gg: use gg types for Events instead of sapp
parent
3341c17202
commit
d4a05bebde
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@ -3,7 +3,6 @@ import gx
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import math
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import os
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import rand
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import sokol.sapp
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import time
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struct App {
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@ -348,11 +347,10 @@ fn (mut b Board) is_game_over() bool {
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// there are remaining zeros
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return false
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}
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if (x > 0 && fidx == b.field[y][x - 1]) ||
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(x < 4 - 1 && fidx == b.field[y][x + 1]) ||
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(y > 0 && fidx == b.field[y - 1][x]) ||
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(y < 4 - 1 && fidx == b.field[y + 1][x])
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{
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if (x > 0 && fidx == b.field[y][x - 1])
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|| (x < 4 - 1 && fidx == b.field[y][x + 1])
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|| (y > 0 && fidx == b.field[y - 1][x])
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|| (y < 4 - 1 && fidx == b.field[y + 1][x]) {
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// there are remaining merges
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return false
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}
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@ -530,48 +528,52 @@ fn (mut app App) ai_move() {
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fn (app &App) label_format(kind LabelKind) gx.TextCfg {
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match kind {
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.points { return {
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color: if app.state in [.over, .victory] {
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gx.white
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} else {
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app.theme.text_color
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}
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.points {
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return {
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color: if app.state in [.over, .victory] { gx.white } else { app.theme.text_color }
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align: .left
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size: app.ui.font_size / 2
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} }
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.moves { return {
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color: if app.state in [.over, .victory] {
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gx.white
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} else {
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app.theme.text_color
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}
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}
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.moves {
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return {
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color: if app.state in [.over, .victory] { gx.white } else { app.theme.text_color }
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align: .right
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size: app.ui.font_size / 2
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} }
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.tile { return {
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}
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}
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.tile {
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return {
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color: app.theme.text_color
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align: .center
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vertical_align: .middle
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size: app.ui.font_size
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} }
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.victory { return {
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}
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}
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.victory {
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return {
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color: app.theme.victory_color
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align: .center
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vertical_align: .middle
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size: app.ui.font_size * 2
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} }
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.game_over { return {
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}
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}
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.game_over {
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return {
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color: app.theme.game_over_color
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align: .center
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vertical_align: .middle
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size: app.ui.font_size * 2
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} }
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.score_end { return {
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}
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}
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.score_end {
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return {
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color: gx.white
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align: .center
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vertical_align: .middle
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size: app.ui.font_size * 3 / 4
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} }
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}
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}
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}
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}
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@ -584,12 +586,13 @@ fn (mut app App) set_theme(idx int) {
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}
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fn (mut app App) resize() {
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mut s := sapp.dpi_scale()
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mut s := gg.dpi_scale()
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if s == 0.0 {
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s = 1.0
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}
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w := int(sapp.width() / s)
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h := int(sapp.height() / s)
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window_size := gg.window_size()
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w := int(window_size.width / s)
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h := int(window_size.height / s)
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m := f32(min(w, h))
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app.ui.dpi_scale = s
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app.ui.window_width = w
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@ -790,11 +793,7 @@ fn (mut app App) handle_swipe() {
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[inline]
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fn (mut app App) next_theme() {
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app.set_theme(if app.theme_idx == themes.len - 1 {
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0
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} else {
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app.theme_idx + 1
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})
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app.set_theme(if app.theme_idx == themes.len - 1 { 0 } else { app.theme_idx + 1 })
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}
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[inline]
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@ -815,7 +814,7 @@ fn (mut app App) undo() {
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}
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}
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fn (mut app App) on_key_down(key sapp.KeyCode) {
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fn (mut app App) on_key_down(key gg.KeyCode) {
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// these keys are independent from the game state:
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match key {
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.a { app.is_ai_mode = !app.is_ai_mode }
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@ -843,7 +842,7 @@ fn (mut app App) on_key_down(key sapp.KeyCode) {
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}
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}
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fn on_event(e &sapp.Event, mut app App) {
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fn on_event(e &gg.Event, mut app App) {
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match e.typ {
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.key_down {
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app.on_key_down(e.key_code)
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@ -1,7 +1,6 @@
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module main
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import gg
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import sokol.sapp
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import gx
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import os
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import time
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@ -266,13 +265,13 @@ fn (app &App) draw() {
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app.display()
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}
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fn on_event(e &sapp.Event, mut app App) {
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fn on_event(e &gg.Event, mut app App) {
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if e.typ == .key_down {
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app.key_down(e.key_code)
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}
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}
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fn (mut app App) key_down(key sapp.KeyCode) {
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fn (mut app App) key_down(key gg.KeyCode) {
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// global keys
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match key {
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.escape {
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@ -2,7 +2,6 @@ module main
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import gx
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import gg
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import sokol.sapp
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import time
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import math
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@ -20,7 +19,7 @@ fn main() {
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mut context := &Context{
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gg: 0
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}
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context.gg = gg.new_context({
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context.gg = gg.new_context(
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width: size
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height: size
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font_size: 20
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@ -32,7 +31,7 @@ fn main() {
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resizable: true
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bg_color: gx.white
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font_path: gg.system_font_path()
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})
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)
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context.gg.run()
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}
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@ -44,9 +43,10 @@ fn frame(mut ctx Context) {
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[live]
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fn (ctx &Context) draw() {
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mut w := sapp.width()
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mut h := sapp.height()
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if sapp.high_dpi() {
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s := gg.window_size()
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mut w := s.width
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mut h := s.height
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if gg.high_dpi() {
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w /= 2
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h /= 2
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}
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@ -55,8 +55,16 @@ fn (ctx &Context) draw() {
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atime := f64(time.ticks() / 10)
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stime := math.sin(2.0 * math.pi * f64(time.ticks() % 6000) / 6000)
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mut y := 0.0
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blue := gx.Color {r:100, g:100, b:200}
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red := gx.Color {r:200, g:100, b:100}
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blue := gx.Color{
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r: 100
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g: 100
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b: 200
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}
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red := gx.Color{
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r: 200
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g: 100
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b: 100
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}
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y = 1.0
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max := f32(w) / (2 * scale)
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min := -max
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@ -71,7 +79,9 @@ fn (ctx &Context) draw() {
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// y = math.sqrt(30.0 - x * x) * stime
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// y -= (stime-0.5) + stime
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// ctx.gg.draw_rect(f32((w/2) + x * scale), f32((h/2) - y * scale), 2, 2, blue)
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ctx.gg.draw_rect(f32((w/2) + x * scale), f32((h/2) - y * scale), 2, (f32(y) * scale), blue)
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ctx.gg.draw_rect(f32((w/2) + x * scale), f32((h/2) + y * scale), 2, (f32(y) * scale) + 32, red)
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ctx.gg.draw_rect(f32((w / 2) + x * scale), f32((h / 2) - y * scale), 2, (f32(y) * scale),
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blue)
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ctx.gg.draw_rect(f32((w / 2) + x * scale), f32((h / 2) + y * scale), 2, (f32(y) * scale) +
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32, red)
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}
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}
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@ -1,6 +1,6 @@
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import gg
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import gx
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import sokol.sapp
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// import sokol.sapp
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import time
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import rand
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@ -73,7 +73,7 @@ fn (mut app App) move_food() {
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}
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// events
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fn on_keydown(key sapp.KeyCode, mod sapp.Modifier, mut app App) {
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fn on_keydown(key gg.KeyCode, mod gg.Modifier, mut app App) {
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match key {
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.w, .up {
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if app.dir != .down {
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@ -156,9 +156,8 @@ fn on_frame(mut app App) {
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app.reset_game()
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}
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// checking if snake hit a wall
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if app.snake[0].x < 0 ||
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app.snake[0].x >= game_size || app.snake[0].y < 0 || app.snake[0].y >= game_size
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{
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if app.snake[0].x < 0 || app.snake[0].x >= game_size || app.snake[0].y < 0
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|| app.snake[0].y >= game_size {
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app.reset_game()
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}
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@ -383,7 +383,7 @@ fn cleanup(mut app App) {
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* event
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*
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******************************************************************************/
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fn my_event_manager(mut ev sapp.Event, mut app App) {
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fn my_event_manager(mut ev gg.Event, mut app App) {
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if ev.typ == .mouse_move {
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app.mouse_x = int(ev.mouse_x)
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app.mouse_y = int(ev.mouse_y)
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@ -8,7 +8,7 @@ import rand
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import time
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import gx
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import gg
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import sokol.sapp
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// import sokol.sapp
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const (
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block_size = 20 // virtual pixels
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@ -426,7 +426,7 @@ fn parse_binary_tetro(t_ int) []Block {
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return res
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}
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fn on_event(e &sapp.Event, mut game Game) {
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fn on_event(e &gg.Event, mut game Game) {
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// println('code=$e.char_code')
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if e.typ == .key_down {
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game.key_down(e.key_code)
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@ -455,7 +455,7 @@ fn (mut game Game) rotate_tetro() {
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}
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}
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fn (mut game Game) key_down(key sapp.KeyCode) {
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fn (mut game Game) key_down(key gg.KeyCode) {
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// global keys
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match key {
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.escape {
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@ -108,7 +108,7 @@ But Vwill prevail for sure, V is the way!!
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app.gg.end()
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}
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fn my_event_manager(mut ev sapp.Event, mut app App_data) {
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fn my_event_manager(mut ev gg.Event, mut app App_data) {
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if ev.typ == .mouse_move {
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app.mouse_x = int(ev.mouse_x)
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app.mouse_y = int(ev.mouse_y)
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@ -0,0 +1,127 @@
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// Copyright (c) 2019-2021 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
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module gg
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pub enum KeyCode {
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invalid = 0
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space = 32
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apostrophe = 39 //'
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comma = 44 //,
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minus = 45 //-
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period = 46 //.
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slash = 47 ///
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_0 = 48
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_1 = 49
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_2 = 50
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_3 = 51
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_4 = 52
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_5 = 53
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_6 = 54
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_7 = 55
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_8 = 56
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_9 = 57
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semicolon = 59 //;
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equal = 61 //=
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a = 65
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b = 66
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c = 67
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d = 68
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e = 69
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f = 70
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g = 71
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h = 72
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i = 73
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j = 74
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k = 75
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l = 76
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m = 77
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n = 78
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o = 79
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p = 80
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q = 81
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r = 82
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s = 83
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t = 84
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u = 85
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v = 86
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w = 87
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x = 88
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y = 89
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z = 90
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left_bracket = 91 //[
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backslash = 92 //\
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right_bracket = 93 //]
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grave_accent = 96 //`
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world_1 = 161 // non-us #1
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world_2 = 162 // non-us #2
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escape = 256
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enter = 257
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tab = 258
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backspace = 259
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insert = 260
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delete = 261
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right = 262
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left = 263
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down = 264
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up = 265
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page_up = 266
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page_down = 267
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home = 268
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end = 269
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caps_lock = 280
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scroll_lock = 281
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num_lock = 282
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print_screen = 283
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pause = 284
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f1 = 290
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f2 = 291
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f3 = 292
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f4 = 293
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f5 = 294
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f6 = 295
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f7 = 296
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f8 = 297
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f9 = 298
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f10 = 299
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f11 = 300
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f12 = 301
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f13 = 302
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f14 = 303
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f15 = 304
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f16 = 305
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f17 = 306
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f18 = 307
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f19 = 308
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f20 = 309
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f21 = 310
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f22 = 311
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f23 = 312
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f24 = 313
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f25 = 314
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kp_0 = 320
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kp_1 = 321
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kp_2 = 322
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kp_3 = 323
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kp_4 = 324
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kp_5 = 325
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kp_6 = 326
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kp_7 = 327
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kp_8 = 328
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kp_9 = 329
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kp_decimal = 330
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kp_divide = 331
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kp_multiply = 332
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kp_subtract = 333
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kp_add = 334
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kp_enter = 335
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kp_equal = 336
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left_shift = 340
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left_control = 341
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left_alt = 342
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left_super = 343
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right_shift = 344
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right_control = 345
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right_alt = 346
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right_super = 347
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menu = 348
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}
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47
vlib/gg/gg.v
47
vlib/gg/gg.v
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@ -13,16 +13,46 @@ import math
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// import time
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pub type FNCb = fn (x voidptr)
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pub type FNEvent = fn (e voidptr, x voidptr)
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pub type FNEvent = fn (e &Event, x voidptr)
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pub type FNFail = fn (msg string, x voidptr)
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pub type FNKeyDown = fn (c sapp.KeyCode, m sapp.Modifier, x voidptr)
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pub type FNKeyDown = fn (c KeyCode, m Modifier, x voidptr)
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pub type FNMove = fn (x f32, y f32, z voidptr)
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pub type FNChar = fn (c u32, x voidptr)
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pub struct Event {
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pub:
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frame_count u64
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typ sapp.EventType
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key_code KeyCode
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char_code u32
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key_repeat bool
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modifiers u32
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mouse_button sapp.MouseButton
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mouse_x f32
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mouse_y f32
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mouse_dx f32
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mouse_dy f32
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scroll_x f32
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scroll_y f32
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num_touches int
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touches [8]C.sapp_touchpoint
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window_width int
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window_height int
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framebuffer_width int
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framebuffer_height int
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}
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pub enum Modifier {
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shift = 1 //(1<<0)
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ctrl = 2 //(1<<1)
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alt = 4 //(1<<2)
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super = 8 //(1<<3)
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}
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pub struct Config {
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pub:
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width int
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@ -206,7 +236,8 @@ pub fn (mut ctx Context) refresh_ui() {
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}
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fn gg_event_fn(ce &C.sapp_event, user_data voidptr) {
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e := unsafe { &sapp.Event(ce) }
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// e := unsafe { &sapp.Event(ce) }
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e := unsafe { &Event(ce) }
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mut g := unsafe { &Context(user_data) }
|
||||
if g.config.event_fn != voidptr(0) {
|
||||
g.config.event_fn(e, g.config.user_data)
|
||||
|
@ -215,7 +246,7 @@ fn gg_event_fn(ce &C.sapp_event, user_data voidptr) {
|
|||
.key_down {
|
||||
if g.config.keydown_fn != voidptr(0) {
|
||||
kdfn := g.config.keydown_fn
|
||||
kdfn(e.key_code, sapp.Modifier(e.modifiers), g.config.user_data)
|
||||
kdfn(e.key_code, Modifier(e.modifiers), g.config.user_data)
|
||||
}
|
||||
}
|
||||
.char {
|
||||
|
@ -713,6 +744,14 @@ pub fn window_size() Size {
|
|||
return Size{int(sapp.width() / s), int(sapp.height() / s)}
|
||||
}
|
||||
|
||||
pub fn dpi_scale() f32 {
|
||||
return sapp.dpi_scale()
|
||||
}
|
||||
|
||||
pub fn high_dpi() bool {
|
||||
return C.sapp_high_dpi()
|
||||
}
|
||||
|
||||
fn C.WaitMessage()
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in New Issue