module fontstash #flag -I @VEXEROOT/thirdparty/fontstash #define FONTSTASH_IMPLEMENTATION $if gcboehm ? { #define FONTSTASH_MALLOC GC_MALLOC #define FONTSTASH_REALLOC GC_REALLOC #define FONTSTASH_FREE GC_FREE } #include "fontstash.h" #flag darwin -I/usr/local/Cellar/freetype/2.10.2/include/freetype2 $if windows { $if tinyc { #flag @VEXEROOT/thirdparty/tcc/lib/openlibm.o } } $else { #flag -lm } pub type Context = C.FONScontext //#flag -lfreetype pub const ( // TODO: fontstash.used_import is used to keep v from warning about unused imports used_import = 1 invalid = C.FONS_INVALID // -1 ) // create_internal returns a fontstash Context allocated on the heap. // // See also: delete_internal [inline] pub fn create_internal(params &C.FONSparams) &Context { return C.fonsCreateInternal(params) } // delete_internal deletes and free memory of `s` fontstash Context. // // See also: create_internal [inline] pub fn delete_internal(s &Context) { C.fonsDeleteInternal(s) } // set_error_callback sets `callback` as a function to be called if fontstash // encounter any errors. `uptr` can be used to pass custom userdata. [inline] pub fn (s &Context) set_error_callback(callback fn (voidptr, int, int), uptr voidptr) { C.fonsSetErrorCallback(s, callback, uptr) } // get_atlas_size returns the current size of the texture atlas which // the font is rendered to. [inline] pub fn (s &Context) get_atlas_size() (int, int) { mut width := 0 mut height := 0 C.fonsGetAtlasSize(s, &width, &height) return width, height } // expand_atlas expands the font texture atlas size to `width` x `height`. [inline] pub fn (s &Context) expand_atlas(width int, height int) int { return C.fonsExpandAtlas(s, width, height) } // reset_atlas resets `width` x `height` of the font texture atlas. [inline] pub fn (s &Context) reset_atlas(width int, height int) int { return C.fonsResetAtlas(s, width, height) } // get_font_by_name returns the id of the font with `name` or // `fontstash.invalid` if no font with `name` could be found. [inline] pub fn (s &Context) get_font_by_name(name string) int { return C.fonsGetFontByName(s, &char(name.str)) } // add_fallback_font adds a fallback font to the `base` font id in the Context. // `fallback` is expected to be the id of a previous, successfully, added font. // add_fallback_font returns `1` on success, `0` otherwise. [inline] pub fn (s &Context) add_fallback_font(base int, fallback int) int { return C.fonsAddFallbackFont(s, base, fallback) } // add_font_mem adds the font data located in memory to the Context. // `name` is the human readable name for the font. // `free_data` indicates if `data` should be freed after the font is added. // The function returns the id of the font on success, `fontstash.invalid` otherwise. [inline] pub fn (s &Context) add_font_mem(name string, data []byte, free_data bool) int { return C.fonsAddFontMem(s, &char(name.str), data.data, data.len, int(free_data)) } // push_state pushes a new state on the state stack. // A state holds the current attributes of the rendering, // attributes are things like color, size, the font in use, blur effect etc. // // See also: pop_state // See also: clear_state // See also: set_size // See also: set_color // See also: set_spacing // See also: set_blur // See also: set_align // See also: set_font [inline] pub fn (s &Context) push_state() { C.fonsPushState(s) } // pop_state pops the current state from the state stack. // // See also: push_state // See also: clear_state [inline] pub fn (s &Context) pop_state() { C.fonsPopState(s) } // clear_state clears the current state. // // See also: push_state // See also: pop_state [inline] pub fn (s &Context) clear_state() { C.fonsClearState(s) } // set_size sets the font size to `size` on the active state. // // See also: push_state // See also: pop_state // See also: clear_state [inline] pub fn (s &Context) set_size(size f32) { C.fonsSetSize(s, size) } // set_color sets the font color to `color` on the active state. // // See also: push_state // See also: pop_state // See also: clear_state [inline] pub fn (s &Context) set_color(color u32) { C.fonsSetColor(s, color) } // set_spacing sets the font spacing to `spacing` on the active state. // // See also: push_state // See also: pop_state // See also: clear_state [inline] pub fn (s &Context) set_spacing(spacing f32) { C.fonsSetSpacing(s, spacing) } // set_blur sets the font blur effect to `blur` on the active state. // // See also: push_state // See also: pop_state // See also: clear_state [inline] pub fn (s &Context) set_blur(blur f32) { C.fonsSetBlur(s, blur) } // set_align sets the font aligning to `align` on the active state. // // See also: push_state // See also: pop_state // See also: clear_state [inline] pub fn (s &Context) set_align(align int) { C.fonsSetAlign(s, align) } // set_font sets the font used for this render on the active state. // `font_id` is the id of the loaded font. // // See also: push_state // See also: pop_state // See also: clear_state [inline] pub fn (s &Context) set_font(font_id int) { C.fonsSetFont(s, font_id) } // draw_text draws the `text` string at position `x`,`y`. // The function returns the `x` coordinate of the resulting render. [inline] pub fn (s &Context) draw_text(x f32, y f32, text string) f32 { return C.fonsDrawText(s, x, y, &char(text.str), &char(0)) } // text_bounds fills the `bounds` argument with the pixel dimensions // of the rendered `text` at position `x`,`y`. // // `bounds` is expected to be of type `mut bounds := [4]f32{}`. // Call example: `ctx.text_bounds(0, 0, 'example', &bounds[0])`. // `bounds[0]` is the `x` coordinate of the top-left point. // `bounds[1]` is the `y` coordinate of the top-left point. // `bounds[2]` is the `x` coordinate of the bottom-right point. // `bounds[3]` is the `y` coordinate of the bottom-right point. [inline] pub fn (s &Context) text_bounds(x f32, y f32, text string, bounds &f32) f32 { return C.fonsTextBounds(s, x, y, &char(text.str), &char(0), bounds) } // line_bounds fills `miny` and `maxy` with the values of the `minimum` // and `maximum` line bounds respectively. [inline] pub fn (s &Context) line_bounds(y f32, miny &f32, maxy &f32) { C.fonsLineBounds(s, y, miny, maxy) } // vert_metrics assigns the respective values of `ascender`, `descender` and `lineh`. [inline] pub fn (s &Context) vert_metrics(ascender &f32, descender &f32, lineh &f32) { C.fonsVertMetrics(s, ascender, descender, lineh) } // text_iter_init initalizes the text iterator `iter`. [inline] pub fn (s &Context) text_iter_init(iter &C.FONStextIter, x f32, y f32, str &char, end &char) int { return C.fonsTextIterInit(s, iter, x, y, str, end) } // text_iter_next advances `iter` to the next `quad`. [inline] pub fn (s &Context) text_iter_next(iter &C.FONStextIter, quad &C.FONSquad) int { return C.fonsTextIterNext(s, iter, quad) } // get_texture_data returns the current Context's raw texture data. // `width` and `height` is assigned the size of the texture dimensions. [inline] pub fn (s &Context) get_texture_data(width &int, height &int) &byte { return &byte(C.fonsGetTextureData(s, width, height)) } // validate_texture fills the `dirty` argument with the pixel dimensions // of the dirty rectangle of the Context's raw texture, if any. // // `dirty` is expected to be of type `mut dirty := [4]int{}`. // Call example: `is_dirty := ctx.validate_texture(&dirty[0])`. // The function returns `1` if the texture has a dirty rectangle, `0` otherwise. [inline] pub fn (s &Context) validate_texture(dirty &int) int { return C.fonsValidateTexture(s, dirty) } // draw_debug draws the stash texture for debugging. [inline] pub fn (s &Context) draw_debug(x f32, y f32) { C.fonsDrawDebug(s, x, y) }