compilation: introduce a known error regarding the references mismatch

Signed-off-by: Vincenzo Palazzo <vincenzopalazzodev@gmail.com>
pull/13963/head
Vincenzo Palazzo 2022-04-07 00:19:20 +02:00
parent c9dcdf6744
commit e9c57befd3
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1 changed files with 61 additions and 0 deletions

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import math
struct Vector{
x f64
y f64
}
struct Vector3d{
x f64
y f64
z f64
}
struct Position{
x f64
y f64
}
struct Position3d{
x f64
y f64
z f64
}
fn new_position (v &Vector, p &Position, time f32) Vector{
x := v.x*time
y := v.y*time
return Vector{p.x + x, p.y + y}
}
fn acceleration(u &Vector, v &Vector, time f32) Vector{
x := u.x+v.x/time
y := u.y+u.y/time
return Vector{x, y}
}
fn magnitude3d(v3d &Vector3d) f64{
return math.sqrt(math.pow(v3d.x,2)+math.pow(v3d.y,2)+math.pow(v3d.z,2))
}
fn magnitude(v &Vector) f64{
return math.sqrt(math.pow(v.x, 2)+math.pow(v.y, 2))
}
fn unit_vector(v &Vector) Vector{
x := v.x/magnitude(v)
y := v.y/magnitude(v)
return Vector{x, y}
}
fn unit_vector3d(v &Vector3d) Vector3d{
x := v.x/magnitude3d(v)
y := v.y/magnitude3d(v)
z := v.z/magnitude3d(v)
return Vector3d{x, y, z}
}
mut object := Vector{4,3}
println(acceleration(Vector{0,0}, object, 5))