// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license that can be found in the LICENSE file. module gg import os import gx import sokol import sokol.sapp import sokol.sgl import sokol.gfx import math // import time pub type FNCb = fn (x voidptr) pub type FNEvent = fn (e voidptr, x voidptr) pub type FNFail = fn (msg string, x voidptr) pub type FNKeyDown = fn (c sapp.KeyCode, m sapp.Modifier, x voidptr) pub type FNMove = fn (x f32, y f32, z voidptr) pub type FNChar = fn (c u32, x voidptr) pub struct Config { pub: width int height int use_ortho bool retina bool resizable bool user_data voidptr font_size int create_window bool // window_user_ptr voidptr window_title string borderless_window bool always_on_top bool bg_color gx.Color init_fn FNCb = voidptr(0) frame_fn FNCb = voidptr(0) cleanup_fn FNCb = voidptr(0) fail_fn FNFail = voidptr(0) event_fn FNEvent = voidptr(0) keydown_fn FNKeyDown = voidptr(0) // special case of event_fn char_fn FNChar = voidptr(0) // special case of event_fn move_fn FNMove = voidptr(0) // special case of event_fn click_fn FNMove = voidptr(0) // special case of event_fn // wait_events bool // set this to true for UIs, to save power fullscreen bool scale f32 = 1.0 sample_count int // vid needs this // init_text bool font_path string custom_bold_font_path string ui_mode bool // refreshes only on events to save CPU usage } pub struct Context { render_text bool mut: // a cache with all images created by the user. used for sokol image init and to save space // (so that the user can store image ids, not entire Image objects) image_cache []Image needs_refresh bool = true ticks int pub mut: scale f32 = 1.0 // will get set to 2.0 for retina, will remain 1.0 for normal width int height int clear_pass C.sg_pass_action window C.sapp_desc timage_pip C.sgl_pipeline config Config ft &FT font_inited bool ui_mode bool // do not redraw everything 60 times/second, but only when the user requests } pub struct Size { pub: width int height int } fn gg_init_sokol_window(user_data voidptr) { mut g := unsafe { &Context(user_data) } desc := sapp.create_desc() /* desc := C.sg_desc{ mtl_device: sapp.metal_get_device() mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor mtl_drawable_cb: sapp.metal_get_drawable d3d11_device: sapp.d3d11_get_device() d3d11_device_context: sapp.d3d11_get_device_context() d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view } */ gfx.setup(&desc) sgl_desc := C.sgl_desc_t{} sgl.setup(&sgl_desc) g.scale = sapp.dpi_scale() // NB: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses, // may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0 if g.scale < 0.1 { g.scale = 1.0 } // is_high_dpi := sapp.high_dpi() // fb_w := sapp.width() // fb_h := sapp.height() // println('g.scale=$g.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h') // if g.config.init_text { // `os.is_file()` won't work on Android if the font file is embedded into the APK exists := $if !android { os.is_file(g.config.font_path) } $else { true } if g.config.font_path != '' && exists { // t := time.ticks() g.ft = new_ft( font_path: g.config.font_path custom_bold_font_path: g.config.custom_bold_font_path scale: sapp.dpi_scale() ) or { panic(err) } // println('FT took ${time.ticks()-t} ms') g.font_inited = true } else { if !exists { sfont := system_font_path() eprintln('font file "$g.config.font_path" does not exist, the system font was used instead.') g.ft = new_ft( font_path: sfont custom_bold_font_path: g.config.custom_bold_font_path scale: sapp.dpi_scale() ) or { panic(err) } g.font_inited = true } } // mut pipdesc := C.sg_pipeline_desc{} unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) } pipdesc.blend.enabled = true pipdesc.blend.src_factor_rgb = C.SG_BLENDFACTOR_SRC_ALPHA pipdesc.blend.dst_factor_rgb = C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA g.timage_pip = sgl.make_pipeline(&pipdesc) // if g.config.init_fn != voidptr(0) { g.config.init_fn(g.config.user_data) } // Create images now that we can do that after sg is inited for i in 0 .. g.image_cache.len { g.image_cache[i].init_sokol_image() } } fn gg_frame_fn(user_data voidptr) { mut ctx := unsafe { &Context(user_data) } if ctx.config.frame_fn == voidptr(0) { return } if ctx.ui_mode && !ctx.needs_refresh { // Draw 3 more frames after the "stop refresh" command ctx.ticks++ if ctx.ticks > 3 { return } } ctx.config.frame_fn(ctx.config.user_data) ctx.needs_refresh = false } pub fn (mut ctx Context) refresh_ui() { ctx.needs_refresh = true ctx.ticks = 0 } fn gg_event_fn(ce &C.sapp_event, user_data voidptr) { e := unsafe { &sapp.Event(ce) } mut g := unsafe { &Context(user_data) } if g.config.event_fn != voidptr(0) { g.config.event_fn(e, g.config.user_data) } match e.typ { .key_down { if g.config.keydown_fn != voidptr(0) { kdfn := g.config.keydown_fn kdfn(e.key_code, e.modifiers, g.config.user_data) } } .char { if g.config.char_fn != voidptr(0) { cfn := g.config.char_fn cfn(e.char_code, g.config.user_data) } } .mouse_move { if g.config.move_fn != voidptr(0) { cfn := g.config.move_fn cfn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data) } } .mouse_down { if g.config.click_fn != voidptr(0) { cfn := g.config.click_fn cfn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data) } } else {} } } fn gg_cleanup_fn(user_data voidptr) { mut g := unsafe { &Context(user_data) } if g.config.cleanup_fn != voidptr(0) { g.config.cleanup_fn(g.config.user_data) } } fn gg_fail_fn(msg charptr, user_data voidptr) { mut g := unsafe { &Context(user_data) } vmsg := tos3(msg) if g.config.fail_fn != voidptr(0) { g.config.fail_fn(vmsg, g.config.user_data) } else { eprintln('gg error: $vmsg') } } // pub fn new_context(cfg Config) &Context { mut g := &Context{ width: cfg.width height: cfg.height config: cfg render_text: cfg.font_path != '' ft: 0 ui_mode: cfg.ui_mode } g.set_bg_color(cfg.bg_color) // C.printf('new_context() %p\n', cfg.user_data) window := C.sapp_desc{ user_data: g init_userdata_cb: gg_init_sokol_window frame_userdata_cb: gg_frame_fn event_userdata_cb: gg_event_fn fail_userdata_cb: gg_fail_fn cleanup_userdata_cb: gg_cleanup_fn window_title: cfg.window_title.str html5_canvas_name: cfg.window_title.str width: cfg.width height: cfg.height sample_count: cfg.sample_count high_dpi: true fullscreen: cfg.fullscreen } if cfg.use_ortho { } else { } g.window = window return g } pub fn (gg &Context) run() { sapp.run(&gg.window) } pub fn (mut ctx Context) set_bg_color(c gx.Color) { ctx.clear_pass = gfx.create_clear_pass(f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0, f32(c.a) / 255.0) } // TODO: Fix alpha pub fn (ctx &Context) draw_rect(x f32, y f32, w f32, h f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_quads() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) sgl.end() } pub fn (ctx &Context) draw_triangle(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_quads() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) sgl.v2f(x3 * ctx.scale, y3 * ctx.scale) sgl.end() } pub fn (ctx &Context) draw_empty_rect(x f32, y f32, w f32, h f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() if ctx.scale == 1 { sgl.v2f(x, y) sgl.v2f(x + w, y) sgl.v2f(x + w, y + h) sgl.v2f(x, y + h) sgl.v2f(x, y) } else { sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, y * ctx.scale) } sgl.end() } pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) sgl.begin_line_strip() for i := 0; i < segments + 1; i++ { theta = 2.0 * f32(math.pi) * f32(i) / f32(segments) xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + x, yy + y) } sgl.end() } pub fn (ctx &Context) draw_circle(x f32, y f32, r f32, c gx.Color) { if ctx.scale == 1 { ctx.draw_circle_with_segments(x, y, r, 10, c) } else { ctx.draw_circle_with_segments(x * f32(ctx.scale), y * f32(ctx.scale), r * ctx.scale, 10, c) } } pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, r f32, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) sgl.begin_triangle_strip() for i := 0; i < segments + 1; i++ { theta = 2.0 * f32(math.pi) * f32(i) / f32(segments) xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + x, yy + y) sgl.v2f(x, y) } sgl.end() } pub fn (ctx &Context) draw_arc_line(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) theta := f32(arc_angle / f32(segments)) tan_factor := math.tanf(theta) rad_factor := math.cosf(theta) mut xx := f32(r * math.cosf(start_angle)) mut yy := f32(r * math.sinf(start_angle)) sgl.begin_line_strip() for i := 0; i < segments + 1; i++ { sgl.v2f(xx + x, yy + y) tx := -yy ty := xx xx += tx * tan_factor yy += ty * tan_factor xx *= rad_factor yy *= rad_factor } sgl.end() } pub fn (ctx &Context) draw_arc(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) theta := f32(arc_angle / f32(segments)) tan_factor := math.tanf(theta) rad_factor := math.cosf(theta) mut xx := f32(r * math.cosf(start_angle)) mut yy := f32(r * math.sinf(start_angle)) sgl.begin_triangle_strip() for i := 0; i < segments + 1; i++ { sgl.v2f(xx + x, yy + y) sgl.v2f(x, y) tx := -yy ty := xx xx += tx * tan_factor yy += ty * tan_factor xx *= rad_factor yy *= rad_factor } sgl.end() } pub fn (gg &Context) begin() { if gg.render_text && gg.font_inited { gg.ft.flush() } sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0) } pub fn (gg &Context) end() { gfx.begin_default_pass(gg.clear_pass, sapp.width(), sapp.height()) sgl.draw() gfx.end_pass() gfx.commit() /* if gg.config.wait_events { // println('gg: waiting') wait_events() } */ } fn abs(a f32) f32 { if a >= 0 { return a } return -a } pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } if ctx.scale > 1 { // Make the line more clear on hi dpi screens: draw a rectangle mut width := abs(x2 - x) mut height := abs(y2 - y) if width == 0 { width = 1 } else if height == 0 { height = 1 } ctx.draw_rect(x, y, width, height, c) return } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) sgl.end() } pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, color gx.Color) { sgl.c4b(color.r, color.g, color.b, color.a) sgl.begin_triangle_strip() mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) r := radius * f32(ctx.scale) nx := x * f32(ctx.scale) ny := y * f32(ctx.scale) width := w * f32(ctx.scale) height := h * f32(ctx.scale) segments := 2 * math.pi * r segdiv := segments / 4 rb := 0 lb := int(rb + segdiv) lt := int(lb + segdiv) rt := int(lt + segdiv) // left top lx := nx + r ly := ny + r for i in lt .. rt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lx, yy + ly) sgl.v2f(lx, ly) } // right top mut rx := nx + 2 * width - r mut ry := ny + r for i in rt .. int(segments) { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rx, yy + ry) sgl.v2f(rx, ry) } // right bottom mut rbx := rx mut rby := ny + 2 * height - r for i in rb .. lb { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rbx, yy + rby) sgl.v2f(rbx, rby) } // left bottom mut lbx := lx mut lby := ny + 2 * height - r for i in lb .. lt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lbx, yy + lby) sgl.v2f(lbx, lby) } sgl.v2f(lx + xx, ly) sgl.v2f(lx, ly) sgl.end() sgl.begin_quads() sgl.v2f(lx, ly) sgl.v2f(rx, ry) sgl.v2f(rbx, rby) sgl.v2f(lbx, lby) sgl.end() } pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius f32, border_color gx.Color) { mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) r := radius * f32(ctx.scale) nx := x * f32(ctx.scale) ny := y * f32(ctx.scale) width := w * f32(ctx.scale) height := h * f32(ctx.scale) segments := 2 * math.pi * r segdiv := segments / 4 rb := 0 lb := int(rb + segdiv) lt := int(lb + segdiv) rt := int(lt + segdiv) sgl.c4b(border_color.r, border_color.g, border_color.b, border_color.a) sgl.begin_line_strip() // left top lx := nx + r ly := ny + r for i in lt .. rt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lx, yy + ly) } // right top mut rx := nx + 2 * width - r mut ry := ny + r for i in rt .. int(segments) { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rx, yy + ry) } // right bottom mut rbx := rx mut rby := ny + 2 * height - r for i in rb .. lb { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rbx, yy + rby) } // left bottom mut lbx := lx mut lby := ny + 2 * height - r for i in lb .. lt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lbx, yy + lby) } sgl.v2f(lx + xx, ly) sgl.end() } pub fn screen_size() Size { $if macos { return C.gg_get_screen_size() } // TODO windows, linux, etc return Size{} } fn C.WaitMessage() /* pub fn wait_events() { unsafe { $if macos { #NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny #untilDate:[NSDate distantFuture] #inMode:NSDefaultRunLoopMode #dequeue:YES]; #[NSApp sendEvent:event]; } $if windows { C.WaitMessage() } } } */