module os struct C.AAset { } struct C.AAssetManager { } struct C.ANativeActivity { assetManager voidptr } fn C.AAssetManager_open(&C.AAsetManager, charptr, int) &C.AAset fn C.AAsset_getLength(&C.AAset) int fn C.AAsset_read(&C.AAset, voidptr, int) int fn C.AAsset_close(&C.AAsset) pub fn read_apk_asset(file string) ?[]byte { act := &C.ANativeActivity(C.sapp_android_get_native_activity()) if isnil(act) { return error('Could not get reference to Android activity') } asset := C.AAssetManager_open(&C.AAssetManager(act.assetManager), file.str, C.AASSET_MODE_STREAMING) if isnil(asset) { return error('File `$file` not found') } len := C.AAsset_getLength(asset) buf := []byte{len: len} for { if C.AAsset_read(asset, buf.data, len) > 0 { break } } C.AAsset_close(asset) return buf }