module compiler import ( os filepath ) #flag windows -l shell32 #flag windows -l dbghelp #flag windows -l advapi32 struct MsvcResult { full_cl_exe_path string exe_path string um_lib_path string ucrt_lib_path string vs_lib_path string um_include_path string ucrt_include_path string vs_include_path string shared_include_path string } // shell32 for RegOpenKeyExW etc // Mimics a HKEY type RegKey voidptr // Taken from the windows SDK const ( HKEY_LOCAL_MACHINE = RegKey(0x80000002) KEY_QUERY_VALUE = (0x0001) KEY_WOW64_32KEY = (0x0200) KEY_ENUMERATE_SUB_KEYS = (0x0008) ) // Given a root key look for one of the subkeys in 'versions' and get the path fn find_windows_kit_internal(key RegKey, versions []string) ?string { $if windows { for version in versions { required_bytes := 0 // TODO mut result := C.RegQueryValueEx(key, version.to_wide(), 0, 0, 0, &required_bytes) length := required_bytes / 2 if result != 0 { continue } alloc_length := (required_bytes + 2) mut value := &u16(malloc(alloc_length)) if isnil(value) { continue } result2 := C.RegQueryValueEx(key, version.to_wide(), 0, 0, value, &alloc_length) if result2 != 0 { continue } // We might need to manually null terminate this thing // So just make sure that we do that if (value[length - 1] != u16(0)) { value[length] = u16(0) } return string_from_wide(value) } } return error('windows kit not found') } struct WindowsKit { um_lib_path string ucrt_lib_path string um_include_path string ucrt_include_path string shared_include_path string } // Try and find the root key for installed windows kits fn find_windows_kit_root(host_arch string) ?WindowsKit { $if windows { root_key := RegKey(0) rc := C.RegOpenKeyEx(HKEY_LOCAL_MACHINE, 'SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots'.to_wide(), 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY | KEY_ENUMERATE_SUB_KEYS, &root_key) defer { C.RegCloseKey(root_key) } if rc != 0 { return error('Unable to open root key') } // Try and find win10 kit kit_root := find_windows_kit_internal(root_key, ['KitsRoot10', 'KitsRoot81'])or{ return error('Unable to find a windows kit') } kit_lib := kit_root + 'Lib' // println(kit_lib) files := os.ls(kit_lib)or{ panic(err) } mut highest_path := '' mut highest_int := 0 for f in files { no_dot := f.replace('.', '') v_int := no_dot.int() if v_int > highest_int { highest_int = v_int highest_path = f } } kit_lib_highest := kit_lib + '\\$highest_path' kit_include_highest := kit_lib_highest.replace('Lib', 'Include') // println('$kit_lib_highest $kit_include_highest') return WindowsKit{ um_lib_path: kit_lib_highest + '\\um\\$host_arch' ucrt_lib_path: kit_lib_highest + '\\ucrt\\$host_arch' um_include_path: kit_include_highest + '\\um' ucrt_include_path: kit_include_highest + '\\ucrt' shared_include_path: kit_include_highest + '\\shared' } } return error('Host OS does not support funding a windows kit') } struct VsInstallation { include_path string lib_path string exe_path string } fn find_vs(vswhere_dir string, host_arch string) ?VsInstallation { $if !windows { return error('Host OS does not support finding a Vs installation') } // Emily: // VSWhere is guaranteed to be installed at this location now // If its not there then end user needs to update their visual studio // installation! res := os.exec('"$vswhere_dir\\Microsoft Visual Studio\\Installer\\vswhere.exe" -latest -prerelease -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath')or{ return error(err) } // println('res: "$res"') version := os.read_file('$res.output\\VC\\Auxiliary\\Build\\Microsoft.VCToolsVersion.default.txt')or{ println('Unable to find msvc version') return error('Unable to find vs installation') } // println('version: $version') v := if version.ends_with('\n') { version[..version.len - 2] } else { version } lib_path := '$res.output\\VC\\Tools\\MSVC\\$v\\lib\\$host_arch' include_path := '$res.output\\VC\\Tools\\MSVC\\$v\\include' if os.exists('$lib_path\\vcruntime.lib') { p := '$res.output\\VC\\Tools\\MSVC\\$v\\bin\\Host$host_arch\\$host_arch' // println('$lib_path $include_path') return VsInstallation{ exe_path: p lib_path: lib_path include_path: include_path } } println('Unable to find vs installation (attempted to use lib path "$lib_path")') return error('Unable to find vs exe folder') } fn find_msvc() ?MsvcResult { $if windows { processor_architecture := os.getenv('PROCESSOR_ARCHITECTURE') vswhere_dir := if processor_architecture == 'x86' { '%ProgramFiles%' } else { '%ProgramFiles(x86)%' } host_arch := if processor_architecture == 'x86' { 'X86' } else { 'X64' } wk := find_windows_kit_root(host_arch)or{ return error('Unable to find windows sdk') } vs := find_vs(vswhere_dir, host_arch)or{ return error('Unable to find visual studio') } return MsvcResult{ full_cl_exe_path: os.realpath(vs.exe_path + os.path_separator + 'cl.exe') exe_path: vs.exe_path um_lib_path: wk.um_lib_path ucrt_lib_path: wk.ucrt_lib_path vs_lib_path: vs.lib_path um_include_path: wk.um_include_path ucrt_include_path: wk.ucrt_include_path vs_include_path: vs.include_path shared_include_path: wk.shared_include_path } } $else { verror('Cannot find msvc on this OS') return error('msvc not found') } } pub fn (v mut V) cc_msvc() { r := find_msvc()or{ // TODO: code reuse if !v.pref.is_keep_c && v.out_name_c != 'v.c' && v.out_name_c != 'v_macos.c' { os.rm(v.out_name_c) } verror('Cannot find MSVC on this OS') return } out_name_obj := os.realpath(v.out_name_c + '.obj') // Default arguments // volatile:ms enables atomic volatile (gcc _Atomic) // -w: no warnings // 2 unicode defines // /Fo sets the object file name - needed so we can clean up after ourselves properly mut a := ['-w', '/we4013', '/volatile:ms', '/Fo"$out_name_obj"'] if v.pref.is_prod { a << '/O2' a << '/MD' a << '/Zi' a << '/DNDEBUG' } else { a << '/Zi' a << '/MDd' } if v.pref.is_so { if !v.out_name.ends_with('.dll') { v.out_name = v.out_name + '.dll' } // Build dll a << '/LD' } else if !v.out_name.ends_with('.exe') { v.out_name = v.out_name + '.exe' } v.out_name = os.realpath(v.out_name) // alibs := []string // builtin.o os.o http.o etc if v.pref.build_mode == .build_module { // Compile only a << '/c' } else if v.pref.build_mode == .default_mode { /* b := os.realpath( '$v_modules_path/vlib/builtin.obj' ) alibs << '"$b"' if !os.exists(b) { println('`builtin.obj` not found') exit(1) } for imp in v.table.imports { if imp == 'webview' { continue } alibs << '"' + os.realpath( '$v_modules_path/vlib/${imp}.obj' ) + '"' } */ } if v.pref.sanitize { println('Sanitize not supported on msvc.') } // The C file we are compiling // a << '"$TmpPath/$v.out_name_c"' a << '"' + os.realpath(v.out_name_c) + '"' // Emily: // Not all of these are needed (but the compiler should discard them if they are not used) // these are the defaults used by msbuild and visual studio mut real_libs := ['kernel32.lib', 'user32.lib', 'advapi32.lib'] sflags := v.get_os_cflags().msvc_string_flags() real_libs << sflags.real_libs inc_paths := sflags.inc_paths lib_paths := sflags.lib_paths other_flags := sflags.other_flags // Include the base paths a << '-I "$r.ucrt_include_path"' a << '-I "$r.vs_include_path"' a << '-I "$r.um_include_path"' a << '-I "$r.shared_include_path"' a << inc_paths a << other_flags // Libs are passed to cl.exe which passes them to the linker a << real_libs.join(' ') a << '/link' a << '/NOLOGO' a << '/OUT:"$v.out_name"' a << '/LIBPATH:"$r.ucrt_lib_path"' a << '/LIBPATH:"$r.um_lib_path"' a << '/LIBPATH:"$r.vs_lib_path"' a << '/DEBUG:FULL' // required for prod builds to generate PDB if v.pref.is_prod { a << '/INCREMENTAL:NO' // Disable incremental linking a << '/OPT:REF' a << '/OPT:ICF' } a << lib_paths args := a.join(' ') cmd := '"$r.full_cl_exe_path" $args' // It is hard to see it at first, but the quotes above ARE balanced :-| ... // Also the double quotes at the start ARE needed. if v.pref.show_c_cmd || v.pref.is_verbose { println('\n========== cl cmd line:') println(cmd) println('==========\n') } // println('$cmd') res := os.exec(cmd)or{ println(err) verror('msvc error') return } if res.exit_code != 0 { verror(res.output) } // println(res) // println('C OUTPUT:') if !v.pref.is_keep_c && v.out_name_c != 'v.c' && v.out_name_c != 'v_macos.c' { os.rm(v.out_name_c) } // Always remove the object file - it is completely unnecessary os.rm(out_name_obj) } fn build_thirdparty_obj_file_with_msvc(path string, moduleflags []CFlag) { msvc := find_msvc()or{ println('Could not find visual studio') return } // msvc expects .obj not .o mut obj_path := '${path}bj' obj_path = os.realpath(obj_path) if os.exists(obj_path) { println('$obj_path already built.') return } println('$obj_path not found, building it (with msvc)...') parent := filepath.dir(obj_path) files := os.ls(parent)or{ panic(err) } mut cfiles := '' for file in files { if file.ends_with('.c') { cfiles += '"' + os.realpath(parent + os.path_separator + file) + '" ' } } include_string := '-I "$msvc.ucrt_include_path" -I "$msvc.vs_include_path" -I "$msvc.um_include_path" -I "$msvc.shared_include_path"' // println('cfiles: $cfiles') btarget := moduleflags.c_options_before_target_msvc() atarget := moduleflags.c_options_after_target_msvc() cmd := '"$msvc.full_cl_exe_path" /volatile:ms /Zi /DNDEBUG $include_string /c $btarget $cfiles $atarget /Fo"$obj_path"' // NB: the quotes above ARE balanced. println('thirdparty cmd line: $cmd') res := os.exec(cmd)or{ println('msvc: failed thirdparty object build cmd: $cmd') verror(err) return } if res.exit_code != 0 { println('msvc: failed thirdparty object build cmd: $cmd') verror(res.output) return } println(res.output) } struct MsvcStringFlags { mut: real_libs []string inc_paths []string lib_paths []string other_flags []string } fn (cflags []CFlag) msvc_string_flags() MsvcStringFlags { mut real_libs := []string mut inc_paths := []string mut lib_paths := []string mut other_flags := []string for flag in cflags { // println('fl: $flag.name | flag arg: $flag.value') // We need to see if the flag contains -l // -l isnt recognised and these libs will be passed straight to the linker // by the compiler if flag.name == '-l' { if flag.value.ends_with('.dll') { verror('MSVC cannot link against a dll (`#flag -l $flag.value`)') } // MSVC has no method of linking against a .dll // TODO: we should look for .defs aswell lib_lib := flag.value + '.lib' real_libs << lib_lib } else if flag.name == '-I' { inc_paths << flag.format() } else if flag.name == '-L' { lib_paths << flag.value lib_paths << flag.value + os.path_separator + 'msvc' // The above allows putting msvc specific .lib files in a subfolder msvc/ , // where gcc will NOT find them, but cl will do... // NB: gcc is smart enough to not need .lib files at all in most cases, the .dll is enough. // When both a msvc .lib file and .dll file are present in the same folder, // as for example for glfw3, compilation with gcc would fail. } else if flag.value.ends_with('.o') { // msvc expects .obj not .o other_flags << '"${flag.value}bj"' } else { other_flags << flag.value } } mut lpaths := []string for l in lib_paths { lpaths << '/LIBPATH:"' + os.realpath(l) + '"' } return MsvcStringFlags{ real_libs,inc_paths,lpaths,other_flags} }