gg: use D3D and stb_truetype on Windows;
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				|  | @ -161,6 +161,10 @@ FONS_DEF void fonsDrawDebug(FONScontext* s, float x, float y); | ||||||
| #define FONS_USE_FREETYPE | #define FONS_USE_FREETYPE | ||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
|  | #ifdef _WIN32 | ||||||
|  | #undef FONS_USE_FREETYPE | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
| #ifdef FONS_USE_FREETYPE | #ifdef FONS_USE_FREETYPE | ||||||
| 
 | 
 | ||||||
| #include <ft2build.h> | #include <ft2build.h> | ||||||
|  |  | ||||||
|  | @ -18,9 +18,10 @@ pub const ( | ||||||
| 
 | 
 | ||||||
| // OPENGL
 | // OPENGL
 | ||||||
| #flag linux -DSOKOL_GLCORE33 | #flag linux -DSOKOL_GLCORE33 | ||||||
| #flag windows -DSOKOL_GLCORE33 |  | ||||||
| //#flag darwin -framework OpenGL -framework Cocoa -framework QuartzCore
 | //#flag darwin -framework OpenGL -framework Cocoa -framework QuartzCore
 | ||||||
| 
 | 
 | ||||||
|  | // D3D
 | ||||||
|  | #flag windows -DSOKOL_D3D11 | ||||||
| 
 | 
 | ||||||
| // for simplicity, all header includes are here because import order matters and we dont have any way
 | // for simplicity, all header includes are here because import order matters and we dont have any way
 | ||||||
| // to ensure import order with V yet
 | // to ensure import order with V yet
 | ||||||
|  |  | ||||||
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