815 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			815 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			V
		
	
	
// Copyright (c) 2019-2021 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
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module gg
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import os
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import gx
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import sokol
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import sokol.sapp
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import sokol.sgl
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import sokol.gfx
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import math
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// import time
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pub type FNCb = fn (x voidptr)
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pub type FNEvent = fn (e &Event, x voidptr)
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pub type FNFail = fn (msg string, x voidptr)
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pub type FNKeyDown = fn (c KeyCode, m Modifier, x voidptr)
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pub type FNMove = fn (x f32, y f32, z voidptr)
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pub type FNClick = fn (x f32, y f32, button MouseButton, z voidptr)
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pub type FNChar = fn (c u32, x voidptr)
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pub struct Event {
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pub mut:
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	frame_count        u64
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	typ                sapp.EventType
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	key_code           KeyCode
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	char_code          u32
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	key_repeat         bool
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	modifiers          u32
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	mouse_button       MouseButton
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	mouse_x            f32
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	mouse_y            f32
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	mouse_dx           f32
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	mouse_dy           f32
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	scroll_x           f32
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	scroll_y           f32
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	num_touches        int
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	touches            [8]C.sapp_touchpoint
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	window_width       int
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	window_height      int
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	framebuffer_width  int
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	framebuffer_height int
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}
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pub enum Modifier {
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	shift = 1 //(1<<0)
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	ctrl = 2 //(1<<1)
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	alt = 4 //(1<<2)
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	super = 8 //(1<<3)
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}
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pub struct Config {
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pub:
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	width         int
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	height        int
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	use_ortho     bool
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	retina        bool
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	resizable     bool
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	user_data     voidptr
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	font_size     int
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	create_window bool
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	// window_user_ptr voidptr
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	window_title      string
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	borderless_window bool
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	always_on_top     bool
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	bg_color          gx.Color
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	init_fn           FNCb      = voidptr(0)
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	frame_fn          FNCb      = voidptr(0)
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	native_frame_fn   FNCb      = voidptr(0)
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	cleanup_fn        FNCb      = voidptr(0)
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	fail_fn           FNFail    = voidptr(0)
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	event_fn          FNEvent   = voidptr(0)
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	keydown_fn        FNKeyDown = voidptr(0)
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	// special case of event_fn
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	char_fn FNChar = voidptr(0)
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	// special case of event_fn
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	move_fn FNMove = voidptr(0)
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	// special case of event_fn
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	click_fn FNClick = voidptr(0)
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	// special case of event_fn
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	// wait_events       bool // set this to true for UIs, to save power
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	fullscreen   bool
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	scale        f32 = 1.0
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	sample_count int
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	// ved needs this
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	// init_text bool
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	font_path             string
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	custom_bold_font_path string
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	ui_mode               bool // refreshes only on events to save CPU usage
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	// font bytes for embedding
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	font_bytes_normal []byte
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	font_bytes_bold   []byte
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	font_bytes_mono   []byte
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	font_bytes_italic []byte
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	native_rendering  bool // Cocoa on macOS/iOS, GDI+ on Windows
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}
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[heap]
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pub struct Context {
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mut:
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	render_text bool = true
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	// a cache with all images created by the user. used for sokol image init and to save space
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	// (so that the user can store image ids, not entire Image objects)
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	image_cache   []Image
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	needs_refresh bool = true
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	ticks         int // for ui mode only
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pub:
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	native_rendering bool
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pub mut:
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	scale f32 = 1.0
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	// will get set to 2.0 for retina, will remain 1.0 for normal
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	width       int
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	height      int
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	clear_pass  C.sg_pass_action
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	window      C.sapp_desc
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	timage_pip  C.sgl_pipeline
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	config      Config
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	ft          &FT
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	font_inited bool
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	ui_mode     bool // do not redraw everything 60 times/second, but only when the user requests
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	mbtn_mask   byte
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}
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pub struct Size {
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pub:
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	width  int
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	height int
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}
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fn gg_init_sokol_window(user_data voidptr) {
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	mut g := unsafe { &Context(user_data) }
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	desc := sapp.create_desc()
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	/*
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	desc := C.sg_desc{
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		mtl_device: sapp.metal_get_device()
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		mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
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		mtl_drawable_cb: sapp.metal_get_drawable
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		d3d11_device: sapp.d3d11_get_device()
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		d3d11_device_context: sapp.d3d11_get_device_context()
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		d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view
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		d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view
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	}
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	*/
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	gfx.setup(&desc)
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	sgl_desc := C.sgl_desc_t{}
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	sgl.setup(&sgl_desc)
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	g.scale = dpi_scale()
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	// is_high_dpi := sapp.high_dpi()
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	// fb_w := sapp.width()
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	// fb_h := sapp.height()
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	// println('g.scale=$g.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h')
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	// if g.config.init_text {
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	// `os.is_file()` won't work on Android if the font file is embedded into the APK
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	exists := $if !android { os.is_file(g.config.font_path) } $else { true }
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	if g.config.font_path != '' && !exists {
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		g.render_text = false
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	} else if g.config.font_path != '' && exists {
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		// t := time.ticks()
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		g.ft = new_ft(
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			font_path: g.config.font_path
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			custom_bold_font_path: g.config.custom_bold_font_path
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			scale: dpi_scale()
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		) or { panic(err) }
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		// println('FT took ${time.ticks()-t} ms')
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		g.font_inited = true
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	} else {
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		if g.config.font_bytes_normal.len > 0 {
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			g.ft = new_ft(
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				bytes_normal: g.config.font_bytes_normal
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				bytes_bold: g.config.font_bytes_bold
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				bytes_mono: g.config.font_bytes_mono
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				bytes_italic: g.config.font_bytes_italic
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				scale: sapp.dpi_scale()
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			) or { panic(err) }
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			g.font_inited = true
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		} else {
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			sfont := system_font_path()
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			if g.config.font_path != '' {
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				eprintln('font file "$g.config.font_path" does not exist, the system font ($sfont) was used instead.')
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			}
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			g.ft = new_ft(
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				font_path: sfont
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				custom_bold_font_path: g.config.custom_bold_font_path
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				scale: sapp.dpi_scale()
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			) or { panic(err) }
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			g.font_inited = true
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		}
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	}
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	//
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	mut pipdesc := C.sg_pipeline_desc{
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		label: c'alpha_image'
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	}
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	unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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	color_state := C.sg_color_state{
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		blend: C.sg_blend_state{
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			enabled: true
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			src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
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			dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
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		}
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	}
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	pipdesc.colors[0] = color_state
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	g.timage_pip = sgl.make_pipeline(&pipdesc)
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	//
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	if g.config.init_fn != voidptr(0) {
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		g.config.init_fn(g.config.user_data)
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	}
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	// Create images now that we can do that after sg is inited
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	if g.native_rendering {
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		return
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	}
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	for i in 0 .. g.image_cache.len {
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		g.image_cache[i].init_sokol_image()
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	}
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}
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fn gg_frame_fn(user_data voidptr) {
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	mut ctx := unsafe { &Context(user_data) }
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	if ctx.config.frame_fn == voidptr(0) {
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		return
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	}
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	if ctx.native_rendering {
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		// return
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	}
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	if ctx.ui_mode && !ctx.needs_refresh {
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		// Draw 3 more frames after the "stop refresh" command
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		ctx.ticks++
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		if ctx.ticks > 3 {
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			return
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		}
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	}
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	ctx.config.frame_fn(ctx.config.user_data)
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	ctx.needs_refresh = false
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}
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pub fn (mut ctx Context) refresh_ui() {
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	ctx.needs_refresh = true
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	ctx.ticks = 0
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}
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fn gg_event_fn(ce &C.sapp_event, user_data voidptr) {
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	// e := unsafe { &sapp.Event(ce) }
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	mut e := unsafe { &Event(ce) }
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	mut g := unsafe { &Context(user_data) }
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	if g.ui_mode {
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		g.refresh_ui()
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	}
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	if e.typ == .mouse_down {
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		bitplace := int(e.mouse_button)
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		g.mbtn_mask |= byte(1 << bitplace)
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	}
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	if e.typ == .mouse_up {
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		bitplace := int(e.mouse_button)
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		g.mbtn_mask &= ~(byte(1 << bitplace))
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	}
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	if e.typ == .mouse_move && e.mouse_button == .invalid {
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		if g.mbtn_mask & 0x01 > 0 {
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			e.mouse_button = .left
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		}
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		if g.mbtn_mask & 0x02 > 0 {
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			e.mouse_button = .right
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		}
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		if g.mbtn_mask & 0x04 > 0 {
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			e.mouse_button = .middle
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		}
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	}
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	if g.config.event_fn != voidptr(0) {
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		g.config.event_fn(e, g.config.user_data)
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	}
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	match e.typ {
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		.key_down {
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			if g.config.keydown_fn != voidptr(0) {
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				kdfn := g.config.keydown_fn
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				kdfn(e.key_code, Modifier(e.modifiers), g.config.user_data)
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			}
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		}
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		.char {
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			if g.config.char_fn != voidptr(0) {
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				cfn := g.config.char_fn
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				cfn(e.char_code, g.config.user_data)
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			}
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		}
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		.mouse_move {
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			if g.config.move_fn != voidptr(0) {
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				cfn := g.config.move_fn
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				cfn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data)
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			}
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		}
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		.mouse_down {
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			if g.config.click_fn != voidptr(0) {
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				cfn := g.config.click_fn
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				cfn(e.mouse_x / g.scale, e.mouse_y / g.scale, e.mouse_button, g.config.user_data)
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			}
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		}
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		else {}
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	}
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}
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fn gg_cleanup_fn(user_data voidptr) {
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	mut g := unsafe { &Context(user_data) }
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	if g.config.cleanup_fn != voidptr(0) {
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		g.config.cleanup_fn(g.config.user_data)
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	}
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}
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fn gg_fail_fn(msg &char, user_data voidptr) {
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	mut g := unsafe { &Context(user_data) }
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	vmsg := unsafe { tos3(msg) }
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	if g.config.fail_fn != voidptr(0) {
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		g.config.fail_fn(vmsg, g.config.user_data)
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	} else {
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		eprintln('gg error: $vmsg')
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	}
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}
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//
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pub fn new_context(cfg Config) &Context {
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	mut g := &Context{
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		width: cfg.width
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		height: cfg.height
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		config: cfg
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		ft: 0
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		ui_mode: cfg.ui_mode
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		native_rendering: cfg.native_rendering
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	}
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	g.set_bg_color(cfg.bg_color)
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	// C.printf('new_context() %p\n', cfg.user_data)
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	window := C.sapp_desc{
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		user_data: g
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		init_userdata_cb: gg_init_sokol_window
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		frame_userdata_cb: gg_frame_fn
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		event_userdata_cb: gg_event_fn
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		fail_userdata_cb: gg_fail_fn
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		cleanup_userdata_cb: gg_cleanup_fn
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		window_title: &char(cfg.window_title.str)
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		html5_canvas_name: &char(cfg.window_title.str)
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		width: cfg.width
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		height: cfg.height
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		sample_count: cfg.sample_count
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		high_dpi: true
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		fullscreen: cfg.fullscreen
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		__v_native_render: cfg.native_rendering
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	}
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	if cfg.use_ortho {
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	} else {
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	}
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	g.window = window
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	return g
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}
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pub fn (gg &Context) run() {
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	sapp.run(&gg.window)
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}
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// quit closes the context window and exits the event loop for it
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pub fn (ctx &Context) quit() {
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	sapp.request_quit() // does not require ctx right now, but sokol multi-window might in the future
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}
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pub fn (mut ctx Context) set_bg_color(c gx.Color) {
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	ctx.clear_pass = gfx.create_clear_pass(f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0,
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		f32(c.a) / 255.0)
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}
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// TODO: Fix alpha
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pub fn (ctx &Context) draw_rect(x f32, y f32, w f32, h f32, c gx.Color) {
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	$if macos {
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		if ctx.native_rendering {
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			C.darwin_draw_rect(x, ctx.height - (y + h), w, h, c)
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			return
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		}
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	}
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	if c.a != 255 {
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		sgl.load_pipeline(ctx.timage_pip)
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	}
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	sgl.c4b(c.r, c.g, c.b, c.a)
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	sgl.begin_quads()
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	sgl.v2f(x * ctx.scale, y * ctx.scale)
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	sgl.v2f((x + w) * ctx.scale, y * ctx.scale)
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	sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale)
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	sgl.v2f(x * ctx.scale, (y + h) * ctx.scale)
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	sgl.end()
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}
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[inline]
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pub fn (ctx &Context) draw_square(x f32, y f32, s f32, c gx.Color) {
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	ctx.draw_rect(x, y, s, s, c)
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}
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[inline]
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pub fn (ctx &Context) set_pixel(x f32, y f32, c gx.Color) {
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	ctx.draw_square(x, y, 1, c)
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}
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pub fn (ctx &Context) draw_triangle(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) {
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	if c.a != 255 {
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		sgl.load_pipeline(ctx.timage_pip)
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	}
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	sgl.c4b(c.r, c.g, c.b, c.a)
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	sgl.begin_quads()
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	sgl.v2f(x * ctx.scale, y * ctx.scale)
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	sgl.v2f(x2 * ctx.scale, y2 * ctx.scale)
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						|
	sgl.v2f(x3 * ctx.scale, y3 * ctx.scale)
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
pub fn (ctx &Context) draw_empty_rect(x f32, y f32, w f32, h f32, c gx.Color) {
 | 
						|
	if c.a != 255 {
 | 
						|
		sgl.load_pipeline(ctx.timage_pip)
 | 
						|
	}
 | 
						|
	sgl.c4b(c.r, c.g, c.b, c.a)
 | 
						|
	sgl.begin_line_strip()
 | 
						|
	sgl.v2f(x * ctx.scale, y * ctx.scale)
 | 
						|
	sgl.v2f((x + w) * ctx.scale, y * ctx.scale)
 | 
						|
	sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale)
 | 
						|
	sgl.v2f(x * ctx.scale, (y + h) * ctx.scale)
 | 
						|
	sgl.v2f(x * ctx.scale, y * ctx.scale)
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
[inline]
 | 
						|
pub fn (ctx &Context) draw_empty_square(x f32, y f32, s f32, c gx.Color) {
 | 
						|
	ctx.draw_empty_rect(x, y, s, s, c)
 | 
						|
}
 | 
						|
 | 
						|
pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.Color) {
 | 
						|
	$if macos {
 | 
						|
		if ctx.native_rendering {
 | 
						|
			C.darwin_draw_circle(x - r + 1, ctx.height - (y + r + 3), r, c)
 | 
						|
			return
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if c.a != 255 {
 | 
						|
		sgl.load_pipeline(ctx.timage_pip)
 | 
						|
	}
 | 
						|
	sgl.c4b(c.r, c.g, c.b, c.a)
 | 
						|
	mut theta := f32(0)
 | 
						|
	mut xx := f32(0)
 | 
						|
	mut yy := f32(0)
 | 
						|
	sgl.begin_line_strip()
 | 
						|
	for i := 0; i < segments + 1; i++ {
 | 
						|
		theta = 2.0 * f32(math.pi) * f32(i) / f32(segments)
 | 
						|
		xx = r * math.cosf(theta)
 | 
						|
		yy = r * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + x, yy + y)
 | 
						|
	}
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
pub fn (ctx &Context) draw_circle(x f32, y f32, r f32, c gx.Color) {
 | 
						|
	ctx.draw_circle_with_segments(x, y, r, 10, c)
 | 
						|
}
 | 
						|
 | 
						|
pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, r f32, segments int, c gx.Color) {
 | 
						|
	if c.a != 255 {
 | 
						|
		sgl.load_pipeline(ctx.timage_pip)
 | 
						|
	}
 | 
						|
	sgl.c4b(c.r, c.g, c.b, c.a)
 | 
						|
	nx := x * ctx.scale
 | 
						|
	ny := y * ctx.scale
 | 
						|
	nr := r * ctx.scale
 | 
						|
	mut theta := f32(0)
 | 
						|
	mut xx := f32(0)
 | 
						|
	mut yy := f32(0)
 | 
						|
	sgl.begin_triangle_strip()
 | 
						|
	for i := 0; i < segments + 1; i++ {
 | 
						|
		theta = 2.0 * f32(math.pi) * f32(i) / f32(segments)
 | 
						|
		xx = nr * math.cosf(theta)
 | 
						|
		yy = nr * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + nx, yy + ny)
 | 
						|
		sgl.v2f(nx, ny)
 | 
						|
	}
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
pub fn (ctx &Context) draw_arc_line(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) {
 | 
						|
	if c.a != 255 {
 | 
						|
		sgl.load_pipeline(ctx.timage_pip)
 | 
						|
	}
 | 
						|
	sgl.c4b(c.r, c.g, c.b, c.a)
 | 
						|
	theta := f32(arc_angle / f32(segments))
 | 
						|
	tan_factor := math.tanf(theta)
 | 
						|
	rad_factor := math.cosf(theta)
 | 
						|
	nx := x * ctx.scale
 | 
						|
	ny := y * ctx.scale
 | 
						|
	mut xx := f32(r * math.cosf(start_angle))
 | 
						|
	mut yy := f32(r * math.sinf(start_angle))
 | 
						|
	sgl.begin_line_strip()
 | 
						|
	for i := 0; i < segments + 1; i++ {
 | 
						|
		sgl.v2f(xx + nx, yy + ny)
 | 
						|
		tx := -yy
 | 
						|
		ty := xx
 | 
						|
		xx += tx * tan_factor
 | 
						|
		yy += ty * tan_factor
 | 
						|
		xx *= rad_factor
 | 
						|
		yy *= rad_factor
 | 
						|
	}
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
pub fn (ctx &Context) draw_arc(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) {
 | 
						|
	if c.a != 255 {
 | 
						|
		sgl.load_pipeline(ctx.timage_pip)
 | 
						|
	}
 | 
						|
	sgl.c4b(c.r, c.g, c.b, c.a)
 | 
						|
	nx := x * ctx.scale
 | 
						|
	ny := y * ctx.scale
 | 
						|
	theta := f32(arc_angle / f32(segments))
 | 
						|
	tan_factor := math.tanf(theta)
 | 
						|
	rad_factor := math.cosf(theta)
 | 
						|
	mut xx := f32(r * math.cosf(start_angle))
 | 
						|
	mut yy := f32(r * math.sinf(start_angle))
 | 
						|
	sgl.begin_triangle_strip()
 | 
						|
	for i := 0; i < segments + 1; i++ {
 | 
						|
		sgl.v2f(xx + nx, yy + ny)
 | 
						|
		sgl.v2f(nx, ny)
 | 
						|
		tx := -yy
 | 
						|
		ty := xx
 | 
						|
		xx += tx * tan_factor
 | 
						|
		yy += ty * tan_factor
 | 
						|
		xx *= rad_factor
 | 
						|
		yy *= rad_factor
 | 
						|
	}
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
pub fn (gg &Context) begin() {
 | 
						|
	if gg.render_text && gg.font_inited {
 | 
						|
		gg.ft.flush()
 | 
						|
	}
 | 
						|
	sgl.defaults()
 | 
						|
	sgl.matrix_mode_projection()
 | 
						|
	sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
 | 
						|
}
 | 
						|
 | 
						|
pub fn (gg &Context) end() {
 | 
						|
	gfx.begin_default_pass(gg.clear_pass, sapp.width(), sapp.height())
 | 
						|
	sgl.draw()
 | 
						|
	gfx.end_pass()
 | 
						|
	gfx.commit()
 | 
						|
	/*
 | 
						|
	if gg.config.wait_events {
 | 
						|
		// println('gg: waiting')
 | 
						|
		wait_events()
 | 
						|
	}
 | 
						|
	*/
 | 
						|
}
 | 
						|
 | 
						|
pub fn (mut ctx Context) resize(width int, height int) {
 | 
						|
	ctx.width = width
 | 
						|
	ctx.height = height
 | 
						|
}
 | 
						|
 | 
						|
pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) {
 | 
						|
	if c.a != 255 {
 | 
						|
		sgl.load_pipeline(ctx.timage_pip)
 | 
						|
	}
 | 
						|
	$if !android {
 | 
						|
		if ctx.scale > 1 {
 | 
						|
			// Make the line more clear on hi dpi screens: draw a rectangle
 | 
						|
			mut width := (x2 - x)
 | 
						|
			mut height := (y2 - y)
 | 
						|
			if width == 0 {
 | 
						|
				width = 1
 | 
						|
			} else if height == 0 {
 | 
						|
				height = 1
 | 
						|
			}
 | 
						|
			ctx.draw_rect(x, y, width, height, c)
 | 
						|
			return
 | 
						|
		}
 | 
						|
	}
 | 
						|
	sgl.c4b(c.r, c.g, c.b, c.a)
 | 
						|
	sgl.begin_line_strip()
 | 
						|
	sgl.v2f(x * ctx.scale, y * ctx.scale)
 | 
						|
	sgl.v2f(x2 * ctx.scale, y2 * ctx.scale)
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, color gx.Color) {
 | 
						|
	sgl.c4b(color.r, color.g, color.b, color.a)
 | 
						|
	sgl.begin_triangle_strip()
 | 
						|
	mut theta := f32(0)
 | 
						|
	mut xx := f32(0)
 | 
						|
	mut yy := f32(0)
 | 
						|
	r := radius * ctx.scale
 | 
						|
	nx := x * ctx.scale
 | 
						|
	ny := y * ctx.scale
 | 
						|
	width := w * ctx.scale
 | 
						|
	height := h * ctx.scale
 | 
						|
	segments := 2 * math.pi * r
 | 
						|
	segdiv := segments / 4
 | 
						|
	rb := 0
 | 
						|
	lb := int(rb + segdiv)
 | 
						|
	lt := int(lb + segdiv)
 | 
						|
	rt := int(lt + segdiv)
 | 
						|
	// left top
 | 
						|
	lx := nx + r
 | 
						|
	ly := ny + r
 | 
						|
	for i in lt .. rt {
 | 
						|
		theta = 2 * f32(math.pi) * f32(i) / segments
 | 
						|
		xx = r * math.cosf(theta)
 | 
						|
		yy = r * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + lx, yy + ly)
 | 
						|
		sgl.v2f(lx, ly)
 | 
						|
	}
 | 
						|
	// right top
 | 
						|
	mut rx := nx + width - r
 | 
						|
	mut ry := ny + r
 | 
						|
	for i in rt .. int(segments) {
 | 
						|
		theta = 2 * f32(math.pi) * f32(i) / segments
 | 
						|
		xx = r * math.cosf(theta)
 | 
						|
		yy = r * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + rx, yy + ry)
 | 
						|
		sgl.v2f(rx, ry)
 | 
						|
	}
 | 
						|
	// right bottom
 | 
						|
	mut rbx := rx
 | 
						|
	mut rby := ny + height - r
 | 
						|
	for i in rb .. lb {
 | 
						|
		theta = 2 * f32(math.pi) * f32(i) / segments
 | 
						|
		xx = r * math.cosf(theta)
 | 
						|
		yy = r * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + rbx, yy + rby)
 | 
						|
		sgl.v2f(rbx, rby)
 | 
						|
	}
 | 
						|
	// left bottom
 | 
						|
	mut lbx := lx
 | 
						|
	mut lby := ny + height - r
 | 
						|
	for i in lb .. lt {
 | 
						|
		theta = 2 * f32(math.pi) * f32(i) / segments
 | 
						|
		xx = r * math.cosf(theta)
 | 
						|
		yy = r * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + lbx, yy + lby)
 | 
						|
		sgl.v2f(lbx, lby)
 | 
						|
	}
 | 
						|
	sgl.v2f(lx + xx, ly)
 | 
						|
	sgl.v2f(lx, ly)
 | 
						|
	sgl.end()
 | 
						|
	sgl.begin_quads()
 | 
						|
	sgl.v2f(lx, ly)
 | 
						|
	sgl.v2f(rx, ry)
 | 
						|
	sgl.v2f(rbx, rby)
 | 
						|
	sgl.v2f(lbx, lby)
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius f32, border_color gx.Color) {
 | 
						|
	mut theta := f32(0)
 | 
						|
	mut xx := f32(0)
 | 
						|
	mut yy := f32(0)
 | 
						|
	r := radius * ctx.scale
 | 
						|
	nx := x * ctx.scale
 | 
						|
	ny := y * ctx.scale
 | 
						|
	width := w * ctx.scale
 | 
						|
	height := h * ctx.scale
 | 
						|
	segments := 2 * math.pi * r
 | 
						|
	segdiv := segments / 4
 | 
						|
	rb := 0
 | 
						|
	lb := int(rb + segdiv)
 | 
						|
	lt := int(lb + segdiv)
 | 
						|
	rt := int(lt + segdiv)
 | 
						|
	sgl.c4b(border_color.r, border_color.g, border_color.b, border_color.a)
 | 
						|
	sgl.begin_line_strip()
 | 
						|
	// left top
 | 
						|
	lx := nx + r
 | 
						|
	ly := ny + r
 | 
						|
	for i in lt .. rt {
 | 
						|
		theta = 2 * f32(math.pi) * f32(i) / segments
 | 
						|
		xx = r * math.cosf(theta)
 | 
						|
		yy = r * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + lx, yy + ly)
 | 
						|
	}
 | 
						|
	// right top
 | 
						|
	mut rx := nx + width - r
 | 
						|
	mut ry := ny + r
 | 
						|
	for i in rt .. int(segments) {
 | 
						|
		theta = 2 * f32(math.pi) * f32(i) / segments
 | 
						|
		xx = r * math.cosf(theta)
 | 
						|
		yy = r * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + rx, yy + ry)
 | 
						|
	}
 | 
						|
	// right bottom
 | 
						|
	mut rbx := rx
 | 
						|
	mut rby := ny + height - r
 | 
						|
	for i in rb .. lb {
 | 
						|
		theta = 2 * f32(math.pi) * f32(i) / segments
 | 
						|
		xx = r * math.cosf(theta)
 | 
						|
		yy = r * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + rbx, yy + rby)
 | 
						|
	}
 | 
						|
	// left bottom
 | 
						|
	mut lbx := lx
 | 
						|
	mut lby := ny + height - r
 | 
						|
	for i in lb .. lt {
 | 
						|
		theta = 2 * f32(math.pi) * f32(i) / segments
 | 
						|
		xx = r * math.cosf(theta)
 | 
						|
		yy = r * math.sinf(theta)
 | 
						|
		sgl.v2f(xx + lbx, yy + lby)
 | 
						|
	}
 | 
						|
	sgl.v2f(lx + xx, ly)
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
// draw_convex_poly draws a convex polygon, given an array of points, and a color.
 | 
						|
// Note that the points must be given in clockwise order.
 | 
						|
pub fn (ctx &Context) draw_convex_poly(points []f32, c gx.Color) {
 | 
						|
	assert points.len % 2 == 0
 | 
						|
	len := points.len / 2
 | 
						|
	assert len >= 3
 | 
						|
 | 
						|
	if c.a != 255 {
 | 
						|
		sgl.load_pipeline(ctx.timage_pip)
 | 
						|
	}
 | 
						|
	sgl.c4b(c.r, c.g, c.b, c.a)
 | 
						|
 | 
						|
	sgl.begin_triangle_strip()
 | 
						|
	x0 := points[0]
 | 
						|
	y0 := points[1]
 | 
						|
	for i in 1 .. (len / 2 + 1) {
 | 
						|
		sgl.v2f(x0, y0)
 | 
						|
		sgl.v2f(points[i * 4 - 2], points[i * 4 - 1])
 | 
						|
		sgl.v2f(points[i * 4], points[i * 4 + 1])
 | 
						|
	}
 | 
						|
 | 
						|
	if len % 2 == 0 {
 | 
						|
		sgl.v2f(points[2 * len - 2], points[2 * len - 1])
 | 
						|
	}
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
// draw_empty_poly - draws the borders of a polygon, given an array of points, and a color.
 | 
						|
// Note that the points must be given in clockwise order.
 | 
						|
pub fn (ctx &Context) draw_empty_poly(points []f32, c gx.Color) {
 | 
						|
	assert points.len % 2 == 0
 | 
						|
	len := points.len / 2
 | 
						|
	assert len >= 3
 | 
						|
 | 
						|
	if c.a != 255 {
 | 
						|
		sgl.load_pipeline(ctx.timage_pip)
 | 
						|
	}
 | 
						|
	sgl.c4b(c.r, c.g, c.b, c.a)
 | 
						|
 | 
						|
	sgl.begin_line_strip()
 | 
						|
	for i in 0 .. len {
 | 
						|
		sgl.v2f(points[2 * i], points[2 * i + 1])
 | 
						|
	}
 | 
						|
	sgl.v2f(points[0], points[1])
 | 
						|
	sgl.end()
 | 
						|
}
 | 
						|
 | 
						|
pub fn screen_size() Size {
 | 
						|
	$if macos {
 | 
						|
		return C.gg_get_screen_size()
 | 
						|
	}
 | 
						|
	// TODO windows, linux, etc
 | 
						|
	return Size{}
 | 
						|
}
 | 
						|
 | 
						|
// window_size returns the `Size` of the active window
 | 
						|
pub fn window_size() Size {
 | 
						|
	s := dpi_scale()
 | 
						|
	return Size{int(sapp.width() / s), int(sapp.height() / s)}
 | 
						|
}
 | 
						|
 | 
						|
// window_size_real_pixels returns the `Size` of the active window without scale
 | 
						|
pub fn window_size_real_pixels() Size {
 | 
						|
	return Size{sapp.width(), sapp.height()}
 | 
						|
}
 | 
						|
 | 
						|
pub fn dpi_scale() f32 {
 | 
						|
	mut s := sapp.dpi_scale()
 | 
						|
	$if android {
 | 
						|
		s *= android_dpi_scale()
 | 
						|
	}
 | 
						|
	// NB: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses,
 | 
						|
	// may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0
 | 
						|
	if s < 0.1 {
 | 
						|
		s = 1.
 | 
						|
	}
 | 
						|
	return s
 | 
						|
}
 | 
						|
 | 
						|
pub fn high_dpi() bool {
 | 
						|
	return C.sapp_high_dpi()
 | 
						|
}
 | 
						|
 | 
						|
fn C.WaitMessage()
 | 
						|
 | 
						|
/*
 | 
						|
pub fn wait_events() {
 | 
						|
	unsafe {
 | 
						|
		$if macos {
 | 
						|
			#NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
 | 
						|
			#untilDate:[NSDate distantFuture]
 | 
						|
			#inMode:NSDefaultRunLoopMode
 | 
						|
			#dequeue:YES];
 | 
						|
			#[NSApp sendEvent:event];
 | 
						|
		}
 | 
						|
		$if windows {
 | 
						|
			C.WaitMessage()
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
*/
 |