module sapp // returns true after sokol-app has been initialized fn C.sapp_isvalid() bool // returns the current framebuffer width in pixels fn C.sapp_width() int fn C.sapp_widthf() f32 // returns the current framebuffer height in pixels fn C.sapp_height() int fn C.sapp_heightf() f32 // get default framebuffer color pixel format fn C.sapp_color_format() int // get default framebuffer depth pixel format fn C.sapp_depth_format() int // get default framebuffer sample count fn C.sapp_sample_count() int // returns true when high_dpi was requested and actually running in a high-dpi scenario fn C.sapp_high_dpi() bool // returns the dpi scaling factor (window pixels to framebuffer pixels) fn C.sapp_dpi_scale() f32 // show or hide the mobile device onscreen keyboard fn C.sapp_show_keyboard(visible bool) // return true if the mobile device onscreen keyboard is currently shown fn C.sapp_keyboard_shown() bool // Check if full screen rendering fn C.sapp_is_fullscreen() bool // Toggle full screen fn C.sapp_toggle_fullscreen() // show or hide the mouse cursor fn C.sapp_show_mouse(visible bool) // return true if the mouse cursor is shown fn C.sapp_mouse_shown() bool // lock or unlock the mouse cursor fn C.sapp_lock_mouse(locked bool) // return true if the mouse cursor is locked fn C.sapp_mouse_locked() bool // return the userdata pointer optionally provided in sapp_desc fn C.sapp_userdata() voidptr // return a copy of the sapp_desc structure fn C.sapp_query_desc() Desc // initiate a "soft quit" (sends SAPP_EVENTTYPE_QUIT_REQUESTED) fn C.sapp_request_quit() // cancel a pending quit (when SAPP_EVENTTYPE_QUIT_REQUESTED has been received) fn C.sapp_cancel_quit() // intiate a "hard quit" (quit application without sending SAPP_EVENTTYPE_QUIT_REQUSTED) fn C.sapp_quit() // call from inside event callback to consume the current event (don't forward to platform) fn C.sapp_consume_event() // get the current frame counter (for comparison with sapp_event.frame_count) fn C.sapp_frame_count() u64 // get an averaged/smoothed frame duration in seconds fn C.sapp_frame_duration() f64 // write string into clipboard fn C.sapp_set_clipboard_string(str &u8) // read string from clipboard (usually during SAPP_EVENTTYPE_CLIPBOARD_PASTED) fn C.sapp_get_clipboard_string() &u8 // set the window title (only on desktop platforms) fn C.sapp_set_window_title(&char) // /* set the window icon (only on Windows and Linux) */ // SOKOL_APP_API_DECL void sapp_set_icon(const sapp_icon_desc* icon_desc); // Get number of droped files fn C.sapp_get_num_dropped_files() int // Get the file path of the droped file fn C.sapp_get_dropped_file_path(int) &u8 // special run-function for SOKOL_NO_ENTRY (in standard mode this is an empty stub) fn C.sapp_run(desc &Desc) int // GL: return true when GLES2 fallback is active (to detect fallback from GLES3) fn C.sapp_gles2() bool // HTML5: enable or disable the hardwired "Leave Site?" dialog box fn C.sapp_html5_ask_leave_site(ask bool) // /* HTML5: get byte size of a dropped file */ // SOKOL_APP_API_DECL uint32_t sapp_html5_get_dropped_file_size(int index); // /* HTML5: asynchronously load the content of a dropped file */ // SOKOL_APP_API_DECL void sapp_html5_fetch_dropped_file(const sapp_html5_fetch_request* request); // Metal: get ARC-bridged pointer to Metal device object fn C.sapp_metal_get_device() voidptr // Metal: get ARC-bridged pointer to this frame's renderpass descriptor fn C.sapp_metal_get_renderpass_descriptor() voidptr // Metal: get ARC-bridged pointer to current drawable fn C.sapp_metal_get_drawable() voidptr // macOS: get ARC-bridged pointer to macOS NSWindow fn C.sapp_macos_get_window() voidptr // iOS: get ARC-bridged pointer to iOS UIWindow fn C.sapp_ios_get_window() voidptr // D3D11: get pointer to ID3D11Device object fn C.sapp_d3d11_get_device() voidptr // D3D11: get pointer to ID3D11DeviceContext object fn C.sapp_d3d11_get_device_context() voidptr // D3D11: get pointer to IDXGISwapChain object fn C.sapp_d3d11_get_swap_chain() voidptr // D3D11: get pointer to ID3D11RenderTargetView object fn C.sapp_d3d11_get_render_target_view() voidptr // D3D11: get pointer to ID3D11DepthStencilView fn C.sapp_d3d11_get_depth_stencil_view() voidptr // Win32: get the HWND window handle fn C.sapp_win32_get_hwnd() voidptr // WebGPU: get WGPUDevice handle fn C.sapp_wgpu_get_device() voidptr // WebGPU: get swapchain's WGPUTextureView handle for rendering fn C.sapp_wgpu_get_render_view() voidptr // WebGPU: get swapchain's MSAA-resolve WGPUTextureView (may return null) fn C.sapp_wgpu_get_resolve_view() voidptr // WebGPU: get swapchain's WGPUTextureView for the depth-stencil surface fn C.sapp_wgpu_get_depth_stencil_view() voidptr // Android: get native activity handle fn C.sapp_android_get_native_activity() voidptr