From aa9bb6f71a80664929f341672627e4e5d879a793 Mon Sep 17 00:00:00 2001 From: Delyan Angelov Date: Sat, 2 May 2020 02:36:29 +0300 Subject: [PATCH] compiler: fix -live compilation of bounce example with gcc-9 & clang --- examples/hot_reload/bounce.v | 31 ++++++++++++++++--------------- vlib/v/gen/fn.v | 2 +- 2 files changed, 17 insertions(+), 16 deletions(-) diff --git a/examples/hot_reload/bounce.v b/examples/hot_reload/bounce.v index 9bea754ddd..43b27f0712 100644 --- a/examples/hot_reload/bounce.v +++ b/examples/hot_reload/bounce.v @@ -34,7 +34,7 @@ fn main() { main_wnd: 0 draw_fn: 0 } - window := glfw.create_window(glfw.WinCfg { + window := glfw.create_window(glfw.WinCfg{ width: width height: height borderless: false @@ -42,11 +42,11 @@ fn main() { ptr: game always_on_top: true }) - //window.onkeydown(key_down) + // window.onkeydown(key_down) game.main_wnd = window window.make_context_current() gg.init_gg() - game.gg = gg.new_context(gg.Cfg { + game.gg = gg.new_context(gg.Cfg{ width: width height: height font_size: 20 @@ -69,9 +69,9 @@ fn main() { const ( width = 50 - red = gx.rgb(255,0,0) - green = gx.rgb(0,255,0) - blue = gx.rgb(0,0,255) + red = gx.rgb(255, 0, 0) + green = gx.rgb(0, 255, 0) + blue = gx.rgb(0, 0, 255) ) // Try uncommenting or changing the lines inside the live functions. @@ -79,27 +79,28 @@ const ( [live] fn (game &Game) draw() { game.gg.draw_rect(game.x, game.y, width, width, blue) - // game.gg.draw_rect(game.x, game.y, width, width, gx.rgb(128,10,255)) + game.gg.draw_rect(550 - game.x + 10, 200 - game.y + 50, width, width, gx.rgb(128, 10, 255)) + game.gg.draw_rect(game.x - 20, 250 - game.y, width, width, gx.rgb(128, 240, 155)) } [live] -fn (game mut Game) update_model() { -// game.x = 0 game.y = 0 game.dx = 1 game.dy = 1 -// game.dx = 3 game.dy = 3 +fn (mut game Game) update_model() { + // game.x = 0 game.y = 0 game.dx = 1 game.dy = 1 + // game.dx = 3 game.dy = 3 speed := 2 game.x += speed * game.dx - game.y += speed * game.dy + game.y += speed * game.dy if game.y >= game.height - width || game.y <= 0 { - game.dy = - game.dy + game.dy = -game.dy } if game.x >= game.width - width || game.x <= 0 { - game.dx = - game.dx + game.dx = -game.dx } } -fn (game mut Game) run() { +fn (mut game Game) run() { for { - game.update_model() + game.update_model() glfw.post_empty_event() // Refresh time.sleep_ms(17) } diff --git a/vlib/v/gen/fn.v b/vlib/v/gen/fn.v index 935377062f..d3b16dfa34 100644 --- a/vlib/v/gen/fn.v +++ b/vlib/v/gen/fn.v @@ -101,7 +101,7 @@ fn (mut g Gen) gen_fn_decl(it ast.FnDecl) { } g.definitions.writeln(');') g.writeln(') {') - if is_livemain { + if is_live_wrap { // The live function just calls its implementation dual, while ensuring // that the call is wrapped by the mutex lock & unlock calls. // Adding the mutex lock/unlock inside the body of the implementation