// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license // that can be found in the LICENSE file. module stbi // note we might need special case for this // import gl #flag -I @VROOT/thirdparty/stb_image #include "stb_image.h" #flag @VROOT/thirdparty/stb_image/stbi.o pub struct Image { mut: width int height int nr_channels int ok bool data voidptr ext string } fn C.stbi_load() voidptr fn C.stbi_load_from_memory() voidptr fn C.stbi_image_free() fn C.stbi_set_flip_vertically_on_load() pub fn load(path string) Image { ext := path.all_after('.') mut res := Image { ok: true ext: ext data: 0 } flag := if ext == 'png' { C.STBI_rgb_alpha } else { 0 } res.data = C.stbi_load(path.str, &res.width, &res.height, &res.nr_channels, flag) if isnil(res.data) { println('stbi image failed to load') exit(1) } return res } //pub fn load_from_memory(buf []byte) Image { pub fn load_from_memory(buf byteptr) Image { mut res := Image { ok: true data: 0 } flag := C.STBI_rgb_alpha res.data = C.stbi_load_from_memory(buf, 3812, &res.width, &res.height, &res.nr_channels, flag) if isnil(res.data) { println('stbi image failed to load from memory') exit(1) } return res } pub fn (img Image) free() { C.stbi_image_free(img.data) } pub fn (img Image) tex_image_2d() { mut rgb_flag := C.GL_RGB if img.ext == 'png' { rgb_flag = C.GL_RGBA } C.glTexImage2D(C.GL_TEXTURE_2D, 0, rgb_flag, img.width, img.height, 0, rgb_flag, C.GL_UNSIGNED_BYTE, img.data) } pub fn set_flip_vertically_on_load(val bool) { C.stbi_set_flip_vertically_on_load(val) }