// Copyright (c) 2019-2022 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license that can be found in the LICENSE file. module gg import gx // DrawImageConfig struct defines the various options // that can be used to draw an image onto the screen pub struct DrawImageConfig { pub: flip_x bool flip_y bool img &Image = voidptr(0) img_id int img_rect Rect // defines the size and position on image when rendering to the screen part_rect Rect // defines the size and position of part of the image to use when rendering rotate int // amount to rotate the image in degrees z f32 color gx.Color = gx.white } pub struct Rect { pub: x f32 y f32 width f32 height f32 } pub fn (mut ctx Context) cache_image(img Image) int { ctx.image_cache << img image_idx := ctx.image_cache.len - 1 ctx.image_cache[image_idx].id = image_idx return image_idx } pub fn (mut ctx Context) get_cached_image_by_idx(image_idx int) &Image { return &ctx.image_cache[image_idx] } // Draw part of an image using uv coordinates // img_rect is the size and position (in pixels on screen) of the displayed rectangle (ie the draw_image args) // part_rect is the size and position (in absolute pixels in the image) of the wanted part // eg. On a 600*600 context, to display only the first 400*400 pixels of a 2000*2000 image // on the entire context surface, call : // draw_image_part(Rect{0, 0, 600, 600}, Rect{0, 0, 400, 400}, img) pub fn (ctx &Context) draw_image_part(img_rect Rect, part_rect Rect, img_ &Image) { ctx.draw_image_with_config( img: img_ img_rect: img_rect part_rect: part_rect ) } // draw_image_flipped draws the provided image flipped horizontally (use `draw_image_with_config` to flip vertically) pub fn (ctx &Context) draw_image_flipped(x f32, y f32, width f32, height f32, img_ &Image) { ctx.draw_image_with_config( flip_x: true img: img_ img_rect: Rect{x, y, width, height} ) } // draw_image_by_id draws an image by its id pub fn (ctx &Context) draw_image_by_id(x f32, y f32, width f32, height f32, id int) { ctx.draw_image_with_config( img_id: id img_rect: Rect{x, y, width, height} ) } // draw_image_3d draws an image with a z depth pub fn (ctx &Context) draw_image_3d(x f32, y f32, z f32, width f32, height f32, img_ &Image) { ctx.draw_image_with_config( img: img_ img_rect: Rect{x, y, width, height} z: z ) }