37 lines
941 B
GLSL
37 lines
941 B
GLSL
// The following defines a vertex shader main function
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@vs vs
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in vec4 position;
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in vec4 color0;
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out vec4 color;
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// You can add more functions here
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void main() {
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gl_Position = position;
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color = color0;
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}
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@end
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// The following defines a fragment shader main function
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@fs fs
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in vec4 color;
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out vec4 frag_color;
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// You can add more functions here
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void main() {
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frag_color = color;
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}
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@end
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// The value after `@program` and before `vs fs` decide a part of the name
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// of the C function you need to define in V. The value entered is suffixed `_shader_desc`
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// in the generated C code. Thus the name for this becomes: `simple_shader_desc`.
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// In V it's signature then need to be defined as:
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// `fn C.simple_shader_desc(gfx.Backend) &gfx.ShaderDesc`. See `simple_shader.v` for the define.
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//
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// Running `v shader -v .` in this dir will also show you brief information
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// about how to use the compiled shader.
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@program simple vs fs
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