import term.ui as tui import rand struct Rect { mut: c tui.Color x int y int x2 int y2 int } struct App { mut: tui &tui.Context = 0 rects []Rect cur_rect Rect is_drag bool redraw bool } fn random_color() tui.Color { return { r: byte(rand.intn(256)) g: byte(rand.intn(256)) b: byte(rand.intn(256)) } } fn event(e &tui.Event, x voidptr) { mut app := &App(x) match e.typ { .mouse_down { app.is_drag = true app.cur_rect = { c: random_color() x: e.x y: e.y x2: e.x y2: e.y } } .mouse_drag { app.cur_rect.x2 = e.x app.cur_rect.y2 = e.y } .mouse_up { app.rects << app.cur_rect app.is_drag = false } .key_down { if e.code == .c { app.rects.clear() } else if e.code == .escape { exit(0) } } else {} } app.redraw = true } fn frame(x voidptr) { mut app := &App(x) if !app.redraw { return } app.tui.clear() for rect in app.rects { app.tui.set_bg_color(rect.c) app.tui.draw_rect(rect.x, rect.y, rect.x2, rect.y2) } if app.is_drag { r := app.cur_rect app.tui.set_bg_color(r.c) app.tui.draw_empty_rect(r.x, r.y, r.x2, r.y2) } app.tui.reset_bg_color() app.tui.flush() app.redraw = false } fn main() { mut app := &App{} app.tui = tui.init( user_data: app event_fn: event frame_fn: frame hide_cursor: true frame_rate: 60 ) app.tui.run() ? }