gg: document all draw functions (#13931)
parent
5369379738
commit
aa9e2ebb25
142
vlib/gg/draw.c.v
142
vlib/gg/draw.c.v
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@ -7,8 +7,11 @@ import sokol
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import sokol.sgl
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import math
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//---- pixel
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// draw_pixel draws one pixel on the screen.
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//
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// NOTE calling this function frequently is very *inefficient*,
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// for drawing shapes it's recommended to draw whole primitives with
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// functions like `draw_rect_empty` or `draw_triangle_empty` etc.
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[inline]
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pub fn (ctx &Context) draw_pixel(x f32, y f32, c gx.Color) {
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if c.a != 255 {
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@ -21,7 +24,11 @@ pub fn (ctx &Context) draw_pixel(x f32, y f32, c gx.Color) {
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sgl.end()
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}
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// Sets pixels from an array of points [x, y, x2, y2, etc...]
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// draw_pixels draws pixels from an array of points [x, y, x2, y2, etc...]
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//
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// NOTE calling this function frequently is very *inefficient*,
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// for drawing shapes it's recommended to draw whole primitives with
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// functions like `draw_rect_empty` or `draw_triangle_empty` etc.
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[direct_array_access; inline]
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pub fn (ctx &Context) draw_pixels(points []f32, c gx.Color) {
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assert points.len % 2 == 0
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@ -40,9 +47,7 @@ pub fn (ctx &Context) draw_pixels(points []f32, c gx.Color) {
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sgl.end()
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}
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//---- line
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// Draws a line between the points provided
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// draw_line draws a line between the points `x,y` and `x2,y2` in color `c`.
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pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) {
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$if macos {
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if ctx.native_rendering {
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@ -68,7 +73,7 @@ pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) {
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sgl.end()
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}
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// Draws a line between the points provided with the PenConfig
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// draw_line_with_config draws a line between the points `x,y` and `x2,y2` using `PenConfig`.
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pub fn (ctx &Context) draw_line_with_config(x f32, y f32, x2 f32, y2 f32, config PenConfig) {
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if config.color.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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@ -119,10 +124,8 @@ pub fn (ctx &Context) draw_line_with_config(x f32, y f32, x2 f32, y2 f32, config
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sgl.pop_matrix()
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}
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//---- polyline
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// draw_empty_poly draws the borders of a polygon, given an array of points, and a color.
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// Note that the points must be given in clockwise order.
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// draw_poly_empty draws the outline of a polygon, given an array of points, and a color.
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// NOTE that the points must be given in clockwise winding order.
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pub fn (ctx &Context) draw_poly_empty(points []f32, c gx.Color) {
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assert points.len % 2 == 0
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len := points.len / 2
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@ -142,7 +145,8 @@ pub fn (ctx &Context) draw_poly_empty(points []f32, c gx.Color) {
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}
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// draw_convex_poly draws a convex polygon, given an array of points, and a color.
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// Note that the points must be given in clockwise order.
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// NOTE that the points must be given in clockwise winding order.
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// The contents of the `points` array should be `x` and `y` coordinate pairs.
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pub fn (ctx &Context) draw_convex_poly(points []f32, c gx.Color) {
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assert points.len % 2 == 0
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len := points.len / 2
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@ -168,8 +172,9 @@ pub fn (ctx &Context) draw_convex_poly(points []f32, c gx.Color) {
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sgl.end()
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}
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//---- rectangle
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// draw_rect_empty draws the outline of a rectangle.
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// `x`,`y` is the top-left corner of the rectangle.
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// `w` is the width, `h` is the height and `c` is the color of the outline.
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pub fn (ctx &Context) draw_rect_empty(x f32, y f32, w f32, h f32, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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@ -184,6 +189,9 @@ pub fn (ctx &Context) draw_rect_empty(x f32, y f32, w f32, h f32, c gx.Color) {
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sgl.end()
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}
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// draw_rect_filled draws a filled rectangle.
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// `x`,`y` is the top-left corner of the rectangle.
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// `w` is the width, `h` is the height and `c` is the color of the fill.
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pub fn (ctx &Context) draw_rect_filled(x f32, y f32, w f32, h f32, c gx.Color) {
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$if macos {
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if ctx.native_rendering {
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@ -204,6 +212,10 @@ pub fn (ctx &Context) draw_rect_filled(x f32, y f32, w f32, h f32, c gx.Color) {
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}
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// draw_rounded_rect_empty draws the outline of a rounded rectangle
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// `x`,`y` is the top-left corner of the rectangle.
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// `w` is the width, `h` is the height.
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// `radius` is the radius of the corner-rounding in pixels.
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// `c` is the color of the outline.
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pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius f32, c gx.Color) {
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mut theta := f32(0)
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mut xx := f32(0)
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@ -262,7 +274,11 @@ pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius
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sgl.end()
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}
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// draw_rounded_rect_filled draws a filled rounded rectangle
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// draw_rounded_rect_filled draws a filled rounded rectangle.
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// `x`,`y` is the top-left corner of the rectangle.
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// `w` is the width, `h` is the height .
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// `radius` is the radius of the corner-rounding in pixels.
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// `c` is the color of the outline.
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pub fn (ctx &Context) draw_rounded_rect_filled(x f32, y f32, w f32, h f32, radius f32, c gx.Color) {
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sgl.c4b(c.r, c.g, c.b, c.a)
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sgl.begin_triangle_strip()
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@ -331,8 +347,11 @@ pub fn (ctx &Context) draw_rounded_rect_filled(x f32, y f32, w f32, h f32, radiu
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sgl.end()
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}
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//---- triangle
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// draw_triangle_empty draws the outline of a triangle.
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// `x`,`y` defines the first point
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// `x2`,`y2` defines the second point
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// `x3`,`y3` defines the third point
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// `c` is the color of the outline.
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pub fn (ctx &Context) draw_triangle_empty(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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@ -347,6 +366,11 @@ pub fn (ctx &Context) draw_triangle_empty(x f32, y f32, x2 f32, y2 f32, x3 f32,
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sgl.end()
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}
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// draw_triangle_filled draws a filled triangle.
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// `x`,`y` defines the first point
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// `x2`,`y2` defines the second point
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// `x3`,`y3` defines the third point
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// `c` is the color of the outline.
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pub fn (ctx &Context) draw_triangle_filled(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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@ -359,20 +383,24 @@ pub fn (ctx &Context) draw_triangle_filled(x f32, y f32, x2 f32, y2 f32, x3 f32,
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sgl.end()
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}
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//---- square
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// draw_square_empty draws the outline of a square.
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// `x`,`y` is the top-left corner of the square.
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// `s` is the length of each side of the square.
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// `c` is the color of the outline.
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[inline]
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pub fn (ctx &Context) draw_square_empty(x f32, y f32, s f32, c gx.Color) {
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ctx.draw_rect_empty(x, y, s, s, c)
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}
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// draw_square_filled draws a filled square.
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// `x`,`y` is the top-left corner of the square.
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// `s` is the length of each side of the square.
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// `c` is the fill color.
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[inline]
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pub fn (ctx &Context) draw_square_filled(x f32, y f32, s f32, c gx.Color) {
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ctx.draw_rect_filled(x, y, s, s, c)
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}
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//---- circle
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// The table here is derived by looking at the result of vlib/gg/testdata/tweak_circles.vv
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// and then choosing the most circle-ish drawing with the minimum number of segments.
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const small_circle_segments = [0, 2, 4, 6, 6, 8, 8, 13, 10, 18, 12, 12, 10, 13, 16, 15, 16]!
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@ -389,7 +417,10 @@ fn radius_to_segments(r f32) int {
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return int(math.ceil(2 * math.pi * r / 8))
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}
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// draw_circle_empty draws an empty circle
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// draw_circle_empty draws the outline of a circle.
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// `x`,`y` defines the center of the circle.
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// `radius` defines the radius of the circle.
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// `c` is the color of the outline.
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pub fn (ctx &Context) draw_circle_empty(x f32, y f32, radius f32, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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@ -414,12 +445,19 @@ pub fn (ctx &Context) draw_circle_empty(x f32, y f32, radius f32, c gx.Color) {
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sgl.end()
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}
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// draw_circle_filled draws a filled circle
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// draw_circle_filled draws a filled circle.
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// `x`,`y` defines the center of the circle.
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// `radius` defines the radius of the circle.
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// `c` is the fill color.
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pub fn (ctx &Context) draw_circle_filled(x f32, y f32, radius f32, c gx.Color) {
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ctx.draw_circle_with_segments(x, y, radius, radius_to_segments(radius), c)
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}
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// draw_circle_with_segments draws a circle with a specific number of segments (affects how smooth/round the circle is)
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// draw_circle_with_segments draws a filled circle with a specific number of segments.
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// `x`,`y` defines the center of the circle.
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// `radius` defines the radius of the circle.
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// `segments` affects how smooth/round the circle is.
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// `c` is the fill color.
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pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, radius f32, segments int, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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@ -442,10 +480,16 @@ pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, radius f32, segmen
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sgl.end()
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}
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pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.Color) {
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// draw_circle_line draws the outline of a circle with a specific number of segments.
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// `x`,`y` defines the center of the circle.
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// `radius` defines the radius of the circle.
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// `segments` affects how smooth/round the circle is.
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// `c` is the color of the outline.
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pub fn (ctx &Context) draw_circle_line(x f32, y f32, radius int, segments int, c gx.Color) {
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$if macos {
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if ctx.native_rendering {
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C.darwin_draw_circle(x - r + 1, ctx.height - (y + r + 3), r, c)
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C.darwin_draw_circle(x - radius + 1, ctx.height - (y + radius + 3), radius,
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c)
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return
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}
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}
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sgl.c4b(c.r, c.g, c.b, c.a)
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nx := x * ctx.scale
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ny := y * ctx.scale
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nr := r * ctx.scale
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nr := radius * ctx.scale
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mut theta := f32(0)
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mut xx := f32(0)
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mut yy := f32(0)
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@ -469,8 +513,6 @@ pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.C
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sgl.end()
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}
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//---- slice
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// draw_slice_empty draws the outline of a circle slice/pie
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pub fn (ctx &Context) draw_slice_empty(x f32, y f32, outer_radius f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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if c.a != 255 {
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@ -500,6 +542,12 @@ pub fn (ctx &Context) draw_slice_empty(x f32, y f32, outer_radius f32, start_ang
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}
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// draw_slice_filled draws a filled circle slice/pie
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// `x`,`y` defines the end point of the slice (center of the circle that the slice is part of).
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// `radius` defines the radius ("length") of the slice.
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// `start_angle` is the radians at which the slice starts.
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// `end_angle` is the radians at which the slice ends.
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// `segments` affects how smooth/round the slice is.
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// `c` is the fill color.
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pub fn (ctx &Context) draw_slice_filled(x f32, y f32, radius f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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sgl.end()
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}
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//---- arc
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// draw_arc_empty draws the outline of an arc
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// draw_arc_empty draws the outline of an arc.
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// `x`,`y` defines the end point of the arc (center of the circle that the arc is part of).
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// `inner_radius` defines the radius of the arc (length from the center point where the arc is drawn).
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// `thickness` defines how wide the arc is drawn.
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// `start_angle` is the radians at which the arc starts.
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// `end_angle` is the radians at which the arc ends.
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// `segments` affects how smooth/round the arc is.
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// `c` is the color of the arc/outline.
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pub fn (ctx &Context) draw_arc_empty(x f32, y f32, inner_radius f32, thickness f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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if start_angle == end_angle || inner_radius <= 0.0 {
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return
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sgl.end()
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}
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// draw_arc_filled draws a filled arc
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// draw_arc_filled draws a filled arc.
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// `x`,`y` defines the central point of the arc (center of the circle that the arc is part of).
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// `inner_radius` defines the radius of the arc (length from the center point where the arc is drawn).
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// `thickness` defines how wide the arc is drawn.
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// `start_angle` is the radians at which the arc starts.
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// `end_angle` is the radians at which the arc ends.
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// `segments` affects how smooth/round the arc is.
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// `c` is the fill color of the arc.
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pub fn (ctx &Context) draw_arc_filled(x f32, y f32, inner_radius f32, thickness f32, start_angle f32, end_angle f32, segments int, c gx.Color) {
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if start_angle == end_angle || inner_radius <= 0.0 {
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return
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sgl.end()
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}
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//---- ellipse
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// draw_ellipse_empty draws the outline of an ellipse, with a center at x,y
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// draw_ellipse_empty draws the outline of an ellipse.
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// `x`,`y` defines the center of the ellipse.
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// `rw` defines the *width* radius of the ellipse.
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// `rh` defines the *height* radius of the ellipse.
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// `c` is the color of the outline.
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pub fn (ctx &Context) draw_ellipse_empty(x f32, y f32, rw f32, rh f32, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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sgl.end()
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}
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// draw_ellipse_filled - draws an opaque elipse, with a center at x,y , filled with the color `c`
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// draw_ellipse_filled draws an opaque elipse.
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// `x`,`y` defines the center of the ellipse.
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// `rw` defines the *width* radius of the ellipse.
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// `rh` defines the *height* radius of the ellipse.
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// `c` is the fill color.
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pub fn (ctx &Context) draw_ellipse_filled(x f32, y f32, rw f32, rh f32, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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sgl.end()
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}
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//---- bezier
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// draw_cubic_bezier draws a cubic Bézier curve, also known as a spline, from four points.
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// The four points is provided as one `points` array which contains a stream of point pairs (x and y coordinates).
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// Thus a cubic Bézier could be declared as: `points := [x1, y1, control_x1, control_y1, control_x2, control_y2, x2, y2]`.
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