examples: add sokol particle example (#5599)
parent
6c5b638202
commit
aec3ea5d32
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@ -209,7 +209,7 @@ pub fn v_build_failing(zargs string, folder string) bool {
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return v_build_failing_skipped(zargs, folder, [])
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}
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pub fn v_build_failing_skipped(zargs string, folder string, skipped []string) bool {
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pub fn v_build_failing_skipped(zargs string, folder string, oskipped []string) bool {
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main_label := 'Building $folder ...'
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finish_label := 'building $folder'
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vexe := pref.vexe_path()
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@ -221,6 +221,7 @@ pub fn v_build_failing_skipped(zargs string, folder string, skipped []string) bo
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mut session := new_test_session(vargs)
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files := os.walk_ext(os.join_path(parent_dir, folder), '.v')
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mut mains := []string{}
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mut skipped := oskipped
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for f in files {
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if !f.contains('modules') && !f.contains('preludes') {
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//$if !linux {
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@ -240,6 +241,13 @@ pub fn v_build_failing_skipped(zargs string, folder string, skipped []string) bo
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continue
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}
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}
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c := os.read_file(f) or { panic(err) }
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maxc := if c.len > 300 { 300 } else { c.len }
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start := c[0..maxc]
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if start.contains('module ') && !start.contains('module main') {
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skipped_f := f.replace(os.join_path(parent_dir,''), '')
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skipped << skipped_f
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}
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mains << f
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}
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}
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@ -0,0 +1,138 @@
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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
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// Use of this source code is governed by an MIT license file distributed with this software package
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module main
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import time
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import sokol
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import sokol.sapp
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import sokol.gfx
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import sokol.sgl
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import particle
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const (
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used_import = sokol.used_import
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)
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fn main() {
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app := &App{
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width: 800
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height: 400
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pass_action: gfx.create_clear_pass(0.1, 0.1, 0.1, 1.0)
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}
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app.init()
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app.run()
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}
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struct App {
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pass_action C.sg_pass_action
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mut:
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width int
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height int
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frame i64
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last i64
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ps particle.System
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}
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fn (mut a App) init() {
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a.frame = 0
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a.last = time.ticks()
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a.ps = particle.System{a.width, a.height}
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a.ps.init(particle.SystemConfig{
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pool: 20000
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})
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}
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fn (mut a App) cleanup() {
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a.ps.free()
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}
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fn (a App) run() {
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title := 'V Particle Example'
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desc := C.sapp_desc {
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width: a.width
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height: a.height
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user_data: &a
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init_userdata_cb: init
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frame_userdata_cb: frame
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event_userdata_cb: event
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window_title: title.str
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html5_canvas_name: title.str
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cleanup_userdata_cb: cleanup
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}
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sapp.run(&desc)
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}
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fn (a App) draw() {
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a.ps.draw()
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}
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fn init(user_data voidptr) {
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desc := C.sg_desc {
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mtl_device: sapp.metal_get_device()
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mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
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mtl_drawable_cb: sapp.metal_get_drawable
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d3d11_device: sapp.d3d11_get_device()
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d3d11_device_context: sapp.d3d11_get_device_context()
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d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view
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d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view
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}
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gfx.setup(&desc)
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sgl_desc := C.sgl_desc_t{
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max_vertices: 50 * 65536
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}
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sgl.setup(&sgl_desc)
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}
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fn cleanup(user_data voidptr) {
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mut app := &App(user_data)
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app.cleanup()
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gfx.shutdown()
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}
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fn frame(user_data voidptr) {
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mut app := &App(user_data)
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app.width = sapp.width()
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app.height = sapp.height()
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t := time.ticks()
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dt := f64(t - app.last) / 1000.0
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app.ps.update(dt)
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draw(app)
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gfx.begin_default_pass(&app.pass_action, app.width, app.height)
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sgl.draw()
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gfx.end_pass()
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gfx.commit()
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app.frame++
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app.last = t
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}
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fn event(ev &C.sapp_event, user_data voidptr) {
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mut app := &App(user_data)
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if ev.@type == .mouse_move {
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app.ps.explode(ev.mouse_x, ev.mouse_y)
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}
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if ev.@type == .mouse_up || ev.@type == .mouse_down {
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if ev.mouse_button == .left {
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is_pressed := ev.@type == .mouse_down
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if is_pressed {
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app.ps.explode(ev.mouse_x, ev.mouse_y)
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}
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}
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}
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if ev.@type == .key_up || ev.@type == .key_down {
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if ev.key_code == .r {
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is_pressed := ev.@type == .key_down
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if is_pressed {
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app.ps.reset()
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}
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}
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}
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}
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fn draw(a &App) {
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sgl.defaults()
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sgl.matrix_mode_projection()
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sgl.ortho(0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
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sgl.push_matrix()
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a.draw()
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sgl.pop_matrix()
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}
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@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2019 Lars Pontoppidan
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -0,0 +1,15 @@
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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
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// Use of this source code is governed by an MIT license file distributed with this software package
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module particle
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/*
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* Color
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*/
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pub struct Color {
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mut:
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r byte
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g byte
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b byte
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a byte
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}
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@ -0,0 +1,99 @@
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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
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// Use of this source code is governed by an MIT license file distributed with this software package
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module particle
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import vec2
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import sokol.sgl
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const (
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default_life_time = 1000
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default_v_color = Color{93, 136, 193, 255 }
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)
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/*
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* Module public
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*/
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pub fn new(location vec2.Vec2) &Particle {
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p := &Particle {
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location: location,
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velocity: vec2.Vec2{0,0}
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acceleration: vec2.Vec2{0,0}
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color: default_v_color
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life_time: default_life_time
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life_time_init: default_life_time
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}
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return p
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}
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fn remap(v, min, max, new_min, new_max f64) f64 {
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return (((v - min) * (new_max - new_min)) / (max - min)) + new_min
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}
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/*
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* Particle
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*/
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pub struct Particle {
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mut:
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location vec2.Vec2
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velocity vec2.Vec2
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acceleration vec2.Vec2
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color Color
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life_time f64
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life_time_init f64
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}
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pub fn (mut p Particle) update(dt f64) {
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mut acc := p.acceleration
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acc.multiply_f64(dt)
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p.velocity = p.velocity.add(acc)
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p.location = p.location.add(p.velocity)
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lt := p.life_time - (1000 * dt)
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if lt > 0 {
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p.life_time = lt
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p.color.r = p.color.r - 1 //byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.r))
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p.color.g = p.color.g - 1 //byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.g))
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p.color.b = p.color.b - 1 //byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.b))
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//p.color.a = byte(remap(p.life_time,0.0,p.life_time_init,0,255))
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} else {
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p.life_time = 0
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}
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}
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pub fn (p Particle) is_dead() bool {
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return p.life_time <= 0.0
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}
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pub fn (p Particle) draw() {
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l := p.location
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sgl.c4b(p.color.r, p.color.g, p.color.b, p.color.a)
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lx := f32(l.x)
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ly := f32(l.y)
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sgl.v2f(lx, ly)
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sgl.v2f(lx + 2, ly)
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sgl.v2f(lx + 2, ly + 2)
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sgl.v2f(lx, ly + 2)
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}
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pub fn (mut p Particle) reset() {
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p.location.zero()
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p.acceleration.zero()
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p.velocity.zero()
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//p.color = Color{93, 136, 193, 255}
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p.color = default_v_color
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p.life_time = default_life_time
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p.life_time_init = p.life_time
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}
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@ -0,0 +1,109 @@
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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
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// Use of this source code is governed by an MIT license file distributed with this software package
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module particle
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import vec2
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import rand
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import sokol.sgl
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pub struct SystemConfig {
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pool int
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}
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pub struct System {
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width int
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height int
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mut:
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pool []&Particle
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bin []&Particle
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}
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pub fn (mut s System) init(sc SystemConfig) {
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for i := 0; i < sc.pool; i++ {
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p := particle.new( vec2.Vec2{f32(s.width)*0.5, f32(s.height)*0.5} )
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s.pool << p
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}
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}
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pub fn (mut s System) update(dt f64) {
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mut p := &Particle(0)
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for i := 0; i < s.pool.len; i++ {
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p = s.pool[i]
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p.update(dt)
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if p.is_dead() {
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s.bin << p
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s.pool.delete(i)
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}
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}
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}
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pub fn (s System) draw() {
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sgl.begin_quads()
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for p in s.pool {
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p.draw()
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}
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sgl.end()
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}
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pub fn (mut s System) reset() {
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for p in s.pool {
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p.reset()
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p.life_time = 0
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}
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for p_ in s.bin {
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p_.reset()
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p_.life_time = 0
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}
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}
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pub fn (mut s System) explode(x f32, y f32) {
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mut reserve := 500
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center := vec2.Vec2{x,y}
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mut p := &Particle(0)
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for i := 0; i < s.bin.len && reserve > 0; i++ {
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p = s.bin[i]
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p.reset()
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p.location.from(center)
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p.acceleration = vec2.Vec2{rand.f32_in_range(-0.5,0.5),rand.f32_in_range(-0.5,0.5)}
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p.velocity = vec2.Vec2{rand.f32_in_range(-0.5,0.5),rand.f32_in_range(-0.5,0.5)}
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p.life_time = rand.f64_in_range(500,2000)
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s.pool << p
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s.bin.delete(i)
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reserve--
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}
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}
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pub fn (mut s System) free() {
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for p in s.pool {
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if p == 0 {
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print(ptr_str(p)+' ouch')
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continue
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}
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unsafe{
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free(p)
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}
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}
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s.pool.clear()
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for p in s.bin {
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if p == 0 {
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print(ptr_str(p)+' ouch')
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continue
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}
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unsafe{
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//println('Freeing from bin')
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free(p)
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}
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}
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s.bin.clear()
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}
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@ -0,0 +1,99 @@
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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
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// Use of this source code is governed by an MIT license file distributed with this software package
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module vec2
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pub struct Vec2 {
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pub mut:
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x f64
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y f64
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}
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pub fn (mut v Vec2) zero() {
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v.x = 0.0
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v.y = 0.0
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}
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pub fn (mut v Vec2) from(src Vec2) {
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v.x = src.x
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v.y = src.y
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}
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/*
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* Addition
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*/
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// + operator overload. Adds two vectors
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pub fn (v1 Vec2) + (v2 Vec2) Vec2 {
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return Vec2{v1.x + v2.x, v1.y + v2.y}
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}
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pub fn (v Vec2) add(vector Vec2) Vec2 {
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return Vec2{ v.x + vector.x, v.y + vector.y }
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}
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pub fn (v Vec2) add_f64(scalar f64) Vec2 {
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return Vec2{ v.x + scalar, v.y + scalar }
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}
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pub fn (mut v Vec2) plus(vector Vec2) {
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v.x += vector.x
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v.y += vector.y
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}
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pub fn (mut v Vec2) plus_f64(scalar f64) {
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v.x += scalar
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v.y += scalar
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}
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/*
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* Subtraction
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*/
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pub fn (v1 Vec2) - (v2 Vec2) Vec2 {
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return Vec2{v1.x - v2.x, v1.y - v2.y}
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}
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pub fn (v Vec2) sub(vector Vec2) Vec2 {
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return Vec2{ v.x - vector.x, v.y - vector.y }
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}
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pub fn (v Vec2) sub_f64(scalar f64) Vec2 {
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return Vec2{ v.x - scalar, v.y - scalar }
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}
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pub fn (mut v Vec2) subtract(vector Vec2) {
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v.x -= vector.x
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v.y -= vector.y
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}
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pub fn (mut v Vec2) subtract_f64(scalar f64) {
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v.x -= scalar
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v.y -= scalar
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}
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/*
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* Multiplication
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*/
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pub fn (v1 Vec2) * (v2 Vec2) Vec2 {
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return Vec2{v1.x * v2.x, v1.y * v2.y}
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}
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pub fn (v Vec2) mul(vector Vec2) Vec2 {
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return Vec2{ v.x * vector.x, v.y * vector.y }
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}
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pub fn (v Vec2) mul_f64(scalar f64) Vec2 {
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return Vec2{ v.x * scalar, v.y * scalar }
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}
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pub fn (mut v Vec2) multiply(vector Vec2) {
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v.x *= vector.x
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v.y *= vector.y
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}
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pub fn (mut v Vec2) multiply_f64(scalar f64) {
|
||||
v.x *= scalar
|
||||
v.y *= scalar
|
||||
}
|
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Reference in New Issue