examples: support better placment and scaling on nonsquare viewports in cube.v (#8513)
parent
17062dc5c8
commit
975206f38e
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@ -31,7 +31,7 @@ mut:
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texture C.sg_image
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init_flag bool
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frame_count int
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mouse_x int = -1
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mouse_y int = -1
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}
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@ -60,7 +60,7 @@ fn create_texture(w int, h int, buf byteptr) C.sg_image{
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ptr: buf
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size: sz
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}
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sg_img := C.sg_make_image(&img_desc)
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return sg_img
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}
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@ -136,7 +136,7 @@ fn cube() {
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fn draw_cubes(app App) {
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rot := [f32(1.0)*(app.frame_count % 360), 0.5*f32(app.frame_count%360)]
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//rot := [f32(app.mouse_x), f32(app.mouse_y)]
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sgl.defaults()
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sgl.load_pipeline(app.pip_3d)
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@ -240,7 +240,7 @@ fn cube_field(app App){
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rot := [f32(app.mouse_x), f32(app.mouse_y)]
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xyz_sz := f32(2.0)
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field_size := 20
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sgl.defaults()
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sgl.load_pipeline(app.pip_3d)
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@ -249,13 +249,13 @@ fn cube_field(app App){
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sgl.matrix_mode_projection()
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sgl.perspective(sgl.rad(45.0), 1.0, 0.1, 200.0)
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sgl.matrix_mode_modelview()
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sgl.translate(field_size, 0.0, -120.0)
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sgl.rotate(sgl.rad(rot[0]), 0.0, 1.0, 0.0)
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sgl.rotate(sgl.rad(rot[1]), 1.0, 0.0, 0.0)
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// draw field_size*field_size cubes
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for y in 0..field_size {
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for x in 0..field_size {
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@ -265,41 +265,43 @@ fn cube_field(app App){
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cube_t(f32(f32(x)/field_size), f32(f32(y)/field_size),1)
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sgl.pop_matrix()
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}
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}
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}
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sgl.disable_texture()
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}
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fn frame(mut app App) {
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dw := app.gg.width
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dh := app.gg.height
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ww := dh/2 /* not a bug */
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hh := dh/2
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x0 := dw/2 - hh
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ws := gg.window_size()
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ratio := f32(ws.width)/ws.height
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dw := ws.width
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dh := ws.height
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ww := int(dh/3) /* not a bug */
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hh := int(dh/3)
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x0 := int(f32(dw) * 0.05)
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//x1 := dw/2
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y0 := 0
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y1 := dh/2
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y1 := int(f32(dh) * 0.5)
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app.gg.begin()
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//sgl.defaults()
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// 2d triangle
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sgl.viewport(x0, y0, ww, hh, true)
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draw_triangle()
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// colored cubes with viewport
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sgl.viewport(x0, y1, ww, hh, true)
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draw_cubes(app)
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// textured cubed with viewport
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sgl.viewport(0, 0, dw, dh, true)
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sgl.viewport(0, int(dh/5), dw, int(dh*ratio), true)
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draw_texture_cubes(app)
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// textured field of cubes with viewport
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sgl.viewport(0, 0, dw, dh, true)
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sgl.viewport(0, int(dh/5), dw, int(dh*ratio), true)
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cube_field(app)
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app.frame_count++
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app.gg.end()
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}
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@ -310,7 +312,7 @@ fn frame(mut app App) {
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******************************************************************************/
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fn my_init(mut app App) {
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app.init_flag = true
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// set max vertices,
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// for a large number of the same type of object it is better use the instances!!
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desc := sapp.create_desc()
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@ -319,7 +321,7 @@ fn my_init(mut app App) {
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max_vertices: 50 * 65536
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}
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sgl.setup(&sgl_desc)
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// 3d pipeline
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mut pipdesc := C.sg_pipeline_desc{}
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unsafe {C.memset(&pipdesc, 0, sizeof(pipdesc))}
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@ -334,7 +336,7 @@ fn my_init(mut app App) {
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cull_mode: .back
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}
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app.pip_3d = sgl.make_pipeline(&pipdesc)
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// create chessboard texture 256*256 RGBA
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w := 256
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h := 256
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@ -359,7 +361,7 @@ fn my_init(mut app App) {
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tmp_txt[i+2] = byte(0)
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tmp_txt[i+3] = byte(0xFF)
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} else {
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col := if ((x+y) & 1) == 1 {0xFF} else {0}
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col := if ((x+y) & 1) == 1 {0xFF} else {0}
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tmp_txt[i ] = byte(col) // red
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tmp_txt[i+1] = byte(col) // green
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tmp_txt[i+2] = byte(col) // blue
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@ -386,6 +388,13 @@ fn my_event_manager(mut ev sapp.Event, mut app App) {
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app.mouse_x = int(ev.mouse_x)
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app.mouse_y = int(ev.mouse_y)
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}
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if ev.typ == .touches_began || ev.typ == .touches_moved {
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if ev.num_touches > 0 {
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touch_point := ev.touches[0]
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app.mouse_x = int(touch_point.pos_x)
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app.mouse_y = int(touch_point.pos_y)
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}
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}
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}
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/******************************************************************************
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