gg: fix gg.draw_image2 (image drawn, but without transparency for now)
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								vlib/gg/gg.v
								
								
								
								
							
							
						
						
									
										33
									
								
								vlib/gg/gg.v
								
								
								
								
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					@ -203,7 +203,7 @@ pub fn (gg &Context) run() {
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}
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					}
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pub fn (ctx &Context) draw_rect(x, y, w, h f32, c gx.Color) {
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					pub fn (ctx &Context) draw_rect(x, y, w, h f32, c gx.Color) {
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	sgl.c4b(c.r, c.g, c.b, 128)
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						sgl.c4b(c.r, c.g, c.b, 255)
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	sgl.begin_quads()
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						sgl.begin_quads()
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	sgl.v2f(x * ctx.scale, y * ctx.scale)
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						sgl.v2f(x * ctx.scale, y * ctx.scale)
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	sgl.v2f((x + w) * ctx.scale, y * ctx.scale)
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						sgl.v2f((x + w) * ctx.scale, y * ctx.scale)
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					@ -213,7 +213,7 @@ pub fn (ctx &Context) draw_rect(x, y, w, h f32, c gx.Color) {
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}
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					}
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pub fn (ctx &Context) draw_empty_rect(x, y, w, h f32, c gx.Color) {
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					pub fn (ctx &Context) draw_empty_rect(x, y, w, h f32, c gx.Color) {
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	sgl.c4b(c.r, c.g, c.b, 128)
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						sgl.c4b(c.r, c.g, c.b, 255)
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	sgl.begin_line_strip()
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						sgl.begin_line_strip()
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	if ctx.scale == 1 {
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						if ctx.scale == 1 {
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		sgl.v2f(x, y)
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							sgl.v2f(x, y)
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					@ -315,7 +315,7 @@ pub fn (gg &Context) end() {
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}
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					}
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pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, c gx.Color) {
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					pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, c gx.Color) {
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	sgl.c4b(c.r, c.g, c.b, 128)
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						sgl.c4b(c.r, c.g, c.b, 255)
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	sgl.begin_line_strip()
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						sgl.begin_line_strip()
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	sgl.v2f(x * ctx.scale, y * ctx.scale)
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						sgl.v2f(x * ctx.scale, y * ctx.scale)
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	sgl.v2f(x2 * ctx.scale, y2 * ctx.scale)
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						sgl.v2f(x2 * ctx.scale, y2 * ctx.scale)
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					@ -326,18 +326,25 @@ pub fn (ctx &Context) draw_image(x, y, width, height f32, img u32) {
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}
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					}
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pub fn (ctx &Context) draw_image2(x, y, width, height f32, img Image) {
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					pub fn (ctx &Context) draw_image2(x, y, width, height f32, img Image) {
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	C.sgl_enable_texture()
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						u0 := f32(0.0)
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	C.sgl_texture(img.sokol_img)
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						v0 := f32(0.0)
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						u1 := f32(1.0)
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/*
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						v1 := f32(1.0)
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	sgl.c4b(c.r, c.g, c.b, 128)
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						x0 := f32(x)
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						y0 := f32(y)
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						x1 := f32(x + width)
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						y1 := f32(y + height)
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						//
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						sgl.enable_texture()
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						sgl.texture(img.sokol_img)
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	sgl.begin_quads()
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						sgl.begin_quads()
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	sgl.v2f(x * ctx.scale, y * ctx.scale)
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						sgl.c4b(255, 255, 255, 255)
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	sgl.v2f((x + w) * ctx.scale, y * ctx.scale)
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						sgl.v2f_t2f(x0, y0,	  u0, v0)
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	sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale)
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						sgl.v2f_t2f(x1, y0,	  u1, v0)
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	sgl.v2f(x * ctx.scale, (y + h) * ctx.scale)
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						sgl.v2f_t2f(x1, y1,	  u1, v1)
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						sgl.v2f_t2f(x0, y1,	  u0, v1)
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	sgl.end()
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						sgl.end()
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	*/
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						sgl.disable_texture()
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}
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					}
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pub fn (ctx &Context) draw_rounded_rect(x, y, width, height, radius f32, color gx.Color) {
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					pub fn (ctx &Context) draw_rounded_rect(x, y, width, height, radius f32, color gx.Color) {
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