examples: add sokol particle example (#5599)

pull/5604/head
Larpon 2020-07-01 13:29:58 +02:00 committed by GitHub
parent 6c5b638202
commit aec3ea5d32
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9 changed files with 490 additions and 1 deletions

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@ -209,7 +209,7 @@ pub fn v_build_failing(zargs string, folder string) bool {
return v_build_failing_skipped(zargs, folder, []) return v_build_failing_skipped(zargs, folder, [])
} }
pub fn v_build_failing_skipped(zargs string, folder string, skipped []string) bool { pub fn v_build_failing_skipped(zargs string, folder string, oskipped []string) bool {
main_label := 'Building $folder ...' main_label := 'Building $folder ...'
finish_label := 'building $folder' finish_label := 'building $folder'
vexe := pref.vexe_path() vexe := pref.vexe_path()
@ -221,6 +221,7 @@ pub fn v_build_failing_skipped(zargs string, folder string, skipped []string) bo
mut session := new_test_session(vargs) mut session := new_test_session(vargs)
files := os.walk_ext(os.join_path(parent_dir, folder), '.v') files := os.walk_ext(os.join_path(parent_dir, folder), '.v')
mut mains := []string{} mut mains := []string{}
mut skipped := oskipped
for f in files { for f in files {
if !f.contains('modules') && !f.contains('preludes') { if !f.contains('modules') && !f.contains('preludes') {
//$if !linux { //$if !linux {
@ -240,6 +241,13 @@ pub fn v_build_failing_skipped(zargs string, folder string, skipped []string) bo
continue continue
} }
} }
c := os.read_file(f) or { panic(err) }
maxc := if c.len > 300 { 300 } else { c.len }
start := c[0..maxc]
if start.contains('module ') && !start.contains('module main') {
skipped_f := f.replace(os.join_path(parent_dir,''), '')
skipped << skipped_f
}
mains << f mains << f
} }
} }

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@ -0,0 +1,138 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module main
import time
import sokol
import sokol.sapp
import sokol.gfx
import sokol.sgl
import particle
const (
used_import = sokol.used_import
)
fn main() {
app := &App{
width: 800
height: 400
pass_action: gfx.create_clear_pass(0.1, 0.1, 0.1, 1.0)
}
app.init()
app.run()
}
struct App {
pass_action C.sg_pass_action
mut:
width int
height int
frame i64
last i64
ps particle.System
}
fn (mut a App) init() {
a.frame = 0
a.last = time.ticks()
a.ps = particle.System{a.width, a.height}
a.ps.init(particle.SystemConfig{
pool: 20000
})
}
fn (mut a App) cleanup() {
a.ps.free()
}
fn (a App) run() {
title := 'V Particle Example'
desc := C.sapp_desc {
width: a.width
height: a.height
user_data: &a
init_userdata_cb: init
frame_userdata_cb: frame
event_userdata_cb: event
window_title: title.str
html5_canvas_name: title.str
cleanup_userdata_cb: cleanup
}
sapp.run(&desc)
}
fn (a App) draw() {
a.ps.draw()
}
fn init(user_data voidptr) {
desc := C.sg_desc {
mtl_device: sapp.metal_get_device()
mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
mtl_drawable_cb: sapp.metal_get_drawable
d3d11_device: sapp.d3d11_get_device()
d3d11_device_context: sapp.d3d11_get_device_context()
d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view
d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view
}
gfx.setup(&desc)
sgl_desc := C.sgl_desc_t{
max_vertices: 50 * 65536
}
sgl.setup(&sgl_desc)
}
fn cleanup(user_data voidptr) {
mut app := &App(user_data)
app.cleanup()
gfx.shutdown()
}
fn frame(user_data voidptr) {
mut app := &App(user_data)
app.width = sapp.width()
app.height = sapp.height()
t := time.ticks()
dt := f64(t - app.last) / 1000.0
app.ps.update(dt)
draw(app)
gfx.begin_default_pass(&app.pass_action, app.width, app.height)
sgl.draw()
gfx.end_pass()
gfx.commit()
app.frame++
app.last = t
}
fn event(ev &C.sapp_event, user_data voidptr) {
mut app := &App(user_data)
if ev.@type == .mouse_move {
app.ps.explode(ev.mouse_x, ev.mouse_y)
}
if ev.@type == .mouse_up || ev.@type == .mouse_down {
if ev.mouse_button == .left {
is_pressed := ev.@type == .mouse_down
if is_pressed {
app.ps.explode(ev.mouse_x, ev.mouse_y)
}
}
}
if ev.@type == .key_up || ev.@type == .key_down {
if ev.key_code == .r {
is_pressed := ev.@type == .key_down
if is_pressed {
app.ps.reset()
}
}
}
}
fn draw(a &App) {
sgl.defaults()
sgl.matrix_mode_projection()
sgl.ortho(0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
sgl.push_matrix()
a.draw()
sgl.pop_matrix()
}

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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019 Lars Pontoppidan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -0,0 +1,15 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
/*
* Color
*/
pub struct Color {
mut:
r byte
g byte
b byte
a byte
}

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@ -0,0 +1,99 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
import vec2
import sokol.sgl
const (
default_life_time = 1000
default_v_color = Color{93, 136, 193, 255 }
)
/*
* Module public
*/
pub fn new(location vec2.Vec2) &Particle {
p := &Particle {
location: location,
velocity: vec2.Vec2{0,0}
acceleration: vec2.Vec2{0,0}
color: default_v_color
life_time: default_life_time
life_time_init: default_life_time
}
return p
}
fn remap(v, min, max, new_min, new_max f64) f64 {
return (((v - min) * (new_max - new_min)) / (max - min)) + new_min
}
/*
* Particle
*/
pub struct Particle {
mut:
location vec2.Vec2
velocity vec2.Vec2
acceleration vec2.Vec2
color Color
life_time f64
life_time_init f64
}
pub fn (mut p Particle) update(dt f64) {
mut acc := p.acceleration
acc.multiply_f64(dt)
p.velocity = p.velocity.add(acc)
p.location = p.location.add(p.velocity)
lt := p.life_time - (1000 * dt)
if lt > 0 {
p.life_time = lt
p.color.r = p.color.r - 1 //byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.r))
p.color.g = p.color.g - 1 //byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.g))
p.color.b = p.color.b - 1 //byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.b))
//p.color.a = byte(remap(p.life_time,0.0,p.life_time_init,0,255))
} else {
p.life_time = 0
}
}
pub fn (p Particle) is_dead() bool {
return p.life_time <= 0.0
}
pub fn (p Particle) draw() {
l := p.location
sgl.c4b(p.color.r, p.color.g, p.color.b, p.color.a)
lx := f32(l.x)
ly := f32(l.y)
sgl.v2f(lx, ly)
sgl.v2f(lx + 2, ly)
sgl.v2f(lx + 2, ly + 2)
sgl.v2f(lx, ly + 2)
}
pub fn (mut p Particle) reset() {
p.location.zero()
p.acceleration.zero()
p.velocity.zero()
//p.color = Color{93, 136, 193, 255}
p.color = default_v_color
p.life_time = default_life_time
p.life_time_init = p.life_time
}

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@ -0,0 +1,109 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
import vec2
import rand
import sokol.sgl
pub struct SystemConfig {
pool int
}
pub struct System {
width int
height int
mut:
pool []&Particle
bin []&Particle
}
pub fn (mut s System) init(sc SystemConfig) {
for i := 0; i < sc.pool; i++ {
p := particle.new( vec2.Vec2{f32(s.width)*0.5, f32(s.height)*0.5} )
s.pool << p
}
}
pub fn (mut s System) update(dt f64) {
mut p := &Particle(0)
for i := 0; i < s.pool.len; i++ {
p = s.pool[i]
p.update(dt)
if p.is_dead() {
s.bin << p
s.pool.delete(i)
}
}
}
pub fn (s System) draw() {
sgl.begin_quads()
for p in s.pool {
p.draw()
}
sgl.end()
}
pub fn (mut s System) reset() {
for p in s.pool {
p.reset()
p.life_time = 0
}
for p_ in s.bin {
p_.reset()
p_.life_time = 0
}
}
pub fn (mut s System) explode(x f32, y f32) {
mut reserve := 500
center := vec2.Vec2{x,y}
mut p := &Particle(0)
for i := 0; i < s.bin.len && reserve > 0; i++ {
p = s.bin[i]
p.reset()
p.location.from(center)
p.acceleration = vec2.Vec2{rand.f32_in_range(-0.5,0.5),rand.f32_in_range(-0.5,0.5)}
p.velocity = vec2.Vec2{rand.f32_in_range(-0.5,0.5),rand.f32_in_range(-0.5,0.5)}
p.life_time = rand.f64_in_range(500,2000)
s.pool << p
s.bin.delete(i)
reserve--
}
}
pub fn (mut s System) free() {
for p in s.pool {
if p == 0 {
print(ptr_str(p)+' ouch')
continue
}
unsafe{
free(p)
}
}
s.pool.clear()
for p in s.bin {
if p == 0 {
print(ptr_str(p)+' ouch')
continue
}
unsafe{
//println('Freeing from bin')
free(p)
}
}
s.bin.clear()
}

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@ -0,0 +1,99 @@
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module vec2
pub struct Vec2 {
pub mut:
x f64
y f64
}
pub fn (mut v Vec2) zero() {
v.x = 0.0
v.y = 0.0
}
pub fn (mut v Vec2) from(src Vec2) {
v.x = src.x
v.y = src.y
}
/*
* Addition
*/
// + operator overload. Adds two vectors
pub fn (v1 Vec2) + (v2 Vec2) Vec2 {
return Vec2{v1.x + v2.x, v1.y + v2.y}
}
pub fn (v Vec2) add(vector Vec2) Vec2 {
return Vec2{ v.x + vector.x, v.y + vector.y }
}
pub fn (v Vec2) add_f64(scalar f64) Vec2 {
return Vec2{ v.x + scalar, v.y + scalar }
}
pub fn (mut v Vec2) plus(vector Vec2) {
v.x += vector.x
v.y += vector.y
}
pub fn (mut v Vec2) plus_f64(scalar f64) {
v.x += scalar
v.y += scalar
}
/*
* Subtraction
*/
pub fn (v1 Vec2) - (v2 Vec2) Vec2 {
return Vec2{v1.x - v2.x, v1.y - v2.y}
}
pub fn (v Vec2) sub(vector Vec2) Vec2 {
return Vec2{ v.x - vector.x, v.y - vector.y }
}
pub fn (v Vec2) sub_f64(scalar f64) Vec2 {
return Vec2{ v.x - scalar, v.y - scalar }
}
pub fn (mut v Vec2) subtract(vector Vec2) {
v.x -= vector.x
v.y -= vector.y
}
pub fn (mut v Vec2) subtract_f64(scalar f64) {
v.x -= scalar
v.y -= scalar
}
/*
* Multiplication
*/
pub fn (v1 Vec2) * (v2 Vec2) Vec2 {
return Vec2{v1.x * v2.x, v1.y * v2.y}
}
pub fn (v Vec2) mul(vector Vec2) Vec2 {
return Vec2{ v.x * vector.x, v.y * vector.y }
}
pub fn (v Vec2) mul_f64(scalar f64) Vec2 {
return Vec2{ v.x * scalar, v.y * scalar }
}
pub fn (mut v Vec2) multiply(vector Vec2) {
v.x *= vector.x
v.y *= vector.y
}
pub fn (mut v Vec2) multiply_f64(scalar f64) {
v.x *= scalar
v.y *= scalar
}