// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license // that can be found in the LICENSE file. module gg import gx import os import sokol import sokol.sapp import sokol.sgl import sokol.gfx //import gg.ft type FNvoidptr1 fn(voidptr) type FNvoidptr2 fn(voidptr,voidptr) type FNFail fn(string,voidptr) pub struct Config { pub: width int height int use_ortho bool retina bool resizable bool user_data voidptr font_size int create_window bool // window_user_ptr voidptr window_title string borderless_window bool always_on_top bool scale f32 = 1.0 bg_color gx.Color init_fn FNvoidptr1 = voidptr(0) frame_fn FNvoidptr1 = voidptr(0) event_fn FNvoidptr2 = voidptr(0) cleanup_fn FNvoidptr1 = voidptr(0) fail_fn FNFail = voidptr(0) wait_events bool // set this to true for UIs, to save power font_path string } pub struct Context { scale f32 = 1.0// retina = 2 , normal = 1 pub mut: width int height int clear_pass C.sg_pass_action window C.sapp_desc config Config } pub struct Size { pub: width int height int } fn gg_init_sokol_window(user_data voidptr) { mut g := &Context(user_data) desc := C.sg_desc{ mtl_device: sapp.metal_get_device() mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor mtl_drawable_cb: sapp.metal_get_drawable d3d11_device: sapp.d3d11_get_device() d3d11_device_context: sapp.d3d11_get_device_context() d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view } gfx.setup(&desc) sgl_desc := C.sgl_desc_t{} sgl.setup(&sgl_desc) if g.config.init_fn != voidptr(0) { g.config.init_fn( g.config.user_data ) } } fn gg_frame_fn(user_data voidptr) { mut g := &Context(user_data) if g.config.frame_fn != voidptr(0) { g.config.frame_fn( g.config.user_data ) } } fn gg_event_fn(e &C.sapp_event, user_data voidptr){ mut g := &Context(user_data) if g.config.event_fn != voidptr(0) { g.config.event_fn(e, g.config.user_data) } } fn gg_cleanup_fn(user_data voidptr){ mut g := &Context(user_data) if g.config.cleanup_fn != voidptr(0) { g.config.cleanup_fn(g.config.user_data) } } fn gg_fail_fn(msg charptr, user_data voidptr){ mut g := &Context(user_data) vmsg := tos3(msg) if g.config.fail_fn != voidptr(0) { g.config.fail_fn(vmsg, g.config.user_data) }else{ eprintln('gg error: $vmsg') } } // pub fn new_context(cfg Config) &Context{ mut g := &Context{ width: cfg.width height: cfg.height clear_pass: gfx.create_clear_pass( f32(cfg.bg_color.r) / 255.0, f32(cfg.bg_color.g) / 255.0, f32(cfg.bg_color.b) / 255.0, 1.0) scale: cfg.scale //sapp.dpi_scale()// cfg.scale config: cfg } //C.printf('new_context() %p\n', cfg.user_data) window := C.sapp_desc{ user_data: g init_userdata_cb: gg_init_sokol_window frame_userdata_cb: gg_frame_fn event_userdata_cb: gg_event_fn fail_userdata_cb: gg_fail_fn cleanup_userdata_cb: gg_cleanup_fn window_title: cfg.window_title.str html5_canvas_name: cfg.window_title.str width: cfg.width height: cfg.height high_dpi: cfg.scale > 1 } //b := sapp.high_dpi() //println('scale=$g.scale high_dpi=$b') if cfg.use_ortho {} else {} g.window = window return g } pub fn (gg &Context) run() { sapp.run(&gg.window) } pub fn (ctx &Context) draw_rect(x, y, w, h f32, c gx.Color) { sgl.c4b(c.r, c.g, c.b, 128) sgl.begin_quads() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) sgl.end() } pub fn (gg &Context) draw_empty_rect(x, y, w, h f32, c gx.Color) { sgl.c4b(c.r, c.g, c.b, 128) sgl.begin_line_strip() sgl.v2f(x, y) sgl.v2f(x + w, y) sgl.v2f(x + w, y + h) sgl.v2f(x, y + h) sgl.v2f(x, y) sgl.end() } pub fn create_image(file string) u32 { // println('gg create image "$file"') if !os.exists(file) { println('gg create image no such file "$file"') return u32(0) } // img := stbi.load(file) // img.free() return 0 // texture } pub fn create_image_from_memory(buf byteptr) u32 { // texture := gl.gen_texture() // img := stbi.load_from_memory(buf) // img.free() return 0 // texture } pub fn (gg &Context) begin() { sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0) } pub fn (gg &Context) end() { gfx.begin_default_pass(gg.clear_pass, sapp.width(), sapp.height()) sgl.draw() gfx.end_pass() gfx.commit() if gg.config.wait_events { //println('gg: waiting') wait_events() } } pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, color gx.Color) {} fn C.WaitMessage() pub fn wait_events() { unsafe { $if macos { # NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny # untilDate:[NSDate distantFuture] # inMode:NSDefaultRunLoopMode # dequeue:YES]; # [NSApp sendEvent:event]; } $if windows { C.WaitMessage() } } }