module neuroevolution import rand import math fn random_clamped() f64 { return rand.f64() * 2 - 1 } pub fn activation(a f64) f64 { ap := (-a) / 1 return (1 / (1 + math.exp(ap))) } fn round(a int, b f64) int { return int(math.round(f64(a) * b)) } struct Neuron { mut: value f64 weights []f64 } fn (mut n Neuron) populate(nb int) { for _ in 0 .. nb { n.weights << random_clamped() } } struct Layer { id int mut: neurons []Neuron } fn (mut l Layer) populate(nb_neurons int, nb_inputs int) { for _ in 0 .. nb_neurons { mut n := Neuron{} n.populate(nb_inputs) l.neurons << n } } struct Network { mut: layers []Layer } fn (mut n Network) populate(network []int) { assert network.len >= 2 input := network[0] hiddens := network[1..network.len - 1] output := network[network.len - 1] mut index := 0 mut previous_neurons := 0 mut input_layer := Layer{ id: index } input_layer.populate(input, previous_neurons) n.layers << input_layer previous_neurons = input index++ for hidden in hiddens { mut hidden_layer := Layer{ id: index } hidden_layer.populate(hidden, previous_neurons) previous_neurons = hidden n.layers << hidden_layer index++ } mut output_layer := Layer{ id: index } output_layer.populate(output, previous_neurons) n.layers << output_layer } fn (n Network) get_save() Save { mut save := Save{} for layer in n.layers { save.neurons << layer.neurons.len for neuron in layer.neurons { for weight in neuron.weights { save.weights << weight } } } return save } fn (mut n Network) set_save(save Save) { mut previous_neurons := 0 mut index := 0 mut index_weights := 0 n.layers = [] for save_neuron in save.neurons { mut layer := Layer{ id: index } layer.populate(save_neuron, previous_neurons) for mut neuron in layer.neurons { for i in 0 .. neuron.weights.len { neuron.weights[i] = save.weights[index_weights] index_weights++ } } previous_neurons = save_neuron index++ n.layers << layer } } pub fn (mut n Network) compute(inputs []f64) []f64 { assert n.layers.len > 0 assert inputs.len == n.layers[0].neurons.len for i, input in inputs { n.layers[0].neurons[i].value = input } mut prev_layer := n.layers[0] for i in 1 .. n.layers.len { for j, neuron in n.layers[i].neurons { mut sum := f64(0) for k, prev_layer_neuron in prev_layer.neurons { sum += prev_layer_neuron.value * neuron.weights[k] } n.layers[i].neurons[j].value = activation(sum) } prev_layer = n.layers[i] } mut outputs := []f64{} mut last_layer := n.layers[n.layers.len - 1] for neuron in last_layer.neurons { outputs << neuron.value } return outputs } struct Save { mut: neurons []int weights []f64 } fn (s Save) clone() Save { mut save := Save{} save.neurons << s.neurons save.weights << s.weights return save } struct Genome { score int network Save } struct Generation { mut: genomes []Genome } fn (mut g Generation) add_genome(genome Genome) { mut i := 0 for gg in g.genomes { if genome.score > gg.score { break } i++ } g.genomes.insert(i, genome) } fn (g1 Genome) breed(g2 Genome, nb_child int) []Save { mut datas := []Save{} for _ in 0 .. nb_child { mut data := g1.network.clone() for i, weight in g2.network.weights { if rand.f64() <= 0.5 { data.weights[i] = weight } } for i, _ in data.weights { if rand.f64() <= 0.1 { data.weights[i] += (rand.f64() * 2 - 1) * 0.5 } } datas << data } return datas } fn (g Generation) next(population int) []Save { mut nexts := []Save{} if population == 0 { return nexts } keep := round(population, 0.2) for i in 0 .. keep { if nexts.len < population { nexts << g.genomes[i].network.clone() } } random := round(population, 0.2) for _ in 0 .. random { if nexts.len < population { mut n := g.genomes[0].network.clone() for k, _ in n.weights { n.weights[k] = random_clamped() } nexts << n } } mut max := 0 out: for { for i in 0 .. max { mut childs := g.genomes[i].breed(g.genomes[max], 1) for c in childs { nexts << c if nexts.len >= population { break out } } } max++ if max >= g.genomes.len - 1 { max = 0 } } return nexts } pub struct Generations { pub: population int network []int mut: generations []Generation } fn (mut gs Generations) first() []Save { mut out := []Save{} for _ in 0 .. gs.population { mut nn := Network{} nn.populate(gs.network) out << nn.get_save() } gs.generations << Generation{} return out } fn (mut gs Generations) next() []Save { assert gs.generations.len > 0 gen := gs.generations[gs.generations.len - 1].next(gs.population) gs.generations << Generation{} return gen } fn (mut gs Generations) add_genome(genome Genome) { assert gs.generations.len > 0 gs.generations[gs.generations.len - 1].add_genome(genome) } fn (mut gs Generations) restart() { gs.generations = [] } pub fn (mut gs Generations) generate() []Network { saves := if gs.generations.len == 0 { gs.first() } else { gs.next() } mut nns := []Network{} for save in saves { mut nn := Network{} nn.set_save(save) nns << nn } if gs.generations.len >= 2 { gs.generations.delete(0) } return nns } pub fn (mut gs Generations) network_score(network Network, score int) { gs.add_genome(Genome{ score: score network: network.get_save() }) }