# statemachine This module implements a Finite State Machine (FSM), or State Machine in short. The FSM is composed of states and transitions between them. These need to be specified by the client. ## Usage Have a look at `statemachine_test.v` for usage examples. On each `run()`, the possible transitions from the current state are evaluated. If the condition (specified by the client as a handler function) is true, then: * the client-specifid `on_exit()` handler from the current state is called. * the client-specifid `on_entry()` handler of the new state is called. * the client-specifid `on_run()` handler of the new state is called.