module pool import sync import runtime [trusted] fn C.atomic_fetch_add_u32(voidptr, u32) u32 pub const ( no_result = voidptr(0) ) pub struct PoolProcessor { thread_cb voidptr mut: njobs int items []voidptr results []voidptr ntask u32 // reading/writing to this should be atomic waitgroup sync.WaitGroup shared_context voidptr thread_contexts []voidptr } pub type ThreadCB = fn (p &PoolProcessor, idx int, task_id int) voidptr pub struct PoolProcessorConfig { maxjobs int callback ThreadCB } // new_pool_processor returns a new PoolProcessor instance. // The parameters of new_pool_processor are: // context.maxjobs: when 0 (the default), the PoolProcessor will use a // number of threads, that is optimal for your system to process your items. // context.callback: this should be a callback function, that each worker // thread in the pool will run for each item. // The callback function will receive as parameters: // 1) the PoolProcessor instance, so it can call // p.get_item(idx) to get the actual item at index idx // 2) idx - the index of the currently processed item // 3) task_id - the index of the worker thread in which the callback // function is running. pub fn new_pool_processor(context PoolProcessorConfig) &PoolProcessor { if isnil(context.callback) { panic('You need to pass a valid callback to new_pool_processor.') } mut pool := PoolProcessor{ items: [] results: [] shared_context: voidptr(0) thread_contexts: [] njobs: context.maxjobs ntask: 0 thread_cb: voidptr(context.callback) } pool.waitgroup.init() return &pool } // set_max_jobs gives you the ability to override the number // of jobs *after* the PoolProcessor had been created already. pub fn (mut pool PoolProcessor) set_max_jobs(njobs int) { pool.njobs = njobs } // work_on_items receives a list of items of type T, // then starts a work pool of pool.njobs threads, each running // pool.thread_cb in a loop, untill all items in the list, // are processed. // When pool.njobs is 0, the number of jobs is determined // by the number of available cores on the system. // work_on_items returns *after* all threads finish. // You can optionally call get_results after that. pub fn (mut pool PoolProcessor) work_on_items(items []T) { pool.work_on_pointers(unsafe { items.pointers() }) } pub fn (mut pool PoolProcessor) work_on_pointers(items []voidptr) { mut njobs := runtime.nr_jobs() if pool.njobs > 0 { njobs = pool.njobs } pool.thread_contexts = []voidptr{len: items.len} pool.results = []voidptr{len: items.len} pool.items = []voidptr{cap: items.len} pool.items << items pool.waitgroup.add(njobs) for i := 0; i < njobs; i++ { if njobs > 1 { go process_in_thread(mut pool, i) } else { // do not run concurrently, just use the same thread: process_in_thread(mut pool, i) } } pool.waitgroup.wait() } // process_in_thread does the actual work of worker thread. // It is a workaround for the current inability to pass a // method in a callback. fn process_in_thread(mut pool PoolProcessor, task_id int) { cb := ThreadCB(pool.thread_cb) ilen := pool.items.len for { idx := int(C.atomic_fetch_add_u32(&pool.ntask, 1)) if idx >= ilen { break } pool.results[idx] = cb(pool, idx, task_id) } pool.waitgroup.done() } // get_item - called by the worker callback. // Retrieves a type safe instance of the currently processed item pub fn (pool &PoolProcessor) get_item(idx int) T { return *(&T(pool.items[idx])) } // get_result - called by the main thread to get a specific result. // Retrieves a type safe instance of the produced result. pub fn (pool &PoolProcessor) get_result(idx int) T { return *(&T(pool.results[idx])) } // get_results - get a list of type safe results in the main thread. pub fn (pool &PoolProcessor) get_results() []T { mut res := []T{cap: pool.results.len} for i in 0 .. pool.results.len { res << *(&T(pool.results[i])) } return res } // get_results_ref - get a list of type safe results in the main thread. pub fn (pool &PoolProcessor) get_results_ref() []&T { mut res := []&T{cap: pool.results.len} for i in 0 .. pool.results.len { res << &T(pool.results[i]) } return res } // set_shared_context - can be called during the setup so that you can // provide a context that is shared between all worker threads, like // common options/settings. pub fn (mut pool PoolProcessor) set_shared_context(context voidptr) { pool.shared_context = context } // get_shared_context - can be called in each worker callback, to get // the context set by pool.set_shared_context pub fn (pool &PoolProcessor) get_shared_context() voidptr { return pool.shared_context } // set_thread_context - can be called during the setup at the start of // each worker callback, so that the worker callback can have some thread // local storage area where it can write/read information that is private // to the given thread, without worrying that it will get overwritten by // another thread pub fn (mut pool PoolProcessor) set_thread_context(idx int, context voidptr) { pool.thread_contexts[idx] = context } // get_thread_context - returns a pointer, that was set with // pool.set_thread_context . This pointer is private to each thread. pub fn (pool &PoolProcessor) get_thread_context(idx int) voidptr { return pool.thread_contexts[idx] }