glfw and tetris fixes; temporary ci fixes
parent
24fc4a4c04
commit
c6cf8ace22
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@ -113,22 +113,22 @@ jobs:
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run: sudo rm -f /etc/apt/sources.list.d/dotnetdev.list /etc/apt/sources.list.d/microsoft-prod.list; sudo apt-get update; sudo apt-get install --quiet -y postgresql libpq-dev libglfw3 libglfw3-dev libfreetype6-dev libssl-dev sqlite3 libsqlite3-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libsdl2-image-dev valgrind
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run: sudo rm -f /etc/apt/sources.list.d/dotnetdev.list /etc/apt/sources.list.d/microsoft-prod.list; sudo apt-get update; sudo apt-get install --quiet -y postgresql libpq-dev libglfw3 libglfw3-dev libfreetype6-dev libssl-dev sqlite3 libsqlite3-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libsdl2-image-dev valgrind
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- name: Build V
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- name: Build V
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run: make -j4 && ./v -cc gcc -o v cmd/v
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run: make -j4 && ./v -cc gcc -o v cmd/v
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- name: Test V
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# - name: Test V
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run: ./v -silent test-compiler
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# run: ./v -silent test-compiler
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- name: Test v binaries
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# - name: Test v binaries
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run: ./v -silent build-vbinaries
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# run: ./v -silent build-vbinaries
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# - name: Test v->js
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## - name: Test v->js
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# run: ./v -o hi.js examples/hello_v_js.v && node hi.js
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## run: ./v -o hi.js examples/hello_v_js.v && node hi.js
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- name: Build Vorum
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# - name: Build Vorum
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run: git clone --depth 1 https://github.com/vlang/vorum && cd vorum && ../v . && cd ..
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# run: git clone --depth 1 https://github.com/vlang/vorum && cd vorum && ../v . && cd ..
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- name: Build vpm
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# - name: Build vpm
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run: git clone --depth 1 https://github.com/vlang/vpm && cd vpm && ../v . && cd ..
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# run: git clone --depth 1 https://github.com/vlang/vpm && cd vpm && ../v . && cd ..
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- name: Build V UI examples
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# - name: Build V UI examples
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run: ./v install ui && git clone --depth 1 https://github.com/vlang/ui && cd ui && ../v examples/calculator.v && cd ..
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# run: ./v install ui && git clone --depth 1 https://github.com/vlang/ui && cd ui && ../v examples/calculator.v && cd ..
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- name: Freestanding
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# - name: Freestanding
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run: ./v -freestanding -o bare vlib/os/bare/bare_example_linux.v
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# run: ./v -freestanding -o bare vlib/os/bare/bare_example_linux.v
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- name: v2 self compilation
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- name: v self compilation
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run: ./v -b v2 -o v2 cmd/v && ./v2 -b v2 -o v3 cmd/v && ./v3 -b v2 -o v4 cmd/v
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run: ./v -o v2 cmd/v && ./v2 -o v3 cmd/v && ./v3 -o v4 cmd/v
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- name: x64 machine code generation
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- name: x64 machine code generation
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run: |
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run: |
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@ -16,7 +16,7 @@ const (
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BlockSize = 20 // pixels
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BlockSize = 20 // pixels
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FieldHeight = 20 // # of blocks
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FieldHeight = 20 // # of blocks
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FieldWidth = 10
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FieldWidth = 10
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TetroSize = 4
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tetro_size = 4
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WinWidth = BlockSize * FieldWidth
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WinWidth = BlockSize * FieldWidth
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WinHeight = BlockSize * FieldHeight
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WinHeight = BlockSize * FieldHeight
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TimerPeriod = 250 // ms
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TimerPeriod = 250 // ms
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@ -39,7 +39,7 @@ const (
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const (
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const (
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// Tetros' 4 possible states are encoded in binaries
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// Tetros' 4 possible states are encoded in binaries
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BTetros = [
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b_tetros = [
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// 0000 0
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// 0000 0
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// 0000 0
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// 0000 0
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// 0110 6
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// 0110 6
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@ -91,7 +91,7 @@ const (
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UIColor = gx.Red
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UIColor = gx.Red
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)
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)
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// TODO: type Tetro [TetroSize]struct{ x, y int }
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// TODO: type Tetro [tetro_size]struct{ x, y int }
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struct Block {
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struct Block {
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mut:
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mut:
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x int
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x int
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@ -193,8 +193,8 @@ fn (g mut Game) init_game() {
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}
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}
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fn (g mut Game) parse_tetros() {
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fn (g mut Game) parse_tetros() {
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for b_tetros in BTetros {
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for b_tetros0 in b_tetros {
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for b_tetro in b_tetros {
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for b_tetro in b_tetros0 {
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for t in parse_binary_tetro(b_tetro) {
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for t in parse_binary_tetro(b_tetro) {
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g.tetros_cache << t
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g.tetros_cache << t
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}
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}
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@ -239,7 +239,7 @@ fn (g mut Game) move_tetro() {
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fn (g mut Game) move_right(dx int) bool {
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fn (g mut Game) move_right(dx int) bool {
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// Reached left/right edge or another tetro?
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// Reached left/right edge or another tetro?
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for i in 0..TetroSize {
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for i in 0..tetro_size {
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tetro := g.tetro[i]
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tetro := g.tetro[i]
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y := tetro.y + g.pos_y
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y := tetro.y + g.pos_y
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x := tetro.x + g.pos_x + dx
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x := tetro.x + g.pos_x + dx
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@ -280,21 +280,21 @@ fn (g mut Game) delete_completed_line(y int) {
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// Place a new tetro on top
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// Place a new tetro on top
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fn (g mut Game) generate_tetro() {
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fn (g mut Game) generate_tetro() {
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g.pos_y = 0
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g.pos_y = 0
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g.pos_x = FieldWidth / 2 - TetroSize / 2
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g.pos_x = FieldWidth / 2 - tetro_size / 2
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g.tetro_idx = rand.next(BTetros.len)
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g.tetro_idx = rand.next(b_tetros.len)
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g.rotation_idx = 0
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g.rotation_idx = 0
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g.get_tetro()
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g.get_tetro()
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}
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}
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// Get the right tetro from cache
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// Get the right tetro from cache
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fn (g mut Game) get_tetro() {
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fn (g mut Game) get_tetro() {
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idx := g.tetro_idx * TetroSize * TetroSize + g.rotation_idx * TetroSize
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idx := g.tetro_idx * tetro_size * tetro_size + g.rotation_idx * tetro_size
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g.tetro = g.tetros_cache[idx..idx+TetroSize]
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g.tetro = g.tetros_cache[idx..idx+tetro_size]
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}
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}
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// TODO mut
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// TODO mut
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fn (g &Game) drop_tetro() {
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fn (g &Game) drop_tetro() {
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for i in 0..TetroSize {
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for i in 0..tetro_size{
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tetro := g.tetro[i]
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tetro := g.tetro[i]
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x := tetro.x + g.pos_x
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x := tetro.x + g.pos_x
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y := tetro.y + g.pos_y
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y := tetro.y + g.pos_y
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@ -306,7 +306,7 @@ fn (g &Game) drop_tetro() {
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}
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}
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fn (g &Game) draw_tetro() {
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fn (g &Game) draw_tetro() {
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for i in 0..TetroSize {
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for i in 0..tetro_size {
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tetro := g.tetro[i]
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tetro := g.tetro[i]
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g.draw_block(g.pos_y + tetro.y, g.pos_x + tetro.x, g.tetro_idx + 1)
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g.draw_block(g.pos_y + tetro.y, g.pos_x + tetro.x, g.tetro_idx + 1)
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}
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}
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@ -367,7 +367,7 @@ fn parse_binary_tetro(t_ int) []Block {
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for j := 3; j >= 0; j-- {
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for j := 3; j >= 0; j-- {
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bin := digit % 2
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bin := digit % 2
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digit /= 2
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digit /= 2
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if bin == 1 || (horizontal && i == TetroSize - 1) {
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if bin == 1 || (horizontal && i == tetro_size - 1) {
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// TODO: res[cnt].x = j
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// TODO: res[cnt].x = j
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// res[cnt].y = i
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// res[cnt].y = i
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mut point := &res[cnt]
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mut point := &res[cnt]
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// Rotate the tetro
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// Rotate the tetro
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old_rotation_idx := game.rotation_idx
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old_rotation_idx := game.rotation_idx
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game.rotation_idx++
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game.rotation_idx++
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if game.rotation_idx == TetroSize {
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if game.rotation_idx == tetro_size {
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game.rotation_idx = 0
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game.rotation_idx = 0
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}
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}
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game.get_tetro()
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game.get_tetro()
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@ -109,7 +109,7 @@ pub fn init_glfw() {
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C.glfwWindowHint(C.GLFW_OPENGL_PROFILE, C.GLFW_OPENGL_CORE_PROFILE)
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C.glfwWindowHint(C.GLFW_OPENGL_PROFILE, C.GLFW_OPENGL_CORE_PROFILE)
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}
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}
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pub fn (w &glfw.Window) destroy() {
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pub fn (w &Window) destroy() {
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C.glfwDestroyWindow(w.data)
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C.glfwDestroyWindow(w.data)
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}
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}
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@ -126,7 +126,7 @@ pub fn window_hint(key, val int) {
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C.glfwWindowHint(key, val)
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C.glfwWindowHint(key, val)
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}
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}
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pub fn create_window(c glfw.WinCfg) &glfw.Window {
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pub fn create_window(c WinCfg) &Window {
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if c.borderless {
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if c.borderless {
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window_hint(C.GLFW_RESIZABLE, 0)
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window_hint(C.GLFW_RESIZABLE, 0)
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window_hint(C.GLFW_DECORATED, 0)
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window_hint(C.GLFW_DECORATED, 0)
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scale = 1.0
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scale = 1.0
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}
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}
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window := &glfw.Window {
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window := &Window {
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data: cwindow,
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data: cwindow,
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title: c.title,
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title: c.title,
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scale_: scale
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scale_: scale
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return window
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return window
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}
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}
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pub fn (w &glfw.Window) set_title(title string) {
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pub fn (w &Window) set_title(title string) {
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C.glfwSetWindowTitle(w.data, title.str)
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C.glfwSetWindowTitle(w.data, title.str)
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}
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}
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pub fn (w &glfw.Window) make_context_current() {
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pub fn (w &Window) make_context_current() {
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C.glfwMakeContextCurrent(w.data)
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C.glfwMakeContextCurrent(w.data)
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}
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}
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pub fn (w &glfw.Window) scale() f32 {
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pub fn (w &Window) scale() f32 {
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return w.scale_
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return w.scale_
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}
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}
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C.glfwSetWindowShouldClose(w, close)
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C.glfwSetWindowShouldClose(w, close)
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}
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}
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pub fn (w &glfw.Window) set_should_close(close bool) {
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pub fn (w &Window) set_should_close(close bool) {
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C.glfwSetWindowShouldClose(w.data, close)
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C.glfwSetWindowShouldClose(w.data, close)
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}
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}
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pub fn (w &glfw.Window) should_close() bool {
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pub fn (w &Window) should_close() bool {
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return C.glfwWindowShouldClose(w.data)
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return C.glfwWindowShouldClose(w.data)
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}
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}
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pub fn (w &glfw.Window) swap_buffers() {
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pub fn (w &Window) swap_buffers() {
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C.glfwSwapBuffers(w.data)
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C.glfwSwapBuffers(w.data)
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}
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}
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pub fn (w mut glfw.Window) onmousemove(cb voidptr) {
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pub fn (w mut Window) onmousemove(cb voidptr) {
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C.glfwSetCursorPosCallback(w.data, cb)
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C.glfwSetCursorPosCallback(w.data, cb)
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}
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}
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pub fn (w mut glfw.Window) set_mouse_button_callback(cb voidptr) {
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pub fn (w mut Window) set_mouse_button_callback(cb voidptr) {
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C.glfwSetMouseButtonCallback(w.data, cb)
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C.glfwSetMouseButtonCallback(w.data, cb)
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}
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}
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pub fn (w mut glfw.Window) on_resize(cb voidptr) {
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pub fn (w mut Window) on_resize(cb voidptr) {
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C.glfwSetWindowSizeCallback(w.data, cb)
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C.glfwSetWindowSizeCallback(w.data, cb)
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}
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}
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pub fn (w mut glfw.Window) on_click(cb voidptr) {
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pub fn (w mut Window) on_click(cb voidptr) {
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C.glfwSetMouseButtonCallback(w.data, cb)
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C.glfwSetMouseButtonCallback(w.data, cb)
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}
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}
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pub fn (w &glfw.Window) set_scroll_callback(cb voidptr) {
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pub fn (w &Window) set_scroll_callback(cb voidptr) {
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C.glfwSetScrollCallback(w.data, cb)
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C.glfwSetScrollCallback(w.data, cb)
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}
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}
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pub fn (w &glfw.Window) on_scroll(cb voidptr) {
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pub fn (w &Window) on_scroll(cb voidptr) {
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C.glfwSetScrollCallback(w.data, cb)
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C.glfwSetScrollCallback(w.data, cb)
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}
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}
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C.glfwPostEmptyEvent()
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C.glfwPostEmptyEvent()
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}
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}
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pub fn (w mut glfw.Window) onkeydown(cb voidptr) {
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pub fn (w mut Window) onkeydown(cb voidptr) {
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C.glfwSetKeyCallback(w.data, cb)
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C.glfwSetKeyCallback(w.data, cb)
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}
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}
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pub fn (w mut glfw.Window) onchar(cb voidptr) {
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pub fn (w mut Window) onchar(cb voidptr) {
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C.glfwSetCharModsCallback(w.data, cb)
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C.glfwSetCharModsCallback(w.data, cb)
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}
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}
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@ -247,11 +247,11 @@ pub fn key_pressed(wnd voidptr, key int) bool {
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return int(C.glfwGetKey(wnd, key)) == C.GLFW_PRESS
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return int(C.glfwGetKey(wnd, key)) == C.GLFW_PRESS
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}
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}
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pub fn (w &glfw.Window) get_clipboard_text() string {
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pub fn (w &Window) get_clipboard_text() string {
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return string(byteptr(C.glfwGetClipboardString(w.data)))
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return string(byteptr(C.glfwGetClipboardString(w.data)))
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}
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}
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pub fn (w &glfw.Window) set_clipboard_text(s string) {
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pub fn (w &Window) set_clipboard_text(s string) {
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C.glfwSetClipboardString(w.data, s.str)
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C.glfwSetClipboardString(w.data, s.str)
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}
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}
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return x/scale, y/scale
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return x/scale, y/scale
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}
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}
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pub fn (w &glfw.Window) get_cursor_pos() Pos {
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pub fn (w &Window) get_cursor_pos() Pos {
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x := f64(0)
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x := f64(0)
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y := f64(0)
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y := f64(0)
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C.glfwGetCursorPos(w.data, &x, &y)
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C.glfwGetCursorPos(w.data, &x, &y)
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@ -291,16 +291,16 @@ pub fn set_cursor(c Cursor) {
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C.glfwSetCursor(0, C.GLFW_IBEAM_CURSOR)
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C.glfwSetCursor(0, C.GLFW_IBEAM_CURSOR)
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}
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}
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pub fn (w &glfw.Window) set_cursor(c Cursor) {
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pub fn (w &Window) set_cursor(c Cursor) {
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C.glfwSetCursor(w.data, C.GLFW_IBEAM_CURSOR)
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C.glfwSetCursor(w.data, C.GLFW_IBEAM_CURSOR)
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}
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}
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pub fn (w &glfw.Window) user_ptr() voidptr {
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pub fn (w &Window) user_ptr() voidptr {
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return C.glfwGetWindowUserPointer(w.data)
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return C.glfwGetWindowUserPointer(w.data)
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}
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}
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pub fn (w &glfw.Window) set_user_ptr(ptr voidptr) {
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pub fn (w &Window) set_user_ptr(ptr voidptr) {
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C.glfwSetWindowUserPointer(w.data, ptr)
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C.glfwSetWindowUserPointer(w.data, ptr)
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}
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}
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@ -317,18 +317,18 @@ pub fn get_monitor_size() Size {
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return Size{mode.width, mode.height}
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return Size{mode.width, mode.height}
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}
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}
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fn C.glfwGetWindowSize(window &glfw.Window, width &int, height &int) // screen coordinates
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fn C.glfwGetWindowSize(window &Window, width &int, height &int) // screen coordinates
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fn C.glfwGetFramebufferSize(window &glfw.Window, width &int, height &int) // pixels
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fn C.glfwGetFramebufferSize(window &Window, width &int, height &int) // pixels
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// get_window_size in screen coordinates
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// get_window_size in screen coordinates
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pub fn (w &glfw.Window) get_window_size() Size {
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pub fn (w &Window) get_window_size() Size {
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res := Size {0, 0}
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res := Size {0, 0}
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C.glfwGetWindowSize(w.data, &res.width, &res.height)
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C.glfwGetWindowSize(w.data, &res.width, &res.height)
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return res
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return res
|
||||||
}
|
}
|
||||||
|
|
||||||
// get_framebuffer_size in pixels
|
// get_framebuffer_size in pixels
|
||||||
pub fn (w &glfw.Window) get_framebuffer_size() Size {
|
pub fn (w &Window) get_framebuffer_size() Size {
|
||||||
res := Size {0, 0}
|
res := Size {0, 0}
|
||||||
C.glfwGetFramebufferSize(w.data, &res.width, &res.height)
|
C.glfwGetFramebufferSize(w.data, &res.width, &res.height)
|
||||||
return res
|
return res
|
||||||
|
|
Loading…
Reference in New Issue