// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license // that can be found in the LICENSE file. module gg import gx import os import sokol import sokol.sapp import sokol.sgl import sokol.gfx import gg.ft type FNvoidptr1 fn(voidptr) type FNvoidptr2 fn(voidptr,voidptr) type FNFail fn(string,voidptr) pub struct Config { pub: width int height int use_ortho bool retina bool resizable bool user_data voidptr font_size int create_window bool // window_user_ptr voidptr window_title string borderless_window bool always_on_top bool scale f32 = 1.0 bg_color gx.Color init_fn FNvoidptr1 = voidptr(0) frame_fn FNvoidptr1 = voidptr(0) event_fn FNvoidptr2 = voidptr(0) cleanup_fn FNvoidptr1 = voidptr(0) fail_fn FNFail = voidptr(0) wait_events bool // set this to true for UIs, to save power font_path string } pub struct GG { scale f32 = 1.0// retina = 2 , normal = 1 pub mut: width int height int clear_pass C.sg_pass_action window C.sapp_desc config Config } pub struct Size { pub: width int height int } fn gg_init_sokol_window(user_data voidptr) { mut g := &GG(user_data) desc := C.sg_desc{ mtl_device: sapp.metal_get_device() mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor mtl_drawable_cb: sapp.metal_get_drawable d3d11_device: sapp.d3d11_get_device() d3d11_device_context: sapp.d3d11_get_device_context() d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view } gfx.setup(&desc) sgl_desc := C.sgl_desc_t{} sgl.setup(&sgl_desc) if g.config.init_fn != voidptr(0) { g.config.init_fn( g.config.user_data ) } } fn gg_frame_fn(user_data voidptr) { mut g := &GG(user_data) if g.config.frame_fn != voidptr(0) { g.config.frame_fn( g.config.user_data ) } } fn gg_event_fn(e &C.sapp_event, user_data voidptr){ mut g := &GG(user_data) if g.config.event_fn != voidptr(0) { g.config.event_fn(e, g.config.user_data) } } fn gg_cleanup_fn(user_data voidptr){ mut g := &GG(user_data) if g.config.cleanup_fn != voidptr(0) { g.config.cleanup_fn(g.config.user_data) } } fn gg_fail_fn(msg charptr, user_data voidptr){ mut g := &GG(user_data) vmsg := tos3(msg) if g.config.fail_fn != voidptr(0) { g.config.fail_fn(vmsg, g.config.user_data) }else{ eprintln('gg error: $vmsg') } } // pub fn new_context(cfg Config) &GG { mut g := &GG{ width: cfg.width height: cfg.height clear_pass: gfx.create_clear_pass( f32(cfg.bg_color.r) / 255.0, f32(cfg.bg_color.g) / 255.0, f32(cfg.bg_color.b) / 255.0, 1.0) scale: cfg.scale //sapp.dpi_scale()// cfg.scale config: cfg } //C.printf('new_context() %p\n', cfg.user_data) window := C.sapp_desc{ user_data: g init_userdata_cb: gg_init_sokol_window frame_userdata_cb: gg_frame_fn event_userdata_cb: gg_event_fn fail_userdata_cb: gg_fail_fn cleanup_userdata_cb: gg_cleanup_fn window_title: cfg.window_title.str html5_canvas_name: cfg.window_title.str width: cfg.width height: cfg.height high_dpi: cfg.scale > 1 } //b := sapp.high_dpi() //println('scale=$g.scale high_dpi=$b') if cfg.use_ortho {} else {} g.window = window return g } pub fn (gg &GG) run() { sapp.run(&gg.window) } pub fn (ctx &GG) draw_rect(x, y, w, h f32, c gx.Color) { sgl.c4b(c.r, c.g, c.b, 128) sgl.begin_quads() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) sgl.end() } pub fn (gg &GG) draw_empty_rect(x, y, w, h f32, c gx.Color) { sgl.c4b(c.r, c.g, c.b, 128) sgl.begin_line_strip() sgl.v2f(x, y) sgl.v2f(x + w, y) sgl.v2f(x + w, y + h) sgl.v2f(x, y + h) sgl.v2f(x, y) sgl.end() } pub fn create_image(file string) u32 { // println('gg create image "$file"') if !os.exists(file) { println('gg create image no such file "$file"') return u32(0) } // img := stbi.load(file) // img.free() return 0 // texture } pub fn create_image_from_memory(buf byteptr) u32 { // texture := gl.gen_texture() // img := stbi.load_from_memory(buf) // img.free() return 0 // texture } pub fn (gg &GG) begin() { sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0) } pub fn (gg &GG) end() { gfx.begin_default_pass(gg.clear_pass, sapp.width(), sapp.height()) sgl.draw() gfx.end_pass() gfx.commit() if gg.config.wait_events { //println('gg: waiting') wait_events() } } pub fn (ctx &GG) draw_line(x, y, x2, y2 f32, color gx.Color) {} fn C.WaitMessage() pub fn wait_events() { unsafe { $if macos { # NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny # untilDate:[NSDate distantFuture] # inMode:NSDefaultRunLoopMode # dequeue:YES]; # [NSApp sendEvent:event]; } $if windows { C.WaitMessage() } } }