tetris: more accurate fps counters on -d showfps
parent
d286f67220
commit
e91642e615
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@ -9,7 +9,6 @@ import time
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import gx
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import gg2 as gg
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import sokol.sapp
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import sokol.sfons
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const (
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block_size = 20 // pixels
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@ -130,6 +129,7 @@ struct Game {
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//ft &freetype.FreeType
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//ft &ft.FT
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font_loaded bool
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// frame/time counters:
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frame int
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frame_old int
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frame_sw time.StopWatch = time.new_stopwatch({})
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@ -139,11 +139,11 @@ struct Game {
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[if showfps]
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fn (game &Game) showfps() {
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game.frame++
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if 0 == game.frame % 60 {
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elapsed_time_ms := game.second_sw.elapsed().milliseconds()
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last_frame_ms := game.frame_sw.elapsed().milliseconds()
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fps := (game.frame-game.frame_old)*(1000/elapsed_time_ms)
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eprintln('fps: ${fps:3} | last frame took: ${last_frame_ms:2}ms | frame: ${game.frame:6} ')
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last_frame_ms := f64(game.frame_sw.elapsed().microseconds())/1000.0
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ticks := f64(game.second_sw.elapsed().microseconds())/1000.0
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if ticks > 999.0 {
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fps := f64(game.frame - game.frame_old)*ticks/1000.0
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eprintln('fps: ${fps:5.1f} | last frame took: ${last_frame_ms:6.3f}ms | frame: ${game.frame:6} ')
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game.second_sw.restart()
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game.frame_old = game.frame
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}
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@ -154,8 +154,8 @@ fn frame(game &Game) {
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//C.sfons_flush(game.ft.fons)
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game.gg.begin()
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game.draw_scene()
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game.gg.end()
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game.showfps()
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game.gg.end()
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}
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fn main() {
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