587 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			587 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			V
		
	
	
| /**********************************************************************
 | |
| *
 | |
| * .obj loader
 | |
| *
 | |
| * Copyright (c) 2021 Dario Deledda. All rights reserved.
 | |
| * Use of this source code is governed by an MIT license
 | |
| * that can be found in the LICENSE file.
 | |
| *
 | |
| * TODO:
 | |
| **********************************************************************/
 | |
| module obj
 | |
| import gg.m4
 | |
| import strconv
 | |
| 
 | |
| enum F_state{
 | |
| 	start
 | |
| 	first
 | |
| 	ints
 | |
| 	decimals
 | |
| 	exp_start
 | |
| 	exp_sign
 | |
| 	exp_int
 | |
| }
 | |
| 
 | |
| // read a int from a string
 | |
| fn get_int(s string, start_index int) (int, int) {
 | |
| 	mut i     := start_index
 | |
| 	mut res   := 0
 | |
| 	mut sgn   := 1
 | |
| 	
 | |
| 	mut state := F_state.start
 | |
| 	for true {
 | |
| 		if i >= s.len {
 | |
| 			break
 | |
| 		}
 | |
| 		c := s[i]
 | |
| 		if state == .start {
 | |
| 			match c {
 | |
| 				`+` {
 | |
| 					i++
 | |
| 					state = .ints
 | |
| 					continue
 | |
| 				}
 | |
| 				`-` {
 | |
| 					sgn = -1
 | |
| 					i++
 | |
| 					state = .ints
 | |
| 					continue
 | |
| 				}
 | |
| 				`0`...`9` {
 | |
| 					state = .ints
 | |
| 				}
 | |
| 				` `,`\t` {
 | |
| 					i++
 | |
| 					continue
 | |
| 				}
 | |
| 				else{ // no number found
 | |
| 					break
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 				
 | |
| 		if state == .ints {
 | |
| 			match c {
 | |
| 				`0`...`9` {
 | |
| 					//println("$res => ${(int(c) - 48)}")
 | |
| 					res = res * 10 + (int(c) - 48)
 | |
| 					i++
 | |
| 					continue
 | |
| 				}
 | |
| 				else {
 | |
| 					break
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 	}
 | |
| 	//println("---")
 | |
| 	return res * sgn, i
 | |
| }
 | |
| 
 | |
| // reas a float number from a string
 | |
| fn get_float(s string, start_index int) (f64, int) {
 | |
| 	mut i1 := start_index //+ 1
 | |
| 	for i1 < s.len && s[i1] in [` `,`\t`] {
 | |
| 		i1++
 | |
| 	}
 | |
| 	mut i := i1
 | |
| 	for i < s.len {
 | |
| 		if s[i] in [` `,`\t`] {
 | |
| 			break
 | |
| 		}
 | |
| 		i++
 | |
| 	}	
 | |
| 	//println(" get_float: ($start_index,$i) [${s[start_index..i]}]")
 | |
|   //f_res := strconv.atof_quick(s[start_index..i])
 | |
| 	f_res := strconv.atof_quick(s[i1..i])
 | |
| 	return f_res, i
 | |
| }
 | |
| 
 | |
| // read 3 f32 in sequence from a string
 | |
| fn parse_3f(row string, start_index int) m4.Vec4 {
 | |
| 	//println(row)
 | |
| 	mut i := start_index //+ 1
 | |
| 	mut f1 := f64(0)
 | |
| 	mut f2 := f64(0)
 | |
| 	f0,mut p := get_float(row,i)
 | |
| 	//print("Here f0: $f0 $p ")
 | |
| 	f1, p = get_float(row,p+1)
 | |
| 	//print("Here f1: $f1 $p ")
 | |
| 	f2, p = get_float(row,p+1)
 | |
| 	//print("Here f2: $f2 $p ")
 | |
| 	return m4.Vec4{e:[f32(f0), f32(f1), f32(f2), 1]!}
 | |
| }
 | |
| 
 | |
| // reas a sequence of f32 from a string
 | |
| fn (mut m ObjPart) parse_floats(row string, start_index int) m4.Vec4 {
 | |
| 	mut i       := start_index //+ 1
 | |
| 	mut res_f   := f64(0)
 | |
| 	mut res     := m4.Vec4{e:[f32(0), 0, 0, 1]!}
 | |
| 	mut c       := 0
 | |
| 	for true {
 | |
| 		res_f, i = get_float(row, i)
 | |
| 		unsafe { res.e[c] = f32(res_f) }
 | |
| 		c++
 | |
| 		i++
 | |
| 		if i >= row.len {
 | |
| 			break
 | |
| 		}
 | |
| 	}
 | |
| 	return res
 | |
| }
 | |
| 
 | |
| // read and manage all the faes from an .obj file data
 | |
| fn (mut p Part) parse_faces(row string, start_index int, obj ObjPart) {
 | |
| 	mut i       := start_index + 1
 | |
| 	mut res     := [][3]int{}
 | |
| 	mut v       := 0
 | |
| 	mut t       := 0
 | |
| 	mut n       := 0
 | |
| 	//println("row: ${row[i..]}")
 | |
| 	for true {
 | |
| 		t = 0
 | |
| 		n = 0
 | |
| 		if i >= row.len {
 | |
| 			break
 | |
| 		}
 | |
| 		mut c := row[i]
 | |
| 		if (c > `9` || c < `0`) && c != `-`{
 | |
| 			i++
 | |
| 			continue
 | |
| 		}
 | |
| 		v, i = get_int(row, i)
 | |
| 		if i < row.len && row[i] == `/` {
 | |
| 			if row[i+1] != `/` {
 | |
| 				t,i = get_int(row, i+1)
 | |
| 				if i < row.len && row[i] == `/` {
 | |
| 					n,i = get_int(row, i+1)
 | |
| 				}
 | |
| 			} else {
 | |
| 				i++
 | |
| 				n,i = get_int(row, i+1)
 | |
| 			}
 | |
| 			
 | |
| 		}
 | |
| 		// manage negative indexes
 | |
| 		// NOTE: not well suporeted now
 | |
| 		if v < 0 {
 | |
| 			//println("${obj.v.len} ${obj.v.len-c}")
 | |
| 			v = obj.v.len - v + 1
 | |
| 			//exit(0)
 | |
| 		}
 | |
| 		if n < 0 {
 | |
| 			n = obj.vn.len - n + 1
 | |
| 		}
 | |
| 		if t < 0 {
 | |
| 			t = obj.vt.len - t + 1
 | |
| 		}
 | |
| 		res << [v-1,n-1,t-1]!
 | |
| 	}
 | |
| 	//println("ok res: ${res}")
 | |
| 	//println(p.faces.len)
 | |
| 	p.faces << res
 | |
| 	
 | |
| }
 | |
| 
 | |
| // parse the obj file, if single_material is true it use only one default material
 | |
| pub fn (mut obj_part ObjPart) parse_obj_buffer(rows []string, single_material bool){
 | |
| 	mut mat_count := 0
 | |
| 	mut row_count := 0
 | |
| 	default_part := Part{name:"default part"}
 | |
| 	obj_part.part << default_part
 | |
| 	//println("OBJ file has ${rows.len} rows")
 | |
| 	for c, row in rows {
 | |
| 		//println("$c $row")
 | |
| 		mut i := 0
 | |
| 		row_count++
 | |
| 		for true {
 | |
| 			if i >= row.len {
 | |
| 				break
 | |
| 			}
 | |
| 			match row[i] {
 | |
| 				`s` {
 | |
| 					break
 | |
| 				}
 | |
| 				`m` {
 | |
| 					if row[i..i+6] == "mtllib" {
 | |
| 						obj_part.material_file = row[i+7..].trim_space()
 | |
| 						obj_part.load_materials()
 | |
| 					}
 | |
| 					break
 | |
| 				}
 | |
| 				`o`, `g` {
 | |
| 					mut part := Part{}
 | |
| 					part.name = row[i+1..].trim_space()
 | |
| 					obj_part.part << part
 | |
| 					mat_count = 0
 | |
| 					break
 | |
| 				}
 | |
| 				`u` {
 | |
| 					if single_material == false && row[i..i+6] == "usemtl" {
 | |
| 						material := row[i+7..].trim_space()
 | |
| 						//println("material: $material")
 | |
| 						// manage multiple materials in an part
 | |
| 						if obj_part.part[obj_part.part.len - 1].material.len > 0 {
 | |
| 							mat_count++
 | |
| 							mut part := Part{}
 | |
| 							if mat_count > 1 {
 | |
| 								li := obj_part.part[obj_part.part.len - 1].name.last_index("_m") or {obj_part.part[obj_part.part.len - 1].name.len - 1}
 | |
| 								part.name = obj_part.part[obj_part.part.len - 1].name[..li] + "_m${mat_count:02}"
 | |
| 							} else {
 | |
| 								part.name = obj_part.part[obj_part.part.len - 1].name + "_m01"
 | |
| 							}
 | |
| 							obj_part.part << part
 | |
| 						}
 | |
| 						obj_part.part[obj_part.part.len - 1].material = material
 | |
| 					}
 | |
| 					break
 | |
| 				}
 | |
| 				`v` {
 | |
| 					i++
 | |
| 					match row[i]{
 | |
| 						// normals
 | |
| 						`n` {
 | |
| 							obj_part.vn << parse_3f(row, i+2)
 | |
| 							//println("Vertex line: $c")
 | |
| 							break
 | |
| 						}
 | |
| 						// parameteres uvw
 | |
| 						`p` {
 | |
| 							obj_part.vp << parse_3f(row, i+2)
 | |
| 							//println("Vertex line: ${obj_part.vp.len}")
 | |
| 							break
 | |
| 						}
 | |
| 						// texture uvw
 | |
| 						`t` {
 | |
| 							obj_part.vt << obj_part.parse_floats(row, i+2)
 | |
| 							//println("Vertex line: $c")
 | |
| 							break
 | |
| 						}
 | |
| 						
 | |
| 						else {
 | |
| 							obj_part.v << parse_3f(row, i+1)
 | |
| 							//println("$row => ${obj_part.v[obj_part.v.len-1]}")
 | |
| 							break
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				`f` {
 | |
| 					//println("$c $row")
 | |
| 					obj_part.part[obj_part.part.len - 1].parse_faces(row, i, obj_part)
 | |
| 					//println(obj_part.part[obj_part.part.len - 1].faces.len)
 | |
| 					//println("Faces line: $c")
 | |
| 					break
 | |
| 				}
 | |
| 				// end of the line, comments
 | |
| 				`\n`,`#` {
 | |
| 					break
 | |
| 				}
 | |
| 				else{}
 | |
| 			}
 | |
| 			i++
 | |
| 		}
 | |
| 		//if c == 2 { break }
 | |
| 		if c % 100000 == 0 && c > 0{
 | |
| 			println("$c rows parsed")
 | |
| 		}
 | |
| 	}
 | |
| 	println("$row_count .obj Rows parsed")
 | |
| 	// remove default part if empty
 | |
| 	if obj_part.part.len > 1 && obj_part.part[0].faces.len == 0 {
 | |
| 		obj_part.part = obj_part.part[1..]
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // load the materials if found the .mtl file
 | |
| fn (mut obj_part ObjPart) load_materials() {
 | |
| 	rows := obj.read_lines_from_file(obj_part.material_file)
 | |
| 	println("Material file [${obj_part.material_file}] ${rows.len} Rows.")
 | |
| 	for row in rows {
 | |
| 		//println("$row")
 | |
| 		mut i := 0
 | |
| 		for true {
 | |
| 			if i >= row.len {
 | |
| 				break
 | |
| 			}
 | |
| 			match row[i] {
 | |
| 				`n` {
 | |
| 					if row[i..i+6] == "newmtl" {
 | |
| 						name := row[i+6..].trim_space()
 | |
| 						mut mat := Material{name: name} 
 | |
| 						obj_part.mat << mat
 | |
| 						break
 | |
| 					}
 | |
| 				}
 | |
| 				`K` {
 | |
| 					if row[i+1] !in [`a`, `d`, `e`, `s`] {
 | |
| 						break
 | |
| 					}
 | |
| 					k_name := row[i..i+2]
 | |
| 					i += 3
 | |
| 					value := parse_3f(row, i)
 | |
| 					obj_part.mat[obj_part.mat.len - 1].ks[k_name] = value
 | |
| 					break
 | |
| 				}
 | |
| 				`N` {
 | |
| 					n_name := row[i..i+2]
 | |
| 					i += 3
 | |
| 					value, _ := get_float(row, i)
 | |
| 					obj_part.mat[obj_part.mat.len - 1].ns[n_name] = f32(value)
 | |
| 					break
 | |
| 				}
 | |
| 				`m` {
 | |
| 					if row[i..i+4] == "map_" {
 | |
| 						name := row[i..i+6]
 | |
| 						if (i + 7) < row.len {
 | |
| 							file_name := row[i+7..].trim_space()
 | |
| 							obj_part.mat[obj_part.mat.len - 1].maps[name] = file_name
 | |
| 						}
 | |
| 						break
 | |
| 					}
 | |
| 				}
 | |
| 				// trasparency
 | |
| 				`d` {
 | |
| 					if row[i+1] == ` ` {
 | |
| 						value, _ := get_float(row, i+2)
 | |
| 						obj_part.mat[obj_part.mat.len - 1].ns['Tr'] = f32(value)
 | |
| 					}
 | |
| 				}
 | |
| 				`T` {
 | |
| 					if row[i+1] == `r` {
 | |
| 						value, _ := get_float(row, i+3)
 | |
| 						obj_part.mat[obj_part.mat.len - 1].ns['Tr'] = f32(1.0 - value)
 | |
| 					}
 | |
| 				}
 | |
| 				// end of the line, comments
 | |
| 				`\n`,`#` {
 | |
| 					break
 | |
| 				}
 | |
| 				` `,`\t` {
 | |
| 					i++
 | |
| 					continue
 | |
| 				}
 | |
| 				else{
 | |
| 					break
 | |
| 				}
 | |
| 			}
 | |
| 			i++
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// create map material name => material index
 | |
| 	for i, m in obj_part.mat {
 | |
| 		if m.name !in obj_part.mat_map {
 | |
| 			obj_part.mat_map[m.name] = i
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	println("Material Loading Done!")
 | |
| }
 | |
| 
 | |
| //==============================================================================
 | |
| // Sokol data
 | |
| //==============================================================================
 | |
| 
 | |
| // vertex data struct
 | |
| pub struct Vertex_pnct {
 | |
| pub mut:
 | |
| 	x     f32 // poistion
 | |
| 	y     f32
 | |
| 	z     f32
 | |
| 	nx    f32 // normal
 | |
| 	ny    f32
 | |
| 	nz    f32
 | |
| 	color u32  = 0xFFFFFFFF // color
 | |
| 	u     f32 // uv
 | |
| 	v     f32
 | |
| 	// u u16   // for compatibility with D3D11
 | |
| 	// v u16   // for compatibility with D3D11
 | |
| }
 | |
| 
 | |
| // struct used to pass the data to the sokol calls
 | |
| pub struct Skl_buffer {
 | |
| pub mut:
 | |
| 	vbuf []Vertex_pnct
 | |
| 	ibuf []u32
 | |
| 	n_vertex u32
 | |
| }
 | |
| 
 | |
| // transforms data from .obj format to buffer ready to be used in the render
 | |
| pub fn (mut obj_part ObjPart) get_buffer(in_part_list []int) Skl_buffer {
 | |
| 	//in_part           := 0
 | |
| 	mut v_count_index := 0
 | |
| 	mut out_buf       := Skl_buffer{}
 | |
| 	
 | |
| 	mut cache := map[string]int
 | |
| 	mut cache_hit := 0
 | |
| 	
 | |
| 	//has_normals := obj_part.vn.len > 0
 | |
| 	//has_uvs     := obj_part.vt.len > 0
 | |
| 	
 | |
| 	for in_part in in_part_list {
 | |
| 		part := obj_part.part[in_part]
 | |
| 		for fc, face in part.faces {
 | |
| 			//println("$fc $face")
 | |
| 			// default 3 faces
 | |
| 			mut v_seq := [0, 1, 2]
 | |
| 			if face.len == 4 {
 | |
| 				v_seq = [0, 1, 2, 0, 2, 3]
 | |
| 			}
 | |
| 			
 | |
| 			// if big faces => use the fan of triangles as solution
 | |
| 			// Note: this trick doesn't work with concave faces
 | |
| 			if face.len > 4 {
 | |
| 				v_seq = []
 | |
| 				mut i := 1
 | |
| 				for i < (face.len - 1) {
 | |
| 					v_seq << 0
 | |
| 					v_seq << i
 | |
| 					v_seq << (i + 1)					
 | |
| 					i++
 | |
| 				}
 | |
| 				//println("BIG FACES! ${fc} ${face.len} v_seq:${v_seq.len}")
 | |
| 			}
 | |
| 			
 | |
| 			// no vertex index, generate normals
 | |
| 			if face[0][1] == -1 && face.len >= 3 {
 | |
| 				mut v_count := 0
 | |
| 				v0 := face[v_count + 0][0]
 | |
| 				v1 := face[v_count + 1][0]
 | |
| 				v2 := face[v_count + 2][0]
 | |
| 				
 | |
| 				vec0 := obj_part.v[v2] - obj_part.v[v1]
 | |
| 				vec1 := obj_part.v[v0] - obj_part.v[v1]
 | |
| 				tmp_normal := vec0 % vec1
 | |
| 					
 | |
| 				for v_count < face.len {
 | |
| 					obj_part.vn << tmp_normal
 | |
| 					obj_part.part[in_part].faces[fc][v_count][1] = obj_part.vn.len - 1
 | |
| 					v_count ++
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			for vertex_index in v_seq {
 | |
| 				// position
 | |
| 				if vertex_index >= face.len {
 | |
| 					continue
 | |
| 				}				
 | |
| 				v_index := face[vertex_index][0] // vertex index
 | |
| 				n_index := face[vertex_index][1] // normal index
 | |
| 				t_index := face[vertex_index][2] // uv texture index
 | |
| 				key := "${v_index}_${n_index}_${t_index}"
 | |
| 				if key !in cache {
 | |
| 					cache[key] = v_count_index
 | |
| 					mut pnct := Vertex_pnct {
 | |
| 						x: obj_part.v[v_index].e[0]
 | |
| 						y: obj_part.v[v_index].e[1]
 | |
| 						z: obj_part.v[v_index].e[2]
 | |
| 					}
 | |
| 					// normal
 | |
| 					if n_index >= 0 {
 | |
| 						pnct.nx = obj_part.vn[n_index].e[0]
 | |
| 						pnct.ny = obj_part.vn[n_index].e[1]
 | |
| 						pnct.nz = obj_part.vn[n_index].e[2]
 | |
| 					}
 | |
| 					// texture uv
 | |
| 					if t_index >= 0 {
 | |
| 						pnct.u = obj_part.vt[t_index].e[0]
 | |
| 						pnct.v = obj_part.vt[t_index].e[1]					
 | |
| 					}
 | |
| 					
 | |
| 					out_buf.vbuf << pnct
 | |
| 					out_buf.ibuf << u32(v_count_index)
 | |
| 					v_count_index++
 | |
| 				} else {
 | |
| 					//println("Cache used! $key")
 | |
| 					out_buf.ibuf << u32(cache[key])
 | |
| 					cache_hit++
 | |
| 				}
 | |
| 				
 | |
| 			}
 | |
| 			
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 	println("------------")
 | |
| 	for c1, x1 in out_buf.vbuf[..10] {
 | |
| 		println("$c1 $x1")
 | |
| 	}
 | |
| 	println(out_buf.ibuf[..10])
 | |
| 	*/
 | |
| 	//println("vbuf size: ${out_buf.vbuf.len} ibuf size: ${out_buf.ibuf.len} Cache hit: $cache_hit")
 | |
| 	out_buf.n_vertex = u32(out_buf.ibuf.len)
 | |
| 	return out_buf
 | |
| }
 | |
| 
 | |
| //==============================================================================
 | |
| // Utility
 | |
| //==============================================================================
 | |
| // print on the console the summary of the .obj model loaded
 | |
| pub fn (obj_part ObjPart) summary() {
 | |
| 	println("---- Stats     ----")
 | |
| 	println("vertices: ${obj_part.v.len}")
 | |
| 	println("normals : ${obj_part.vn.len}")
 | |
| 	println("uv      : ${obj_part.vt.len}")
 | |
| 	println("parts   : ${obj_part.part.len}")
 | |
| 	// Parts
 | |
| 	println("---- Parts     ----")
 | |
| 	for c, x in obj_part.part {
 | |
| 		println("${c:3} [${x.name:-16}] mat:[${x.material:-10}] ${x.faces.len:7} faces")
 | |
| 	}
 | |
| 	// Materials
 | |
| 	println("---- Materials ----")
 | |
| 	println("Material dict: ${obj_part.mat_map.keys()}")
 | |
| 	for c, mat in obj_part.mat {
 | |
| 		println("${c:3} [${mat.name:-16}]")
 | |
| 		for k,v in mat.ks {
 | |
| 			print("$k = $v")
 | |
| 		}
 | |
| 		for k,v in mat.ns {
 | |
| 			println("$k = $v")
 | |
| 		}
 | |
| 		for k,v in mat.maps {
 | |
| 			println("$k = $v")
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // debug test function, do not remove.
 | |
| pub fn tst(){
 | |
| /*
 | |
| 	//fname := "capsule.obj"
 | |
| 	//fname := "Forklift.obj"
 | |
| 	fname := "cube.obj"
 | |
| 	//fname := "Orange Robot 3D ObjPart.obj"
 | |
| 	
 | |
| 	mut obj := ObjPart{}
 | |
| 	buf := os.read_lines(fname) or { panic(err.msg) }
 | |
| 	obj.parse_obj_buffer(buf)
 | |
| 	obj.summary()
 | |
| */
 | |
| /*
 | |
| 	a :="f 7048 7070 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 7003"
 | |
| 	mut f1 := 0
 | |
| 	mut f2 := 0
 | |
| 	f0,mut p := get_int(a,1)
 | |
| 	f1, p = get_int(a,p)
 | |
| 	f2, p = get_int(a,p)
 | |
| 	println("res: ${f0} ${f1} ${f2}")
 | |
| */
 | |
| /*
 | |
| 	a :="v -0 0.107769 -0.755914"
 | |
| 	println("${parse_3f(a,1)}")
 | |
| */
 | |
| /*
 | |
| 	ort := m4.ortho(0,300,0,200,0,0)
 | |
| 	println(ort)
 | |
| 	a := m4.vec3(0,0,0)
 | |
| 	println("a: $a")
 | |
| 	res := m4.mul_vec(ort, a)
 | |
| 	println("res:\n${res}")
 | |
| */
 | |
| 	s := "K 1 1 1"
 | |
| 	r := strconv.atof_quick(s[1..s.len-1])
 | |
| 	println(r)
 | |
| } |