69 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			V
		
	
	
module main
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import gg
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import gx
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const rate = f32(1) / 60 * 10
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struct App {
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mut:
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	gg   &gg.Context
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	anim &Anim
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}
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struct Anim {
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mut:
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	time    f32
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	reverse bool
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}
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fn (mut anim Anim) advance() {
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	if anim.reverse {
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		anim.time -= 1 * rate
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	} else {
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		anim.time += 1 * rate
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	}
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	// Use some arbitrary value that fits 60 fps
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	if anim.time > 80 * rate || anim.time < -80 * rate {
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		anim.reverse = !anim.reverse
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	}
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}
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fn main() {
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	mut app := &App{
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		gg: 0
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		anim: &Anim{}
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	}
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	app.gg = gg.new_context(
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		bg_color: gx.rgb(174, 198, 255)
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		width: 600
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		height: 400
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		window_title: 'Animated cubic Bézier curve'
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		frame_fn: frame
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		user_data: app
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	)
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	app.gg.run()
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}
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fn frame(mut app App) {
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	time := app.anim.time
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	p1_x := f32(200.0)
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	p1_y := f32(200.0) + (10 * time)
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	p2_x := f32(400.0)
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	p2_y := f32(200.0) + (10 * time)
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	ctrl_p1_x := f32(200.0) + (40 * time)
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	ctrl_p1_y := f32(100.0)
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	ctrl_p2_x := f32(400.0) + (-40 * time)
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	ctrl_p2_y := f32(100.0)
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	points := [p1_x, p1_y, ctrl_p1_x, ctrl_p1_y, ctrl_p2_x, ctrl_p2_y, p2_x, p2_y]
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	app.gg.begin()
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	app.gg.draw_cubic_bezier(points, gx.blue)
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	app.gg.end()
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	app.anim.advance()
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}
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