examples: make the graph example resizable, use cooler lines (#6267)
parent
5d3d14da53
commit
a1dcc3bb9f
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@ -2,13 +2,13 @@ module main
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import gx
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import gg
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import sokol.sapp
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import time
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import math
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const (
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size = 700
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scale = 50.0
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pi = math.pi
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)
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struct Context {
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@ -29,6 +29,7 @@ fn main() {
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window_title: 'Graph builder'
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create_window: true
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frame_fn: frame
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resizable: true
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bg_color: gx.white
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font_path: gg.system_font_path()
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})
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@ -43,24 +44,30 @@ fn frame(mut ctx Context) {
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[live]
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fn (ctx &Context) draw() {
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center := f32(size / 2)
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ctx.gg.draw_line(0, center, size, center, gx.gray) // x axis
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ctx.gg.draw_line(center, 0, center, size, gx.gray) // y axis
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w := sapp.width()
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h := sapp.height()
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ctx.gg.draw_line(0, h/2, w, h/2, gx.gray) // x axis
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ctx.gg.draw_line(w/2, 0, w/2, h, gx.gray) // y axis
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atime := f64(time.ticks() / 10)
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stime := math.sin(2.0 * pi * f64(time.ticks() % 6000) / 6000)
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stime := math.sin(2.0 * math.pi * f64(time.ticks() % 6000) / 6000)
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mut y := 0.0
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blue := gx.Color {r:100, g:100, b:200}
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red := gx.Color {r:200, g:100, b:100}
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y = 1.0
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for x := -10.0; x <= 10.0; x += 0.02 {
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max := f32(w)/scale
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min := -max
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for x := min; x <= max; x += 0.01 {
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// y = x*x + 2
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y = x * x + stime * stime
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// y = x * x + stime * stime
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// y = stime
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// y = stime * x
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y = stime * 1.0 * math.sin(x + stime + atime / 50) * x
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// y = stime * h
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y = stime * 1.0 * math.sin((x) + stime + atime / 32) * ((h/256) + x)
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// y = (stime * x) * x + stime
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// y = (x + 3) * (x + 3) / stime + stime*2.5
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// y = math.sqrt(30.0 - x * x) * stime
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// y -= (stime-0.5) + stime
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ctx.gg.draw_rect(f32(center + x * scale), f32(center - y * scale), 1, 1, gx.blue)
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ctx.gg.draw_rect(f32(center + x * scale), f32(center + y * scale), 1, 1, gx.red)
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// ctx.gg.draw_rect(f32((w/2) + x * scale), f32((h/2) - y * scale), 2, 2, blue)
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ctx.gg.draw_rect(f32((w/2) + x * scale), f32((h/2) - y * scale), 2, (f32(y) * scale), blue)
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ctx.gg.draw_rect(f32((w/2) + x * scale), f32((h/2) + y * scale), 2, (f32(y) * scale) + 32, red)
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}
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}
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@ -2011,8 +2011,8 @@ typedef struct {
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#define _SGL_INVALID_SLOT_INDEX (0)
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#define _SGL_MAX_STACK_DEPTH (64)
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#define _SGL_DEFAULT_PIPELINE_POOL_SIZE (64)
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#define _SGL_DEFAULT_MAX_VERTICES (1<<16)
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#define _SGL_DEFAULT_MAX_COMMANDS (1<<14)
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#define _SGL_DEFAULT_MAX_VERTICES (1<<17)
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#define _SGL_DEFAULT_MAX_COMMANDS (1<<15)
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#define _SGL_SLOT_SHIFT (16)
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#define _SGL_MAX_POOL_SIZE (1<<_SGL_SLOT_SHIFT)
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#define _SGL_SLOT_MASK (_SGL_MAX_POOL_SIZE-1)
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