examples: tetris: draw score
parent
796b9dab74
commit
efa540e883
|
@ -9,6 +9,7 @@ import gl
|
|||
import gg
|
||||
import glfw
|
||||
import math
|
||||
import freetype
|
||||
|
||||
const (
|
||||
BlockSize = 20 // pixels
|
||||
|
@ -80,6 +81,8 @@ struct Block {
|
|||
|
||||
struct Game {
|
||||
mut:
|
||||
// Score of the current game
|
||||
score int
|
||||
// Position of the current tetro
|
||||
pos_x int
|
||||
pos_y int
|
||||
|
@ -100,6 +103,10 @@ struct Game {
|
|||
rotation_idx int
|
||||
// gg context for drawing
|
||||
gg *gg.GG
|
||||
// ft context for font drawing
|
||||
ft *freetype.Context
|
||||
// gx text config for font drawing
|
||||
tcfg *gx.TextCfg
|
||||
}
|
||||
|
||||
fn main() {
|
||||
|
@ -113,12 +120,29 @@ fn main() {
|
|||
window_title: 'V Tetris'
|
||||
window_user_ptr: game
|
||||
})
|
||||
ft: 0
|
||||
tcfg: 0
|
||||
}
|
||||
game.gg.window.set_user_ptr(game) // TODO remove this when `window_user_ptr:` works
|
||||
game.init_game()
|
||||
game.gg.window.onkeydown(key_down)
|
||||
go game.run() // Run the game loop in a new thread
|
||||
gg.clear(gx.White)
|
||||
// Try to load font
|
||||
game.ft = freetype.new_context(gg.Cfg{
|
||||
width: WinWidth
|
||||
height: WinHeight
|
||||
use_ortho: true
|
||||
font_size: 18
|
||||
}, 1)
|
||||
if game.ft != 0 {
|
||||
// if font loaded, define default font color etc..
|
||||
game.tcfg = &gx.TextCfg{
|
||||
align:gx.ALIGN_LEFT
|
||||
size:12
|
||||
color:gx.rgb(0, 0, 170)
|
||||
}
|
||||
}
|
||||
for {
|
||||
gg.clear(gx.White)
|
||||
game.draw_scene()
|
||||
|
@ -148,6 +172,7 @@ fn (g mut Game) init_game() {
|
|||
first_row[j] = - 1
|
||||
last_row[j] = - 1
|
||||
}
|
||||
g.score = 0
|
||||
}
|
||||
|
||||
fn (g mut Game) parse_tetros() {
|
||||
|
@ -222,6 +247,7 @@ fn (g mut Game) delete_completed_line(y int) {
|
|||
return
|
||||
}
|
||||
}
|
||||
g.score += 10
|
||||
// Move everything down by 1 position
|
||||
for yy := y - 1; yy >= 1; yy-- {
|
||||
for x := 1; x <= FieldWidth; x++ {
|
||||
|
@ -282,9 +308,16 @@ fn (g &Game) draw_field() {
|
|||
}
|
||||
}
|
||||
|
||||
fn (g &Game) draw_score() {
|
||||
if g.tcfg != 0 {
|
||||
g.ft.draw_text(1, 2, 'score: ' + g.score.str(), g.tcfg)
|
||||
}
|
||||
}
|
||||
|
||||
fn (g &Game) draw_scene() {
|
||||
g.draw_tetro()
|
||||
g.draw_field()
|
||||
g.draw_score()
|
||||
}
|
||||
|
||||
fn parse_binary_tetro(t_ int) []Block {
|
||||
|
@ -348,4 +381,3 @@ fn key_down(wnd voidptr, key, code, action, mods int) {
|
|||
game.move_tetro() // drop faster when the player presses <down>
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -160,7 +160,7 @@ pub fn new_context(cfg gg.Cfg, scale int) *Context {
|
|||
}
|
||||
if !os.file_exists(font_path) {
|
||||
println('failed to load RobotoMono-Regular.ttf')
|
||||
exit(1)
|
||||
return 0
|
||||
}
|
||||
# FT_Face face;
|
||||
# if (FT_New_Face(ft, font_path.str, 0, &face))
|
||||
|
|
Loading…
Reference in New Issue