…
|
||
---|---|---|
.. | ||
audio | ||
c | ||
f | ||
gfx | ||
sapp | ||
sfons | ||
sgl | ||
README.md | ||
sokol.v |
README.md
Description:
sokol
is a thin wrapper around sokol,
which in turn is a library of "Simple STB-style cross-platform libraries
for C and C++, written in C.", that provide access to graphics/audio/input
processing.
Each .h
file in the sokol source code is well-documented as can be seen here:
Example from @VROOTDIR/examples/sokol/sounds/simple_sin_tones.v
:
import time
import math
import sokol.audio
const (
sw = time.new_stopwatch()
sw_start_ms = sw.elapsed().milliseconds()
)
[inline]
fn sintone(periods int, frame int, num_frames int) f32 {
return math.sinf(f32(periods) * (2 * math.pi) * f32(frame) / f32(num_frames))
}
fn my_audio_stream_callback(buffer &f32, num_frames int, num_channels int) {
ms := sw.elapsed().milliseconds() - sw_start_ms
unsafe {
mut soundbuffer := buffer
for frame := 0; frame < num_frames; frame++ {
for ch := 0; ch < num_channels; ch++ {
idx := frame * num_channels + ch
if ms < 250 {
soundbuffer[idx] = 0.5 * sintone(20, frame, num_frames)
} else if ms < 300 {
soundbuffer[idx] = 0.5 * sintone(25, frame, num_frames)
} else if ms < 1500 {
soundbuffer[idx] *= sintone(22, frame, num_frames)
} else {
soundbuffer[idx] = 0.5 * sintone(25, frame, num_frames)
}
}
}
}
}
fn main() {
audio.setup(
stream_cb: my_audio_stream_callback
)
time.sleep(2000 * time.millisecond)
audio.shutdown()
}