term.ui: add dashed lines and rectangles (#6848)
parent
e542df549c
commit
fdc0cd4c03
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@ -10,7 +10,7 @@ pub:
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}
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pub fn (c Color) hex() string {
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return '#${c.r.hex()}${c.g.hex()}${c.b.hex()}'
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return '#$c.r.hex()$c.g.hex()$c.b.hex()'
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}
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// Synchronized Updates spec, designed to avoid tearing during renders
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@ -22,7 +22,9 @@ const (
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[inline]
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pub fn (mut ctx Context) write(s string) {
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if s == '' { return }
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if s == '' {
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return
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}
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ctx.print_buf.push_many(s.str, s.len)
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}
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@ -103,29 +105,26 @@ pub fn (mut ctx Context) draw_text(x int, y int, s string) {
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pub fn (mut ctx Context) draw_line(x int, y int, x2 int, y2 int) {
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min_x, min_y := if x < x2 { x } else { x2 }, if y < y2 { y } else { y2 }
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max_x, _ := if x > x2 { x } else { x2 }, if y > y2 { y } else { y2 }
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if y == y2 {
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// Horizontal line, performance improvement
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ctx.set_cursor_position(min_x, min_y)
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ctx.write(strings.repeat(` `, max_x + 1 - min_x))
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return
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}
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// Draw the various points with Bresenham's line algorithm:
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mut x0, x1 := x, x2
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mut y0, y1 := y, y2
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sx := if x0 < x1 { 1 } else { -1 }
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sy := if y0 < y1 { 1 } else { -1 }
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dx := if x0 < x1 { x1 - x0 } else { x0 - x1 }
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dy := if y0 < y1 { y0 - y1 } else { y1 - y0 } // reversed
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mut err := dx + dy
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for {
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// res << Segment{ x0, y0 }
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ctx.draw_point(x0, y0)
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if x0 == x1 && y0 == y1 { break }
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if x0 == x1 && y0 == y1 {
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break
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}
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e2 := 2 * err
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if e2 >= dy {
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err += dy
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@ -138,29 +137,79 @@ pub fn (mut ctx Context) draw_line(x int, y int, x2 int, y2 int) {
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}
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}
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pub fn (mut ctx Context) draw_dashed_line(x int, y int, x2 int, y2 int) {
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// Draw the various points with Bresenham's line algorithm:
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mut x0, x1 := x, x2
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mut y0, y1 := y, y2
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sx := if x0 < x1 { 1 } else { -1 }
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sy := if y0 < y1 { 1 } else { -1 }
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dx := if x0 < x1 { x1 - x0 } else { x0 - x1 }
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dy := if y0 < y1 { y0 - y1 } else { y1 - y0 } // reversed
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mut err := dx + dy
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mut i := 0
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for {
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if i % 2 == 0 {
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ctx.draw_point(x0, y0)
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}
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if x0 == x1 && y0 == y1 {
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break
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}
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e2 := 2 * err
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if e2 >= dy {
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err += dy
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x0 += sx
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}
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if e2 <= dx {
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err += dx
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y0 += sy
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}
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i++
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}
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}
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pub fn (mut ctx Context) draw_rect(x int, y int, x2 int, y2 int) {
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if y == y2 || x == x2 {
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ctx.draw_line(x, y, x2, y2)
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return
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}
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min_y, max_y := if y < y2 { y } else { y2 }, if y > y2 { y } else { y2 }
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min_y, max_y := if y < y2 { y, y2 } else { y2, y }
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for y_pos in min_y .. max_y + 1 {
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ctx.draw_line(x, y_pos, x2, y_pos)
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}
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}
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pub fn (mut ctx Context) draw_empty_dashed_rect(x int, y int, x2 int, y2 int) {
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if y == y2 || x == x2 {
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ctx.draw_dashed_line(x, y, x2, y2)
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return
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}
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min_x, max_x := if x < x2 { x, x2 } else { x2, x }
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min_y, max_y := if y < y2 { y, y2 } else { y2, y }
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ctx.draw_dashed_line(min_x, min_y, max_x, min_y)
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ctx.draw_dashed_line(min_x, min_y, min_x, max_y)
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if (max_y - min_y) & 1 == 0 {
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ctx.draw_dashed_line(min_x, max_y, max_x, max_y)
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} else {
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ctx.draw_dashed_line(min_x + 1, max_y, max_x, max_y)
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}
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if (max_x - min_x) & 1 == 0 {
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ctx.draw_dashed_line(max_x, min_y, max_x, max_y)
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} else {
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ctx.draw_dashed_line(max_x, min_y + 1, max_x, max_y)
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}
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}
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pub fn (mut ctx Context) draw_empty_rect(x int, y int, x2 int, y2 int) {
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if y == y2 || x == x2 {
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ctx.draw_line(x, y, x2, y2)
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return
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}
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ctx.draw_line(x, y, x2, y)
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ctx.draw_line(x, y2, x2, y2)
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ctx.draw_line(x, y, x, y2)
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ctx.draw_line(x2, y, x2, y2)
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ctx.draw_line(x, y, x2, y)
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ctx.draw_line(x, y2, x2, y2)
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ctx.draw_line(x, y, x, y2)
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ctx.draw_line(x2, y, x2, y2)
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}
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[inline]
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@ -168,3 +217,9 @@ pub fn (mut ctx Context) horizontal_separator(y int) {
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ctx.set_cursor_position(0, y)
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ctx.write(strings.repeat(/* `⎽` */`-`, ctx.window_width))
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}
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[inline]
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fn abs(a int) int {
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return if a < 0 { -a } else { a }
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}
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