module sapp import sokol.gfx pub const ( used_import = gfx.used_import ) // Android needs a global reference to `g_desc` __global ( g_desc C.sapp_desc ) pub fn create_desc() C.sg_desc { metal_desc := C.sg_metal_context_desc{ device: metal_get_device() renderpass_descriptor_cb: metal_get_renderpass_descriptor drawable_cb: metal_get_drawable } d3d11_desc := C.sg_d3d11_context_desc{ device: d3d11_get_device() device_context: d3d11_get_device_context() render_target_view_cb: d3d11_get_render_target_view depth_stencil_view_cb: d3d11_get_depth_stencil_view } return C.sg_desc{ context: C.sg_context_desc{ metal: metal_desc d3d11: d3d11_desc } image_pool_size: 1000 } } // returns true after sokol-app has been initialized [inline] pub fn isvalid() bool { return C.sapp_isvalid() } // returns the current framebuffer width in pixels [inline] pub fn width() int { return C.sapp_width() } // returns the current framebuffer height in pixels [inline] pub fn height() int { return C.sapp_height() } // returns true when high_dpi was requested and actually running in a high-dpi scenario [inline] pub fn high_dpi() bool { return C.sapp_high_dpi() } // returns the dpi scaling factor (window pixels to framebuffer pixels) [inline] pub fn dpi_scale() f32 { return C.sapp_dpi_scale() } // show or hide the mobile device onscreen keyboard [inline] pub fn show_keyboard(visible bool) { C.sapp_show_keyboard(visible) } // return true if the mobile device onscreen keyboard is currently shown [inline] pub fn keyboard_shown() bool { return C.sapp_keyboard_shown() } // show or hide the mouse cursor [inline] pub fn show_mouse(visible bool) { C.sapp_show_mouse(visible) } // show or hide the mouse cursor [inline] pub fn mouse_shown() bool { return C.sapp_mouse_shown() } // return the userdata pointer optionally provided in sapp_desc [inline] pub fn userdata() voidptr { return C.sapp_userdata() } // return a copy of the sapp_desc structure [inline] pub fn query_desc() C.sapp_desc { return C.sapp_query_desc() } // initiate a "soft quit" (sends SAPP_EVENTTYPE_QUIT_REQUESTED) [inline] pub fn request_quit() { C.sapp_request_quit() } // cancel a pending quit (when SAPP_EVENTTYPE_QUIT_REQUESTED has been received) [inline] pub fn cancel_quit() { C.sapp_cancel_quit() } // intiate a "hard quit" (quit application without sending SAPP_EVENTTYPE_QUIT_REQUSTED) [inline] pub fn quit() { C.sapp_quit() } // call from inside event callback to consume the current event (don't forward to platform) [inline] pub fn consume_event() { C.sapp_consume_event() } // get the current frame counter (for comparison with sapp_event.frame_count) [inline] pub fn frame_count() u64 { return C.sapp_frame_count() } // write string into clipboard [inline] pub fn set_clipboard_string(str byteptr) { C.sapp_set_clipboard_string(str) } // read string from clipboard (usually during SAPP_EVENTTYPE_CLIPBOARD_PASTED) [inline] pub fn get_clipboard_string() byteptr { return C.sapp_get_clipboard_string() } // special run-function for SOKOL_NO_ENTRY (in standard mode this is an empty stub) [inline] pub fn run(desc &C.sapp_desc) { g_desc = desc C.sapp_run(desc) } // GL: return true when GLES2 fallback is active (to detect fallback from GLES3) [inline] pub fn gles2() bool { return C.sapp_gles2() } // HTML5: enable or disable the hardwired "Leave Site?" dialog box [inline] pub fn html5_ask_leave_site(ask bool) { C.sapp_html5_ask_leave_site(ask) } // Metal: get ARC-bridged pointer to Metal device object [inline] pub fn metal_get_device() voidptr { return C.sapp_metal_get_device() } // Metal: get ARC-bridged pointer to this frame's renderpass descriptor [inline] pub fn metal_get_renderpass_descriptor() voidptr { return C.sapp_metal_get_renderpass_descriptor() } // Metal: get ARC-bridged pointer to current drawable [inline] pub fn metal_get_drawable() voidptr { return C.sapp_metal_get_drawable() } // macOS: get ARC-bridged pointer to macOS NSWindow [inline] pub fn macos_get_window() voidptr { return C.sapp_macos_get_window() } // iOS: get ARC-bridged pointer to iOS UIWindow [inline] pub fn ios_get_window() voidptr { return C.sapp_ios_get_window() } // D3D11: get pointer to ID3D11Device object [inline] pub fn d3d11_get_device() voidptr { return C.sapp_d3d11_get_device() } // D3D11: get pointer to ID3D11DeviceContext object [inline] pub fn d3d11_get_device_context() voidptr { return C.sapp_d3d11_get_device_context() } // D3D11: get pointer to ID3D11RenderTargetView object [inline] pub fn d3d11_get_render_target_view() voidptr { return C.sapp_d3d11_get_render_target_view() } // D3D11: get pointer to ID3D11DepthStencilView [inline] pub fn d3d11_get_depth_stencil_view() voidptr { return C.sapp_d3d11_get_depth_stencil_view() } // Win32: get the HWND window handle [inline] pub fn win32_get_hwnd() voidptr { return C.sapp_win32_get_hwnd() } // Android: get native activity handle [inline] pub fn android_get_native_activity() voidptr { return C.sapp_android_get_native_activity() }