fix Tetris example
parent
f72de84e9c
commit
c619243067
|
@ -2287,8 +2287,8 @@ fn (p mut Parser) array_init() string {
|
|||
// println('GOT TYP after [] $typ')
|
||||
}
|
||||
// ! after array => no malloc and no copy
|
||||
no_copy := p.tok == NOT
|
||||
if no_copy {
|
||||
no_alloc := p.tok == NOT
|
||||
if no_alloc {
|
||||
p.next()
|
||||
}
|
||||
// [1,2,3]!! => [3]int{1,2,3}
|
||||
|
@ -2312,8 +2312,8 @@ fn (p mut Parser) array_init() string {
|
|||
// typ += '_ptr"
|
||||
// }
|
||||
mut new_arr := 'new_array_from_c_array'
|
||||
if no_copy {
|
||||
new_arr += '_no_copy'
|
||||
if no_alloc {
|
||||
new_arr += '_no_alloc'
|
||||
}
|
||||
p.gen(' })')
|
||||
// p.gen('$new_arr($vals.len, $vals.len, sizeof($typ), ($typ[]) $c_arr );')
|
||||
|
|
5
gl/gl.v
5
gl/gl.v
|
@ -13,8 +13,13 @@ import const (
|
|||
GL_DEPTH_TEST
|
||||
)
|
||||
|
||||
// TODO: windows support
|
||||
#flag linux -I$HOME/code/v/thirdparty/glad
|
||||
#flag darwin -I$HOME/code/v/thirdparty/glad
|
||||
|
||||
#include "glad.h"
|
||||
#include "glad.c"
|
||||
|
||||
fn init_glad() {
|
||||
ok := C.gladLoadGL()
|
||||
if !ok {
|
||||
|
|
|
@ -129,6 +129,10 @@ fn rotate(m Mat4, angle float, vec Vec3) Mat4 {
|
|||
return Mat4{}
|
||||
}
|
||||
*/
|
||||
|
||||
fn float_calloc(n int) *float {
|
||||
return *float(calloc(n * sizeof(float)))
|
||||
}
|
||||
// fn translate(vec Vec3) *float {
|
||||
fn translate(m Mat4, v Vec3) Mat4 {
|
||||
// # return glm__mat4(myglm_translate(vec.x,vec.y,vec.z) );
|
||||
|
|
Loading…
Reference in New Issue