121 lines
2.7 KiB
V
121 lines
2.7 KiB
V
// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license
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// that can be found in the LICENSE file.
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module sync
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// TODO: The suggestion of using CriticalSection instead of mutex
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// was discussed. Needs consideration.
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// Mutex HANDLE
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type MHANDLE voidptr
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//[init_with=new_mutex] // TODO: implement support for this struct attribute, and disallow Mutex{} from outside the sync.new_mutex() function.
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[ref_only]
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pub struct Mutex {
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mut:
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mx MHANDLE // mutex handle
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state MutexState // mutex state
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cycle_wait i64 // waiting cycles (implemented only with atomic)
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cycle_woken i64 // woken cycles ^
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reader_sem u32 // reader semarphone
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writer_sem u32 // writer semaphones
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}
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[ref_only]
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pub struct RwMutex {
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mut:
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mx C.SRWLOCK // mutex handle
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}
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enum MutexState {
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broken
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waiting
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released
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abandoned
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destroyed
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}
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pub fn new_mutex() &Mutex {
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sm := &Mutex{}
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unsafe {
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mut m := sm
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m.mx = MHANDLE(C.CreateMutex(0, false, 0))
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if isnil(m.mx) {
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m.state = .broken // handle broken and mutex state are broken
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return sm
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}
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}
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return sm
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}
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pub fn new_rwmutex() &RwMutex {
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m := &RwMutex{}
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C.InitializeSRWLock(&m.mx)
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return m
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}
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pub fn (mut m Mutex) m_lock() {
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// if mutex handle not initalized
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if isnil(m.mx) {
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m.mx = MHANDLE(C.CreateMutex(0, false, 0))
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if isnil(m.mx) {
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m.state = .broken // handle broken and mutex state are broken
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return
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}
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}
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state := C.WaitForSingleObject(m.mx, C.INFINITE) // infinite wait
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/* TODO fix match/enum combo
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m.state = match state {
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C.WAIT_ABANDONED { .abandoned }
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C.WAIT_OBJECT_0 { .waiting }
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else { .broken }
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}
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*/
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if state == C.WAIT_ABANDONED {
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m.state = .abandoned
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// FIXME Use C constant instead
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} else if state == 0 /* C.WAIT_OBJECT_0 */ {
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m.state = .waiting
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} else {
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m.state = .broken
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}
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}
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pub fn (mut m Mutex) unlock() {
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if m.state == .waiting {
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if C.ReleaseMutex(m.mx) {
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m.state = .broken
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return
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}
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}
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m.state = .released
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}
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// RwMutex has separate read- and write locks
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pub fn (mut m RwMutex) r_lock() {
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C.AcquireSRWLockShared(&m.mx)
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}
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pub fn (mut m RwMutex) w_lock() {
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C.AcquireSRWLockExclusive(&m.mx)
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}
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// Windows SRWLocks have different function to unlock
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// So provide two functions here, too, to have a common interface
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pub fn (mut m RwMutex) r_unlock() {
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C.ReleaseSRWLockShared(&m.mx)
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}
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pub fn (mut m RwMutex) w_unlock() {
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C.ReleaseSRWLockExclusive(&m.mx)
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}
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pub fn (mut m Mutex) destroy() {
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if m.state == .waiting {
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m.unlock() // unlock mutex before destroying
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}
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C.CloseHandle(m.mx) // destroy mutex
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m.state = .destroyed // setting up reference to invalid state
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}
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