v/vlib/v
Delyan Angelov ed50e22e18
parser: support _js.v and _c.v for `-Wimpure-v`
2020-12-15 08:24:26 +02:00
..
ast
builder
cflag
checker checker: fix struct cast (#7308) 2020-12-15 04:30:51 +01:00
depgraph
doc
errors
eval
fmt fmt: only insert a space after // if the 3rd char is alphanumeric (#7330) 2020-12-15 04:26:28 +01:00
gen parser: implement a direct call to an array of functions (fix #6908) (#7322) 2020-12-15 04:24:57 +01:00
parser parser: support _js.v and _c.v for `-Wimpure-v` 2020-12-15 08:24:26 +02:00
pkgconfig
pref
scanner fmt: only insert a space after // if the 3rd char is alphanumeric (#7330) 2020-12-15 04:26:28 +01:00
table
tests parser: implement a direct call to an array of functions (fix #6908) (#7322) 2020-12-15 04:24:57 +01:00
token
util
vcache
vet
vmod
README.md
compiler_errors_test.v

README.md

Compiler pipeline

A simple high level explanation how the compiler pipeline (parser -> checker -> generator) works.

Reading files

Getting builtin files

To load all builtin files, a preference Preferences.lookup_path for the path where to look for exists. See Builder.get_builtin_files as example. If the file is a .vsh file and the backend is C, vlib/os will also be loaded as builtin.

Getting project files

Either there is a specific file: my_file.v or a directory containing V files. In the last case it scans that directory for all files. See Builder.v_files_from_dir as the helper method. This list of files needs to be filtered so that only *.v files exist.

Skips the following file types:

  • *_test.v
  • either *.c.v or *.c.js depending on the backend
  • all files that doesn't end with .v
  • Files that are not defined in Preferences.compile_defines or Preferences.compile_defines_all if any file is defined.

Parsing files

To parse something a new template is created as the first step:

import v.table

table := table.new_table()

a new preference is created:

import v.pref

pref := pref.Preferences{}

and a new scope is created:

import v.ast

scope := ast.Scope{
	parent: 0
}

after that, you can parse your files.

Parse text

If you want to parse only text which isn't saved on the disk you can use this function.

import v.parser

code := ''
// table, pref and scope needs to be passed as reference
parsed_file := parser.parse_text(code, table, .parse_comments, &pref, &scope)

Parse a single file

For parsing files on disk, a path needs to be provided. The paths are collected one step earlier.

import v.parser

path := ''
// table, pref and scope needs to be passed as reference
parsed_file := parser.parse_file(path, table, .parse_comments, &pref, &scope)

Parse a set of files

If you have a batch of paths available which should be parsed, there is also a function which does all the work.

import v.parser

paths := ['']
// table, pref and scope needs to be passed as reference
parsed_files := parser.parse_files(paths, table, &pref, &scope)

Parse imports

A file often contains imports. These imports might need to be parsed as well. The builder contains a method which does this: Builder.parse_imports.

If the module which is imported isn't parsed already, you have to collect it relatively from the main file. For this the ast.File contains a list of imports. Those imports needs to be found on disk. . is just replaced with seperators in the relative location of the main file. Then all files from that directory are collected and parsed again like the previous steps explained.

Checking AST

A new checker is created:

import v.checker

mut checker := checker.new_checker(table, &pref)

After checking your files in checker.errors and checker.warnings you can see the results.

Check ast.File

checker.check(parsed_file)

Check a list of ast.File

checker.check_files(parsed_files)

Generate target from AST

Generating C code works just as this:

import v.gen

res := gen.cgen(parsed_files, table, &pref)