# The V Programming Language 0.1.x [![Build Status](https://travis-ci.org/vlang/v.svg?branch=master)](https://travis-ci.org/vlang/v) https://vlang.io Documentation: https://vlang.io/docs Twitter: https://twitter.com/v_language Discord (primary community): https://discord.gg/n7c74HM Installing V: https://github.com/vlang/v#installing-v-from-source ## Key Features of V - Simplicity: the language can be learned in half an hour, less if you already know Go - Fast compilation: ~100k loc/s right now, ~1.2 million loc/s once x64 generation is mature enough - Easy to develop: V compiles itself in less than a second - Performance: within 5% of C - Safety: no null, no globals, no undefined behavior, immutability by default - C to V translation - Hot code reloading - Powerful UI and graphics libraries - Easy cross compilation - REPL V 1.0 release is planned for December 2019. Right now V is in an alpha stage. ## Notes GitHub marks V's code as written in Go. It's actually written in V, GitHub doesn't support the language yet. The compilation is temporarily slower for this release: - Debug builds are used (use `./v -prod -o v compiler` to get faster compilation). - vlib is recompiled with every program you build. - The new formatter runs on every single token and slows the compiler down by ~20%. This will be taken care of. ## Installing V from source ### Linux, macOS, Windows, *BSD, WSL, Android, Raspbian ```bash git clone https://github.com/vlang/v cd v make ``` That's it! Now you have a V executable at `[path to V repo]/v`. `[path to V repo]` can be anywhere. ### C compiler You'll need Clang or GCC. On macOS run `xcode-select --install` if you don't have XCode or XCode tools installed. On Windows follow these instructions: [github.com/vlang/v/wiki/Installing-a-C-compiler-on-Windows](https://github.com/vlang/v/wiki/Installing-a-C-compiler-on-Windows) ### Building without make ```bash git clone https://github.com/vlang/v cd v # Download the V compiler's source translated to C curl -O https://raw.githubusercontent.com/vlang/vc/master/v.c cc -std=gnu11 -w -o v v.c -lm # Build it with Clang or GCC ./v -o v compiler # Use the resulting V binary to build V from V source ``` (These instructions won't work on Windows, use `make.bat` instead). ### Symlinking and updates You can create a `/usr/local/bin/v` symlink so that V is globally available: ``` sudo make symlink ``` V is being constantly updated. To update V, simply run ``` v up ``` ## Docker ```bash git clone https://github.com/vlang/v cd v docker build -t vlang . docker run --rm -it vlang:latest v ``` ### Testing ``` $ cd examples $ v run hello_world.v hello world $ v V 0.1.x Use Ctrl-D to exit >>> println('hello world') hello world >>> ``` Now if you want, you can start tinkering with the compiler. If you introduce a breaking change and rebuild V, you will no longer be able to use V to build itself. So it's a good idea to make a backup copy of a working compiler executable. ### Running the examples ``` v hello_world.v && ./hello_world # or simply v run hello_world.v # this builds the program and runs it right away v word_counter.v && ./word_counter cinderella.txt v run news_fetcher.v v run tetris/tetris.v ``` In order to build Tetris and anything else using the graphics module, you will need to install glfw and freetype. ``` v install glfw ``` If you plan to use the http package, you also need to install openssl on non-Windows systems. ``` macOS: brew install glfw freetype openssl Debian/Ubuntu: sudo apt install libglfw3 libglfw3-dev libfreetype6-dev libssl-dev Arch/Manjaro: sudo pacman -S glfw-x11 freetype2 Fedora: sudo dnf install glfw glfw-devel freetype-devel ``` glfw dependency will be removed soon. ## Code structure https://github.com/vlang/v/blob/master/CONTRIBUTING.md