gg: use D3D and stb_truetype on Windows;
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				|  | @ -161,6 +161,10 @@ FONS_DEF void fonsDrawDebug(FONScontext* s, float x, float y); | |||
| #define FONS_USE_FREETYPE | ||||
| #endif | ||||
| 
 | ||||
| #ifdef _WIN32 | ||||
| #undef FONS_USE_FREETYPE | ||||
| #endif | ||||
| 
 | ||||
| #ifdef FONS_USE_FREETYPE | ||||
| 
 | ||||
| #include <ft2build.h> | ||||
|  |  | |||
|  | @ -18,9 +18,10 @@ pub const ( | |||
| 
 | ||||
| // OPENGL
 | ||||
| #flag linux -DSOKOL_GLCORE33 | ||||
| #flag windows -DSOKOL_GLCORE33 | ||||
| //#flag darwin -framework OpenGL -framework Cocoa -framework QuartzCore
 | ||||
| 
 | ||||
| // D3D
 | ||||
| #flag windows -DSOKOL_D3D11 | ||||
| 
 | ||||
| // for simplicity, all header includes are here because import order matters and we dont have any way
 | ||||
| // to ensure import order with V yet
 | ||||
|  |  | |||
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