import sokol import sokol.sapp import sokol.gfx import sokol.sgl import sokol.sfons import os import time struct AppState { mut: pass_action C.sg_pass_action fons &C.FONScontext font_normal int } fn main() { mut color_action := C.sg_color_attachment_action{ action: C.SG_ACTION_CLEAR } color_action.val[0] = 0.3 color_action.val[1] = 0.3 color_action.val[2] = 0.32 color_action.val[3] = 1.0 mut pass_action := C.sg_pass_action{} pass_action.colors[0] = color_action state := &AppState{ pass_action: pass_action fons: &C.FONScontext(0) } title := 'V Metal/GL Text Rendering' desc := C.sapp_desc{ user_data: state init_userdata_cb: init frame_userdata_cb: frame window_title: title.str html5_canvas_name: title.str } sapp.run(&desc) } fn init(state mut AppState) { // dont actually alocate this on the heap in real life gfx.setup(&C.sg_desc{ mtl_device: sapp.metal_get_device() mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor mtl_drawable_cb: sapp.metal_get_drawable d3d11_device: sapp.d3d11_get_device() d3d11_device_context: sapp.d3d11_get_device_context() d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view }) s := &C.sgl_desc_t{} C.sgl_setup(s) state.fons = sfons.create(512, 512, 1) // or use DroidSerif-Regular.ttf if bytes := os.read_bytes(os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf')) { println('loaded font: $bytes.len') state.font_normal = C.fonsAddFontMem(state.fons, 'sans', bytes.data, bytes.len, false) } } fn frame(user_data voidptr) { t := time.ticks() mut state := &AppState(user_data) state.render_font() gfx.begin_default_pass(&state.pass_action, sapp.width(), sapp.height()) sgl.draw() gfx.end_pass() gfx.commit() // println(time.ticks()-t) } fn (state &AppState) render_font() { mut sx := 0.0 mut sy := 0.0 mut dx := 0.0 mut dy := 0.0 lh := f32(0.0) white := C.sfons_rgba(255, 255, 255, 255) black := C.sfons_rgba(0, 0, 0, 255) brown := C.sfons_rgba(192, 128, 0, 128) blue := C.sfons_rgba(0, 192, 255, 255) state.fons.clear_state() sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(C.sapp_width()), f32(C.sapp_height()), 0.0, -1.0, 1.0) sx = 0 sy = 50 dx = sx dy = sy state.fons.set_font(state.font_normal) state.fons.set_size(100.0) ascender := f32(0.0) descender := f32(0.0) state.fons.vert_metrics(&ascender, &descender, &lh) dx = sx dy += lh C.fonsSetColor(state.fons, white) dx = C.fonsDrawText(state.fons, dx, dy, c'The quick ', C.NULL) C.fonsSetFont(state.fons, state.font_normal) C.fonsSetSize(state.fons, 48.0) C.fonsSetColor(state.fons, brown) dx = C.fonsDrawText(state.fons, dx, dy, c'brown ', C.NULL) C.fonsSetFont(state.fons, state.font_normal) C.fonsSetSize(state.fons, 24.0) C.fonsSetColor(state.fons, white) dx = C.fonsDrawText(state.fons, dx, dy, c'fox ', C.NULL) dx = sx dy += lh * 1.2 C.fonsSetSize(state.fons, 20.0) C.fonsSetFont(state.fons, state.font_normal) C.fonsSetColor(state.fons, blue) C.fonsDrawText(state.fons, dx, dy, c'Now is the time for all good men to come to the aid of the party.', C.NULL) dx = 300 dy = 350 C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE) C.fonsSetSize(state.fons, 60.0) C.fonsSetFont(state.fons, state.font_normal) C.fonsSetColor(state.fons, white) C.fonsSetSpacing(state.fons, 5.0) C.fonsSetBlur(state.fons, 6.0) C.fonsDrawText(state.fons, dx, dy, c'Blurry...', C.NULL) dx = 300 dy += 50.0 C.fonsSetSize(state.fons, 28.0) C.fonsSetFont(state.fons, state.font_normal) C.fonsSetColor(state.fons, white) C.fonsSetSpacing(state.fons, 0.0) C.fonsSetBlur(state.fons, 3.0) C.fonsDrawText(state.fons, dx, dy + 2, c'DROP SHADOW', C.NULL) C.fonsSetColor(state.fons, black) C.fonsSetBlur(state.fons, 0) C.fonsDrawText(state.fons, dx, dy, c'DROP SHADOW', C.NULL) C.fonsSetSize(state.fons, 18.0) C.fonsSetFont(state.fons, state.font_normal) C.fonsSetColor(state.fons, white) dx = 50 dy = 350 line(f32(dx - 10), f32(dy), f32(dx + 250), f32(dy)) C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_TOP) dx = C.fonsDrawText(state.fons, dx, dy, c'Top', C.NULL) dx += 10 C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_MIDDLE) dx = C.fonsDrawText(state.fons, dx, dy, c'Middle', C.NULL) dx += 10 C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE) dx = C.fonsDrawText(state.fons, dx, dy, c'Baseline', C.NULL) dx += 10 C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BOTTOM) C.fonsDrawText(state.fons, dx, dy, c'Bottom', C.NULL) dx = 150 dy = 400 line(f32(dx), f32(dy - 30), f32(dx), f32(dy + 80.0)) C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE) C.fonsDrawText(state.fons, dx, dy, c'Left', C.NULL) dy += 30 C.fonsSetAlign(state.fons, C.FONS_ALIGN_CENTER | C.FONS_ALIGN_BASELINE) C.fonsDrawText(state.fons, dx, dy, c'Center', C.NULL) dy += 30 C.fonsSetAlign(state.fons, C.FONS_ALIGN_RIGHT | C.FONS_ALIGN_BASELINE) C.fonsDrawText(state.fons, dx, dy, c'Right', C.NULL) C.sfons_flush(state.fons) } fn line(sx f32, sy f32, ex f32, ey f32) { sgl.begin_lines() sgl.c4b(255, 255, 0, 128) sgl.v2f(sx, sy) sgl.v2f(ex, ey) sgl.end() }