module audio $if linux { // provide a nicer error for the user that does not have ALSA installed #include # Please install the `libasound2-dev` package } #flag -I @VEXEROOT/thirdparty/sokol #define SOKOL_IMPL #include "sokol_audio.h" #flag linux -lasound #flag darwin -framework AudioToolbox #flag windows -lole32 // callback function for `stream_cb` in [[C.saudio_desc](#C.saudio_desc)] when calling [audio.setup()](#setup) // // sokol callback functions run in a separate thread // // This function will be called with a reference to the C buffer and the maximum number of frames and channels // the audio backend is expecting in its buffer. // // Terms: // - *sample* - a 32-bit floating point number from `-1.0` to `+1.0` representing the waveform amplitude at that instant // - *frame* - one sample for each channel at that instant // // To determine the number of samples expected, do `num_frames * num_channels`. // Then, write up to that many `f32` samples into `buffer` using unsafe operations. // // Do not write more data to the buffer than it is requesting, but you may write less. The buffer is initialized with // zeroes, so unwritten data will result in audio silence. // Example: unsafe { C.memcpy(buffer, &samples, samples.len * int(sizeof(f32))) } // Example: unsafe { mut b := buffer; for i, sample in samples { b[i] = sample } } pub type FNStreamingCB = fn (buffer &f32, num_frames int, num_channels int) // callback function for `stream_userdata_cb` to use in `C.saudio_desc` when calling [audio.setup()](#setup) // // sokol callback functions run in a separate thread // // This function operates the same way as [[FNStreamingCB](#FNStreamingCB)] but it passes customizable `user_data` to the // callback. This is the method to use if your audio data is stored in a struct or array. Identify the // `user_data` when you call `audio.setup()` and that object will be passed to the callback as the last arg. // Example: mut soundbuffer := []f32 // Example: soundbuffer << previously_parsed_wavfile_bytes // Example: audio.setup(stream_userdata_cb: mycallback, user_data: soundbuffer) // Example: fn mycallback(buffer &f32, num_frames int, num_channels int, mut sb []f32) { ... } pub type FnStreamingCBWithUserData = fn (buffer &f32, num_frames int, num_channels int, user_data voidptr) pub fn (x FNStreamingCB) str() string { return '&FNStreamingCB{ ${ptr_str(x)} }' } pub fn (x FnStreamingCBWithUserData) str() string { return '&FnStreamingCBWithUserData{ ${ptr_str(x)} }' } // only one of `stream_cb` or `stream_userdata_cb` should be used // // default values (internal to sokol C library): // // | variable | default | note | // | :----------- | -------: | :--------- | // | sample_rate | 44100 | higher sample rates take more memory but are higher quality | // | num_channels | 1 | for stereo sound, this should be 2 | // | buffer_frames | 2048 | buffer size in frames, larger is more latency, smaller means higher CPU | // | packet_frames | 128 | push model only, number of frames that will be pushed in each packet | // | num_packets | 64 | for push model only, number of packets in the backend ringbuffer | pub struct C.saudio_desc { sample_rate int num_channels int buffer_frames int packet_frames int num_packets int stream_cb FNStreamingCB stream_userdata_cb FnStreamingCBWithUserData user_data voidptr } fn C.saudio_setup(desc &C.saudio_desc) fn C.saudio_shutdown() fn C.saudio_isvalid() bool fn C.saudio_userdata() voidptr fn C.saudio_query_desc() C.saudio_desc fn C.saudio_sample_rate() int fn C.saudio_buffer_frames() int fn C.saudio_channels() int fn C.saudio_suspended() bool fn C.saudio_expect() int fn C.saudio_push(frames &f32, num_frames int) int // setup - setup sokol-audio pub fn setup(desc C.saudio_desc) { C.saudio_setup(&desc) } // shutdown - shutdown sokol-audio pub fn shutdown() { C.saudio_shutdown() } // is_valid - true after setup if audio backend was successfully initialized pub fn is_valid() bool { return C.saudio_isvalid() } // userdata - return the saudio_desc.user_data pointer pub fn user_data() voidptr { return C.saudio_userdata() } // query - return a copy of the original saudio_desc struct pub fn query() C.saudio_desc { return C.saudio_query_desc() } // sample_rate - return the actual sample rate pub fn sample_rate() int { return C.saudio_sample_rate() } // buffer_frames - return the actual backend buffer size in number of frames pub fn buffer_frames() int { return C.saudio_buffer_frames() } // channels - return the actual number of channels pub fn channels() int { return C.saudio_channels() } // suspended returns true if audio context is currently suspended // (only in WebAudio backend, all other backends return false) pub fn suspended() bool { return C.saudio_suspended() } // expect - get current number of frames to fill packet queue; use in combination with audio.push pub fn expect() int { return C.saudio_expect() } // push - push sample frames from main thread, returns number of frames actually pushed pub fn push(frames &f32, num_frames int) int { return C.saudio_push(frames, num_frames) } // fclamp - helper function to 'clamp' a number to a certain range // Example: realsample := audio.fclamp(sample, -1.0, 1.0) [inline] pub fn fclamp(x f32, flo f32, fhi f32) f32 { if x > fhi { return fhi } if x < flo { return flo } return x } // min - helper function to return the smaller of two numbers // // NOTE: math.min returns `f32` values, this returns `int` values // Example: smaller := audio.min(1, 5) // smaller == 1 pub fn min(x int, y int) int { if x < y { return x } return y } // max - helper function to return the larger of two numbers // // NOTE: math.max returns `f32` values, this returns `int` values // Example: larger := audio.max(1, 5) // larger == 5 pub fn max(x int, y int) int { if x < y { return y } return x }