examples: change byteptr to &byte in sokol examples and regex (#9606)
parent
07b1dc66dd
commit
a016ac39c0
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@ -39,7 +39,7 @@ mut:
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* Texture functions
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*
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******************************************************************************/
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fn create_texture(w int, h int, buf byteptr) C.sg_image {
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fn create_texture(w int, h int, buf &byte) C.sg_image {
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sz := w * h * 4
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mut img_desc := C.sg_image_desc{
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width: w
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@ -68,7 +68,7 @@ fn destroy_texture(sg_img C.sg_image) {
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}
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// Use only if usage: .dynamic is enabled
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf byteptr) {
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
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sz := w * h * 4
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mut tmp_sbc := C.sg_image_content{}
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tmp_sbc.subimage[0][0] = C.sg_subimage_content{
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@ -72,7 +72,7 @@ mut:
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* Texture functions
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*
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******************************************************************************/
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fn create_texture(w int, h int, buf byteptr) C.sg_image {
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fn create_texture(w int, h int, buf &byte) C.sg_image {
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sz := w * h * 4
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mut img_desc := C.sg_image_desc{
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width: w
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@ -101,7 +101,7 @@ fn destroy_texture(sg_img C.sg_image) {
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}
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// Use only if usage: .dynamic is enabled
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf byteptr) {
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
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sz := w * h * 4
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mut tmp_sbc := C.sg_image_content{}
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tmp_sbc.subimage[0][0] = C.sg_subimage_content{
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@ -296,7 +296,7 @@ fn init_cube_glsl(mut app App) {
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mut vert_buffer_desc := C.sg_buffer_desc{}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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vert_buffer_desc.size = vertices.len * int(sizeof(Vertex_t))
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vert_buffer_desc.content = byteptr(vertices.data)
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vert_buffer_desc.content = &byte(vertices.data)
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vert_buffer_desc.@type = .vertexbuffer
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// vert_buffer_desc.usage = .immutable
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vert_buffer_desc.label = 'cube-vertices'.str
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@ -315,7 +315,7 @@ fn init_cube_glsl(mut app App) {
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mut index_buffer_desc := C.sg_buffer_desc{}
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unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
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index_buffer_desc.size = indices.len * int(sizeof(u16))
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index_buffer_desc.content = byteptr(indices.data)
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index_buffer_desc.content = &byte(indices.data)
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index_buffer_desc.@type = .indexbuffer
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index_buffer_desc.label = 'cube-indices'.str
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ibuf := gfx.make_buffer(&index_buffer_desc)
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@ -71,7 +71,7 @@ mut:
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/******************************************************************************
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* Texture functions
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******************************************************************************/
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fn create_texture(w int, h int, buf byteptr) C.sg_image {
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fn create_texture(w int, h int, buf &byte) C.sg_image {
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sz := w * h * 4
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mut img_desc := C.sg_image_desc{
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width: w
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@ -100,7 +100,7 @@ fn destroy_texture(sg_img C.sg_image) {
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}
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// Use only if usage: .dynamic is enabled
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf byteptr) {
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fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
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sz := w * h * 4
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mut tmp_sbc := C.sg_image_content{}
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tmp_sbc.subimage[0][0] = C.sg_subimage_content{
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@ -175,7 +175,7 @@ fn init_cube_glsl(mut app App) {
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mut vert_buffer_desc := C.sg_buffer_desc{}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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vert_buffer_desc.size = vertices.len * int(sizeof(Vertex_t))
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vert_buffer_desc.content = byteptr(vertices.data)
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vert_buffer_desc.content = &byte(vertices.data)
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vert_buffer_desc.@type = .vertexbuffer
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vert_buffer_desc.label = 'cube-vertices'.str
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vbuf := gfx.make_buffer(&vert_buffer_desc)
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@ -193,7 +193,7 @@ fn init_cube_glsl(mut app App) {
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mut index_buffer_desc := C.sg_buffer_desc{}
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unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
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index_buffer_desc.size = indices.len * int(sizeof(u16))
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index_buffer_desc.content = byteptr(indices.data)
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index_buffer_desc.content = &byte(indices.data)
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index_buffer_desc.@type = .indexbuffer
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index_buffer_desc.label = "cube-indices".str
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ibuf := gfx.make_buffer(&index_buffer_desc)
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@ -17,7 +17,7 @@ import stbi
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/******************************************************************************
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* Texture functions
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******************************************************************************/
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pub fn create_texture(w int, h int, buf byteptr) C.sg_image {
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pub fn create_texture(w int, h int, buf &byte) C.sg_image {
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sz := w * h * 4
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mut img_desc := C.sg_image_desc{
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width: w
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@ -70,7 +70,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
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mut vert_buffer_desc := C.sg_buffer_desc{}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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vert_buffer_desc.size = obj_buf.vbuf.len * int(sizeof(Vertex_pnct))
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vert_buffer_desc.content = byteptr(obj_buf.vbuf.data)
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vert_buffer_desc.content = &byte(obj_buf.vbuf.data)
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vert_buffer_desc.@type = .vertexbuffer
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vert_buffer_desc.label = 'vertbuf_part_${in_part:03}'.str
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vbuf := gfx.make_buffer(&vert_buffer_desc)
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@ -79,7 +79,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
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mut index_buffer_desc := C.sg_buffer_desc{}
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unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
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index_buffer_desc.size = obj_buf.ibuf.len * int(sizeof(u32))
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index_buffer_desc.content = byteptr(obj_buf.ibuf.data)
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index_buffer_desc.content = &byte(obj_buf.ibuf.data)
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index_buffer_desc.@type = .indexbuffer
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index_buffer_desc.label = "indbuf_part_${in_part:03}".str
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ibuf := gfx.make_buffer(&index_buffer_desc)
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@ -291,7 +291,7 @@ fn main() {
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obj_part: 0
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}
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app.file_name = "v.obj" // default object is the v logo
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app.file_name = "v.obj_" // default object is the v logo
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app.single_material_flag = false
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$if !android {
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if os.args.len > 3 || (os.args.len >= 2 && os.args[1] in ['-h', '--help', '\\?', '-?']) {
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@ -117,12 +117,13 @@ struct RIFFFormat {
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}
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fn read_wav_file_samples(fpath string) ?[]f32 {
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mut res := []f32{}
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// eprintln('> read_wav_file_samples: $fpath -------------------------------------------------')
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mut bytes := os.read_bytes(fpath) ?
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mut pbytes := byteptr(bytes.data)
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mut pbytes := &byte(bytes.data)
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mut offset := u32(0)
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rh := &RIFFHeader(pbytes)
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rh := unsafe{ &RIFFHeader(pbytes) }
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// eprintln('rh: $rh')
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if rh.riff != [byte(`R`), `I`, `F`, `F`]! {
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return error('WAV should start with `RIFF`')
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@ -140,7 +141,7 @@ fn read_wav_file_samples(fpath string) ?[]f32 {
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break
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}
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//
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ch := &RIFFChunkHeader(unsafe { pbytes + offset })
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ch := unsafe{ &RIFFChunkHeader(pbytes + offset) }
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offset += 8 + ch.chunk_size
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// eprintln('ch: $ch')
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// eprintln('p: $pbytes | offset: $offset | bytes.len: $bytes.len')
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@ -175,20 +176,20 @@ fn read_wav_file_samples(fpath string) ?[]f32 {
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}
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// eprintln('`fmt ` chunk: $rf\n`data` chunk: $ch')
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mut doffset := 0
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mut dp := byteptr(&ch.chunk_data)
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mut dp := unsafe{ &byte(&ch.chunk_data) }
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for doffset < ch.chunk_size {
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for c := 0; c < rf.nchannels; c++ {
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mut x := f32(0.0)
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mut step := 0
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ppos := unsafe { dp + doffset }
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if rf.bits_per_sample == 8 {
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d8 := byteptr(ppos)
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d8 := unsafe{ &byte(ppos) }
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x = (f32(*d8) - 128) / 128.0
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step = 1
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doffset++
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}
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if rf.bits_per_sample == 16 {
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d16 := &i16(ppos)
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d16 := unsafe{ &i16(ppos) }
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x = f32(*d16) / 32768.0
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step = 2
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}
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@ -206,4 +207,5 @@ fn read_wav_file_samples(fpath string) ?[]f32 {
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}
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}
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return res
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}
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@ -109,7 +109,7 @@ fn (re RE) get_char(in_txt string, i int) (u32,int) {
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// get_charb get a char from position i and return an u32 with the unicode code
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[inline]
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[direct_array_access]
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fn (re RE) get_charb(in_txt byteptr, i int) (u32,int) {
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fn (re RE) get_charb(in_txt &byte, i int) (u32,int) {
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// ascii 8 bit
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if (re.flag & f_bin) !=0 || unsafe {in_txt[i]} & 0x80 == 0 {
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return u32(unsafe {in_txt[i]}), 1
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@ -1567,7 +1567,7 @@ pub mut:
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}
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[direct_array_access]
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pub fn (mut re RE) match_base(in_txt byteptr, in_txt_len int ) (int,int) {
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pub fn (mut re RE) match_base(in_txt &byte, in_txt_len int ) (int,int) {
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// result status
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mut result := no_match_found // function return
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