// Copyright (c) 2019-2022 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license that can be found in the LICENSE file. module gg import os import gx import sokol import sokol.sapp import sokol.sgl import sokol.gfx import math pub type TouchPoint = C.sapp_touchpoint pub struct Event { pub mut: frame_count u64 typ sapp.EventType key_code KeyCode char_code u32 key_repeat bool modifiers u32 mouse_button MouseButton mouse_x f32 mouse_y f32 mouse_dx f32 mouse_dy f32 scroll_x f32 scroll_y f32 num_touches int touches [8]TouchPoint window_width int window_height int framebuffer_width int framebuffer_height int } pub struct Config { pub: width int height int use_ortho bool // unused, still here just for backwards compatibility retina bool resizable bool user_data voidptr font_size int create_window bool // window_user_ptr voidptr window_title string borderless_window bool always_on_top bool bg_color gx.Color init_fn FNCb = voidptr(0) frame_fn FNCb = voidptr(0) native_frame_fn FNCb = voidptr(0) cleanup_fn FNCb = voidptr(0) fail_fn FNFail = voidptr(0) // event_fn FNEvent = voidptr(0) quit_fn FNEvent = voidptr(0) // keydown_fn FNKeyDown = voidptr(0) keyup_fn FNKeyUp = voidptr(0) char_fn FNChar = voidptr(0) // move_fn FNMove = voidptr(0) click_fn FNClick = voidptr(0) unclick_fn FNUnClick = voidptr(0) leave_fn FNEvent = voidptr(0) enter_fn FNEvent = voidptr(0) resized_fn FNEvent = voidptr(0) scroll_fn FNEvent = voidptr(0) // wait_events bool // set this to true for UIs, to save power fullscreen bool scale f32 = 1.0 sample_count int swap_interval int = 1 // 1 = 60fps, 2 = 30fps etc. The preferred swap interval (ignored on some platforms) // ved needs this // init_text bool font_path string custom_bold_font_path string ui_mode bool // refreshes only on events to save CPU usage // font bytes for embedding font_bytes_normal []byte font_bytes_bold []byte font_bytes_mono []byte font_bytes_italic []byte native_rendering bool // Cocoa on macOS/iOS, GDI+ on Windows // drag&drop enable_dragndrop bool // enable file dropping (drag'n'drop), default is false max_dropped_files int = 1 // max number of dropped files to process (default: 1) max_dropped_file_path_length int = 2048 // max length in bytes of a dropped UTF-8 file path (default: 2048) } [heap] pub struct Context { mut: render_text bool = true // a cache with all images created by the user. used for sokol image init and to save space // (so that the user can store image ids, not entire Image objects) image_cache []Image needs_refresh bool = true ticks int // for ui mode only pub: native_rendering bool pub mut: scale f32 = 1.0 // will get set to 2.0 for retina, will remain 1.0 for normal width int height int clear_pass gfx.PassAction window sapp.Desc timage_pip sgl.Pipeline config Config user_data voidptr ft &FT font_inited bool ui_mode bool // do not redraw everything 60 times/second, but only when the user requests frame u64 // the current frame counted from the start of the application; always increasing // mbtn_mask byte mouse_buttons MouseButtons // typed version of mbtn_mask; easier to use for user programs mouse_pos_x int mouse_pos_y int mouse_dx int mouse_dy int scroll_x int scroll_y int // key_modifiers Modifier // the current key modifiers key_repeat bool // whether the pressed key was an autorepeated one pressed_keys [key_code_max]bool // an array representing all currently pressed keys pressed_keys_edge [key_code_max]bool // true when the previous state of pressed_keys, // *before* the current event was different } fn gg_init_sokol_window(user_data voidptr) { mut g := unsafe { &Context(user_data) } desc := sapp.create_desc() /* desc := gfx.Desc{ mtl_device: sapp.metal_get_device() mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor mtl_drawable_cb: sapp.metal_get_drawable d3d11_device: sapp.d3d11_get_device() d3d11_device_context: sapp.d3d11_get_device_context() d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view } */ gfx.setup(&desc) sgl_desc := sgl.Desc{} sgl.setup(&sgl_desc) g.scale = dpi_scale() // is_high_dpi := sapp.high_dpi() // fb_w := sapp.width() // fb_h := sapp.height() // println('g.scale=$g.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h') // if g.config.init_text { // `os.is_file()` won't work on Android if the font file is embedded into the APK exists := $if !android { os.is_file(g.config.font_path) } $else { true } if g.config.font_path != '' && !exists { g.render_text = false } else if g.config.font_path != '' && exists { // t := time.ticks() g.ft = new_ft( font_path: g.config.font_path custom_bold_font_path: g.config.custom_bold_font_path scale: dpi_scale() ) or { panic(err) } // println('FT took ${time.ticks()-t} ms') g.font_inited = true } else { if g.config.font_bytes_normal.len > 0 { g.ft = new_ft( bytes_normal: g.config.font_bytes_normal bytes_bold: g.config.font_bytes_bold bytes_mono: g.config.font_bytes_mono bytes_italic: g.config.font_bytes_italic scale: sapp.dpi_scale() ) or { panic(err) } g.font_inited = true } else { sfont := system_font_path() if g.config.font_path != '' { eprintln('font file "$g.config.font_path" does not exist, the system font ($sfont) was used instead.') } g.ft = new_ft( font_path: sfont custom_bold_font_path: g.config.custom_bold_font_path scale: sapp.dpi_scale() ) or { panic(err) } g.font_inited = true } } // mut pipdesc := gfx.PipelineDesc{ label: c'alpha_image' } unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) } color_state := gfx.ColorState{ blend: gfx.BlendState{ enabled: true src_factor_rgb: .src_alpha dst_factor_rgb: .one_minus_src_alpha } } pipdesc.colors[0] = color_state g.timage_pip = sgl.make_pipeline(&pipdesc) // if g.config.init_fn != voidptr(0) { g.config.init_fn(g.user_data) } // Create images now that we can do that after sg is inited if g.native_rendering { return } for i in 0 .. g.image_cache.len { if g.image_cache[i].simg.id == 0 { g.image_cache[i].init_sokol_image() } } } // pub fn new_context(cfg Config) &Context { mut g := &Context{ user_data: cfg.user_data width: cfg.width height: cfg.height config: cfg ft: 0 ui_mode: cfg.ui_mode native_rendering: cfg.native_rendering } if isnil(cfg.user_data) { g.user_data = g } g.set_bg_color(cfg.bg_color) // C.printf('new_context() %p\n', cfg.user_data) window := sapp.Desc{ user_data: g init_userdata_cb: gg_init_sokol_window frame_userdata_cb: gg_frame_fn event_userdata_cb: gg_event_fn fail_userdata_cb: gg_fail_fn cleanup_userdata_cb: gg_cleanup_fn window_title: &char(cfg.window_title.str) html5_canvas_name: &char(cfg.window_title.str) width: cfg.width height: cfg.height sample_count: cfg.sample_count high_dpi: true fullscreen: cfg.fullscreen __v_native_render: cfg.native_rendering // drag&drop enable_dragndrop: cfg.enable_dragndrop max_dropped_files: cfg.max_dropped_files max_dropped_file_path_length: cfg.max_dropped_file_path_length swap_interval: cfg.swap_interval } g.window = window return g } pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.Color) { $if macos { if ctx.native_rendering { C.darwin_draw_circle(x - r + 1, ctx.height - (y + r + 3), r, c) return } } if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) nx := x * ctx.scale ny := y * ctx.scale nr := r * ctx.scale mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) sgl.begin_line_strip() for i := 0; i < segments + 1; i++ { theta = 2.0 * f32(math.pi) * f32(i) / f32(segments) xx = nr * math.cosf(theta) yy = nr * math.sinf(theta) sgl.v2f(xx + nx, yy + ny) } sgl.end() } pub fn high_dpi() bool { return C.sapp_high_dpi() } pub fn screen_size() Size { $if macos { return C.gg_get_screen_size() } // TODO windows, linux, etc return Size{} } fn C.WaitMessage() /* pub fn wait_events() { unsafe { $if macos { #NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny #untilDate:[NSDate distantFuture] #inMode:NSDefaultRunLoopMode #dequeue:YES]; #[NSApp sendEvent:event]; } $if windows { C.WaitMessage() } } } */ // TODO: Fix alpha [deprecated: 'use draw_rect_filled() instead'] pub fn (ctx &Context) draw_rect(x f32, y f32, w f32, h f32, c gx.Color) { ctx.draw_rect_filled(x, y, w, h, c) } pub fn (ctx &Context) draw_rect_filled(x f32, y f32, w f32, h f32, c gx.Color) { $if macos { if ctx.native_rendering { C.darwin_draw_rect(x, ctx.height - (y + h), w, h, c) return } } if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_quads() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) sgl.end() } fn gg_frame_fn(user_data voidptr) { mut ctx := unsafe { &Context(user_data) } ctx.frame++ if ctx.config.frame_fn == voidptr(0) { return } if ctx.native_rendering { // return } ctx.record_frame() if ctx.ui_mode && !ctx.needs_refresh { // Draw 3 more frames after the "stop refresh" command ctx.ticks++ if ctx.ticks > 3 { return } } ctx.config.frame_fn(ctx.user_data) ctx.needs_refresh = false } pub fn (mut ctx Context) refresh_ui() { ctx.needs_refresh = true ctx.ticks = 0 } fn gg_event_fn(ce voidptr, user_data voidptr) { // e := unsafe { &sapp.Event(ce) } mut e := unsafe { &Event(ce) } mut g := unsafe { &Context(user_data) } if g.ui_mode { g.refresh_ui() } if e.typ == .mouse_down { bitplace := int(e.mouse_button) g.mbtn_mask |= byte(1 << bitplace) g.mouse_buttons = MouseButtons(g.mbtn_mask) } if e.typ == .mouse_up { bitplace := int(e.mouse_button) g.mbtn_mask &= ~(byte(1 << bitplace)) g.mouse_buttons = MouseButtons(g.mbtn_mask) } if e.typ == .mouse_move && e.mouse_button == .invalid { if g.mbtn_mask & 0x01 > 0 { e.mouse_button = .left } if g.mbtn_mask & 0x02 > 0 { e.mouse_button = .right } if g.mbtn_mask & 0x04 > 0 { e.mouse_button = .middle } } g.mouse_pos_x = int(e.mouse_x / g.scale) g.mouse_pos_y = int(e.mouse_y / g.scale) g.mouse_dx = int(e.mouse_dx / g.scale) g.mouse_dy = int(e.mouse_dy / g.scale) g.scroll_x = int(e.scroll_x / g.scale) g.scroll_y = int(e.scroll_y / g.scale) g.key_modifiers = Modifier(e.modifiers) g.key_repeat = e.key_repeat if e.typ in [.key_down, .key_up] { key_idx := int(e.key_code) % key_code_max prev := g.pressed_keys[key_idx] next := e.typ == .key_down g.pressed_keys[key_idx] = next g.pressed_keys_edge[key_idx] = prev != next } if g.config.event_fn != voidptr(0) { g.config.event_fn(e, g.config.user_data) } match e.typ { .mouse_move { if g.config.move_fn != voidptr(0) { g.config.move_fn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data) } } .mouse_down { if g.config.click_fn != voidptr(0) { g.config.click_fn(e.mouse_x / g.scale, e.mouse_y / g.scale, e.mouse_button, g.config.user_data) } } .mouse_up { if g.config.unclick_fn != voidptr(0) { g.config.unclick_fn(e.mouse_x / g.scale, e.mouse_y / g.scale, e.mouse_button, g.config.user_data) } } .mouse_leave { if g.config.leave_fn != voidptr(0) { g.config.leave_fn(e, g.config.user_data) } } .mouse_enter { if g.config.enter_fn != voidptr(0) { g.config.enter_fn(e, g.config.user_data) } } .mouse_scroll { if g.config.scroll_fn != voidptr(0) { g.config.scroll_fn(e, g.config.user_data) } } .key_down { if g.config.keydown_fn != voidptr(0) { g.config.keydown_fn(e.key_code, Modifier(e.modifiers), g.config.user_data) } } .key_up { if g.config.keyup_fn != voidptr(0) { g.config.keyup_fn(e.key_code, Modifier(e.modifiers), g.config.user_data) } } .char { if g.config.char_fn != voidptr(0) { g.config.char_fn(e.char_code, g.config.user_data) } } .resized { if g.config.resized_fn != voidptr(0) { g.config.resized_fn(e, g.config.user_data) } } .quit_requested { if g.config.quit_fn != voidptr(0) { g.config.quit_fn(e, g.config.user_data) } } else { // dump(e) } } } fn gg_cleanup_fn(user_data voidptr) { mut g := unsafe { &Context(user_data) } if g.config.cleanup_fn != voidptr(0) { g.config.cleanup_fn(g.config.user_data) } gfx.shutdown() } fn gg_fail_fn(msg &char, user_data voidptr) { mut g := unsafe { &Context(user_data) } vmsg := unsafe { tos3(msg) } if g.config.fail_fn != voidptr(0) { g.config.fail_fn(vmsg, g.config.user_data) } else { eprintln('gg error: $vmsg') } } pub fn (ctx &Context) run() { sapp.run(&ctx.window) } // Prepares the context for drawing pub fn (gg &Context) begin() { if gg.render_text && gg.font_inited { gg.ft.flush() } sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0) } // Finishes drawing for the context pub fn (gg &Context) end() { gfx.begin_default_pass(gg.clear_pass, sapp.width(), sapp.height()) sgl.draw() gfx.end_pass() gfx.commit() /* if gg.config.wait_events { // println('gg: waiting') wait_events() } */ } // quit closes the context window and exits the event loop for it pub fn (ctx &Context) quit() { sapp.request_quit() // does not require ctx right now, but sokol multi-window might in the future } pub fn (mut ctx Context) set_bg_color(c gx.Color) { ctx.clear_pass = gfx.create_clear_pass(f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0, f32(c.a) / 255.0) } // Sets a pixel [deprecated: 'use draw_pixel() instead'] pub fn (ctx &Context) set_pixel(x f32, y f32, c gx.Color) { ctx.draw_pixel(x, y, c) } [inline] pub fn (ctx &Context) draw_pixel(x f32, y f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_points() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.end() } [deprecated: 'use draw_pixels() instead'] pub fn (ctx &Context) set_pixels(points []f32, c gx.Color) { ctx.draw_pixels(points, c) } // Sets pixels from an array of points [x, y, x2, y2, etc...] [direct_array_access; inline] pub fn (ctx &Context) draw_pixels(points []f32, c gx.Color) { assert points.len % 2 == 0 len := points.len / 2 if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_points() for i in 0 .. len { x, y := points[i * 2], points[i * 2 + 1] sgl.v2f(x * ctx.scale, y * ctx.scale) } sgl.end() } // Draws a filled triangle [deprecated: 'use draw_triangle_filled() instead'] pub fn (ctx &Context) draw_triangle(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) { ctx.draw_triangle_filled(x, y, x2, y2, x3, y3, c) } pub fn (ctx &Context) draw_triangle_filled(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_triangles() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) sgl.v2f(x3 * ctx.scale, y3 * ctx.scale) sgl.end() } // Draws the outline of a triangle [deprecated: 'use draw_triangle_empty() instead'] pub fn (ctx &Context) draw_empty_triangle(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) { ctx.draw_triangle_empty(x, y, x2, y2, x3, y3, c) } pub fn (ctx &Context) draw_triangle_empty(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) sgl.v2f(x3 * ctx.scale, y3 * ctx.scale) sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.end() } // Draws a filled square [deprecated: 'use draw_square_filled() instead'] pub fn (ctx &Context) draw_square(x f32, y f32, s f32, c gx.Color) { ctx.draw_square_filled(x, y, s, c) } [inline] pub fn (ctx &Context) draw_square_filled(x f32, y f32, s f32, c gx.Color) { ctx.draw_rect_filled(x, y, s, s, c) } // Draws the outline of a square [deprecated: 'use draw_square_empty() instead'] pub fn (ctx &Context) draw_empty_square(x f32, y f32, s f32, c gx.Color) { ctx.draw_square_empty(x, y, s, c) } [inline] pub fn (ctx &Context) draw_square_empty(x f32, y f32, s f32, c gx.Color) { ctx.draw_rect_empty(x, y, s, s, c) } // Draws the outline of a rectangle [deprecated: 'use draw_rect_empty() instead'] pub fn (ctx &Context) draw_empty_rect(x f32, y f32, w f32, h f32, c gx.Color) { ctx.draw_rect_empty(x, y, w, h, c) } pub fn (ctx &Context) draw_rect_empty(x f32, y f32, w f32, h f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, (y - 1) * ctx.scale) sgl.end() } // Draws a filled circle [deprecated: 'use draw_circle_filled() instead'] pub fn (ctx &Context) draw_circle(x f32, y f32, r f32, c gx.Color) { ctx.draw_circle_filled(x, y, r, c) } pub fn (ctx &Context) draw_circle_filled(x f32, y f32, r f32, c gx.Color) { ctx.draw_circle_with_segments(x, y, r, 10, c) } // Draws a circle with a specific number of segments (affects how smooth/round the circle is) pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, r f32, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) nx := x * ctx.scale ny := y * ctx.scale nr := r * ctx.scale mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) sgl.begin_triangle_strip() for i := 0; i < segments + 1; i++ { theta = 2.0 * f32(math.pi) * f32(i) / f32(segments) xx = nr * math.cosf(theta) yy = nr * math.sinf(theta) sgl.v2f(xx + nx, yy + ny) sgl.v2f(nx, ny) } sgl.end() } // Draws a filled circle slice/pie. [deprecated: 'use draw_slice_filled() instead'] pub fn (ctx &Context) draw_slice(x f32, y f32, r f32, start_angle f32, arc_angle f32, segments int, c gx.Color) { ctx.draw_slice_filled(x, y, r, start_angle, arc_angle, segments, c) } pub fn (ctx &Context) draw_slice_filled(x f32, y f32, r f32, start_angle f32, arc_angle f32, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) nx := x * ctx.scale ny := y * ctx.scale theta := f32(arc_angle / f32(segments)) tan_factor := math.tanf(theta) rad_factor := math.cosf(theta) mut xx := r * math.cosf(start_angle) mut yy := r * math.sinf(start_angle) sgl.begin_triangle_strip() for i := 0; i < segments + 1; i++ { sgl.v2f(xx + nx, yy + ny) sgl.v2f(nx, ny) tx := -yy ty := xx xx += tx * tan_factor yy += ty * tan_factor xx *= rad_factor yy *= rad_factor } sgl.end() } // Draws the outline of a circle slice/pie. [deprecated: 'use draw_slice_empty() instead'] pub fn (ctx &Context) draw_empty_slice(x f32, y f32, r f32, start_angle f32, arc_angle f32, segments int, c gx.Color) { ctx.draw_slice_empty(x, y, r, start_angle, arc_angle, segments, c) } // TODO: Add inner angle to empty shape pub fn (ctx &Context) draw_slice_empty(x f32, y f32, r f32, start_angle f32, arc_angle f32, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) theta := f32(arc_angle / f32(segments)) tan_factor := math.tanf(theta) rad_factor := math.cosf(theta) nx := x * ctx.scale ny := y * ctx.scale mut xx := r * math.cosf(start_angle) mut yy := r * math.sinf(start_angle) sgl.begin_line_strip() for i := 0; i < segments + 1; i++ { sgl.v2f(xx + nx, yy + ny) tx := -yy ty := xx xx += tx * tan_factor yy += ty * tan_factor xx *= rad_factor yy *= rad_factor } sgl.end() } // Resize the context's Window pub fn (mut ctx Context) resize(width int, height int) { ctx.width = width ctx.height = height // C.sapp_resize_window(width, height) } // Draws a line between the points provided pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) { $if macos { if ctx.native_rendering { // Make the line more clear on hi dpi screens: draw a rectangle mut width := math.abs(x2 - x) mut height := math.abs(y2 - y) if width == 0 { width = 1 } else if height == 0 { height = 1 } ctx.draw_rect_filled(x, y, f32(width), f32(height), c) return } } if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) sgl.end() } // Draws a line between the points provided with the PenConfig pub fn (ctx &Context) draw_line_with_config(x f32, y f32, x2 f32, y2 f32, config PenConfig) { if config.color.a != 255 { sgl.load_pipeline(ctx.timage_pip) } if config.thickness <= 0 { return } nx := x * ctx.scale ny := y * ctx.scale nx2 := x2 * ctx.scale ny2 := y2 * ctx.scale dx := nx2 - nx dy := ny2 - ny length := math.sqrtf(math.powf(x2 - x, 2) + math.powf(y2 - y, 2)) theta := f32(math.atan2(dy, dx)) sgl.push_matrix() sgl.translate(nx, ny, 0) sgl.rotate(theta, 0, 0, 1) sgl.translate(-nx, -ny, 0) if config.line_type == .solid { ctx.draw_rect_filled(x, y, length, config.thickness, config.color) } else { size := if config.line_type == .dotted { config.thickness } else { config.thickness * 3 } space := if size == 1 { 2 } else { size } mut available := length mut start_x := x for i := 0; available > 0; i++ { if i % 2 == 0 { ctx.draw_rect_filled(start_x, y, size, config.thickness, config.color) available -= size start_x += size continue } available -= space start_x += space } } sgl.pop_matrix() } // Draws a filled arc [deprecated: 'use draw_arc_filled() instead'] pub fn (ctx &Context) draw_arc(x f32, y f32, inner_r f32, outer_r f32, start_angle f32, end_angle f32, segments int, c gx.Color) { ctx.draw_arc_filled(x, y, inner_r, outer_r, start_angle, end_angle, segments, c) } pub fn (ctx &Context) draw_arc_filled(x f32, y f32, inner_r f32, outer_r f32, start_angle f32, end_angle f32, segments int, c gx.Color) { if start_angle == end_angle || outer_r <= 0.0 { return } mut r1 := inner_r mut r2 := outer_r mut a1 := start_angle mut a2 := end_angle // TODO: Maybe this does not make since inner_r and outer_r is actually integers? if outer_r < inner_r { r1, r2 = r2, r1 if r2 <= 0.0 { r2 = 0.1 } } if a2 < a1 { a1, a2 = a2, a1 } if r1 <= 0.0 { ctx.draw_slice_filled(x, y, int(r2), a1, a2, segments, c) return } mut step_length := (a2 - a1) / f32(segments) mut angle := a1 sgl.begin_quads() sgl.c4b(c.r, c.g, c.b, c.a) for _ in 0 .. segments { sgl.v2f(x + f32(math.sin(angle)) * r1, y + f32(math.cos(angle) * r1)) sgl.v2f(x + f32(math.sin(angle)) * r2, y + f32(math.cos(angle) * r2)) sgl.v2f(x + f32(math.sin(angle + step_length)) * r2, y + f32(math.cos(angle + step_length) * r2)) sgl.v2f(x + f32(math.sin(angle + step_length)) * r1, y + f32(math.cos(angle + step_length) * r1)) angle += step_length } sgl.end() } // Draws the outline of an arc [deprecated: 'use draw_arc_empty() instead'] pub fn (ctx &Context) draw_empty_arc(x f32, y f32, inner_r f32, outer_r f32, start_angle f32, end_angle f32, segments int, c gx.Color) { ctx.draw_arc_empty(x, y, inner_r, outer_r, start_angle, end_angle, segments, c) } pub fn (ctx &Context) draw_arc_empty(x f32, y f32, inner_r f32, outer_r f32, start_angle f32, end_angle f32, segments int, c gx.Color) { if start_angle == end_angle || outer_r <= 0.0 { return } mut r1 := inner_r mut r2 := outer_r mut a1 := start_angle mut a2 := end_angle if outer_r < inner_r { r1, r2 = r2, r1 if r2 <= 0.0 { r2 = 0.1 } } if a2 < a1 { a1, a2 = a2, a1 } if r1 <= 0.0 { ctx.draw_slice_empty(x, y, int(r2), a1, a2, segments, c) return } mut step_length := (a2 - a1) / f32(segments) mut angle := a1 sgl.begin_line_strip() sgl.c4b(c.r, c.g, c.b, c.a) // Outer circle for _ in 0 .. segments { sgl.v2f(x + f32(math.sin(angle)) * r2, y + f32(math.cos(angle) * r2)) sgl.v2f(x + f32(math.sin(angle + step_length)) * r2, y + f32(math.cos(angle + step_length) * r2)) angle += step_length } // Inner circle for _ in 0 .. segments { sgl.v2f(x + f32(math.sin(angle)) * r1, y + f32(math.cos(angle) * r1)) sgl.v2f(x + f32(math.sin(angle - step_length)) * r1, y + f32(math.cos(angle - step_length) * r1)) angle -= step_length } // Closing end sgl.v2f(x + f32(math.sin(angle)) * r1, y + f32(math.cos(angle) * r1)) sgl.v2f(x + f32(math.sin(angle)) * r2, y + f32(math.cos(angle) * r2)) sgl.end() } // Draws a filled rounded rectangle [deprecated: 'use draw_rounded_rect_filled()'] pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, c gx.Color) { ctx.draw_rounded_rect_filled(x, y, w, h, radius, c) } pub fn (ctx &Context) draw_rounded_rect_filled(x f32, y f32, w f32, h f32, radius f32, c gx.Color) { sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_triangle_strip() mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) r := radius * ctx.scale nx := x * ctx.scale ny := y * ctx.scale width := w * ctx.scale height := h * ctx.scale segments := 2 * math.pi * r segdiv := segments / 4 rb := 0 lb := int(rb + segdiv) lt := int(lb + segdiv) rt := int(lt + segdiv) // left top lx := nx + r ly := ny + r for i in lt .. rt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lx, yy + ly) sgl.v2f(lx, ly) } // right top mut rx := nx + width - r mut ry := ny + r for i in rt .. int(segments) { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rx, yy + ry) sgl.v2f(rx, ry) } // right bottom mut rbx := rx mut rby := ny + height - r for i in rb .. lb { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rbx, yy + rby) sgl.v2f(rbx, rby) } // left bottom mut lbx := lx mut lby := ny + height - r for i in lb .. lt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lbx, yy + lby) sgl.v2f(lbx, lby) } sgl.v2f(lx + xx, ly) sgl.v2f(lx, ly) sgl.end() sgl.begin_quads() sgl.v2f(lx, ly) sgl.v2f(rx, ry) sgl.v2f(rbx, rby) sgl.v2f(lbx, lby) sgl.end() } // Draws the outline of a rounded rectangle [deprecated: 'use draw_rounded_rect_empty()'] pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius f32, c gx.Color) { ctx.draw_rounded_rect_empty(x, y, w, h, radius, c) } pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius f32, c gx.Color) { mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) r := radius * ctx.scale nx := x * ctx.scale ny := y * ctx.scale width := w * ctx.scale height := h * ctx.scale segments := 2 * math.pi * r segdiv := segments / 4 rb := 0 lb := int(rb + segdiv) lt := int(lb + segdiv) rt := int(lt + segdiv) sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() // left top lx := nx + r ly := ny + r for i in lt .. rt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lx, yy + ly) } // right top mut rx := nx + width - r mut ry := ny + r for i in rt .. int(segments) { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rx, yy + ry) } // right bottom mut rbx := rx mut rby := ny + height - r for i in rb .. lb { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rbx, yy + rby) } // left bottom mut lbx := lx mut lby := ny + height - r for i in lb .. lt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lbx, yy + lby) } sgl.v2f(lx + xx, ly) sgl.end() } // draw_convex_poly draws a convex polygon, given an array of points, and a color. // Note that the points must be given in clockwise order. pub fn (ctx &Context) draw_convex_poly(points []f32, c gx.Color) { assert points.len % 2 == 0 len := points.len / 2 assert len >= 3 if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_triangle_strip() x0 := points[0] * ctx.scale y0 := points[1] * ctx.scale for i in 1 .. (len / 2 + 1) { sgl.v2f(x0, y0) sgl.v2f(points[i * 4 - 2] * ctx.scale, points[i * 4 - 1] * ctx.scale) sgl.v2f(points[i * 4] * ctx.scale, points[i * 4 + 1] * ctx.scale) } if len % 2 == 0 { sgl.v2f(points[2 * len - 2] * ctx.scale, points[2 * len - 1] * ctx.scale) } sgl.end() } // draw_empty_poly - draws the borders of a polygon, given an array of points, and a color. // Note that the points must be given in clockwise order. [deprecated: 'use draw_poly_empty() instead'] pub fn (ctx &Context) draw_empty_poly(points []f32, c gx.Color) { ctx.draw_poly_empty(points, c) } pub fn (ctx &Context) draw_poly_empty(points []f32, c gx.Color) { assert points.len % 2 == 0 len := points.len / 2 assert len >= 3 if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() for i in 0 .. len { sgl.v2f(points[2 * i] * ctx.scale, points[2 * i + 1] * ctx.scale) } sgl.v2f(points[0] * ctx.scale, points[1] * ctx.scale) sgl.end() } // draw_cubic_bezier draws a cubic Bézier curve, also known as a spline, from four points. // The four points is provided as one `points` array which contains a stream of point pairs (x and y coordinates). // Thus a cubic Bézier could be declared as: `points := [x1, y1, control_x1, control_y1, control_x2, control_y2, x2, y2]`. // Please see `draw_cubic_bezier_in_steps` to control the amount of steps (segments) used to draw the curve. pub fn (ctx &Context) draw_cubic_bezier(points []f32, c gx.Color) { ctx.draw_cubic_bezier_in_steps(points, u32(30 * ctx.scale), c) } // draw_cubic_bezier_in_steps draws a cubic Bézier curve, also known as a spline, from four points. // The smoothness of the curve can be controlled with the `steps` parameter. `steps` determines how many iterations is // taken to draw the curve. // The four points is provided as one `points` array which contains a stream of point pairs (x and y coordinates). // Thus a cubic Bézier could be declared as: `points := [x1, y1, control_x1, control_y1, control_x2, control_y2, x2, y2]`. pub fn (ctx &Context) draw_cubic_bezier_in_steps(points []f32, steps u32, c gx.Color) { assert steps > 0 assert points.len == 8 if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() p1_x, p1_y := points[0], points[1] p2_x, p2_y := points[6], points[7] ctrl_p1_x, ctrl_p1_y := points[2], points[3] ctrl_p2_x, ctrl_p2_y := points[4], points[5] // The constant 3 is actually points.len() - 1; step := f32(1.0) / steps sgl.v2f(p1_x * ctx.scale, p1_y * ctx.scale) for u := f32(0.0); u <= f32(1.0); u += step { pow_2_u := u * u pow_3_u := pow_2_u * u x := pow_3_u * (p2_x + 3 * (ctrl_p1_x - ctrl_p2_x) - p1_x) + 3 * pow_2_u * (p1_x - 2 * ctrl_p1_x + ctrl_p2_x) + 3 * u * (ctrl_p1_x - p1_x) + p1_x y := pow_3_u * (p2_y + 3 * (ctrl_p1_y - ctrl_p2_y) - p1_y) + 3 * pow_2_u * (p1_y - 2 * ctrl_p1_y + ctrl_p2_y) + 3 * u * (ctrl_p1_y - p1_y) + p1_y sgl.v2f(x * ctx.scale, y * ctx.scale) } sgl.v2f(p2_x * ctx.scale, p2_y * ctx.scale) sgl.end() } // window_size returns the `Size` of the active window pub fn window_size() Size { s := dpi_scale() return Size{int(sapp.width() / s), int(sapp.height() / s)} } // window_size_real_pixels returns the `Size` of the active window without scale pub fn window_size_real_pixels() Size { return Size{sapp.width(), sapp.height()} } pub fn dpi_scale() f32 { mut s := sapp.dpi_scale() $if android { s *= android_dpi_scale() } // NB: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses, // may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0 if s < 0.1 { s = 1.0 } return s } [deprecated: 'use draw_ellipse_filled() instead'] pub fn (ctx &Context) draw_ellipse(x f32, y f32, r_horizontal f32, r_vertical f32, c gx.Color) { ctx.draw_ellipse_filled(x, y, r_horizontal, r_vertical, c) } // draw_ellipse_filled draws an opaque elipse, with a center at x,y , filled with the color `c` pub fn (ctx &Context) draw_ellipse_filled(x f32, y f32, r_horizontal f32, r_vertical f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_triangle_strip() for i := 0; i < 360; i += 10 { sgl.v2f(x, y) sgl.v2f(x + math.sinf(f32(math.radians(i))) * r_horizontal, y + math.cosf(f32(math.radians(i))) * r_vertical) sgl.v2f(x + math.sinf(f32(math.radians(i + 10))) * r_horizontal, y + math.cosf(f32(math.radians(i + 10))) * r_vertical) } sgl.end() } [deprecated: 'use draw_ellipse_empty() instead'] pub fn (ctx &Context) draw_empty_ellipse(x f32, y f32, r_horizontal f32, r_vertical f32, c gx.Color) { ctx.draw_ellipse_empty(x, y, r_horizontal, r_vertical, c) } // draw_ellipse_empty draws the outline of an ellipse, with a center at x,y pub fn (ctx &Context) draw_ellipse_empty(x f32, y f32, r_horizontal f32, r_vertical f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() for i := 0; i < 360; i += 10 { sgl.v2f(x + math.sinf(f32(math.radians(i))) * r_horizontal, y + math.cosf(f32(math.radians(i))) * r_vertical) sgl.v2f(x + math.sinf(f32(math.radians(i + 10))) * r_horizontal, y + math.cosf(f32(math.radians(i + 10))) * r_vertical) } sgl.end() }