gg: add a missing math import and vfmt
parent
1332bba7af
commit
d8d80fbf42
66
vlib/gg/gg.v
66
vlib/gg/gg.v
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@ -8,6 +8,7 @@ import sokol
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import sokol.sapp
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import sokol.sgl
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import sokol.gfx
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import math
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// import time
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pub type FNCb = fn (x voidptr)
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@ -44,8 +45,8 @@ pub:
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event_fn FNEvent = voidptr(0)
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keydown_fn FNKeyDown = voidptr(0) // special case of event_fn
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char_fn FNChar = voidptr(0) // special case of event_fn
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move_fn FNMove= voidptr(0) // special case of event_fn
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click_fn FNMove= voidptr(0) // special case of event_fn
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move_fn FNMove = voidptr(0) // special case of event_fn
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click_fn FNMove = voidptr(0) // special case of event_fn
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wait_events bool // set this to true for UIs, to save power
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fullscreen bool
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scale f32 = 1.0 // vid needs this
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@ -105,7 +106,6 @@ fn gg_init_sokol_window(user_data voidptr) {
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// fb_h := sapp.height()
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// println('g.scale=$g.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h')
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// if g.config.init_text {
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// `os.is_file()` won't work on Android if the font file is embedded into the APK
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exists := $if !android { os.is_file(g.config.font_path) } $else { true }
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if g.config.font_path != '' && exists {
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@ -121,7 +121,7 @@ fn gg_init_sokol_window(user_data voidptr) {
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}
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//
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mut pipdesc := C.sg_pipeline_desc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe {C.memset(&pipdesc, 0, sizeof(pipdesc))}
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pipdesc.blend.enabled = true
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pipdesc.blend.src_factor_rgb = C.SG_BLENDFACTOR_SRC_ALPHA
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pipdesc.blend.dst_factor_rgb = C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
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@ -131,7 +131,7 @@ fn gg_init_sokol_window(user_data voidptr) {
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g.config.init_fn(g.config.user_data)
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}
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// Create images now that we can do that after sg is inited
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for i in 0..g.image_cache.len {
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for i in 0 .. g.image_cache.len {
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g.image_cache[i].init_sokol_image()
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}
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}
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@ -162,13 +162,13 @@ fn gg_event_fn(ce &C.sapp_event, user_data voidptr) {
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cfn(e.char_code, g.config.user_data)
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}
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}
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.mouse_move{
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.mouse_move {
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if g.config.move_fn != voidptr(0) {
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cfn := g.config.move_fn
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cfn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data)
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}
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}
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.mouse_down{
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.mouse_down {
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if g.config.click_fn != voidptr(0) {
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cfn := g.config.click_fn
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cfn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data)
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@ -232,8 +232,8 @@ pub fn (gg &Context) run() {
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}
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pub fn (mut ctx Context) set_bg_color(c gx.Color) {
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ctx.clear_pass = gfx.create_clear_pass(f32(c.r) / 255.0, f32(c.g) / 255.0,
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f32(c.b) / 255.0, f32(c.a) / 255.0)
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ctx.clear_pass = gfx.create_clear_pass(f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0,
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f32(c.a) / 255.0)
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}
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// TODO: Fix alpha
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@ -284,19 +284,16 @@ pub fn (ctx &Context) draw_empty_rect(x, y, w, h f32, c gx.Color) {
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sgl.end()
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}
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pub fn (ctx &Context) draw_circle_line(x, y, r int, segments int, c gx.Color) {
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pub fn (ctx &Context) draw_circle_line(x, y, r, segments int, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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}
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sgl.c4b(c.r, c.g, c.b, c.a)
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mut theta := f32(0)
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mut xx := f32(0)
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mut yy := f32(0)
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sgl.begin_line_strip()
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for i := 0; i < segments+1; i++ {
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for i := 0; i < segments + 1; i++ {
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theta = 2.0 * f32(math.pi) * f32(i) / f32(segments)
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xx = r * math.cosf(theta)
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yy = r * math.sinf(theta)
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@ -305,18 +302,16 @@ pub fn (ctx &Context) draw_circle_line(x, y, r int, segments int, c gx.Color) {
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sgl.end()
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}
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pub fn (ctx &Context) draw_circle(x, y, r int, segments int, c gx.Color) {
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pub fn (ctx &Context) draw_circle(x, y, r, segments int, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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}
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sgl.c4b(c.r, c.g, c.b, c.a)
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mut theta := f32(0)
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mut xx := f32(0)
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mut yy := f32(0)
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sgl.begin_triangle_strip()
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for i := 0; i < segments+1; i++ {
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for i := 0; i < segments + 1; i++ {
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theta = 2.0 * f32(math.pi) * f32(i) / f32(segments)
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xx = r * math.cosf(theta)
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yy = r * math.sinf(theta)
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@ -326,70 +321,50 @@ pub fn (ctx &Context) draw_circle(x, y, r int, segments int, c gx.Color) {
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sgl.end()
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}
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pub fn (ctx &Context) draw_arc_line(x, y, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) {
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pub fn (ctx &Context) draw_arc_line(x, y, r int, start_angle, arc_angle f32, segments int, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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}
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sgl.c4b(c.r, c.g, c.b, c.a)
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mut theta := f32(arc_angle / f32(segments))
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tan_factor := math.tanf(theta)
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rad_factor := math.cosf(theta)
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mut xx := f32(r * math.cosf(start_angle))
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mut yy := f32(r * math.sinf(start_angle))
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sgl.begin_line_strip()
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for i := 0; i < segments+1; i++ {
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for i := 0; i < segments + 1; i++ {
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sgl.v2f(xx + x, yy + y)
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tx := -yy
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ty := xx
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xx += tx * tan_factor
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yy += ty * tan_factor
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xx *= rad_factor
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yy *= rad_factor
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}
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sgl.end()
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}
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pub fn (ctx &Context) draw_arc(x, y, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) {
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pub fn (ctx &Context) draw_arc(x, y, r int, start_angle, arc_angle f32, segments int, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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}
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sgl.c4b(c.r, c.g, c.b, c.a)
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mut theta := f32(arc_angle / f32(segments))
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tan_factor := math.tanf(theta)
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rad_factor := math.cosf(theta)
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mut xx := f32(r * math.cosf(start_angle))
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mut yy := f32(r * math.sinf(start_angle))
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sgl.begin_triangle_strip()
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for i := 0; i < segments+1; i++ {
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for i := 0; i < segments + 1; i++ {
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sgl.v2f(xx + x, yy + y)
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sgl.v2f(x, y)
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tx := -yy
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ty := xx
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xx += tx * tan_factor
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yy += ty * tan_factor
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xx *= rad_factor
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yy *= rad_factor
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}
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sgl.end()
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}
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@ -420,7 +395,6 @@ fn abs(a f32) f32 {
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return -a
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}
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pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, c gx.Color) {
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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@ -429,13 +403,11 @@ pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, c gx.Color) {
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// Make the line more clear on hi dpi screens: draw a rectangle
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mut width := abs(x2 - x)
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mut height := abs(y2 - y)
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if width == 0 {
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if width == 0 {
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width = 1
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}
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else if height == 0 {
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} else if height == 0 {
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height = 1
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}
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ctx.draw_rect(x, y, width, height, c)
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return
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}
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