11704 lines
		
	
	
		
			470 KiB
		
	
	
	
		
			Objective-C
		
	
	
		
			Executable File
		
	
			
		
		
	
	
			11704 lines
		
	
	
		
			470 KiB
		
	
	
	
		
			Objective-C
		
	
	
		
			Executable File
		
	
#ifndef SOKOL_GFX_INCLUDED
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/*
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    sokol_gfx.h -- simple 3D API wrapper
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    Project URL: https://github.com/floooh/sokol
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    Do this:
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        #define SOKOL_IMPL
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    before you include this file in *one* C or C++ file to create the
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    implementation.
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    In the same place define one of the following to select the rendering
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    backend:
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        #define SOKOL_GLCORE33
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        #define SOKOL_GLES2
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        #define SOKOL_GLES3
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        #define SOKOL_D3D11
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        #define SOKOL_METAL
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        #define SOKOL_DUMMY_BACKEND
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    I.e. for the GL 3.3 Core Profile it should look like this:
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    #include ...
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    #include ...
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    #define SOKOL_IMPL
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    #define SOKOL_GLCORE33
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    #include "sokol_gfx.h"
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    The dummy backend replaces the platform-specific backend code with empty
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    stub functions. This is useful for writing tests that need to run on the
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    command line.
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    Optionally provide the following defines with your own implementations:
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    SOKOL_ASSERT(c)     - your own assert macro (default: assert(c))
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    SOKOL_MALLOC(s)     - your own malloc function (default: malloc(s))
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    SOKOL_FREE(p)       - your own free function (default: free(p))
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    SOKOL_LOG(msg)      - your own logging function (default: puts(msg))
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    SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false))
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    SOKOL_API_DECL      - public function declaration prefix (default: extern)
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    SOKOL_API_IMPL      - public function implementation prefix (default: -)
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    SOKOL_TRACE_HOOKS   - enable trace hook callbacks (search below for TRACE HOOKS)
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    If sokol_gfx.h is compiled as a DLL, define the following before
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    including the declaration or implementation:
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    SOKOL_DLL
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    On Windows, SOKOL_DLL will define SOKOL_API_DECL as __declspec(dllexport)
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    or __declspec(dllimport) as needed.
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    If you want to compile without deprecated structs and functions,
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    define:
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    SOKOL_NO_DEPRECATED
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    API usage validation macros:
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    SOKOL_VALIDATE_BEGIN()      - begin a validation block (default:_sg_validate_begin())
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    SOKOL_VALIDATE(cond, err)   - like assert but for API validation (default: _sg_validate(cond, err))
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    SOKOL_VALIDATE_END()        - end a validation block, return true if all checks in block passed (default: bool _sg_validate())
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    If you don't want validation errors to be fatal, define SOKOL_VALIDATE_NON_FATAL,
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    be aware though that this may spam SOKOL_LOG messages.
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    Optionally define the following to force debug checks and validations
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    even in release mode:
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    SOKOL_DEBUG         - by default this is defined if _DEBUG is defined
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    sokol_gfx DOES NOT:
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    ===================
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    - create a window or the 3D-API context/device, you must do this
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      before sokol_gfx is initialized, and pass any required information
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      (like 3D device pointers) to the sokol_gfx initialization call
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    - present the rendered frame, how this is done exactly usually depends
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      on how the window and 3D-API context/device was created
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    - provide a unified shader language, instead 3D-API-specific shader
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      source-code or shader-bytecode must be provided
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    For complete code examples using the various backend 3D-APIs, see:
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        https://github.com/floooh/sokol-samples
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    For an optional shader-cross-compile solution, see:
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        https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md
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    STEP BY STEP
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    ============
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    --- to initialize sokol_gfx, after creating a window and a 3D-API
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        context/device, call:
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            sg_setup(const sg_desc*)
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    --- create resource objects (at least buffers, shaders and pipelines,
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        and optionally images and passes):
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            sg_buffer sg_make_buffer(const sg_buffer_desc*)
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            sg_image sg_make_image(const sg_image_desc*)
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            sg_shader sg_make_shader(const sg_shader_desc*)
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            sg_pipeline sg_make_pipeline(const sg_pipeline_desc*)
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            sg_pass sg_make_pass(const sg_pass_desc*)
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    --- start rendering to the default frame buffer with:
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            sg_begin_default_pass(const sg_pass_action* actions, int width, int height)
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    --- or start rendering to an offscreen framebuffer with:
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            sg_begin_pass(sg_pass pass, const sg_pass_action* actions)
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    --- set the pipeline state for the next draw call with:
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            sg_apply_pipeline(sg_pipeline pip)
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    --- fill an sg_bindings struct with the resource bindings for the next
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        draw call (1..N vertex buffers, 0 or 1 index buffer, 0..N image objects
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        to use as textures each on the vertex-shader- and fragment-shader-stage
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        and then call
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            sg_apply_bindings(const sg_bindings* bindings)
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        to update the resource bindings
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    --- optionally update shader uniform data with:
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            sg_apply_uniforms(sg_shader_stage stage, int ub_index, const void* data, int num_bytes)
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    --- kick off a draw call with:
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            sg_draw(int base_element, int num_elements, int num_instances)
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    --- finish the current rendering pass with:
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            sg_end_pass()
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    --- when done with the current frame, call
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            sg_commit()
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    --- at the end of your program, shutdown sokol_gfx with:
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            sg_shutdown()
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    --- if you need to destroy resources before sg_shutdown(), call:
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            sg_destroy_buffer(sg_buffer buf)
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            sg_destroy_image(sg_image img)
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            sg_destroy_shader(sg_shader shd)
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            sg_destroy_pipeline(sg_pipeline pip)
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            sg_destroy_pass(sg_pass pass)
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    --- to set a new viewport rectangle, call
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            sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left)
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    --- to set a new scissor rect, call:
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            sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left)
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        both sg_apply_viewport() and sg_apply_scissor_rect() must be called
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        inside a rendering pass
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        beginning a pass will reset the viewport to the size of the framebuffer used
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        in the new pass,
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    --- to update (overwrite) the content of buffer and image resources, call:
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            sg_update_buffer(sg_buffer buf, const void* ptr, int num_bytes)
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            sg_update_image(sg_image img, const sg_image_content* content)
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        Buffers and images to be updated must have been created with
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        SG_USAGE_DYNAMIC or SG_USAGE_STREAM
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        Only one update per frame is allowed for buffer and image resources.
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        The rationale is to have a simple countermeasure to avoid the CPU
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        scribbling over data the GPU is currently using, or the CPU having to
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        wait for the GPU
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        Buffer and image updates can be partial, as long as a rendering
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        operation only references the valid (updated) data in the
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        buffer or image.
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    --- to append a chunk of data to a buffer resource, call:
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            int sg_append_buffer(sg_buffer buf, const void* ptr, int num_bytes)
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        The difference to sg_update_buffer() is that sg_append_buffer()
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        can be called multiple times per frame to append new data to the
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        buffer piece by piece, optionally interleaved with draw calls referencing
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        the previously written data.
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        sg_append_buffer() returns a byte offset to the start of the
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        written data, this offset can be assigned to
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        sg_bindings.vertex_buffer_offsets[n] or
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        sg_bindings.index_buffer_offset
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        Code example:
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        for (...) {
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            const void* data = ...;
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            const int num_bytes = ...;
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            int offset = sg_append_buffer(buf, data, num_bytes);
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            bindings.vertex_buffer_offsets[0] = offset;
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            sg_apply_pipeline(pip);
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            sg_apply_bindings(&bindings);
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            sg_apply_uniforms(...);
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            sg_draw(...);
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        }
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        A buffer to be used with sg_append_buffer() must have been created
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        with SG_USAGE_DYNAMIC or SG_USAGE_STREAM.
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        If the application appends more data to the buffer then fits into
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        the buffer, the buffer will go into the "overflow" state for the
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        rest of the frame.
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        Any draw calls attempting to render an overflown buffer will be
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        silently dropped (in debug mode this will also result in a
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        validation error).
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        You can also check manually if a buffer is in overflow-state by calling
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            bool sg_query_buffer_overflow(sg_buffer buf)
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    --- to check at runtime for optional features, limits and pixelformat support,
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        call:
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            sg_features sg_query_features()
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            sg_limits sg_query_limits()
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            sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt)
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    --- if you need to call into the underlying 3D-API directly, you must call:
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            sg_reset_state_cache()
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        ...before calling sokol_gfx functions again
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    --- you can inspect the original sg_desc structure handed to sg_setup()
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        by calling sg_query_desc(). This will return an sg_desc struct with
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        the default values patched in instead of any zero-initialized values
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    --- you can inspect various internal resource attributes via:
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            sg_buffer_info sg_query_buffer_info(sg_buffer buf)
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            sg_image_info sg_query_image_info(sg_image img)
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            sg_shader_info sg_query_shader_info(sg_shader shd)
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            sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip)
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            sg_pass_info sg_query_pass_info(sg_pass pass)
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        ...please note that the returned info-structs are tied quite closely
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        to sokol_gfx.h internals, and may change more often than other
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        public API functions and structs.
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    --- you can ask at runtime what backend sokol_gfx.h has been compiled
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        for, or whether the GLES3 backend had to fall back to GLES2 with:
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            sg_backend sg_query_backend(void)
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    --- you can query the default resource creation parameters through the functions
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            sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc)
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            sg_image_desc sg_query_image_defaults(const sg_image_desc* desc)
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            sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc)
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            sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc)
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            sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc)
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        These functions take a pointer to a desc structure which may contain
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        zero-initialized items for default values. These zero-init values
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        will be replaced with their concrete values in the returned desc
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        struct.
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    BACKEND-SPECIFIC TOPICS:
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    ========================
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    --- the GL backends need to know about the internal structure of uniform
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        blocks, and the texture sampler-name and -type:
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            typedef struct {
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                float mvp[16];      // model-view-projection matrix
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                float offset0[2];   // some 2D vectors
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                float offset1[2];
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                float offset2[2];
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            } params_t;
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            // uniform block structure and texture image definition in sg_shader_desc:
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            sg_shader_desc desc = {
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                // uniform block description (size and internal structure)
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                .vs.uniform_blocks[0] = {
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                    .size = sizeof(params_t),
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                    .uniforms = {
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                        [0] = { .name="mvp", .type=SG_UNIFORMTYPE_MAT4 },
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                        [1] = { .name="offset0", .type=SG_UNIFORMTYPE_VEC2 },
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                        ...
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                    }
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                },
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                // one texture on the fragment-shader-stage, GLES2/WebGL needs name and image type
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                .fs.images[0] = { .name="tex", .type=SG_IMAGETYPE_ARRAY }
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                ...
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            };
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    --- the Metal and D3D11 backends only need to know the size of uniform blocks,
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        not their internal member structure, and they only need to know
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        the type of a texture sampler, not its name:
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            sg_shader_desc desc = {
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                .vs.uniform_blocks[0].size = sizeof(params_t),
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                .fs.images[0].type = SG_IMAGETYPE_ARRAY,
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                ...
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            };
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    --- when creating a shader object, GLES2/WebGL need to know the vertex
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        attribute names as used in the vertex shader:
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            sg_shader_desc desc = {
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                .attrs = {
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                    [0] = { .name="position" },
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                    [1] = { .name="color1" }
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                }
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            };
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        The vertex attribute names provided when creating a shader will be
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        used later in sg_create_pipeline() for matching the vertex layout
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        to vertex shader inputs.
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    --- on D3D11 you need to provide a semantic name and semantic index in the
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        shader description struct instead (see the D3D11 documentation on
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        D3D11_INPUT_ELEMENT_DESC for details):
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            sg_shader_desc desc = {
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                .attrs = {
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                    [0] = { .sem_name="POSITION", .sem_index=0 }
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                    [1] = { .sem_name="COLOR", .sem_index=1 }
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                }
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            };
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        The provided semantic information will be used later in sg_create_pipeline()
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        to match the vertex layout to vertex shader inputs.
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    --- on Metal, GL 3.3 or GLES3/WebGL2, you don't need to provide an attribute
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        name or semantic name, since vertex attributes can be bound by their slot index
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        (this is mandatory in Metal, and optional in GL):
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            sg_pipeline_desc desc = {
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                .layout = {
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                    .attrs = {
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                        [0] = { .format=SG_VERTEXFORMAT_FLOAT3 },
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                        [1] = { .format=SG_VERTEXFORMAT_FLOAT4 }
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                    }
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                }
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            };
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    WORKING WITH CONTEXTS
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    =====================
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    sokol-gfx allows to switch between different rendering contexts and
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    associate resource objects with contexts. This is useful to
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    create GL applications that render into multiple windows.
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    A rendering context keeps track of all resources created while
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    the context is active. When the context is destroyed, all resources
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    "belonging to the context" are destroyed as well.
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    A default context will be created and activated implicitly in
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    sg_setup(), and destroyed in sg_shutdown(). So for a typical application
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    which *doesn't* use multiple contexts, nothing changes, and calling
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    the context functions isn't necessary.
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    Three functions have been added to work with contexts:
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    --- sg_context sg_setup_context():
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        This must be called once after a GL context has been created and
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        made active.
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    --- void sg_activate_context(sg_context ctx)
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        This must be called after making a different GL context active.
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        Apart from 3D-API-specific actions, the call to sg_activate_context()
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        will internally call sg_reset_state_cache().
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    --- void sg_discard_context(sg_context ctx)
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        This must be called right before a GL context is destroyed and
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        will destroy all resources associated with the context (that
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        have been created while the context was active) The GL context must be
 | 
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        active at the time sg_discard_context(sg_context ctx) is called.
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    Also note that resources (buffers, images, shaders and pipelines) must
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    only be used or destroyed while the same GL context is active that
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    was also active while the resource was created (an exception is
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    resource sharing on GL, such resources can be used while
 | 
						|
    another context is active, but must still be destroyed under
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    the same context that was active during creation).
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    For more information, check out the multiwindow-glfw sample:
 | 
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    https://github.com/floooh/sokol-samples/blob/master/glfw/multiwindow-glfw.c
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    TRACE HOOKS:
 | 
						|
    ============
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    sokol_gfx.h optionally allows to install "trace hook" callbacks for
 | 
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    each public API functions. When a public API function is called, and
 | 
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    a trace hook callback has been installed for this function, the
 | 
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    callback will be invoked with the parameters and result of the function.
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    This is useful for things like debugging- and profiling-tools, or
 | 
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    keeping track of resource creation and destruction.
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    To use the trace hook feature:
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    --- Define SOKOL_TRACE_HOOKS before including the implementation.
 | 
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    --- Setup an sg_trace_hooks structure with your callback function
 | 
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        pointers (keep all function pointers you're not interested
 | 
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        in zero-initialized), optionally set the user_data member
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        in the sg_trace_hooks struct.
 | 
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 | 
						|
    --- Install the trace hooks by calling sg_install_trace_hooks(),
 | 
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        the return value of this function is another sg_trace_hooks
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						|
        struct which contains the previously set of trace hooks.
 | 
						|
        You should keep this struct around, and call those previous
 | 
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        functions pointers from your own trace callbacks for proper
 | 
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        chaining.
 | 
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 | 
						|
    As an example of how trace hooks are used, have a look at the
 | 
						|
    imgui/sokol_gfx_imgui.h header which implements a realtime
 | 
						|
    debugging UI for sokol_gfx.h on top of Dear ImGui.
 | 
						|
 | 
						|
    A NOTE ON PORTABLE PACKED VERTEX FORMATS:
 | 
						|
    =========================================
 | 
						|
    There are two things to consider when using packed
 | 
						|
    vertex formats like UBYTE4, SHORT2, etc which need to work
 | 
						|
    across all backends:
 | 
						|
 | 
						|
    - D3D11 can only convert *normalized* vertex formats to
 | 
						|
      floating point during vertex fetch, normalized formats
 | 
						|
      have a trailing 'N', and are "normalized" to a range
 | 
						|
      -1.0..+1.0 (for the signed formats) or 0.0..1.0 (for the
 | 
						|
      unsigned formats):
 | 
						|
 | 
						|
        - SG_VERTEXFORMAT_BYTE4N
 | 
						|
        - SG_VERTEXFORMAT_UBYTE4N
 | 
						|
        - SG_VERTEXFORMAT_SHORT2N
 | 
						|
        - SG_VERTEXFORMAT_USHORT2N
 | 
						|
        - SG_VERTEXFORMAT_SHORT4N
 | 
						|
        - SG_VERTEXFORMAT_USHORT4N
 | 
						|
 | 
						|
      D3D11 will not convert *non-normalized* vertex formats
 | 
						|
      to floating point vertex shader inputs, those can
 | 
						|
      only use the ivecn formats when D3D11 is used
 | 
						|
      as backend (GL and should Metal can use both formats)
 | 
						|
 | 
						|
        - SG_VERTEXFORMAT_BYTE4,
 | 
						|
        - SG_VERTEXFORMAT_UBYTE4
 | 
						|
        - SG_VERTEXFORMAT_SHORT2
 | 
						|
        - SG_VERTEXFORMAT_SHORT4
 | 
						|
 | 
						|
    - WebGL/GLES2 cannot use integer vertex shader inputs (int or ivecn)
 | 
						|
 | 
						|
    - SG_VERTEXFORMAT_UINT10_N2 is not supported on WebGL/GLES2
 | 
						|
 | 
						|
    So for a vertex input layout which works on all platforms, only use the following
 | 
						|
    vertex formats, and if needed "expand" the normalized vertex shader
 | 
						|
    inputs in the vertex shader by multiplying with 127.0, 255.0, 32767.0 or
 | 
						|
    65535.0:
 | 
						|
 | 
						|
        - SG_VERTEXFORMAT_FLOAT,
 | 
						|
        - SG_VERTEXFORMAT_FLOAT2,
 | 
						|
        - SG_VERTEXFORMAT_FLOAT3,
 | 
						|
        - SG_VERTEXFORMAT_FLOAT4,
 | 
						|
        - SG_VERTEXFORMAT_BYTE4N,
 | 
						|
        - SG_VERTEXFORMAT_UBYTE4N,
 | 
						|
        - SG_VERTEXFORMAT_SHORT2N,
 | 
						|
        - SG_VERTEXFORMAT_USHORT2N
 | 
						|
        - SG_VERTEXFORMAT_SHORT4N,
 | 
						|
        - SG_VERTEXFORMAT_USHORT4N
 | 
						|
 | 
						|
    TODO:
 | 
						|
    ====
 | 
						|
    - talk about asynchronous resource creation
 | 
						|
 | 
						|
    zlib/libpng license
 | 
						|
 | 
						|
    Copyright (c) 2018 Andre Weissflog
 | 
						|
 | 
						|
    This software is provided 'as-is', without any express or implied warranty.
 | 
						|
    In no event will the authors be held liable for any damages arising from the
 | 
						|
    use of this software.
 | 
						|
 | 
						|
    Permission is granted to anyone to use this software for any purpose,
 | 
						|
    including commercial applications, and to alter it and redistribute it
 | 
						|
    freely, subject to the following restrictions:
 | 
						|
 | 
						|
        1. The origin of this software must not be misrepresented; you must not
 | 
						|
        claim that you wrote the original software. If you use this software in a
 | 
						|
        product, an acknowledgment in the product documentation would be
 | 
						|
        appreciated but is not required.
 | 
						|
 | 
						|
        2. Altered source versions must be plainly marked as such, and must not
 | 
						|
        be misrepresented as being the original software.
 | 
						|
 | 
						|
        3. This notice may not be removed or altered from any source
 | 
						|
        distribution.
 | 
						|
*/
 | 
						|
#define SOKOL_GFX_INCLUDED (1)
 | 
						|
#include <stdint.h>
 | 
						|
#include <stdbool.h>
 | 
						|
 | 
						|
#ifndef SOKOL_API_DECL
 | 
						|
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_IMPL)
 | 
						|
#define SOKOL_API_DECL __declspec(dllexport)
 | 
						|
#elif defined(_WIN32) && defined(SOKOL_DLL)
 | 
						|
#define SOKOL_API_DECL __declspec(dllimport)
 | 
						|
#else
 | 
						|
#define SOKOL_API_DECL extern
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef __cplusplus
 | 
						|
extern "C" {
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef _MSC_VER
 | 
						|
#pragma warning(push)
 | 
						|
#pragma warning(disable:4201)   /* nonstandard extension used: nameless struct/union */
 | 
						|
#endif
 | 
						|
 | 
						|
/*
 | 
						|
    Resource id typedefs:
 | 
						|
 | 
						|
    sg_buffer:      vertex- and index-buffers
 | 
						|
    sg_image:       textures and render targets
 | 
						|
    sg_shader:      vertex- and fragment-shaders, uniform blocks
 | 
						|
    sg_pipeline:    associated shader and vertex-layouts, and render states
 | 
						|
    sg_pass:        a bundle of render targets and actions on them
 | 
						|
    sg_context:     a 'context handle' for switching between 3D-API contexts
 | 
						|
 | 
						|
    Instead of pointers, resource creation functions return a 32-bit
 | 
						|
    number which uniquely identifies the resource object.
 | 
						|
 | 
						|
    The 32-bit resource id is split into a 16-bit pool index in the lower bits,
 | 
						|
    and a 16-bit 'unique counter' in the upper bits. The index allows fast
 | 
						|
    pool lookups, and combined with the unique-mask it allows to detect
 | 
						|
    'dangling accesses' (trying to use an object which no longer exists, and
 | 
						|
    its pool slot has been reused for a new object)
 | 
						|
 | 
						|
    The resource ids are wrapped into a struct so that the compiler
 | 
						|
    can complain when the wrong resource type is used.
 | 
						|
*/
 | 
						|
typedef struct sg_buffer   { uint32_t id; } sg_buffer;
 | 
						|
typedef struct sg_image    { uint32_t id; } sg_image;
 | 
						|
typedef struct sg_shader   { uint32_t id; } sg_shader;
 | 
						|
typedef struct sg_pipeline { uint32_t id; } sg_pipeline;
 | 
						|
typedef struct sg_pass     { uint32_t id; } sg_pass;
 | 
						|
typedef struct sg_context  { uint32_t id; } sg_context;
 | 
						|
 | 
						|
/*
 | 
						|
    various compile-time constants
 | 
						|
 | 
						|
    FIXME: it may make sense to convert some of those into defines so
 | 
						|
    that the user code can override them.
 | 
						|
*/
 | 
						|
enum {
 | 
						|
    SG_INVALID_ID = 0,
 | 
						|
    SG_NUM_SHADER_STAGES = 2,
 | 
						|
    SG_NUM_INFLIGHT_FRAMES = 2,
 | 
						|
    SG_MAX_COLOR_ATTACHMENTS = 4,
 | 
						|
    SG_MAX_SHADERSTAGE_BUFFERS = 8,
 | 
						|
    SG_MAX_SHADERSTAGE_IMAGES = 12,
 | 
						|
    SG_MAX_SHADERSTAGE_UBS = 4,
 | 
						|
    SG_MAX_UB_MEMBERS = 16,
 | 
						|
    SG_MAX_VERTEX_ATTRIBUTES = 16,      /* NOTE: actual max vertex attrs can be less on GLES2, see sg_limits! */
 | 
						|
    SG_MAX_MIPMAPS = 16,
 | 
						|
    SG_MAX_TEXTUREARRAY_LAYERS = 128
 | 
						|
};
 | 
						|
 | 
						|
/*
 | 
						|
    sg_backend
 | 
						|
 | 
						|
    The active 3D-API backend, use the function sg_query_backend()
 | 
						|
    to get the currently active backend.
 | 
						|
 | 
						|
    For returned value corresponds with the compile-time define to select
 | 
						|
    a backend, with the only exception of SOKOL_GLES3: this may
 | 
						|
    return SG_BACKEND_GLES2 if the backend has to fallback to GLES2 mode
 | 
						|
    because GLES3 isn't supported.
 | 
						|
*/
 | 
						|
typedef enum sg_backend {
 | 
						|
    SG_BACKEND_GLCORE33,
 | 
						|
    SG_BACKEND_GLES2,
 | 
						|
    SG_BACKEND_GLES3,
 | 
						|
    SG_BACKEND_D3D11,
 | 
						|
    SG_BACKEND_METAL_IOS,
 | 
						|
    SG_BACKEND_METAL_MACOS,
 | 
						|
    SG_BACKEND_METAL_SIMULATOR,
 | 
						|
    SG_BACKEND_DUMMY,
 | 
						|
} sg_backend;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_pixel_format
 | 
						|
 | 
						|
    sokol_gfx.h basically uses the same pixel formats as WebGPU, since these
 | 
						|
    are supported on most newer GPUs. GLES2 and WebGL has a much smaller
 | 
						|
    subset of available pixel formats. Call sg_query_pixelformat() to check
 | 
						|
    at runtime if a pixel format supports the desired features.
 | 
						|
 | 
						|
    A pixelformat name consist of three parts:
 | 
						|
 | 
						|
        - components (R, RG, RGB or RGBA)
 | 
						|
        - bit width per component (8, 16 or 32)
 | 
						|
        - component data type:
 | 
						|
            - unsigned normalized (no postfix)
 | 
						|
            - signed normalized (SN postfix)
 | 
						|
            - unsigned integer (UI postfix)
 | 
						|
            - signed integer (SI postfix)
 | 
						|
            - float (F postfix)
 | 
						|
 | 
						|
    Not all pixel formats can be used for everything, call sg_query_pixelformat()
 | 
						|
    to inspect the capabilities of a given pixelformat. The function returns
 | 
						|
    an sg_pixelformat_info struct with the following bool members:
 | 
						|
 | 
						|
        - sample: the pixelformat can be sampled as texture at least with
 | 
						|
                  nearest filtering
 | 
						|
        - filter: the pixelformat can be samples as texture with linear
 | 
						|
                  filtering
 | 
						|
        - render: the pixelformat can be used for render targets
 | 
						|
        - blend:  blending is supported when using the pixelformat for
 | 
						|
                  render targets
 | 
						|
        - msaa:   multisample-antiliasing is supported when using the
 | 
						|
                  pixelformat for render targets
 | 
						|
        - depth:  the pixelformat can be used for depth-stencil attachments
 | 
						|
 | 
						|
    When targeting GLES2/WebGL, the only safe formats to use
 | 
						|
    as texture are SG_PIXELFORMAT_R8 and SG_PIXELFORMAT_RGBA8. For rendering
 | 
						|
    in GLES2/WebGL, only SG_PIXELFORMAT_RGBA8 is safe. All other formats
 | 
						|
    must be checked via sg_query_pixelformats().
 | 
						|
 | 
						|
    The default pixel format for texture images is SG_PIXELFORMAT_RGBA8.
 | 
						|
 | 
						|
    The default pixel format for render target images is platform-dependent:
 | 
						|
        - for Metal and D3D11 it is SG_PIXELFORMAT_BGRA8
 | 
						|
        - for GL backends it is SG_PIXELFORMAT_RGBA8
 | 
						|
 | 
						|
    This is mainly because of the default framebuffer which is setup outside
 | 
						|
    of sokol_gfx.h. On some backends, using BGRA for the default frame buffer
 | 
						|
    allows more efficient frame flips. For your own offscreen-render-targets,
 | 
						|
    use whatever renderable pixel format is convenient for you.
 | 
						|
*/
 | 
						|
typedef enum sg_pixel_format {
 | 
						|
    _SG_PIXELFORMAT_DEFAULT,    /* value 0 reserved for default-init */
 | 
						|
    SG_PIXELFORMAT_NONE,
 | 
						|
 | 
						|
    SG_PIXELFORMAT_R8,
 | 
						|
    SG_PIXELFORMAT_R8SN,
 | 
						|
    SG_PIXELFORMAT_R8UI,
 | 
						|
    SG_PIXELFORMAT_R8SI,
 | 
						|
 | 
						|
    SG_PIXELFORMAT_R16,
 | 
						|
    SG_PIXELFORMAT_R16SN,
 | 
						|
    SG_PIXELFORMAT_R16UI,
 | 
						|
    SG_PIXELFORMAT_R16SI,
 | 
						|
    SG_PIXELFORMAT_R16F,
 | 
						|
    SG_PIXELFORMAT_RG8,
 | 
						|
    SG_PIXELFORMAT_RG8SN,
 | 
						|
    SG_PIXELFORMAT_RG8UI,
 | 
						|
    SG_PIXELFORMAT_RG8SI,
 | 
						|
 | 
						|
    SG_PIXELFORMAT_R32UI,
 | 
						|
    SG_PIXELFORMAT_R32SI,
 | 
						|
    SG_PIXELFORMAT_R32F,
 | 
						|
    SG_PIXELFORMAT_RG16,
 | 
						|
    SG_PIXELFORMAT_RG16SN,
 | 
						|
    SG_PIXELFORMAT_RG16UI,
 | 
						|
    SG_PIXELFORMAT_RG16SI,
 | 
						|
    SG_PIXELFORMAT_RG16F,
 | 
						|
    SG_PIXELFORMAT_RGBA8,
 | 
						|
    SG_PIXELFORMAT_RGBA8SN,
 | 
						|
    SG_PIXELFORMAT_RGBA8UI,
 | 
						|
    SG_PIXELFORMAT_RGBA8SI,
 | 
						|
    SG_PIXELFORMAT_BGRA8,
 | 
						|
    SG_PIXELFORMAT_RGB10A2,
 | 
						|
    SG_PIXELFORMAT_RG11B10F,
 | 
						|
 | 
						|
    SG_PIXELFORMAT_RG32UI,
 | 
						|
    SG_PIXELFORMAT_RG32SI,
 | 
						|
    SG_PIXELFORMAT_RG32F,
 | 
						|
    SG_PIXELFORMAT_RGBA16,
 | 
						|
    SG_PIXELFORMAT_RGBA16SN,
 | 
						|
    SG_PIXELFORMAT_RGBA16UI,
 | 
						|
    SG_PIXELFORMAT_RGBA16SI,
 | 
						|
    SG_PIXELFORMAT_RGBA16F,
 | 
						|
 | 
						|
    SG_PIXELFORMAT_RGBA32UI,
 | 
						|
    SG_PIXELFORMAT_RGBA32SI,
 | 
						|
    SG_PIXELFORMAT_RGBA32F,
 | 
						|
 | 
						|
    SG_PIXELFORMAT_DEPTH,
 | 
						|
    SG_PIXELFORMAT_DEPTH_STENCIL,
 | 
						|
 | 
						|
    SG_PIXELFORMAT_BC1_RGBA,
 | 
						|
    SG_PIXELFORMAT_BC2_RGBA,
 | 
						|
    SG_PIXELFORMAT_BC3_RGBA,
 | 
						|
    SG_PIXELFORMAT_BC4_R,
 | 
						|
    SG_PIXELFORMAT_BC4_RSN,
 | 
						|
    SG_PIXELFORMAT_BC5_RG,
 | 
						|
    SG_PIXELFORMAT_BC5_RGSN,
 | 
						|
    SG_PIXELFORMAT_BC6H_RGBF,
 | 
						|
    SG_PIXELFORMAT_BC6H_RGBUF,
 | 
						|
    SG_PIXELFORMAT_BC7_RGBA,
 | 
						|
    SG_PIXELFORMAT_PVRTC_RGB_2BPP,
 | 
						|
    SG_PIXELFORMAT_PVRTC_RGB_4BPP,
 | 
						|
    SG_PIXELFORMAT_PVRTC_RGBA_2BPP,
 | 
						|
    SG_PIXELFORMAT_PVRTC_RGBA_4BPP,
 | 
						|
    SG_PIXELFORMAT_ETC2_RGB8,
 | 
						|
    SG_PIXELFORMAT_ETC2_RGB8A1,
 | 
						|
    SG_PIXELFORMAT_ETC2_RGBA8,
 | 
						|
    SG_PIXELFORMAT_ETC2_RG11,
 | 
						|
    SG_PIXELFORMAT_ETC2_RG11SN,
 | 
						|
 | 
						|
    _SG_PIXELFORMAT_NUM,
 | 
						|
    _SG_PIXELFORMAT_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_pixel_format;
 | 
						|
 | 
						|
/*
 | 
						|
    Runtime information about a pixel format, returned
 | 
						|
    by sg_query_pixelformat().
 | 
						|
*/
 | 
						|
typedef struct sg_pixelformat_info {
 | 
						|
    bool sample;        /* pixel format can be sampled in shaders */
 | 
						|
    bool filter;        /* pixel format can be sampled with filtering */
 | 
						|
    bool render;        /* pixel format can be used as render target */
 | 
						|
    bool blend;         /* alpha-blending is supported */
 | 
						|
    bool msaa;          /* pixel format can be used as MSAA render target */
 | 
						|
    bool depth;         /* pixel format is a depth format */
 | 
						|
} sg_pixelformat_info;
 | 
						|
 | 
						|
/*
 | 
						|
    Runtime information about available optional features,
 | 
						|
    returned by sg_query_features()
 | 
						|
*/
 | 
						|
typedef struct sg_features {
 | 
						|
    bool instancing;
 | 
						|
    bool origin_top_left;
 | 
						|
    bool multiple_render_targets;
 | 
						|
    bool msaa_render_targets;
 | 
						|
    bool imagetype_3d;          /* creation of SG_IMAGETYPE_3D images is supported */
 | 
						|
    bool imagetype_array;       /* creation of SG_IMAGETYPE_ARRAY images is supported */
 | 
						|
    bool image_clamp_to_border; /* border color and clamp-to-border UV-wrap mode is supported */
 | 
						|
} sg_features;
 | 
						|
 | 
						|
/*
 | 
						|
    Runtime information about resource limits, returned by sg_query_limit()
 | 
						|
*/
 | 
						|
typedef struct sg_limits {
 | 
						|
    uint32_t max_image_size_2d;         /* max width/height of SG_IMAGETYPE_2D images */
 | 
						|
    uint32_t max_image_size_cube;       /* max width/height of SG_IMAGETYPE_CUBE images */
 | 
						|
    uint32_t max_image_size_3d;         /* max width/height/depth of SG_IMAGETYPE_3D images */
 | 
						|
    uint32_t max_image_size_array;
 | 
						|
    uint32_t max_image_array_layers;
 | 
						|
    uint32_t max_vertex_attrs;          /* <= SG_MAX_VERTEX_ATTRIBUTES (only on some GLES2 impls) */
 | 
						|
} sg_limits;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_resource_state
 | 
						|
 | 
						|
    The current state of a resource in its resource pool.
 | 
						|
    Resources start in the INITIAL state, which means the
 | 
						|
    pool slot is unoccupied and can be allocated. When a resource is
 | 
						|
    created, first an id is allocated, and the resource pool slot
 | 
						|
    is set to state ALLOC. After allocation, the resource is
 | 
						|
    initialized, which may result in the VALID or FAILED state. The
 | 
						|
    reason why allocation and initialization are separate is because
 | 
						|
    some resource types (e.g. buffers and images) might be asynchronously
 | 
						|
    initialized by the user application. If a resource which is not
 | 
						|
    in the VALID state is attempted to be used for rendering, rendering
 | 
						|
    operations will silently be dropped.
 | 
						|
 | 
						|
    The special INVALID state is returned in sg_query_xxx_state() if no
 | 
						|
    resource object exists for the provided resource id.
 | 
						|
*/
 | 
						|
typedef enum sg_resource_state {
 | 
						|
    SG_RESOURCESTATE_INITIAL,
 | 
						|
    SG_RESOURCESTATE_ALLOC,
 | 
						|
    SG_RESOURCESTATE_VALID,
 | 
						|
    SG_RESOURCESTATE_FAILED,
 | 
						|
    SG_RESOURCESTATE_INVALID,
 | 
						|
    _SG_RESOURCESTATE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_resource_state;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_usage
 | 
						|
 | 
						|
    A resource usage hint describing the update strategy of
 | 
						|
    buffers and images. This is used in the sg_buffer_desc.usage
 | 
						|
    and sg_image_desc.usage members when creating buffers
 | 
						|
    and images:
 | 
						|
 | 
						|
    SG_USAGE_IMMUTABLE:     the resource will never be updated with
 | 
						|
                            new data, instead the data content of the
 | 
						|
                            resource must be provided on creation
 | 
						|
    SG_USAGE_DYNAMIC:       the resource will be updated infrequently
 | 
						|
                            with new data (this could range from "once
 | 
						|
                            after creation", to "quite often but not
 | 
						|
                            every frame")
 | 
						|
    SG_USAGE_STREAM:        the resource will be updated each frame
 | 
						|
                            with new content
 | 
						|
 | 
						|
    The rendering backends use this hint to prevent that the
 | 
						|
    CPU needs to wait for the GPU when attempting to update
 | 
						|
    a resource that might be currently accessed by the GPU.
 | 
						|
 | 
						|
    Resource content is updated with the function sg_update_buffer() for
 | 
						|
    buffer objects, and sg_update_image() for image objects. Only
 | 
						|
    one update is allowed per frame and resource object. The
 | 
						|
    application must update all data required for rendering (this
 | 
						|
    means that the update data can be smaller than the resource size,
 | 
						|
    if only a part of the overall resource size is used for rendering,
 | 
						|
    you only need to make sure that the data that *is* used is valid.
 | 
						|
 | 
						|
    The default usage is SG_USAGE_IMMUTABLE.
 | 
						|
*/
 | 
						|
typedef enum sg_usage {
 | 
						|
    _SG_USAGE_DEFAULT,      /* value 0 reserved for default-init */
 | 
						|
    SG_USAGE_IMMUTABLE,
 | 
						|
    SG_USAGE_DYNAMIC,
 | 
						|
    SG_USAGE_STREAM,
 | 
						|
    _SG_USAGE_NUM,
 | 
						|
    _SG_USAGE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_usage;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_buffer_type
 | 
						|
 | 
						|
    This indicates whether a buffer contains vertex- or index-data,
 | 
						|
    used in the sg_buffer_desc.type member when creating a buffer.
 | 
						|
 | 
						|
    The default value is SG_BUFFERTYPE_VERTEXBUFFER.
 | 
						|
*/
 | 
						|
typedef enum sg_buffer_type {
 | 
						|
    _SG_BUFFERTYPE_DEFAULT,         /* value 0 reserved for default-init */
 | 
						|
    SG_BUFFERTYPE_VERTEXBUFFER,
 | 
						|
    SG_BUFFERTYPE_INDEXBUFFER,
 | 
						|
    _SG_BUFFERTYPE_NUM,
 | 
						|
    _SG_BUFFERTYPE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_buffer_type;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_index_type
 | 
						|
 | 
						|
    Indicates whether indexed rendering (fetching vertex-indices from an
 | 
						|
    index buffer) is used, and if yes, the index data type (16- or 32-bits).
 | 
						|
    This is used in the sg_pipeline_desc.index_type member when creating a
 | 
						|
    pipeline object.
 | 
						|
 | 
						|
    The default index type is SG_INDEXTYPE_NONE.
 | 
						|
*/
 | 
						|
typedef enum sg_index_type {
 | 
						|
    _SG_INDEXTYPE_DEFAULT,   /* value 0 reserved for default-init */
 | 
						|
    SG_INDEXTYPE_NONE,
 | 
						|
    SG_INDEXTYPE_UINT16,
 | 
						|
    SG_INDEXTYPE_UINT32,
 | 
						|
    _SG_INDEXTYPE_NUM,
 | 
						|
    _SG_INDEXTYPE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_index_type;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_image_type
 | 
						|
 | 
						|
    Indicates the basic image type (2D-texture, cubemap, 3D-texture
 | 
						|
    or 2D-array-texture). 3D- and array-textures are not supported
 | 
						|
    on the GLES2/WebGL backend. The image type is used in the
 | 
						|
    sg_image_desc.type member when creating an image.
 | 
						|
 | 
						|
    The default image type when creating an image is SG_IMAGETYPE_2D.
 | 
						|
*/
 | 
						|
typedef enum sg_image_type {
 | 
						|
    _SG_IMAGETYPE_DEFAULT,  /* value 0 reserved for default-init */
 | 
						|
    SG_IMAGETYPE_2D,
 | 
						|
    SG_IMAGETYPE_CUBE,
 | 
						|
    SG_IMAGETYPE_3D,
 | 
						|
    SG_IMAGETYPE_ARRAY,
 | 
						|
    _SG_IMAGETYPE_NUM,
 | 
						|
    _SG_IMAGETYPE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_image_type;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_cube_face
 | 
						|
 | 
						|
    The cubemap faces. Use these as indices in the sg_image_desc.content
 | 
						|
    array.
 | 
						|
*/
 | 
						|
typedef enum sg_cube_face {
 | 
						|
    SG_CUBEFACE_POS_X,
 | 
						|
    SG_CUBEFACE_NEG_X,
 | 
						|
    SG_CUBEFACE_POS_Y,
 | 
						|
    SG_CUBEFACE_NEG_Y,
 | 
						|
    SG_CUBEFACE_POS_Z,
 | 
						|
    SG_CUBEFACE_NEG_Z,
 | 
						|
    SG_CUBEFACE_NUM,
 | 
						|
    _SG_CUBEFACE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_cube_face;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_shader_stage
 | 
						|
 | 
						|
    There are 2 shader stages: vertex- and fragment-shader-stage.
 | 
						|
    Each shader stage consists of:
 | 
						|
 | 
						|
    - one slot for a shader function (provided as source- or byte-code)
 | 
						|
    - SG_MAX_SHADERSTAGE_UBS slots for uniform blocks
 | 
						|
    - SG_MAX_SHADERSTAGE_IMAGES slots for images used as textures by
 | 
						|
      the shader function
 | 
						|
*/
 | 
						|
typedef enum sg_shader_stage {
 | 
						|
    SG_SHADERSTAGE_VS,
 | 
						|
    SG_SHADERSTAGE_FS,
 | 
						|
    _SG_SHADERSTAGE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_shader_stage;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_primitive_type
 | 
						|
 | 
						|
    This is the common subset of 3D primitive types supported across all 3D
 | 
						|
    APIs. This is used in the sg_pipeline_desc.primitive_type member when
 | 
						|
    creating a pipeline object.
 | 
						|
 | 
						|
    The default primitive type is SG_PRIMITIVETYPE_TRIANGLES.
 | 
						|
*/
 | 
						|
typedef enum sg_primitive_type {
 | 
						|
    _SG_PRIMITIVETYPE_DEFAULT,  /* value 0 reserved for default-init */
 | 
						|
    SG_PRIMITIVETYPE_POINTS,
 | 
						|
    SG_PRIMITIVETYPE_LINES,
 | 
						|
    SG_PRIMITIVETYPE_LINE_STRIP,
 | 
						|
    SG_PRIMITIVETYPE_TRIANGLES,
 | 
						|
    SG_PRIMITIVETYPE_TRIANGLE_STRIP,
 | 
						|
    _SG_PRIMITIVETYPE_NUM,
 | 
						|
    _SG_PRIMITIVETYPE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_primitive_type;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_filter
 | 
						|
 | 
						|
    The filtering mode when sampling a texture image. This is
 | 
						|
    used in the sg_image_desc.min_filter and sg_image_desc.mag_filter
 | 
						|
    members when creating an image object.
 | 
						|
 | 
						|
    The default filter mode is SG_FILTER_NEAREST.
 | 
						|
*/
 | 
						|
typedef enum sg_filter {
 | 
						|
    _SG_FILTER_DEFAULT, /* value 0 reserved for default-init */
 | 
						|
    SG_FILTER_NEAREST,
 | 
						|
    SG_FILTER_LINEAR,
 | 
						|
    SG_FILTER_NEAREST_MIPMAP_NEAREST,
 | 
						|
    SG_FILTER_NEAREST_MIPMAP_LINEAR,
 | 
						|
    SG_FILTER_LINEAR_MIPMAP_NEAREST,
 | 
						|
    SG_FILTER_LINEAR_MIPMAP_LINEAR,
 | 
						|
    _SG_FILTER_NUM,
 | 
						|
    _SG_FILTER_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_filter;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_wrap
 | 
						|
 | 
						|
    The texture coordinates wrapping mode when sampling a texture
 | 
						|
    image. This is used in the sg_image_desc.wrap_u, .wrap_v
 | 
						|
    and .wrap_w members when creating an image.
 | 
						|
 | 
						|
    The default wrap mode is SG_WRAP_REPEAT.
 | 
						|
 | 
						|
    NOTE: SG_WRAP_CLAMP_TO_BORDER is not supported on all backends
 | 
						|
    and platforms. To check for support, call sg_query_features()
 | 
						|
    and check the "clamp_to_border" boolean in the returned
 | 
						|
    sg_features struct.
 | 
						|
 | 
						|
    Platforms which don't support SG_WRAP_CLAMP_TO_BORDER will silently fall back
 | 
						|
    to SG_WRAP_CLAMP_TO_EDGE without a validation error.
 | 
						|
 | 
						|
    Platforms which support clamp-to-border are:
 | 
						|
 | 
						|
        - all desktop GL platforms
 | 
						|
        - Metal on macOS
 | 
						|
        - D3D11
 | 
						|
 | 
						|
    Platforms which do not support clamp-to-border:
 | 
						|
 | 
						|
        - GLES2/3 and WebGL/WebGL2
 | 
						|
        - Metal on iOS
 | 
						|
*/
 | 
						|
typedef enum sg_wrap {
 | 
						|
    _SG_WRAP_DEFAULT,   /* value 0 reserved for default-init */
 | 
						|
    SG_WRAP_REPEAT,
 | 
						|
    SG_WRAP_CLAMP_TO_EDGE,
 | 
						|
    SG_WRAP_CLAMP_TO_BORDER,
 | 
						|
    SG_WRAP_MIRRORED_REPEAT,
 | 
						|
    _SG_WRAP_NUM,
 | 
						|
    _SG_WRAP_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_wrap;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_border_color
 | 
						|
 | 
						|
    The border color to use when sampling a texture, and the UV wrap
 | 
						|
    mode is SG_WRAP_CLAMP_TO_BORDER.
 | 
						|
 | 
						|
    The default border color is SG_BORDERCOLOR_OPAQUE_BLACK
 | 
						|
*/
 | 
						|
typedef enum sg_border_color {
 | 
						|
    _SG_BORDERCOLOR_DEFAULT,    /* value 0 reserved for default-init */
 | 
						|
    SG_BORDERCOLOR_TRANSPARENT_BLACK,
 | 
						|
    SG_BORDERCOLOR_OPAQUE_BLACK,
 | 
						|
    SG_BORDERCOLOR_OPAQUE_WHITE,
 | 
						|
    _SG_BORDERCOLOR_NUM,
 | 
						|
    _SG_BORDERCOLOR_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_border_color;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_vertex_format
 | 
						|
 | 
						|
    The data type of a vertex component. This is used to describe
 | 
						|
    the layout of vertex data when creating a pipeline object.
 | 
						|
*/
 | 
						|
typedef enum sg_vertex_format {
 | 
						|
    SG_VERTEXFORMAT_INVALID,
 | 
						|
    SG_VERTEXFORMAT_FLOAT,
 | 
						|
    SG_VERTEXFORMAT_FLOAT2,
 | 
						|
    SG_VERTEXFORMAT_FLOAT3,
 | 
						|
    SG_VERTEXFORMAT_FLOAT4,
 | 
						|
    SG_VERTEXFORMAT_BYTE4,
 | 
						|
    SG_VERTEXFORMAT_BYTE4N,
 | 
						|
    SG_VERTEXFORMAT_UBYTE4,
 | 
						|
    SG_VERTEXFORMAT_UBYTE4N,
 | 
						|
    SG_VERTEXFORMAT_SHORT2,
 | 
						|
    SG_VERTEXFORMAT_SHORT2N,
 | 
						|
    SG_VERTEXFORMAT_USHORT2N,
 | 
						|
    SG_VERTEXFORMAT_SHORT4,
 | 
						|
    SG_VERTEXFORMAT_SHORT4N,
 | 
						|
    SG_VERTEXFORMAT_USHORT4N,
 | 
						|
    SG_VERTEXFORMAT_UINT10_N2,
 | 
						|
    _SG_VERTEXFORMAT_NUM,
 | 
						|
    _SG_VERTEXFORMAT_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_vertex_format;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_vertex_step
 | 
						|
 | 
						|
    Defines whether the input pointer of a vertex input stream is advanced
 | 
						|
    'per vertex' or 'per instance'. The default step-func is
 | 
						|
    SG_VERTEXSTEP_PER_VERTEX. SG_VERTEXSTEP_PER_INSTANCE is used with
 | 
						|
    instanced-rendering.
 | 
						|
 | 
						|
    The vertex-step is part of the vertex-layout definition
 | 
						|
    when creating pipeline objects.
 | 
						|
*/
 | 
						|
typedef enum sg_vertex_step {
 | 
						|
    _SG_VERTEXSTEP_DEFAULT,     /* value 0 reserved for default-init */
 | 
						|
    SG_VERTEXSTEP_PER_VERTEX,
 | 
						|
    SG_VERTEXSTEP_PER_INSTANCE,
 | 
						|
    _SG_VERTEXSTEP_NUM,
 | 
						|
    _SG_VERTEXSTEP_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_vertex_step;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_uniform_type
 | 
						|
 | 
						|
    The data type of a uniform block member. This is used to
 | 
						|
    describe the internal layout of uniform blocks when creating
 | 
						|
    a shader object.
 | 
						|
*/
 | 
						|
typedef enum sg_uniform_type {
 | 
						|
    SG_UNIFORMTYPE_INVALID,
 | 
						|
    SG_UNIFORMTYPE_FLOAT,
 | 
						|
    SG_UNIFORMTYPE_FLOAT2,
 | 
						|
    SG_UNIFORMTYPE_FLOAT3,
 | 
						|
    SG_UNIFORMTYPE_FLOAT4,
 | 
						|
    SG_UNIFORMTYPE_MAT4,
 | 
						|
    _SG_UNIFORMTYPE_NUM,
 | 
						|
    _SG_UNIFORMTYPE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_uniform_type;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_cull_mode
 | 
						|
 | 
						|
    The face-culling mode, this is used in the
 | 
						|
    sg_pipeline_desc.rasterizer.cull_mode member when creating a
 | 
						|
    pipeline object.
 | 
						|
 | 
						|
    The default cull mode is SG_CULLMODE_NONE
 | 
						|
*/
 | 
						|
typedef enum sg_cull_mode {
 | 
						|
    _SG_CULLMODE_DEFAULT,   /* value 0 reserved for default-init */
 | 
						|
    SG_CULLMODE_NONE,
 | 
						|
    SG_CULLMODE_FRONT,
 | 
						|
    SG_CULLMODE_BACK,
 | 
						|
    _SG_CULLMODE_NUM,
 | 
						|
    _SG_CULLMODE_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_cull_mode;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_face_winding
 | 
						|
 | 
						|
    The vertex-winding rule that determines a front-facing primitive. This
 | 
						|
    is used in the member sg_pipeline_desc.rasterizer.face_winding
 | 
						|
    when creating a pipeline object.
 | 
						|
 | 
						|
    The default winding is SG_FACEWINDING_CW (clockwise)
 | 
						|
*/
 | 
						|
typedef enum sg_face_winding {
 | 
						|
    _SG_FACEWINDING_DEFAULT,    /* value 0 reserved for default-init */
 | 
						|
    SG_FACEWINDING_CCW,
 | 
						|
    SG_FACEWINDING_CW,
 | 
						|
    _SG_FACEWINDING_NUM,
 | 
						|
    _SG_FACEWINDING_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_face_winding;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_compare_func
 | 
						|
 | 
						|
    The compare-function for depth- and stencil-ref tests.
 | 
						|
    This is used when creating pipeline objects in the members:
 | 
						|
 | 
						|
    sg_pipeline_desc
 | 
						|
        .depth_stencil
 | 
						|
            .depth_compare_func
 | 
						|
            .stencil_front.compare_func
 | 
						|
            .stencil_back.compare_func
 | 
						|
 | 
						|
    The default compare func for depth- and stencil-tests is
 | 
						|
    SG_COMPAREFUNC_ALWAYS.
 | 
						|
*/
 | 
						|
typedef enum sg_compare_func {
 | 
						|
    _SG_COMPAREFUNC_DEFAULT,    /* value 0 reserved for default-init */
 | 
						|
    SG_COMPAREFUNC_NEVER,
 | 
						|
    SG_COMPAREFUNC_LESS,
 | 
						|
    SG_COMPAREFUNC_EQUAL,
 | 
						|
    SG_COMPAREFUNC_LESS_EQUAL,
 | 
						|
    SG_COMPAREFUNC_GREATER,
 | 
						|
    SG_COMPAREFUNC_NOT_EQUAL,
 | 
						|
    SG_COMPAREFUNC_GREATER_EQUAL,
 | 
						|
    SG_COMPAREFUNC_ALWAYS,
 | 
						|
    _SG_COMPAREFUNC_NUM,
 | 
						|
    _SG_COMPAREFUNC_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_compare_func;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_stencil_op
 | 
						|
 | 
						|
    The operation performed on a currently stored stencil-value when a
 | 
						|
    comparison test passes or fails. This is used when creating a pipeline
 | 
						|
    object in the members:
 | 
						|
 | 
						|
    sg_pipeline_desc
 | 
						|
        .depth_stencil
 | 
						|
            .stencil_front
 | 
						|
                .fail_op
 | 
						|
                .depth_fail_op
 | 
						|
                .pass_op
 | 
						|
            .stencil_back
 | 
						|
                .fail_op
 | 
						|
                .depth_fail_op
 | 
						|
                .pass_op
 | 
						|
 | 
						|
    The default value is SG_STENCILOP_KEEP.
 | 
						|
*/
 | 
						|
typedef enum sg_stencil_op {
 | 
						|
    _SG_STENCILOP_DEFAULT,      /* value 0 reserved for default-init */
 | 
						|
    SG_STENCILOP_KEEP,
 | 
						|
    SG_STENCILOP_ZERO,
 | 
						|
    SG_STENCILOP_REPLACE,
 | 
						|
    SG_STENCILOP_INCR_CLAMP,
 | 
						|
    SG_STENCILOP_DECR_CLAMP,
 | 
						|
    SG_STENCILOP_INVERT,
 | 
						|
    SG_STENCILOP_INCR_WRAP,
 | 
						|
    SG_STENCILOP_DECR_WRAP,
 | 
						|
    _SG_STENCILOP_NUM,
 | 
						|
    _SG_STENCILOP_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_stencil_op;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_blend_factor
 | 
						|
 | 
						|
    The source and destination factors in blending operations.
 | 
						|
    This is used in the following members when creating a pipeline object:
 | 
						|
 | 
						|
    sg_pipeline_desc
 | 
						|
        .blend
 | 
						|
            .src_factor_rgb
 | 
						|
            .dst_factor_rgb
 | 
						|
            .src_factor_alpha
 | 
						|
            .dst_factor_alpha
 | 
						|
 | 
						|
    The default value is SG_BLENDFACTOR_ONE for source
 | 
						|
    factors, and SG_BLENDFACTOR_ZERO for destination factors.
 | 
						|
*/
 | 
						|
typedef enum sg_blend_factor {
 | 
						|
    _SG_BLENDFACTOR_DEFAULT,    /* value 0 reserved for default-init */
 | 
						|
    SG_BLENDFACTOR_ZERO,
 | 
						|
    SG_BLENDFACTOR_ONE,
 | 
						|
    SG_BLENDFACTOR_SRC_COLOR,
 | 
						|
    SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
 | 
						|
    SG_BLENDFACTOR_SRC_ALPHA,
 | 
						|
    SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
 | 
						|
    SG_BLENDFACTOR_DST_COLOR,
 | 
						|
    SG_BLENDFACTOR_ONE_MINUS_DST_COLOR,
 | 
						|
    SG_BLENDFACTOR_DST_ALPHA,
 | 
						|
    SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
 | 
						|
    SG_BLENDFACTOR_SRC_ALPHA_SATURATED,
 | 
						|
    SG_BLENDFACTOR_BLEND_COLOR,
 | 
						|
    SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR,
 | 
						|
    SG_BLENDFACTOR_BLEND_ALPHA,
 | 
						|
    SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA,
 | 
						|
    _SG_BLENDFACTOR_NUM,
 | 
						|
    _SG_BLENDFACTOR_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_blend_factor;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_blend_op
 | 
						|
 | 
						|
    Describes how the source and destination values are combined in the
 | 
						|
    fragment blending operation. It is used in the following members when
 | 
						|
    creating a pipeline object:
 | 
						|
 | 
						|
    sg_pipeline_desc
 | 
						|
        .blend
 | 
						|
            .op_rgb
 | 
						|
            .op_alpha
 | 
						|
 | 
						|
    The default value is SG_BLENDOP_ADD.
 | 
						|
*/
 | 
						|
typedef enum sg_blend_op {
 | 
						|
    _SG_BLENDOP_DEFAULT,    /* value 0 reserved for default-init */
 | 
						|
    SG_BLENDOP_ADD,
 | 
						|
    SG_BLENDOP_SUBTRACT,
 | 
						|
    SG_BLENDOP_REVERSE_SUBTRACT,
 | 
						|
    _SG_BLENDOP_NUM,
 | 
						|
    _SG_BLENDOP_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_blend_op;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_color_mask
 | 
						|
 | 
						|
    Selects the color channels when writing a fragment color to the
 | 
						|
    framebuffer. This is used in the members
 | 
						|
    sg_pipeline_desc.blend.color_write_mask when creating a pipeline object.
 | 
						|
 | 
						|
    The default colormask is SG_COLORMASK_RGBA (write all colors channels)
 | 
						|
*/
 | 
						|
typedef enum sg_color_mask {
 | 
						|
    _SG_COLORMASK_DEFAULT = 0,      /* value 0 reserved for default-init */
 | 
						|
    SG_COLORMASK_NONE = (0x10),     /* special value for 'all channels disabled */
 | 
						|
    SG_COLORMASK_R = (1<<0),
 | 
						|
    SG_COLORMASK_G = (1<<1),
 | 
						|
    SG_COLORMASK_B = (1<<2),
 | 
						|
    SG_COLORMASK_A = (1<<3),
 | 
						|
    SG_COLORMASK_RGB = 0x7,
 | 
						|
    SG_COLORMASK_RGBA = 0xF,
 | 
						|
    _SG_COLORMASK_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_color_mask;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_action
 | 
						|
 | 
						|
    Defines what action should be performed at the start of a render pass:
 | 
						|
 | 
						|
    SG_ACTION_CLEAR:    clear the render target image
 | 
						|
    SG_ACTION_LOAD:     load the previous content of the render target image
 | 
						|
    SG_ACTION_DONTCARE: leave the render target image content undefined
 | 
						|
 | 
						|
    This is used in the sg_pass_action structure.
 | 
						|
 | 
						|
    The default action for all pass attachments is SG_ACTION_CLEAR, with the
 | 
						|
    clear color rgba = {0.5f, 0.5f, 0.5f, 1.0f], depth=1.0 and stencil=0.
 | 
						|
 | 
						|
    If you want to override the default behaviour, it is important to not
 | 
						|
    only set the clear color, but the 'action' field as well (as long as this
 | 
						|
    is in its _SG_ACTION_DEFAULT, the value fields will be ignored).
 | 
						|
*/
 | 
						|
typedef enum sg_action {
 | 
						|
    _SG_ACTION_DEFAULT,
 | 
						|
    SG_ACTION_CLEAR,
 | 
						|
    SG_ACTION_LOAD,
 | 
						|
    SG_ACTION_DONTCARE,
 | 
						|
    _SG_ACTION_NUM,
 | 
						|
    _SG_ACTION_FORCE_U32 = 0x7FFFFFFF
 | 
						|
} sg_action;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_pass_action
 | 
						|
 | 
						|
    The sg_pass_action struct defines the actions to be performed
 | 
						|
    at the start of a rendering pass in the functions sg_begin_pass()
 | 
						|
    and sg_begin_default_pass().
 | 
						|
 | 
						|
    A separate action and clear values can be defined for each
 | 
						|
    color attachment, and for the depth-stencil attachment.
 | 
						|
 | 
						|
    The default clear values are defined by the macros:
 | 
						|
 | 
						|
    - SG_DEFAULT_CLEAR_RED:     0.5f
 | 
						|
    - SG_DEFAULT_CLEAR_GREEN:   0.5f
 | 
						|
    - SG_DEFAULT_CLEAR_BLUE:    0.5f
 | 
						|
    - SG_DEFAULT_CLEAR_ALPHA:   1.0f
 | 
						|
    - SG_DEFAULT_CLEAR_DEPTH:   1.0f
 | 
						|
    - SG_DEFAULT_CLEAR_STENCIL: 0
 | 
						|
*/
 | 
						|
typedef struct sg_color_attachment_action {
 | 
						|
    sg_action action;
 | 
						|
    float val[4];
 | 
						|
} sg_color_attachment_action;
 | 
						|
 | 
						|
typedef struct sg_depth_attachment_action {
 | 
						|
    sg_action action;
 | 
						|
    float val;
 | 
						|
} sg_depth_attachment_action;
 | 
						|
 | 
						|
typedef struct sg_stencil_attachment_action {
 | 
						|
    sg_action action;
 | 
						|
    uint8_t val;
 | 
						|
} sg_stencil_attachment_action;
 | 
						|
 | 
						|
typedef struct sg_pass_action {
 | 
						|
    uint32_t _start_canary;
 | 
						|
    sg_color_attachment_action colors[SG_MAX_COLOR_ATTACHMENTS];
 | 
						|
    sg_depth_attachment_action depth;
 | 
						|
    sg_stencil_attachment_action stencil;
 | 
						|
    uint32_t _end_canary;
 | 
						|
} sg_pass_action;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_bindings
 | 
						|
 | 
						|
    The sg_bindings structure defines the resource binding slots
 | 
						|
    of the sokol_gfx render pipeline, used as argument to the
 | 
						|
    sg_apply_bindings() function.
 | 
						|
 | 
						|
    A resource binding struct contains:
 | 
						|
 | 
						|
    - 1..N vertex buffers
 | 
						|
    - 0..N vertex buffer offsets
 | 
						|
    - 0..1 index buffers
 | 
						|
    - 0..1 index buffer offsets
 | 
						|
    - 0..N vertex shader stage images
 | 
						|
    - 0..N fragment shader stage images
 | 
						|
 | 
						|
    The max number of vertex buffer and shader stage images
 | 
						|
    are defined by the SG_MAX_SHADERSTAGE_BUFFERS and
 | 
						|
    SG_MAX_SHADERSTAGE_IMAGES configuration constants.
 | 
						|
 | 
						|
    The optional buffer offsets can be used to group different chunks
 | 
						|
    of vertex- and/or index-data into the same buffer objects.
 | 
						|
*/
 | 
						|
typedef struct sg_bindings {
 | 
						|
    uint32_t _start_canary;
 | 
						|
    sg_buffer vertex_buffers[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    int vertex_buffer_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    sg_buffer index_buffer;
 | 
						|
    int index_buffer_offset;
 | 
						|
    sg_image vs_images[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    sg_image fs_images[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    uint32_t _end_canary;
 | 
						|
} sg_bindings;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_buffer_desc
 | 
						|
 | 
						|
    Creation parameters for sg_buffer objects, used in the
 | 
						|
    sg_make_buffer() call.
 | 
						|
 | 
						|
    The default configuration is:
 | 
						|
 | 
						|
    .size:      0       (this *must* be set to a valid size in bytes)
 | 
						|
    .type:      SG_BUFFERTYPE_VERTEXBUFFER
 | 
						|
    .usage:     SG_USAGE_IMMUTABLE
 | 
						|
    .content    0
 | 
						|
    .label      0       (optional string label for trace hooks)
 | 
						|
 | 
						|
    The dbg_label will be ignored by sokol_gfx.h, it is only useful
 | 
						|
    when hooking into sg_make_buffer() or sg_init_buffer() via
 | 
						|
    the sg_install_trace_hook
 | 
						|
 | 
						|
    ADVANCED TOPIC: Injecting native 3D-API buffers:
 | 
						|
 | 
						|
    The following struct members allow to inject your own GL, Metal
 | 
						|
    or D3D11 buffers into sokol_gfx:
 | 
						|
 | 
						|
    .gl_buffers[SG_NUM_INFLIGHT_FRAMES]
 | 
						|
    .mtl_buffers[SG_NUM_INFLIGHT_FRAMES]
 | 
						|
    .d3d11_buffer
 | 
						|
 | 
						|
    You must still provide all other members except the .content member, and
 | 
						|
    these must match the creation parameters of the native buffers you
 | 
						|
    provide. For SG_USAGE_IMMUTABLE, only provide a single native 3D-API
 | 
						|
    buffer, otherwise you need to provide SG_NUM_INFLIGHT_FRAMES buffers
 | 
						|
    (only for GL and Metal, not D3D11). Providing multiple buffers for GL and
 | 
						|
    Metal is necessary because sokol_gfx will rotate through them when
 | 
						|
    calling sg_update_buffer() to prevent lock-stalls.
 | 
						|
 | 
						|
    Note that it is expected that immutable injected buffer have already been
 | 
						|
    initialized with content, and the .content member must be 0!
 | 
						|
 | 
						|
    Also you need to call sg_reset_state_cache() after calling native 3D-API
 | 
						|
    functions, and before calling any sokol_gfx function.
 | 
						|
*/
 | 
						|
typedef struct sg_buffer_desc {
 | 
						|
    uint32_t _start_canary;
 | 
						|
    int size;
 | 
						|
    sg_buffer_type type;
 | 
						|
    sg_usage usage;
 | 
						|
    const void* content;
 | 
						|
    const char* label;
 | 
						|
    /* GL specific */
 | 
						|
    uint32_t gl_buffers[SG_NUM_INFLIGHT_FRAMES];
 | 
						|
    /* Metal specific */
 | 
						|
    const void* mtl_buffers[SG_NUM_INFLIGHT_FRAMES];
 | 
						|
    /* D3D11 specific */
 | 
						|
    const void* d3d11_buffer;
 | 
						|
    uint32_t _end_canary;
 | 
						|
} sg_buffer_desc;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_subimage_content
 | 
						|
 | 
						|
    Pointer to and size of a subimage-surface data, this is
 | 
						|
    used to describe the initial content of immutable-usage images,
 | 
						|
    or for updating a dynamic- or stream-usage images.
 | 
						|
 | 
						|
    For 3D- or array-textures, one sg_subimage_content item
 | 
						|
    describes an entire mipmap level consisting of all array- or
 | 
						|
    3D-slices of the mipmap level. It is only possible to update
 | 
						|
    an entire mipmap level, not parts of it.
 | 
						|
*/
 | 
						|
typedef struct sg_subimage_content {
 | 
						|
    const void* ptr;    /* pointer to subimage data */
 | 
						|
    int size;           /* size in bytes of pointed-to subimage data */
 | 
						|
} sg_subimage_content;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_image_content
 | 
						|
 | 
						|
    Defines the content of an image through a 2D array
 | 
						|
    of sg_subimage_content structs. The first array dimension
 | 
						|
    is the cubemap face, and the second array dimension the
 | 
						|
    mipmap level.
 | 
						|
*/
 | 
						|
typedef struct sg_image_content {
 | 
						|
    sg_subimage_content subimage[SG_CUBEFACE_NUM][SG_MAX_MIPMAPS];
 | 
						|
} sg_image_content;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_image_desc
 | 
						|
 | 
						|
    Creation parameters for sg_image objects, used in the
 | 
						|
    sg_make_image() call.
 | 
						|
 | 
						|
    The default configuration is:
 | 
						|
 | 
						|
    .type:              SG_IMAGETYPE_2D
 | 
						|
    .render_target:     false
 | 
						|
    .width              0 (must be set to >0)
 | 
						|
    .height             0 (must be set to >0)
 | 
						|
    .depth/.layers:     1
 | 
						|
    .num_mipmaps:       1
 | 
						|
    .usage:             SG_USAGE_IMMUTABLE
 | 
						|
    .pixel_format:      SG_PIXELFORMAT_RGBA8 for textures, backend-dependent
 | 
						|
                        for render targets (RGBA8 or BGRA8)
 | 
						|
    .sample_count:      1 (only used in render_targets)
 | 
						|
    .min_filter:        SG_FILTER_NEAREST
 | 
						|
    .mag_filter:        SG_FILTER_NEAREST
 | 
						|
    .wrap_u:            SG_WRAP_REPEAT
 | 
						|
    .wrap_v:            SG_WRAP_REPEAT
 | 
						|
    .wrap_w:            SG_WRAP_REPEAT (only SG_IMAGETYPE_3D)
 | 
						|
    .border_color       SG_BORDERCOLOR_OPAQUE_BLACK
 | 
						|
    .max_anisotropy     1 (must be 1..16)
 | 
						|
    .min_lod            0.0f
 | 
						|
    .max_lod            FLT_MAX
 | 
						|
    .content            an sg_image_content struct to define the initial content
 | 
						|
    .label              0       (optional string label for trace hooks)
 | 
						|
 | 
						|
    SG_IMAGETYPE_ARRAY and SG_IMAGETYPE_3D are not supported on
 | 
						|
    WebGL/GLES2, use sg_query_features().imagetype_array and
 | 
						|
    sg_query_features().imagetype_3d at runtime to check
 | 
						|
    if array- and 3D-textures are supported.
 | 
						|
 | 
						|
    Images with usage SG_USAGE_IMMUTABLE must be fully initialized by
 | 
						|
    providing a valid .content member which points to
 | 
						|
    initialization data.
 | 
						|
 | 
						|
    ADVANCED TOPIC: Injecting native 3D-API textures:
 | 
						|
 | 
						|
    The following struct members allow to inject your own GL, Metal
 | 
						|
    or D3D11 textures into sokol_gfx:
 | 
						|
 | 
						|
    .gl_textures[SG_NUM_INFLIGHT_FRAMES]
 | 
						|
    .mtl_textures[SG_NUM_INFLIGHT_FRAMES]
 | 
						|
    .d3d11_texture
 | 
						|
 | 
						|
    The same rules apply as for injecting native buffers
 | 
						|
    (see sg_buffer_desc documentation for more details).
 | 
						|
*/
 | 
						|
typedef struct sg_image_desc {
 | 
						|
    uint32_t _start_canary;
 | 
						|
    sg_image_type type;
 | 
						|
    bool render_target;
 | 
						|
    int width;
 | 
						|
    int height;
 | 
						|
    union {
 | 
						|
        int depth;
 | 
						|
        int layers;
 | 
						|
    };
 | 
						|
    int num_mipmaps;
 | 
						|
    sg_usage usage;
 | 
						|
    sg_pixel_format pixel_format;
 | 
						|
    int sample_count;
 | 
						|
    sg_filter min_filter;
 | 
						|
    sg_filter mag_filter;
 | 
						|
    sg_wrap wrap_u;
 | 
						|
    sg_wrap wrap_v;
 | 
						|
    sg_wrap wrap_w;
 | 
						|
    sg_border_color border_color;
 | 
						|
    uint32_t max_anisotropy;
 | 
						|
    float min_lod;
 | 
						|
    float max_lod;
 | 
						|
    sg_image_content content;
 | 
						|
    const char* label;
 | 
						|
    /* GL specific */
 | 
						|
    uint32_t gl_textures[SG_NUM_INFLIGHT_FRAMES];
 | 
						|
    /* Metal specific */
 | 
						|
    const void* mtl_textures[SG_NUM_INFLIGHT_FRAMES];
 | 
						|
    /* D3D11 specific */
 | 
						|
    const void* d3d11_texture;
 | 
						|
    uint32_t _end_canary;
 | 
						|
} sg_image_desc;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_shader_desc
 | 
						|
 | 
						|
    The structure sg_shader_desc defines all creation parameters
 | 
						|
    for shader programs, used as input to the sg_make_shader() function:
 | 
						|
 | 
						|
    - reflection information for vertex attributes (vertex shader inputs):
 | 
						|
        - vertex attribute name (required for GLES2, optional for GLES3 and GL)
 | 
						|
        - a semantic name and index (required for D3D11)
 | 
						|
    - for each vertex- and fragment-shader-stage:
 | 
						|
        - the shader source or bytecode
 | 
						|
        - an optional entry function name
 | 
						|
        - reflection info for each uniform block used by the shader stage:
 | 
						|
            - the size of the uniform block in bytes
 | 
						|
            - reflection info for each uniform block member (only required for GL backends):
 | 
						|
                - member name
 | 
						|
                - member type (SG_UNIFORMTYPE_xxx)
 | 
						|
                - if the member is an array, the number of array items
 | 
						|
        - reflection info for the texture images used by the shader stage:
 | 
						|
            - the image type (SG_IMAGETYPE_xxx)
 | 
						|
            - the name of the texture sampler (required for GLES2, optional everywhere else)
 | 
						|
 | 
						|
    For all GL backends, shader source-code must be provided. For D3D11 and Metal,
 | 
						|
    either shader source-code or byte-code can be provided.
 | 
						|
 | 
						|
    For D3D11, if source code is provided, the d3dcompiler_47.dll will be loaded
 | 
						|
    on demand. If this fails, shader creation will fail.
 | 
						|
*/
 | 
						|
typedef struct sg_shader_attr_desc {
 | 
						|
    const char* name;           /* GLSL vertex attribute name (only required for GLES2) */
 | 
						|
    const char* sem_name;       /* HLSL semantic name */
 | 
						|
    int sem_index;              /* HLSL semantic index */
 | 
						|
} sg_shader_attr_desc;
 | 
						|
 | 
						|
typedef struct sg_shader_uniform_desc {
 | 
						|
    const char* name;
 | 
						|
    sg_uniform_type type;
 | 
						|
    int array_count;
 | 
						|
} sg_shader_uniform_desc;
 | 
						|
 | 
						|
typedef struct sg_shader_uniform_block_desc {
 | 
						|
    int size;
 | 
						|
    sg_shader_uniform_desc uniforms[SG_MAX_UB_MEMBERS];
 | 
						|
} sg_shader_uniform_block_desc;
 | 
						|
 | 
						|
typedef struct sg_shader_image_desc {
 | 
						|
    const char* name;
 | 
						|
    sg_image_type type;
 | 
						|
} sg_shader_image_desc;
 | 
						|
 | 
						|
typedef struct sg_shader_stage_desc {
 | 
						|
    const char* source;
 | 
						|
    const uint8_t* byte_code;
 | 
						|
    int byte_code_size;
 | 
						|
    const char* entry;
 | 
						|
    sg_shader_uniform_block_desc uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
 | 
						|
    sg_shader_image_desc images[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
} sg_shader_stage_desc;
 | 
						|
 | 
						|
typedef struct sg_shader_desc {
 | 
						|
    uint32_t _start_canary;
 | 
						|
    sg_shader_attr_desc attrs[SG_MAX_VERTEX_ATTRIBUTES];
 | 
						|
    sg_shader_stage_desc vs;
 | 
						|
    sg_shader_stage_desc fs;
 | 
						|
    const char* label;
 | 
						|
    uint32_t _end_canary;
 | 
						|
} sg_shader_desc;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_pipeline_desc
 | 
						|
 | 
						|
    The sg_pipeline_desc struct defines all creation parameters
 | 
						|
    for an sg_pipeline object, used as argument to the
 | 
						|
    sg_make_pipeline() function:
 | 
						|
 | 
						|
    - the vertex layout for all input vertex buffers
 | 
						|
    - a shader object
 | 
						|
    - the 3D primitive type (points, lines, triangles, ...)
 | 
						|
    - the index type (none, 16- or 32-bit)
 | 
						|
    - depth-stencil state
 | 
						|
    - alpha-blending state
 | 
						|
    - rasterizer state
 | 
						|
 | 
						|
    If the vertex data has no gaps between vertex components, you can omit
 | 
						|
    the .layout.buffers[].stride and layout.attrs[].offset items (leave them
 | 
						|
    default-initialized to 0), sokol will then compute the offsets and strides
 | 
						|
    from the vertex component formats (.layout.attrs[].offset). Please note
 | 
						|
    that ALL vertex attribute offsets must be 0 in order for the the
 | 
						|
    automatic offset computation to kick in.
 | 
						|
 | 
						|
    The default configuration is as follows:
 | 
						|
 | 
						|
    .layout:
 | 
						|
        .buffers[]:         vertex buffer layouts
 | 
						|
            .stride:        0 (if no stride is given it will be computed)
 | 
						|
            .step_func      SG_VERTEXSTEP_PER_VERTEX
 | 
						|
            .step_rate      1
 | 
						|
        .attrs[]:           vertex attribute declarations
 | 
						|
            .buffer_index   0 the vertex buffer bind slot
 | 
						|
            .offset         0 (offsets can be omitted if the vertex layout has no gaps)
 | 
						|
            .format         SG_VERTEXFORMAT_INVALID (must be initialized!)
 | 
						|
    .shader:            0 (must be intilized with a valid sg_shader id!)
 | 
						|
    .primitive_type:    SG_PRIMITIVETYPE_TRIANGLES
 | 
						|
    .index_type:        SG_INDEXTYPE_NONE
 | 
						|
    .depth_stencil:
 | 
						|
        .stencil_front, .stencil_back:
 | 
						|
            .fail_op:               SG_STENCILOP_KEEP
 | 
						|
            .depth_fail_op:         SG_STENCILOP_KEEP
 | 
						|
            .pass_op:               SG_STENCILOP_KEEP
 | 
						|
            .compare_func           SG_COMPAREFUNC_ALWAYS
 | 
						|
        .depth_compare_func:    SG_COMPAREFUNC_ALWAYS
 | 
						|
        .depth_write_enabled:   false
 | 
						|
        .stencil_enabled:       false
 | 
						|
        .stencil_read_mask:     0
 | 
						|
        .stencil_write_mask:    0
 | 
						|
        .stencil_ref:           0
 | 
						|
    .blend:
 | 
						|
        .enabled:               false
 | 
						|
        .src_factor_rgb:        SG_BLENDFACTOR_ONE
 | 
						|
        .dst_factor_rgb:        SG_BLENDFACTOR_ZERO
 | 
						|
        .op_rgb:                SG_BLENDOP_ADD
 | 
						|
        .src_factor_alpha:      SG_BLENDFACTOR_ONE
 | 
						|
        .dst_factor_alpha:      SG_BLENDFACTOR_ZERO
 | 
						|
        .op_alpha:              SG_BLENDOP_ADD
 | 
						|
        .color_write_mask:      SG_COLORMASK_RGBA
 | 
						|
        .color_attachment_count 1
 | 
						|
        .color_format           SG_PIXELFORMAT_RGBA8
 | 
						|
        .depth_format           SG_PIXELFORMAT_DEPTHSTENCIL
 | 
						|
        .blend_color:           { 0.0f, 0.0f, 0.0f, 0.0f }
 | 
						|
    .rasterizer:
 | 
						|
        .alpha_to_coverage_enabled:     false
 | 
						|
        .cull_mode:                     SG_CULLMODE_NONE
 | 
						|
        .face_winding:                  SG_FACEWINDING_CW
 | 
						|
        .sample_count:                  1
 | 
						|
        .depth_bias:                    0.0f
 | 
						|
        .depth_bias_slope_scale:        0.0f
 | 
						|
        .depth_bias_clamp:              0.0f
 | 
						|
    .label  0       (optional string label for trace hooks)
 | 
						|
*/
 | 
						|
typedef struct sg_buffer_layout_desc {
 | 
						|
    int stride;
 | 
						|
    sg_vertex_step step_func;
 | 
						|
    int step_rate;
 | 
						|
} sg_buffer_layout_desc;
 | 
						|
 | 
						|
typedef struct sg_vertex_attr_desc {
 | 
						|
    int buffer_index;
 | 
						|
    int offset;
 | 
						|
    sg_vertex_format format;
 | 
						|
} sg_vertex_attr_desc;
 | 
						|
 | 
						|
typedef struct sg_layout_desc {
 | 
						|
    sg_buffer_layout_desc buffers[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    sg_vertex_attr_desc attrs[SG_MAX_VERTEX_ATTRIBUTES];
 | 
						|
} sg_layout_desc;
 | 
						|
 | 
						|
typedef struct sg_stencil_state {
 | 
						|
    sg_stencil_op fail_op;
 | 
						|
    sg_stencil_op depth_fail_op;
 | 
						|
    sg_stencil_op pass_op;
 | 
						|
    sg_compare_func compare_func;
 | 
						|
} sg_stencil_state;
 | 
						|
 | 
						|
typedef struct sg_depth_stencil_state {
 | 
						|
    sg_stencil_state stencil_front;
 | 
						|
    sg_stencil_state stencil_back;
 | 
						|
    sg_compare_func depth_compare_func;
 | 
						|
    bool depth_write_enabled;
 | 
						|
    bool stencil_enabled;
 | 
						|
    uint8_t stencil_read_mask;
 | 
						|
    uint8_t stencil_write_mask;
 | 
						|
    uint8_t stencil_ref;
 | 
						|
} sg_depth_stencil_state;
 | 
						|
 | 
						|
typedef struct sg_blend_state {
 | 
						|
    bool enabled;
 | 
						|
    sg_blend_factor src_factor_rgb;
 | 
						|
    sg_blend_factor dst_factor_rgb;
 | 
						|
    sg_blend_op op_rgb;
 | 
						|
    sg_blend_factor src_factor_alpha;
 | 
						|
    sg_blend_factor dst_factor_alpha;
 | 
						|
    sg_blend_op op_alpha;
 | 
						|
    uint8_t color_write_mask;
 | 
						|
    int color_attachment_count;
 | 
						|
    sg_pixel_format color_format;
 | 
						|
    sg_pixel_format depth_format;
 | 
						|
    float blend_color[4];
 | 
						|
} sg_blend_state;
 | 
						|
 | 
						|
typedef struct sg_rasterizer_state {
 | 
						|
    bool alpha_to_coverage_enabled;
 | 
						|
    sg_cull_mode cull_mode;
 | 
						|
    sg_face_winding face_winding;
 | 
						|
    int sample_count;
 | 
						|
    float depth_bias;
 | 
						|
    float depth_bias_slope_scale;
 | 
						|
    float depth_bias_clamp;
 | 
						|
} sg_rasterizer_state;
 | 
						|
 | 
						|
typedef struct sg_pipeline_desc {
 | 
						|
    uint32_t _start_canary;
 | 
						|
    sg_layout_desc layout;
 | 
						|
    sg_shader shader;
 | 
						|
    sg_primitive_type primitive_type;
 | 
						|
    sg_index_type index_type;
 | 
						|
    sg_depth_stencil_state depth_stencil;
 | 
						|
    sg_blend_state blend;
 | 
						|
    sg_rasterizer_state rasterizer;
 | 
						|
    const char* label;
 | 
						|
    uint32_t _end_canary;
 | 
						|
} sg_pipeline_desc;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_pass_desc
 | 
						|
 | 
						|
    Creation parameters for an sg_pass object, used as argument
 | 
						|
    to the sg_make_pass() function.
 | 
						|
 | 
						|
    A pass object contains 1..4 color-attachments and none, or one,
 | 
						|
    depth-stencil-attachment. Each attachment consists of
 | 
						|
    an image, and two additional indices describing
 | 
						|
    which subimage the pass will render: one mipmap index, and
 | 
						|
    if the image is a cubemap, array-texture or 3D-texture, the
 | 
						|
    face-index, array-layer or depth-slice.
 | 
						|
 | 
						|
    Pass images must fulfill the following requirements:
 | 
						|
 | 
						|
    All images must have:
 | 
						|
    - been created as render target (sg_image_desc.render_target = true)
 | 
						|
    - the same size
 | 
						|
    - the same sample count
 | 
						|
 | 
						|
    In addition, all color-attachment images must have the same
 | 
						|
    pixel format.
 | 
						|
*/
 | 
						|
typedef struct sg_attachment_desc {
 | 
						|
    sg_image image;
 | 
						|
    int mip_level;
 | 
						|
    union {
 | 
						|
        int face;
 | 
						|
        int layer;
 | 
						|
        int slice;
 | 
						|
    };
 | 
						|
} sg_attachment_desc;
 | 
						|
 | 
						|
typedef struct sg_pass_desc {
 | 
						|
    uint32_t _start_canary;
 | 
						|
    sg_attachment_desc color_attachments[SG_MAX_COLOR_ATTACHMENTS];
 | 
						|
    sg_attachment_desc depth_stencil_attachment;
 | 
						|
    const char* label;
 | 
						|
    uint32_t _end_canary;
 | 
						|
} sg_pass_desc;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_trace_hooks
 | 
						|
 | 
						|
    Installable callback functions to keep track of the sokol_gfx calls,
 | 
						|
    this is useful for debugging, or keeping track of resource creation
 | 
						|
    and destruction.
 | 
						|
 | 
						|
    Trace hooks are installed with sg_install_trace_hooks(), this returns
 | 
						|
    another sg_trace_hooks struct with the previous set of
 | 
						|
    trace hook function pointers. These should be invoked by the
 | 
						|
    new trace hooks to form a proper call chain.
 | 
						|
*/
 | 
						|
typedef struct sg_trace_hooks {
 | 
						|
    void* user_data;
 | 
						|
    void (*reset_state_cache)(void* user_data);
 | 
						|
    void (*make_buffer)(const sg_buffer_desc* desc, sg_buffer result, void* user_data);
 | 
						|
    void (*make_image)(const sg_image_desc* desc, sg_image result, void* user_data);
 | 
						|
    void (*make_shader)(const sg_shader_desc* desc, sg_shader result, void* user_data);
 | 
						|
    void (*make_pipeline)(const sg_pipeline_desc* desc, sg_pipeline result, void* user_data);
 | 
						|
    void (*make_pass)(const sg_pass_desc* desc, sg_pass result, void* user_data);
 | 
						|
    void (*destroy_buffer)(sg_buffer buf, void* user_data);
 | 
						|
    void (*destroy_image)(sg_image img, void* user_data);
 | 
						|
    void (*destroy_shader)(sg_shader shd, void* user_data);
 | 
						|
    void (*destroy_pipeline)(sg_pipeline pip, void* user_data);
 | 
						|
    void (*destroy_pass)(sg_pass pass, void* user_data);
 | 
						|
    void (*update_buffer)(sg_buffer buf, const void* data_ptr, int data_size, void* user_data);
 | 
						|
    void (*update_image)(sg_image img, const sg_image_content* data, void* user_data);
 | 
						|
    void (*append_buffer)(sg_buffer buf, const void* data_ptr, int data_size, int result, void* user_data);
 | 
						|
    void (*begin_default_pass)(const sg_pass_action* pass_action, int width, int height, void* user_data);
 | 
						|
    void (*begin_pass)(sg_pass pass, const sg_pass_action* pass_action, void* user_data);
 | 
						|
    void (*apply_viewport)(int x, int y, int width, int height, bool origin_top_left, void* user_data);
 | 
						|
    void (*apply_scissor_rect)(int x, int y, int width, int height, bool origin_top_left, void* user_data);
 | 
						|
    void (*apply_pipeline)(sg_pipeline pip, void* user_data);
 | 
						|
    void (*apply_bindings)(const sg_bindings* bindings, void* user_data);
 | 
						|
    void (*apply_uniforms)(sg_shader_stage stage, int ub_index, const void* data, int num_bytes, void* user_data);
 | 
						|
    void (*draw)(int base_element, int num_elements, int num_instances, void* user_data);
 | 
						|
    void (*end_pass)(void* user_data);
 | 
						|
    void (*commit)(void* user_data);
 | 
						|
    void (*alloc_buffer)(sg_buffer result, void* user_data);
 | 
						|
    void (*alloc_image)(sg_image result, void* user_data);
 | 
						|
    void (*alloc_shader)(sg_shader result, void* user_data);
 | 
						|
    void (*alloc_pipeline)(sg_pipeline result, void* user_data);
 | 
						|
    void (*alloc_pass)(sg_pass result, void* user_data);
 | 
						|
    void (*init_buffer)(sg_buffer buf_id, const sg_buffer_desc* desc, void* user_data);
 | 
						|
    void (*init_image)(sg_image img_id, const sg_image_desc* desc, void* user_data);
 | 
						|
    void (*init_shader)(sg_shader shd_id, const sg_shader_desc* desc, void* user_data);
 | 
						|
    void (*init_pipeline)(sg_pipeline pip_id, const sg_pipeline_desc* desc, void* user_data);
 | 
						|
    void (*init_pass)(sg_pass pass_id, const sg_pass_desc* desc, void* user_data);
 | 
						|
    void (*fail_buffer)(sg_buffer buf_id, void* user_data);
 | 
						|
    void (*fail_image)(sg_image img_id, void* user_data);
 | 
						|
    void (*fail_shader)(sg_shader shd_id, void* user_data);
 | 
						|
    void (*fail_pipeline)(sg_pipeline pip_id, void* user_data);
 | 
						|
    void (*fail_pass)(sg_pass pass_id, void* user_data);
 | 
						|
    void (*push_debug_group)(const char* name, void* user_data);
 | 
						|
    void (*pop_debug_group)(void* user_data);
 | 
						|
    void (*err_buffer_pool_exhausted)(void* user_data);
 | 
						|
    void (*err_image_pool_exhausted)(void* user_data);
 | 
						|
    void (*err_shader_pool_exhausted)(void* user_data);
 | 
						|
    void (*err_pipeline_pool_exhausted)(void* user_data);
 | 
						|
    void (*err_pass_pool_exhausted)(void* user_data);
 | 
						|
    void (*err_context_mismatch)(void* user_data);
 | 
						|
    void (*err_pass_invalid)(void* user_data);
 | 
						|
    void (*err_draw_invalid)(void* user_data);
 | 
						|
    void (*err_bindings_invalid)(void* user_data);
 | 
						|
} sg_trace_hooks;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_buffer_info
 | 
						|
    sg_image_info
 | 
						|
    sg_shader_info
 | 
						|
    sg_pipeline_info
 | 
						|
    sg_pass_info
 | 
						|
 | 
						|
    These structs contain various internal resource attributes which
 | 
						|
    might be useful for debug-inspection. Please don't rely on the
 | 
						|
    actual content of those structs too much, as they are quite closely
 | 
						|
    tied to sokol_gfx.h internals and may change more frequently than
 | 
						|
    the other public API elements.
 | 
						|
 | 
						|
    The *_info structs are used as the return values of the following functions:
 | 
						|
 | 
						|
    sg_query_buffer_info()
 | 
						|
    sg_query_image_info()
 | 
						|
    sg_query_shader_info()
 | 
						|
    sg_query_pipeline_info()
 | 
						|
    sg_query_pass_info()
 | 
						|
*/
 | 
						|
typedef struct sg_slot_info {
 | 
						|
    sg_resource_state state;    /* the current state of this resource slot */
 | 
						|
    uint32_t res_id;        /* type-neutral resource if (e.g. sg_buffer.id) */
 | 
						|
    uint32_t ctx_id;        /* the context this resource belongs to */
 | 
						|
} sg_slot_info;
 | 
						|
 | 
						|
typedef struct sg_buffer_info {
 | 
						|
    sg_slot_info slot;              /* resource pool slot info */
 | 
						|
    uint32_t update_frame_index;    /* frame index of last sg_update_buffer() */
 | 
						|
    uint32_t append_frame_index;    /* frame index of last sg_append_buffer() */
 | 
						|
    int append_pos;                 /* current position in buffer for sg_append_buffer() */
 | 
						|
    bool append_overflow;           /* is buffer in overflow state (due to sg_append_buffer) */
 | 
						|
    int num_slots;                  /* number of renaming-slots for dynamically updated buffers */
 | 
						|
    int active_slot;                /* currently active write-slot for dynamically updated buffers */
 | 
						|
} sg_buffer_info;
 | 
						|
 | 
						|
typedef struct sg_image_info {
 | 
						|
    sg_slot_info slot;              /* resource pool slot info */
 | 
						|
    uint32_t upd_frame_index;       /* frame index of last sg_update_image() */
 | 
						|
    int num_slots;                  /* number of renaming-slots for dynamically updated images */
 | 
						|
    int active_slot;                /* currently active write-slot for dynamically updated images */
 | 
						|
} sg_image_info;
 | 
						|
 | 
						|
typedef struct sg_shader_info {
 | 
						|
    sg_slot_info slot;              /* resoure pool slot info */
 | 
						|
} sg_shader_info;
 | 
						|
 | 
						|
typedef struct sg_pipeline_info {
 | 
						|
    sg_slot_info slot;              /* resource pool slot info */
 | 
						|
} sg_pipeline_info;
 | 
						|
 | 
						|
typedef struct sg_pass_info {
 | 
						|
    sg_slot_info slot;              /* resource pool slot info */
 | 
						|
} sg_pass_info;
 | 
						|
 | 
						|
/*
 | 
						|
    sg_desc
 | 
						|
 | 
						|
    The sg_desc struct contains configuration values for sokol_gfx,
 | 
						|
    it is used as parameter to the sg_setup() call.
 | 
						|
 | 
						|
    The default configuration is:
 | 
						|
 | 
						|
    .buffer_pool_size:      128
 | 
						|
    .image_pool_size:       128
 | 
						|
    .shader_pool_size:      32
 | 
						|
    .pipeline_pool_size:    64
 | 
						|
    .pass_pool_size:        16
 | 
						|
    .context_pool_size:     16
 | 
						|
 | 
						|
    GL specific:
 | 
						|
    .gl_force_gles2
 | 
						|
        if this is true the GL backend will act in "GLES2 fallback mode" even
 | 
						|
        when compiled with SOKOL_GLES3, this is useful to fall back
 | 
						|
        to traditional WebGL if a browser doesn't support a WebGL2 context
 | 
						|
 | 
						|
    Metal specific:
 | 
						|
        (NOTE: All Objective-C object references are transferred through
 | 
						|
        a bridged (const void*) to sokol_gfx, which will use a unretained
 | 
						|
        bridged cast (__bridged id<xxx>) to retrieve the Objective-C
 | 
						|
        references back. Since the bridge cast is unretained, the caller
 | 
						|
        must hold a strong reference to the Objective-C object for the
 | 
						|
        duration of the sokol_gfx call!
 | 
						|
 | 
						|
    .mtl_device
 | 
						|
        a pointer to the MTLDevice object
 | 
						|
    .mtl_renderpass_descriptor_cb
 | 
						|
        a C callback function to obtain the MTLRenderPassDescriptor for the
 | 
						|
        current frame when rendering to the default framebuffer, will be called
 | 
						|
        in sg_begin_default_pass()
 | 
						|
    .mtl_drawable_cb
 | 
						|
        a C callback function to obtain a MTLDrawable for the current
 | 
						|
        frame when rendering to the default framebuffer, will be called in
 | 
						|
        sg_end_pass() of the default pass
 | 
						|
    .mtl_global_uniform_buffer_size
 | 
						|
        the size of the global uniform buffer in bytes, this must be big
 | 
						|
        enough to hold all uniform block updates for a single frame,
 | 
						|
        the default value is 4 MByte (4 * 1024 * 1024)
 | 
						|
    .mtl_sampler_cache_size
 | 
						|
        the number of slots in the sampler cache, the Metal backend
 | 
						|
        will share texture samplers with the same state in this
 | 
						|
        cache, the default value is 64
 | 
						|
 | 
						|
    D3D11 specific:
 | 
						|
    .d3d11_device
 | 
						|
        a pointer to the ID3D11Device object, this must have been created
 | 
						|
        before sg_setup() is called
 | 
						|
    .d3d11_device_context
 | 
						|
        a pointer to the ID3D11DeviceContext object
 | 
						|
    .d3d11_render_target_view_cb
 | 
						|
        a C callback function to obtain a pointer to the current
 | 
						|
        ID3D11RenderTargetView object of the default framebuffer,
 | 
						|
        this function will be called in sg_begin_pass() when rendering
 | 
						|
        to the default framebuffer
 | 
						|
    .d3d11_depth_stencil_view_cb
 | 
						|
        a C callback function to obtain a pointer to the current
 | 
						|
        ID3D11DepthStencilView object of the default framebuffer,
 | 
						|
        this function will be called in sg_begin_pass() when rendering
 | 
						|
        to the default framebuffer
 | 
						|
*/
 | 
						|
typedef struct sg_desc {
 | 
						|
    uint32_t _start_canary;
 | 
						|
    int buffer_pool_size;
 | 
						|
    int image_pool_size;
 | 
						|
    int shader_pool_size;
 | 
						|
    int pipeline_pool_size;
 | 
						|
    int pass_pool_size;
 | 
						|
    int context_pool_size;
 | 
						|
    /* GL specific */
 | 
						|
    bool gl_force_gles2;
 | 
						|
    /* Metal-specific */
 | 
						|
    const void* mtl_device;
 | 
						|
    const void* (*mtl_renderpass_descriptor_cb)(void);
 | 
						|
    const void* (*mtl_drawable_cb)(void);
 | 
						|
    int mtl_global_uniform_buffer_size;
 | 
						|
    int mtl_sampler_cache_size;
 | 
						|
    /* D3D11-specific */
 | 
						|
    const void* d3d11_device;
 | 
						|
    const void* d3d11_device_context;
 | 
						|
    const void* (*d3d11_render_target_view_cb)(void);
 | 
						|
    const void* (*d3d11_depth_stencil_view_cb)(void);
 | 
						|
    uint32_t _end_canary;
 | 
						|
} sg_desc;
 | 
						|
 | 
						|
/* setup and misc functions */
 | 
						|
SOKOL_API_DECL void sg_setup(const sg_desc* desc);
 | 
						|
SOKOL_API_DECL void sg_shutdown(void);
 | 
						|
SOKOL_API_DECL bool sg_isvalid(void);
 | 
						|
SOKOL_API_DECL void sg_reset_state_cache(void);
 | 
						|
SOKOL_API_DECL sg_trace_hooks sg_install_trace_hooks(const sg_trace_hooks* trace_hooks);
 | 
						|
SOKOL_API_DECL void sg_push_debug_group(const char* name);
 | 
						|
SOKOL_API_DECL void sg_pop_debug_group(void);
 | 
						|
 | 
						|
/* resource creation, destruction and updating */
 | 
						|
SOKOL_API_DECL sg_buffer sg_make_buffer(const sg_buffer_desc* desc);
 | 
						|
SOKOL_API_DECL sg_image sg_make_image(const sg_image_desc* desc);
 | 
						|
SOKOL_API_DECL sg_shader sg_make_shader(const sg_shader_desc* desc);
 | 
						|
SOKOL_API_DECL sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc);
 | 
						|
SOKOL_API_DECL sg_pass sg_make_pass(const sg_pass_desc* desc);
 | 
						|
SOKOL_API_DECL void sg_destroy_buffer(sg_buffer buf);
 | 
						|
SOKOL_API_DECL void sg_destroy_image(sg_image img);
 | 
						|
SOKOL_API_DECL void sg_destroy_shader(sg_shader shd);
 | 
						|
SOKOL_API_DECL void sg_destroy_pipeline(sg_pipeline pip);
 | 
						|
SOKOL_API_DECL void sg_destroy_pass(sg_pass pass);
 | 
						|
SOKOL_API_DECL void sg_update_buffer(sg_buffer buf, const void* data_ptr, int data_size);
 | 
						|
SOKOL_API_DECL void sg_update_image(sg_image img, const sg_image_content* data);
 | 
						|
SOKOL_API_DECL int sg_append_buffer(sg_buffer buf, const void* data_ptr, int data_size);
 | 
						|
SOKOL_API_DECL bool sg_query_buffer_overflow(sg_buffer buf);
 | 
						|
 | 
						|
/* rendering functions */
 | 
						|
SOKOL_API_DECL void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height);
 | 
						|
SOKOL_API_DECL void sg_begin_pass(sg_pass pass, const sg_pass_action* pass_action);
 | 
						|
SOKOL_API_DECL void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left);
 | 
						|
SOKOL_API_DECL void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left);
 | 
						|
SOKOL_API_DECL void sg_apply_pipeline(sg_pipeline pip);
 | 
						|
SOKOL_API_DECL void sg_apply_bindings(const sg_bindings* bindings);
 | 
						|
SOKOL_API_DECL void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const void* data, int num_bytes);
 | 
						|
SOKOL_API_DECL void sg_draw(int base_element, int num_elements, int num_instances);
 | 
						|
SOKOL_API_DECL void sg_end_pass(void);
 | 
						|
SOKOL_API_DECL void sg_commit(void);
 | 
						|
 | 
						|
/* getting information */
 | 
						|
SOKOL_API_DECL sg_desc sg_query_desc(void);
 | 
						|
SOKOL_API_DECL sg_backend sg_query_backend(void);
 | 
						|
SOKOL_API_DECL sg_features sg_query_features(void);
 | 
						|
SOKOL_API_DECL sg_limits sg_query_limits(void);
 | 
						|
SOKOL_API_DECL sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt);
 | 
						|
/* get current state of a resource (INITIAL, ALLOC, VALID, FAILED, INVALID) */
 | 
						|
SOKOL_API_DECL sg_resource_state sg_query_buffer_state(sg_buffer buf);
 | 
						|
SOKOL_API_DECL sg_resource_state sg_query_image_state(sg_image img);
 | 
						|
SOKOL_API_DECL sg_resource_state sg_query_shader_state(sg_shader shd);
 | 
						|
SOKOL_API_DECL sg_resource_state sg_query_pipeline_state(sg_pipeline pip);
 | 
						|
SOKOL_API_DECL sg_resource_state sg_query_pass_state(sg_pass pass);
 | 
						|
/* get runtime information about a resource */
 | 
						|
SOKOL_API_DECL sg_buffer_info sg_query_buffer_info(sg_buffer buf);
 | 
						|
SOKOL_API_DECL sg_image_info sg_query_image_info(sg_image img);
 | 
						|
SOKOL_API_DECL sg_shader_info sg_query_shader_info(sg_shader shd);
 | 
						|
SOKOL_API_DECL sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip);
 | 
						|
SOKOL_API_DECL sg_pass_info sg_query_pass_info(sg_pass pass);
 | 
						|
/* get resource creation desc struct with their default values replaced */
 | 
						|
SOKOL_API_DECL sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc);
 | 
						|
SOKOL_API_DECL sg_image_desc sg_query_image_defaults(const sg_image_desc* desc);
 | 
						|
SOKOL_API_DECL sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc);
 | 
						|
SOKOL_API_DECL sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc);
 | 
						|
SOKOL_API_DECL sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc);
 | 
						|
 | 
						|
/* separate resource allocation and initialization (for async setup) */
 | 
						|
SOKOL_API_DECL sg_buffer sg_alloc_buffer(void);
 | 
						|
SOKOL_API_DECL sg_image sg_alloc_image(void);
 | 
						|
SOKOL_API_DECL sg_shader sg_alloc_shader(void);
 | 
						|
SOKOL_API_DECL sg_pipeline sg_alloc_pipeline(void);
 | 
						|
SOKOL_API_DECL sg_pass sg_alloc_pass(void);
 | 
						|
SOKOL_API_DECL void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc);
 | 
						|
SOKOL_API_DECL void sg_init_image(sg_image img_id, const sg_image_desc* desc);
 | 
						|
SOKOL_API_DECL void sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc);
 | 
						|
SOKOL_API_DECL void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc);
 | 
						|
SOKOL_API_DECL void sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc);
 | 
						|
SOKOL_API_DECL void sg_fail_buffer(sg_buffer buf_id);
 | 
						|
SOKOL_API_DECL void sg_fail_image(sg_image img_id);
 | 
						|
SOKOL_API_DECL void sg_fail_shader(sg_shader shd_id);
 | 
						|
SOKOL_API_DECL void sg_fail_pipeline(sg_pipeline pip_id);
 | 
						|
SOKOL_API_DECL void sg_fail_pass(sg_pass pass_id);
 | 
						|
 | 
						|
/* rendering contexts (optional) */
 | 
						|
SOKOL_API_DECL sg_context sg_setup_context(void);
 | 
						|
SOKOL_API_DECL void sg_activate_context(sg_context ctx_id);
 | 
						|
SOKOL_API_DECL void sg_discard_context(sg_context ctx_id);
 | 
						|
 | 
						|
#ifdef _MSC_VER
 | 
						|
#pragma warning(pop)
 | 
						|
#endif
 | 
						|
#ifdef __cplusplus
 | 
						|
} /* extern "C" */
 | 
						|
#endif
 | 
						|
#endif // SOKOL_GFX_INCLUDED
 | 
						|
 | 
						|
/*--- IMPLEMENTATION ---------------------------------------------------------*/
 | 
						|
#ifdef SOKOL_IMPL
 | 
						|
#define SOKOL_GFX_IMPL_INCLUDED (1)
 | 
						|
 | 
						|
#if !(defined(SOKOL_GLCORE33)||defined(SOKOL_GLES2)||defined(SOKOL_GLES3)||defined(SOKOL_D3D11)||defined(SOKOL_METAL)||defined(SOKOL_DUMMY_BACKEND))
 | 
						|
#error "Please select a backend with SOKOL_GLCORE33, SOKOL_GLES2, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL or SOKOL_DUMMY_BACKEND"
 | 
						|
#endif
 | 
						|
#include <string.h> /* memset */
 | 
						|
#include <float.h> /* FLT_MAX */
 | 
						|
 | 
						|
#ifndef SOKOL_API_IMPL
 | 
						|
    #define SOKOL_API_IMPL
 | 
						|
#endif
 | 
						|
#ifndef SOKOL_DEBUG
 | 
						|
    #ifndef NDEBUG
 | 
						|
        #define SOKOL_DEBUG (1)
 | 
						|
    #endif
 | 
						|
#endif
 | 
						|
#ifndef SOKOL_ASSERT
 | 
						|
    #include <assert.h>
 | 
						|
    #define SOKOL_ASSERT(c) assert(c)
 | 
						|
#endif
 | 
						|
#ifndef SOKOL_VALIDATE_BEGIN
 | 
						|
    #define SOKOL_VALIDATE_BEGIN() _sg_validate_begin()
 | 
						|
#endif
 | 
						|
#ifndef SOKOL_VALIDATE
 | 
						|
    #define SOKOL_VALIDATE(cond, err) _sg_validate((cond), err)
 | 
						|
#endif
 | 
						|
#ifndef SOKOL_VALIDATE_END
 | 
						|
    #define SOKOL_VALIDATE_END() _sg_validate_end()
 | 
						|
#endif
 | 
						|
#ifndef SOKOL_UNREACHABLE
 | 
						|
    #define SOKOL_UNREACHABLE SOKOL_ASSERT(false)
 | 
						|
#endif
 | 
						|
#ifndef SOKOL_MALLOC
 | 
						|
    #include <stdlib.h>
 | 
						|
    #define SOKOL_MALLOC(s) malloc(s)
 | 
						|
    #define SOKOL_FREE(p) free(p)
 | 
						|
#endif
 | 
						|
#ifndef SOKOL_LOG
 | 
						|
    #ifdef SOKOL_DEBUG
 | 
						|
        #include <stdio.h>
 | 
						|
        #define SOKOL_LOG(s) { SOKOL_ASSERT(s); puts(s); }
 | 
						|
    #else
 | 
						|
        #define SOKOL_LOG(s)
 | 
						|
    #endif
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef _SOKOL_PRIVATE
 | 
						|
    #if defined(__GNUC__)
 | 
						|
        #define _SOKOL_PRIVATE __attribute__((unused)) static
 | 
						|
    #else
 | 
						|
        #define _SOKOL_PRIVATE static
 | 
						|
    #endif
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef _SOKOL_UNUSED
 | 
						|
    #define _SOKOL_UNUSED(x) (void)(x)
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined(SOKOL_TRACE_HOOKS)
 | 
						|
#define _SG_TRACE_ARGS(fn, ...) if (_sg.hooks.fn) { _sg.hooks.fn(__VA_ARGS__, _sg.hooks.user_data); }
 | 
						|
#define _SG_TRACE_NOARGS(fn) if (_sg.hooks.fn) { _sg.hooks.fn(_sg.hooks.user_data); }
 | 
						|
#else
 | 
						|
#define _SG_TRACE_ARGS(fn, ...)
 | 
						|
#define _SG_TRACE_NOARGS(fn)
 | 
						|
#endif
 | 
						|
 | 
						|
/* default clear values */
 | 
						|
#ifndef SG_DEFAULT_CLEAR_RED
 | 
						|
#define SG_DEFAULT_CLEAR_RED (0.5f)
 | 
						|
#endif
 | 
						|
#ifndef SG_DEFAULT_CLEAR_GREEN
 | 
						|
#define SG_DEFAULT_CLEAR_GREEN (0.5f)
 | 
						|
#endif
 | 
						|
#ifndef SG_DEFAULT_CLEAR_BLUE
 | 
						|
#define SG_DEFAULT_CLEAR_BLUE (0.5f)
 | 
						|
#endif
 | 
						|
#ifndef SG_DEFAULT_CLEAR_ALPHA
 | 
						|
#define SG_DEFAULT_CLEAR_ALPHA (1.0f)
 | 
						|
#endif
 | 
						|
#ifndef SG_DEFAULT_CLEAR_DEPTH
 | 
						|
#define SG_DEFAULT_CLEAR_DEPTH (1.0f)
 | 
						|
#endif
 | 
						|
#ifndef SG_DEFAULT_CLEAR_STENCIL
 | 
						|
#define SG_DEFAULT_CLEAR_STENCIL (0)
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef _MSC_VER
 | 
						|
#pragma warning(push)
 | 
						|
#pragma warning(disable:4201)   /* nonstandard extension used: nameless struct/union */
 | 
						|
#pragma warning(disable:4115)   /* named type definition in parentheses */
 | 
						|
#pragma warning(disable:4505)   /* unreferenced local function has been removed */
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
    #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
 | 
						|
    #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
 | 
						|
    #endif
 | 
						|
    #ifndef GL_UNSIGNED_INT_24_8
 | 
						|
    #define GL_UNSIGNED_INT_24_8 0x84FA
 | 
						|
    #endif
 | 
						|
    #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
 | 
						|
    #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
 | 
						|
    #endif
 | 
						|
    #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
 | 
						|
    #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
 | 
						|
    #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 | 
						|
    #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 | 
						|
    #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RED_RGTC1
 | 
						|
    #define GL_COMPRESSED_RED_RGTC1 0x8DBB
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_SIGNED_RED_RGTC1
 | 
						|
    #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RED_GREEN_RGTC2
 | 
						|
    #define GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2
 | 
						|
    #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
 | 
						|
    #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
 | 
						|
    #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
 | 
						|
    #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
 | 
						|
    #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
 | 
						|
    #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
 | 
						|
    #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
 | 
						|
    #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
 | 
						|
    #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGB8_ETC2
 | 
						|
    #define GL_COMPRESSED_RGB8_ETC2 0x9274
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGBA8_ETC2_EAC
 | 
						|
    #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 | 
						|
    #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_RG11_EAC
 | 
						|
    #define GL_COMPRESSED_RG11_EAC 0x9272
 | 
						|
    #endif
 | 
						|
    #ifndef GL_COMPRESSED_SIGNED_RG11_EAC
 | 
						|
    #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
 | 
						|
    #endif
 | 
						|
    #ifndef GL_DEPTH24_STENCIL8
 | 
						|
    #define GL_DEPTH24_STENCIL8 0x88F0
 | 
						|
    #endif
 | 
						|
    #ifndef GL_HALF_FLOAT
 | 
						|
    #define GL_HALF_FLOAT 0x140B
 | 
						|
    #endif
 | 
						|
    #ifndef GL_DEPTH_STENCIL
 | 
						|
    #define GL_DEPTH_STENCIL 0x84F9
 | 
						|
    #endif
 | 
						|
    #ifndef GL_LUMINANCE
 | 
						|
    #define GL_LUMINANCE 0x1909
 | 
						|
    #endif
 | 
						|
 | 
						|
    #ifdef SOKOL_GLES2
 | 
						|
    #   ifdef GL_ANGLE_instanced_arrays
 | 
						|
    #       define SOKOL_INSTANCING_ENABLED
 | 
						|
    #       define glDrawArraysInstanced(mode, first, count, instancecount)  glDrawArraysInstancedANGLE(mode, first, count, instancecount)
 | 
						|
    #       define glDrawElementsInstanced(mode, count, type, indices, instancecount) glDrawElementsInstancedANGLE(mode, count, type, indices, instancecount)
 | 
						|
    #       define glVertexAttribDivisor(index, divisor) glVertexAttribDivisorANGLE(index, divisor)
 | 
						|
    #   elif defined(GL_EXT_draw_instanced) && defined(GL_EXT_instanced_arrays)
 | 
						|
    #       define SOKOL_INSTANCING_ENABLED
 | 
						|
    #       define glDrawArraysInstanced(mode, first, count, instancecount)  glDrawArraysInstancedEXT(mode, first, count, instancecount)
 | 
						|
    #       define glDrawElementsInstanced(mode, count, type, indices, instancecount) glDrawElementsInstancedEXT(mode, count, type, indices, instancecount)
 | 
						|
    #       define glVertexAttribDivisor(index, divisor) glVertexAttribDivisorEXT(index, divisor)
 | 
						|
    #   else
 | 
						|
    #       define SOKOL_GLES2_INSTANCING_ERROR "Select GL_ANGLE_instanced_arrays or (GL_EXT_draw_instanced & GL_EXT_instanced_arrays) to enable instancing in GLES2"
 | 
						|
    #       define glDrawArraysInstanced(mode, first, count, instancecount) SOKOL_ASSERT(0 && SOKOL_GLES2_INSTANCING_ERROR)
 | 
						|
    #       define glDrawElementsInstanced(mode, count, type, indices, instancecount) SOKOL_ASSERT(0 && SOKOL_GLES2_INSTANCING_ERROR)
 | 
						|
    #       define glVertexAttribDivisor(index, divisor) SOKOL_ASSERT(0 && SOKOL_GLES2_INSTANCING_ERROR)
 | 
						|
    #   endif
 | 
						|
    #else
 | 
						|
    #   define SOKOL_INSTANCING_ENABLED
 | 
						|
    #endif
 | 
						|
    #define _SG_GL_CHECK_ERROR() { SOKOL_ASSERT(glGetError() == GL_NO_ERROR); }
 | 
						|
 | 
						|
#elif defined(SOKOL_D3D11)
 | 
						|
    #ifndef D3D11_NO_HELPERS
 | 
						|
    #define D3D11_NO_HELPERS
 | 
						|
    #endif
 | 
						|
    #ifndef CINTERFACE
 | 
						|
    #define CINTERFACE
 | 
						|
    #endif
 | 
						|
    #ifndef COBJMACROS
 | 
						|
    #define COBJMACROS
 | 
						|
    #endif
 | 
						|
    #ifndef WIN32_LEAN_AND_MEAN
 | 
						|
    #define WIN32_LEAN_AND_MEAN
 | 
						|
    #endif
 | 
						|
    #include <windows.h>
 | 
						|
    #include <d3d11.h>
 | 
						|
    #include <d3dcompiler.h>
 | 
						|
    #if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
 | 
						|
    #pragma comment (lib, "WindowsApp.lib")
 | 
						|
    #else
 | 
						|
    #pragma comment (lib, "user32.lib")
 | 
						|
    #pragma comment (lib, "dxgi.lib")
 | 
						|
    #pragma comment (lib, "d3d11.lib")
 | 
						|
    #pragma comment (lib, "dxguid.lib")
 | 
						|
    #endif
 | 
						|
#elif defined(SOKOL_METAL)
 | 
						|
    #if !__has_feature(objc_arc)
 | 
						|
    #error "Please enable ARC when using the Metal backend"
 | 
						|
    #endif
 | 
						|
    #include <TargetConditionals.h>
 | 
						|
    #import <Metal/Metal.h>
 | 
						|
    #if defined(TARGET_OS_IPHONE) && !TARGET_OS_IPHONE
 | 
						|
        #define _SG_TARGET_MACOS (1)
 | 
						|
    #else
 | 
						|
        #define _SG_TARGET_IOS (1)
 | 
						|
        #if defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR
 | 
						|
            #define _SG_TARGET_IOS_SIMULATOR (1)
 | 
						|
        #endif
 | 
						|
    #endif
 | 
						|
#endif
 | 
						|
 | 
						|
/*=== PRIVATE DECLS ==========================================================*/
 | 
						|
 | 
						|
/* resource pool slots */
 | 
						|
typedef struct {
 | 
						|
    uint32_t id;
 | 
						|
    uint32_t ctx_id;
 | 
						|
    sg_resource_state state;
 | 
						|
} _sg_slot_t;
 | 
						|
 | 
						|
/* constants */
 | 
						|
enum {
 | 
						|
    _SG_STRING_SIZE = 16,
 | 
						|
    _SG_SLOT_SHIFT = 16,
 | 
						|
    _SG_SLOT_MASK = (1<<_SG_SLOT_SHIFT)-1,
 | 
						|
    _SG_MAX_POOL_SIZE = (1<<_SG_SLOT_SHIFT),
 | 
						|
    _SG_DEFAULT_BUFFER_POOL_SIZE = 128,
 | 
						|
    _SG_DEFAULT_IMAGE_POOL_SIZE = 128,
 | 
						|
    _SG_DEFAULT_SHADER_POOL_SIZE = 32,
 | 
						|
    _SG_DEFAULT_PIPELINE_POOL_SIZE = 64,
 | 
						|
    _SG_DEFAULT_PASS_POOL_SIZE = 16,
 | 
						|
    _SG_DEFAULT_CONTEXT_POOL_SIZE = 16,
 | 
						|
    _SG_MTL_DEFAULT_UB_SIZE = 4 * 1024 * 1024,
 | 
						|
    _SG_MTL_DEFAULT_SAMPLER_CACHE_CAPACITY = 64,
 | 
						|
};
 | 
						|
 | 
						|
/* fixed-size string */
 | 
						|
typedef struct {
 | 
						|
    char buf[_SG_STRING_SIZE];
 | 
						|
} _sg_str_t;
 | 
						|
 | 
						|
/* helper macros */
 | 
						|
#define _sg_def(val, def) (((val) == 0) ? (def) : (val))
 | 
						|
#define _sg_def_flt(val, def) (((val) == 0.0f) ? (def) : (val))
 | 
						|
#define _sg_min(a,b) ((a<b)?a:b)
 | 
						|
#define _sg_max(a,b) ((a>b)?a:b)
 | 
						|
#define _sg_clamp(v,v0,v1) ((v<v0)?(v0):((v>v1)?(v1):(v)))
 | 
						|
#define _sg_fequal(val,cmp,delta) (((val-cmp)> -delta)&&((val-cmp)<delta))
 | 
						|
 | 
						|
/*=== DUMMY BACKEND DECLARATIONS =============================================*/
 | 
						|
#if defined(SOKOL_DUMMY_BACKEND)
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    int size;
 | 
						|
    int append_pos;
 | 
						|
    bool append_overflow;
 | 
						|
    sg_buffer_type type;
 | 
						|
    sg_usage usage;
 | 
						|
    uint32_t update_frame_index;
 | 
						|
    uint32_t append_frame_index;
 | 
						|
    int num_slots;
 | 
						|
    int active_slot;
 | 
						|
} _sg_buffer_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    sg_image_type type;
 | 
						|
    bool render_target;
 | 
						|
    int width;
 | 
						|
    int height;
 | 
						|
    int depth;
 | 
						|
    int num_mipmaps;
 | 
						|
    sg_usage usage;
 | 
						|
    sg_pixel_format pixel_format;
 | 
						|
    int sample_count;
 | 
						|
    sg_filter min_filter;
 | 
						|
    sg_filter mag_filter;
 | 
						|
    sg_wrap wrap_u;
 | 
						|
    sg_wrap wrap_v;
 | 
						|
    sg_wrap wrap_w;
 | 
						|
    uint32_t max_anisotropy;
 | 
						|
    uint32_t upd_frame_index;
 | 
						|
    int num_slots;
 | 
						|
    int active_slot;
 | 
						|
} _sg_image_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int size;
 | 
						|
} _sg_uniform_block_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    sg_image_type type;
 | 
						|
} _sg_shader_image_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int num_uniform_blocks;
 | 
						|
    int num_images;
 | 
						|
    _sg_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
 | 
						|
    _sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
} _sg_shader_stage_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    _sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
 | 
						|
} _sg_shader_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    _sg_shader_t* shader;
 | 
						|
    sg_shader shader_id;
 | 
						|
    bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    int color_attachment_count;
 | 
						|
    sg_pixel_format color_format;
 | 
						|
    sg_pixel_format depth_format;
 | 
						|
    int sample_count;
 | 
						|
    float depth_bias;
 | 
						|
    float depth_bias_slope_scale;
 | 
						|
    float depth_bias_clamp;
 | 
						|
    sg_index_type index_type;
 | 
						|
    float blend_color[4];
 | 
						|
} _sg_pipeline_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_image_t* image;
 | 
						|
    sg_image image_id;
 | 
						|
    int mip_level;
 | 
						|
    int slice;
 | 
						|
} _sg_attachment_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    int num_color_atts;
 | 
						|
    _sg_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
 | 
						|
    _sg_attachment_t ds_att;
 | 
						|
} _sg_pass_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
} _sg_context_t;
 | 
						|
 | 
						|
/*== GL BACKEND DECLARATIONS =================================================*/
 | 
						|
#elif defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    int size;
 | 
						|
    int append_pos;
 | 
						|
    bool append_overflow;
 | 
						|
    sg_buffer_type type;
 | 
						|
    sg_usage usage;
 | 
						|
    uint32_t update_frame_index;
 | 
						|
    uint32_t append_frame_index;
 | 
						|
    int num_slots;
 | 
						|
    int active_slot;
 | 
						|
    GLuint gl_buf[SG_NUM_INFLIGHT_FRAMES];
 | 
						|
    bool ext_buffers;   /* if true, external buffers were injected with sg_buffer_desc.gl_buffers */
 | 
						|
} _sg_buffer_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    sg_image_type type;
 | 
						|
    bool render_target;
 | 
						|
    int width;
 | 
						|
    int height;
 | 
						|
    int depth;
 | 
						|
    int num_mipmaps;
 | 
						|
    sg_usage usage;
 | 
						|
    sg_pixel_format pixel_format;
 | 
						|
    int sample_count;
 | 
						|
    sg_filter min_filter;
 | 
						|
    sg_filter mag_filter;
 | 
						|
    sg_wrap wrap_u;
 | 
						|
    sg_wrap wrap_v;
 | 
						|
    sg_wrap wrap_w;
 | 
						|
    sg_border_color border_color;
 | 
						|
    uint32_t max_anisotropy;
 | 
						|
    GLenum gl_target;
 | 
						|
    GLuint gl_depth_render_buffer;
 | 
						|
    GLuint gl_msaa_render_buffer;
 | 
						|
    uint32_t upd_frame_index;
 | 
						|
    int num_slots;
 | 
						|
    int active_slot;
 | 
						|
    GLuint gl_tex[SG_NUM_INFLIGHT_FRAMES];
 | 
						|
    bool ext_textures;  /* if true, external textures were injected with sg_image_desc.gl_textures */
 | 
						|
} _sg_image_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    GLint gl_loc;
 | 
						|
    sg_uniform_type type;
 | 
						|
    uint8_t count;
 | 
						|
    uint16_t offset;
 | 
						|
} _sg_uniform_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int size;
 | 
						|
    int num_uniforms;
 | 
						|
    _sg_uniform_t uniforms[SG_MAX_UB_MEMBERS];
 | 
						|
} _sg_uniform_block_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    sg_image_type type;
 | 
						|
    GLint gl_loc;
 | 
						|
    int gl_tex_slot;
 | 
						|
} _sg_shader_image_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_str_t name;
 | 
						|
} _sg_shader_attr_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int num_uniform_blocks;
 | 
						|
    int num_images;
 | 
						|
    _sg_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
 | 
						|
    _sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
} _sg_shader_stage_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    GLuint gl_prog;
 | 
						|
    _sg_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
 | 
						|
    _sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
 | 
						|
} _sg_shader_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int8_t vb_index;        /* -1 if attr is not enabled */
 | 
						|
    int8_t divisor;         /* -1 if not initialized */
 | 
						|
    uint8_t stride;
 | 
						|
    uint8_t size;
 | 
						|
    uint8_t normalized;
 | 
						|
    int offset;
 | 
						|
    GLenum type;
 | 
						|
} _sg_gl_attr_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    _sg_shader_t* shader;
 | 
						|
    sg_shader shader_id;
 | 
						|
    sg_primitive_type primitive_type;
 | 
						|
    sg_index_type index_type;
 | 
						|
    bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    int color_attachment_count;
 | 
						|
    sg_pixel_format color_format;
 | 
						|
    sg_pixel_format depth_format;
 | 
						|
    int sample_count;
 | 
						|
    _sg_gl_attr_t gl_attrs[SG_MAX_VERTEX_ATTRIBUTES];
 | 
						|
    sg_depth_stencil_state depth_stencil;
 | 
						|
    sg_blend_state blend;
 | 
						|
    sg_rasterizer_state rast;
 | 
						|
} _sg_pipeline_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_image_t* image;
 | 
						|
    sg_image image_id;
 | 
						|
    int mip_level;
 | 
						|
    int slice;
 | 
						|
    GLuint gl_msaa_resolve_buffer;
 | 
						|
} _sg_attachment_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    GLuint gl_fb;
 | 
						|
    int num_color_atts;
 | 
						|
    _sg_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
 | 
						|
    _sg_attachment_t ds_att;
 | 
						|
} _sg_pass_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    GLuint vao;
 | 
						|
    #endif
 | 
						|
    GLuint default_framebuffer;
 | 
						|
} _sg_context_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_gl_attr_t gl_attr;
 | 
						|
    GLuint gl_vbuf;
 | 
						|
} _sg_gl_cache_attr_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    GLenum target;
 | 
						|
    GLuint texture;
 | 
						|
} _sg_gl_texture_bind_slot;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    sg_depth_stencil_state ds;
 | 
						|
    sg_blend_state blend;
 | 
						|
    sg_rasterizer_state rast;
 | 
						|
    bool polygon_offset_enabled;
 | 
						|
    _sg_gl_cache_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
 | 
						|
    GLuint vertex_buffer;
 | 
						|
    GLuint index_buffer;
 | 
						|
    GLuint stored_vertex_buffer;
 | 
						|
    GLuint stored_index_buffer;
 | 
						|
    _sg_gl_texture_bind_slot textures[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    _sg_gl_texture_bind_slot stored_texture;
 | 
						|
    int cur_ib_offset;
 | 
						|
    GLenum cur_primitive_type;
 | 
						|
    GLenum cur_index_type;
 | 
						|
    _sg_pipeline_t* cur_pipeline;
 | 
						|
    sg_pipeline cur_pipeline_id;
 | 
						|
} _sg_gl_state_cache_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    bool valid;
 | 
						|
    bool gles2;
 | 
						|
    bool in_pass;
 | 
						|
    int cur_pass_width;
 | 
						|
    int cur_pass_height;
 | 
						|
    _sg_context_t* cur_context;
 | 
						|
    _sg_pass_t* cur_pass;
 | 
						|
    sg_pass cur_pass_id;
 | 
						|
    _sg_gl_state_cache_t cache;
 | 
						|
    bool ext_anisotropic;
 | 
						|
    GLint max_anisotropy;
 | 
						|
    GLint max_combined_texture_image_units;
 | 
						|
} _sg_gl_backend_t;
 | 
						|
 | 
						|
/*== D3D11 BACKEND DECLARATIONS ==============================================*/
 | 
						|
#elif defined(SOKOL_D3D11)
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    int size;
 | 
						|
    int append_pos;
 | 
						|
    bool append_overflow;
 | 
						|
    sg_buffer_type type;
 | 
						|
    sg_usage usage;
 | 
						|
    uint32_t update_frame_index;
 | 
						|
    uint32_t append_frame_index;
 | 
						|
    ID3D11Buffer* d3d11_buf;
 | 
						|
} _sg_buffer_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    sg_image_type type;
 | 
						|
    bool render_target;
 | 
						|
    int width;
 | 
						|
    int height;
 | 
						|
    int depth;
 | 
						|
    int num_mipmaps;
 | 
						|
    sg_usage usage;
 | 
						|
    sg_pixel_format pixel_format;
 | 
						|
    int sample_count;
 | 
						|
    sg_filter min_filter;
 | 
						|
    sg_filter mag_filter;
 | 
						|
    sg_wrap wrap_u;
 | 
						|
    sg_wrap wrap_v;
 | 
						|
    sg_wrap wrap_w;
 | 
						|
    sg_border_color border_color;
 | 
						|
    uint32_t max_anisotropy;
 | 
						|
    uint32_t upd_frame_index;
 | 
						|
    DXGI_FORMAT d3d11_format;
 | 
						|
    ID3D11Texture2D* d3d11_tex2d;
 | 
						|
    ID3D11Texture3D* d3d11_tex3d;
 | 
						|
    ID3D11Texture2D* d3d11_texds;
 | 
						|
    ID3D11Texture2D* d3d11_texmsaa;
 | 
						|
    ID3D11ShaderResourceView* d3d11_srv;
 | 
						|
    ID3D11SamplerState* d3d11_smp;
 | 
						|
} _sg_image_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int size;
 | 
						|
} _sg_uniform_block_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    sg_image_type type;
 | 
						|
} _sg_shader_image_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_str_t sem_name;
 | 
						|
    int sem_index;
 | 
						|
} _sg_shader_attr_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int num_uniform_blocks;
 | 
						|
    int num_images;
 | 
						|
    _sg_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
 | 
						|
    _sg_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
 | 
						|
    _sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    ID3D11Buffer* d3d11_cbs[SG_MAX_SHADERSTAGE_UBS];
 | 
						|
} _sg_shader_stage_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    _sg_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
 | 
						|
    _sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
 | 
						|
    ID3D11VertexShader* d3d11_vs;
 | 
						|
    ID3D11PixelShader* d3d11_fs;
 | 
						|
    void* d3d11_vs_blob;
 | 
						|
    int d3d11_vs_blob_length;
 | 
						|
} _sg_shader_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    _sg_shader_t* shader;
 | 
						|
    sg_shader shader_id;
 | 
						|
    sg_index_type index_type;
 | 
						|
    bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    int color_attachment_count;
 | 
						|
    sg_pixel_format color_format;
 | 
						|
    sg_pixel_format depth_format;
 | 
						|
    int sample_count;
 | 
						|
    float blend_color[4];
 | 
						|
    UINT d3d11_stencil_ref;
 | 
						|
    UINT d3d11_vb_strides[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    D3D_PRIMITIVE_TOPOLOGY d3d11_topology;
 | 
						|
    DXGI_FORMAT d3d11_index_format;
 | 
						|
    ID3D11InputLayout* d3d11_il;
 | 
						|
    ID3D11RasterizerState* d3d11_rs;
 | 
						|
    ID3D11DepthStencilState* d3d11_dss;
 | 
						|
    ID3D11BlendState* d3d11_bs;
 | 
						|
} _sg_pipeline_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_image_t* image;
 | 
						|
    sg_image image_id;
 | 
						|
    int mip_level;
 | 
						|
    int slice;
 | 
						|
} _sg_attachment_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    int num_color_atts;
 | 
						|
    _sg_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
 | 
						|
    _sg_attachment_t ds_att;
 | 
						|
    ID3D11RenderTargetView* d3d11_rtvs[SG_MAX_COLOR_ATTACHMENTS];
 | 
						|
    ID3D11DepthStencilView* d3d11_dsv;
 | 
						|
} _sg_pass_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
} _sg_context_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    bool valid;
 | 
						|
    ID3D11Device* dev;
 | 
						|
    ID3D11DeviceContext* ctx;
 | 
						|
    const void* (*rtv_cb)(void);
 | 
						|
    const void* (*dsv_cb)(void);
 | 
						|
    bool in_pass;
 | 
						|
    bool use_indexed_draw;
 | 
						|
    int cur_width;
 | 
						|
    int cur_height;
 | 
						|
    int num_rtvs;
 | 
						|
    _sg_pass_t* cur_pass;
 | 
						|
    sg_pass cur_pass_id;
 | 
						|
    _sg_pipeline_t* cur_pipeline;
 | 
						|
    sg_pipeline cur_pipeline_id;
 | 
						|
    ID3D11RenderTargetView* cur_rtvs[SG_MAX_COLOR_ATTACHMENTS];
 | 
						|
    ID3D11DepthStencilView* cur_dsv;
 | 
						|
    /* on-demand loaded d3dcompiler_47.dll handles */
 | 
						|
    HINSTANCE d3dcompiler_dll;
 | 
						|
    bool d3dcompiler_dll_load_failed;
 | 
						|
    pD3DCompile D3DCompile_func;
 | 
						|
    /* the following arrays are used for unbinding resources, they will always contain zeroes */
 | 
						|
    ID3D11RenderTargetView* zero_rtvs[SG_MAX_COLOR_ATTACHMENTS];
 | 
						|
    ID3D11Buffer* zero_vbs[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    UINT zero_vb_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    UINT zero_vb_strides[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    ID3D11Buffer* zero_cbs[SG_MAX_SHADERSTAGE_UBS];
 | 
						|
    ID3D11ShaderResourceView* zero_srvs[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    ID3D11SamplerState* zero_smps[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    /* global subresourcedata array for texture updates */
 | 
						|
    D3D11_SUBRESOURCE_DATA subres_data[SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS];
 | 
						|
} _sg_d3d11_backend_t;
 | 
						|
 | 
						|
/*=== METAL BACKEND DECLARATIONS =============================================*/
 | 
						|
#elif defined(SOKOL_METAL)
 | 
						|
 | 
						|
enum {
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
    _SG_MTL_UB_ALIGN = 256,
 | 
						|
    #else
 | 
						|
    _SG_MTL_UB_ALIGN = 16,
 | 
						|
    #endif
 | 
						|
    _SG_MTL_INVALID_SLOT_INDEX = 0
 | 
						|
};
 | 
						|
 | 
						|
/* note that there's a free-standing _sg_mtl_idpool NSMutableArray,
 | 
						|
    this can't be part of a C struct before Xcode10.x
 | 
						|
*/
 | 
						|
typedef struct {
 | 
						|
    uint32_t frame_index;   /* frame index at which it is safe to release this resource */
 | 
						|
    uint32_t slot_index;
 | 
						|
} _sg_mtl_release_item_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    uint32_t num_slots;
 | 
						|
    uint32_t free_queue_top;
 | 
						|
    uint32_t* free_queue;
 | 
						|
    uint32_t release_queue_front;
 | 
						|
    uint32_t release_queue_back;
 | 
						|
    _sg_mtl_release_item_t* release_queue;
 | 
						|
} _sg_mtl_idpool_t;
 | 
						|
 | 
						|
/* Metal sampler cache */
 | 
						|
typedef struct {
 | 
						|
    sg_filter min_filter;
 | 
						|
    sg_filter mag_filter;
 | 
						|
    sg_wrap wrap_u;
 | 
						|
    sg_wrap wrap_v;
 | 
						|
    sg_wrap wrap_w;
 | 
						|
    sg_border_color border_color;
 | 
						|
    uint32_t max_anisotropy;
 | 
						|
    int min_lod;    /* orig min/max_lod is float, this is int(min/max_lod*1000.0) */
 | 
						|
    int max_lod;
 | 
						|
    uint32_t mtl_sampler_state;
 | 
						|
} _sg_mtl_sampler_cache_item_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int capacity;
 | 
						|
    int num_items;
 | 
						|
    _sg_mtl_sampler_cache_item_t* items;
 | 
						|
} _sg_mtl_sampler_cache_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    int size;
 | 
						|
    int append_pos;
 | 
						|
    bool append_overflow;
 | 
						|
    sg_buffer_type type;
 | 
						|
    sg_usage usage;
 | 
						|
    uint32_t update_frame_index;
 | 
						|
    uint32_t append_frame_index;
 | 
						|
    int num_slots;
 | 
						|
    int active_slot;
 | 
						|
    uint32_t mtl_buf[SG_NUM_INFLIGHT_FRAMES];  /* index intp _sg_mtl_pool */
 | 
						|
} _sg_buffer_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    sg_image_type type;
 | 
						|
    bool render_target;
 | 
						|
    int width;
 | 
						|
    int height;
 | 
						|
    int depth;
 | 
						|
    int num_mipmaps;
 | 
						|
    sg_usage usage;
 | 
						|
    sg_pixel_format pixel_format;
 | 
						|
    int sample_count;
 | 
						|
    sg_filter min_filter;
 | 
						|
    sg_filter mag_filter;
 | 
						|
    sg_wrap wrap_u;
 | 
						|
    sg_wrap wrap_v;
 | 
						|
    sg_wrap wrap_w;
 | 
						|
    uint32_t max_anisotropy;
 | 
						|
    uint32_t upd_frame_index;
 | 
						|
    int num_slots;
 | 
						|
    int active_slot;
 | 
						|
    uint32_t mtl_tex[SG_NUM_INFLIGHT_FRAMES];
 | 
						|
    uint32_t mtl_depth_tex;
 | 
						|
    uint32_t mtl_msaa_tex;
 | 
						|
    uint32_t mtl_sampler_state;
 | 
						|
} _sg_image_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int size;
 | 
						|
} _sg_uniform_block_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    sg_image_type type;
 | 
						|
} _sg_shader_image_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int num_uniform_blocks;
 | 
						|
    int num_images;
 | 
						|
    _sg_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
 | 
						|
    _sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    uint32_t mtl_lib;
 | 
						|
    uint32_t mtl_func;
 | 
						|
} _sg_shader_stage_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    _sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
 | 
						|
} _sg_shader_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    _sg_shader_t* shader;
 | 
						|
    sg_shader shader_id;
 | 
						|
    bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    int color_attachment_count;
 | 
						|
    sg_pixel_format color_format;
 | 
						|
    sg_pixel_format depth_format;
 | 
						|
    int sample_count;
 | 
						|
    float depth_bias;
 | 
						|
    float depth_bias_slope_scale;
 | 
						|
    float depth_bias_clamp;
 | 
						|
    MTLPrimitiveType mtl_prim_type;
 | 
						|
    sg_index_type index_type;
 | 
						|
    NSUInteger mtl_index_size;
 | 
						|
    MTLIndexType mtl_index_type;
 | 
						|
    MTLCullMode mtl_cull_mode;
 | 
						|
    MTLWinding mtl_winding;
 | 
						|
    float blend_color[4];
 | 
						|
    uint32_t mtl_stencil_ref;
 | 
						|
    uint32_t mtl_rps;
 | 
						|
    uint32_t mtl_dss;
 | 
						|
} _sg_pipeline_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_image_t* image;
 | 
						|
    sg_image image_id;
 | 
						|
    int mip_level;
 | 
						|
    int slice;
 | 
						|
} _sg_attachment_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
    int num_color_atts;
 | 
						|
    _sg_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
 | 
						|
    _sg_attachment_t ds_att;
 | 
						|
} _sg_pass_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_slot_t slot;
 | 
						|
} _sg_context_t;
 | 
						|
 | 
						|
/* resouce binding state cache */
 | 
						|
typedef struct {
 | 
						|
    const _sg_pipeline_t* cur_pipeline;
 | 
						|
    sg_pipeline cur_pipeline_id;
 | 
						|
    const _sg_buffer_t* cur_indexbuffer;
 | 
						|
    int cur_indexbuffer_offset;
 | 
						|
    sg_buffer cur_indexbuffer_id;
 | 
						|
    const _sg_buffer_t* cur_vertexbuffers[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    int cur_vertexbuffer_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    sg_buffer cur_vertexbuffer_ids[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    const _sg_image_t* cur_vs_images[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    sg_image cur_vs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    const _sg_image_t* cur_fs_images[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    sg_image cur_fs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
} _sg_mtl_state_cache_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    bool valid;
 | 
						|
    const void*(*renderpass_descriptor_cb)(void);
 | 
						|
    const void*(*drawable_cb)(void);
 | 
						|
    uint32_t frame_index;
 | 
						|
    uint32_t cur_frame_rotate_index;
 | 
						|
    uint32_t ub_size;
 | 
						|
    uint32_t cur_ub_offset;
 | 
						|
    uint8_t* cur_ub_base_ptr;
 | 
						|
    bool in_pass;
 | 
						|
    bool pass_valid;
 | 
						|
    int cur_width;
 | 
						|
    int cur_height;
 | 
						|
    _sg_mtl_state_cache_t state_cache;
 | 
						|
    _sg_mtl_sampler_cache_t sampler_cache;
 | 
						|
    _sg_mtl_idpool_t idpool;
 | 
						|
} _sg_mtl_backend_t;
 | 
						|
 | 
						|
/* keep Objective-C 'smart data' in a separate static objects, these can't be in a C struct until Xcode10 or so */
 | 
						|
static NSMutableArray* _sg_mtl_idpool;
 | 
						|
static id<MTLDevice> _sg_mtl_device;
 | 
						|
static id<MTLCommandQueue> _sg_mtl_cmd_queue;
 | 
						|
static id<MTLCommandBuffer> _sg_mtl_cmd_buffer;
 | 
						|
static id<MTLBuffer> _sg_mtl_uniform_buffers[SG_NUM_INFLIGHT_FRAMES];
 | 
						|
static id<MTLRenderCommandEncoder> _sg_mtl_cmd_encoder;
 | 
						|
static dispatch_semaphore_t _sg_mtl_sem;
 | 
						|
 | 
						|
#endif /* SOKOL_METAL */
 | 
						|
 | 
						|
/*=== RESOURCE POOL DECLARATIONS =============================================*/
 | 
						|
 | 
						|
/* this *MUST* remain 0 */
 | 
						|
#define _SG_INVALID_SLOT_INDEX (0)
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    int size;
 | 
						|
    int queue_top;
 | 
						|
    uint32_t* gen_ctrs;
 | 
						|
    int* free_queue;
 | 
						|
} _sg_pool_t;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    _sg_pool_t buffer_pool;
 | 
						|
    _sg_pool_t image_pool;
 | 
						|
    _sg_pool_t shader_pool;
 | 
						|
    _sg_pool_t pipeline_pool;
 | 
						|
    _sg_pool_t pass_pool;
 | 
						|
    _sg_pool_t context_pool;
 | 
						|
    _sg_buffer_t* buffers;
 | 
						|
    _sg_image_t* images;
 | 
						|
    _sg_shader_t* shaders;
 | 
						|
    _sg_pipeline_t* pipelines;
 | 
						|
    _sg_pass_t* passes;
 | 
						|
    _sg_context_t* contexts;
 | 
						|
} _sg_pools_t;
 | 
						|
 | 
						|
/*=== VALIDATION LAYER DECLARATIONS ==========================================*/
 | 
						|
typedef enum {
 | 
						|
    /* special case 'validation was successful' */
 | 
						|
    _SG_VALIDATE_SUCCESS,
 | 
						|
 | 
						|
    /* buffer creation */
 | 
						|
    _SG_VALIDATE_BUFFERDESC_CANARY,
 | 
						|
    _SG_VALIDATE_BUFFERDESC_SIZE,
 | 
						|
    _SG_VALIDATE_BUFFERDESC_CONTENT,
 | 
						|
    _SG_VALIDATE_BUFFERDESC_NO_CONTENT,
 | 
						|
 | 
						|
    /* image creation */
 | 
						|
    _SG_VALIDATE_IMAGEDESC_CANARY,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_WIDTH,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_HEIGHT,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_RT_NO_CONTENT,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_CONTENT,
 | 
						|
    _SG_VALIDATE_IMAGEDESC_NO_CONTENT,
 | 
						|
 | 
						|
    /* shader creation */
 | 
						|
    _SG_VALIDATE_SHADERDESC_CANARY,
 | 
						|
    _SG_VALIDATE_SHADERDESC_SOURCE,
 | 
						|
    _SG_VALIDATE_SHADERDESC_BYTECODE,
 | 
						|
    _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE,
 | 
						|
    _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE,
 | 
						|
    _SG_VALIDATE_SHADERDESC_NO_CONT_UBS,
 | 
						|
    _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS,
 | 
						|
    _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS,
 | 
						|
    _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS,
 | 
						|
    _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME,
 | 
						|
    _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH,
 | 
						|
    _SG_VALIDATE_SHADERDESC_IMG_NAME,
 | 
						|
    _SG_VALIDATE_SHADERDESC_ATTR_NAMES,
 | 
						|
    _SG_VALIDATE_SHADERDESC_ATTR_SEMANTICS,
 | 
						|
    _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG,
 | 
						|
 | 
						|
    /* pipeline creation */
 | 
						|
    _SG_VALIDATE_PIPELINEDESC_CANARY,
 | 
						|
    _SG_VALIDATE_PIPELINEDESC_SHADER,
 | 
						|
    _SG_VALIDATE_PIPELINEDESC_NO_ATTRS,
 | 
						|
    _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4,
 | 
						|
    _SG_VALIDATE_PIPELINEDESC_ATTR_NAME,
 | 
						|
    _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS,
 | 
						|
 | 
						|
    /* pass creation */
 | 
						|
    _SG_VALIDATE_PASSDESC_CANARY,
 | 
						|
    _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS,
 | 
						|
    _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS,
 | 
						|
    _SG_VALIDATE_PASSDESC_IMAGE,
 | 
						|
    _SG_VALIDATE_PASSDESC_MIPLEVEL,
 | 
						|
    _SG_VALIDATE_PASSDESC_FACE,
 | 
						|
    _SG_VALIDATE_PASSDESC_LAYER,
 | 
						|
    _SG_VALIDATE_PASSDESC_SLICE,
 | 
						|
    _SG_VALIDATE_PASSDESC_IMAGE_NO_RT,
 | 
						|
    _SG_VALIDATE_PASSDESC_COLOR_PIXELFORMATS,
 | 
						|
    _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT,
 | 
						|
    _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT,
 | 
						|
    _SG_VALIDATE_PASSDESC_IMAGE_SIZES,
 | 
						|
    _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS,
 | 
						|
 | 
						|
    /* sg_begin_pass validation */
 | 
						|
    _SG_VALIDATE_BEGINPASS_PASS,
 | 
						|
    _SG_VALIDATE_BEGINPASS_IMAGE,
 | 
						|
 | 
						|
    /* sg_apply_pipeline validation */
 | 
						|
    _SG_VALIDATE_APIP_PIPELINE_VALID_ID,
 | 
						|
    _SG_VALIDATE_APIP_PIPELINE_EXISTS,
 | 
						|
    _SG_VALIDATE_APIP_PIPELINE_VALID,
 | 
						|
    _SG_VALIDATE_APIP_SHADER_EXISTS,
 | 
						|
    _SG_VALIDATE_APIP_SHADER_VALID,
 | 
						|
    _SG_VALIDATE_APIP_ATT_COUNT,
 | 
						|
    _SG_VALIDATE_APIP_COLOR_FORMAT,
 | 
						|
    _SG_VALIDATE_APIP_DEPTH_FORMAT,
 | 
						|
    _SG_VALIDATE_APIP_SAMPLE_COUNT,
 | 
						|
 | 
						|
    /* sg_apply_bindings validation */
 | 
						|
    _SG_VALIDATE_ABND_PIPELINE,
 | 
						|
    _SG_VALIDATE_ABND_PIPELINE_EXISTS,
 | 
						|
    _SG_VALIDATE_ABND_PIPELINE_VALID,
 | 
						|
    _SG_VALIDATE_ABND_VBS,
 | 
						|
    _SG_VALIDATE_ABND_VB_EXISTS,
 | 
						|
    _SG_VALIDATE_ABND_VB_TYPE,
 | 
						|
    _SG_VALIDATE_ABND_VB_OVERFLOW,
 | 
						|
    _SG_VALIDATE_ABND_NO_IB,
 | 
						|
    _SG_VALIDATE_ABND_IB,
 | 
						|
    _SG_VALIDATE_ABND_IB_EXISTS,
 | 
						|
    _SG_VALIDATE_ABND_IB_TYPE,
 | 
						|
    _SG_VALIDATE_ABND_IB_OVERFLOW,
 | 
						|
    _SG_VALIDATE_ABND_VS_IMGS,
 | 
						|
    _SG_VALIDATE_ABND_VS_IMG_EXISTS,
 | 
						|
    _SG_VALIDATE_ABND_VS_IMG_TYPES,
 | 
						|
    _SG_VALIDATE_ABND_FS_IMGS,
 | 
						|
    _SG_VALIDATE_ABND_FS_IMG_EXISTS,
 | 
						|
    _SG_VALIDATE_ABND_FS_IMG_TYPES,
 | 
						|
 | 
						|
    /* sg_apply_uniforms validation */
 | 
						|
    _SG_VALIDATE_AUB_NO_PIPELINE,
 | 
						|
    _SG_VALIDATE_AUB_NO_UB_AT_SLOT,
 | 
						|
    _SG_VALIDATE_AUB_SIZE,
 | 
						|
 | 
						|
    /* sg_update_buffer validation */
 | 
						|
    _SG_VALIDATE_UPDATEBUF_USAGE,
 | 
						|
    _SG_VALIDATE_UPDATEBUF_SIZE,
 | 
						|
    _SG_VALIDATE_UPDATEBUF_ONCE,
 | 
						|
    _SG_VALIDATE_UPDATEBUF_APPEND,
 | 
						|
 | 
						|
    /* sg_append_buffer validation */
 | 
						|
    _SG_VALIDATE_APPENDBUF_USAGE,
 | 
						|
    _SG_VALIDATE_APPENDBUF_SIZE,
 | 
						|
    _SG_VALIDATE_APPENDBUF_UPDATE,
 | 
						|
 | 
						|
    /* sg_update_image validation */
 | 
						|
    _SG_VALIDATE_UPDIMG_USAGE,
 | 
						|
    _SG_VALIDATE_UPDIMG_NOTENOUGHDATA,
 | 
						|
    _SG_VALIDATE_UPDIMG_SIZE,
 | 
						|
    _SG_VALIDATE_UPDIMG_COMPRESSED,
 | 
						|
    _SG_VALIDATE_UPDIMG_ONCE
 | 
						|
} _sg_validate_error_t;
 | 
						|
 | 
						|
/*=== GENERIC BACKEND STATE ==================================================*/
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    bool valid;
 | 
						|
    sg_desc desc;       /* original desc with default values patched in */
 | 
						|
    uint32_t frame_index;
 | 
						|
    sg_context active_context;
 | 
						|
    sg_pass cur_pass;
 | 
						|
    sg_pipeline cur_pipeline;
 | 
						|
    bool pass_valid;
 | 
						|
    bool bindings_valid;
 | 
						|
    bool next_draw_valid;
 | 
						|
    #if defined(SOKOL_DEBUG)
 | 
						|
    _sg_validate_error_t validate_error;
 | 
						|
    #endif
 | 
						|
    _sg_pools_t pools;
 | 
						|
    sg_backend backend;
 | 
						|
    sg_features features;
 | 
						|
    sg_limits limits;
 | 
						|
    sg_pixelformat_info formats[_SG_PIXELFORMAT_NUM];
 | 
						|
    #if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
    _sg_gl_backend_t gl;
 | 
						|
    #elif defined(SOKOL_METAL)
 | 
						|
    _sg_mtl_backend_t mtl;
 | 
						|
    #elif defined(SOKOL_D3D11)
 | 
						|
    _sg_d3d11_backend_t d3d11;
 | 
						|
    #endif
 | 
						|
    #if defined(SOKOL_TRACE_HOOKS)
 | 
						|
    sg_trace_hooks hooks;
 | 
						|
    #endif
 | 
						|
} _sg_state_t;
 | 
						|
static _sg_state_t _sg;
 | 
						|
 | 
						|
/*-- helper functions --------------------------------------------------------*/
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_strempty(const _sg_str_t* str) {
 | 
						|
    return 0 == str->buf[0];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE const char* _sg_strptr(const _sg_str_t* str) {
 | 
						|
    return &str->buf[0];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_strcpy(_sg_str_t* dst, const char* src) {
 | 
						|
    SOKOL_ASSERT(dst);
 | 
						|
    if (src) {
 | 
						|
        #if defined(_MSC_VER)
 | 
						|
        strncpy_s(dst->buf, _SG_STRING_SIZE, src, (_SG_STRING_SIZE-1));
 | 
						|
        #else
 | 
						|
        strncpy(dst->buf, src, _SG_STRING_SIZE);
 | 
						|
        #endif
 | 
						|
        dst->buf[_SG_STRING_SIZE-1] = 0;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        memset(dst->buf, 0, _SG_STRING_SIZE);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* return byte size of a vertex format */
 | 
						|
_SOKOL_PRIVATE int _sg_vertexformat_bytesize(sg_vertex_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_VERTEXFORMAT_FLOAT:     return 4;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT2:    return 8;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT3:    return 12;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT4:    return 16;
 | 
						|
        case SG_VERTEXFORMAT_BYTE4:     return 4;
 | 
						|
        case SG_VERTEXFORMAT_BYTE4N:    return 4;
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4:    return 4;
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4N:   return 4;
 | 
						|
        case SG_VERTEXFORMAT_SHORT2:    return 4;
 | 
						|
        case SG_VERTEXFORMAT_SHORT2N:   return 4;
 | 
						|
        case SG_VERTEXFORMAT_USHORT2N:  return 4;
 | 
						|
        case SG_VERTEXFORMAT_SHORT4:    return 8;
 | 
						|
        case SG_VERTEXFORMAT_SHORT4N:   return 8;
 | 
						|
        case SG_VERTEXFORMAT_USHORT4N:  return 8;
 | 
						|
        case SG_VERTEXFORMAT_UINT10_N2: return 4;
 | 
						|
        case SG_VERTEXFORMAT_INVALID:   return 0;
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE;
 | 
						|
            return -1;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* return the byte size of a shader uniform */
 | 
						|
_SOKOL_PRIVATE int _sg_uniform_size(sg_uniform_type type, int count) {
 | 
						|
    switch (type) {
 | 
						|
        case SG_UNIFORMTYPE_INVALID:    return 0;
 | 
						|
        case SG_UNIFORMTYPE_FLOAT:      return 4 * count;
 | 
						|
        case SG_UNIFORMTYPE_FLOAT2:     return 8 * count;
 | 
						|
        case SG_UNIFORMTYPE_FLOAT3:     return 12 * count; /* FIXME: std140??? */
 | 
						|
        case SG_UNIFORMTYPE_FLOAT4:     return 16 * count;
 | 
						|
        case SG_UNIFORMTYPE_MAT4:       return 64 * count;
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE;
 | 
						|
            return -1;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* the default color pixelformat for render targets */
 | 
						|
_SOKOL_PRIVATE sg_pixel_format _sg_default_rendertarget_colorformat(void) {
 | 
						|
    #if defined(SOKOL_METAL) || defined(SOKOL_D3D11)
 | 
						|
        return SG_PIXELFORMAT_BGRA8;
 | 
						|
    #else
 | 
						|
        return SG_PIXELFORMAT_RGBA8;
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_pixel_format _sg_default_rendertarget_depthformat(void) {
 | 
						|
    return SG_PIXELFORMAT_DEPTH_STENCIL;
 | 
						|
}
 | 
						|
 | 
						|
/* return true if pixel format is a compressed format */
 | 
						|
_SOKOL_PRIVATE bool _sg_is_compressed_pixel_format(sg_pixel_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_BC1_RGBA:
 | 
						|
        case SG_PIXELFORMAT_BC2_RGBA:
 | 
						|
        case SG_PIXELFORMAT_BC3_RGBA:
 | 
						|
        case SG_PIXELFORMAT_BC4_R:
 | 
						|
        case SG_PIXELFORMAT_BC4_RSN:
 | 
						|
        case SG_PIXELFORMAT_BC5_RG:
 | 
						|
        case SG_PIXELFORMAT_BC5_RGSN:
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBF:
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBUF:
 | 
						|
        case SG_PIXELFORMAT_BC7_RGBA:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8A1:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGBA8:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11SN:        
 | 
						|
            return true;
 | 
						|
        default:
 | 
						|
            return false;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* return true if pixel format is a valid render target format */
 | 
						|
_SOKOL_PRIVATE bool _sg_is_valid_rendertarget_color_format(sg_pixel_format fmt) {
 | 
						|
    const int fmt_index = (int) fmt;
 | 
						|
    SOKOL_ASSERT((fmt_index >= 0) && (fmt_index < _SG_PIXELFORMAT_NUM));
 | 
						|
    return _sg.formats[fmt_index].render && !_sg.formats[fmt_index].depth;
 | 
						|
}
 | 
						|
 | 
						|
/* return true if pixel format is a valid depth format */
 | 
						|
_SOKOL_PRIVATE bool _sg_is_valid_rendertarget_depth_format(sg_pixel_format fmt) {
 | 
						|
    const int fmt_index = (int) fmt;
 | 
						|
    SOKOL_ASSERT((fmt_index >= 0) && (fmt_index < _SG_PIXELFORMAT_NUM));
 | 
						|
    return _sg.formats[fmt_index].render && _sg.formats[fmt_index].depth;
 | 
						|
}
 | 
						|
 | 
						|
/* return true if pixel format is a depth-stencil format */
 | 
						|
_SOKOL_PRIVATE bool _sg_is_depth_stencil_format(sg_pixel_format fmt) {
 | 
						|
    return (SG_PIXELFORMAT_DEPTH_STENCIL == fmt);
 | 
						|
}
 | 
						|
 | 
						|
/* return the bytes-per-pixel for a pixel format */
 | 
						|
_SOKOL_PRIVATE int _sg_pixelformat_bytesize(sg_pixel_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_R8:
 | 
						|
        case SG_PIXELFORMAT_R8SN:
 | 
						|
        case SG_PIXELFORMAT_R8UI:
 | 
						|
        case SG_PIXELFORMAT_R8SI:
 | 
						|
            return 1;
 | 
						|
 | 
						|
        case SG_PIXELFORMAT_R16:
 | 
						|
        case SG_PIXELFORMAT_R16SN:
 | 
						|
        case SG_PIXELFORMAT_R16UI:
 | 
						|
        case SG_PIXELFORMAT_R16SI:
 | 
						|
        case SG_PIXELFORMAT_R16F:
 | 
						|
        case SG_PIXELFORMAT_RG8:
 | 
						|
        case SG_PIXELFORMAT_RG8SN:
 | 
						|
        case SG_PIXELFORMAT_RG8UI:
 | 
						|
        case SG_PIXELFORMAT_RG8SI:
 | 
						|
            return 2;
 | 
						|
 | 
						|
        case SG_PIXELFORMAT_R32UI:
 | 
						|
        case SG_PIXELFORMAT_R32SI:
 | 
						|
        case SG_PIXELFORMAT_R32F:
 | 
						|
        case SG_PIXELFORMAT_RG16:
 | 
						|
        case SG_PIXELFORMAT_RG16SN:
 | 
						|
        case SG_PIXELFORMAT_RG16UI:
 | 
						|
        case SG_PIXELFORMAT_RG16SI:
 | 
						|
        case SG_PIXELFORMAT_RG16F:
 | 
						|
        case SG_PIXELFORMAT_RGBA8:
 | 
						|
        case SG_PIXELFORMAT_RGBA8SN:
 | 
						|
        case SG_PIXELFORMAT_RGBA8UI:
 | 
						|
        case SG_PIXELFORMAT_RGBA8SI:
 | 
						|
        case SG_PIXELFORMAT_BGRA8:
 | 
						|
        case SG_PIXELFORMAT_RGB10A2:
 | 
						|
        case SG_PIXELFORMAT_RG11B10F:
 | 
						|
            return 4;
 | 
						|
 | 
						|
        case SG_PIXELFORMAT_RG32UI:
 | 
						|
        case SG_PIXELFORMAT_RG32SI:
 | 
						|
        case SG_PIXELFORMAT_RG32F:
 | 
						|
        case SG_PIXELFORMAT_RGBA16:
 | 
						|
        case SG_PIXELFORMAT_RGBA16SN:
 | 
						|
        case SG_PIXELFORMAT_RGBA16UI:
 | 
						|
        case SG_PIXELFORMAT_RGBA16SI:
 | 
						|
        case SG_PIXELFORMAT_RGBA16F:
 | 
						|
            return 8;
 | 
						|
 | 
						|
        case SG_PIXELFORMAT_RGBA32UI:
 | 
						|
        case SG_PIXELFORMAT_RGBA32SI:
 | 
						|
        case SG_PIXELFORMAT_RGBA32F:
 | 
						|
            return 16;
 | 
						|
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE;
 | 
						|
            return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* return row pitch for an image
 | 
						|
    see ComputePitch in https://github.com/microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexUtil.cpp
 | 
						|
*/
 | 
						|
_SOKOL_PRIVATE int _sg_row_pitch(sg_pixel_format fmt, int width) {
 | 
						|
    int pitch;
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_BC1_RGBA:
 | 
						|
        case SG_PIXELFORMAT_BC4_R:
 | 
						|
        case SG_PIXELFORMAT_BC4_RSN:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8A1:
 | 
						|
            pitch = ((width + 3) / 4) * 8;
 | 
						|
            pitch = pitch < 8 ? 8 : pitch;
 | 
						|
            break;
 | 
						|
        case SG_PIXELFORMAT_BC2_RGBA:
 | 
						|
        case SG_PIXELFORMAT_BC3_RGBA:
 | 
						|
        case SG_PIXELFORMAT_BC5_RG:
 | 
						|
        case SG_PIXELFORMAT_BC5_RGSN:
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBF:
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBUF:
 | 
						|
        case SG_PIXELFORMAT_BC7_RGBA:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGBA8:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11SN:        
 | 
						|
            pitch = ((width + 3) / 4) * 16;
 | 
						|
            pitch = pitch < 16 ? 16 : pitch;
 | 
						|
            break;
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
 | 
						|
            {
 | 
						|
                const int block_size = 4*4;
 | 
						|
                const int bpp = 4;
 | 
						|
                int width_blocks = width / 4;
 | 
						|
                width_blocks = width_blocks < 2 ? 2 : width_blocks;
 | 
						|
                pitch = width_blocks * ((block_size * bpp) / 8);
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
 | 
						|
            {
 | 
						|
                const int block_size = 8*4;
 | 
						|
                const int bpp = 2;
 | 
						|
                int width_blocks = width / 4;
 | 
						|
                width_blocks = width_blocks < 2 ? 2 : width_blocks;
 | 
						|
                pitch = width_blocks * ((block_size * bpp) / 8);
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            pitch = width * _sg_pixelformat_bytesize(fmt);
 | 
						|
            break;
 | 
						|
    }
 | 
						|
    return pitch;
 | 
						|
}
 | 
						|
 | 
						|
/* return pitch of a 2D subimage / texture slice
 | 
						|
    see ComputePitch in https://github.com/microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexUtil.cpp
 | 
						|
*/
 | 
						|
_SOKOL_PRIVATE int _sg_surface_pitch(sg_pixel_format fmt, int width, int height) {
 | 
						|
    int num_rows = 0;
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_BC1_RGBA:
 | 
						|
        case SG_PIXELFORMAT_BC4_R:
 | 
						|
        case SG_PIXELFORMAT_BC4_RSN:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8A1:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGBA8:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11:
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11SN:        
 | 
						|
        case SG_PIXELFORMAT_BC2_RGBA:
 | 
						|
        case SG_PIXELFORMAT_BC3_RGBA:
 | 
						|
        case SG_PIXELFORMAT_BC5_RG:
 | 
						|
        case SG_PIXELFORMAT_BC5_RGSN:
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBF:
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBUF:
 | 
						|
        case SG_PIXELFORMAT_BC7_RGBA:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
 | 
						|
            num_rows = ((height + 3) / 4);
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            num_rows = height;
 | 
						|
            break;
 | 
						|
    }
 | 
						|
    if (num_rows < 1) {
 | 
						|
        num_rows = 1;
 | 
						|
    }
 | 
						|
    return num_rows * _sg_row_pitch(fmt, width);
 | 
						|
}
 | 
						|
 | 
						|
/* capability table pixel format helper functions */
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_all(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
    pfi->filter = true;
 | 
						|
    pfi->blend = true;
 | 
						|
    pfi->render = true;
 | 
						|
    pfi->msaa = true;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_s(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_sf(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
    pfi->filter = true;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_sr(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
    pfi->render = true;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_srmd(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
    pfi->render = true;
 | 
						|
    pfi->msaa = true;
 | 
						|
    pfi->depth = true;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_srm(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
    pfi->render = true;
 | 
						|
    pfi->msaa = true;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_sfrm(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
    pfi->filter = true;
 | 
						|
    pfi->render = true;
 | 
						|
    pfi->msaa = true;
 | 
						|
}
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_sbrm(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
    pfi->blend = true;
 | 
						|
    pfi->render = true;
 | 
						|
    pfi->msaa = true;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_sbr(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
    pfi->blend = true;
 | 
						|
    pfi->render = true;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_pixelformat_sfbr(sg_pixelformat_info* pfi) {
 | 
						|
    pfi->sample = true;
 | 
						|
    pfi->filter = true;
 | 
						|
    pfi->blend = true;
 | 
						|
    pfi->render = true;
 | 
						|
}
 | 
						|
 | 
						|
/* resolve pass action defaults into a new pass action struct */
 | 
						|
_SOKOL_PRIVATE void _sg_resolve_default_pass_action(const sg_pass_action* from, sg_pass_action* to) {
 | 
						|
    SOKOL_ASSERT(from && to);
 | 
						|
    *to = *from;
 | 
						|
    for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
        if (to->colors[i].action  == _SG_ACTION_DEFAULT) {
 | 
						|
            to->colors[i].action = SG_ACTION_CLEAR;
 | 
						|
            to->colors[i].val[0] = SG_DEFAULT_CLEAR_RED;
 | 
						|
            to->colors[i].val[1] = SG_DEFAULT_CLEAR_GREEN;
 | 
						|
            to->colors[i].val[2] = SG_DEFAULT_CLEAR_BLUE;
 | 
						|
            to->colors[i].val[3] = SG_DEFAULT_CLEAR_ALPHA;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (to->depth.action == _SG_ACTION_DEFAULT) {
 | 
						|
        to->depth.action = SG_ACTION_CLEAR;
 | 
						|
        to->depth.val = SG_DEFAULT_CLEAR_DEPTH;
 | 
						|
    }
 | 
						|
    if (to->stencil.action == _SG_ACTION_DEFAULT) {
 | 
						|
        to->stencil.action = SG_ACTION_CLEAR;
 | 
						|
        to->stencil.val = SG_DEFAULT_CLEAR_STENCIL;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/*== DUMMY BACKEND IMPL ======================================================*/
 | 
						|
#if defined(SOKOL_DUMMY_BACKEND)
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    _SOKOL_UNUSED(desc);
 | 
						|
    _sg.backend = SG_BACKEND_DUMMY;
 | 
						|
    for (int i = SG_PIXELFORMAT_R8; i < SG_PIXELFORMAT_BC1_RGBA; i++) {
 | 
						|
        _sg.formats[i].sample = true;
 | 
						|
        _sg.formats[i].filter = true;
 | 
						|
        _sg.formats[i].render = true;
 | 
						|
        _sg.formats[i].blend = true;
 | 
						|
        _sg.formats[i].msaa = true;
 | 
						|
    }
 | 
						|
    _sg.formats[SG_PIXELFORMAT_DEPTH].depth = true;
 | 
						|
    _sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL].depth = true;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_discard_backend(void) {
 | 
						|
    /* empty */
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_state_cache(void) {
 | 
						|
    /* empty*/
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    _SOKOL_UNUSED(ctx);
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    _SOKOL_UNUSED(ctx);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_activate_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    _SOKOL_UNUSED(ctx);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
 | 
						|
    SOKOL_ASSERT(buf && desc);
 | 
						|
    buf->size = desc->size;
 | 
						|
    buf->append_pos = 0;
 | 
						|
    buf->append_overflow = false;
 | 
						|
    buf->type = desc->type;
 | 
						|
    buf->usage = desc->usage;
 | 
						|
    buf->update_frame_index = 0;
 | 
						|
    buf->append_frame_index = 0;
 | 
						|
    buf->num_slots = (buf->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
 | 
						|
    buf->active_slot = 0;
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer_t* buf) {
 | 
						|
    SOKOL_ASSERT(buf);
 | 
						|
    _SOKOL_UNUSED(buf);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
 | 
						|
    SOKOL_ASSERT(img && desc);
 | 
						|
    img->type = desc->type;
 | 
						|
    img->render_target = desc->render_target;
 | 
						|
    img->width = desc->width;
 | 
						|
    img->height = desc->height;
 | 
						|
    img->depth = desc->depth;
 | 
						|
    img->num_mipmaps = desc->num_mipmaps;
 | 
						|
    img->usage = desc->usage;
 | 
						|
    img->pixel_format = desc->pixel_format;
 | 
						|
    img->sample_count = desc->sample_count;
 | 
						|
    img->min_filter = desc->min_filter;
 | 
						|
    img->mag_filter = desc->mag_filter;
 | 
						|
    img->wrap_u = desc->wrap_u;
 | 
						|
    img->wrap_v = desc->wrap_v;
 | 
						|
    img->wrap_w = desc->wrap_w;
 | 
						|
    img->max_anisotropy = desc->max_anisotropy;
 | 
						|
    img->upd_frame_index = 0;
 | 
						|
    img->num_slots = (img->usage == SG_USAGE_IMMUTABLE) ? 1 :SG_NUM_INFLIGHT_FRAMES;
 | 
						|
    img->active_slot = 0;
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_image(_sg_image_t* img) {
 | 
						|
    SOKOL_ASSERT(img);
 | 
						|
    _SOKOL_UNUSED(img);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
 | 
						|
    SOKOL_ASSERT(shd && desc);
 | 
						|
    /* uniform block sizes and image types */
 | 
						|
    for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
 | 
						|
        const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
 | 
						|
        _sg_shader_stage_t* stage = &shd->stage[stage_index];
 | 
						|
        SOKOL_ASSERT(stage->num_uniform_blocks == 0);
 | 
						|
        for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
 | 
						|
            const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
 | 
						|
            if (0 == ub_desc->size) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            _sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
 | 
						|
            ub->size = ub_desc->size;
 | 
						|
            stage->num_uniform_blocks++;
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT(stage->num_images == 0);
 | 
						|
        for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
 | 
						|
            const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
 | 
						|
            if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            stage->images[img_index].type = img_desc->type;
 | 
						|
            stage->num_images++;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader_t* shd) {
 | 
						|
    SOKOL_ASSERT(shd);
 | 
						|
    _SOKOL_UNUSED(shd);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pip && desc);
 | 
						|
    pip->shader = shd;
 | 
						|
    pip->shader_id = desc->shader;
 | 
						|
    for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
 | 
						|
        const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
 | 
						|
        if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
 | 
						|
        pip->vertex_layout_valid[a_desc->buffer_index] = true;
 | 
						|
    }
 | 
						|
    pip->color_attachment_count = desc->blend.color_attachment_count;
 | 
						|
    pip->color_format = desc->blend.color_format;
 | 
						|
    pip->depth_format = desc->blend.depth_format;
 | 
						|
    pip->sample_count = desc->rasterizer.sample_count;
 | 
						|
    pip->depth_bias = desc->rasterizer.depth_bias;
 | 
						|
    pip->depth_bias_slope_scale = desc->rasterizer.depth_bias_slope_scale;
 | 
						|
    pip->depth_bias_clamp = desc->rasterizer.depth_bias_clamp;
 | 
						|
    pip->index_type = desc->index_type;
 | 
						|
    for (int i = 0; i < 4; i++) {
 | 
						|
        pip->blend_color[i] = desc->blend.blend_color[i];
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline_t* pip) {
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    _SOKOL_UNUSED(pip);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pass && desc);
 | 
						|
    SOKOL_ASSERT(att_images && att_images[0]);
 | 
						|
    /* copy image pointers and desc attributes */
 | 
						|
    const sg_attachment_desc* att_desc;
 | 
						|
    _sg_attachment_t* att;
 | 
						|
    for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
        SOKOL_ASSERT(0 == pass->color_atts[i].image);
 | 
						|
        att_desc = &desc->color_attachments[i];
 | 
						|
        if (att_desc->image.id != SG_INVALID_ID) {
 | 
						|
            pass->num_color_atts++;
 | 
						|
            SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
 | 
						|
            SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
 | 
						|
            att = &pass->color_atts[i];
 | 
						|
            SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
 | 
						|
            att->image = att_images[i];
 | 
						|
            att->image_id = att_desc->image;
 | 
						|
            att->mip_level = att_desc->mip_level;
 | 
						|
            att->slice = att_desc->slice;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(0 == pass->ds_att.image);
 | 
						|
    att_desc = &desc->depth_stencil_attachment;
 | 
						|
    const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
 | 
						|
    if (att_desc->image.id != SG_INVALID_ID) {
 | 
						|
        SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
 | 
						|
        SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
 | 
						|
        att = &pass->ds_att;
 | 
						|
        SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
 | 
						|
        att->image = att_images[ds_img_index];
 | 
						|
        att->image_id = att_desc->image;
 | 
						|
        att->mip_level = att_desc->mip_level;
 | 
						|
        att->slice = att_desc->slice;
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass_t* pass) {
 | 
						|
    SOKOL_ASSERT(pass);
 | 
						|
    _SOKOL_UNUSED(pass);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
 | 
						|
    SOKOL_ASSERT(action);
 | 
						|
    _SOKOL_UNUSED(pass);
 | 
						|
    _SOKOL_UNUSED(action);
 | 
						|
    _SOKOL_UNUSED(w);
 | 
						|
    _SOKOL_UNUSED(h);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_end_pass(void) {
 | 
						|
    /* empty */
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_commit(void) {
 | 
						|
    /* empty */
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
 | 
						|
    _SOKOL_UNUSED(x);
 | 
						|
    _SOKOL_UNUSED(y);
 | 
						|
    _SOKOL_UNUSED(w);
 | 
						|
    _SOKOL_UNUSED(h);
 | 
						|
    _SOKOL_UNUSED(origin_top_left);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
 | 
						|
    _SOKOL_UNUSED(x);
 | 
						|
    _SOKOL_UNUSED(y);
 | 
						|
    _SOKOL_UNUSED(w);
 | 
						|
    _SOKOL_UNUSED(h);
 | 
						|
    _SOKOL_UNUSED(origin_top_left);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_pipeline(_sg_pipeline_t* pip) {
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    _SOKOL_UNUSED(pip);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_bindings(
 | 
						|
    _sg_pipeline_t* pip,
 | 
						|
    _sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
 | 
						|
    _sg_buffer_t* ib, int ib_offset,
 | 
						|
    _sg_image_t** vs_imgs, int num_vs_imgs,
 | 
						|
    _sg_image_t** fs_imgs, int num_fs_imgs)
 | 
						|
{
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    SOKOL_ASSERT(vbs && vb_offsets);
 | 
						|
    SOKOL_ASSERT(vs_imgs);
 | 
						|
    SOKOL_ASSERT(fs_imgs);
 | 
						|
    _SOKOL_UNUSED(pip);
 | 
						|
    _SOKOL_UNUSED(vbs); _SOKOL_UNUSED(vb_offsets); _SOKOL_UNUSED(num_vbs);
 | 
						|
    _SOKOL_UNUSED(ib); _SOKOL_UNUSED(ib_offset);
 | 
						|
    _SOKOL_UNUSED(vs_imgs); _SOKOL_UNUSED(num_vs_imgs);
 | 
						|
    _SOKOL_UNUSED(fs_imgs); _SOKOL_UNUSED(num_fs_imgs);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
 | 
						|
    SOKOL_ASSERT(data && (num_bytes > 0));
 | 
						|
    SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
 | 
						|
    SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
 | 
						|
    _SOKOL_UNUSED(stage_index);
 | 
						|
    _SOKOL_UNUSED(ub_index);
 | 
						|
    _SOKOL_UNUSED(data);
 | 
						|
    _SOKOL_UNUSED(num_bytes);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
 | 
						|
    _SOKOL_UNUSED(base_element);
 | 
						|
    _SOKOL_UNUSED(num_elements);
 | 
						|
    _SOKOL_UNUSED(num_instances);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer_t* buf, const void* data, int data_size) {
 | 
						|
    SOKOL_ASSERT(buf && data && (data_size > 0));
 | 
						|
    _SOKOL_UNUSED(data);
 | 
						|
    _SOKOL_UNUSED(data_size);
 | 
						|
    if (++buf->active_slot >= buf->num_slots) {
 | 
						|
        buf->active_slot = 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_append_buffer(_sg_buffer_t* buf, const void* data, int data_size, bool new_frame) {
 | 
						|
    SOKOL_ASSERT(buf && data && (data_size > 0));
 | 
						|
    _SOKOL_UNUSED(data);
 | 
						|
    _SOKOL_UNUSED(data_size);
 | 
						|
    if (new_frame) {
 | 
						|
        if (++buf->active_slot >= buf->num_slots) {
 | 
						|
            buf->active_slot = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_update_image(_sg_image_t* img, const sg_image_content* data) {
 | 
						|
    SOKOL_ASSERT(img && data);
 | 
						|
    _SOKOL_UNUSED(data);
 | 
						|
    if (++img->active_slot >= img->num_slots) {
 | 
						|
        img->active_slot = 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/*== GL BACKEND ==============================================================*/
 | 
						|
#elif defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
 | 
						|
/*-- type translation --------------------------------------------------------*/
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_buffer_target(sg_buffer_type t) {
 | 
						|
    switch (t) {
 | 
						|
        case SG_BUFFERTYPE_VERTEXBUFFER:    return GL_ARRAY_BUFFER;
 | 
						|
        case SG_BUFFERTYPE_INDEXBUFFER:     return GL_ELEMENT_ARRAY_BUFFER;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_texture_target(sg_image_type t) {
 | 
						|
    switch (t) {
 | 
						|
        case SG_IMAGETYPE_2D:   return GL_TEXTURE_2D;
 | 
						|
        case SG_IMAGETYPE_CUBE: return GL_TEXTURE_CUBE_MAP;
 | 
						|
        #if !defined(SOKOL_GLES2)
 | 
						|
        case SG_IMAGETYPE_3D:       return GL_TEXTURE_3D;
 | 
						|
        case SG_IMAGETYPE_ARRAY:    return GL_TEXTURE_2D_ARRAY;
 | 
						|
        #endif
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_usage(sg_usage u) {
 | 
						|
    switch (u) {
 | 
						|
        case SG_USAGE_IMMUTABLE:    return GL_STATIC_DRAW;
 | 
						|
        case SG_USAGE_DYNAMIC:      return GL_DYNAMIC_DRAW;
 | 
						|
        case SG_USAGE_STREAM:       return GL_STREAM_DRAW;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_shader_stage(sg_shader_stage stage) {
 | 
						|
    switch (stage) {
 | 
						|
        case SG_SHADERSTAGE_VS:     return GL_VERTEX_SHADER;
 | 
						|
        case SG_SHADERSTAGE_FS:     return GL_FRAGMENT_SHADER;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLint _sg_gl_vertexformat_size(sg_vertex_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_VERTEXFORMAT_FLOAT:     return 1;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT2:    return 2;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT3:    return 3;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT4:    return 4;
 | 
						|
        case SG_VERTEXFORMAT_BYTE4:     return 4;
 | 
						|
        case SG_VERTEXFORMAT_BYTE4N:    return 4;
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4:    return 4;
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4N:   return 4;
 | 
						|
        case SG_VERTEXFORMAT_SHORT2:    return 2;
 | 
						|
        case SG_VERTEXFORMAT_SHORT2N:   return 2;
 | 
						|
        case SG_VERTEXFORMAT_USHORT2N:  return 2;
 | 
						|
        case SG_VERTEXFORMAT_SHORT4:    return 4;
 | 
						|
        case SG_VERTEXFORMAT_SHORT4N:   return 4;
 | 
						|
        case SG_VERTEXFORMAT_USHORT4N:  return 4;
 | 
						|
        case SG_VERTEXFORMAT_UINT10_N2: return 4;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_vertexformat_type(sg_vertex_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_VERTEXFORMAT_FLOAT:
 | 
						|
        case SG_VERTEXFORMAT_FLOAT2:
 | 
						|
        case SG_VERTEXFORMAT_FLOAT3:
 | 
						|
        case SG_VERTEXFORMAT_FLOAT4:
 | 
						|
            return GL_FLOAT;
 | 
						|
        case SG_VERTEXFORMAT_BYTE4:
 | 
						|
        case SG_VERTEXFORMAT_BYTE4N:
 | 
						|
            return GL_BYTE;
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4:
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4N:
 | 
						|
            return GL_UNSIGNED_BYTE;
 | 
						|
        case SG_VERTEXFORMAT_SHORT2:
 | 
						|
        case SG_VERTEXFORMAT_SHORT2N:
 | 
						|
        case SG_VERTEXFORMAT_SHORT4:
 | 
						|
        case SG_VERTEXFORMAT_SHORT4N:
 | 
						|
            return GL_SHORT;
 | 
						|
        case SG_VERTEXFORMAT_USHORT2N:
 | 
						|
        case SG_VERTEXFORMAT_USHORT4N:
 | 
						|
            return GL_UNSIGNED_SHORT;
 | 
						|
        case SG_VERTEXFORMAT_UINT10_N2:
 | 
						|
            return GL_UNSIGNED_INT_2_10_10_10_REV;
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLboolean _sg_gl_vertexformat_normalized(sg_vertex_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_VERTEXFORMAT_BYTE4N:
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4N:
 | 
						|
        case SG_VERTEXFORMAT_SHORT2N:
 | 
						|
        case SG_VERTEXFORMAT_USHORT2N:
 | 
						|
        case SG_VERTEXFORMAT_SHORT4N:
 | 
						|
        case SG_VERTEXFORMAT_USHORT4N:
 | 
						|
        case SG_VERTEXFORMAT_UINT10_N2:
 | 
						|
            return GL_TRUE;
 | 
						|
        default:
 | 
						|
            return GL_FALSE;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_primitive_type(sg_primitive_type t) {
 | 
						|
    switch (t) {
 | 
						|
        case SG_PRIMITIVETYPE_POINTS:           return GL_POINTS;
 | 
						|
        case SG_PRIMITIVETYPE_LINES:            return GL_LINES;
 | 
						|
        case SG_PRIMITIVETYPE_LINE_STRIP:       return GL_LINE_STRIP;
 | 
						|
        case SG_PRIMITIVETYPE_TRIANGLES:        return GL_TRIANGLES;
 | 
						|
        case SG_PRIMITIVETYPE_TRIANGLE_STRIP:   return GL_TRIANGLE_STRIP;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_index_type(sg_index_type t) {
 | 
						|
    switch (t) {
 | 
						|
        case SG_INDEXTYPE_NONE:     return 0;
 | 
						|
        case SG_INDEXTYPE_UINT16:   return GL_UNSIGNED_SHORT;
 | 
						|
        case SG_INDEXTYPE_UINT32:   return GL_UNSIGNED_INT;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_compare_func(sg_compare_func cmp) {
 | 
						|
    switch (cmp) {
 | 
						|
        case SG_COMPAREFUNC_NEVER:          return GL_NEVER;
 | 
						|
        case SG_COMPAREFUNC_LESS:           return GL_LESS;
 | 
						|
        case SG_COMPAREFUNC_EQUAL:          return GL_EQUAL;
 | 
						|
        case SG_COMPAREFUNC_LESS_EQUAL:     return GL_LEQUAL;
 | 
						|
        case SG_COMPAREFUNC_GREATER:        return GL_GREATER;
 | 
						|
        case SG_COMPAREFUNC_NOT_EQUAL:      return GL_NOTEQUAL;
 | 
						|
        case SG_COMPAREFUNC_GREATER_EQUAL:  return GL_GEQUAL;
 | 
						|
        case SG_COMPAREFUNC_ALWAYS:         return GL_ALWAYS;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_stencil_op(sg_stencil_op op) {
 | 
						|
    switch (op) {
 | 
						|
        case SG_STENCILOP_KEEP:         return GL_KEEP;
 | 
						|
        case SG_STENCILOP_ZERO:         return GL_ZERO;
 | 
						|
        case SG_STENCILOP_REPLACE:      return GL_REPLACE;
 | 
						|
        case SG_STENCILOP_INCR_CLAMP:   return GL_INCR;
 | 
						|
        case SG_STENCILOP_DECR_CLAMP:   return GL_DECR;
 | 
						|
        case SG_STENCILOP_INVERT:       return GL_INVERT;
 | 
						|
        case SG_STENCILOP_INCR_WRAP:    return GL_INCR_WRAP;
 | 
						|
        case SG_STENCILOP_DECR_WRAP:    return GL_DECR_WRAP;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_blend_factor(sg_blend_factor f) {
 | 
						|
    switch (f) {
 | 
						|
        case SG_BLENDFACTOR_ZERO:                   return GL_ZERO;
 | 
						|
        case SG_BLENDFACTOR_ONE:                    return GL_ONE;
 | 
						|
        case SG_BLENDFACTOR_SRC_COLOR:              return GL_SRC_COLOR;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR:    return GL_ONE_MINUS_SRC_COLOR;
 | 
						|
        case SG_BLENDFACTOR_SRC_ALPHA:              return GL_SRC_ALPHA;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:    return GL_ONE_MINUS_SRC_ALPHA;
 | 
						|
        case SG_BLENDFACTOR_DST_COLOR:              return GL_DST_COLOR;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR:    return GL_ONE_MINUS_DST_COLOR;
 | 
						|
        case SG_BLENDFACTOR_DST_ALPHA:              return GL_DST_ALPHA;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA:    return GL_ONE_MINUS_DST_ALPHA;
 | 
						|
        case SG_BLENDFACTOR_SRC_ALPHA_SATURATED:    return GL_SRC_ALPHA_SATURATE;
 | 
						|
        case SG_BLENDFACTOR_BLEND_COLOR:            return GL_CONSTANT_COLOR;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR:  return GL_ONE_MINUS_CONSTANT_COLOR;
 | 
						|
        case SG_BLENDFACTOR_BLEND_ALPHA:            return GL_CONSTANT_ALPHA;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA:  return GL_ONE_MINUS_CONSTANT_ALPHA;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_blend_op(sg_blend_op op) {
 | 
						|
    switch (op) {
 | 
						|
        case SG_BLENDOP_ADD:                return GL_FUNC_ADD;
 | 
						|
        case SG_BLENDOP_SUBTRACT:           return GL_FUNC_SUBTRACT;
 | 
						|
        case SG_BLENDOP_REVERSE_SUBTRACT:   return GL_FUNC_REVERSE_SUBTRACT;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_filter(sg_filter f) {
 | 
						|
    switch (f) {
 | 
						|
        case SG_FILTER_NEAREST:                 return GL_NEAREST;
 | 
						|
        case SG_FILTER_LINEAR:                  return GL_LINEAR;
 | 
						|
        case SG_FILTER_NEAREST_MIPMAP_NEAREST:  return GL_NEAREST_MIPMAP_NEAREST;
 | 
						|
        case SG_FILTER_NEAREST_MIPMAP_LINEAR:   return GL_NEAREST_MIPMAP_LINEAR;
 | 
						|
        case SG_FILTER_LINEAR_MIPMAP_NEAREST:   return GL_LINEAR_MIPMAP_NEAREST;
 | 
						|
        case SG_FILTER_LINEAR_MIPMAP_LINEAR:    return GL_LINEAR_MIPMAP_LINEAR;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_wrap(sg_wrap w) {
 | 
						|
    switch (w) {
 | 
						|
        case SG_WRAP_CLAMP_TO_EDGE:     return GL_CLAMP_TO_EDGE;
 | 
						|
        #if defined(SOKOL_GLCORE33)
 | 
						|
        case SG_WRAP_CLAMP_TO_BORDER:   return GL_CLAMP_TO_BORDER;
 | 
						|
        #else
 | 
						|
        case SG_WRAP_CLAMP_TO_BORDER:   return GL_CLAMP_TO_EDGE;
 | 
						|
        #endif
 | 
						|
        case SG_WRAP_REPEAT:            return GL_REPEAT;
 | 
						|
        case SG_WRAP_MIRRORED_REPEAT:   return GL_MIRRORED_REPEAT;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_teximage_type(sg_pixel_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_R8:
 | 
						|
        case SG_PIXELFORMAT_R8UI:
 | 
						|
        case SG_PIXELFORMAT_RG8:
 | 
						|
        case SG_PIXELFORMAT_RG8UI:
 | 
						|
        case SG_PIXELFORMAT_RGBA8:
 | 
						|
        case SG_PIXELFORMAT_RGBA8UI:
 | 
						|
        case SG_PIXELFORMAT_BGRA8:
 | 
						|
            return GL_UNSIGNED_BYTE;
 | 
						|
        case SG_PIXELFORMAT_R8SN:
 | 
						|
        case SG_PIXELFORMAT_R8SI:
 | 
						|
        case SG_PIXELFORMAT_RG8SN:
 | 
						|
        case SG_PIXELFORMAT_RG8SI:
 | 
						|
        case SG_PIXELFORMAT_RGBA8SN:
 | 
						|
        case SG_PIXELFORMAT_RGBA8SI:
 | 
						|
            return GL_BYTE;
 | 
						|
        case SG_PIXELFORMAT_R16:
 | 
						|
        case SG_PIXELFORMAT_R16UI:
 | 
						|
        case SG_PIXELFORMAT_RG16:
 | 
						|
        case SG_PIXELFORMAT_RG16UI:
 | 
						|
        case SG_PIXELFORMAT_RGBA16:
 | 
						|
        case SG_PIXELFORMAT_RGBA16UI:
 | 
						|
            return GL_UNSIGNED_SHORT;
 | 
						|
        case SG_PIXELFORMAT_R16SN:
 | 
						|
        case SG_PIXELFORMAT_R16SI:
 | 
						|
        case SG_PIXELFORMAT_RG16SN:
 | 
						|
        case SG_PIXELFORMAT_RG16SI:
 | 
						|
        case SG_PIXELFORMAT_RGBA16SN:
 | 
						|
        case SG_PIXELFORMAT_RGBA16SI:
 | 
						|
            return GL_SHORT;
 | 
						|
        case SG_PIXELFORMAT_R16F:
 | 
						|
        case SG_PIXELFORMAT_RG16F:
 | 
						|
        case SG_PIXELFORMAT_RGBA16F:
 | 
						|
            return GL_HALF_FLOAT;
 | 
						|
        case SG_PIXELFORMAT_R32UI:
 | 
						|
        case SG_PIXELFORMAT_RG32UI:
 | 
						|
        case SG_PIXELFORMAT_RGBA32UI:
 | 
						|
            return GL_UNSIGNED_INT;
 | 
						|
        case SG_PIXELFORMAT_R32SI:
 | 
						|
        case SG_PIXELFORMAT_RG32SI:
 | 
						|
        case SG_PIXELFORMAT_RGBA32SI:
 | 
						|
            return GL_INT;
 | 
						|
        case SG_PIXELFORMAT_R32F:
 | 
						|
        case SG_PIXELFORMAT_RG32F:
 | 
						|
        case SG_PIXELFORMAT_RGBA32F:
 | 
						|
            return GL_FLOAT;
 | 
						|
        #if !defined(SOKOL_GLES2)
 | 
						|
        case SG_PIXELFORMAT_RGB10A2:
 | 
						|
            return GL_UNSIGNED_INT_2_10_10_10_REV;
 | 
						|
        case SG_PIXELFORMAT_RG11B10F:
 | 
						|
            return GL_UNSIGNED_INT_10F_11F_11F_REV;
 | 
						|
        #endif
 | 
						|
        case SG_PIXELFORMAT_DEPTH:
 | 
						|
            return GL_UNSIGNED_SHORT;
 | 
						|
        case SG_PIXELFORMAT_DEPTH_STENCIL:
 | 
						|
            return GL_UNSIGNED_INT_24_8;
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_teximage_format(sg_pixel_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_R8:
 | 
						|
        case SG_PIXELFORMAT_R8SN:
 | 
						|
        case SG_PIXELFORMAT_R16:
 | 
						|
        case SG_PIXELFORMAT_R16SN:
 | 
						|
        case SG_PIXELFORMAT_R16F:
 | 
						|
        case SG_PIXELFORMAT_R32F:
 | 
						|
            #if defined(SOKOL_GLES2)
 | 
						|
                return GL_LUMINANCE;
 | 
						|
            #else
 | 
						|
            if (_sg.gl.gles2) {
 | 
						|
                return GL_LUMINANCE;
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                return GL_RED;
 | 
						|
            }
 | 
						|
            #endif
 | 
						|
        #if !defined(SOKOL_GLES2)
 | 
						|
            case SG_PIXELFORMAT_R8UI:
 | 
						|
            case SG_PIXELFORMAT_R8SI:
 | 
						|
            case SG_PIXELFORMAT_R16UI:
 | 
						|
            case SG_PIXELFORMAT_R16SI:
 | 
						|
            case SG_PIXELFORMAT_R32UI:
 | 
						|
            case SG_PIXELFORMAT_R32SI:
 | 
						|
                return GL_RED_INTEGER;
 | 
						|
            case SG_PIXELFORMAT_RG8:
 | 
						|
            case SG_PIXELFORMAT_RG8SN:
 | 
						|
            case SG_PIXELFORMAT_RG16:
 | 
						|
            case SG_PIXELFORMAT_RG16SN:
 | 
						|
            case SG_PIXELFORMAT_RG16F:
 | 
						|
            case SG_PIXELFORMAT_RG32F:
 | 
						|
                return GL_RG;
 | 
						|
            case SG_PIXELFORMAT_RG8UI:
 | 
						|
            case SG_PIXELFORMAT_RG8SI:
 | 
						|
            case SG_PIXELFORMAT_RG16UI:
 | 
						|
            case SG_PIXELFORMAT_RG16SI:
 | 
						|
            case SG_PIXELFORMAT_RG32UI:
 | 
						|
            case SG_PIXELFORMAT_RG32SI:
 | 
						|
                return GL_RG_INTEGER;
 | 
						|
        #endif
 | 
						|
        case SG_PIXELFORMAT_RGBA8:
 | 
						|
        case SG_PIXELFORMAT_RGBA8SN:
 | 
						|
        case SG_PIXELFORMAT_RGBA16:
 | 
						|
        case SG_PIXELFORMAT_RGBA16SN:
 | 
						|
        case SG_PIXELFORMAT_RGBA16F:
 | 
						|
        case SG_PIXELFORMAT_RGBA32F:
 | 
						|
        case SG_PIXELFORMAT_RGB10A2:
 | 
						|
            return GL_RGBA;
 | 
						|
        #if !defined(SOKOL_GLES2)
 | 
						|
            case SG_PIXELFORMAT_RGBA8UI:
 | 
						|
            case SG_PIXELFORMAT_RGBA8SI:
 | 
						|
            case SG_PIXELFORMAT_RGBA16UI:
 | 
						|
            case SG_PIXELFORMAT_RGBA16SI:
 | 
						|
            case SG_PIXELFORMAT_RGBA32UI:
 | 
						|
            case SG_PIXELFORMAT_RGBA32SI:
 | 
						|
                return GL_RGBA_INTEGER;
 | 
						|
        #endif
 | 
						|
        case SG_PIXELFORMAT_RG11B10F:
 | 
						|
            return GL_RGB;
 | 
						|
        case SG_PIXELFORMAT_DEPTH:
 | 
						|
            return GL_DEPTH_COMPONENT;
 | 
						|
        case SG_PIXELFORMAT_DEPTH_STENCIL:
 | 
						|
            return GL_DEPTH_STENCIL;
 | 
						|
        case SG_PIXELFORMAT_BC1_RGBA:
 | 
						|
            return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
 | 
						|
        case SG_PIXELFORMAT_BC2_RGBA:
 | 
						|
            return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
 | 
						|
        case SG_PIXELFORMAT_BC3_RGBA:
 | 
						|
            return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
 | 
						|
        case SG_PIXELFORMAT_BC4_R:
 | 
						|
            return GL_COMPRESSED_RED_RGTC1;
 | 
						|
        case SG_PIXELFORMAT_BC4_RSN:
 | 
						|
            return GL_COMPRESSED_SIGNED_RED_RGTC1;
 | 
						|
        case SG_PIXELFORMAT_BC5_RG:
 | 
						|
            return GL_COMPRESSED_RED_GREEN_RGTC2;
 | 
						|
        case SG_PIXELFORMAT_BC5_RGSN:
 | 
						|
            return GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2;
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBF:
 | 
						|
            return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB;
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBUF:
 | 
						|
            return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB;
 | 
						|
        case SG_PIXELFORMAT_BC7_RGBA:
 | 
						|
            return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
 | 
						|
            return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
 | 
						|
            return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
 | 
						|
            return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
 | 
						|
            return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8:
 | 
						|
            return GL_COMPRESSED_RGB8_ETC2;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8A1:
 | 
						|
            return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGBA8:
 | 
						|
            return GL_COMPRESSED_RGBA8_ETC2_EAC;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11:
 | 
						|
            return GL_COMPRESSED_RG11_EAC;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11SN:
 | 
						|
            return GL_COMPRESSED_SIGNED_RG11_EAC;
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_teximage_internal_format(sg_pixel_format fmt) {
 | 
						|
    #if defined(SOKOL_GLES2)
 | 
						|
    return _sg_gl_teximage_format(fmt);
 | 
						|
    #else
 | 
						|
    if (_sg.gl.gles2) {
 | 
						|
        return _sg_gl_teximage_format(fmt);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        switch (fmt) {
 | 
						|
            case SG_PIXELFORMAT_R8:         return GL_R8;
 | 
						|
            case SG_PIXELFORMAT_R8SN:       return GL_R8_SNORM;
 | 
						|
            case SG_PIXELFORMAT_R8UI:       return GL_R8UI;
 | 
						|
            case SG_PIXELFORMAT_R8SI:       return GL_R8I;
 | 
						|
            #if !defined(SOKOL_GLES3)
 | 
						|
                case SG_PIXELFORMAT_R16:        return GL_R16;
 | 
						|
                case SG_PIXELFORMAT_R16SN:      return GL_R16_SNORM;
 | 
						|
            #endif
 | 
						|
            case SG_PIXELFORMAT_R16UI:      return GL_R16UI;
 | 
						|
            case SG_PIXELFORMAT_R16SI:      return GL_R16I;
 | 
						|
            case SG_PIXELFORMAT_R16F:       return GL_R16F;
 | 
						|
            case SG_PIXELFORMAT_RG8:        return GL_RG8;
 | 
						|
            case SG_PIXELFORMAT_RG8SN:      return GL_RG8_SNORM;
 | 
						|
            case SG_PIXELFORMAT_RG8UI:      return GL_RG8UI;
 | 
						|
            case SG_PIXELFORMAT_RG8SI:      return GL_RG8I;
 | 
						|
            case SG_PIXELFORMAT_R32UI:      return GL_R32UI;
 | 
						|
            case SG_PIXELFORMAT_R32SI:      return GL_R32I;
 | 
						|
            case SG_PIXELFORMAT_R32F:       return GL_R32F;
 | 
						|
            #if !defined(SOKOL_GLES3)
 | 
						|
                case SG_PIXELFORMAT_RG16:       return GL_RG16;
 | 
						|
                case SG_PIXELFORMAT_RG16SN:     return GL_RG16_SNORM;
 | 
						|
            #endif
 | 
						|
            case SG_PIXELFORMAT_RG16UI:     return GL_RG16UI;
 | 
						|
            case SG_PIXELFORMAT_RG16SI:     return GL_RG16I;
 | 
						|
            case SG_PIXELFORMAT_RG16F:      return GL_RG16F;
 | 
						|
            case SG_PIXELFORMAT_RGBA8:      return GL_RGBA8;
 | 
						|
            case SG_PIXELFORMAT_RGBA8SN:    return GL_RGBA8_SNORM;
 | 
						|
            case SG_PIXELFORMAT_RGBA8UI:    return GL_RGBA8UI;
 | 
						|
            case SG_PIXELFORMAT_RGBA8SI:    return GL_RGBA8I;
 | 
						|
            case SG_PIXELFORMAT_RGB10A2:    return GL_RGB10_A2;
 | 
						|
            case SG_PIXELFORMAT_RG11B10F:   return GL_R11F_G11F_B10F;
 | 
						|
            case SG_PIXELFORMAT_RG32UI:     return GL_RG32UI;
 | 
						|
            case SG_PIXELFORMAT_RG32SI:     return GL_RG32I;
 | 
						|
            case SG_PIXELFORMAT_RG32F:      return GL_RG32F;
 | 
						|
            #if !defined(SOKOL_GLES3)
 | 
						|
                case SG_PIXELFORMAT_RGBA16:     return GL_RGBA16;
 | 
						|
                case SG_PIXELFORMAT_RGBA16SN:   return GL_RGBA16_SNORM;
 | 
						|
            #endif
 | 
						|
            case SG_PIXELFORMAT_RGBA16UI:   return GL_RGBA16UI;
 | 
						|
            case SG_PIXELFORMAT_RGBA16SI:   return GL_RGBA16I;
 | 
						|
            case SG_PIXELFORMAT_RGBA16F:    return GL_RGBA16F;
 | 
						|
            case SG_PIXELFORMAT_RGBA32UI:   return GL_RGBA32UI;
 | 
						|
            case SG_PIXELFORMAT_RGBA32SI:   return GL_RGBA32I;
 | 
						|
            case SG_PIXELFORMAT_RGBA32F:    return GL_RGBA32F;
 | 
						|
            case SG_PIXELFORMAT_DEPTH:      return GL_DEPTH_COMPONENT16;
 | 
						|
            case SG_PIXELFORMAT_DEPTH_STENCIL:      return GL_DEPTH24_STENCIL8;
 | 
						|
            case SG_PIXELFORMAT_BC1_RGBA:           return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
 | 
						|
            case SG_PIXELFORMAT_BC2_RGBA:           return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
 | 
						|
            case SG_PIXELFORMAT_BC3_RGBA:           return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
 | 
						|
            case SG_PIXELFORMAT_BC4_R:              return GL_COMPRESSED_RED_RGTC1;
 | 
						|
            case SG_PIXELFORMAT_BC4_RSN:            return GL_COMPRESSED_SIGNED_RED_RGTC1;
 | 
						|
            case SG_PIXELFORMAT_BC5_RG:             return GL_COMPRESSED_RED_GREEN_RGTC2;
 | 
						|
            case SG_PIXELFORMAT_BC5_RGSN:           return GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2;
 | 
						|
            case SG_PIXELFORMAT_BC6H_RGBF:          return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB;
 | 
						|
            case SG_PIXELFORMAT_BC6H_RGBUF:         return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB;
 | 
						|
            case SG_PIXELFORMAT_BC7_RGBA:           return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
 | 
						|
            case SG_PIXELFORMAT_PVRTC_RGB_2BPP:     return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
 | 
						|
            case SG_PIXELFORMAT_PVRTC_RGB_4BPP:     return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
 | 
						|
            case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:    return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
 | 
						|
            case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:    return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
 | 
						|
            case SG_PIXELFORMAT_ETC2_RGB8:          return GL_COMPRESSED_RGB8_ETC2;
 | 
						|
            case SG_PIXELFORMAT_ETC2_RGB8A1:        return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
 | 
						|
            case SG_PIXELFORMAT_ETC2_RGBA8:         return GL_COMPRESSED_RGBA8_ETC2_EAC;
 | 
						|
            case SG_PIXELFORMAT_ETC2_RG11:          return GL_COMPRESSED_RG11_EAC;
 | 
						|
            case SG_PIXELFORMAT_ETC2_RG11SN:        return GL_COMPRESSED_SIGNED_RG11_EAC;
 | 
						|
            default: SOKOL_UNREACHABLE; return 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_cubeface_target(int face_index) {
 | 
						|
    switch (face_index) {
 | 
						|
        case 0: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
 | 
						|
        case 1: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
 | 
						|
        case 2: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
 | 
						|
        case 3: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
 | 
						|
        case 4: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
 | 
						|
        case 5: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLenum _sg_gl_depth_attachment_format(sg_pixel_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_DEPTH:          return GL_DEPTH_COMPONENT16;
 | 
						|
        case SG_PIXELFORMAT_DEPTH_STENCIL:  return GL_DEPTH24_STENCIL8;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_attr(_sg_gl_attr_t* attr) {
 | 
						|
    attr->vb_index = -1;
 | 
						|
    attr->divisor = -1;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_stencil_state(sg_stencil_state* s) {
 | 
						|
    SOKOL_ASSERT(s);
 | 
						|
    s->fail_op = SG_STENCILOP_KEEP;
 | 
						|
    s->depth_fail_op = SG_STENCILOP_KEEP;
 | 
						|
    s->pass_op = SG_STENCILOP_KEEP;
 | 
						|
    s->compare_func = SG_COMPAREFUNC_ALWAYS;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_depth_stencil_state(sg_depth_stencil_state* s) {
 | 
						|
    SOKOL_ASSERT(s);
 | 
						|
    _sg_gl_init_stencil_state(&s->stencil_front);
 | 
						|
    _sg_gl_init_stencil_state(&s->stencil_back);
 | 
						|
    s->depth_compare_func = SG_COMPAREFUNC_ALWAYS;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_blend_state(sg_blend_state* s) {
 | 
						|
    SOKOL_ASSERT(s);
 | 
						|
    s->src_factor_rgb = SG_BLENDFACTOR_ONE;
 | 
						|
    s->dst_factor_rgb = SG_BLENDFACTOR_ZERO;
 | 
						|
    s->op_rgb = SG_BLENDOP_ADD;
 | 
						|
    s->src_factor_alpha = SG_BLENDFACTOR_ONE;
 | 
						|
    s->dst_factor_alpha = SG_BLENDFACTOR_ZERO;
 | 
						|
    s->op_alpha = SG_BLENDOP_ADD;
 | 
						|
    s->color_write_mask = SG_COLORMASK_RGBA;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_rasterizer_state(sg_rasterizer_state* s) {
 | 
						|
    SOKOL_ASSERT(s);
 | 
						|
    s->cull_mode = SG_CULLMODE_NONE;
 | 
						|
    s->face_winding = SG_FACEWINDING_CW;
 | 
						|
    s->sample_count = 1;
 | 
						|
}
 | 
						|
 | 
						|
/* see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml */
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats(bool has_bgra) {
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8]);
 | 
						|
    }
 | 
						|
    #else
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8]);
 | 
						|
    #endif
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8SN]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
 | 
						|
        #if !defined(SOKOL_GLES3)
 | 
						|
            _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16]);
 | 
						|
            _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16SN]);
 | 
						|
        #endif
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
 | 
						|
        _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
 | 
						|
        _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
 | 
						|
        #if !defined(SOKOL_GLES3)
 | 
						|
            _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16]);
 | 
						|
            _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
 | 
						|
        #endif
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
    if (has_bgra) {
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
 | 
						|
    }
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG11B10F]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
 | 
						|
        #if !defined(SOKOL_GLES3)
 | 
						|
            _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
 | 
						|
            _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
 | 
						|
        #endif
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
    // FIXME: WEBGL_depth_texture extension?
 | 
						|
    _sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
 | 
						|
    _sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
 | 
						|
}
 | 
						|
 | 
						|
/* FIXME: OES_half_float_blend */
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_half_float(bool has_colorbuffer_half_float, bool has_texture_half_float_linear) {
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        if (has_texture_half_float_linear) {
 | 
						|
            if (has_colorbuffer_half_float) {
 | 
						|
                _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
 | 
						|
                _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
 | 
						|
                _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R16F]);
 | 
						|
                _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG16F]);
 | 
						|
                _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (has_colorbuffer_half_float) {
 | 
						|
                _sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_R16F]);
 | 
						|
                _sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RG16F]);
 | 
						|
                _sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R16F]);
 | 
						|
                _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RG16F]);
 | 
						|
                _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
    #endif
 | 
						|
        /* GLES2 can only render to RGBA, and there's no RG format */
 | 
						|
        if (has_texture_half_float_linear) {
 | 
						|
            if (has_colorbuffer_half_float) {
 | 
						|
                _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
 | 
						|
            }
 | 
						|
            _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R16F]);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (has_colorbuffer_half_float) {
 | 
						|
                _sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
 | 
						|
            }
 | 
						|
            _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R16F]);
 | 
						|
        }
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_float(bool has_colorbuffer_float, bool has_texture_float_linear, bool has_float_blend) {
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        if (has_texture_float_linear) {
 | 
						|
            if (has_colorbuffer_float) {
 | 
						|
                if (has_float_blend) {
 | 
						|
                    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R32F]);
 | 
						|
                    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG32F]);
 | 
						|
                    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    _sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_R32F]);
 | 
						|
                    _sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RG32F]);
 | 
						|
                    _sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R32F]);
 | 
						|
                _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG32F]);
 | 
						|
                _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (has_colorbuffer_float) {
 | 
						|
                _sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_R32F]);
 | 
						|
                _sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RG32F]);
 | 
						|
                _sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R32F]);
 | 
						|
                _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RG32F]);
 | 
						|
                _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
    #endif
 | 
						|
        /* GLES2 can only render to RGBA, and there's no RG format */
 | 
						|
        if (has_texture_float_linear) {
 | 
						|
            if (has_colorbuffer_float) {
 | 
						|
                if (has_float_blend) {
 | 
						|
                    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    _sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
            }
 | 
						|
            _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R32F]);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (has_colorbuffer_float) {
 | 
						|
                _sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
            }
 | 
						|
            _sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R32F]);
 | 
						|
        }
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_s3tc(void) {
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_rgtc(void) {
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_bptc(void) {
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_pvrtc(void) {
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_2BPP]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_4BPP]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_2BPP]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_4BPP]);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_etc2(void) {
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]);
 | 
						|
    _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_limits(void) {
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    GLint gl_int;
 | 
						|
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_int);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    _sg.limits.max_image_size_2d = gl_int;
 | 
						|
    _sg.limits.max_image_size_array = gl_int;
 | 
						|
    glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &gl_int);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    _sg.limits.max_image_size_cube = gl_int;
 | 
						|
    glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_int);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    if (gl_int > SG_MAX_VERTEX_ATTRIBUTES) {
 | 
						|
        gl_int = SG_MAX_VERTEX_ATTRIBUTES;
 | 
						|
    }
 | 
						|
    _sg.limits.max_vertex_attrs = gl_int;
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_int);
 | 
						|
        _SG_GL_CHECK_ERROR();
 | 
						|
        _sg.limits.max_image_size_3d = gl_int;
 | 
						|
        glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &gl_int);
 | 
						|
        _SG_GL_CHECK_ERROR();
 | 
						|
        _sg.limits.max_image_array_layers = gl_int;
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
    if (_sg.gl.ext_anisotropic) {
 | 
						|
        glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_int);
 | 
						|
        _SG_GL_CHECK_ERROR();
 | 
						|
        _sg.gl.max_anisotropy = gl_int;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        _sg.gl.max_anisotropy = 1;
 | 
						|
    }
 | 
						|
    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &gl_int);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    _sg.gl.max_combined_texture_image_units = gl_int;
 | 
						|
}
 | 
						|
 | 
						|
#if defined(SOKOL_GLCORE33)
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_caps_glcore33(void) {
 | 
						|
    _sg.backend = SG_BACKEND_GLCORE33;
 | 
						|
 | 
						|
    _sg.features.origin_top_left = false;
 | 
						|
    _sg.features.instancing = true;
 | 
						|
    _sg.features.multiple_render_targets = true;
 | 
						|
    _sg.features.msaa_render_targets = true;
 | 
						|
    _sg.features.imagetype_3d = true;
 | 
						|
    _sg.features.imagetype_array = true;
 | 
						|
    _sg.features.image_clamp_to_border = true;
 | 
						|
 | 
						|
    /* scan extensions */
 | 
						|
    bool has_s3tc = false;  /* BC1..BC3 */
 | 
						|
    bool has_rgtc = false;  /* BC4 and BC5 */
 | 
						|
    bool has_bptc = false;  /* BC6H and BC7 */
 | 
						|
    bool has_pvrtc = false;
 | 
						|
    bool has_etc2 = false;
 | 
						|
    GLint num_ext = 0;
 | 
						|
    glGetIntegerv(GL_NUM_EXTENSIONS, &num_ext);
 | 
						|
    for (int i = 0; i < num_ext; i++) {
 | 
						|
        const char* ext = (const char*) glGetStringi(GL_EXTENSIONS, i);
 | 
						|
        if (ext) {
 | 
						|
            if (strstr(ext, "_texture_compression_s3tc")) {
 | 
						|
                has_s3tc = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_texture_compression_rgtc")) {
 | 
						|
                has_rgtc = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_texture_compression_bptc")) {
 | 
						|
                has_bptc = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_texture_compression_pvrtc")) {
 | 
						|
                has_pvrtc = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_ES3_compatibility")) {
 | 
						|
                has_etc2 = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_texture_filter_anisotropic")) {
 | 
						|
                _sg.gl.ext_anisotropic = true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* limits */
 | 
						|
    _sg_gl_init_limits();
 | 
						|
 | 
						|
    /* pixel formats */
 | 
						|
    const bool has_bgra = false;    /* not a bug */
 | 
						|
    const bool has_colorbuffer_float = true;
 | 
						|
    const bool has_colorbuffer_half_float = true;
 | 
						|
    const bool has_texture_float_linear = true; /* FIXME??? */
 | 
						|
    const bool has_texture_half_float_linear = true;
 | 
						|
    const bool has_float_blend = true;
 | 
						|
    _sg_gl_init_pixelformats(has_bgra);
 | 
						|
    _sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
 | 
						|
    _sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float, has_texture_half_float_linear);
 | 
						|
    if (has_s3tc) {
 | 
						|
        _sg_gl_init_pixelformats_s3tc();
 | 
						|
    }
 | 
						|
    if (has_rgtc) {
 | 
						|
        _sg_gl_init_pixelformats_rgtc();
 | 
						|
    }
 | 
						|
    if (has_bptc) {
 | 
						|
        _sg_gl_init_pixelformats_bptc();
 | 
						|
    }
 | 
						|
    if (has_pvrtc) {
 | 
						|
        _sg_gl_init_pixelformats_pvrtc();
 | 
						|
    }
 | 
						|
    if (has_etc2) {
 | 
						|
        _sg_gl_init_pixelformats_etc2();
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined(SOKOL_GLES3)
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_caps_gles3(void) {
 | 
						|
    _sg.backend = SG_BACKEND_GLES3;
 | 
						|
 | 
						|
    _sg.features.origin_top_left = false;
 | 
						|
    _sg.features.instancing = true;
 | 
						|
    _sg.features.multiple_render_targets = true;
 | 
						|
    _sg.features.msaa_render_targets = true;
 | 
						|
    _sg.features.imagetype_3d = true;
 | 
						|
    _sg.features.imagetype_array = true;
 | 
						|
    _sg.features.image_clamp_to_border = false;
 | 
						|
 | 
						|
    bool has_s3tc = false;  /* BC1..BC3 */
 | 
						|
    bool has_rgtc = false;  /* BC4 and BC5 */
 | 
						|
    bool has_bptc = false;  /* BC6H and BC7 */
 | 
						|
    bool has_pvrtc = false;
 | 
						|
    #if defined(__EMSCRIPTEN__)
 | 
						|
        bool has_etc2 = false;
 | 
						|
    #else
 | 
						|
        bool has_etc2 = true;
 | 
						|
    #endif
 | 
						|
    bool has_colorbuffer_float = false;
 | 
						|
    bool has_colorbuffer_half_float = false;
 | 
						|
    bool has_texture_float_linear = false;
 | 
						|
    bool has_float_blend = false;
 | 
						|
    GLint num_ext = 0;
 | 
						|
    glGetIntegerv(GL_NUM_EXTENSIONS, &num_ext);
 | 
						|
    for (int i = 0; i < num_ext; i++) {
 | 
						|
        const char* ext = (const char*) glGetStringi(GL_EXTENSIONS, i);
 | 
						|
        if (ext) {
 | 
						|
            if (strstr(ext, "_texture_compression_s3tc")) {
 | 
						|
                has_s3tc = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_compressed_texture_s3tc")) {
 | 
						|
                has_s3tc = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_texture_compression_rgtc")) {
 | 
						|
                has_rgtc = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_texture_compression_bptc")) {
 | 
						|
                has_bptc = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_texture_compression_pvrtc")) {
 | 
						|
                has_pvrtc = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_compressed_texture_etc")) {
 | 
						|
                has_etc2 = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_color_buffer_float")) {
 | 
						|
                has_colorbuffer_float = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_color_buffer_half_float")) {
 | 
						|
                has_colorbuffer_half_float = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_texture_float_linear")) {
 | 
						|
                has_texture_float_linear = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_float_blend")) {
 | 
						|
                has_float_blend = true;
 | 
						|
            }
 | 
						|
            else if (strstr(ext, "_texture_filter_anisotropic")) {
 | 
						|
                _sg.gl.ext_anisotropic = true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* limits */
 | 
						|
    _sg_gl_init_limits();
 | 
						|
 | 
						|
    /* pixel formats */
 | 
						|
    const bool has_texture_half_float_linear = true;
 | 
						|
    const bool has_bgra = false;    /* not a bug */
 | 
						|
    _sg_gl_init_pixelformats(has_bgra);
 | 
						|
    _sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
 | 
						|
    _sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float, has_texture_half_float_linear);
 | 
						|
    if (has_s3tc) {
 | 
						|
        _sg_gl_init_pixelformats_s3tc();
 | 
						|
    }
 | 
						|
    if (has_rgtc) {
 | 
						|
        _sg_gl_init_pixelformats_rgtc();
 | 
						|
    }
 | 
						|
    if (has_bptc) {
 | 
						|
        _sg_gl_init_pixelformats_bptc();
 | 
						|
    }
 | 
						|
    if (has_pvrtc) {
 | 
						|
        _sg_gl_init_pixelformats_pvrtc();
 | 
						|
    }
 | 
						|
    if (has_etc2) {
 | 
						|
        _sg_gl_init_pixelformats_etc2();
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined(SOKOL_GLES3) || defined(SOKOL_GLES2)
 | 
						|
_SOKOL_PRIVATE void _sg_gl_init_caps_gles2(void) {
 | 
						|
    _sg.backend = SG_BACKEND_GLES2;
 | 
						|
 | 
						|
    bool has_s3tc = false;  /* BC1..BC3 */
 | 
						|
    bool has_rgtc = false;  /* BC4 and BC5 */
 | 
						|
    bool has_bptc = false;  /* BC6H and BC7 */
 | 
						|
    bool has_pvrtc = false;
 | 
						|
    bool has_etc2 = false;
 | 
						|
    bool has_texture_float = false;
 | 
						|
    bool has_texture_float_linear = false;
 | 
						|
    bool has_colorbuffer_float = false;
 | 
						|
    bool has_float_blend = false;
 | 
						|
    bool has_instancing = false;
 | 
						|
    const char* ext = (const char*) glGetString(GL_EXTENSIONS);
 | 
						|
    if (ext) {
 | 
						|
        has_s3tc = strstr(ext, "_texture_compression_s3tc") || strstr(ext, "_compressed_texture_s3tc");
 | 
						|
        has_rgtc = strstr(ext, "_texture_compression_rgtc");
 | 
						|
        has_bptc = strstr(ext, "_texture_compression_bptc");
 | 
						|
        has_pvrtc = strstr(ext, "_texture_compression_pvrtc");
 | 
						|
        has_etc2 = strstr(ext, "_compressed_texture_etc");
 | 
						|
        has_texture_float = strstr(ext, "_texture_float");
 | 
						|
        has_texture_float_linear = strstr(ext, "_texture_float_linear");
 | 
						|
        has_colorbuffer_float = strstr(ext, "_color_buffer_float");
 | 
						|
        has_float_blend = strstr(ext, "_float_blend");
 | 
						|
        /* don't bother with half_float support on WebGL1
 | 
						|
            has_texture_half_float = strstr(ext, "_texture_half_float");
 | 
						|
            has_texture_half_float_linear = strstr(ext, "_texture_half_float_linear");
 | 
						|
            has_colorbuffer_half_float = strstr(ext, "_color_buffer_half_float");
 | 
						|
        */
 | 
						|
        has_instancing = strstr(ext, "_instanced_arrays");
 | 
						|
        _sg.gl.ext_anisotropic = strstr(ext, "ext_anisotropic");
 | 
						|
    }
 | 
						|
 | 
						|
    _sg.features.origin_top_left = false;
 | 
						|
    #if defined(SOKOL_INSTANCING_ENABLED)
 | 
						|
        _sg.features.instancing = has_instancing;
 | 
						|
    #endif
 | 
						|
    _sg.features.multiple_render_targets = false;
 | 
						|
    _sg.features.msaa_render_targets = false;
 | 
						|
    _sg.features.imagetype_3d = false;
 | 
						|
    _sg.features.imagetype_array = false;
 | 
						|
    _sg.features.image_clamp_to_border = false;
 | 
						|
 | 
						|
    /* limits */
 | 
						|
    _sg_gl_init_limits();
 | 
						|
 | 
						|
    /* pixel formats */
 | 
						|
    const bool has_bgra = false;    /* not a bug */
 | 
						|
    const bool has_texture_half_float = false;
 | 
						|
    const bool has_texture_half_float_linear = false;
 | 
						|
    const bool has_colorbuffer_half_float = false;
 | 
						|
    _sg_gl_init_pixelformats(has_bgra);
 | 
						|
    if (has_texture_float) {
 | 
						|
        _sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
 | 
						|
    }
 | 
						|
    if (has_texture_half_float) {
 | 
						|
        _sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float, has_texture_half_float_linear);
 | 
						|
    }
 | 
						|
    if (has_s3tc) {
 | 
						|
        _sg_gl_init_pixelformats_s3tc();
 | 
						|
    }
 | 
						|
    if (has_rgtc) {
 | 
						|
        _sg_gl_init_pixelformats_rgtc();
 | 
						|
    }
 | 
						|
    if (has_bptc) {
 | 
						|
        _sg_gl_init_pixelformats_bptc();
 | 
						|
    }
 | 
						|
    if (has_pvrtc) {
 | 
						|
        _sg_gl_init_pixelformats_pvrtc();
 | 
						|
    }
 | 
						|
    if (has_etc2) {
 | 
						|
        _sg_gl_init_pixelformats_etc2();
 | 
						|
    }
 | 
						|
    /* GLES2 doesn't allow multi-sampled render targets at all */
 | 
						|
    for (int i = 0; i < _SG_PIXELFORMAT_NUM; i++) {
 | 
						|
        _sg.formats[i].msaa = false;
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/*-- state cache implementation ----------------------------------------------*/
 | 
						|
_SOKOL_PRIVATE void _sg_gl_clear_buffer_bindings(bool force) {
 | 
						|
    if (force || (_sg.gl.cache.vertex_buffer != 0)) {
 | 
						|
        glBindBuffer(GL_ARRAY_BUFFER, 0);
 | 
						|
        _sg.gl.cache.vertex_buffer = 0;
 | 
						|
    }
 | 
						|
    if (force || (_sg.gl.cache.index_buffer != 0)) {
 | 
						|
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | 
						|
        _sg.gl.cache.index_buffer = 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_bind_buffer(GLenum target, GLuint buffer) {
 | 
						|
    SOKOL_ASSERT((GL_ARRAY_BUFFER == target) || (GL_ELEMENT_ARRAY_BUFFER == target));
 | 
						|
    if (target == GL_ARRAY_BUFFER) {
 | 
						|
        if (_sg.gl.cache.vertex_buffer != buffer) {
 | 
						|
            _sg.gl.cache.vertex_buffer = buffer;
 | 
						|
            glBindBuffer(target, buffer);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        if (_sg.gl.cache.index_buffer != buffer) {
 | 
						|
            _sg.gl.cache.index_buffer = buffer;
 | 
						|
            glBindBuffer(target, buffer);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_store_buffer_binding(GLenum target) {
 | 
						|
    if (target == GL_ARRAY_BUFFER) {
 | 
						|
        _sg.gl.cache.stored_vertex_buffer = _sg.gl.cache.vertex_buffer;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        _sg.gl.cache.stored_index_buffer = _sg.gl.cache.index_buffer;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_restore_buffer_binding(GLenum target) {
 | 
						|
    if (target == GL_ARRAY_BUFFER) {
 | 
						|
        _sg_gl_bind_buffer(target, _sg.gl.cache.stored_vertex_buffer);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        _sg_gl_bind_buffer(target, _sg.gl.cache.stored_index_buffer);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_clear_texture_bindings(bool force) {
 | 
						|
    for (int i = 0; (i < SG_MAX_SHADERSTAGE_IMAGES) && (i < _sg.gl.max_combined_texture_image_units); i++) {
 | 
						|
        if (force || (_sg.gl.cache.textures[i].texture != 0)) {
 | 
						|
            glActiveTexture(GL_TEXTURE0 + i);
 | 
						|
            glBindTexture(GL_TEXTURE_2D, 0);
 | 
						|
            glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
 | 
						|
            #if !defined(SOKOL_GLES2)
 | 
						|
            if (!_sg.gl.gles2) {
 | 
						|
                glBindTexture(GL_TEXTURE_3D, 0);
 | 
						|
                glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
 | 
						|
            }
 | 
						|
            #endif
 | 
						|
            _sg.gl.cache.textures[i].target = 0;
 | 
						|
            _sg.gl.cache.textures[i].texture = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_bind_texture(int slot_index, GLenum target, GLuint texture) {
 | 
						|
    /* it's valid to call this function with target=0 and/or texture=0
 | 
						|
       target=0 will unbind the previous binding, texture=0 will clear
 | 
						|
       the new binding
 | 
						|
    */
 | 
						|
    SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
 | 
						|
    if (slot_index >= _sg.gl.max_combined_texture_image_units) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    _sg_gl_texture_bind_slot* slot = &_sg.gl.cache.textures[slot_index];
 | 
						|
    if ((slot->target != target) || (slot->texture != texture)) {
 | 
						|
        glActiveTexture(GL_TEXTURE0 + slot_index);
 | 
						|
        /* if the target has changed, clear the previous binding on that target */
 | 
						|
        if ((target != slot->target) && (slot->target != 0)) {
 | 
						|
            glBindTexture(slot->target, 0);
 | 
						|
        }
 | 
						|
        /* apply new binding (texture can be 0 to unbind) */
 | 
						|
        if (target != 0) {
 | 
						|
            glBindTexture(target, texture);
 | 
						|
        }
 | 
						|
        slot->target = target;
 | 
						|
        slot->texture = texture;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_store_texture_binding(int slot_index) {
 | 
						|
    SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
 | 
						|
    _sg.gl.cache.stored_texture = _sg.gl.cache.textures[slot_index];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_restore_texture_binding(int slot_index) {
 | 
						|
    SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
 | 
						|
    const _sg_gl_texture_bind_slot* slot = &_sg.gl.cache.stored_texture;
 | 
						|
    _sg_gl_bind_texture(slot_index, slot->target, slot->texture);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_gl_reset_state_cache(void) {
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    memset(&_sg.gl.cache, 0, sizeof(_sg.gl.cache));
 | 
						|
    _sg_gl_clear_buffer_bindings(true);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    _sg_gl_clear_texture_bindings(true);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    for (uint32_t i = 0; i < _sg.limits.max_vertex_attrs; i++) {
 | 
						|
        _sg_gl_init_attr(&_sg.gl.cache.attrs[i].gl_attr);
 | 
						|
        glDisableVertexAttribArray(i);
 | 
						|
        _SG_GL_CHECK_ERROR();
 | 
						|
    }
 | 
						|
    _sg.gl.cache.cur_primitive_type = GL_TRIANGLES;
 | 
						|
 | 
						|
    /* depth-stencil state */
 | 
						|
    _sg_gl_init_depth_stencil_state(&_sg.gl.cache.ds);
 | 
						|
    glEnable(GL_DEPTH_TEST);
 | 
						|
    glDepthFunc(GL_ALWAYS);
 | 
						|
    glDepthMask(GL_FALSE);
 | 
						|
    glDisable(GL_STENCIL_TEST);
 | 
						|
    glStencilFunc(GL_ALWAYS, 0, 0);
 | 
						|
    glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
 | 
						|
    glStencilMask(0);
 | 
						|
 | 
						|
    /* blend state */
 | 
						|
    _sg_gl_init_blend_state(&_sg.gl.cache.blend);
 | 
						|
    glDisable(GL_BLEND);
 | 
						|
    glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
 | 
						|
    glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
 | 
						|
    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
 | 
						|
    glBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
 | 
						|
 | 
						|
    /* rasterizer state */
 | 
						|
    _sg_gl_init_rasterizer_state(&_sg.gl.cache.rast);
 | 
						|
    glPolygonOffset(0.0f, 0.0f);
 | 
						|
    glDisable(GL_POLYGON_OFFSET_FILL);
 | 
						|
    glDisable(GL_CULL_FACE);
 | 
						|
    glFrontFace(GL_CW);
 | 
						|
    glCullFace(GL_BACK);
 | 
						|
    glEnable(GL_SCISSOR_TEST);
 | 
						|
    glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | 
						|
    glEnable(GL_DITHER);
 | 
						|
    glDisable(GL_POLYGON_OFFSET_FILL);
 | 
						|
    #if defined(SOKOL_GLCORE33)
 | 
						|
        glEnable(GL_MULTISAMPLE);
 | 
						|
        glEnable(GL_PROGRAM_POINT_SIZE);
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
/*-- main GL backend state and functions -------------------------------------*/
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
 | 
						|
    /* assumes that _sg.gl is already zero-initialized */
 | 
						|
    _sg.gl.valid = true;
 | 
						|
    #if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
    _sg.gl.gles2 = desc->gl_force_gles2;
 | 
						|
    #else
 | 
						|
    _SOKOL_UNUSED(desc);
 | 
						|
    _sg.gl.gles2 = false;
 | 
						|
    #endif
 | 
						|
 | 
						|
    /* clear initial GL error state */
 | 
						|
    #if defined(SOKOL_DEBUG)
 | 
						|
        while (glGetError() != GL_NO_ERROR);
 | 
						|
    #endif
 | 
						|
    #if defined(SOKOL_GLCORE33)
 | 
						|
        _sg_gl_init_caps_glcore33();
 | 
						|
    #elif defined(SOKOL_GLES3)
 | 
						|
        if (_sg.gl.gles2) {
 | 
						|
            _sg_gl_init_caps_gles2();
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            _sg_gl_init_caps_gles3();
 | 
						|
        }
 | 
						|
    #else
 | 
						|
        _sg_gl_init_caps_gles2();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_discard_backend(void) {
 | 
						|
    SOKOL_ASSERT(_sg.gl.valid);
 | 
						|
    _sg.gl.valid = false;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_state_cache(void) {
 | 
						|
    if (_sg.gl.cur_context) {
 | 
						|
        #if !defined(SOKOL_GLES2)
 | 
						|
        if (!_sg.gl.gles2) {
 | 
						|
            _SG_GL_CHECK_ERROR();
 | 
						|
            glBindVertexArray(_sg.gl.cur_context->vao);
 | 
						|
            _SG_GL_CHECK_ERROR();
 | 
						|
        }
 | 
						|
        #endif
 | 
						|
        _sg_gl_reset_state_cache();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_activate_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(_sg.gl.valid);
 | 
						|
    /* NOTE: ctx can be 0 to unset the current context */
 | 
						|
    _sg.gl.cur_context = ctx;
 | 
						|
    _sg_reset_state_cache();
 | 
						|
}
 | 
						|
 | 
						|
/*-- GL backend resource creation and destruction ----------------------------*/
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    SOKOL_ASSERT(0 == ctx->default_framebuffer);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&ctx->default_framebuffer);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        SOKOL_ASSERT(0 == ctx->vao);
 | 
						|
        glGenVertexArrays(1, &ctx->vao);
 | 
						|
        glBindVertexArray(ctx->vao);
 | 
						|
        _SG_GL_CHECK_ERROR();
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        if (ctx->vao) {
 | 
						|
            glDeleteVertexArrays(1, &ctx->vao);
 | 
						|
        }
 | 
						|
        _SG_GL_CHECK_ERROR();
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
 | 
						|
    SOKOL_ASSERT(buf && desc);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    buf->size = desc->size;
 | 
						|
    buf->append_pos = 0;
 | 
						|
    buf->append_overflow = false;
 | 
						|
    buf->type = desc->type;
 | 
						|
    buf->usage = desc->usage;
 | 
						|
    buf->update_frame_index = 0;
 | 
						|
    buf->append_frame_index = 0;
 | 
						|
    buf->num_slots = (buf->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
 | 
						|
    buf->active_slot = 0;
 | 
						|
    buf->ext_buffers = (0 != desc->gl_buffers[0]);
 | 
						|
    GLenum gl_target = _sg_gl_buffer_target(buf->type);
 | 
						|
    GLenum gl_usage  = _sg_gl_usage(buf->usage);
 | 
						|
    for (int slot = 0; slot < buf->num_slots; slot++) {
 | 
						|
        GLuint gl_buf = 0;
 | 
						|
        if (buf->ext_buffers) {
 | 
						|
            SOKOL_ASSERT(desc->gl_buffers[slot]);
 | 
						|
            gl_buf = desc->gl_buffers[slot];
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            glGenBuffers(1, &gl_buf);
 | 
						|
            _sg_gl_store_buffer_binding(gl_target);
 | 
						|
            _sg_gl_bind_buffer(gl_target, gl_buf);
 | 
						|
            glBufferData(gl_target, buf->size, 0, gl_usage);
 | 
						|
            if (buf->usage == SG_USAGE_IMMUTABLE) {
 | 
						|
                SOKOL_ASSERT(desc->content);
 | 
						|
                glBufferSubData(gl_target, 0, buf->size, desc->content);
 | 
						|
            }
 | 
						|
            _sg_gl_restore_buffer_binding(gl_target);
 | 
						|
        }
 | 
						|
        buf->gl_buf[slot] = gl_buf;
 | 
						|
    }
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer_t* buf) {
 | 
						|
    SOKOL_ASSERT(buf);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    if (!buf->ext_buffers) {
 | 
						|
        for (int slot = 0; slot < buf->num_slots; slot++) {
 | 
						|
            if (buf->gl_buf[slot]) {
 | 
						|
                glDeleteBuffers(1, &buf->gl_buf[slot]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        _SG_GL_CHECK_ERROR();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_gl_supported_texture_format(sg_pixel_format fmt) {
 | 
						|
    const int fmt_index = (int) fmt;
 | 
						|
    SOKOL_ASSERT((fmt_index > SG_PIXELFORMAT_NONE) && (fmt_index < _SG_PIXELFORMAT_NUM));
 | 
						|
    return _sg.formats[fmt_index].sample;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
 | 
						|
    SOKOL_ASSERT(img && desc);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    img->type = desc->type;
 | 
						|
    img->render_target = desc->render_target;
 | 
						|
    img->width = desc->width;
 | 
						|
    img->height = desc->height;
 | 
						|
    img->depth = desc->depth;
 | 
						|
    img->num_mipmaps = desc->num_mipmaps;
 | 
						|
    img->usage = desc->usage;
 | 
						|
    img->pixel_format = desc->pixel_format;
 | 
						|
    img->sample_count = desc->sample_count;
 | 
						|
    img->min_filter = desc->min_filter;
 | 
						|
    img->mag_filter = desc->mag_filter;
 | 
						|
    img->wrap_u = desc->wrap_u;
 | 
						|
    img->wrap_v = desc->wrap_v;
 | 
						|
    img->wrap_w = desc->wrap_w;
 | 
						|
    img->border_color = desc->border_color;
 | 
						|
    img->max_anisotropy = desc->max_anisotropy;
 | 
						|
    img->upd_frame_index = 0;
 | 
						|
 | 
						|
    /* check if texture format is support */
 | 
						|
    if (!_sg_gl_supported_texture_format(img->pixel_format)) {
 | 
						|
        SOKOL_LOG("texture format not supported by GL context\n");
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    /* check for optional texture types */
 | 
						|
    if ((img->type == SG_IMAGETYPE_3D) && !_sg.features.imagetype_3d) {
 | 
						|
        SOKOL_LOG("3D textures not supported by GL context\n");
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    if ((img->type == SG_IMAGETYPE_ARRAY) && !_sg.features.imagetype_array) {
 | 
						|
        SOKOL_LOG("array textures not supported by GL context\n");
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
 | 
						|
    /* create 1 or 2 GL textures, depending on requested update strategy */
 | 
						|
    img->num_slots = (img->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
 | 
						|
    img->active_slot = 0;
 | 
						|
    img->ext_textures = (0 != desc->gl_textures[0]);
 | 
						|
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    bool msaa = false;
 | 
						|
    if (!_sg.gl.gles2) {
 | 
						|
        msaa = (img->sample_count > 1) && (_sg.features.msaa_render_targets);
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
 | 
						|
    if (_sg_is_valid_rendertarget_depth_format(img->pixel_format)) {
 | 
						|
        /* special case depth-stencil-buffer? */
 | 
						|
        SOKOL_ASSERT((img->usage == SG_USAGE_IMMUTABLE) && (img->num_slots == 1));
 | 
						|
        SOKOL_ASSERT(!img->ext_textures);   /* cannot provide external texture for depth images */
 | 
						|
        glGenRenderbuffers(1, &img->gl_depth_render_buffer);
 | 
						|
        glBindRenderbuffer(GL_RENDERBUFFER, img->gl_depth_render_buffer);
 | 
						|
        GLenum gl_depth_format = _sg_gl_depth_attachment_format(img->pixel_format);
 | 
						|
        #if !defined(SOKOL_GLES2)
 | 
						|
        if (!_sg.gl.gles2 && msaa) {
 | 
						|
            glRenderbufferStorageMultisample(GL_RENDERBUFFER, img->sample_count, gl_depth_format, img->width, img->height);
 | 
						|
        }
 | 
						|
        else
 | 
						|
        #endif
 | 
						|
        {
 | 
						|
            glRenderbufferStorage(GL_RENDERBUFFER, gl_depth_format, img->width, img->height);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* regular color texture */
 | 
						|
        img->gl_target = _sg_gl_texture_target(img->type);
 | 
						|
        const GLenum gl_internal_format = _sg_gl_teximage_internal_format(img->pixel_format);
 | 
						|
 | 
						|
        /* if this is a MSAA render target, need to create a separate render buffer */
 | 
						|
        #if !defined(SOKOL_GLES2)
 | 
						|
        if (!_sg.gl.gles2 && img->render_target && msaa) {
 | 
						|
            glGenRenderbuffers(1, &img->gl_msaa_render_buffer);
 | 
						|
            glBindRenderbuffer(GL_RENDERBUFFER, img->gl_msaa_render_buffer);
 | 
						|
            glRenderbufferStorageMultisample(GL_RENDERBUFFER, img->sample_count, gl_internal_format, img->width, img->height);
 | 
						|
        }
 | 
						|
        #endif
 | 
						|
 | 
						|
        if (img->ext_textures) {
 | 
						|
            /* inject externally GL textures */
 | 
						|
            for (int slot = 0; slot < img->num_slots; slot++) {
 | 
						|
                SOKOL_ASSERT(desc->gl_textures[slot]);
 | 
						|
                img->gl_tex[slot] = desc->gl_textures[slot];
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            /* create our own GL texture(s) */
 | 
						|
            const GLenum gl_format = _sg_gl_teximage_format(img->pixel_format);
 | 
						|
            const bool is_compressed = _sg_is_compressed_pixel_format(img->pixel_format);
 | 
						|
            for (int slot = 0; slot < img->num_slots; slot++) {
 | 
						|
                glGenTextures(1, &img->gl_tex[slot]);
 | 
						|
                _sg_gl_store_texture_binding(0);
 | 
						|
                _sg_gl_bind_texture(0, img->gl_target, img->gl_tex[slot]);
 | 
						|
                GLenum gl_min_filter = _sg_gl_filter(img->min_filter);
 | 
						|
                GLenum gl_mag_filter = _sg_gl_filter(img->mag_filter);
 | 
						|
                glTexParameteri(img->gl_target, GL_TEXTURE_MIN_FILTER, gl_min_filter);
 | 
						|
                glTexParameteri(img->gl_target, GL_TEXTURE_MAG_FILTER, gl_mag_filter);
 | 
						|
                if (_sg.gl.ext_anisotropic && (img->max_anisotropy > 1)) {
 | 
						|
                    GLint max_aniso = (GLint) img->max_anisotropy;
 | 
						|
                    if (max_aniso > _sg.gl.max_anisotropy) {
 | 
						|
                        max_aniso = _sg.gl.max_anisotropy;
 | 
						|
                    }
 | 
						|
                    glTexParameteri(img->gl_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso);
 | 
						|
                }
 | 
						|
                if (img->type == SG_IMAGETYPE_CUBE) {
 | 
						|
                    glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | 
						|
                    glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_S, _sg_gl_wrap(img->wrap_u));
 | 
						|
                    glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_T, _sg_gl_wrap(img->wrap_v));
 | 
						|
                    #if !defined(SOKOL_GLES2)
 | 
						|
                    if (!_sg.gl.gles2 && (img->type == SG_IMAGETYPE_3D)) {
 | 
						|
                        glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_R, _sg_gl_wrap(img->wrap_w));
 | 
						|
                    }
 | 
						|
                    #endif
 | 
						|
                    #if defined(SOKOL_GLCORE33)
 | 
						|
                    float border[4];
 | 
						|
                    switch (img->border_color) {
 | 
						|
                        case SG_BORDERCOLOR_TRANSPARENT_BLACK:
 | 
						|
                            border[0] = 0.0f; border[1] = 0.0f; border[2] = 0.0f; border[3] = 0.0f;
 | 
						|
                            break;
 | 
						|
                        case SG_BORDERCOLOR_OPAQUE_WHITE:
 | 
						|
                            border[0] = 1.0f; border[1] = 1.0f; border[2] = 1.0f; border[3] = 1.0f;
 | 
						|
                            break;
 | 
						|
                        default:
 | 
						|
                            border[0] = 0.0f; border[1] = 0.0f; border[2] = 0.0f; border[3] = 1.0f;
 | 
						|
                            break;
 | 
						|
                    }
 | 
						|
                    glTexParameterfv(img->gl_target, GL_TEXTURE_BORDER_COLOR, border);
 | 
						|
                    #endif
 | 
						|
                }
 | 
						|
                #if !defined(SOKOL_GLES2)
 | 
						|
                if (!_sg.gl.gles2) {
 | 
						|
                    /* GL spec has strange defaults for mipmap min/max lod: -1000 to +1000 */
 | 
						|
                    const float min_lod = _sg_clamp(desc->min_lod, 0.0f, 1000.0f);
 | 
						|
                    const float max_lod = _sg_clamp(desc->max_lod, 0.0f, 1000.0f);
 | 
						|
                    glTexParameterf(img->gl_target, GL_TEXTURE_MIN_LOD, min_lod);
 | 
						|
                    glTexParameterf(img->gl_target, GL_TEXTURE_MAX_LOD, max_lod);
 | 
						|
                }
 | 
						|
                #endif
 | 
						|
                const int num_faces = img->type == SG_IMAGETYPE_CUBE ? 6 : 1;
 | 
						|
                int data_index = 0;
 | 
						|
                for (int face_index = 0; face_index < num_faces; face_index++) {
 | 
						|
                    for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++, data_index++) {
 | 
						|
                        GLenum gl_img_target = img->gl_target;
 | 
						|
                        if (SG_IMAGETYPE_CUBE == img->type) {
 | 
						|
                            gl_img_target = _sg_gl_cubeface_target(face_index);
 | 
						|
                        }
 | 
						|
                        const GLvoid* data_ptr = desc->content.subimage[face_index][mip_index].ptr;
 | 
						|
                        const int data_size = desc->content.subimage[face_index][mip_index].size;
 | 
						|
                        int mip_width = img->width >> mip_index;
 | 
						|
                        if (mip_width == 0) {
 | 
						|
                            mip_width = 1;
 | 
						|
                        }
 | 
						|
                        int mip_height = img->height >> mip_index;
 | 
						|
                        if (mip_height == 0) {
 | 
						|
                            mip_height = 1;
 | 
						|
                        }
 | 
						|
                        if ((SG_IMAGETYPE_2D == img->type) || (SG_IMAGETYPE_CUBE == img->type)) {
 | 
						|
                            if (is_compressed) {
 | 
						|
                                glCompressedTexImage2D(gl_img_target, mip_index, gl_internal_format,
 | 
						|
                                    mip_width, mip_height, 0, data_size, data_ptr);
 | 
						|
                            }
 | 
						|
                            else {
 | 
						|
                                const GLenum gl_type = _sg_gl_teximage_type(img->pixel_format);
 | 
						|
                                glTexImage2D(gl_img_target, mip_index, gl_internal_format,
 | 
						|
                                    mip_width, mip_height, 0, gl_format, gl_type, data_ptr);
 | 
						|
                            }
 | 
						|
                        }
 | 
						|
                        #if !defined(SOKOL_GLES2)
 | 
						|
                        else if (!_sg.gl.gles2 && ((SG_IMAGETYPE_3D == img->type) || (SG_IMAGETYPE_ARRAY == img->type))) {
 | 
						|
                            int mip_depth = img->depth;
 | 
						|
                            if (SG_IMAGETYPE_3D == img->type) {
 | 
						|
                                mip_depth >>= mip_index;
 | 
						|
                            }
 | 
						|
                            if (mip_depth == 0) {
 | 
						|
                                mip_depth = 1;
 | 
						|
                            }
 | 
						|
                            if (is_compressed) {
 | 
						|
                                glCompressedTexImage3D(gl_img_target, mip_index, gl_internal_format,
 | 
						|
                                    mip_width, mip_height, mip_depth, 0, data_size, data_ptr);
 | 
						|
                            }
 | 
						|
                            else {
 | 
						|
                                const GLenum gl_type = _sg_gl_teximage_type(img->pixel_format);
 | 
						|
                                glTexImage3D(gl_img_target, mip_index, gl_internal_format,
 | 
						|
                                    mip_width, mip_height, mip_depth, 0, gl_format, gl_type, data_ptr);
 | 
						|
                            }
 | 
						|
                        }
 | 
						|
                        #endif
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                _sg_gl_restore_texture_binding(0);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_image(_sg_image_t* img) {
 | 
						|
    SOKOL_ASSERT(img);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    if (!img->ext_textures) {
 | 
						|
        for (int slot = 0; slot < img->num_slots; slot++) {
 | 
						|
            if (img->gl_tex[slot]) {
 | 
						|
                glDeleteTextures(1, &img->gl_tex[slot]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (img->gl_depth_render_buffer) {
 | 
						|
        glDeleteRenderbuffers(1, &img->gl_depth_render_buffer);
 | 
						|
    }
 | 
						|
    if (img->gl_msaa_render_buffer) {
 | 
						|
        glDeleteRenderbuffers(1, &img->gl_msaa_render_buffer);
 | 
						|
    }
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE GLuint _sg_gl_compile_shader(sg_shader_stage stage, const char* src) {
 | 
						|
    SOKOL_ASSERT(src);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    GLuint gl_shd = glCreateShader(_sg_gl_shader_stage(stage));
 | 
						|
    glShaderSource(gl_shd, 1, &src, 0);
 | 
						|
    glCompileShader(gl_shd);
 | 
						|
    GLint compile_status = 0;
 | 
						|
    glGetShaderiv(gl_shd, GL_COMPILE_STATUS, &compile_status);
 | 
						|
    if (!compile_status) {
 | 
						|
        /* compilation failed, log error and delete shader */
 | 
						|
        GLint log_len = 0;
 | 
						|
        glGetShaderiv(gl_shd, GL_INFO_LOG_LENGTH, &log_len);
 | 
						|
        if (log_len > 0) {
 | 
						|
            GLchar* log_buf = (GLchar*) SOKOL_MALLOC(log_len);
 | 
						|
            glGetShaderInfoLog(gl_shd, log_len, &log_len, log_buf);
 | 
						|
            SOKOL_LOG(log_buf);
 | 
						|
            SOKOL_FREE(log_buf);
 | 
						|
        }
 | 
						|
        glDeleteShader(gl_shd);
 | 
						|
        gl_shd = 0;
 | 
						|
    }
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    return gl_shd;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
 | 
						|
    SOKOL_ASSERT(shd && desc);
 | 
						|
    SOKOL_ASSERT(!shd->gl_prog);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
 | 
						|
    /* copy vertex attribute names over, these are required for GLES2, and optional for GLES3 and GL3.x */
 | 
						|
    for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
 | 
						|
        _sg_strcpy(&shd->attrs[i].name, desc->attrs[i].name);
 | 
						|
    }
 | 
						|
 | 
						|
    GLuint gl_vs = _sg_gl_compile_shader(SG_SHADERSTAGE_VS, desc->vs.source);
 | 
						|
    GLuint gl_fs = _sg_gl_compile_shader(SG_SHADERSTAGE_FS, desc->fs.source);
 | 
						|
    if (!(gl_vs && gl_fs)) {
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    GLuint gl_prog = glCreateProgram();
 | 
						|
    glAttachShader(gl_prog, gl_vs);
 | 
						|
    glAttachShader(gl_prog, gl_fs);
 | 
						|
    glLinkProgram(gl_prog);
 | 
						|
    glDeleteShader(gl_vs);
 | 
						|
    glDeleteShader(gl_fs);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
 | 
						|
    GLint link_status;
 | 
						|
    glGetProgramiv(gl_prog, GL_LINK_STATUS, &link_status);
 | 
						|
    if (!link_status) {
 | 
						|
        GLint log_len = 0;
 | 
						|
        glGetProgramiv(gl_prog, GL_INFO_LOG_LENGTH, &log_len);
 | 
						|
        if (log_len > 0) {
 | 
						|
            GLchar* log_buf = (GLchar*) SOKOL_MALLOC(log_len);
 | 
						|
            glGetProgramInfoLog(gl_prog, log_len, &log_len, log_buf);
 | 
						|
            SOKOL_LOG(log_buf);
 | 
						|
            SOKOL_FREE(log_buf);
 | 
						|
        }
 | 
						|
        glDeleteProgram(gl_prog);
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    shd->gl_prog = gl_prog;
 | 
						|
 | 
						|
    /* resolve uniforms */
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
 | 
						|
        const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
 | 
						|
        _sg_shader_stage_t* stage = &shd->stage[stage_index];
 | 
						|
        SOKOL_ASSERT(stage->num_uniform_blocks == 0);
 | 
						|
        for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
 | 
						|
            const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
 | 
						|
            if (0 == ub_desc->size) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            _sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
 | 
						|
            ub->size = ub_desc->size;
 | 
						|
            SOKOL_ASSERT(ub->num_uniforms == 0);
 | 
						|
            int cur_uniform_offset = 0;
 | 
						|
            for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
 | 
						|
                const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
 | 
						|
                if (u_desc->type == SG_UNIFORMTYPE_INVALID) {
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
                _sg_uniform_t* u = &ub->uniforms[u_index];
 | 
						|
                u->type = u_desc->type;
 | 
						|
                u->count = (uint8_t) u_desc->array_count;
 | 
						|
                u->offset = (uint16_t) cur_uniform_offset;
 | 
						|
                cur_uniform_offset += _sg_uniform_size(u->type, u->count);
 | 
						|
                if (u_desc->name) {
 | 
						|
                    u->gl_loc = glGetUniformLocation(gl_prog, u_desc->name);
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    u->gl_loc = u_index;
 | 
						|
                }
 | 
						|
                ub->num_uniforms++;
 | 
						|
            }
 | 
						|
            SOKOL_ASSERT(ub_desc->size == cur_uniform_offset);
 | 
						|
            stage->num_uniform_blocks++;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* resolve image locations */
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    int gl_tex_slot = 0;
 | 
						|
    for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
 | 
						|
        const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
 | 
						|
        _sg_shader_stage_t* stage = &shd->stage[stage_index];
 | 
						|
        SOKOL_ASSERT(stage->num_images == 0);
 | 
						|
        for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
 | 
						|
            const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
 | 
						|
            if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            _sg_shader_image_t* img = &stage->images[img_index];
 | 
						|
            img->type = img_desc->type;
 | 
						|
            img->gl_loc = img_index;
 | 
						|
            if (img_desc->name) {
 | 
						|
                img->gl_loc = glGetUniformLocation(gl_prog, img_desc->name);
 | 
						|
            }
 | 
						|
            if (img->gl_loc != -1) {
 | 
						|
                img->gl_tex_slot = gl_tex_slot++;
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                img->gl_tex_slot = -1;
 | 
						|
            }
 | 
						|
            stage->num_images++;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader_t* shd) {
 | 
						|
    SOKOL_ASSERT(shd);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    if (shd->gl_prog) {
 | 
						|
        glDeleteProgram(shd->gl_prog);
 | 
						|
    }
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pip && shd && desc);
 | 
						|
    SOKOL_ASSERT(!pip->shader && pip->shader_id.id == SG_INVALID_ID);
 | 
						|
    SOKOL_ASSERT(desc->shader.id == shd->slot.id);
 | 
						|
    SOKOL_ASSERT(shd->gl_prog);
 | 
						|
    pip->shader = shd;
 | 
						|
    pip->shader_id = desc->shader;
 | 
						|
    pip->primitive_type = desc->primitive_type;
 | 
						|
    pip->index_type = desc->index_type;
 | 
						|
    pip->color_attachment_count = desc->blend.color_attachment_count;
 | 
						|
    pip->color_format = desc->blend.color_format;
 | 
						|
    pip->depth_format = desc->blend.depth_format;
 | 
						|
    pip->sample_count = desc->rasterizer.sample_count;
 | 
						|
    pip->depth_stencil = desc->depth_stencil;
 | 
						|
    pip->blend = desc->blend;
 | 
						|
    pip->rast = desc->rasterizer;
 | 
						|
 | 
						|
    /* resolve vertex attributes */
 | 
						|
    for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
 | 
						|
        pip->gl_attrs[attr_index].vb_index = -1;
 | 
						|
    }
 | 
						|
    for (uint32_t attr_index = 0; attr_index < _sg.limits.max_vertex_attrs; attr_index++) {
 | 
						|
        const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
 | 
						|
        if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
 | 
						|
        const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[a_desc->buffer_index];
 | 
						|
        const sg_vertex_step step_func = l_desc->step_func;
 | 
						|
        const int step_rate = l_desc->step_rate;
 | 
						|
        GLint attr_loc = attr_index;
 | 
						|
        if (!_sg_strempty(&shd->attrs[attr_index].name)) {
 | 
						|
            attr_loc = glGetAttribLocation(pip->shader->gl_prog, _sg_strptr(&shd->attrs[attr_index].name));
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT(attr_loc < (GLint)_sg.limits.max_vertex_attrs);
 | 
						|
        if (attr_loc != -1) {
 | 
						|
            _sg_gl_attr_t* gl_attr = &pip->gl_attrs[attr_loc];
 | 
						|
            SOKOL_ASSERT(gl_attr->vb_index == -1);
 | 
						|
            gl_attr->vb_index = (int8_t) a_desc->buffer_index;
 | 
						|
            if (step_func == SG_VERTEXSTEP_PER_VERTEX) {
 | 
						|
                gl_attr->divisor = 0;
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                gl_attr->divisor = (int8_t) step_rate;
 | 
						|
            }
 | 
						|
            SOKOL_ASSERT(l_desc->stride > 0);
 | 
						|
            gl_attr->stride = (uint8_t) l_desc->stride;
 | 
						|
            gl_attr->offset = a_desc->offset;
 | 
						|
            gl_attr->size = (uint8_t) _sg_gl_vertexformat_size(a_desc->format);
 | 
						|
            gl_attr->type = _sg_gl_vertexformat_type(a_desc->format);
 | 
						|
            gl_attr->normalized = _sg_gl_vertexformat_normalized(a_desc->format);
 | 
						|
            pip->vertex_layout_valid[a_desc->buffer_index] = true;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            SOKOL_LOG("Vertex attribute not found in shader: ");
 | 
						|
            SOKOL_LOG(_sg_strptr(&shd->attrs[attr_index].name));
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline_t* pip) {
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    /* empty */
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
    _sg_create_pass
 | 
						|
 | 
						|
    att_imgs must point to a _sg_image* att_imgs[SG_MAX_COLOR_ATTACHMENTS+1] array,
 | 
						|
    first entries are the color attachment images (or nullptr), last entry
 | 
						|
    is the depth-stencil image (or nullptr).
 | 
						|
*/
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pass && att_images && desc);
 | 
						|
    SOKOL_ASSERT(att_images && att_images[0]);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
 | 
						|
    /* copy image pointers and desc attributes */
 | 
						|
    const sg_attachment_desc* att_desc;
 | 
						|
    _sg_attachment_t* att;
 | 
						|
    for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
        SOKOL_ASSERT(0 == pass->color_atts[i].image);
 | 
						|
        att_desc = &desc->color_attachments[i];
 | 
						|
        if (att_desc->image.id != SG_INVALID_ID) {
 | 
						|
            pass->num_color_atts++;
 | 
						|
            SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
 | 
						|
            SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
 | 
						|
            att = &pass->color_atts[i];
 | 
						|
            SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
 | 
						|
            att->image = att_images[i];
 | 
						|
            att->image_id = att_desc->image;
 | 
						|
            att->mip_level = att_desc->mip_level;
 | 
						|
            att->slice = att_desc->slice;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(0 == pass->ds_att.image);
 | 
						|
    att_desc = &desc->depth_stencil_attachment;
 | 
						|
    const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
 | 
						|
    if (att_desc->image.id != SG_INVALID_ID) {
 | 
						|
        SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
 | 
						|
        SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
 | 
						|
        att = &pass->ds_att;
 | 
						|
        SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
 | 
						|
        att->image = att_images[ds_img_index];
 | 
						|
        att->image_id = att_desc->image;
 | 
						|
        att->mip_level = att_desc->mip_level;
 | 
						|
        att->slice = att_desc->slice;
 | 
						|
    }
 | 
						|
 | 
						|
    /* store current framebuffer binding (restored at end of function) */
 | 
						|
    GLuint gl_orig_fb;
 | 
						|
    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&gl_orig_fb);
 | 
						|
 | 
						|
    /* create a framebuffer object */
 | 
						|
    glGenFramebuffers(1, &pass->gl_fb);
 | 
						|
    glBindFramebuffer(GL_FRAMEBUFFER, pass->gl_fb);
 | 
						|
 | 
						|
    /* attach msaa render buffer or textures */
 | 
						|
    const bool is_msaa = (0 != att_images[0]->gl_msaa_render_buffer);
 | 
						|
    if (is_msaa) {
 | 
						|
        for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
            const _sg_image_t* att_img = pass->color_atts[i].image;
 | 
						|
            if (att_img) {
 | 
						|
                const GLuint gl_render_buffer = att_img->gl_msaa_render_buffer;
 | 
						|
                SOKOL_ASSERT(gl_render_buffer);
 | 
						|
                glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, gl_render_buffer);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
            const _sg_image_t* att_img = pass->color_atts[i].image;
 | 
						|
            const int mip_level = pass->color_atts[i].mip_level;
 | 
						|
            const int slice = pass->color_atts[i].slice;
 | 
						|
            if (att_img) {
 | 
						|
                const GLuint gl_tex = att_img->gl_tex[0];
 | 
						|
                SOKOL_ASSERT(gl_tex);
 | 
						|
                const GLenum gl_att = GL_COLOR_ATTACHMENT0 + i;
 | 
						|
                switch (att_img->type) {
 | 
						|
                    case SG_IMAGETYPE_2D:
 | 
						|
                        glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att, GL_TEXTURE_2D, gl_tex, mip_level);
 | 
						|
                        break;
 | 
						|
                    case SG_IMAGETYPE_CUBE:
 | 
						|
                        glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att, _sg_gl_cubeface_target(slice), gl_tex, mip_level);
 | 
						|
                        break;
 | 
						|
                    default:
 | 
						|
                        /* 3D- or array-texture */
 | 
						|
                        #if !defined(SOKOL_GLES2)
 | 
						|
                        if (!_sg.gl.gles2) {
 | 
						|
                            glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_att, gl_tex, mip_level, slice);
 | 
						|
                        }
 | 
						|
                        #endif
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* attach depth-stencil buffer to framebuffer */
 | 
						|
    if (pass->ds_att.image) {
 | 
						|
        const GLuint gl_render_buffer = pass->ds_att.image->gl_depth_render_buffer;
 | 
						|
        SOKOL_ASSERT(gl_render_buffer);
 | 
						|
        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, gl_render_buffer);
 | 
						|
        if (_sg_is_depth_stencil_format(pass->ds_att.image->pixel_format)) {
 | 
						|
            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, gl_render_buffer);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* check if framebuffer is complete */
 | 
						|
    if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
 | 
						|
        SOKOL_LOG("Framebuffer completeness check failed!\n");
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
 | 
						|
    /* create MSAA resolve framebuffers if necessary */
 | 
						|
    if (is_msaa) {
 | 
						|
        for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
            att = &pass->color_atts[i];
 | 
						|
            if (att->image) {
 | 
						|
                SOKOL_ASSERT(0 == att->gl_msaa_resolve_buffer);
 | 
						|
                glGenFramebuffers(1, &att->gl_msaa_resolve_buffer);
 | 
						|
                glBindFramebuffer(GL_FRAMEBUFFER, att->gl_msaa_resolve_buffer);
 | 
						|
                const GLuint gl_tex = att->image->gl_tex[0];
 | 
						|
                SOKOL_ASSERT(gl_tex);
 | 
						|
                switch (att->image->type) {
 | 
						|
                    case SG_IMAGETYPE_2D:
 | 
						|
                        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 | 
						|
                            GL_TEXTURE_2D, gl_tex, att->mip_level);
 | 
						|
                        break;
 | 
						|
                    case SG_IMAGETYPE_CUBE:
 | 
						|
                        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 | 
						|
                            _sg_gl_cubeface_target(att->slice), gl_tex, att->mip_level);
 | 
						|
                        break;
 | 
						|
                    default:
 | 
						|
                        #if !defined(SOKOL_GLES2)
 | 
						|
                        if (!_sg.gl.gles2) {
 | 
						|
                            glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, gl_tex, att->mip_level, att->slice);
 | 
						|
                        }
 | 
						|
                        #endif
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
                /* check if framebuffer is complete */
 | 
						|
                if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
 | 
						|
                    SOKOL_LOG("Framebuffer completeness check failed (msaa resolve buffer)!\n");
 | 
						|
                    return SG_RESOURCESTATE_FAILED;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* restore original framebuffer binding */
 | 
						|
    glBindFramebuffer(GL_FRAMEBUFFER, gl_orig_fb);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass_t* pass) {
 | 
						|
    SOKOL_ASSERT(pass);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    if (0 != pass->gl_fb) {
 | 
						|
        glDeleteFramebuffers(1, &pass->gl_fb);
 | 
						|
    }
 | 
						|
    for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
        if (pass->color_atts[i].gl_msaa_resolve_buffer) {
 | 
						|
            glDeleteFramebuffers(1, &pass->color_atts[i].gl_msaa_resolve_buffer);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (pass->ds_att.gl_msaa_resolve_buffer) {
 | 
						|
        glDeleteFramebuffers(1, &pass->ds_att.gl_msaa_resolve_buffer);
 | 
						|
    }
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
}
 | 
						|
 | 
						|
/*-- GL backend rendering functions ------------------------------------------*/
 | 
						|
_SOKOL_PRIVATE void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
 | 
						|
    /* FIXME: what if a texture used as render target is still bound, should we
 | 
						|
       unbind all currently bound textures in begin pass? */
 | 
						|
    SOKOL_ASSERT(action);
 | 
						|
    SOKOL_ASSERT(!_sg.gl.in_pass);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    _sg.gl.in_pass = true;
 | 
						|
    _sg.gl.cur_pass = pass; /* can be 0 */
 | 
						|
    if (pass) {
 | 
						|
        _sg.gl.cur_pass_id.id = pass->slot.id;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        _sg.gl.cur_pass_id.id = SG_INVALID_ID;
 | 
						|
    }
 | 
						|
    _sg.gl.cur_pass_width = w;
 | 
						|
    _sg.gl.cur_pass_height = h;
 | 
						|
    if (pass) {
 | 
						|
        /* offscreen pass */
 | 
						|
        SOKOL_ASSERT(pass->gl_fb);
 | 
						|
        glBindFramebuffer(GL_FRAMEBUFFER, pass->gl_fb);
 | 
						|
        #if !defined(SOKOL_GLES2)
 | 
						|
        if (!_sg.gl.gles2) {
 | 
						|
            GLenum att[SG_MAX_COLOR_ATTACHMENTS] = {
 | 
						|
                GL_COLOR_ATTACHMENT0,
 | 
						|
                GL_COLOR_ATTACHMENT1,
 | 
						|
                GL_COLOR_ATTACHMENT2,
 | 
						|
                GL_COLOR_ATTACHMENT3
 | 
						|
            };
 | 
						|
            int num_attrs = 0;
 | 
						|
            for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
                if (pass->color_atts[num_attrs].image) {
 | 
						|
                    num_attrs++;
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            glDrawBuffers(num_attrs, att);
 | 
						|
        }
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* default pass */
 | 
						|
        SOKOL_ASSERT(_sg.gl.cur_context);
 | 
						|
        glBindFramebuffer(GL_FRAMEBUFFER, _sg.gl.cur_context->default_framebuffer);
 | 
						|
    }
 | 
						|
    glViewport(0, 0, w, h);
 | 
						|
    glScissor(0, 0, w, h);
 | 
						|
    bool need_pip_cache_flush = false;
 | 
						|
    if (_sg.gl.cache.blend.color_write_mask != SG_COLORMASK_RGBA) {
 | 
						|
        need_pip_cache_flush = true;
 | 
						|
        _sg.gl.cache.blend.color_write_mask = SG_COLORMASK_RGBA;
 | 
						|
        glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
 | 
						|
    }
 | 
						|
    if (!_sg.gl.cache.ds.depth_write_enabled) {
 | 
						|
        need_pip_cache_flush = true;
 | 
						|
        _sg.gl.cache.ds.depth_write_enabled = true;
 | 
						|
        glDepthMask(GL_TRUE);
 | 
						|
    }
 | 
						|
    if (_sg.gl.cache.ds.depth_compare_func != SG_COMPAREFUNC_ALWAYS) {
 | 
						|
        need_pip_cache_flush = true;
 | 
						|
        _sg.gl.cache.ds.depth_compare_func = SG_COMPAREFUNC_ALWAYS;
 | 
						|
        glDepthFunc(GL_ALWAYS);
 | 
						|
    }
 | 
						|
    if (_sg.gl.cache.ds.stencil_write_mask != 0xFF) {
 | 
						|
        need_pip_cache_flush = true;
 | 
						|
        _sg.gl.cache.ds.stencil_write_mask = 0xFF;
 | 
						|
        glStencilMask(0xFF);
 | 
						|
    }
 | 
						|
    if (need_pip_cache_flush) {
 | 
						|
        /* we messed with the state cache directly, need to clear cached
 | 
						|
           pipeline to force re-evaluation in next sg_apply_pipeline() */
 | 
						|
        _sg.gl.cache.cur_pipeline = 0;
 | 
						|
        _sg.gl.cache.cur_pipeline_id.id = SG_INVALID_ID;
 | 
						|
    }
 | 
						|
    bool use_mrt_clear = (0 != pass);
 | 
						|
    #if defined(SOKOL_GLES2)
 | 
						|
    use_mrt_clear = false;
 | 
						|
    #else
 | 
						|
    if (_sg.gl.gles2) {
 | 
						|
        use_mrt_clear = false;
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
    if (!use_mrt_clear) {
 | 
						|
        GLbitfield clear_mask = 0;
 | 
						|
        if (action->colors[0].action == SG_ACTION_CLEAR) {
 | 
						|
            clear_mask |= GL_COLOR_BUFFER_BIT;
 | 
						|
            const float* c = action->colors[0].val;
 | 
						|
            glClearColor(c[0], c[1], c[2], c[3]);
 | 
						|
        }
 | 
						|
        if (action->depth.action == SG_ACTION_CLEAR) {
 | 
						|
            clear_mask |= GL_DEPTH_BUFFER_BIT;
 | 
						|
            #ifdef SOKOL_GLCORE33
 | 
						|
            glClearDepth(action->depth.val);
 | 
						|
            #else
 | 
						|
            glClearDepthf(action->depth.val);
 | 
						|
            #endif
 | 
						|
        }
 | 
						|
        if (action->stencil.action == SG_ACTION_CLEAR) {
 | 
						|
            clear_mask |= GL_STENCIL_BUFFER_BIT;
 | 
						|
            glClearStencil(action->stencil.val);
 | 
						|
        }
 | 
						|
        if (0 != clear_mask) {
 | 
						|
            glClear(clear_mask);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    #if !defined SOKOL_GLES2
 | 
						|
    else {
 | 
						|
        SOKOL_ASSERT(pass);
 | 
						|
        for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
            if (pass->color_atts[i].image) {
 | 
						|
                if (action->colors[i].action == SG_ACTION_CLEAR) {
 | 
						|
                    glClearBufferfv(GL_COLOR, i, action->colors[i].val);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (pass->ds_att.image) {
 | 
						|
            if ((action->depth.action == SG_ACTION_CLEAR) && (action->stencil.action == SG_ACTION_CLEAR)) {
 | 
						|
                glClearBufferfi(GL_DEPTH_STENCIL, 0, action->depth.val, action->stencil.val);
 | 
						|
            }
 | 
						|
            else if (action->depth.action == SG_ACTION_CLEAR) {
 | 
						|
                glClearBufferfv(GL_DEPTH, 0, &action->depth.val);
 | 
						|
            }
 | 
						|
            else if (action->stencil.action == SG_ACTION_CLEAR) {
 | 
						|
                GLuint val = action->stencil.val;
 | 
						|
                glClearBufferuiv(GL_STENCIL, 0, &val);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_end_pass(void) {
 | 
						|
    SOKOL_ASSERT(_sg.gl.in_pass);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
 | 
						|
    /* if this was an offscreen pass, and MSAA rendering was used, need
 | 
						|
       to resolve into the pass images */
 | 
						|
    #if !defined(SOKOL_GLES2)
 | 
						|
    if (!_sg.gl.gles2 && _sg.gl.cur_pass) {
 | 
						|
        /* check if the pass object is still valid */
 | 
						|
        const _sg_pass_t* pass = _sg.gl.cur_pass;
 | 
						|
        SOKOL_ASSERT(pass->slot.id == _sg.gl.cur_pass_id.id);
 | 
						|
        bool is_msaa = (0 != _sg.gl.cur_pass->color_atts[0].gl_msaa_resolve_buffer);
 | 
						|
        if (is_msaa) {
 | 
						|
            SOKOL_ASSERT(pass->gl_fb);
 | 
						|
            glBindFramebuffer(GL_READ_FRAMEBUFFER, pass->gl_fb);
 | 
						|
            SOKOL_ASSERT(pass->color_atts[0].image);
 | 
						|
            const int w = pass->color_atts[0].image->width;
 | 
						|
            const int h = pass->color_atts[0].image->height;
 | 
						|
            for (int att_index = 0; att_index < SG_MAX_COLOR_ATTACHMENTS; att_index++) {
 | 
						|
                const _sg_attachment_t* att = &pass->color_atts[att_index];
 | 
						|
                if (att->image) {
 | 
						|
                    SOKOL_ASSERT(att->gl_msaa_resolve_buffer);
 | 
						|
                    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, att->gl_msaa_resolve_buffer);
 | 
						|
                    glReadBuffer(GL_COLOR_ATTACHMENT0 + att_index);
 | 
						|
                    const GLenum gl_att = GL_COLOR_ATTACHMENT0;
 | 
						|
                    glDrawBuffers(1, &gl_att);
 | 
						|
                    glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
    _sg.gl.cur_pass = 0;
 | 
						|
    _sg.gl.cur_pass_id.id = SG_INVALID_ID;
 | 
						|
    _sg.gl.cur_pass_width = 0;
 | 
						|
    _sg.gl.cur_pass_height = 0;
 | 
						|
 | 
						|
    SOKOL_ASSERT(_sg.gl.cur_context);
 | 
						|
    glBindFramebuffer(GL_FRAMEBUFFER, _sg.gl.cur_context->default_framebuffer);
 | 
						|
    _sg.gl.in_pass = false;
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
 | 
						|
    SOKOL_ASSERT(_sg.gl.in_pass);
 | 
						|
    y = origin_top_left ? (_sg.gl.cur_pass_height - (y+h)) : y;
 | 
						|
    glViewport(x, y, w, h);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
 | 
						|
    SOKOL_ASSERT(_sg.gl.in_pass);
 | 
						|
    y = origin_top_left ? (_sg.gl.cur_pass_height - (y+h)) : y;
 | 
						|
    glScissor(x, y, w, h);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_pipeline(_sg_pipeline_t* pip) {
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    SOKOL_ASSERT(pip->shader);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    if ((_sg.gl.cache.cur_pipeline != pip) || (_sg.gl.cache.cur_pipeline_id.id != pip->slot.id)) {
 | 
						|
        _sg.gl.cache.cur_pipeline = pip;
 | 
						|
        _sg.gl.cache.cur_pipeline_id.id = pip->slot.id;
 | 
						|
        _sg.gl.cache.cur_primitive_type = _sg_gl_primitive_type(pip->primitive_type);
 | 
						|
        _sg.gl.cache.cur_index_type = _sg_gl_index_type(pip->index_type);
 | 
						|
 | 
						|
        /* update depth-stencil state */
 | 
						|
        const sg_depth_stencil_state* new_ds = &pip->depth_stencil;
 | 
						|
        sg_depth_stencil_state* cache_ds = &_sg.gl.cache.ds;
 | 
						|
        if (new_ds->depth_compare_func != cache_ds->depth_compare_func) {
 | 
						|
            cache_ds->depth_compare_func = new_ds->depth_compare_func;
 | 
						|
            glDepthFunc(_sg_gl_compare_func(new_ds->depth_compare_func));
 | 
						|
        }
 | 
						|
        if (new_ds->depth_write_enabled != cache_ds->depth_write_enabled) {
 | 
						|
            cache_ds->depth_write_enabled = new_ds->depth_write_enabled;
 | 
						|
            glDepthMask(new_ds->depth_write_enabled);
 | 
						|
        }
 | 
						|
        if (new_ds->stencil_enabled != cache_ds->stencil_enabled) {
 | 
						|
            cache_ds->stencil_enabled = new_ds->stencil_enabled;
 | 
						|
            if (new_ds->stencil_enabled) glEnable(GL_STENCIL_TEST);
 | 
						|
            else glDisable(GL_STENCIL_TEST);
 | 
						|
        }
 | 
						|
        if (new_ds->stencil_write_mask != cache_ds->stencil_write_mask) {
 | 
						|
            cache_ds->stencil_write_mask = new_ds->stencil_write_mask;
 | 
						|
            glStencilMask(new_ds->stencil_write_mask);
 | 
						|
        }
 | 
						|
        for (int i = 0; i < 2; i++) {
 | 
						|
            const sg_stencil_state* new_ss = (i==0)? &new_ds->stencil_front : &new_ds->stencil_back;
 | 
						|
            sg_stencil_state* cache_ss = (i==0)? &cache_ds->stencil_front : &cache_ds->stencil_back;
 | 
						|
            GLenum gl_face = (i==0)? GL_FRONT : GL_BACK;
 | 
						|
            if ((new_ss->compare_func != cache_ss->compare_func) ||
 | 
						|
                (new_ds->stencil_read_mask != cache_ds->stencil_read_mask) ||
 | 
						|
                (new_ds->stencil_ref != cache_ds->stencil_ref))
 | 
						|
            {
 | 
						|
                cache_ss->compare_func = new_ss->compare_func;
 | 
						|
                glStencilFuncSeparate(gl_face,
 | 
						|
                    _sg_gl_compare_func(new_ss->compare_func),
 | 
						|
                    new_ds->stencil_ref,
 | 
						|
                    new_ds->stencil_read_mask);
 | 
						|
            }
 | 
						|
            if ((new_ss->fail_op != cache_ss->fail_op) ||
 | 
						|
                (new_ss->depth_fail_op != cache_ss->depth_fail_op) ||
 | 
						|
                (new_ss->pass_op != cache_ss->pass_op))
 | 
						|
            {
 | 
						|
                cache_ss->fail_op = new_ss->fail_op;
 | 
						|
                cache_ss->depth_fail_op = new_ss->depth_fail_op;
 | 
						|
                cache_ss->pass_op = new_ss->pass_op;
 | 
						|
                glStencilOpSeparate(gl_face,
 | 
						|
                    _sg_gl_stencil_op(new_ss->fail_op),
 | 
						|
                    _sg_gl_stencil_op(new_ss->depth_fail_op),
 | 
						|
                    _sg_gl_stencil_op(new_ss->pass_op));
 | 
						|
            }
 | 
						|
        }
 | 
						|
        cache_ds->stencil_read_mask = new_ds->stencil_read_mask;
 | 
						|
        cache_ds->stencil_ref = new_ds->stencil_ref;
 | 
						|
 | 
						|
        /* update blend state */
 | 
						|
        const sg_blend_state* new_b = &pip->blend;
 | 
						|
        sg_blend_state* cache_b = &_sg.gl.cache.blend;
 | 
						|
        if (new_b->enabled != cache_b->enabled) {
 | 
						|
            cache_b->enabled = new_b->enabled;
 | 
						|
            if (new_b->enabled) glEnable(GL_BLEND);
 | 
						|
            else glDisable(GL_BLEND);
 | 
						|
        }
 | 
						|
        if ((new_b->src_factor_rgb != cache_b->src_factor_rgb) ||
 | 
						|
            (new_b->dst_factor_rgb != cache_b->dst_factor_rgb) ||
 | 
						|
            (new_b->src_factor_alpha != cache_b->src_factor_alpha) ||
 | 
						|
            (new_b->dst_factor_alpha != cache_b->dst_factor_alpha))
 | 
						|
        {
 | 
						|
            cache_b->src_factor_rgb = new_b->src_factor_rgb;
 | 
						|
            cache_b->dst_factor_rgb = new_b->dst_factor_rgb;
 | 
						|
            cache_b->src_factor_alpha = new_b->src_factor_alpha;
 | 
						|
            cache_b->dst_factor_alpha = new_b->dst_factor_alpha;
 | 
						|
            glBlendFuncSeparate(_sg_gl_blend_factor(new_b->src_factor_rgb),
 | 
						|
                _sg_gl_blend_factor(new_b->dst_factor_rgb),
 | 
						|
                _sg_gl_blend_factor(new_b->src_factor_alpha),
 | 
						|
                _sg_gl_blend_factor(new_b->dst_factor_alpha));
 | 
						|
        }
 | 
						|
        if ((new_b->op_rgb != cache_b->op_rgb) || (new_b->op_alpha != cache_b->op_alpha)) {
 | 
						|
            cache_b->op_rgb = new_b->op_rgb;
 | 
						|
            cache_b->op_alpha = new_b->op_alpha;
 | 
						|
            glBlendEquationSeparate(_sg_gl_blend_op(new_b->op_rgb), _sg_gl_blend_op(new_b->op_alpha));
 | 
						|
        }
 | 
						|
        if (new_b->color_write_mask != cache_b->color_write_mask) {
 | 
						|
            cache_b->color_write_mask = new_b->color_write_mask;
 | 
						|
            glColorMask((new_b->color_write_mask & SG_COLORMASK_R) != 0,
 | 
						|
                        (new_b->color_write_mask & SG_COLORMASK_G) != 0,
 | 
						|
                        (new_b->color_write_mask & SG_COLORMASK_B) != 0,
 | 
						|
                        (new_b->color_write_mask & SG_COLORMASK_A) != 0);
 | 
						|
        }
 | 
						|
        if (!_sg_fequal(new_b->blend_color[0], cache_b->blend_color[0], 0.0001f) ||
 | 
						|
            !_sg_fequal(new_b->blend_color[1], cache_b->blend_color[1], 0.0001f) ||
 | 
						|
            !_sg_fequal(new_b->blend_color[2], cache_b->blend_color[2], 0.0001f) ||
 | 
						|
            !_sg_fequal(new_b->blend_color[3], cache_b->blend_color[3], 0.0001f))
 | 
						|
        {
 | 
						|
            const float* bc = new_b->blend_color;
 | 
						|
            for (int i=0; i<4; i++) {
 | 
						|
                cache_b->blend_color[i] = bc[i];
 | 
						|
            }
 | 
						|
            glBlendColor(bc[0], bc[1], bc[2], bc[3]);
 | 
						|
        }
 | 
						|
 | 
						|
        /* update rasterizer state */
 | 
						|
        const sg_rasterizer_state* new_r = &pip->rast;
 | 
						|
        sg_rasterizer_state* cache_r = &_sg.gl.cache.rast;
 | 
						|
        if (new_r->cull_mode != cache_r->cull_mode) {
 | 
						|
            cache_r->cull_mode = new_r->cull_mode;
 | 
						|
            if (SG_CULLMODE_NONE == new_r->cull_mode) {
 | 
						|
                glDisable(GL_CULL_FACE);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                glEnable(GL_CULL_FACE);
 | 
						|
                GLenum gl_mode = (SG_CULLMODE_FRONT == new_r->cull_mode) ? GL_FRONT : GL_BACK;
 | 
						|
                glCullFace(gl_mode);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (new_r->face_winding != cache_r->face_winding) {
 | 
						|
            cache_r->face_winding = new_r->face_winding;
 | 
						|
            GLenum gl_winding = (SG_FACEWINDING_CW == new_r->face_winding) ? GL_CW : GL_CCW;
 | 
						|
            glFrontFace(gl_winding);
 | 
						|
        }
 | 
						|
        if (new_r->alpha_to_coverage_enabled != cache_r->alpha_to_coverage_enabled) {
 | 
						|
            cache_r->alpha_to_coverage_enabled = new_r->alpha_to_coverage_enabled;
 | 
						|
            if (new_r->alpha_to_coverage_enabled) glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | 
						|
            else glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | 
						|
        }
 | 
						|
        #ifdef SOKOL_GLCORE33
 | 
						|
        if (new_r->sample_count != cache_r->sample_count) {
 | 
						|
            cache_r->sample_count = new_r->sample_count;
 | 
						|
            if (new_r->sample_count > 1) glEnable(GL_MULTISAMPLE);
 | 
						|
            else glDisable(GL_MULTISAMPLE);
 | 
						|
        }
 | 
						|
        #endif
 | 
						|
        if (!_sg_fequal(new_r->depth_bias, cache_r->depth_bias, 0.000001f) ||
 | 
						|
            !_sg_fequal(new_r->depth_bias_slope_scale, cache_r->depth_bias_slope_scale, 0.000001f))
 | 
						|
        {
 | 
						|
            /* according to ANGLE's D3D11 backend:
 | 
						|
                D3D11 SlopeScaledDepthBias ==> GL polygonOffsetFactor
 | 
						|
                D3D11 DepthBias ==> GL polygonOffsetUnits
 | 
						|
                DepthBiasClamp has no meaning on GL
 | 
						|
            */
 | 
						|
            cache_r->depth_bias = new_r->depth_bias;
 | 
						|
            cache_r->depth_bias_slope_scale = new_r->depth_bias_slope_scale;
 | 
						|
            glPolygonOffset(new_r->depth_bias_slope_scale, new_r->depth_bias);
 | 
						|
            bool po_enabled = true;
 | 
						|
            if (_sg_fequal(new_r->depth_bias, 0.0f, 0.000001f) &&
 | 
						|
                _sg_fequal(new_r->depth_bias_slope_scale, 0.0f, 0.000001f))
 | 
						|
            {
 | 
						|
                po_enabled = false;
 | 
						|
            }
 | 
						|
            if (po_enabled != _sg.gl.cache.polygon_offset_enabled) {
 | 
						|
                _sg.gl.cache.polygon_offset_enabled = po_enabled;
 | 
						|
                if (po_enabled) glEnable(GL_POLYGON_OFFSET_FILL);
 | 
						|
                else glDisable(GL_POLYGON_OFFSET_FILL);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /* bind shader program */
 | 
						|
        glUseProgram(pip->shader->gl_prog);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_bindings(
 | 
						|
    _sg_pipeline_t* pip,
 | 
						|
    _sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
 | 
						|
    _sg_buffer_t* ib, int ib_offset,
 | 
						|
    _sg_image_t** vs_imgs, int num_vs_imgs,
 | 
						|
    _sg_image_t** fs_imgs, int num_fs_imgs)
 | 
						|
{
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    _SOKOL_UNUSED(num_fs_imgs);
 | 
						|
    _SOKOL_UNUSED(num_vs_imgs);
 | 
						|
    _SOKOL_UNUSED(num_vbs);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
 | 
						|
    /* bind textures */
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
 | 
						|
        const _sg_shader_stage_t* stage = &pip->shader->stage[stage_index];
 | 
						|
        _sg_image_t** imgs = (stage_index == SG_SHADERSTAGE_VS)? vs_imgs : fs_imgs;
 | 
						|
        SOKOL_ASSERT(((stage_index == SG_SHADERSTAGE_VS)? num_vs_imgs : num_fs_imgs) == stage->num_images);
 | 
						|
        for (int img_index = 0; img_index < stage->num_images; img_index++) {
 | 
						|
            const _sg_shader_image_t* shd_img = &stage->images[img_index];
 | 
						|
            if (shd_img->gl_loc != -1) {
 | 
						|
                _sg_image_t* img = imgs[img_index];
 | 
						|
                const GLuint gl_tex = img->gl_tex[img->active_slot];
 | 
						|
                SOKOL_ASSERT(img && img->gl_target);
 | 
						|
                SOKOL_ASSERT((shd_img->gl_tex_slot != -1) && gl_tex);
 | 
						|
                glUniform1i(shd_img->gl_loc, shd_img->gl_tex_slot);
 | 
						|
                _sg_gl_bind_texture(shd_img->gl_tex_slot, img->gl_target, gl_tex);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
 | 
						|
    /* index buffer (can be 0) */
 | 
						|
    const GLuint gl_ib = ib ? ib->gl_buf[ib->active_slot] : 0;
 | 
						|
    _sg_gl_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, gl_ib);
 | 
						|
    _sg.gl.cache.cur_ib_offset = ib_offset;
 | 
						|
 | 
						|
    /* vertex attributes */
 | 
						|
    for (uint32_t attr_index = 0; attr_index < _sg.limits.max_vertex_attrs; attr_index++) {
 | 
						|
        _sg_gl_attr_t* attr = &pip->gl_attrs[attr_index];
 | 
						|
        _sg_gl_cache_attr_t* cache_attr = &_sg.gl.cache.attrs[attr_index];
 | 
						|
        bool cache_attr_dirty = false;
 | 
						|
        int vb_offset = 0;
 | 
						|
        GLuint gl_vb = 0;
 | 
						|
        if (attr->vb_index >= 0) {
 | 
						|
            /* attribute is enabled */
 | 
						|
            SOKOL_ASSERT(attr->vb_index < num_vbs);
 | 
						|
            _sg_buffer_t* vb = vbs[attr->vb_index];
 | 
						|
            SOKOL_ASSERT(vb);
 | 
						|
            gl_vb = vb->gl_buf[vb->active_slot];
 | 
						|
            vb_offset = vb_offsets[attr->vb_index] + attr->offset;
 | 
						|
            if ((gl_vb != cache_attr->gl_vbuf) ||
 | 
						|
                (attr->size != cache_attr->gl_attr.size) ||
 | 
						|
                (attr->type != cache_attr->gl_attr.type) ||
 | 
						|
                (attr->normalized != cache_attr->gl_attr.normalized) ||
 | 
						|
                (attr->stride != cache_attr->gl_attr.stride) ||
 | 
						|
                (vb_offset != cache_attr->gl_attr.offset) ||
 | 
						|
                (cache_attr->gl_attr.divisor != attr->divisor))
 | 
						|
            {
 | 
						|
                _sg_gl_bind_buffer(GL_ARRAY_BUFFER, gl_vb);
 | 
						|
                glVertexAttribPointer(attr_index, attr->size, attr->type,
 | 
						|
                    attr->normalized, attr->stride,
 | 
						|
                    (const GLvoid*)(GLintptr)vb_offset);
 | 
						|
                #ifdef SOKOL_INSTANCING_ENABLED
 | 
						|
                    if (_sg.features.instancing) {
 | 
						|
                        glVertexAttribDivisor(attr_index, attr->divisor);
 | 
						|
                    }
 | 
						|
                #endif
 | 
						|
                cache_attr_dirty = true;
 | 
						|
            }
 | 
						|
            if (cache_attr->gl_attr.vb_index == -1) {
 | 
						|
                glEnableVertexAttribArray(attr_index);
 | 
						|
                cache_attr_dirty = true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            /* attribute is disabled */
 | 
						|
            if (cache_attr->gl_attr.vb_index != -1) {
 | 
						|
                glDisableVertexAttribArray(attr_index);
 | 
						|
                cache_attr_dirty = true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (cache_attr_dirty) {
 | 
						|
            cache_attr->gl_attr = *attr;
 | 
						|
            cache_attr->gl_attr.offset = vb_offset;
 | 
						|
            cache_attr->gl_vbuf = gl_vb;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
 | 
						|
    _SOKOL_UNUSED(num_bytes);
 | 
						|
    SOKOL_ASSERT(data && (num_bytes > 0));
 | 
						|
    SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
 | 
						|
    SOKOL_ASSERT(_sg.gl.cache.cur_pipeline);
 | 
						|
    SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->slot.id == _sg.gl.cache.cur_pipeline_id.id);
 | 
						|
    SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->shader->slot.id == _sg.gl.cache.cur_pipeline->shader_id.id);
 | 
						|
    _sg_shader_stage_t* stage = &_sg.gl.cache.cur_pipeline->shader->stage[stage_index];
 | 
						|
    SOKOL_ASSERT(ub_index < stage->num_uniform_blocks);
 | 
						|
    _sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
 | 
						|
    SOKOL_ASSERT(ub->size == num_bytes);
 | 
						|
    for (int u_index = 0; u_index < ub->num_uniforms; u_index++) {
 | 
						|
        _sg_uniform_t* u = &ub->uniforms[u_index];
 | 
						|
        SOKOL_ASSERT(u->type != SG_UNIFORMTYPE_INVALID);
 | 
						|
        if (u->gl_loc == -1) {
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
        GLfloat* ptr = (GLfloat*) (((uint8_t*)data) + u->offset);
 | 
						|
        switch (u->type) {
 | 
						|
            case SG_UNIFORMTYPE_INVALID:
 | 
						|
                break;
 | 
						|
            case SG_UNIFORMTYPE_FLOAT:
 | 
						|
                glUniform1fv(u->gl_loc, u->count, ptr);
 | 
						|
                break;
 | 
						|
            case SG_UNIFORMTYPE_FLOAT2:
 | 
						|
                glUniform2fv(u->gl_loc, u->count, ptr);
 | 
						|
                break;
 | 
						|
            case SG_UNIFORMTYPE_FLOAT3:
 | 
						|
                glUniform3fv(u->gl_loc, u->count, ptr);
 | 
						|
                break;
 | 
						|
            case SG_UNIFORMTYPE_FLOAT4:
 | 
						|
                glUniform4fv(u->gl_loc, u->count, ptr);
 | 
						|
                break;
 | 
						|
            case SG_UNIFORMTYPE_MAT4:
 | 
						|
                glUniformMatrix4fv(u->gl_loc, u->count, GL_FALSE, ptr);
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                SOKOL_UNREACHABLE;
 | 
						|
                break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
 | 
						|
    const GLenum i_type = _sg.gl.cache.cur_index_type;
 | 
						|
    const GLenum p_type = _sg.gl.cache.cur_primitive_type;
 | 
						|
    if (0 != i_type) {
 | 
						|
        /* indexed rendering */
 | 
						|
        const int i_size = (i_type == GL_UNSIGNED_SHORT) ? 2 : 4;
 | 
						|
        const int ib_offset = _sg.gl.cache.cur_ib_offset;
 | 
						|
        const GLvoid* indices = (const GLvoid*)(GLintptr)(base_element*i_size+ib_offset);
 | 
						|
        if (num_instances == 1) {
 | 
						|
            glDrawElements(p_type, num_elements, i_type, indices);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (_sg.features.instancing) {
 | 
						|
                glDrawElementsInstanced(p_type, num_elements, i_type, indices, num_instances);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* non-indexed rendering */
 | 
						|
        if (num_instances == 1) {
 | 
						|
            glDrawArrays(p_type, base_element, num_elements);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (_sg.features.instancing) {
 | 
						|
                glDrawArraysInstanced(p_type, base_element, num_elements, num_instances);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_commit(void) {
 | 
						|
    SOKOL_ASSERT(!_sg.gl.in_pass);
 | 
						|
    /* "soft" clear bindings (only those that are actually bound) */
 | 
						|
    _sg_gl_clear_buffer_bindings(false);
 | 
						|
    _sg_gl_clear_texture_bindings(false);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer_t* buf, const void* data_ptr, int data_size) {
 | 
						|
    SOKOL_ASSERT(buf && data_ptr && (data_size > 0));
 | 
						|
    /* only one update per buffer per frame allowed */
 | 
						|
    if (++buf->active_slot >= buf->num_slots) {
 | 
						|
        buf->active_slot = 0;
 | 
						|
    }
 | 
						|
    GLenum gl_tgt = _sg_gl_buffer_target(buf->type);
 | 
						|
    SOKOL_ASSERT(buf->active_slot < SG_NUM_INFLIGHT_FRAMES);
 | 
						|
    GLuint gl_buf = buf->gl_buf[buf->active_slot];
 | 
						|
    SOKOL_ASSERT(gl_buf);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    _sg_gl_store_buffer_binding(gl_tgt);
 | 
						|
    _sg_gl_bind_buffer(gl_tgt, gl_buf);
 | 
						|
    glBufferSubData(gl_tgt, 0, data_size, data_ptr);
 | 
						|
    _sg_gl_restore_buffer_binding(gl_tgt);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_append_buffer(_sg_buffer_t* buf, const void* data_ptr, int data_size, bool new_frame) {
 | 
						|
    SOKOL_ASSERT(buf && data_ptr && (data_size > 0));
 | 
						|
    if (new_frame) {
 | 
						|
        if (++buf->active_slot >= buf->num_slots) {
 | 
						|
            buf->active_slot = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    GLenum gl_tgt = _sg_gl_buffer_target(buf->type);
 | 
						|
    SOKOL_ASSERT(buf->active_slot < SG_NUM_INFLIGHT_FRAMES);
 | 
						|
    GLuint gl_buf = buf->gl_buf[buf->active_slot];
 | 
						|
    SOKOL_ASSERT(gl_buf);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
    _sg_gl_store_buffer_binding(gl_tgt);
 | 
						|
    _sg_gl_bind_buffer(gl_tgt, gl_buf);
 | 
						|
    glBufferSubData(gl_tgt, buf->append_pos, data_size, data_ptr);
 | 
						|
    _sg_gl_restore_buffer_binding(gl_tgt);
 | 
						|
    _SG_GL_CHECK_ERROR();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_update_image(_sg_image_t* img, const sg_image_content* data) {
 | 
						|
    SOKOL_ASSERT(img && data);
 | 
						|
    /* only one update per image per frame allowed */
 | 
						|
    if (++img->active_slot >= img->num_slots) {
 | 
						|
        img->active_slot = 0;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(img->active_slot < SG_NUM_INFLIGHT_FRAMES);
 | 
						|
    SOKOL_ASSERT(0 != img->gl_tex[img->active_slot]);
 | 
						|
    _sg_gl_store_texture_binding(0);
 | 
						|
    _sg_gl_bind_texture(0, img->gl_target, img->gl_tex[img->active_slot]);
 | 
						|
    const GLenum gl_img_format = _sg_gl_teximage_format(img->pixel_format);
 | 
						|
    const GLenum gl_img_type = _sg_gl_teximage_type(img->pixel_format);
 | 
						|
    const int num_faces = img->type == SG_IMAGETYPE_CUBE ? 6 : 1;
 | 
						|
    const int num_mips = img->num_mipmaps;
 | 
						|
    for (int face_index = 0; face_index < num_faces; face_index++) {
 | 
						|
        for (int mip_index = 0; mip_index < num_mips; mip_index++) {
 | 
						|
            GLenum gl_img_target = img->gl_target;
 | 
						|
            if (SG_IMAGETYPE_CUBE == img->type) {
 | 
						|
                gl_img_target = _sg_gl_cubeface_target(face_index);
 | 
						|
            }
 | 
						|
            const GLvoid* data_ptr = data->subimage[face_index][mip_index].ptr;
 | 
						|
            int mip_width = img->width >> mip_index;
 | 
						|
            if (mip_width == 0) {
 | 
						|
                mip_width = 1;
 | 
						|
            }
 | 
						|
            int mip_height = img->height >> mip_index;
 | 
						|
            if (mip_height == 0) {
 | 
						|
                mip_height = 1;
 | 
						|
            }
 | 
						|
            if ((SG_IMAGETYPE_2D == img->type) || (SG_IMAGETYPE_CUBE == img->type)) {
 | 
						|
                glTexSubImage2D(gl_img_target, mip_index,
 | 
						|
                    0, 0,
 | 
						|
                    mip_width, mip_height,
 | 
						|
                    gl_img_format, gl_img_type,
 | 
						|
                    data_ptr);
 | 
						|
            }
 | 
						|
            #if !defined(SOKOL_GLES2)
 | 
						|
            else if (!_sg.gl.gles2 && ((SG_IMAGETYPE_3D == img->type) || (SG_IMAGETYPE_ARRAY == img->type))) {
 | 
						|
                int mip_depth = img->depth >> mip_index;
 | 
						|
                if (mip_depth == 0) {
 | 
						|
                    mip_depth = 1;
 | 
						|
                }
 | 
						|
                glTexSubImage3D(gl_img_target, mip_index,
 | 
						|
                    0, 0, 0,
 | 
						|
                    mip_width, mip_height, mip_depth,
 | 
						|
                    gl_img_format, gl_img_type,
 | 
						|
                    data_ptr);
 | 
						|
 | 
						|
            }
 | 
						|
            #endif
 | 
						|
        }
 | 
						|
    }
 | 
						|
    _sg_gl_restore_texture_binding(0);
 | 
						|
}
 | 
						|
 | 
						|
/*== D3D11 BACKEND IMPLEMENTATION ============================================*/
 | 
						|
#elif defined(SOKOL_D3D11)
 | 
						|
 | 
						|
/*-- enum translation functions ----------------------------------------------*/
 | 
						|
_SOKOL_PRIVATE D3D11_USAGE _sg_d3d11_usage(sg_usage usg) {
 | 
						|
    switch (usg) {
 | 
						|
        case SG_USAGE_IMMUTABLE:
 | 
						|
            return D3D11_USAGE_IMMUTABLE;
 | 
						|
        case SG_USAGE_DYNAMIC:
 | 
						|
        case SG_USAGE_STREAM:
 | 
						|
            return D3D11_USAGE_DYNAMIC;
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE;
 | 
						|
            return (D3D11_USAGE) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE UINT _sg_d3d11_cpu_access_flags(sg_usage usg) {
 | 
						|
    switch (usg) {
 | 
						|
        case SG_USAGE_IMMUTABLE:
 | 
						|
            return 0;
 | 
						|
        case SG_USAGE_DYNAMIC:
 | 
						|
        case SG_USAGE_STREAM:
 | 
						|
            return D3D11_CPU_ACCESS_WRITE;
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE;
 | 
						|
            return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_pixel_format(sg_pixel_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_R8:             return DXGI_FORMAT_R8_UNORM;
 | 
						|
        case SG_PIXELFORMAT_R8SN:           return DXGI_FORMAT_R8_SNORM;
 | 
						|
        case SG_PIXELFORMAT_R8UI:           return DXGI_FORMAT_R8_UINT;
 | 
						|
        case SG_PIXELFORMAT_R8SI:           return DXGI_FORMAT_R8_SINT;
 | 
						|
        case SG_PIXELFORMAT_R16:            return DXGI_FORMAT_R16_UNORM;
 | 
						|
        case SG_PIXELFORMAT_R16SN:          return DXGI_FORMAT_R16_SNORM;
 | 
						|
        case SG_PIXELFORMAT_R16UI:          return DXGI_FORMAT_R16_UINT;
 | 
						|
        case SG_PIXELFORMAT_R16SI:          return DXGI_FORMAT_R16_SINT;
 | 
						|
        case SG_PIXELFORMAT_R16F:           return DXGI_FORMAT_R16_FLOAT;
 | 
						|
        case SG_PIXELFORMAT_RG8:            return DXGI_FORMAT_R8G8_UNORM;
 | 
						|
        case SG_PIXELFORMAT_RG8SN:          return DXGI_FORMAT_R8G8_SNORM;
 | 
						|
        case SG_PIXELFORMAT_RG8UI:          return DXGI_FORMAT_R8G8_UINT;
 | 
						|
        case SG_PIXELFORMAT_RG8SI:          return DXGI_FORMAT_R8G8_SINT;
 | 
						|
        case SG_PIXELFORMAT_R32UI:          return DXGI_FORMAT_R32_UINT;
 | 
						|
        case SG_PIXELFORMAT_R32SI:          return DXGI_FORMAT_R32_SINT;
 | 
						|
        case SG_PIXELFORMAT_R32F:           return DXGI_FORMAT_R32_FLOAT;
 | 
						|
        case SG_PIXELFORMAT_RG16:           return DXGI_FORMAT_R16G16_UNORM;
 | 
						|
        case SG_PIXELFORMAT_RG16SN:         return DXGI_FORMAT_R16G16_SNORM;
 | 
						|
        case SG_PIXELFORMAT_RG16UI:         return DXGI_FORMAT_R16G16_UINT;
 | 
						|
        case SG_PIXELFORMAT_RG16SI:         return DXGI_FORMAT_R16G16_SINT;
 | 
						|
        case SG_PIXELFORMAT_RG16F:          return DXGI_FORMAT_R16G16_FLOAT;
 | 
						|
        case SG_PIXELFORMAT_RGBA8:          return DXGI_FORMAT_R8G8B8A8_UNORM;
 | 
						|
        case SG_PIXELFORMAT_RGBA8SN:        return DXGI_FORMAT_R8G8B8A8_SNORM;
 | 
						|
        case SG_PIXELFORMAT_RGBA8UI:        return DXGI_FORMAT_R8G8B8A8_UINT;
 | 
						|
        case SG_PIXELFORMAT_RGBA8SI:        return DXGI_FORMAT_R8G8B8A8_SINT;
 | 
						|
        case SG_PIXELFORMAT_BGRA8:          return DXGI_FORMAT_B8G8R8A8_UNORM;
 | 
						|
        case SG_PIXELFORMAT_RGB10A2:        return DXGI_FORMAT_R10G10B10A2_UNORM;
 | 
						|
        case SG_PIXELFORMAT_RG11B10F:       return DXGI_FORMAT_R11G11B10_FLOAT;
 | 
						|
        case SG_PIXELFORMAT_RG32UI:         return DXGI_FORMAT_R32G32_UINT;
 | 
						|
        case SG_PIXELFORMAT_RG32SI:         return DXGI_FORMAT_R32G32_SINT;
 | 
						|
        case SG_PIXELFORMAT_RG32F:          return DXGI_FORMAT_R32G32_FLOAT;
 | 
						|
        case SG_PIXELFORMAT_RGBA16:         return DXGI_FORMAT_R16G16B16A16_UNORM;
 | 
						|
        case SG_PIXELFORMAT_RGBA16SN:       return DXGI_FORMAT_R16G16B16A16_SNORM;
 | 
						|
        case SG_PIXELFORMAT_RGBA16UI:       return DXGI_FORMAT_R16G16B16A16_UINT;
 | 
						|
        case SG_PIXELFORMAT_RGBA16SI:       return DXGI_FORMAT_R16G16B16A16_SINT;
 | 
						|
        case SG_PIXELFORMAT_RGBA16F:        return DXGI_FORMAT_R16G16B16A16_FLOAT;
 | 
						|
        case SG_PIXELFORMAT_RGBA32UI:       return DXGI_FORMAT_R32G32B32A32_UINT;
 | 
						|
        case SG_PIXELFORMAT_RGBA32SI:       return DXGI_FORMAT_R32G32B32A32_SINT;
 | 
						|
        case SG_PIXELFORMAT_RGBA32F:        return DXGI_FORMAT_R32G32B32A32_FLOAT;
 | 
						|
        case SG_PIXELFORMAT_DEPTH:          return DXGI_FORMAT_D32_FLOAT;
 | 
						|
        case SG_PIXELFORMAT_DEPTH_STENCIL:  return DXGI_FORMAT_D24_UNORM_S8_UINT;
 | 
						|
        case SG_PIXELFORMAT_BC1_RGBA:       return DXGI_FORMAT_BC1_UNORM;
 | 
						|
        case SG_PIXELFORMAT_BC2_RGBA:       return DXGI_FORMAT_BC2_UNORM;
 | 
						|
        case SG_PIXELFORMAT_BC3_RGBA:       return DXGI_FORMAT_BC3_UNORM;
 | 
						|
        case SG_PIXELFORMAT_BC4_R:          return DXGI_FORMAT_BC4_UNORM;
 | 
						|
        case SG_PIXELFORMAT_BC4_RSN:        return DXGI_FORMAT_BC4_SNORM;
 | 
						|
        case SG_PIXELFORMAT_BC5_RG:         return DXGI_FORMAT_BC5_UNORM;
 | 
						|
        case SG_PIXELFORMAT_BC5_RGSN:       return DXGI_FORMAT_BC5_SNORM;
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBF:      return DXGI_FORMAT_BC6H_SF16;
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBUF:     return DXGI_FORMAT_BC6H_UF16;
 | 
						|
        case SG_PIXELFORMAT_BC7_RGBA:       return DXGI_FORMAT_BC7_UNORM;
 | 
						|
        default:                            return DXGI_FORMAT_UNKNOWN;
 | 
						|
    };
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE D3D11_PRIMITIVE_TOPOLOGY _sg_d3d11_primitive_topology(sg_primitive_type prim_type) {
 | 
						|
    switch (prim_type) {
 | 
						|
        case SG_PRIMITIVETYPE_POINTS:           return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
 | 
						|
        case SG_PRIMITIVETYPE_LINES:            return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
 | 
						|
        case SG_PRIMITIVETYPE_LINE_STRIP:       return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
 | 
						|
        case SG_PRIMITIVETYPE_TRIANGLES:        return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
 | 
						|
        case SG_PRIMITIVETYPE_TRIANGLE_STRIP:   return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
 | 
						|
        default: SOKOL_UNREACHABLE; return (D3D11_PRIMITIVE_TOPOLOGY) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_index_format(sg_index_type index_type) {
 | 
						|
    switch (index_type) {
 | 
						|
        case SG_INDEXTYPE_NONE:     return DXGI_FORMAT_UNKNOWN;
 | 
						|
        case SG_INDEXTYPE_UINT16:   return DXGI_FORMAT_R16_UINT;
 | 
						|
        case SG_INDEXTYPE_UINT32:   return DXGI_FORMAT_R32_UINT;
 | 
						|
        default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE D3D11_FILTER _sg_d3d11_filter(sg_filter min_f, sg_filter mag_f, uint32_t max_anisotropy) {
 | 
						|
    if (max_anisotropy > 1) {
 | 
						|
        return D3D11_FILTER_ANISOTROPIC;
 | 
						|
    }
 | 
						|
    else if (mag_f == SG_FILTER_NEAREST) {
 | 
						|
        switch (min_f) {
 | 
						|
            case SG_FILTER_NEAREST:
 | 
						|
            case SG_FILTER_NEAREST_MIPMAP_NEAREST:
 | 
						|
                return D3D11_FILTER_MIN_MAG_MIP_POINT;
 | 
						|
            case SG_FILTER_LINEAR:
 | 
						|
            case SG_FILTER_LINEAR_MIPMAP_NEAREST:
 | 
						|
                return D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
 | 
						|
            case SG_FILTER_NEAREST_MIPMAP_LINEAR:
 | 
						|
                return D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
 | 
						|
            case SG_FILTER_LINEAR_MIPMAP_LINEAR:
 | 
						|
                return D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
 | 
						|
            default:
 | 
						|
                SOKOL_UNREACHABLE; break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else if (mag_f == SG_FILTER_LINEAR) {
 | 
						|
        switch (min_f) {
 | 
						|
            case SG_FILTER_NEAREST:
 | 
						|
            case SG_FILTER_NEAREST_MIPMAP_NEAREST:
 | 
						|
                return D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
 | 
						|
            case SG_FILTER_LINEAR:
 | 
						|
            case SG_FILTER_LINEAR_MIPMAP_NEAREST:
 | 
						|
                return D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
 | 
						|
            case SG_FILTER_NEAREST_MIPMAP_LINEAR:
 | 
						|
                return D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
 | 
						|
            case SG_FILTER_LINEAR_MIPMAP_LINEAR:
 | 
						|
                return D3D11_FILTER_MIN_MAG_MIP_LINEAR;
 | 
						|
            default:
 | 
						|
                SOKOL_UNREACHABLE; break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    /* invalid value for mag filter */
 | 
						|
    SOKOL_UNREACHABLE;
 | 
						|
    return D3D11_FILTER_MIN_MAG_MIP_POINT;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE D3D11_TEXTURE_ADDRESS_MODE _sg_d3d11_address_mode(sg_wrap m) {
 | 
						|
    switch (m) {
 | 
						|
        case SG_WRAP_REPEAT:            return D3D11_TEXTURE_ADDRESS_WRAP;
 | 
						|
        case SG_WRAP_CLAMP_TO_EDGE:     return D3D11_TEXTURE_ADDRESS_CLAMP;
 | 
						|
        case SG_WRAP_CLAMP_TO_BORDER:   return D3D11_TEXTURE_ADDRESS_BORDER;
 | 
						|
        case SG_WRAP_MIRRORED_REPEAT:   return D3D11_TEXTURE_ADDRESS_MIRROR;
 | 
						|
        default: SOKOL_UNREACHABLE; return (D3D11_TEXTURE_ADDRESS_MODE) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_vertex_format(sg_vertex_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_VERTEXFORMAT_FLOAT:     return DXGI_FORMAT_R32_FLOAT;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT2:    return DXGI_FORMAT_R32G32_FLOAT;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT3:    return DXGI_FORMAT_R32G32B32_FLOAT;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT4:    return DXGI_FORMAT_R32G32B32A32_FLOAT;
 | 
						|
        case SG_VERTEXFORMAT_BYTE4:     return DXGI_FORMAT_R8G8B8A8_SINT;
 | 
						|
        case SG_VERTEXFORMAT_BYTE4N:    return DXGI_FORMAT_R8G8B8A8_SNORM;
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4:    return DXGI_FORMAT_R8G8B8A8_UINT;
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4N:   return DXGI_FORMAT_R8G8B8A8_UNORM;
 | 
						|
        case SG_VERTEXFORMAT_SHORT2:    return DXGI_FORMAT_R16G16_SINT;
 | 
						|
        case SG_VERTEXFORMAT_SHORT2N:   return DXGI_FORMAT_R16G16_SNORM;
 | 
						|
        case SG_VERTEXFORMAT_USHORT2N:  return DXGI_FORMAT_R16G16_UNORM;
 | 
						|
        case SG_VERTEXFORMAT_SHORT4:    return DXGI_FORMAT_R16G16B16A16_SINT;
 | 
						|
        case SG_VERTEXFORMAT_SHORT4N:   return DXGI_FORMAT_R16G16B16A16_SNORM;
 | 
						|
        case SG_VERTEXFORMAT_USHORT4N:  return DXGI_FORMAT_R16G16B16A16_UNORM;
 | 
						|
        case SG_VERTEXFORMAT_UINT10_N2: return DXGI_FORMAT_R10G10B10A2_UNORM;
 | 
						|
        default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE D3D11_INPUT_CLASSIFICATION _sg_d3d11_input_classification(sg_vertex_step step) {
 | 
						|
    switch (step) {
 | 
						|
        case SG_VERTEXSTEP_PER_VERTEX:      return D3D11_INPUT_PER_VERTEX_DATA;
 | 
						|
        case SG_VERTEXSTEP_PER_INSTANCE:    return D3D11_INPUT_PER_INSTANCE_DATA;
 | 
						|
        default: SOKOL_UNREACHABLE; return (D3D11_INPUT_CLASSIFICATION) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE D3D11_CULL_MODE _sg_d3d11_cull_mode(sg_cull_mode m) {
 | 
						|
    switch (m) {
 | 
						|
        case SG_CULLMODE_NONE:      return D3D11_CULL_NONE;
 | 
						|
        case SG_CULLMODE_FRONT:     return D3D11_CULL_FRONT;
 | 
						|
        case SG_CULLMODE_BACK:      return D3D11_CULL_BACK;
 | 
						|
        default: SOKOL_UNREACHABLE; return (D3D11_CULL_MODE) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE D3D11_COMPARISON_FUNC _sg_d3d11_compare_func(sg_compare_func f) {
 | 
						|
    switch (f) {
 | 
						|
        case SG_COMPAREFUNC_NEVER:          return D3D11_COMPARISON_NEVER;
 | 
						|
        case SG_COMPAREFUNC_LESS:           return D3D11_COMPARISON_LESS;
 | 
						|
        case SG_COMPAREFUNC_EQUAL:          return D3D11_COMPARISON_EQUAL;
 | 
						|
        case SG_COMPAREFUNC_LESS_EQUAL:     return D3D11_COMPARISON_LESS_EQUAL;
 | 
						|
        case SG_COMPAREFUNC_GREATER:        return D3D11_COMPARISON_GREATER;
 | 
						|
        case SG_COMPAREFUNC_NOT_EQUAL:      return D3D11_COMPARISON_NOT_EQUAL;
 | 
						|
        case SG_COMPAREFUNC_GREATER_EQUAL:  return D3D11_COMPARISON_GREATER_EQUAL;
 | 
						|
        case SG_COMPAREFUNC_ALWAYS:         return D3D11_COMPARISON_ALWAYS;
 | 
						|
        default: SOKOL_UNREACHABLE; return (D3D11_COMPARISON_FUNC) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE D3D11_STENCIL_OP _sg_d3d11_stencil_op(sg_stencil_op op) {
 | 
						|
    switch (op) {
 | 
						|
        case SG_STENCILOP_KEEP:         return D3D11_STENCIL_OP_KEEP;
 | 
						|
        case SG_STENCILOP_ZERO:         return D3D11_STENCIL_OP_ZERO;
 | 
						|
        case SG_STENCILOP_REPLACE:      return D3D11_STENCIL_OP_REPLACE;
 | 
						|
        case SG_STENCILOP_INCR_CLAMP:   return D3D11_STENCIL_OP_INCR_SAT;
 | 
						|
        case SG_STENCILOP_DECR_CLAMP:   return D3D11_STENCIL_OP_DECR_SAT;
 | 
						|
        case SG_STENCILOP_INVERT:       return D3D11_STENCIL_OP_INVERT;
 | 
						|
        case SG_STENCILOP_INCR_WRAP:    return D3D11_STENCIL_OP_INCR;
 | 
						|
        case SG_STENCILOP_DECR_WRAP:    return D3D11_STENCIL_OP_DECR;
 | 
						|
        default: SOKOL_UNREACHABLE; return (D3D11_STENCIL_OP) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE D3D11_BLEND _sg_d3d11_blend_factor(sg_blend_factor f) {
 | 
						|
    switch (f) {
 | 
						|
        case SG_BLENDFACTOR_ZERO:                   return D3D11_BLEND_ZERO;
 | 
						|
        case SG_BLENDFACTOR_ONE:                    return D3D11_BLEND_ONE;
 | 
						|
        case SG_BLENDFACTOR_SRC_COLOR:              return D3D11_BLEND_SRC_COLOR;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR:    return D3D11_BLEND_INV_SRC_COLOR;
 | 
						|
        case SG_BLENDFACTOR_SRC_ALPHA:              return D3D11_BLEND_SRC_ALPHA;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:    return D3D11_BLEND_INV_SRC_ALPHA;
 | 
						|
        case SG_BLENDFACTOR_DST_COLOR:              return D3D11_BLEND_DEST_COLOR;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR:    return D3D11_BLEND_INV_DEST_COLOR;
 | 
						|
        case SG_BLENDFACTOR_DST_ALPHA:              return D3D11_BLEND_DEST_ALPHA;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA:    return D3D11_BLEND_INV_DEST_ALPHA;
 | 
						|
        case SG_BLENDFACTOR_SRC_ALPHA_SATURATED:    return D3D11_BLEND_SRC_ALPHA_SAT;
 | 
						|
        case SG_BLENDFACTOR_BLEND_COLOR:            return D3D11_BLEND_BLEND_FACTOR;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR:  return D3D11_BLEND_INV_BLEND_FACTOR;
 | 
						|
        case SG_BLENDFACTOR_BLEND_ALPHA:            return D3D11_BLEND_BLEND_FACTOR;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA:  return D3D11_BLEND_INV_BLEND_FACTOR;
 | 
						|
        default: SOKOL_UNREACHABLE; return (D3D11_BLEND) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE D3D11_BLEND_OP _sg_d3d11_blend_op(sg_blend_op op) {
 | 
						|
    switch (op) {
 | 
						|
        case SG_BLENDOP_ADD:                return D3D11_BLEND_OP_ADD;
 | 
						|
        case SG_BLENDOP_SUBTRACT:           return D3D11_BLEND_OP_SUBTRACT;
 | 
						|
        case SG_BLENDOP_REVERSE_SUBTRACT:   return D3D11_BLEND_OP_REV_SUBTRACT;
 | 
						|
        default: SOKOL_UNREACHABLE; return (D3D11_BLEND_OP) 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE UINT8 _sg_d3d11_color_write_mask(sg_color_mask m) {
 | 
						|
    UINT8 res = 0;
 | 
						|
    if (m & SG_COLORMASK_R) {
 | 
						|
        res |= D3D11_COLOR_WRITE_ENABLE_RED;
 | 
						|
    }
 | 
						|
    if (m & SG_COLORMASK_G) {
 | 
						|
        res |= D3D11_COLOR_WRITE_ENABLE_GREEN;
 | 
						|
    }
 | 
						|
    if (m & SG_COLORMASK_B) {
 | 
						|
        res |= D3D11_COLOR_WRITE_ENABLE_BLUE;
 | 
						|
    }
 | 
						|
    if (m & SG_COLORMASK_A) {
 | 
						|
        res |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
 | 
						|
    }
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
/* see: https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-limits#resource-limits-for-feature-level-11-hardware */
 | 
						|
_SOKOL_PRIVATE void _sg_d3d11_init_caps(void) {
 | 
						|
    _sg.backend = SG_BACKEND_D3D11;
 | 
						|
 | 
						|
    _sg.features.instancing = true;
 | 
						|
    _sg.features.origin_top_left = true;
 | 
						|
    _sg.features.multiple_render_targets = true;
 | 
						|
    _sg.features.msaa_render_targets = true;
 | 
						|
    _sg.features.imagetype_3d = true;
 | 
						|
    _sg.features.imagetype_array = true;
 | 
						|
    _sg.features.image_clamp_to_border = true;
 | 
						|
 | 
						|
    _sg.limits.max_image_size_2d = 16 * 1024;
 | 
						|
    _sg.limits.max_image_size_cube = 16 * 1024;
 | 
						|
    _sg.limits.max_image_size_3d = 2 * 1024;
 | 
						|
    _sg.limits.max_image_size_array = 16 * 1024;
 | 
						|
    _sg.limits.max_image_array_layers = 2 * 1024;
 | 
						|
    _sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
 | 
						|
 | 
						|
    /* see: https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_format_support */
 | 
						|
    UINT dxgi_fmt_caps = 0;
 | 
						|
    for (int fmt = (SG_PIXELFORMAT_NONE+1); fmt < _SG_PIXELFORMAT_NUM; fmt++) {
 | 
						|
        DXGI_FORMAT dxgi_fmt = _sg_d3d11_pixel_format((sg_pixel_format)fmt);
 | 
						|
        HRESULT hr = ID3D11Device_CheckFormatSupport(_sg.d3d11.dev, dxgi_fmt, &dxgi_fmt_caps);
 | 
						|
        SOKOL_ASSERT(SUCCEEDED(hr));
 | 
						|
        sg_pixelformat_info* info = &_sg.formats[fmt];
 | 
						|
        info->sample = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_TEXTURE2D);
 | 
						|
        info->filter = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
 | 
						|
        info->render = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_RENDER_TARGET);
 | 
						|
        info->blend  = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_BLENDABLE);
 | 
						|
        info->msaa   = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET);
 | 
						|
        info->depth  = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
 | 
						|
        if (info->depth) {
 | 
						|
            info->render = true;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
 | 
						|
    /* assume _sg.d3d11 already is zero-initialized */
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    SOKOL_ASSERT(desc->d3d11_device);
 | 
						|
    SOKOL_ASSERT(desc->d3d11_device_context);
 | 
						|
    SOKOL_ASSERT(desc->d3d11_render_target_view_cb);
 | 
						|
    SOKOL_ASSERT(desc->d3d11_depth_stencil_view_cb);
 | 
						|
    SOKOL_ASSERT(desc->d3d11_render_target_view_cb != desc->d3d11_depth_stencil_view_cb);
 | 
						|
    _sg.d3d11.valid = true;
 | 
						|
    _sg.d3d11.dev = (ID3D11Device*) desc->d3d11_device;
 | 
						|
    _sg.d3d11.ctx = (ID3D11DeviceContext*) desc->d3d11_device_context;
 | 
						|
    _sg.d3d11.rtv_cb = desc->d3d11_render_target_view_cb;
 | 
						|
    _sg.d3d11.dsv_cb = desc->d3d11_depth_stencil_view_cb;
 | 
						|
    _sg_d3d11_init_caps();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_discard_backend(void) {
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.valid);
 | 
						|
    _sg.d3d11.valid = false;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_d3d11_clear_state(void) {
 | 
						|
    /* clear all the device context state, so that resource refs don't keep stuck in the d3d device context */
 | 
						|
    ID3D11DeviceContext_OMSetRenderTargets(_sg.d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg.d3d11.zero_rtvs, NULL);
 | 
						|
    ID3D11DeviceContext_RSSetState(_sg.d3d11.ctx, NULL);
 | 
						|
    ID3D11DeviceContext_OMSetDepthStencilState(_sg.d3d11.ctx, NULL, 0);
 | 
						|
    ID3D11DeviceContext_OMSetBlendState(_sg.d3d11.ctx, NULL, NULL, 0xFFFFFFFF);
 | 
						|
    ID3D11DeviceContext_IASetVertexBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_BUFFERS, _sg.d3d11.zero_vbs, _sg.d3d11.zero_vb_strides, _sg.d3d11.zero_vb_offsets);
 | 
						|
    ID3D11DeviceContext_IASetIndexBuffer(_sg.d3d11.ctx, NULL, DXGI_FORMAT_UNKNOWN, 0);
 | 
						|
    ID3D11DeviceContext_IASetInputLayout(_sg.d3d11.ctx, NULL);
 | 
						|
    ID3D11DeviceContext_VSSetShader(_sg.d3d11.ctx, NULL, NULL, 0);
 | 
						|
    ID3D11DeviceContext_PSSetShader(_sg.d3d11.ctx, NULL, NULL, 0);
 | 
						|
    ID3D11DeviceContext_VSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg.d3d11.zero_cbs);
 | 
						|
    ID3D11DeviceContext_PSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg.d3d11.zero_cbs);
 | 
						|
    ID3D11DeviceContext_VSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_srvs);
 | 
						|
    ID3D11DeviceContext_PSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_srvs);
 | 
						|
    ID3D11DeviceContext_VSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_smps);
 | 
						|
    ID3D11DeviceContext_PSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_smps);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_state_cache(void) {
 | 
						|
    /* just clear the d3d11 device context state */
 | 
						|
    _sg_d3d11_clear_state();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_activate_context(_sg_context_t* ctx) {
 | 
						|
    _SOKOL_UNUSED(ctx);
 | 
						|
    _sg_reset_state_cache();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    _SOKOL_UNUSED(ctx);
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    _SOKOL_UNUSED(ctx);
 | 
						|
    /* empty */
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
 | 
						|
    SOKOL_ASSERT(buf && desc);
 | 
						|
    SOKOL_ASSERT(!buf->d3d11_buf);
 | 
						|
    buf->size = desc->size;
 | 
						|
    buf->append_pos = 0;
 | 
						|
    buf->append_overflow = false;
 | 
						|
    buf->type = desc->type;
 | 
						|
    buf->usage = desc->usage;
 | 
						|
    buf->update_frame_index = 0;
 | 
						|
    buf->append_frame_index = 0;
 | 
						|
    const bool injected = (0 != desc->d3d11_buffer);
 | 
						|
    if (injected) {
 | 
						|
        buf->d3d11_buf = (ID3D11Buffer*) desc->d3d11_buffer;
 | 
						|
        ID3D11Buffer_AddRef(buf->d3d11_buf);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        D3D11_BUFFER_DESC d3d11_desc;
 | 
						|
        memset(&d3d11_desc, 0, sizeof(d3d11_desc));
 | 
						|
        d3d11_desc.ByteWidth = buf->size;
 | 
						|
        d3d11_desc.Usage = _sg_d3d11_usage(buf->usage);
 | 
						|
        d3d11_desc.BindFlags = buf->type == SG_BUFFERTYPE_VERTEXBUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
 | 
						|
        d3d11_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(buf->usage);
 | 
						|
        D3D11_SUBRESOURCE_DATA* init_data_ptr = 0;
 | 
						|
        D3D11_SUBRESOURCE_DATA init_data;
 | 
						|
        memset(&init_data, 0, sizeof(init_data));
 | 
						|
        if (buf->usage == SG_USAGE_IMMUTABLE) {
 | 
						|
            SOKOL_ASSERT(desc->content);
 | 
						|
            init_data.pSysMem = desc->content;
 | 
						|
            init_data_ptr = &init_data;
 | 
						|
        }
 | 
						|
        HRESULT hr = ID3D11Device_CreateBuffer(_sg.d3d11.dev, &d3d11_desc, init_data_ptr, &buf->d3d11_buf);
 | 
						|
        _SOKOL_UNUSED(hr);
 | 
						|
        SOKOL_ASSERT(SUCCEEDED(hr) && buf->d3d11_buf);
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer_t* buf) {
 | 
						|
    SOKOL_ASSERT(buf);
 | 
						|
    if (buf->d3d11_buf) {
 | 
						|
        ID3D11Buffer_Release(buf->d3d11_buf);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_d3d11_fill_subres_data(const _sg_image_t* img, const sg_image_content* content) {
 | 
						|
    const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6:1;
 | 
						|
    const int num_slices = (img->type == SG_IMAGETYPE_ARRAY) ? img->depth:1;
 | 
						|
    int subres_index = 0;
 | 
						|
    for (int face_index = 0; face_index < num_faces; face_index++) {
 | 
						|
        for (int slice_index = 0; slice_index < num_slices; slice_index++) {
 | 
						|
            for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++, subres_index++) {
 | 
						|
                SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
 | 
						|
                D3D11_SUBRESOURCE_DATA* subres_data = &_sg.d3d11.subres_data[subres_index];
 | 
						|
                const int mip_width = ((img->width>>mip_index)>0) ? img->width>>mip_index : 1;
 | 
						|
                const int mip_height = ((img->height>>mip_index)>0) ? img->height>>mip_index : 1;
 | 
						|
                const sg_subimage_content* subimg_content = &(content->subimage[face_index][mip_index]);
 | 
						|
                const int slice_size = subimg_content->size / num_slices;
 | 
						|
                const int slice_offset = slice_size * slice_index;
 | 
						|
                const uint8_t* ptr = (const uint8_t*) subimg_content->ptr;
 | 
						|
                subres_data->pSysMem = ptr + slice_offset;
 | 
						|
                subres_data->SysMemPitch = _sg_row_pitch(img->pixel_format, mip_width);
 | 
						|
                if (img->type == SG_IMAGETYPE_3D) {
 | 
						|
                    /* FIXME? const int mip_depth = ((img->depth>>mip_index)>0) ? img->depth>>mip_index : 1; */
 | 
						|
                    subres_data->SysMemSlicePitch = _sg_surface_pitch(img->pixel_format, mip_width, mip_height);
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    subres_data->SysMemSlicePitch = 0;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
 | 
						|
    SOKOL_ASSERT(img && desc);
 | 
						|
    SOKOL_ASSERT(!img->d3d11_tex2d && !img->d3d11_tex3d && !img->d3d11_texds && !img->d3d11_texmsaa);
 | 
						|
    SOKOL_ASSERT(!img->d3d11_srv && !img->d3d11_smp);
 | 
						|
    HRESULT hr;
 | 
						|
 | 
						|
    img->type = desc->type;
 | 
						|
    img->render_target = desc->render_target;
 | 
						|
    img->width = desc->width;
 | 
						|
    img->height = desc->height;
 | 
						|
    img->depth = desc->depth;
 | 
						|
    img->num_mipmaps = desc->num_mipmaps;
 | 
						|
    img->usage = desc->usage;
 | 
						|
    img->pixel_format = desc->pixel_format;
 | 
						|
    img->sample_count = desc->sample_count;
 | 
						|
    img->min_filter = desc->min_filter;
 | 
						|
    img->mag_filter = desc->mag_filter;
 | 
						|
    img->wrap_u = desc->wrap_u;
 | 
						|
    img->wrap_v = desc->wrap_v;
 | 
						|
    img->wrap_w = desc->wrap_w;
 | 
						|
    img->border_color = desc->border_color;
 | 
						|
    img->max_anisotropy = desc->max_anisotropy;
 | 
						|
    img->upd_frame_index = 0;
 | 
						|
    const bool injected = (0 != desc->d3d11_texture);
 | 
						|
    const bool msaa = (img->sample_count > 1);
 | 
						|
 | 
						|
    /* special case depth-stencil buffer? */
 | 
						|
    if (_sg_is_valid_rendertarget_depth_format(img->pixel_format)) {
 | 
						|
        /* create only a depth-texture */
 | 
						|
        SOKOL_ASSERT(!injected);
 | 
						|
        img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
 | 
						|
        if (img->d3d11_format == DXGI_FORMAT_UNKNOWN) {
 | 
						|
            SOKOL_LOG("trying to create a D3D11 depth-texture with unsupported pixel format\n");
 | 
						|
            return SG_RESOURCESTATE_FAILED;
 | 
						|
        }
 | 
						|
        D3D11_TEXTURE2D_DESC d3d11_desc;
 | 
						|
        memset(&d3d11_desc, 0, sizeof(d3d11_desc));
 | 
						|
        d3d11_desc.Width = img->width;
 | 
						|
        d3d11_desc.Height = img->height;
 | 
						|
        d3d11_desc.MipLevels = 1;
 | 
						|
        d3d11_desc.ArraySize = 1;
 | 
						|
        d3d11_desc.Format = img->d3d11_format;
 | 
						|
        d3d11_desc.Usage = D3D11_USAGE_DEFAULT;
 | 
						|
        d3d11_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
 | 
						|
        d3d11_desc.SampleDesc.Count = img->sample_count;
 | 
						|
        d3d11_desc.SampleDesc.Quality = msaa ? D3D11_STANDARD_MULTISAMPLE_PATTERN : 0;
 | 
						|
        hr = ID3D11Device_CreateTexture2D(_sg.d3d11.dev, &d3d11_desc, NULL, &img->d3d11_texds);
 | 
						|
        SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_texds);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* create (or inject) color texture */
 | 
						|
 | 
						|
        /* prepare initial content pointers */
 | 
						|
        D3D11_SUBRESOURCE_DATA* init_data = 0;
 | 
						|
        if (!injected && (img->usage == SG_USAGE_IMMUTABLE) && !img->render_target) {
 | 
						|
            _sg_d3d11_fill_subres_data(img, &desc->content);
 | 
						|
            init_data = _sg.d3d11.subres_data;
 | 
						|
        }
 | 
						|
        if (img->type != SG_IMAGETYPE_3D) {
 | 
						|
            /* 2D-, cube- or array-texture */
 | 
						|
            /* if this is an MSAA render target, the following texture will be the 'resolve-texture' */
 | 
						|
            D3D11_TEXTURE2D_DESC d3d11_tex_desc;
 | 
						|
            memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
 | 
						|
            d3d11_tex_desc.Width = img->width;
 | 
						|
            d3d11_tex_desc.Height = img->height;
 | 
						|
            d3d11_tex_desc.MipLevels = img->num_mipmaps;
 | 
						|
            switch (img->type) {
 | 
						|
                case SG_IMAGETYPE_ARRAY:    d3d11_tex_desc.ArraySize = img->depth; break;
 | 
						|
                case SG_IMAGETYPE_CUBE:     d3d11_tex_desc.ArraySize = 6; break;
 | 
						|
                default:                    d3d11_tex_desc.ArraySize = 1; break;
 | 
						|
            }
 | 
						|
            d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
 | 
						|
            if (img->render_target) {
 | 
						|
                img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
 | 
						|
                d3d11_tex_desc.Format = img->d3d11_format;
 | 
						|
                d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
 | 
						|
                if (!msaa) {
 | 
						|
                    d3d11_tex_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
 | 
						|
                }
 | 
						|
                d3d11_tex_desc.CPUAccessFlags = 0;
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
 | 
						|
                d3d11_tex_desc.Format = img->d3d11_format;
 | 
						|
                d3d11_tex_desc.Usage = _sg_d3d11_usage(img->usage);
 | 
						|
                d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->usage);
 | 
						|
            }
 | 
						|
            if (img->d3d11_format == DXGI_FORMAT_UNKNOWN) {
 | 
						|
                /* trying to create a texture format that's not supported by D3D */
 | 
						|
                SOKOL_LOG("trying to create a D3D11 texture with unsupported pixel format\n");
 | 
						|
                return SG_RESOURCESTATE_FAILED;
 | 
						|
            }
 | 
						|
            d3d11_tex_desc.SampleDesc.Count = 1;
 | 
						|
            d3d11_tex_desc.SampleDesc.Quality = 0;
 | 
						|
            d3d11_tex_desc.MiscFlags = (img->type == SG_IMAGETYPE_CUBE) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
 | 
						|
            if (injected) {
 | 
						|
                img->d3d11_tex2d = (ID3D11Texture2D*) desc->d3d11_texture;
 | 
						|
                ID3D11Texture2D_AddRef(img->d3d11_tex2d);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                hr = ID3D11Device_CreateTexture2D(_sg.d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11_tex2d);
 | 
						|
                SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_tex2d);
 | 
						|
            }
 | 
						|
 | 
						|
            /* shader-resource-view */
 | 
						|
            D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
 | 
						|
            memset(&d3d11_srv_desc, 0, sizeof(d3d11_srv_desc));
 | 
						|
            d3d11_srv_desc.Format = d3d11_tex_desc.Format;
 | 
						|
            switch (img->type) {
 | 
						|
                case SG_IMAGETYPE_2D:
 | 
						|
                    d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
 | 
						|
                    d3d11_srv_desc.Texture2D.MipLevels = img->num_mipmaps;
 | 
						|
                    break;
 | 
						|
                case SG_IMAGETYPE_CUBE:
 | 
						|
                    d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
 | 
						|
                    d3d11_srv_desc.TextureCube.MipLevels = img->num_mipmaps;
 | 
						|
                    break;
 | 
						|
                case SG_IMAGETYPE_ARRAY:
 | 
						|
                    d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
 | 
						|
                    d3d11_srv_desc.Texture2DArray.MipLevels = img->num_mipmaps;
 | 
						|
                    d3d11_srv_desc.Texture2DArray.ArraySize = img->depth;
 | 
						|
                    break;
 | 
						|
                default:
 | 
						|
                    SOKOL_UNREACHABLE; break;
 | 
						|
            }
 | 
						|
            hr = ID3D11Device_CreateShaderResourceView(_sg.d3d11.dev, (ID3D11Resource*)img->d3d11_tex2d, &d3d11_srv_desc, &img->d3d11_srv);
 | 
						|
            SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_srv);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            /* 3D texture */
 | 
						|
            D3D11_TEXTURE3D_DESC d3d11_tex_desc;
 | 
						|
            memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
 | 
						|
            d3d11_tex_desc.Width = img->width;
 | 
						|
            d3d11_tex_desc.Height = img->height;
 | 
						|
            d3d11_tex_desc.Depth = img->depth;
 | 
						|
            d3d11_tex_desc.MipLevels = img->num_mipmaps;
 | 
						|
            d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
 | 
						|
            if (img->render_target) {
 | 
						|
                img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
 | 
						|
                d3d11_tex_desc.Format = img->d3d11_format;
 | 
						|
                d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
 | 
						|
                if (!msaa) {
 | 
						|
                    d3d11_tex_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
 | 
						|
                }
 | 
						|
                d3d11_tex_desc.CPUAccessFlags = 0;
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
 | 
						|
                d3d11_tex_desc.Format = img->d3d11_format;
 | 
						|
                d3d11_tex_desc.Usage = _sg_d3d11_usage(img->usage);
 | 
						|
                d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->usage);
 | 
						|
            }
 | 
						|
            if (img->d3d11_format == DXGI_FORMAT_UNKNOWN) {
 | 
						|
                /* trying to create a texture format that's not supported by D3D */
 | 
						|
                SOKOL_LOG("trying to create a D3D11 texture with unsupported pixel format\n");
 | 
						|
                return SG_RESOURCESTATE_FAILED;
 | 
						|
            }
 | 
						|
            if (injected) {
 | 
						|
                img->d3d11_tex3d = (ID3D11Texture3D*) desc->d3d11_texture;
 | 
						|
                ID3D11Texture3D_AddRef(img->d3d11_tex3d);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                hr = ID3D11Device_CreateTexture3D(_sg.d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11_tex3d);
 | 
						|
                SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_tex3d);
 | 
						|
            }
 | 
						|
 | 
						|
            /* shader resource view for 3d texture */
 | 
						|
            D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
 | 
						|
            memset(&d3d11_srv_desc, 0, sizeof(d3d11_srv_desc));
 | 
						|
            d3d11_srv_desc.Format = d3d11_tex_desc.Format;
 | 
						|
            d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
 | 
						|
            d3d11_srv_desc.Texture3D.MipLevels = img->num_mipmaps;
 | 
						|
            hr = ID3D11Device_CreateShaderResourceView(_sg.d3d11.dev, (ID3D11Resource*)img->d3d11_tex3d, &d3d11_srv_desc, &img->d3d11_srv);
 | 
						|
            SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_srv);
 | 
						|
        }
 | 
						|
 | 
						|
        /* also need to create a separate MSAA render target texture? */
 | 
						|
        if (msaa) {
 | 
						|
            D3D11_TEXTURE2D_DESC d3d11_tex_desc;
 | 
						|
            memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
 | 
						|
            d3d11_tex_desc.Width = img->width;
 | 
						|
            d3d11_tex_desc.Height = img->height;
 | 
						|
            d3d11_tex_desc.MipLevels = 1;
 | 
						|
            d3d11_tex_desc.ArraySize = 1;
 | 
						|
            d3d11_tex_desc.Format = img->d3d11_format;
 | 
						|
            d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
 | 
						|
            d3d11_tex_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
 | 
						|
            d3d11_tex_desc.CPUAccessFlags = 0;
 | 
						|
            d3d11_tex_desc.SampleDesc.Count = img->sample_count;
 | 
						|
            d3d11_tex_desc.SampleDesc.Quality = (UINT)D3D11_STANDARD_MULTISAMPLE_PATTERN;
 | 
						|
            hr = ID3D11Device_CreateTexture2D(_sg.d3d11.dev, &d3d11_tex_desc, NULL, &img->d3d11_texmsaa);
 | 
						|
            SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_texmsaa);
 | 
						|
        }
 | 
						|
 | 
						|
        /* sampler state object, note D3D11 implements an internal shared-pool for sampler objects */
 | 
						|
        D3D11_SAMPLER_DESC d3d11_smp_desc;
 | 
						|
        memset(&d3d11_smp_desc, 0, sizeof(d3d11_smp_desc));
 | 
						|
        d3d11_smp_desc.Filter = _sg_d3d11_filter(img->min_filter, img->mag_filter, img->max_anisotropy);
 | 
						|
        d3d11_smp_desc.AddressU = _sg_d3d11_address_mode(img->wrap_u);
 | 
						|
        d3d11_smp_desc.AddressV = _sg_d3d11_address_mode(img->wrap_v);
 | 
						|
        d3d11_smp_desc.AddressW = _sg_d3d11_address_mode(img->wrap_w);
 | 
						|
        switch (img->border_color) {
 | 
						|
            case SG_BORDERCOLOR_TRANSPARENT_BLACK:
 | 
						|
                /* all 0.0f */
 | 
						|
                break;
 | 
						|
            case SG_BORDERCOLOR_OPAQUE_WHITE:
 | 
						|
                for (int i = 0; i < 4; i++) {
 | 
						|
                    d3d11_smp_desc.BorderColor[i] = 1.0f;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                /* opaque black */
 | 
						|
                d3d11_smp_desc.BorderColor[3] = 1.0f;
 | 
						|
                break;
 | 
						|
        }
 | 
						|
        d3d11_smp_desc.MaxAnisotropy = img->max_anisotropy;
 | 
						|
        d3d11_smp_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
 | 
						|
        d3d11_smp_desc.MinLOD = desc->min_lod;
 | 
						|
        d3d11_smp_desc.MaxLOD = desc->max_lod;
 | 
						|
        hr = ID3D11Device_CreateSamplerState(_sg.d3d11.dev, &d3d11_smp_desc, &img->d3d11_smp);
 | 
						|
        SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_smp);
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_image(_sg_image_t* img) {
 | 
						|
    SOKOL_ASSERT(img);
 | 
						|
    if (img->d3d11_tex2d) {
 | 
						|
        ID3D11Texture2D_Release(img->d3d11_tex2d);
 | 
						|
    }
 | 
						|
    if (img->d3d11_tex3d) {
 | 
						|
        ID3D11Texture3D_Release(img->d3d11_tex3d);
 | 
						|
    }
 | 
						|
    if (img->d3d11_texds) {
 | 
						|
        ID3D11Texture2D_Release(img->d3d11_texds);
 | 
						|
    }
 | 
						|
    if (img->d3d11_texmsaa) {
 | 
						|
        ID3D11Texture2D_Release(img->d3d11_texmsaa);
 | 
						|
    }
 | 
						|
    if (img->d3d11_srv) {
 | 
						|
        ID3D11ShaderResourceView_Release(img->d3d11_srv);
 | 
						|
    }
 | 
						|
    if (img->d3d11_smp) {
 | 
						|
        ID3D11SamplerState_Release(img->d3d11_smp);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_d3d11_load_d3dcompiler_dll(void) {
 | 
						|
    /* on UWP, don't do anything (not tested) */
 | 
						|
    #if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        /* load DLL on demand */
 | 
						|
        if ((0 == _sg.d3d11.d3dcompiler_dll) && !_sg.d3d11.d3dcompiler_dll_load_failed) {
 | 
						|
            _sg.d3d11.d3dcompiler_dll = LoadLibraryA("d3dcompiler_47.dll");
 | 
						|
            if (0 == _sg.d3d11.d3dcompiler_dll) {
 | 
						|
                /* don't attempt to load missing DLL in the future */
 | 
						|
                SOKOL_LOG("failed to load d3dcompiler_47.dll!\n");
 | 
						|
                _sg.d3d11.d3dcompiler_dll_load_failed = true;
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
            /* look up function pointers */
 | 
						|
            _sg.d3d11.D3DCompile_func = (pD3DCompile) GetProcAddress(_sg.d3d11.d3dcompiler_dll, "D3DCompile");
 | 
						|
            SOKOL_ASSERT(_sg.d3d11.D3DCompile_func);
 | 
						|
        }
 | 
						|
        return 0 != _sg.d3d11.d3dcompiler_dll;
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
#if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
 | 
						|
#define _sg_d3d11_D3DCompile D3DCompile
 | 
						|
#else
 | 
						|
#define _sg_d3d11_D3DCompile _sg.d3d11.D3DCompile_func
 | 
						|
#endif
 | 
						|
 | 
						|
_SOKOL_PRIVATE ID3DBlob* _sg_d3d11_compile_shader(const sg_shader_stage_desc* stage_desc, const char* target) {
 | 
						|
    if (!_sg_d3d11_load_d3dcompiler_dll()) {
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
    ID3DBlob* output = NULL;
 | 
						|
    ID3DBlob* errors = NULL;
 | 
						|
    _sg_d3d11_D3DCompile(
 | 
						|
        stage_desc->source,             /* pSrcData */
 | 
						|
        strlen(stage_desc->source),     /* SrcDataSize */
 | 
						|
        NULL,                           /* pSourceName */
 | 
						|
        NULL,                           /* pDefines */
 | 
						|
        NULL,                           /* pInclude */
 | 
						|
        stage_desc->entry ? stage_desc->entry : "main",     /* pEntryPoint */
 | 
						|
        target,     /* pTarget (vs_5_0 or ps_5_0) */
 | 
						|
        D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR | D3DCOMPILE_OPTIMIZATION_LEVEL3,   /* Flags1 */
 | 
						|
        0,          /* Flags2 */
 | 
						|
        &output,    /* ppCode */
 | 
						|
        &errors);   /* ppErrorMsgs */
 | 
						|
    if (errors) {
 | 
						|
        SOKOL_LOG((LPCSTR)ID3D10Blob_GetBufferPointer(errors));
 | 
						|
        ID3D10Blob_Release(errors); errors = NULL;
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
    return output;
 | 
						|
}
 | 
						|
 | 
						|
#define _sg_d3d11_roundup(val, round_to) (((val)+((round_to)-1))&~((round_to)-1))
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
 | 
						|
    SOKOL_ASSERT(shd && desc);
 | 
						|
    SOKOL_ASSERT(!shd->d3d11_vs && !shd->d3d11_fs && !shd->d3d11_vs_blob);
 | 
						|
    HRESULT hr;
 | 
						|
    sg_resource_state result = SG_RESOURCESTATE_FAILED;
 | 
						|
 | 
						|
    /* copy vertex attribute semantic names and indices */
 | 
						|
    for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
 | 
						|
        _sg_strcpy(&shd->attrs[i].sem_name, desc->attrs[i].sem_name);
 | 
						|
        shd->attrs[i].sem_index = desc->attrs[i].sem_index;
 | 
						|
    }
 | 
						|
 | 
						|
    /* shader stage uniform blocks and image slots */
 | 
						|
    for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
 | 
						|
        const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
 | 
						|
        _sg_shader_stage_t* stage = &shd->stage[stage_index];
 | 
						|
        SOKOL_ASSERT(stage->num_uniform_blocks == 0);
 | 
						|
        for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
 | 
						|
            const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
 | 
						|
            if (0 == ub_desc->size) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            _sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
 | 
						|
            ub->size = ub_desc->size;
 | 
						|
 | 
						|
            /* create a D3D constant buffer */
 | 
						|
            SOKOL_ASSERT(!stage->d3d11_cbs[ub_index]);
 | 
						|
            D3D11_BUFFER_DESC cb_desc;
 | 
						|
            memset(&cb_desc, 0, sizeof(cb_desc));
 | 
						|
            cb_desc.ByteWidth = _sg_d3d11_roundup(ub->size, 16);
 | 
						|
            cb_desc.Usage = D3D11_USAGE_DEFAULT;
 | 
						|
            cb_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
 | 
						|
            hr = ID3D11Device_CreateBuffer(_sg.d3d11.dev, &cb_desc, NULL, &stage->d3d11_cbs[ub_index]);
 | 
						|
            SOKOL_ASSERT(SUCCEEDED(hr) && stage->d3d11_cbs[ub_index]);
 | 
						|
 | 
						|
            stage->num_uniform_blocks++;
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT(stage->num_images == 0);
 | 
						|
        for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
 | 
						|
            const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
 | 
						|
            if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            stage->images[img_index].type = img_desc->type;
 | 
						|
            stage->num_images++;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    const void* vs_ptr = 0, *fs_ptr = 0;
 | 
						|
    SIZE_T vs_length = 0, fs_length = 0;
 | 
						|
    ID3DBlob* vs_blob = 0, *fs_blob = 0;
 | 
						|
    if (desc->vs.byte_code && desc->fs.byte_code) {
 | 
						|
        /* create from byte code */
 | 
						|
        vs_ptr = desc->vs.byte_code;
 | 
						|
        fs_ptr = desc->fs.byte_code;
 | 
						|
        vs_length = desc->vs.byte_code_size;
 | 
						|
        fs_length = desc->fs.byte_code_size;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* compile shader code */
 | 
						|
        vs_blob = _sg_d3d11_compile_shader(&desc->vs, "vs_5_0");
 | 
						|
        fs_blob = _sg_d3d11_compile_shader(&desc->fs, "ps_5_0");
 | 
						|
        if (vs_blob && fs_blob) {
 | 
						|
            vs_ptr = ID3D10Blob_GetBufferPointer(vs_blob);
 | 
						|
            vs_length = ID3D10Blob_GetBufferSize(vs_blob);
 | 
						|
            fs_ptr = ID3D10Blob_GetBufferPointer(fs_blob);
 | 
						|
            fs_length = ID3D10Blob_GetBufferSize(fs_blob);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (vs_ptr && fs_ptr && (vs_length > 0) && (fs_length > 0)) {
 | 
						|
        /* create the D3D vertex- and pixel-shader objects */
 | 
						|
        hr = ID3D11Device_CreateVertexShader(_sg.d3d11.dev, vs_ptr, vs_length, NULL, &shd->d3d11_vs);
 | 
						|
        SOKOL_ASSERT(SUCCEEDED(hr) && shd->d3d11_vs);
 | 
						|
        hr = ID3D11Device_CreatePixelShader(_sg.d3d11.dev, fs_ptr, fs_length, NULL, &shd->d3d11_fs);
 | 
						|
        SOKOL_ASSERT(SUCCEEDED(hr) && shd->d3d11_fs);
 | 
						|
 | 
						|
        /* need to store the vertex shader byte code, this is needed later in sg_create_pipeline */
 | 
						|
        shd->d3d11_vs_blob_length = (int)vs_length;
 | 
						|
        shd->d3d11_vs_blob = SOKOL_MALLOC((int)vs_length);
 | 
						|
        SOKOL_ASSERT(shd->d3d11_vs_blob);
 | 
						|
        memcpy(shd->d3d11_vs_blob, vs_ptr, vs_length);
 | 
						|
 | 
						|
        result = SG_RESOURCESTATE_VALID;
 | 
						|
    }
 | 
						|
    if (vs_blob) {
 | 
						|
        ID3D10Blob_Release(vs_blob); vs_blob = 0;
 | 
						|
    }
 | 
						|
    if (fs_blob) {
 | 
						|
        ID3D10Blob_Release(fs_blob); fs_blob = 0;
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader_t* shd) {
 | 
						|
    SOKOL_ASSERT(shd);
 | 
						|
    if (shd->d3d11_vs) {
 | 
						|
        ID3D11VertexShader_Release(shd->d3d11_vs);
 | 
						|
    }
 | 
						|
    if (shd->d3d11_fs) {
 | 
						|
        ID3D11PixelShader_Release(shd->d3d11_fs);
 | 
						|
    }
 | 
						|
    if (shd->d3d11_vs_blob) {
 | 
						|
        SOKOL_FREE(shd->d3d11_vs_blob);
 | 
						|
    }
 | 
						|
    for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
 | 
						|
        _sg_shader_stage_t* stage = &shd->stage[stage_index];
 | 
						|
        for (int ub_index = 0; ub_index < stage->num_uniform_blocks; ub_index++) {
 | 
						|
            if (stage->d3d11_cbs[ub_index]) {
 | 
						|
                ID3D11Buffer_Release(stage->d3d11_cbs[ub_index]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pip && shd && desc);
 | 
						|
    SOKOL_ASSERT(desc->shader.id == shd->slot.id);
 | 
						|
    SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_VALID);
 | 
						|
    SOKOL_ASSERT(shd->d3d11_vs_blob && shd->d3d11_vs_blob_length > 0);
 | 
						|
    SOKOL_ASSERT(!pip->d3d11_il && !pip->d3d11_rs && !pip->d3d11_dss && !pip->d3d11_bs);
 | 
						|
    HRESULT hr;
 | 
						|
 | 
						|
    pip->shader = shd;
 | 
						|
    pip->shader_id = desc->shader;
 | 
						|
    pip->index_type = desc->index_type;
 | 
						|
    pip->color_attachment_count = desc->blend.color_attachment_count;
 | 
						|
    pip->color_format = desc->blend.color_format;
 | 
						|
    pip->depth_format = desc->blend.depth_format;
 | 
						|
    pip->sample_count = desc->rasterizer.sample_count;
 | 
						|
    pip->d3d11_index_format = _sg_d3d11_index_format(pip->index_type);
 | 
						|
    pip->d3d11_topology = _sg_d3d11_primitive_topology(desc->primitive_type);
 | 
						|
    for (int i = 0; i < 4; i++) {
 | 
						|
        pip->blend_color[i] = desc->blend.blend_color[i];
 | 
						|
    }
 | 
						|
    pip->d3d11_stencil_ref = desc->depth_stencil.stencil_ref;
 | 
						|
 | 
						|
    /* create input layout object */
 | 
						|
    D3D11_INPUT_ELEMENT_DESC d3d11_comps[SG_MAX_VERTEX_ATTRIBUTES];
 | 
						|
    memset(d3d11_comps, 0, sizeof(d3d11_comps));
 | 
						|
    int attr_index = 0;
 | 
						|
    for (; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
 | 
						|
        const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
 | 
						|
        if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
 | 
						|
        const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[a_desc->buffer_index];
 | 
						|
        const sg_vertex_step step_func = l_desc->step_func;
 | 
						|
        const int step_rate = l_desc->step_rate;
 | 
						|
        D3D11_INPUT_ELEMENT_DESC* d3d11_comp = &d3d11_comps[attr_index];
 | 
						|
        d3d11_comp->SemanticName = _sg_strptr(&shd->attrs[attr_index].sem_name);
 | 
						|
        d3d11_comp->SemanticIndex = shd->attrs[attr_index].sem_index;
 | 
						|
        d3d11_comp->Format = _sg_d3d11_vertex_format(a_desc->format);
 | 
						|
        d3d11_comp->InputSlot = a_desc->buffer_index;
 | 
						|
        d3d11_comp->AlignedByteOffset = a_desc->offset;
 | 
						|
        d3d11_comp->InputSlotClass = _sg_d3d11_input_classification(step_func);
 | 
						|
        if (SG_VERTEXSTEP_PER_INSTANCE == step_func) {
 | 
						|
            d3d11_comp->InstanceDataStepRate = step_rate;
 | 
						|
        }
 | 
						|
        pip->vertex_layout_valid[a_desc->buffer_index] = true;
 | 
						|
    }
 | 
						|
    for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
 | 
						|
        if (pip->vertex_layout_valid[layout_index]) {
 | 
						|
            const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[layout_index];
 | 
						|
            SOKOL_ASSERT(l_desc->stride > 0);
 | 
						|
            pip->d3d11_vb_strides[layout_index] = l_desc->stride;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            pip->d3d11_vb_strides[layout_index] = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    hr = ID3D11Device_CreateInputLayout(_sg.d3d11.dev,
 | 
						|
        d3d11_comps,                /* pInputElementDesc */
 | 
						|
        attr_index,                 /* NumElements */
 | 
						|
        shd->d3d11_vs_blob,         /* pShaderByteCodeWithInputSignature */
 | 
						|
        shd->d3d11_vs_blob_length,  /* BytecodeLength */
 | 
						|
        &pip->d3d11_il);
 | 
						|
    SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_il);
 | 
						|
 | 
						|
    /* create rasterizer state */
 | 
						|
    D3D11_RASTERIZER_DESC rs_desc;
 | 
						|
    memset(&rs_desc, 0, sizeof(rs_desc));
 | 
						|
    rs_desc.FillMode = D3D11_FILL_SOLID;
 | 
						|
    rs_desc.CullMode = _sg_d3d11_cull_mode(desc->rasterizer.cull_mode);
 | 
						|
    rs_desc.FrontCounterClockwise = desc->rasterizer.face_winding == SG_FACEWINDING_CCW;
 | 
						|
    rs_desc.DepthBias = (INT) desc->rasterizer.depth_bias;
 | 
						|
    rs_desc.DepthBiasClamp = desc->rasterizer.depth_bias_clamp;
 | 
						|
    rs_desc.SlopeScaledDepthBias = desc->rasterizer.depth_bias_slope_scale;
 | 
						|
    rs_desc.DepthClipEnable = TRUE;
 | 
						|
    rs_desc.ScissorEnable = TRUE;
 | 
						|
    rs_desc.MultisampleEnable = desc->rasterizer.sample_count > 1;
 | 
						|
    rs_desc.AntialiasedLineEnable = FALSE;
 | 
						|
    hr = ID3D11Device_CreateRasterizerState(_sg.d3d11.dev, &rs_desc, &pip->d3d11_rs);
 | 
						|
    SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_rs);
 | 
						|
 | 
						|
    /* create depth-stencil state */
 | 
						|
    D3D11_DEPTH_STENCIL_DESC dss_desc;
 | 
						|
    memset(&dss_desc, 0, sizeof(dss_desc));
 | 
						|
    dss_desc.DepthEnable = TRUE;
 | 
						|
    dss_desc.DepthWriteMask = desc->depth_stencil.depth_write_enabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
 | 
						|
    dss_desc.DepthFunc = _sg_d3d11_compare_func(desc->depth_stencil.depth_compare_func);
 | 
						|
    dss_desc.StencilEnable = desc->depth_stencil.stencil_enabled;
 | 
						|
    dss_desc.StencilReadMask = desc->depth_stencil.stencil_read_mask;
 | 
						|
    dss_desc.StencilWriteMask = desc->depth_stencil.stencil_write_mask;
 | 
						|
    const sg_stencil_state* sf = &desc->depth_stencil.stencil_front;
 | 
						|
    dss_desc.FrontFace.StencilFailOp = _sg_d3d11_stencil_op(sf->fail_op);
 | 
						|
    dss_desc.FrontFace.StencilDepthFailOp = _sg_d3d11_stencil_op(sf->depth_fail_op);
 | 
						|
    dss_desc.FrontFace.StencilPassOp = _sg_d3d11_stencil_op(sf->pass_op);
 | 
						|
    dss_desc.FrontFace.StencilFunc = _sg_d3d11_compare_func(sf->compare_func);
 | 
						|
    const sg_stencil_state* sb = &desc->depth_stencil.stencil_back;
 | 
						|
    dss_desc.BackFace.StencilFailOp = _sg_d3d11_stencil_op(sb->fail_op);
 | 
						|
    dss_desc.BackFace.StencilDepthFailOp = _sg_d3d11_stencil_op(sb->depth_fail_op);
 | 
						|
    dss_desc.BackFace.StencilPassOp = _sg_d3d11_stencil_op(sb->pass_op);
 | 
						|
    dss_desc.BackFace.StencilFunc = _sg_d3d11_compare_func(sb->compare_func);
 | 
						|
    hr = ID3D11Device_CreateDepthStencilState(_sg.d3d11.dev, &dss_desc, &pip->d3d11_dss);
 | 
						|
    SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_dss);
 | 
						|
 | 
						|
    /* create blend state */
 | 
						|
    D3D11_BLEND_DESC bs_desc;
 | 
						|
    memset(&bs_desc, 0, sizeof(bs_desc));
 | 
						|
    bs_desc.AlphaToCoverageEnable = desc->rasterizer.alpha_to_coverage_enabled;
 | 
						|
    bs_desc.IndependentBlendEnable = FALSE;
 | 
						|
    bs_desc.RenderTarget[0].BlendEnable = desc->blend.enabled;
 | 
						|
    bs_desc.RenderTarget[0].SrcBlend = _sg_d3d11_blend_factor(desc->blend.src_factor_rgb);
 | 
						|
    bs_desc.RenderTarget[0].DestBlend = _sg_d3d11_blend_factor(desc->blend.dst_factor_rgb);
 | 
						|
    bs_desc.RenderTarget[0].BlendOp = _sg_d3d11_blend_op(desc->blend.op_rgb);
 | 
						|
    bs_desc.RenderTarget[0].SrcBlendAlpha = _sg_d3d11_blend_factor(desc->blend.src_factor_alpha);
 | 
						|
    bs_desc.RenderTarget[0].DestBlendAlpha = _sg_d3d11_blend_factor(desc->blend.dst_factor_alpha);
 | 
						|
    bs_desc.RenderTarget[0].BlendOpAlpha = _sg_d3d11_blend_op(desc->blend.op_alpha);
 | 
						|
    bs_desc.RenderTarget[0].RenderTargetWriteMask = _sg_d3d11_color_write_mask((sg_color_mask)desc->blend.color_write_mask);
 | 
						|
    hr = ID3D11Device_CreateBlendState(_sg.d3d11.dev, &bs_desc, &pip->d3d11_bs);
 | 
						|
    SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_bs);
 | 
						|
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline_t* pip) {
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    if (pip->d3d11_il) {
 | 
						|
        ID3D11InputLayout_Release(pip->d3d11_il);
 | 
						|
    }
 | 
						|
    if (pip->d3d11_rs) {
 | 
						|
        ID3D11RasterizerState_Release(pip->d3d11_rs);
 | 
						|
    }
 | 
						|
    if (pip->d3d11_dss) {
 | 
						|
        ID3D11DepthStencilState_Release(pip->d3d11_dss);
 | 
						|
    }
 | 
						|
    if (pip->d3d11_bs) {
 | 
						|
        ID3D11BlendState_Release(pip->d3d11_bs);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pass && desc);
 | 
						|
    SOKOL_ASSERT(att_images && att_images[0]);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.dev);
 | 
						|
 | 
						|
    const sg_attachment_desc* att_desc;
 | 
						|
    _sg_attachment_t* att;
 | 
						|
    for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
        SOKOL_ASSERT(0 == pass->color_atts[i].image);
 | 
						|
        SOKOL_ASSERT(pass->d3d11_rtvs[i] == 0);
 | 
						|
        att_desc = &desc->color_attachments[i];
 | 
						|
        if (att_desc->image.id != SG_INVALID_ID) {
 | 
						|
            pass->num_color_atts++;
 | 
						|
            SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
 | 
						|
            SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
 | 
						|
            att = &pass->color_atts[i];
 | 
						|
            SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
 | 
						|
            att->image = att_images[i];
 | 
						|
            att->image_id = att_desc->image;
 | 
						|
            att->mip_level = att_desc->mip_level;
 | 
						|
            att->slice = att_desc->slice;
 | 
						|
 | 
						|
            /* create D3D11 render-target-view */
 | 
						|
            ID3D11Resource* d3d11_res = 0;
 | 
						|
            const bool is_msaa = att->image->sample_count > 1;
 | 
						|
            D3D11_RENDER_TARGET_VIEW_DESC d3d11_rtv_desc;
 | 
						|
            memset(&d3d11_rtv_desc, 0, sizeof(d3d11_rtv_desc));
 | 
						|
            d3d11_rtv_desc.Format = att->image->d3d11_format;
 | 
						|
            if ((att->image->type == SG_IMAGETYPE_2D) || is_msaa) {
 | 
						|
                if (is_msaa) {
 | 
						|
                    d3d11_res = (ID3D11Resource*) att->image->d3d11_texmsaa;
 | 
						|
                    d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    d3d11_res = (ID3D11Resource*) att->image->d3d11_tex2d;
 | 
						|
                    d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
 | 
						|
                    d3d11_rtv_desc.Texture2D.MipSlice = att->mip_level;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else if ((att->image->type == SG_IMAGETYPE_CUBE) || (att->image->type == SG_IMAGETYPE_ARRAY)) {
 | 
						|
                d3d11_res = (ID3D11Resource*) att->image->d3d11_tex2d;
 | 
						|
                d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
 | 
						|
                d3d11_rtv_desc.Texture2DArray.MipSlice = att->mip_level;
 | 
						|
                d3d11_rtv_desc.Texture2DArray.FirstArraySlice = att->slice;
 | 
						|
                d3d11_rtv_desc.Texture2DArray.ArraySize = 1;
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                SOKOL_ASSERT(att->image->type == SG_IMAGETYPE_3D);
 | 
						|
                d3d11_res = (ID3D11Resource*) att->image->d3d11_tex3d;
 | 
						|
                d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
 | 
						|
                d3d11_rtv_desc.Texture3D.MipSlice = att->mip_level;
 | 
						|
                d3d11_rtv_desc.Texture3D.FirstWSlice = att->slice;
 | 
						|
                d3d11_rtv_desc.Texture3D.WSize = 1;
 | 
						|
            }
 | 
						|
            SOKOL_ASSERT(d3d11_res);
 | 
						|
            HRESULT hr = ID3D11Device_CreateRenderTargetView(_sg.d3d11.dev, d3d11_res, &d3d11_rtv_desc, &pass->d3d11_rtvs[i]);
 | 
						|
            _SOKOL_UNUSED(hr);
 | 
						|
            SOKOL_ASSERT(SUCCEEDED(hr) && pass->d3d11_rtvs[i]);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* optional depth-stencil image */
 | 
						|
    SOKOL_ASSERT(0 == pass->ds_att.image);
 | 
						|
    SOKOL_ASSERT(pass->d3d11_dsv == 0);
 | 
						|
    att_desc = &desc->depth_stencil_attachment;
 | 
						|
    const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
 | 
						|
    if (att_desc->image.id != SG_INVALID_ID) {
 | 
						|
        SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
 | 
						|
        SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
 | 
						|
        att = &pass->ds_att;
 | 
						|
        SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
 | 
						|
        att->image = att_images[ds_img_index];
 | 
						|
        att->image_id = att_desc->image;
 | 
						|
        att->mip_level = att_desc->mip_level;
 | 
						|
        att->slice = att_desc->slice;
 | 
						|
 | 
						|
        /* create D3D11 depth-stencil-view */
 | 
						|
        D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_dsv_desc;
 | 
						|
        memset(&d3d11_dsv_desc, 0, sizeof(d3d11_dsv_desc));
 | 
						|
        d3d11_dsv_desc.Format = att->image->d3d11_format;
 | 
						|
        const bool is_msaa = att->image->sample_count > 1;
 | 
						|
        if (is_msaa) {
 | 
						|
            d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
 | 
						|
        }
 | 
						|
        ID3D11Resource* d3d11_res = (ID3D11Resource*) att->image->d3d11_texds;
 | 
						|
        SOKOL_ASSERT(d3d11_res);
 | 
						|
        HRESULT hr = ID3D11Device_CreateDepthStencilView(_sg.d3d11.dev, d3d11_res, &d3d11_dsv_desc, &pass->d3d11_dsv);
 | 
						|
        _SOKOL_UNUSED(hr);
 | 
						|
        SOKOL_ASSERT(SUCCEEDED(hr) && pass->d3d11_dsv);
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass_t* pass) {
 | 
						|
    SOKOL_ASSERT(pass);
 | 
						|
    for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
        if (pass->d3d11_rtvs[i]) {
 | 
						|
            ID3D11RenderTargetView_Release(pass->d3d11_rtvs[i]);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (pass->d3d11_dsv) {
 | 
						|
        ID3D11DepthStencilView_Release(pass->d3d11_dsv);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
 | 
						|
    SOKOL_ASSERT(action);
 | 
						|
    SOKOL_ASSERT(!_sg.d3d11.in_pass);
 | 
						|
    _sg.d3d11.in_pass = true;
 | 
						|
    _sg.d3d11.cur_width = w;
 | 
						|
    _sg.d3d11.cur_height = h;
 | 
						|
    if (pass) {
 | 
						|
        _sg.d3d11.cur_pass = pass;
 | 
						|
        _sg.d3d11.cur_pass_id.id = pass->slot.id;
 | 
						|
        _sg.d3d11.num_rtvs = 0;
 | 
						|
        for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
            _sg.d3d11.cur_rtvs[i] = pass->d3d11_rtvs[i];
 | 
						|
            if (_sg.d3d11.cur_rtvs[i]) {
 | 
						|
                _sg.d3d11.num_rtvs++;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        _sg.d3d11.cur_dsv = pass->d3d11_dsv;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* render to default frame buffer */
 | 
						|
        _sg.d3d11.cur_pass = 0;
 | 
						|
        _sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
 | 
						|
        _sg.d3d11.num_rtvs = 1;
 | 
						|
        _sg.d3d11.cur_rtvs[0] = (ID3D11RenderTargetView*) _sg.d3d11.rtv_cb();
 | 
						|
        for (int i = 1; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
            _sg.d3d11.cur_rtvs[i] = 0;
 | 
						|
        }
 | 
						|
        _sg.d3d11.cur_dsv = (ID3D11DepthStencilView*) _sg.d3d11.dsv_cb();
 | 
						|
        SOKOL_ASSERT(_sg.d3d11.cur_rtvs[0] && _sg.d3d11.cur_dsv);
 | 
						|
    }
 | 
						|
    /* apply the render-target- and depth-stencil-views */
 | 
						|
    ID3D11DeviceContext_OMSetRenderTargets(_sg.d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg.d3d11.cur_rtvs, _sg.d3d11.cur_dsv);
 | 
						|
 | 
						|
    /* set viewport and scissor rect to cover whole screen */
 | 
						|
    D3D11_VIEWPORT vp;
 | 
						|
    memset(&vp, 0, sizeof(vp));
 | 
						|
    vp.Width = (FLOAT) w;
 | 
						|
    vp.Height = (FLOAT) h;
 | 
						|
    vp.MaxDepth = 1.0f;
 | 
						|
    ID3D11DeviceContext_RSSetViewports(_sg.d3d11.ctx, 1, &vp);
 | 
						|
    D3D11_RECT rect;
 | 
						|
    rect.left = 0;
 | 
						|
    rect.top = 0;
 | 
						|
    rect.right = w;
 | 
						|
    rect.bottom = h;
 | 
						|
    ID3D11DeviceContext_RSSetScissorRects(_sg.d3d11.ctx, 1, &rect);
 | 
						|
 | 
						|
    /* perform clear action */
 | 
						|
    for (int i = 0; i < _sg.d3d11.num_rtvs; i++) {
 | 
						|
        if (action->colors[i].action == SG_ACTION_CLEAR) {
 | 
						|
            ID3D11DeviceContext_ClearRenderTargetView(_sg.d3d11.ctx, _sg.d3d11.cur_rtvs[i], action->colors[i].val);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    UINT ds_flags = 0;
 | 
						|
    if (action->depth.action == SG_ACTION_CLEAR) {
 | 
						|
        ds_flags |= D3D11_CLEAR_DEPTH;
 | 
						|
    }
 | 
						|
    if (action->stencil.action == SG_ACTION_CLEAR) {
 | 
						|
        ds_flags |= D3D11_CLEAR_STENCIL;
 | 
						|
    }
 | 
						|
    if ((0 != ds_flags) && _sg.d3d11.cur_dsv) {
 | 
						|
        ID3D11DeviceContext_ClearDepthStencilView(_sg.d3d11.ctx, _sg.d3d11.cur_dsv, ds_flags, action->depth.val, action->stencil.val);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* D3D11CalcSubresource only exists for C++ */
 | 
						|
_SOKOL_PRIVATE UINT _sg_d3d11_calcsubresource(UINT mip_slice, UINT array_slice, UINT mip_levels) {
 | 
						|
    return mip_slice + array_slice * mip_levels;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_end_pass(void) {
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.in_pass && _sg.d3d11.ctx);
 | 
						|
    _sg.d3d11.in_pass = false;
 | 
						|
 | 
						|
    /* need to resolve MSAA render target into texture? */
 | 
						|
    if (_sg.d3d11.cur_pass) {
 | 
						|
        SOKOL_ASSERT(_sg.d3d11.cur_pass->slot.id == _sg.d3d11.cur_pass_id.id);
 | 
						|
        for (int i = 0; i < _sg.d3d11.num_rtvs; i++) {
 | 
						|
            _sg_attachment_t* att = &_sg.d3d11.cur_pass->color_atts[i];
 | 
						|
            SOKOL_ASSERT(att->image && (att->image->slot.id == att->image_id.id));
 | 
						|
            if (att->image->sample_count > 1) {
 | 
						|
                /* FIXME: support MSAA resolve into 3D texture */
 | 
						|
                SOKOL_ASSERT(att->image->d3d11_tex2d && att->image->d3d11_texmsaa && !att->image->d3d11_tex3d);
 | 
						|
                SOKOL_ASSERT(DXGI_FORMAT_UNKNOWN != att->image->d3d11_format);
 | 
						|
                const _sg_image_t* img = att->image;
 | 
						|
                UINT dst_subres = _sg_d3d11_calcsubresource(att->mip_level, att->slice, img->num_mipmaps);
 | 
						|
                ID3D11DeviceContext_ResolveSubresource(_sg.d3d11.ctx,
 | 
						|
                    (ID3D11Resource*) img->d3d11_tex2d,     /* pDstResource */
 | 
						|
                    dst_subres,                             /* DstSubresource */
 | 
						|
                    (ID3D11Resource*) img->d3d11_texmsaa,   /* pSrcResource */
 | 
						|
                    0,                                      /* SrcSubresource */
 | 
						|
                    img->d3d11_format);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    _sg.d3d11.cur_pass = 0;
 | 
						|
    _sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
 | 
						|
    _sg.d3d11.cur_pipeline = 0;
 | 
						|
    _sg.d3d11.cur_pipeline_id.id = SG_INVALID_ID;
 | 
						|
    for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
        _sg.d3d11.cur_rtvs[i] = 0;
 | 
						|
    }
 | 
						|
    _sg.d3d11.cur_dsv = 0;
 | 
						|
    _sg_d3d11_clear_state();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.ctx);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.in_pass);
 | 
						|
    D3D11_VIEWPORT vp;
 | 
						|
    vp.TopLeftX = (FLOAT) x;
 | 
						|
    vp.TopLeftY = (FLOAT) (origin_top_left ? y : (_sg.d3d11.cur_height - (y + h)));
 | 
						|
    vp.Width = (FLOAT) w;
 | 
						|
    vp.Height = (FLOAT) h;
 | 
						|
    vp.MinDepth = 0.0f;
 | 
						|
    vp.MaxDepth = 1.0f;
 | 
						|
    ID3D11DeviceContext_RSSetViewports(_sg.d3d11.ctx, 1, &vp);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.ctx);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.in_pass);
 | 
						|
    D3D11_RECT rect;
 | 
						|
    rect.left = x;
 | 
						|
    rect.top = (origin_top_left ? y : (_sg.d3d11.cur_height - (y + h)));
 | 
						|
    rect.right = x + w;
 | 
						|
    rect.bottom = origin_top_left ? (y + h) : (_sg.d3d11.cur_height - y);
 | 
						|
    ID3D11DeviceContext_RSSetScissorRects(_sg.d3d11.ctx, 1, &rect);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_pipeline(_sg_pipeline_t* pip) {
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    SOKOL_ASSERT(pip->shader);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.ctx);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.in_pass);
 | 
						|
    SOKOL_ASSERT(pip->d3d11_rs && pip->d3d11_bs && pip->d3d11_dss && pip->d3d11_il);
 | 
						|
 | 
						|
    _sg.d3d11.cur_pipeline = pip;
 | 
						|
    _sg.d3d11.cur_pipeline_id.id = pip->slot.id;
 | 
						|
    _sg.d3d11.use_indexed_draw = (pip->d3d11_index_format != DXGI_FORMAT_UNKNOWN);
 | 
						|
 | 
						|
    ID3D11DeviceContext_RSSetState(_sg.d3d11.ctx, pip->d3d11_rs);
 | 
						|
    ID3D11DeviceContext_OMSetDepthStencilState(_sg.d3d11.ctx, pip->d3d11_dss, pip->d3d11_stencil_ref);
 | 
						|
    ID3D11DeviceContext_OMSetBlendState(_sg.d3d11.ctx, pip->d3d11_bs, pip->blend_color, 0xFFFFFFFF);
 | 
						|
    ID3D11DeviceContext_IASetPrimitiveTopology(_sg.d3d11.ctx, pip->d3d11_topology);
 | 
						|
    ID3D11DeviceContext_IASetInputLayout(_sg.d3d11.ctx, pip->d3d11_il);
 | 
						|
    ID3D11DeviceContext_VSSetShader(_sg.d3d11.ctx, pip->shader->d3d11_vs, NULL, 0);
 | 
						|
    ID3D11DeviceContext_VSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->stage[SG_SHADERSTAGE_VS].d3d11_cbs);
 | 
						|
    ID3D11DeviceContext_PSSetShader(_sg.d3d11.ctx, pip->shader->d3d11_fs, NULL, 0);
 | 
						|
    ID3D11DeviceContext_PSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->stage[SG_SHADERSTAGE_FS].d3d11_cbs);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_bindings(
 | 
						|
    _sg_pipeline_t* pip,
 | 
						|
    _sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
 | 
						|
    _sg_buffer_t* ib, int ib_offset,
 | 
						|
    _sg_image_t** vs_imgs, int num_vs_imgs,
 | 
						|
    _sg_image_t** fs_imgs, int num_fs_imgs)
 | 
						|
{
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.ctx);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.in_pass);
 | 
						|
 | 
						|
    /* gather all the D3D11 resources into arrays */
 | 
						|
    ID3D11Buffer* d3d11_ib = ib ? ib->d3d11_buf : 0;
 | 
						|
    ID3D11Buffer* d3d11_vbs[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    UINT d3d11_vb_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    ID3D11ShaderResourceView* d3d11_vs_srvs[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    ID3D11SamplerState* d3d11_vs_smps[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    ID3D11ShaderResourceView* d3d11_fs_srvs[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    ID3D11SamplerState* d3d11_fs_smps[SG_MAX_SHADERSTAGE_IMAGES];
 | 
						|
    int i;
 | 
						|
    for (i = 0; i < num_vbs; i++) {
 | 
						|
        SOKOL_ASSERT(vbs[i]->d3d11_buf);
 | 
						|
        d3d11_vbs[i] = vbs[i]->d3d11_buf;
 | 
						|
        d3d11_vb_offsets[i] = vb_offsets[i];
 | 
						|
    }
 | 
						|
    for (; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
 | 
						|
        d3d11_vbs[i] = 0;
 | 
						|
        d3d11_vb_offsets[i] = 0;
 | 
						|
    }
 | 
						|
    for (i = 0; i < num_vs_imgs; i++) {
 | 
						|
        SOKOL_ASSERT(vs_imgs[i]->d3d11_srv);
 | 
						|
        SOKOL_ASSERT(vs_imgs[i]->d3d11_smp);
 | 
						|
        d3d11_vs_srvs[i] = vs_imgs[i]->d3d11_srv;
 | 
						|
        d3d11_vs_smps[i] = vs_imgs[i]->d3d11_smp;
 | 
						|
    }
 | 
						|
    for (; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
 | 
						|
        d3d11_vs_srvs[i] = 0;
 | 
						|
        d3d11_vs_smps[i] = 0;
 | 
						|
    }
 | 
						|
    for (i = 0; i < num_fs_imgs; i++) {
 | 
						|
        SOKOL_ASSERT(fs_imgs[i]->d3d11_srv);
 | 
						|
        SOKOL_ASSERT(fs_imgs[i]->d3d11_smp);
 | 
						|
        d3d11_fs_srvs[i] = fs_imgs[i]->d3d11_srv;
 | 
						|
        d3d11_fs_smps[i] = fs_imgs[i]->d3d11_smp;
 | 
						|
    }
 | 
						|
    for (; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
 | 
						|
        d3d11_fs_srvs[i] = 0;
 | 
						|
        d3d11_fs_smps[i] = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    ID3D11DeviceContext_IASetVertexBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_BUFFERS, d3d11_vbs, pip->d3d11_vb_strides, d3d11_vb_offsets);
 | 
						|
    ID3D11DeviceContext_IASetIndexBuffer(_sg.d3d11.ctx, d3d11_ib, pip->d3d11_index_format, ib_offset);
 | 
						|
    ID3D11DeviceContext_VSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_vs_srvs);
 | 
						|
    ID3D11DeviceContext_VSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_vs_smps);
 | 
						|
    ID3D11DeviceContext_PSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_fs_srvs);
 | 
						|
    ID3D11DeviceContext_PSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_fs_smps);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
 | 
						|
    _SOKOL_UNUSED(num_bytes);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.ctx && _sg.d3d11.in_pass);
 | 
						|
    SOKOL_ASSERT(data && (num_bytes > 0));
 | 
						|
    SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
 | 
						|
    SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.cur_pipeline && _sg.d3d11.cur_pipeline->slot.id == _sg.d3d11.cur_pipeline_id.id);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.cur_pipeline->shader && _sg.d3d11.cur_pipeline->shader->slot.id == _sg.d3d11.cur_pipeline->shader_id.id);
 | 
						|
    SOKOL_ASSERT(ub_index < _sg.d3d11.cur_pipeline->shader->stage[stage_index].num_uniform_blocks);
 | 
						|
    SOKOL_ASSERT(num_bytes == _sg.d3d11.cur_pipeline->shader->stage[stage_index].uniform_blocks[ub_index].size);
 | 
						|
    ID3D11Buffer* cb = _sg.d3d11.cur_pipeline->shader->stage[stage_index].d3d11_cbs[ub_index];
 | 
						|
    SOKOL_ASSERT(cb);
 | 
						|
    ID3D11DeviceContext_UpdateSubresource(_sg.d3d11.ctx, (ID3D11Resource*)cb, 0, NULL, data, 0, 0);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.in_pass);
 | 
						|
    if (_sg.d3d11.use_indexed_draw) {
 | 
						|
        if (1 == num_instances) {
 | 
						|
            ID3D11DeviceContext_DrawIndexed(_sg.d3d11.ctx, num_elements, base_element, 0);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            ID3D11DeviceContext_DrawIndexedInstanced(_sg.d3d11.ctx, num_elements, num_instances, base_element, 0, 0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        if (1 == num_instances) {
 | 
						|
            ID3D11DeviceContext_Draw(_sg.d3d11.ctx, num_elements, base_element);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            ID3D11DeviceContext_DrawInstanced(_sg.d3d11.ctx, num_elements, num_instances, base_element, 0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_commit(void) {
 | 
						|
    SOKOL_ASSERT(!_sg.d3d11.in_pass);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer_t* buf, const void* data_ptr, int data_size) {
 | 
						|
    SOKOL_ASSERT(buf && data_ptr && (data_size > 0));
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.ctx);
 | 
						|
    SOKOL_ASSERT(buf->d3d11_buf);
 | 
						|
    D3D11_MAPPED_SUBRESOURCE d3d11_msr;
 | 
						|
    HRESULT hr = ID3D11DeviceContext_Map(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
 | 
						|
    _SOKOL_UNUSED(hr);
 | 
						|
    SOKOL_ASSERT(SUCCEEDED(hr));
 | 
						|
    memcpy(d3d11_msr.pData, data_ptr, data_size);
 | 
						|
    ID3D11DeviceContext_Unmap(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_append_buffer(_sg_buffer_t* buf, const void* data_ptr, int data_size, bool new_frame) {
 | 
						|
    SOKOL_ASSERT(buf && data_ptr && (data_size > 0));
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.ctx);
 | 
						|
    SOKOL_ASSERT(buf->d3d11_buf);
 | 
						|
    D3D11_MAP map_type = new_frame ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
 | 
						|
    D3D11_MAPPED_SUBRESOURCE d3d11_msr;
 | 
						|
    HRESULT hr = ID3D11DeviceContext_Map(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0, map_type, 0, &d3d11_msr);
 | 
						|
    _SOKOL_UNUSED(hr);
 | 
						|
    SOKOL_ASSERT(SUCCEEDED(hr));
 | 
						|
    uint8_t* dst_ptr = (uint8_t*)d3d11_msr.pData + buf->append_pos;
 | 
						|
    memcpy(dst_ptr, data_ptr, data_size);
 | 
						|
    ID3D11DeviceContext_Unmap(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_update_image(_sg_image_t* img, const sg_image_content* data) {
 | 
						|
    SOKOL_ASSERT(img && data);
 | 
						|
    SOKOL_ASSERT(_sg.d3d11.ctx);
 | 
						|
    SOKOL_ASSERT(img->d3d11_tex2d || img->d3d11_tex3d);
 | 
						|
    ID3D11Resource* d3d11_res = 0;
 | 
						|
    if (img->d3d11_tex3d) {
 | 
						|
        d3d11_res = (ID3D11Resource*) img->d3d11_tex3d;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        d3d11_res = (ID3D11Resource*) img->d3d11_tex2d;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(d3d11_res);
 | 
						|
    const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6:1;
 | 
						|
    const int num_slices = (img->type == SG_IMAGETYPE_ARRAY) ? img->depth:1;
 | 
						|
    int subres_index = 0;
 | 
						|
    HRESULT hr;
 | 
						|
    D3D11_MAPPED_SUBRESOURCE d3d11_msr;
 | 
						|
    for (int face_index = 0; face_index < num_faces; face_index++) {
 | 
						|
        for (int slice_index = 0; slice_index < num_slices; slice_index++) {
 | 
						|
            for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++, subres_index++) {
 | 
						|
                SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
 | 
						|
                const int mip_width = ((img->width>>mip_index)>0) ? img->width>>mip_index : 1;
 | 
						|
                const int mip_height = ((img->height>>mip_index)>0) ? img->height>>mip_index : 1;
 | 
						|
                const int src_pitch = _sg_row_pitch(img->pixel_format, mip_width);
 | 
						|
                const sg_subimage_content* subimg_content = &(data->subimage[face_index][mip_index]);
 | 
						|
                const int slice_size = subimg_content->size / num_slices;
 | 
						|
                const int slice_offset = slice_size * slice_index;
 | 
						|
                const uint8_t* slice_ptr = ((const uint8_t*)subimg_content->ptr) + slice_offset;
 | 
						|
                hr = ID3D11DeviceContext_Map(_sg.d3d11.ctx, d3d11_res, subres_index, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
 | 
						|
                SOKOL_ASSERT(SUCCEEDED(hr));
 | 
						|
                /* FIXME: need to handle difference in depth-pitch for 3D textures as well! */
 | 
						|
                if (src_pitch == (int)d3d11_msr.RowPitch) {
 | 
						|
                    memcpy(d3d11_msr.pData, slice_ptr, slice_size);
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    SOKOL_ASSERT(src_pitch < (int)d3d11_msr.RowPitch);
 | 
						|
                    const uint8_t* src_ptr = slice_ptr;
 | 
						|
                    uint8_t* dst_ptr = (uint8_t*) d3d11_msr.pData;
 | 
						|
                    for (int row_index = 0; row_index < mip_height; row_index++) {
 | 
						|
                        memcpy(dst_ptr, src_ptr, src_pitch);
 | 
						|
                        src_ptr += src_pitch;
 | 
						|
                        dst_ptr += d3d11_msr.RowPitch;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                ID3D11DeviceContext_Unmap(_sg.d3d11.ctx, d3d11_res, subres_index);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/*== METAL BACKEND IMPLEMENTATION ============================================*/
 | 
						|
#elif defined(SOKOL_METAL)
 | 
						|
 | 
						|
/*-- enum translation functions ----------------------------------------------*/
 | 
						|
_SOKOL_PRIVATE MTLLoadAction _sg_mtl_load_action(sg_action a) {
 | 
						|
    switch (a) {
 | 
						|
        case SG_ACTION_CLEAR:       return MTLLoadActionClear;
 | 
						|
        case SG_ACTION_LOAD:        return MTLLoadActionLoad;
 | 
						|
        case SG_ACTION_DONTCARE:    return MTLLoadActionDontCare;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLLoadAction)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLResourceOptions _sg_mtl_buffer_resource_options(sg_usage usg) {
 | 
						|
    switch (usg) {
 | 
						|
        case SG_USAGE_IMMUTABLE:
 | 
						|
            return MTLResourceStorageModeShared;
 | 
						|
        case SG_USAGE_DYNAMIC:
 | 
						|
        case SG_USAGE_STREAM:
 | 
						|
            #if defined(_SG_TARGET_MACOS)
 | 
						|
            return MTLCPUCacheModeWriteCombined|MTLResourceStorageModeManaged;
 | 
						|
            #else
 | 
						|
            return MTLCPUCacheModeWriteCombined;
 | 
						|
            #endif
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE;
 | 
						|
            return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLVertexStepFunction _sg_mtl_step_function(sg_vertex_step step) {
 | 
						|
    switch (step) {
 | 
						|
        case SG_VERTEXSTEP_PER_VERTEX:      return MTLVertexStepFunctionPerVertex;
 | 
						|
        case SG_VERTEXSTEP_PER_INSTANCE:    return MTLVertexStepFunctionPerInstance;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLVertexStepFunction)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLVertexFormat _sg_mtl_vertex_format(sg_vertex_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_VERTEXFORMAT_FLOAT:     return MTLVertexFormatFloat;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT2:    return MTLVertexFormatFloat2;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT3:    return MTLVertexFormatFloat3;
 | 
						|
        case SG_VERTEXFORMAT_FLOAT4:    return MTLVertexFormatFloat4;
 | 
						|
        case SG_VERTEXFORMAT_BYTE4:     return MTLVertexFormatChar4;
 | 
						|
        case SG_VERTEXFORMAT_BYTE4N:    return MTLVertexFormatChar4Normalized;
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4:    return MTLVertexFormatUChar4;
 | 
						|
        case SG_VERTEXFORMAT_UBYTE4N:   return MTLVertexFormatUChar4Normalized;
 | 
						|
        case SG_VERTEXFORMAT_SHORT2:    return MTLVertexFormatShort2;
 | 
						|
        case SG_VERTEXFORMAT_SHORT2N:   return MTLVertexFormatShort2Normalized;
 | 
						|
        case SG_VERTEXFORMAT_USHORT2N:  return MTLVertexFormatUShort2Normalized;
 | 
						|
        case SG_VERTEXFORMAT_SHORT4:    return MTLVertexFormatShort4;
 | 
						|
        case SG_VERTEXFORMAT_SHORT4N:   return MTLVertexFormatShort4Normalized;
 | 
						|
        case SG_VERTEXFORMAT_USHORT4N:  return MTLVertexFormatUShort4Normalized;
 | 
						|
        case SG_VERTEXFORMAT_UINT10_N2: return MTLVertexFormatUInt1010102Normalized;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLVertexFormat)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLPrimitiveType _sg_mtl_primitive_type(sg_primitive_type t) {
 | 
						|
    switch (t) {
 | 
						|
        case SG_PRIMITIVETYPE_POINTS:           return MTLPrimitiveTypePoint;
 | 
						|
        case SG_PRIMITIVETYPE_LINES:            return MTLPrimitiveTypeLine;
 | 
						|
        case SG_PRIMITIVETYPE_LINE_STRIP:       return MTLPrimitiveTypeLineStrip;
 | 
						|
        case SG_PRIMITIVETYPE_TRIANGLES:        return MTLPrimitiveTypeTriangle;
 | 
						|
        case SG_PRIMITIVETYPE_TRIANGLE_STRIP:   return MTLPrimitiveTypeTriangleStrip;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLPrimitiveType)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLPixelFormat _sg_mtl_pixel_format(sg_pixel_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_R8:                     return MTLPixelFormatR8Unorm;
 | 
						|
        case SG_PIXELFORMAT_R8SN:                   return MTLPixelFormatR8Snorm;
 | 
						|
        case SG_PIXELFORMAT_R8UI:                   return MTLPixelFormatR8Uint;
 | 
						|
        case SG_PIXELFORMAT_R8SI:                   return MTLPixelFormatR8Sint;
 | 
						|
        case SG_PIXELFORMAT_R16:                    return MTLPixelFormatR16Unorm;
 | 
						|
        case SG_PIXELFORMAT_R16SN:                  return MTLPixelFormatR16Snorm;
 | 
						|
        case SG_PIXELFORMAT_R16UI:                  return MTLPixelFormatR16Uint;
 | 
						|
        case SG_PIXELFORMAT_R16SI:                  return MTLPixelFormatR16Sint;
 | 
						|
        case SG_PIXELFORMAT_R16F:                   return MTLPixelFormatR16Float;
 | 
						|
        case SG_PIXELFORMAT_RG8:                    return MTLPixelFormatRG8Unorm;
 | 
						|
        case SG_PIXELFORMAT_RG8SN:                  return MTLPixelFormatRG8Snorm;
 | 
						|
        case SG_PIXELFORMAT_RG8UI:                  return MTLPixelFormatRG8Uint;
 | 
						|
        case SG_PIXELFORMAT_RG8SI:                  return MTLPixelFormatRG8Sint;
 | 
						|
        case SG_PIXELFORMAT_R32UI:                  return MTLPixelFormatR32Uint;
 | 
						|
        case SG_PIXELFORMAT_R32SI:                  return MTLPixelFormatR32Sint;
 | 
						|
        case SG_PIXELFORMAT_R32F:                   return MTLPixelFormatR32Float;
 | 
						|
        case SG_PIXELFORMAT_RG16:                   return MTLPixelFormatRG16Unorm;
 | 
						|
        case SG_PIXELFORMAT_RG16SN:                 return MTLPixelFormatRG16Snorm;
 | 
						|
        case SG_PIXELFORMAT_RG16UI:                 return MTLPixelFormatRG16Uint;
 | 
						|
        case SG_PIXELFORMAT_RG16SI:                 return MTLPixelFormatRG16Sint;
 | 
						|
        case SG_PIXELFORMAT_RG16F:                  return MTLPixelFormatRG16Float;
 | 
						|
        case SG_PIXELFORMAT_RGBA8:                  return MTLPixelFormatRGBA8Unorm;
 | 
						|
        case SG_PIXELFORMAT_RGBA8SN:                return MTLPixelFormatRGBA8Snorm;
 | 
						|
        case SG_PIXELFORMAT_RGBA8UI:                return MTLPixelFormatRGBA8Uint;
 | 
						|
        case SG_PIXELFORMAT_RGBA8SI:                return MTLPixelFormatRGBA8Sint;
 | 
						|
        case SG_PIXELFORMAT_BGRA8:                  return MTLPixelFormatBGRA8Unorm;
 | 
						|
        case SG_PIXELFORMAT_RGB10A2:                return MTLPixelFormatRGB10A2Unorm;
 | 
						|
        case SG_PIXELFORMAT_RG11B10F:               return MTLPixelFormatRG11B10Float;
 | 
						|
        case SG_PIXELFORMAT_RG32UI:                 return MTLPixelFormatRG32Uint;
 | 
						|
        case SG_PIXELFORMAT_RG32SI:                 return MTLPixelFormatRG32Sint;
 | 
						|
        case SG_PIXELFORMAT_RG32F:                  return MTLPixelFormatRG32Float;
 | 
						|
        case SG_PIXELFORMAT_RGBA16:                 return MTLPixelFormatRGBA16Unorm;
 | 
						|
        case SG_PIXELFORMAT_RGBA16SN:               return MTLPixelFormatRGBA16Snorm;
 | 
						|
        case SG_PIXELFORMAT_RGBA16UI:               return MTLPixelFormatRGBA16Uint;
 | 
						|
        case SG_PIXELFORMAT_RGBA16SI:               return MTLPixelFormatRGBA16Sint;
 | 
						|
        case SG_PIXELFORMAT_RGBA16F:                return MTLPixelFormatRGBA16Float;
 | 
						|
        case SG_PIXELFORMAT_RGBA32UI:               return MTLPixelFormatRGBA32Uint;
 | 
						|
        case SG_PIXELFORMAT_RGBA32SI:               return MTLPixelFormatRGBA32Sint;
 | 
						|
        case SG_PIXELFORMAT_RGBA32F:                return MTLPixelFormatRGBA32Float;
 | 
						|
        case SG_PIXELFORMAT_DEPTH:                  return MTLPixelFormatDepth32Float;
 | 
						|
        case SG_PIXELFORMAT_DEPTH_STENCIL:          return MTLPixelFormatDepth32Float_Stencil8;
 | 
						|
        #if defined(_SG_TARGET_MACOS)
 | 
						|
        case SG_PIXELFORMAT_BC1_RGBA:               return MTLPixelFormatBC1_RGBA;
 | 
						|
        case SG_PIXELFORMAT_BC2_RGBA:               return MTLPixelFormatBC2_RGBA;
 | 
						|
        case SG_PIXELFORMAT_BC3_RGBA:               return MTLPixelFormatBC3_RGBA;
 | 
						|
        case SG_PIXELFORMAT_BC4_R:                  return MTLPixelFormatBC4_RUnorm;
 | 
						|
        case SG_PIXELFORMAT_BC4_RSN:                return MTLPixelFormatBC4_RSnorm;
 | 
						|
        case SG_PIXELFORMAT_BC5_RG:                 return MTLPixelFormatBC5_RGUnorm;
 | 
						|
        case SG_PIXELFORMAT_BC5_RGSN:               return MTLPixelFormatBC5_RGSnorm;
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBF:              return MTLPixelFormatBC6H_RGBFloat;
 | 
						|
        case SG_PIXELFORMAT_BC6H_RGBUF:             return MTLPixelFormatBC6H_RGBUfloat;
 | 
						|
        case SG_PIXELFORMAT_BC7_RGBA:               return MTLPixelFormatBC7_RGBAUnorm;
 | 
						|
        #else
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_2BPP:         return MTLPixelFormatPVRTC_RGB_2BPP;
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_4BPP:         return MTLPixelFormatPVRTC_RGB_4BPP;
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:        return MTLPixelFormatPVRTC_RGBA_2BPP;
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:        return MTLPixelFormatPVRTC_RGBA_4BPP;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8:              return MTLPixelFormatETC2_RGB8;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGB8A1:            return MTLPixelFormatETC2_RGB8A1;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RGBA8:             return MTLPixelFormatEAC_RGBA8;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11:              return MTLPixelFormatEAC_RG11Unorm;
 | 
						|
        case SG_PIXELFORMAT_ETC2_RG11SN:            return MTLPixelFormatEAC_RG11Snorm;
 | 
						|
        #endif
 | 
						|
        default: return MTLPixelFormatInvalid;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLColorWriteMask _sg_mtl_color_write_mask(sg_color_mask m) {
 | 
						|
    MTLColorWriteMask mtl_mask = MTLColorWriteMaskNone;
 | 
						|
    if (m & SG_COLORMASK_R) {
 | 
						|
        mtl_mask |= MTLColorWriteMaskRed;
 | 
						|
    }
 | 
						|
    if (m & SG_COLORMASK_G) {
 | 
						|
        mtl_mask |= MTLColorWriteMaskGreen;
 | 
						|
    }
 | 
						|
    if (m & SG_COLORMASK_B) {
 | 
						|
        mtl_mask |= MTLColorWriteMaskBlue;
 | 
						|
    }
 | 
						|
    if (m & SG_COLORMASK_A) {
 | 
						|
        mtl_mask |= MTLColorWriteMaskAlpha;
 | 
						|
    }
 | 
						|
    return mtl_mask;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLBlendOperation _sg_mtl_blend_op(sg_blend_op op) {
 | 
						|
    switch (op) {
 | 
						|
        case SG_BLENDOP_ADD:                return MTLBlendOperationAdd;
 | 
						|
        case SG_BLENDOP_SUBTRACT:           return MTLBlendOperationSubtract;
 | 
						|
        case SG_BLENDOP_REVERSE_SUBTRACT:   return MTLBlendOperationReverseSubtract;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLBlendOperation)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLBlendFactor _sg_mtl_blend_factor(sg_blend_factor f) {
 | 
						|
    switch (f) {
 | 
						|
        case SG_BLENDFACTOR_ZERO:                   return MTLBlendFactorZero;
 | 
						|
        case SG_BLENDFACTOR_ONE:                    return MTLBlendFactorOne;
 | 
						|
        case SG_BLENDFACTOR_SRC_COLOR:              return MTLBlendFactorSourceColor;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR:    return MTLBlendFactorOneMinusSourceColor;
 | 
						|
        case SG_BLENDFACTOR_SRC_ALPHA:              return MTLBlendFactorSourceAlpha;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:    return MTLBlendFactorOneMinusSourceAlpha;
 | 
						|
        case SG_BLENDFACTOR_DST_COLOR:              return MTLBlendFactorDestinationColor;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR:    return MTLBlendFactorOneMinusDestinationColor;
 | 
						|
        case SG_BLENDFACTOR_DST_ALPHA:              return MTLBlendFactorDestinationAlpha;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA:    return MTLBlendFactorOneMinusDestinationAlpha;
 | 
						|
        case SG_BLENDFACTOR_SRC_ALPHA_SATURATED:    return MTLBlendFactorSourceAlphaSaturated;
 | 
						|
        case SG_BLENDFACTOR_BLEND_COLOR:            return MTLBlendFactorBlendColor;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR:  return MTLBlendFactorOneMinusBlendColor;
 | 
						|
        case SG_BLENDFACTOR_BLEND_ALPHA:            return MTLBlendFactorBlendAlpha;
 | 
						|
        case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA:  return MTLBlendFactorOneMinusBlendAlpha;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLBlendFactor)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLCompareFunction _sg_mtl_compare_func(sg_compare_func f) {
 | 
						|
    switch (f) {
 | 
						|
        case SG_COMPAREFUNC_NEVER:          return MTLCompareFunctionNever;
 | 
						|
        case SG_COMPAREFUNC_LESS:           return MTLCompareFunctionLess;
 | 
						|
        case SG_COMPAREFUNC_EQUAL:          return MTLCompareFunctionEqual;
 | 
						|
        case SG_COMPAREFUNC_LESS_EQUAL:     return MTLCompareFunctionLessEqual;
 | 
						|
        case SG_COMPAREFUNC_GREATER:        return MTLCompareFunctionGreater;
 | 
						|
        case SG_COMPAREFUNC_NOT_EQUAL:      return MTLCompareFunctionNotEqual;
 | 
						|
        case SG_COMPAREFUNC_GREATER_EQUAL:  return MTLCompareFunctionGreaterEqual;
 | 
						|
        case SG_COMPAREFUNC_ALWAYS:         return MTLCompareFunctionAlways;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLCompareFunction)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLStencilOperation _sg_mtl_stencil_op(sg_stencil_op op) {
 | 
						|
    switch (op) {
 | 
						|
        case SG_STENCILOP_KEEP:         return MTLStencilOperationKeep;
 | 
						|
        case SG_STENCILOP_ZERO:         return MTLStencilOperationZero;
 | 
						|
        case SG_STENCILOP_REPLACE:      return MTLStencilOperationReplace;
 | 
						|
        case SG_STENCILOP_INCR_CLAMP:   return MTLStencilOperationIncrementClamp;
 | 
						|
        case SG_STENCILOP_DECR_CLAMP:   return MTLStencilOperationDecrementClamp;
 | 
						|
        case SG_STENCILOP_INVERT:       return MTLStencilOperationInvert;
 | 
						|
        case SG_STENCILOP_INCR_WRAP:    return MTLStencilOperationIncrementWrap;
 | 
						|
        case SG_STENCILOP_DECR_WRAP:    return MTLStencilOperationDecrementWrap;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLStencilOperation)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLCullMode _sg_mtl_cull_mode(sg_cull_mode m) {
 | 
						|
    switch (m) {
 | 
						|
        case SG_CULLMODE_NONE:  return MTLCullModeNone;
 | 
						|
        case SG_CULLMODE_FRONT: return MTLCullModeFront;
 | 
						|
        case SG_CULLMODE_BACK:  return MTLCullModeBack;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLCullMode)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLWinding _sg_mtl_winding(sg_face_winding w) {
 | 
						|
    switch (w) {
 | 
						|
        case SG_FACEWINDING_CW:     return MTLWindingClockwise;
 | 
						|
        case SG_FACEWINDING_CCW:    return MTLWindingCounterClockwise;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLWinding)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLIndexType _sg_mtl_index_type(sg_index_type t) {
 | 
						|
    switch (t) {
 | 
						|
        case SG_INDEXTYPE_UINT16:   return MTLIndexTypeUInt16;
 | 
						|
        case SG_INDEXTYPE_UINT32:   return MTLIndexTypeUInt32;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLIndexType)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE NSUInteger _sg_mtl_index_size(sg_index_type t) {
 | 
						|
    switch (t) {
 | 
						|
        case SG_INDEXTYPE_NONE:     return 0;
 | 
						|
        case SG_INDEXTYPE_UINT16:   return 2;
 | 
						|
        case SG_INDEXTYPE_UINT32:   return 4;
 | 
						|
        default: SOKOL_UNREACHABLE; return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLTextureType _sg_mtl_texture_type(sg_image_type t) {
 | 
						|
    switch (t) {
 | 
						|
        case SG_IMAGETYPE_2D:       return MTLTextureType2D;
 | 
						|
        case SG_IMAGETYPE_CUBE:     return MTLTextureTypeCube;
 | 
						|
        case SG_IMAGETYPE_3D:       return MTLTextureType3D;
 | 
						|
        case SG_IMAGETYPE_ARRAY:    return MTLTextureType2DArray;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLTextureType)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_mtl_is_pvrtc(sg_pixel_format fmt) {
 | 
						|
    switch (fmt) {
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
 | 
						|
        case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
 | 
						|
            return true;
 | 
						|
        default:
 | 
						|
            return false;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLSamplerAddressMode _sg_mtl_address_mode(sg_wrap w) {
 | 
						|
    switch (w) {
 | 
						|
        case SG_WRAP_REPEAT:            return MTLSamplerAddressModeRepeat;
 | 
						|
        case SG_WRAP_CLAMP_TO_EDGE:     return MTLSamplerAddressModeClampToEdge;
 | 
						|
        #if defined(_SG_TARGET_MACOS)
 | 
						|
        case SG_WRAP_CLAMP_TO_BORDER:   return MTLSamplerAddressModeClampToBorderColor;
 | 
						|
        #else
 | 
						|
        /* clamp-to-border not supported on iOS, fall back to clamp-to-edge */
 | 
						|
        case SG_WRAP_CLAMP_TO_BORDER:   return MTLSamplerAddressModeClampToEdge;
 | 
						|
        #endif
 | 
						|
        case SG_WRAP_MIRRORED_REPEAT:   return MTLSamplerAddressModeMirrorRepeat;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLSamplerAddressMode)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#if defined(_SG_TARGET_MACOS)
 | 
						|
_SOKOL_PRIVATE MTLSamplerBorderColor _sg_mtl_border_color(sg_border_color c) {
 | 
						|
    switch (c) {
 | 
						|
        case SG_BORDERCOLOR_TRANSPARENT_BLACK: return MTLSamplerBorderColorTransparentBlack;
 | 
						|
        case SG_BORDERCOLOR_OPAQUE_BLACK: return MTLSamplerBorderColorOpaqueBlack;
 | 
						|
        case SG_BORDERCOLOR_OPAQUE_WHITE: return MTLSamplerBorderColorOpaqueWhite;
 | 
						|
        default: SOKOL_UNREACHABLE; return (MTLSamplerBorderColor)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLSamplerMinMagFilter _sg_mtl_minmag_filter(sg_filter f) {
 | 
						|
    switch (f) {
 | 
						|
        case SG_FILTER_NEAREST:
 | 
						|
        case SG_FILTER_NEAREST_MIPMAP_NEAREST:
 | 
						|
        case SG_FILTER_NEAREST_MIPMAP_LINEAR:
 | 
						|
            return MTLSamplerMinMagFilterNearest;
 | 
						|
        case SG_FILTER_LINEAR:
 | 
						|
        case SG_FILTER_LINEAR_MIPMAP_NEAREST:
 | 
						|
        case SG_FILTER_LINEAR_MIPMAP_LINEAR:
 | 
						|
            return MTLSamplerMinMagFilterLinear;
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE; return (MTLSamplerMinMagFilter)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE MTLSamplerMipFilter _sg_mtl_mip_filter(sg_filter f) {
 | 
						|
    switch (f) {
 | 
						|
        case SG_FILTER_NEAREST:
 | 
						|
        case SG_FILTER_LINEAR:
 | 
						|
            return MTLSamplerMipFilterNotMipmapped;
 | 
						|
        case SG_FILTER_NEAREST_MIPMAP_NEAREST:
 | 
						|
        case SG_FILTER_LINEAR_MIPMAP_NEAREST:
 | 
						|
            return MTLSamplerMipFilterNearest;
 | 
						|
        case SG_FILTER_NEAREST_MIPMAP_LINEAR:
 | 
						|
        case SG_FILTER_LINEAR_MIPMAP_LINEAR:
 | 
						|
            return MTLSamplerMipFilterLinear;
 | 
						|
        default:
 | 
						|
            SOKOL_UNREACHABLE; return (MTLSamplerMipFilter)0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/*-- a pool for all Metal resource objects, with deferred release queue -------*/
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_init_pool(const sg_desc* desc) {
 | 
						|
    _sg.mtl.idpool.num_slots = 2 *
 | 
						|
        (
 | 
						|
            2 * desc->buffer_pool_size +
 | 
						|
            5 * desc->image_pool_size +
 | 
						|
            4 * desc->shader_pool_size +
 | 
						|
            2 * desc->pipeline_pool_size +
 | 
						|
            desc->pass_pool_size
 | 
						|
        );
 | 
						|
    _sg_mtl_idpool = [NSMutableArray arrayWithCapacity:_sg.mtl.idpool.num_slots];
 | 
						|
    NSNull* null = [NSNull null];
 | 
						|
    for (uint32_t i = 0; i < _sg.mtl.idpool.num_slots; i++) {
 | 
						|
        [_sg_mtl_idpool addObject:null];
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT([_sg_mtl_idpool count] == _sg.mtl.idpool.num_slots);
 | 
						|
    /* a queue of currently free slot indices */
 | 
						|
    _sg.mtl.idpool.free_queue_top = 0;
 | 
						|
    _sg.mtl.idpool.free_queue = (uint32_t*)SOKOL_MALLOC(_sg.mtl.idpool.num_slots * sizeof(uint32_t));
 | 
						|
    /* pool slot 0 is reserved! */
 | 
						|
    for (int i = _sg.mtl.idpool.num_slots-1; i >= 1; i--) {
 | 
						|
        _sg.mtl.idpool.free_queue[_sg.mtl.idpool.free_queue_top++] = (uint32_t)i;
 | 
						|
    }
 | 
						|
    /* a circular queue which holds release items (frame index
 | 
						|
       when a resource is to be released, and the resource's
 | 
						|
       pool index
 | 
						|
    */
 | 
						|
    _sg.mtl.idpool.release_queue_front = 0;
 | 
						|
    _sg.mtl.idpool.release_queue_back = 0;
 | 
						|
    _sg.mtl.idpool.release_queue = (_sg_mtl_release_item_t*)SOKOL_MALLOC(_sg.mtl.idpool.num_slots * sizeof(_sg_mtl_release_item_t));
 | 
						|
    for (uint32_t i = 0; i < _sg.mtl.idpool.num_slots; i++) {
 | 
						|
        _sg.mtl.idpool.release_queue[i].frame_index = 0;
 | 
						|
        _sg.mtl.idpool.release_queue[i].slot_index = _SG_MTL_INVALID_SLOT_INDEX;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_destroy_pool(void) {
 | 
						|
    SOKOL_FREE(_sg.mtl.idpool.release_queue);  _sg.mtl.idpool.release_queue = 0;
 | 
						|
    SOKOL_FREE(_sg.mtl.idpool.free_queue);     _sg.mtl.idpool.free_queue = 0;
 | 
						|
    _sg_mtl_idpool = nil;
 | 
						|
}
 | 
						|
 | 
						|
/* get a new free resource pool slot */
 | 
						|
_SOKOL_PRIVATE uint32_t _sg_mtl_alloc_pool_slot(void) {
 | 
						|
    SOKOL_ASSERT(_sg.mtl.idpool.free_queue_top > 0);
 | 
						|
    const uint32_t slot_index = _sg.mtl.idpool.free_queue[--_sg.mtl.idpool.free_queue_top];
 | 
						|
    SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
 | 
						|
    return slot_index;
 | 
						|
}
 | 
						|
 | 
						|
/* put a free resource pool slot back into the free-queue */
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_free_pool_slot(uint32_t slot_index) {
 | 
						|
    SOKOL_ASSERT(_sg.mtl.idpool.free_queue_top < _sg.mtl.idpool.num_slots);
 | 
						|
    SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
 | 
						|
    _sg.mtl.idpool.free_queue[_sg.mtl.idpool.free_queue_top++] = slot_index;
 | 
						|
}
 | 
						|
 | 
						|
/*  add an MTLResource to the pool, return pool index or 0 if input was 'nil' */
 | 
						|
_SOKOL_PRIVATE uint32_t _sg_mtl_add_resource(id res) {
 | 
						|
    if (nil == res) {
 | 
						|
        return _SG_MTL_INVALID_SLOT_INDEX;
 | 
						|
    }
 | 
						|
    const uint32_t slot_index = _sg_mtl_alloc_pool_slot();
 | 
						|
    SOKOL_ASSERT([NSNull null] == _sg_mtl_idpool[slot_index]);
 | 
						|
    _sg_mtl_idpool[slot_index] = res;
 | 
						|
    return slot_index;
 | 
						|
}
 | 
						|
 | 
						|
/*  mark an MTLResource for release, this will put the resource into the
 | 
						|
    deferred-release queue, and the resource will then be released N frames later,
 | 
						|
    the special pool index 0 will be ignored (this means that a nil
 | 
						|
    value was provided to _sg_mtl_add_resource()
 | 
						|
*/
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_release_resource(uint32_t frame_index, uint32_t slot_index) {
 | 
						|
    if (slot_index == _SG_MTL_INVALID_SLOT_INDEX) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
 | 
						|
    SOKOL_ASSERT([NSNull null] != _sg_mtl_idpool[slot_index]);
 | 
						|
    int release_index = _sg.mtl.idpool.release_queue_front++;
 | 
						|
    if (_sg.mtl.idpool.release_queue_front >= _sg.mtl.idpool.num_slots) {
 | 
						|
        /* wrap-around */
 | 
						|
        _sg.mtl.idpool.release_queue_front = 0;
 | 
						|
    }
 | 
						|
    /* release queue full? */
 | 
						|
    SOKOL_ASSERT(_sg.mtl.idpool.release_queue_front != _sg.mtl.idpool.release_queue_back);
 | 
						|
    SOKOL_ASSERT(0 == _sg.mtl.idpool.release_queue[release_index].frame_index);
 | 
						|
    const uint32_t safe_to_release_frame_index = frame_index + SG_NUM_INFLIGHT_FRAMES + 1;
 | 
						|
    _sg.mtl.idpool.release_queue[release_index].frame_index = safe_to_release_frame_index;
 | 
						|
    _sg.mtl.idpool.release_queue[release_index].slot_index = slot_index;
 | 
						|
}
 | 
						|
 | 
						|
/* run garbage-collection pass on all resources in the release-queue */
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_garbage_collect(uint32_t frame_index) {
 | 
						|
    while (_sg.mtl.idpool.release_queue_back != _sg.mtl.idpool.release_queue_front) {
 | 
						|
        if (frame_index < _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].frame_index) {
 | 
						|
            /* don't need to check further, release-items past this are too young */
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        /* safe to release this resource */
 | 
						|
        const uint32_t slot_index = _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].slot_index;
 | 
						|
        SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
 | 
						|
        SOKOL_ASSERT(_sg_mtl_idpool[slot_index] != [NSNull null]);
 | 
						|
        _sg_mtl_idpool[slot_index] = [NSNull null];
 | 
						|
        /* put the now free pool index back on the free queue */
 | 
						|
        _sg_mtl_free_pool_slot(slot_index);
 | 
						|
        /* reset the release queue slot and advance the back index */
 | 
						|
        _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].frame_index = 0;
 | 
						|
        _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].slot_index = _SG_MTL_INVALID_SLOT_INDEX;
 | 
						|
        _sg.mtl.idpool.release_queue_back++;
 | 
						|
        if (_sg.mtl.idpool.release_queue_back >= _sg.mtl.idpool.num_slots) {
 | 
						|
            /* wrap-around */
 | 
						|
            _sg.mtl.idpool.release_queue_back = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/*-- a very simple sampler cache -----------------------------------------------
 | 
						|
 | 
						|
    since there's only a small number of different samplers, sampler objects
 | 
						|
    will never be deleted (except on shutdown), and searching an identical
 | 
						|
    sampler is a simple linear search
 | 
						|
*/
 | 
						|
/* initialize the sampler cache */
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_init_sampler_cache(const sg_desc* desc) {
 | 
						|
    SOKOL_ASSERT(desc->mtl_sampler_cache_size > 0);
 | 
						|
    _sg.mtl.sampler_cache.capacity = desc->mtl_sampler_cache_size;
 | 
						|
    _sg.mtl.sampler_cache.num_items = 0;
 | 
						|
    const int size = _sg.mtl.sampler_cache.capacity * sizeof(_sg_mtl_sampler_cache_item_t);
 | 
						|
    _sg.mtl.sampler_cache.items = (_sg_mtl_sampler_cache_item_t*)SOKOL_MALLOC(size);
 | 
						|
    memset(_sg.mtl.sampler_cache.items, 0, size);
 | 
						|
}
 | 
						|
 | 
						|
/* destroy the sampler cache, and release all sampler objects */
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_destroy_sampler_cache(uint32_t frame_index) {
 | 
						|
    SOKOL_ASSERT(_sg.mtl.sampler_cache.items);
 | 
						|
    SOKOL_ASSERT(_sg.mtl.sampler_cache.num_items <= _sg.mtl.sampler_cache.capacity);
 | 
						|
    for (int i = 0; i < _sg.mtl.sampler_cache.num_items; i++) {
 | 
						|
        _sg_mtl_release_resource(frame_index, _sg.mtl.sampler_cache.items[i].mtl_sampler_state);
 | 
						|
    }
 | 
						|
    SOKOL_FREE(_sg.mtl.sampler_cache.items); _sg.mtl.sampler_cache.items = 0;
 | 
						|
    _sg.mtl.sampler_cache.num_items = 0;
 | 
						|
    _sg.mtl.sampler_cache.capacity = 0;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
    create and add an MTLSamplerStateObject and return its resource pool index,
 | 
						|
    reuse identical sampler state if one exists
 | 
						|
*/
 | 
						|
_SOKOL_PRIVATE uint32_t _sg_mtl_create_sampler(id<MTLDevice> mtl_device, const sg_image_desc* img_desc) {
 | 
						|
    SOKOL_ASSERT(img_desc);
 | 
						|
    SOKOL_ASSERT(_sg.mtl.sampler_cache.items);
 | 
						|
    /* sampler state cache is full */
 | 
						|
    const sg_filter min_filter = img_desc->min_filter;
 | 
						|
    const sg_filter mag_filter = img_desc->mag_filter;
 | 
						|
    const sg_wrap wrap_u = img_desc->wrap_u;
 | 
						|
    const sg_wrap wrap_v = img_desc->wrap_v;
 | 
						|
    const sg_wrap wrap_w = img_desc->wrap_w;
 | 
						|
    const sg_border_color border_color = img_desc->border_color;
 | 
						|
    const uint32_t max_anisotropy = img_desc->max_anisotropy;
 | 
						|
    /* convert floats to valid int for proper comparison */
 | 
						|
    const int min_lod = (int)(img_desc->min_lod * 1000.0f);
 | 
						|
    const int max_lod = (int)(_sg_clamp(img_desc->max_lod, 0.0f, 1000.0f) * 1000.0f);
 | 
						|
    /* first try to find identical sampler, number of samplers will be small, so linear search is ok */
 | 
						|
    for (int i = 0; i < _sg.mtl.sampler_cache.num_items; i++) {
 | 
						|
        _sg_mtl_sampler_cache_item_t* item = &_sg.mtl.sampler_cache.items[i];
 | 
						|
        if ((min_filter == item->min_filter) &&
 | 
						|
            (mag_filter == item->mag_filter) &&
 | 
						|
            (wrap_u == item->wrap_u) &&
 | 
						|
            (wrap_v == item->wrap_v) &&
 | 
						|
            (wrap_w == item->wrap_w) &&
 | 
						|
            (max_anisotropy == item->max_anisotropy) &&
 | 
						|
            (border_color == item->border_color) &&
 | 
						|
            (min_lod == item->min_lod) &&
 | 
						|
            (max_lod == item->max_lod))
 | 
						|
        {
 | 
						|
            return item->mtl_sampler_state;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    /* fallthrough: need to create a new MTLSamplerState object */
 | 
						|
    SOKOL_ASSERT(_sg.mtl.sampler_cache.num_items < _sg.mtl.sampler_cache.capacity);
 | 
						|
    _sg_mtl_sampler_cache_item_t* new_item = &_sg.mtl.sampler_cache.items[_sg.mtl.sampler_cache.num_items++];
 | 
						|
    new_item->min_filter = min_filter;
 | 
						|
    new_item->mag_filter = mag_filter;
 | 
						|
    new_item->wrap_u = wrap_u;
 | 
						|
    new_item->wrap_v = wrap_v;
 | 
						|
    new_item->wrap_w = wrap_w;
 | 
						|
    new_item->min_lod = min_lod;
 | 
						|
    new_item->max_lod = max_lod;
 | 
						|
    new_item->max_anisotropy = max_anisotropy;
 | 
						|
    new_item->border_color = border_color;
 | 
						|
    MTLSamplerDescriptor* mtl_desc = [[MTLSamplerDescriptor alloc] init];
 | 
						|
    mtl_desc.sAddressMode = _sg_mtl_address_mode(wrap_u);
 | 
						|
    mtl_desc.tAddressMode = _sg_mtl_address_mode(wrap_v);
 | 
						|
    if (SG_IMAGETYPE_3D == img_desc->type) {
 | 
						|
        mtl_desc.rAddressMode = _sg_mtl_address_mode(wrap_w);
 | 
						|
    }
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        mtl_desc.borderColor = _sg_mtl_border_color(border_color);
 | 
						|
    #endif
 | 
						|
    mtl_desc.minFilter = _sg_mtl_minmag_filter(min_filter);
 | 
						|
    mtl_desc.magFilter = _sg_mtl_minmag_filter(mag_filter);
 | 
						|
    mtl_desc.mipFilter = _sg_mtl_mip_filter(min_filter);
 | 
						|
    mtl_desc.lodMinClamp = img_desc->min_lod;
 | 
						|
    mtl_desc.lodMaxClamp = img_desc->max_lod;
 | 
						|
    mtl_desc.maxAnisotropy = max_anisotropy;
 | 
						|
    mtl_desc.normalizedCoordinates = YES;
 | 
						|
    id<MTLSamplerState> mtl_sampler = [mtl_device newSamplerStateWithDescriptor:mtl_desc];
 | 
						|
    new_item->mtl_sampler_state = _sg_mtl_add_resource(mtl_sampler);
 | 
						|
    return new_item->mtl_sampler_state;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_clear_state_cache(void) {
 | 
						|
    memset(&_sg.mtl.state_cache, 0, sizeof(_sg.mtl.state_cache));
 | 
						|
}
 | 
						|
 | 
						|
/* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_init_caps(void) {
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg.backend = SG_BACKEND_METAL_MACOS;
 | 
						|
    #elif defined(_SG_TARGET_IOS)
 | 
						|
        #if defined(_SG_TARGET_IOS_SIMULATOR)
 | 
						|
            _sg.backend = SG_BACKEND_METAL_SIMULATOR;
 | 
						|
        #else
 | 
						|
            _sg.backend = SG_BACKEND_METAL_IOS;
 | 
						|
        #endif
 | 
						|
    #endif
 | 
						|
    _sg.features.instancing = true;
 | 
						|
    _sg.features.origin_top_left = true;
 | 
						|
    _sg.features.multiple_render_targets = true;
 | 
						|
    _sg.features.msaa_render_targets = true;
 | 
						|
    _sg.features.imagetype_3d = true;
 | 
						|
    _sg.features.imagetype_array = true;
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg.features.image_clamp_to_border = true;
 | 
						|
    #else
 | 
						|
        _sg.features.image_clamp_to_border = false;
 | 
						|
    #endif
 | 
						|
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg.limits.max_image_size_2d = 16 * 1024;
 | 
						|
        _sg.limits.max_image_size_cube = 16 * 1024;
 | 
						|
        _sg.limits.max_image_size_3d = 2 * 1024;
 | 
						|
        _sg.limits.max_image_size_array = 16 * 1024;
 | 
						|
        _sg.limits.max_image_array_layers = 2 * 1024;
 | 
						|
    #else
 | 
						|
        /* newer iOS devices support 16k textures */
 | 
						|
        _sg.limits.max_image_size_2d = 8 * 1024;
 | 
						|
        _sg.limits.max_image_size_cube = 8 * 1024;
 | 
						|
        _sg.limits.max_image_size_3d = 2 * 1024;
 | 
						|
        _sg.limits.max_image_size_array = 8 * 1024;
 | 
						|
        _sg.limits.max_image_array_layers = 2 * 1024;
 | 
						|
    #endif
 | 
						|
    _sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
 | 
						|
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8SN]);
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16]);
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16SN]);
 | 
						|
    #else
 | 
						|
        _sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_R16]);
 | 
						|
        _sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_R16SN]);
 | 
						|
    #endif
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
 | 
						|
    _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
 | 
						|
    _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R32F]);
 | 
						|
    #else
 | 
						|
        _sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_R32F]);
 | 
						|
    #endif
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16]);
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
 | 
						|
    #else
 | 
						|
        _sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RG16]);
 | 
						|
        _sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
 | 
						|
    #endif
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG11B10F]);
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
 | 
						|
    #else
 | 
						|
        _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
 | 
						|
        _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
 | 
						|
    #endif
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG32F]);
 | 
						|
    #else
 | 
						|
        _sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_RG32F]);
 | 
						|
    #endif
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
 | 
						|
    #else
 | 
						|
        _sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
 | 
						|
        _sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
 | 
						|
    #endif
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
 | 
						|
    _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
 | 
						|
    _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
 | 
						|
        _sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
 | 
						|
        _sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
    #else
 | 
						|
        _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
 | 
						|
        _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
 | 
						|
        _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
 | 
						|
    #endif
 | 
						|
    _sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
 | 
						|
    _sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
 | 
						|
    #else
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_2BPP]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_4BPP]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_2BPP]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_4BPP]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]);
 | 
						|
        _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]);
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
/*-- main Metal backend state and functions ----------------------------------*/
 | 
						|
_SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
 | 
						|
	puts("METAL");
 | 
						|
    /* assume already zero-initialized */
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    SOKOL_ASSERT(desc->mtl_device);
 | 
						|
    SOKOL_ASSERT(desc->mtl_renderpass_descriptor_cb);
 | 
						|
    SOKOL_ASSERT(desc->mtl_drawable_cb);
 | 
						|
    SOKOL_ASSERT(desc->mtl_global_uniform_buffer_size > 0);
 | 
						|
    _sg_mtl_init_pool(desc);
 | 
						|
    _sg_mtl_init_sampler_cache(desc);
 | 
						|
    _sg_mtl_clear_state_cache();
 | 
						|
    _sg.mtl.valid = true;
 | 
						|
    _sg.mtl.renderpass_descriptor_cb = desc->mtl_renderpass_descriptor_cb;
 | 
						|
    _sg.mtl.drawable_cb = desc->mtl_drawable_cb;
 | 
						|
    _sg.mtl.frame_index = 1;
 | 
						|
    _sg.mtl.ub_size = desc->mtl_global_uniform_buffer_size;
 | 
						|
    _sg_mtl_sem = dispatch_semaphore_create(SG_NUM_INFLIGHT_FRAMES);
 | 
						|
    _sg_mtl_device = (__bridge id<MTLDevice>) desc->mtl_device;
 | 
						|
    _sg_mtl_cmd_queue = [_sg_mtl_device newCommandQueue];
 | 
						|
    MTLResourceOptions res_opts = MTLResourceCPUCacheModeWriteCombined;
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
    res_opts |= MTLResourceStorageModeManaged;
 | 
						|
    #endif
 | 
						|
    for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
 | 
						|
        _sg_mtl_uniform_buffers[i] = [_sg_mtl_device
 | 
						|
            newBufferWithLength:_sg.mtl.ub_size
 | 
						|
            options:res_opts
 | 
						|
        ];
 | 
						|
    }
 | 
						|
    _sg_mtl_init_caps();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_discard_backend(void) {
 | 
						|
    SOKOL_ASSERT(_sg.mtl.valid);
 | 
						|
    /* wait for the last frame to finish */
 | 
						|
    for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
 | 
						|
        dispatch_semaphore_wait(_sg_mtl_sem, DISPATCH_TIME_FOREVER);
 | 
						|
    }
 | 
						|
    _sg_mtl_destroy_sampler_cache(_sg.mtl.frame_index);
 | 
						|
    _sg_mtl_garbage_collect(_sg.mtl.frame_index + SG_NUM_INFLIGHT_FRAMES + 2);
 | 
						|
    _sg_mtl_destroy_pool();
 | 
						|
    _sg.mtl.valid = false;
 | 
						|
    _sg_mtl_cmd_encoder = nil;
 | 
						|
    _sg_mtl_cmd_buffer = nil;
 | 
						|
    _sg_mtl_cmd_queue = nil;
 | 
						|
    for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
 | 
						|
        _sg_mtl_uniform_buffers[i] = nil;
 | 
						|
    }
 | 
						|
    _sg_mtl_device = nil;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_state_cache(void) {
 | 
						|
    _sg_mtl_clear_state_cache();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    _SOKOL_UNUSED(ctx);
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    _SOKOL_UNUSED(ctx);
 | 
						|
    /* empty */
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_activate_context(_sg_context_t* ctx) {
 | 
						|
    _sg_reset_state_cache();
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
 | 
						|
    SOKOL_ASSERT(buf && desc);
 | 
						|
    buf->size = desc->size;
 | 
						|
    buf->append_pos = 0;
 | 
						|
    buf->append_overflow = false;
 | 
						|
    buf->type = desc->type;
 | 
						|
    buf->usage = desc->usage;
 | 
						|
    buf->update_frame_index = 0;
 | 
						|
    buf->append_frame_index = 0;
 | 
						|
    buf->num_slots = (buf->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
 | 
						|
    buf->active_slot = 0;
 | 
						|
    const bool injected = (0 != desc->mtl_buffers[0]);
 | 
						|
    MTLResourceOptions mtl_options = _sg_mtl_buffer_resource_options(buf->usage);
 | 
						|
    for (int slot = 0; slot < buf->num_slots; slot++) {
 | 
						|
        id<MTLBuffer> mtl_buf;
 | 
						|
        if (injected) {
 | 
						|
            SOKOL_ASSERT(desc->mtl_buffers[slot]);
 | 
						|
            mtl_buf = (__bridge id<MTLBuffer>) desc->mtl_buffers[slot];
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (buf->usage == SG_USAGE_IMMUTABLE) {
 | 
						|
                SOKOL_ASSERT(desc->content);
 | 
						|
                mtl_buf = [_sg_mtl_device newBufferWithBytes:desc->content length:buf->size options:mtl_options];
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                mtl_buf = [_sg_mtl_device newBufferWithLength:buf->size options:mtl_options];
 | 
						|
            }
 | 
						|
        }
 | 
						|
        buf->mtl_buf[slot] = _sg_mtl_add_resource(mtl_buf);
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer_t* buf) {
 | 
						|
    SOKOL_ASSERT(buf);
 | 
						|
    for (int slot = 0; slot < buf->num_slots; slot++) {
 | 
						|
        /* it's valid to call release resource with '0' */
 | 
						|
        _sg_mtl_release_resource(_sg.mtl.frame_index, buf->mtl_buf[slot]);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_copy_image_content(const _sg_image_t* img, __unsafe_unretained id<MTLTexture> mtl_tex, const sg_image_content* content) {
 | 
						|
    const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6:1;
 | 
						|
    const int num_slices = (img->type == SG_IMAGETYPE_ARRAY) ? img->depth : 1;
 | 
						|
    for (int face_index = 0; face_index < num_faces; face_index++) {
 | 
						|
        for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++) {
 | 
						|
            SOKOL_ASSERT(content->subimage[face_index][mip_index].ptr);
 | 
						|
            SOKOL_ASSERT(content->subimage[face_index][mip_index].size > 0);
 | 
						|
            const uint8_t* data_ptr = (const uint8_t*)content->subimage[face_index][mip_index].ptr;
 | 
						|
            const int mip_width = _sg_max(img->width >> mip_index, 1);
 | 
						|
            const int mip_height = _sg_max(img->height >> mip_index, 1);
 | 
						|
            /* special case PVRTC formats: bytePerRow must be 0 */
 | 
						|
            int bytes_per_row = 0;
 | 
						|
            int bytes_per_slice = _sg_surface_pitch(img->pixel_format, mip_width, mip_height);
 | 
						|
            if (!_sg_mtl_is_pvrtc(img->pixel_format)) {
 | 
						|
                bytes_per_row = _sg_row_pitch(img->pixel_format, mip_width);
 | 
						|
            }
 | 
						|
            MTLRegion region;
 | 
						|
            if (img->type == SG_IMAGETYPE_3D) {
 | 
						|
                const int mip_depth = _sg_max(img->depth >> mip_index, 1);
 | 
						|
                region = MTLRegionMake3D(0, 0, 0, mip_width, mip_height, mip_depth);
 | 
						|
                /* FIXME: apparently the minimal bytes_per_image size for 3D texture
 | 
						|
                 is 4 KByte... somehow need to handle this */
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                region = MTLRegionMake2D(0, 0, mip_width, mip_height);
 | 
						|
            }
 | 
						|
            for (int slice_index = 0; slice_index < num_slices; slice_index++) {
 | 
						|
                const int mtl_slice_index = (img->type == SG_IMAGETYPE_CUBE) ? face_index : slice_index;
 | 
						|
                const int slice_offset = slice_index * bytes_per_slice;
 | 
						|
                SOKOL_ASSERT((slice_offset + bytes_per_slice) <= (int)content->subimage[face_index][mip_index].size);
 | 
						|
                [mtl_tex replaceRegion:region
 | 
						|
                    mipmapLevel:mip_index
 | 
						|
                    slice:mtl_slice_index
 | 
						|
                    withBytes:data_ptr + slice_offset
 | 
						|
                    bytesPerRow:bytes_per_row
 | 
						|
                    bytesPerImage:bytes_per_slice];
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
    FIXME: METAL RESOURCE STORAGE MODE FOR macOS AND iOS
 | 
						|
 | 
						|
    For immutable textures on macOS, the recommended procedure is to create
 | 
						|
    a MTLStorageModeManaged texture with the immutable content first,
 | 
						|
    and then use the GPU to blit the content into a MTLStorageModePrivate
 | 
						|
    texture before the first use.
 | 
						|
 | 
						|
    On iOS use the same one-time-blit procedure, but from a
 | 
						|
    MTLStorageModeShared to a MTLStorageModePrivate texture.
 | 
						|
 | 
						|
    It probably makes sense to handle this in a separate 'resource manager'
 | 
						|
    with a recycable pool of blit-source-textures?
 | 
						|
*/
 | 
						|
 | 
						|
/* initialize MTLTextureDescritor with common attributes */
 | 
						|
_SOKOL_PRIVATE bool _sg_mtl_init_texdesc_common(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
 | 
						|
    mtl_desc.textureType = _sg_mtl_texture_type(img->type);
 | 
						|
    mtl_desc.pixelFormat = _sg_mtl_pixel_format(img->pixel_format);
 | 
						|
    if (MTLPixelFormatInvalid == mtl_desc.pixelFormat) {
 | 
						|
        SOKOL_LOG("Unsupported texture pixel format!\n");
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    mtl_desc.width = img->width;
 | 
						|
    mtl_desc.height = img->height;
 | 
						|
    if (SG_IMAGETYPE_3D == img->type) {
 | 
						|
        mtl_desc.depth = img->depth;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        mtl_desc.depth = 1;
 | 
						|
    }
 | 
						|
    mtl_desc.mipmapLevelCount = img->num_mipmaps;
 | 
						|
    if (SG_IMAGETYPE_ARRAY == img->type) {
 | 
						|
        mtl_desc.arrayLength = img->depth;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        mtl_desc.arrayLength = 1;
 | 
						|
    }
 | 
						|
    mtl_desc.usage = MTLTextureUsageShaderRead;
 | 
						|
    if (img->usage != SG_USAGE_IMMUTABLE) {
 | 
						|
        mtl_desc.cpuCacheMode = MTLCPUCacheModeWriteCombined;
 | 
						|
    }
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
        /* macOS: use managed textures */
 | 
						|
        mtl_desc.resourceOptions = MTLResourceStorageModeManaged;
 | 
						|
        mtl_desc.storageMode = MTLStorageModeManaged;
 | 
						|
    #else
 | 
						|
        /* iOS: use CPU/GPU shared memory */
 | 
						|
        mtl_desc.resourceOptions = MTLResourceStorageModeShared;
 | 
						|
        mtl_desc.storageMode = MTLStorageModeShared;
 | 
						|
    #endif
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
/* initialize MTLTextureDescritor with rendertarget attributes */
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
 | 
						|
    SOKOL_ASSERT(img->render_target);
 | 
						|
    /* reset the cpuCacheMode to 'default' */
 | 
						|
    mtl_desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
 | 
						|
    /* render targets are only visible to the GPU */
 | 
						|
    mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
 | 
						|
    mtl_desc.storageMode = MTLStorageModePrivate;
 | 
						|
    /* non-MSAA render targets are shader-readable */
 | 
						|
    mtl_desc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
 | 
						|
}
 | 
						|
 | 
						|
/* initialize MTLTextureDescritor with MSAA attributes */
 | 
						|
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt_msaa(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
 | 
						|
    SOKOL_ASSERT(img->sample_count > 1);
 | 
						|
    /* reset the cpuCacheMode to 'default' */
 | 
						|
    mtl_desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
 | 
						|
    /* render targets are only visible to the GPU */
 | 
						|
    mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
 | 
						|
    mtl_desc.storageMode = MTLStorageModePrivate;
 | 
						|
    /* MSAA render targets are not shader-readable (instead they are resolved) */
 | 
						|
    mtl_desc.usage = MTLTextureUsageRenderTarget;
 | 
						|
    mtl_desc.textureType = MTLTextureType2DMultisample;
 | 
						|
    mtl_desc.depth = 1;
 | 
						|
    mtl_desc.arrayLength = 1;
 | 
						|
    mtl_desc.mipmapLevelCount = 1;
 | 
						|
    mtl_desc.sampleCount = img->sample_count;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
 | 
						|
    SOKOL_ASSERT(img && desc);
 | 
						|
    img->type = desc->type;
 | 
						|
    img->render_target = desc->render_target;
 | 
						|
    img->width = desc->width;
 | 
						|
    img->height = desc->height;
 | 
						|
    img->depth = desc->depth;
 | 
						|
    img->num_mipmaps = desc->num_mipmaps;
 | 
						|
    img->usage = desc->usage;
 | 
						|
    img->pixel_format = desc->pixel_format;
 | 
						|
    img->sample_count = desc->sample_count;
 | 
						|
    img->min_filter = desc->min_filter;
 | 
						|
    img->mag_filter = desc->mag_filter;
 | 
						|
    img->wrap_u = desc->wrap_u;
 | 
						|
    img->wrap_v = desc->wrap_v;
 | 
						|
    img->wrap_w = desc->wrap_w;
 | 
						|
    img->max_anisotropy = desc->max_anisotropy;
 | 
						|
    img->upd_frame_index = 0;
 | 
						|
    img->num_slots = (img->usage == SG_USAGE_IMMUTABLE) ? 1 :SG_NUM_INFLIGHT_FRAMES;
 | 
						|
    img->active_slot = 0;
 | 
						|
    const bool injected = (0 != desc->mtl_textures[0]);
 | 
						|
    const bool msaa = (img->sample_count > 1);
 | 
						|
 | 
						|
    /* first initialize all Metal resource pool slots to 'empty' */
 | 
						|
    for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
 | 
						|
        img->mtl_tex[i] = _sg_mtl_add_resource(nil);
 | 
						|
    }
 | 
						|
    img->mtl_sampler_state = _sg_mtl_add_resource(nil);
 | 
						|
    img->mtl_depth_tex = _sg_mtl_add_resource(nil);
 | 
						|
    img->mtl_msaa_tex = _sg_mtl_add_resource(nil);
 | 
						|
 | 
						|
    /* initialize a Metal texture descriptor with common attributes */
 | 
						|
    MTLTextureDescriptor* mtl_desc = [[MTLTextureDescriptor alloc] init];
 | 
						|
    if (!_sg_mtl_init_texdesc_common(mtl_desc, img)) {
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
 | 
						|
    /* special case depth-stencil-buffer? */
 | 
						|
    if (_sg_is_valid_rendertarget_depth_format(img->pixel_format)) {
 | 
						|
        /* depth-stencil buffer texture must always be a render target */
 | 
						|
        SOKOL_ASSERT(img->render_target);
 | 
						|
        SOKOL_ASSERT(img->type == SG_IMAGETYPE_2D);
 | 
						|
        SOKOL_ASSERT(img->num_mipmaps == 1);
 | 
						|
        SOKOL_ASSERT(!injected);
 | 
						|
        if (msaa) {
 | 
						|
            _sg_mtl_init_texdesc_rt_msaa(mtl_desc, img);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            _sg_mtl_init_texdesc_rt(mtl_desc, img);
 | 
						|
        }
 | 
						|
        id<MTLTexture> tex = [_sg_mtl_device newTextureWithDescriptor:mtl_desc];
 | 
						|
        SOKOL_ASSERT(nil != tex);
 | 
						|
        img->mtl_depth_tex = _sg_mtl_add_resource(tex);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* create the color texture
 | 
						|
            In case this is a render target without MSAA, add the relevant
 | 
						|
            render-target descriptor attributes.
 | 
						|
            In case this is a render target *with* MSAA, the color texture
 | 
						|
            will serve as MSAA-resolve target (not as render target), and rendering
 | 
						|
            will go into a separate render target texture of type
 | 
						|
            MTLTextureType2DMultisample.
 | 
						|
        */
 | 
						|
        if (img->render_target && !msaa) {
 | 
						|
            _sg_mtl_init_texdesc_rt(mtl_desc, img);
 | 
						|
        }
 | 
						|
        for (int slot = 0; slot < img->num_slots; slot++) {
 | 
						|
            id<MTLTexture> tex;
 | 
						|
            if (injected) {
 | 
						|
                SOKOL_ASSERT(desc->mtl_textures[slot]);
 | 
						|
                tex = (__bridge id<MTLTexture>) desc->mtl_textures[slot];
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                tex = [_sg_mtl_device newTextureWithDescriptor:mtl_desc];
 | 
						|
                if ((img->usage == SG_USAGE_IMMUTABLE) && !img->render_target) {
 | 
						|
                    _sg_mtl_copy_image_content(img, tex, &desc->content);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            img->mtl_tex[slot] = _sg_mtl_add_resource(tex);
 | 
						|
        }
 | 
						|
 | 
						|
        /* if MSAA color render target, create an additional MSAA render-surface texture */
 | 
						|
        if (img->render_target && msaa) {
 | 
						|
            _sg_mtl_init_texdesc_rt_msaa(mtl_desc, img);
 | 
						|
            id<MTLTexture> tex = [_sg_mtl_device newTextureWithDescriptor:mtl_desc];
 | 
						|
            img->mtl_msaa_tex = _sg_mtl_add_resource(tex);
 | 
						|
        }
 | 
						|
 | 
						|
        /* create (possibly shared) sampler state */
 | 
						|
        img->mtl_sampler_state = _sg_mtl_create_sampler(_sg_mtl_device, desc);
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_image(_sg_image_t* img) {
 | 
						|
    SOKOL_ASSERT(img);
 | 
						|
    /* it's valid to call release resource with a 'null resource' */
 | 
						|
    for (int slot = 0; slot < img->num_slots; slot++) {
 | 
						|
        _sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl_tex[slot]);
 | 
						|
    }
 | 
						|
    _sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl_depth_tex);
 | 
						|
    _sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl_msaa_tex);
 | 
						|
    /* NOTE: sampler state objects are shared and not released until shutdown */
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_compile_library(const char* src) {
 | 
						|
    NSError* err = NULL;
 | 
						|
    id<MTLLibrary> lib = [_sg_mtl_device
 | 
						|
        newLibraryWithSource:[NSString stringWithUTF8String:src]
 | 
						|
        options:nil
 | 
						|
        error:&err
 | 
						|
    ];
 | 
						|
    if (err) {
 | 
						|
        SOKOL_LOG([err.localizedDescription UTF8String]);
 | 
						|
    }
 | 
						|
    return lib;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_library_from_bytecode(const uint8_t* ptr, int num_bytes) {
 | 
						|
    NSError* err = NULL;
 | 
						|
    dispatch_data_t lib_data = dispatch_data_create(ptr, num_bytes, NULL, DISPATCH_DATA_DESTRUCTOR_DEFAULT);
 | 
						|
    id<MTLLibrary> lib = [_sg_mtl_device newLibraryWithData:lib_data error:&err];
 | 
						|
    if (err) {
 | 
						|
        SOKOL_LOG([err.localizedDescription UTF8String]);
 | 
						|
    }
 | 
						|
    return lib;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
 | 
						|
	puts("CREATE SHAER");
 | 
						|
    SOKOL_ASSERT(shd && desc);
 | 
						|
 | 
						|
    /* uniform block sizes and image types */
 | 
						|
    for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
 | 
						|
        const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
 | 
						|
        _sg_shader_stage_t* stage = &shd->stage[stage_index];
 | 
						|
        SOKOL_ASSERT(stage->num_uniform_blocks == 0);
 | 
						|
        for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
 | 
						|
            const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
 | 
						|
            if (0 == ub_desc->size) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            _sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
 | 
						|
            ub->size = ub_desc->size;
 | 
						|
            stage->num_uniform_blocks++;
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT(stage->num_images == 0);
 | 
						|
        for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
 | 
						|
            const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
 | 
						|
            if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            stage->images[img_index].type = img_desc->type;
 | 
						|
            stage->num_images++;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* create metal libray objects and lookup entry functions */
 | 
						|
    id<MTLLibrary> vs_lib;
 | 
						|
    id<MTLLibrary> fs_lib;
 | 
						|
    id<MTLFunction> vs_func;
 | 
						|
    id<MTLFunction> fs_func;
 | 
						|
    const char* vs_entry = desc->vs.entry;
 | 
						|
    const char* fs_entry = desc->fs.entry;
 | 
						|
    if (desc->vs.byte_code && desc->fs.byte_code) {
 | 
						|
        /* separate byte code provided */
 | 
						|
        vs_lib = _sg_mtl_library_from_bytecode(desc->vs.byte_code, desc->vs.byte_code_size);
 | 
						|
        fs_lib = _sg_mtl_library_from_bytecode(desc->fs.byte_code, desc->fs.byte_code_size);
 | 
						|
        if (nil == vs_lib || nil == fs_lib) {
 | 
						|
            return SG_RESOURCESTATE_FAILED;
 | 
						|
        }
 | 
						|
        vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
 | 
						|
        fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
 | 
						|
    }
 | 
						|
    else if (desc->vs.source && desc->fs.source) {
 | 
						|
        /* separate sources provided */
 | 
						|
        vs_lib = _sg_mtl_compile_library(desc->vs.source);
 | 
						|
        fs_lib = _sg_mtl_compile_library(desc->fs.source);
 | 
						|
        if (nil == vs_lib || nil == fs_lib) {
 | 
						|
            return SG_RESOURCESTATE_FAILED;
 | 
						|
        }
 | 
						|
        vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
 | 
						|
        fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    if (nil == vs_func) {
 | 
						|
        SOKOL_LOG("vertex shader entry function not found\n");
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    if (nil == fs_func) {
 | 
						|
        SOKOL_LOG("fragment shader entry function not found\n");
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    /* it is legal to call _sg_mtl_add_resource with a nil value, this will return a special 0xFFFFFFFF index */
 | 
						|
    shd->stage[SG_SHADERSTAGE_VS].mtl_lib  = _sg_mtl_add_resource(vs_lib);
 | 
						|
    shd->stage[SG_SHADERSTAGE_FS].mtl_lib  = _sg_mtl_add_resource(fs_lib);
 | 
						|
    shd->stage[SG_SHADERSTAGE_VS].mtl_func = _sg_mtl_add_resource(vs_func);
 | 
						|
    shd->stage[SG_SHADERSTAGE_FS].mtl_func = _sg_mtl_add_resource(fs_func);
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader_t* shd) {
 | 
						|
    SOKOL_ASSERT(shd);
 | 
						|
    /* it is valid to call _sg_mtl_release_resource with a 'null resource' */
 | 
						|
    _sg_mtl_release_resource(_sg.mtl.frame_index, shd->stage[SG_SHADERSTAGE_VS].mtl_func);
 | 
						|
    _sg_mtl_release_resource(_sg.mtl.frame_index, shd->stage[SG_SHADERSTAGE_VS].mtl_lib);
 | 
						|
    _sg_mtl_release_resource(_sg.mtl.frame_index, shd->stage[SG_SHADERSTAGE_FS].mtl_func);
 | 
						|
    _sg_mtl_release_resource(_sg.mtl.frame_index, shd->stage[SG_SHADERSTAGE_FS].mtl_lib);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pip && shd && desc);
 | 
						|
    SOKOL_ASSERT(desc->shader.id == shd->slot.id);
 | 
						|
 | 
						|
    pip->shader = shd;
 | 
						|
    pip->shader_id = desc->shader;
 | 
						|
    pip->color_attachment_count = desc->blend.color_attachment_count;
 | 
						|
    pip->color_format = desc->blend.color_format;
 | 
						|
    pip->depth_format = desc->blend.depth_format;
 | 
						|
    pip->sample_count = desc->rasterizer.sample_count;
 | 
						|
    pip->depth_bias = desc->rasterizer.depth_bias;
 | 
						|
    pip->depth_bias_slope_scale = desc->rasterizer.depth_bias_slope_scale;
 | 
						|
    pip->depth_bias_clamp = desc->rasterizer.depth_bias_clamp;
 | 
						|
    sg_primitive_type prim_type = desc->primitive_type;
 | 
						|
    pip->mtl_prim_type = _sg_mtl_primitive_type(prim_type);
 | 
						|
    pip->index_type = desc->index_type;
 | 
						|
    pip->mtl_index_size = _sg_mtl_index_size(pip->index_type);
 | 
						|
    if (SG_INDEXTYPE_NONE != pip->index_type) {
 | 
						|
        pip->mtl_index_type = _sg_mtl_index_type(pip->index_type);
 | 
						|
    }
 | 
						|
    pip->mtl_cull_mode = _sg_mtl_cull_mode(desc->rasterizer.cull_mode);
 | 
						|
    pip->mtl_winding = _sg_mtl_winding(desc->rasterizer.face_winding);
 | 
						|
    pip->mtl_stencil_ref = desc->depth_stencil.stencil_ref;
 | 
						|
    for (int i = 0; i < 4; i++) {
 | 
						|
        pip->blend_color[i] = desc->blend.blend_color[i];
 | 
						|
    }
 | 
						|
 | 
						|
    /* create vertex-descriptor */
 | 
						|
    MTLVertexDescriptor* vtx_desc = [MTLVertexDescriptor vertexDescriptor];
 | 
						|
    for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
 | 
						|
        const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
 | 
						|
        if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
 | 
						|
        vtx_desc.attributes[attr_index].format = _sg_mtl_vertex_format(a_desc->format);
 | 
						|
        vtx_desc.attributes[attr_index].offset = a_desc->offset;
 | 
						|
        vtx_desc.attributes[attr_index].bufferIndex = a_desc->buffer_index + SG_MAX_SHADERSTAGE_UBS;
 | 
						|
        pip->vertex_layout_valid[a_desc->buffer_index] = true;
 | 
						|
    }
 | 
						|
    for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
 | 
						|
        if (pip->vertex_layout_valid[layout_index]) {
 | 
						|
            const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[layout_index];
 | 
						|
            const int mtl_vb_slot = layout_index + SG_MAX_SHADERSTAGE_UBS;
 | 
						|
            SOKOL_ASSERT(l_desc->stride > 0);
 | 
						|
            vtx_desc.layouts[mtl_vb_slot].stride = l_desc->stride;
 | 
						|
            vtx_desc.layouts[mtl_vb_slot].stepFunction = _sg_mtl_step_function(l_desc->step_func);
 | 
						|
            vtx_desc.layouts[mtl_vb_slot].stepRate = l_desc->step_rate;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* render-pipeline descriptor */
 | 
						|
    MTLRenderPipelineDescriptor* rp_desc = [[MTLRenderPipelineDescriptor alloc] init];
 | 
						|
    rp_desc.vertexDescriptor = vtx_desc;
 | 
						|
    SOKOL_ASSERT(shd->stage[SG_SHADERSTAGE_VS].mtl_func != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
    rp_desc.vertexFunction = _sg_mtl_idpool[shd->stage[SG_SHADERSTAGE_VS].mtl_func];
 | 
						|
    SOKOL_ASSERT(shd->stage[SG_SHADERSTAGE_FS].mtl_func != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
    rp_desc.fragmentFunction = _sg_mtl_idpool[shd->stage[SG_SHADERSTAGE_FS].mtl_func];
 | 
						|
    rp_desc.sampleCount = desc->rasterizer.sample_count;
 | 
						|
    rp_desc.alphaToCoverageEnabled = desc->rasterizer.alpha_to_coverage_enabled;
 | 
						|
    rp_desc.alphaToOneEnabled = NO;
 | 
						|
    rp_desc.rasterizationEnabled = YES;
 | 
						|
    rp_desc.depthAttachmentPixelFormat = _sg_mtl_pixel_format(desc->blend.depth_format);
 | 
						|
    if (desc->blend.depth_format == SG_PIXELFORMAT_DEPTH_STENCIL) {
 | 
						|
        rp_desc.stencilAttachmentPixelFormat = _sg_mtl_pixel_format(desc->blend.depth_format);
 | 
						|
    }
 | 
						|
    /* FIXME: this only works on macOS 10.13!
 | 
						|
    for (int i = 0; i < (SG_MAX_SHADERSTAGE_UBS+SG_MAX_SHADERSTAGE_BUFFERS); i++) {
 | 
						|
        rp_desc.vertexBuffers[i].mutability = MTLMutabilityImmutable;
 | 
						|
    }
 | 
						|
    for (int i = 0; i < SG_MAX_SHADERSTAGE_UBS; i++) {
 | 
						|
        rp_desc.fragmentBuffers[i].mutability = MTLMutabilityImmutable;
 | 
						|
    }
 | 
						|
    */
 | 
						|
    const int att_count = desc->blend.color_attachment_count;
 | 
						|
    for (int i = 0; i < att_count; i++) {
 | 
						|
        rp_desc.colorAttachments[i].pixelFormat = _sg_mtl_pixel_format(desc->blend.color_format);
 | 
						|
        rp_desc.colorAttachments[i].writeMask = _sg_mtl_color_write_mask((sg_color_mask)desc->blend.color_write_mask);
 | 
						|
        rp_desc.colorAttachments[i].blendingEnabled = desc->blend.enabled;
 | 
						|
        rp_desc.colorAttachments[i].alphaBlendOperation = _sg_mtl_blend_op(desc->blend.op_alpha);
 | 
						|
        rp_desc.colorAttachments[i].rgbBlendOperation = _sg_mtl_blend_op(desc->blend.op_rgb);
 | 
						|
        rp_desc.colorAttachments[i].destinationAlphaBlendFactor = _sg_mtl_blend_factor(desc->blend.dst_factor_alpha);
 | 
						|
        rp_desc.colorAttachments[i].destinationRGBBlendFactor = _sg_mtl_blend_factor(desc->blend.dst_factor_rgb);
 | 
						|
        rp_desc.colorAttachments[i].sourceAlphaBlendFactor = _sg_mtl_blend_factor(desc->blend.src_factor_alpha);
 | 
						|
        rp_desc.colorAttachments[i].sourceRGBBlendFactor = _sg_mtl_blend_factor(desc->blend.src_factor_rgb);
 | 
						|
    }
 | 
						|
    NSError* err = NULL;
 | 
						|
    id<MTLRenderPipelineState> mtl_rps = [_sg_mtl_device newRenderPipelineStateWithDescriptor:rp_desc error:&err];
 | 
						|
    if (nil == mtl_rps) {
 | 
						|
        SOKOL_ASSERT(err);
 | 
						|
        SOKOL_LOG([err.localizedDescription UTF8String]);
 | 
						|
        return SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
 | 
						|
    /* depth-stencil-state */
 | 
						|
    MTLDepthStencilDescriptor* ds_desc = [[MTLDepthStencilDescriptor alloc] init];
 | 
						|
    ds_desc.depthCompareFunction = _sg_mtl_compare_func(desc->depth_stencil.depth_compare_func);
 | 
						|
    ds_desc.depthWriteEnabled = desc->depth_stencil.depth_write_enabled;
 | 
						|
    if (desc->depth_stencil.stencil_enabled) {
 | 
						|
        const sg_stencil_state* sb = &desc->depth_stencil.stencil_back;
 | 
						|
        ds_desc.backFaceStencil = [[MTLStencilDescriptor alloc] init];
 | 
						|
        ds_desc.backFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(sb->fail_op);
 | 
						|
        ds_desc.backFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(sb->depth_fail_op);
 | 
						|
        ds_desc.backFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(sb->pass_op);
 | 
						|
        ds_desc.backFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(sb->compare_func);
 | 
						|
        ds_desc.backFaceStencil.readMask = desc->depth_stencil.stencil_read_mask;
 | 
						|
        ds_desc.backFaceStencil.writeMask = desc->depth_stencil.stencil_write_mask;
 | 
						|
        const sg_stencil_state* sf = &desc->depth_stencil.stencil_front;
 | 
						|
        ds_desc.frontFaceStencil = [[MTLStencilDescriptor alloc] init];
 | 
						|
        ds_desc.frontFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(sf->fail_op);
 | 
						|
        ds_desc.frontFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(sf->depth_fail_op);
 | 
						|
        ds_desc.frontFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(sf->pass_op);
 | 
						|
        ds_desc.frontFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(sf->compare_func);
 | 
						|
        ds_desc.frontFaceStencil.readMask = desc->depth_stencil.stencil_read_mask;
 | 
						|
        ds_desc.frontFaceStencil.writeMask = desc->depth_stencil.stencil_write_mask;
 | 
						|
    }
 | 
						|
    id<MTLDepthStencilState> mtl_dss = [_sg_mtl_device newDepthStencilStateWithDescriptor:ds_desc];
 | 
						|
 | 
						|
    pip->mtl_rps = _sg_mtl_add_resource(mtl_rps);
 | 
						|
    pip->mtl_dss = _sg_mtl_add_resource(mtl_dss);
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline_t* pip) {
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    /* it's valid to call release resource with a 'null resource' */
 | 
						|
    _sg_mtl_release_resource(_sg.mtl.frame_index, pip->mtl_rps);
 | 
						|
    _sg_mtl_release_resource(_sg.mtl.frame_index, pip->mtl_dss);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pass && desc);
 | 
						|
    SOKOL_ASSERT(att_images && att_images[0]);
 | 
						|
 | 
						|
    /* copy image pointers and desc attributes */
 | 
						|
    const sg_attachment_desc* att_desc;
 | 
						|
    _sg_attachment_t* att;
 | 
						|
    for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
        SOKOL_ASSERT(0 == pass->color_atts[i].image);
 | 
						|
        att_desc = &desc->color_attachments[i];
 | 
						|
        if (att_desc->image.id != SG_INVALID_ID) {
 | 
						|
            pass->num_color_atts++;
 | 
						|
            SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
 | 
						|
            SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
 | 
						|
            att = &pass->color_atts[i];
 | 
						|
            SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
 | 
						|
            att->image = att_images[i];
 | 
						|
            att->image_id = att_desc->image;
 | 
						|
            att->mip_level = att_desc->mip_level;
 | 
						|
            att->slice = att_desc->slice;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(0 == pass->ds_att.image);
 | 
						|
    att_desc = &desc->depth_stencil_attachment;
 | 
						|
    const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
 | 
						|
    if (att_desc->image.id != SG_INVALID_ID) {
 | 
						|
        SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
 | 
						|
        SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
 | 
						|
        att = &pass->ds_att;
 | 
						|
        SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
 | 
						|
        att->image = att_images[ds_img_index];
 | 
						|
        att->image_id = att_desc->image;
 | 
						|
        att->mip_level = att_desc->mip_level;
 | 
						|
        att->slice = att_desc->slice;
 | 
						|
    }
 | 
						|
    return SG_RESOURCESTATE_VALID;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass_t* pass) {
 | 
						|
    SOKOL_ASSERT(pass);
 | 
						|
    _SOKOL_UNUSED(pass);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
 | 
						|
    SOKOL_ASSERT(action);
 | 
						|
    SOKOL_ASSERT(!_sg.mtl.in_pass);
 | 
						|
    SOKOL_ASSERT(_sg_mtl_cmd_queue);
 | 
						|
    SOKOL_ASSERT(!_sg_mtl_cmd_encoder);
 | 
						|
    SOKOL_ASSERT(_sg.mtl.renderpass_descriptor_cb);
 | 
						|
    _sg.mtl.in_pass = true;
 | 
						|
    _sg.mtl.cur_width = w;
 | 
						|
    _sg.mtl.cur_height = h;
 | 
						|
    _sg_mtl_clear_state_cache();
 | 
						|
 | 
						|
    /* if this is the first pass in the frame, create a command buffer */
 | 
						|
    if (nil == _sg_mtl_cmd_buffer) {
 | 
						|
        /* block until the oldest frame in flight has finished */
 | 
						|
        dispatch_semaphore_wait(_sg_mtl_sem, DISPATCH_TIME_FOREVER);
 | 
						|
        _sg_mtl_cmd_buffer = [_sg_mtl_cmd_queue commandBufferWithUnretainedReferences];
 | 
						|
    }
 | 
						|
 | 
						|
    /* if this is first pass in frame, get uniform buffer base pointer */
 | 
						|
    if (0 == _sg.mtl.cur_ub_base_ptr) {
 | 
						|
        _sg.mtl.cur_ub_base_ptr = (uint8_t*)[_sg_mtl_uniform_buffers[_sg.mtl.cur_frame_rotate_index] contents];
 | 
						|
    }
 | 
						|
 | 
						|
    /* initialize a render pass descriptor */
 | 
						|
    MTLRenderPassDescriptor* pass_desc = nil;
 | 
						|
    if (pass) {
 | 
						|
        /* offscreen render pass */
 | 
						|
        pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* default render pass, call user-provided callback to provide render pass descriptor */
 | 
						|
        pass_desc = (__bridge MTLRenderPassDescriptor*) _sg.mtl.renderpass_descriptor_cb();
 | 
						|
 | 
						|
    }
 | 
						|
    if (pass_desc) {
 | 
						|
        _sg.mtl.pass_valid = true;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* default pass descriptor will not be valid if window is minimized,
 | 
						|
           don't do any rendering in this case */
 | 
						|
        _sg.mtl.pass_valid = false;
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (pass) {
 | 
						|
        /* setup pass descriptor for offscreen rendering */
 | 
						|
        SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_VALID);
 | 
						|
        for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
            const _sg_attachment_t* att = &pass->color_atts[i];
 | 
						|
            if (0 == att->image) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            SOKOL_ASSERT(att->image->slot.state == SG_RESOURCESTATE_VALID);
 | 
						|
            SOKOL_ASSERT(att->image->slot.id == att->image_id.id);
 | 
						|
            const bool is_msaa = (att->image->sample_count > 1);
 | 
						|
            pass_desc.colorAttachments[i].loadAction = _sg_mtl_load_action(action->colors[i].action);
 | 
						|
            pass_desc.colorAttachments[i].storeAction = is_msaa ? MTLStoreActionMultisampleResolve : MTLStoreActionStore;
 | 
						|
            const float* c = &(action->colors[i].val[0]);
 | 
						|
            pass_desc.colorAttachments[i].clearColor = MTLClearColorMake(c[0], c[1], c[2], c[3]);
 | 
						|
            if (is_msaa) {
 | 
						|
                SOKOL_ASSERT(att->image->mtl_msaa_tex != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
                SOKOL_ASSERT(att->image->mtl_tex[att->image->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
                pass_desc.colorAttachments[i].texture = _sg_mtl_idpool[att->image->mtl_msaa_tex];
 | 
						|
                pass_desc.colorAttachments[i].resolveTexture = _sg_mtl_idpool[att->image->mtl_tex[att->image->active_slot]];
 | 
						|
                pass_desc.colorAttachments[i].resolveLevel = att->mip_level;
 | 
						|
                switch (att->image->type) {
 | 
						|
                    case SG_IMAGETYPE_CUBE:
 | 
						|
                    case SG_IMAGETYPE_ARRAY:
 | 
						|
                        pass_desc.colorAttachments[i].resolveSlice = att->slice;
 | 
						|
                        break;
 | 
						|
                    case SG_IMAGETYPE_3D:
 | 
						|
                        pass_desc.colorAttachments[i].resolveDepthPlane = att->slice;
 | 
						|
                        break;
 | 
						|
                    default: break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                SOKOL_ASSERT(att->image->mtl_tex[att->image->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
                pass_desc.colorAttachments[i].texture = _sg_mtl_idpool[att->image->mtl_tex[att->image->active_slot]];
 | 
						|
                pass_desc.colorAttachments[i].level = att->mip_level;
 | 
						|
                switch (att->image->type) {
 | 
						|
                    case SG_IMAGETYPE_CUBE:
 | 
						|
                    case SG_IMAGETYPE_ARRAY:
 | 
						|
                        pass_desc.colorAttachments[i].slice = att->slice;
 | 
						|
                        break;
 | 
						|
                    case SG_IMAGETYPE_3D:
 | 
						|
                        pass_desc.colorAttachments[i].depthPlane = att->slice;
 | 
						|
                        break;
 | 
						|
                    default: break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (0 != pass->ds_att.image) {
 | 
						|
            const _sg_attachment_t* att = &pass->ds_att;
 | 
						|
            SOKOL_ASSERT(att->image->slot.state == SG_RESOURCESTATE_VALID);
 | 
						|
            SOKOL_ASSERT(att->image->slot.id == att->image_id.id);
 | 
						|
            SOKOL_ASSERT(att->image->mtl_depth_tex != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
            pass_desc.depthAttachment.texture = _sg_mtl_idpool[att->image->mtl_depth_tex];
 | 
						|
            pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.action);
 | 
						|
            pass_desc.depthAttachment.clearDepth = action->depth.val;
 | 
						|
            if (_sg_is_depth_stencil_format(att->image->pixel_format)) {
 | 
						|
                pass_desc.stencilAttachment.texture = _sg_mtl_idpool[att->image->mtl_depth_tex];
 | 
						|
                pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.action);
 | 
						|
                pass_desc.stencilAttachment.clearStencil = action->stencil.val;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* setup pass descriptor for default rendering */
 | 
						|
        pass_desc.colorAttachments[0].loadAction = _sg_mtl_load_action(action->colors[0].action);
 | 
						|
        const float* c = &(action->colors[0].val[0]);
 | 
						|
        pass_desc.colorAttachments[0].clearColor = MTLClearColorMake(c[0], c[1], c[2], c[3]);
 | 
						|
        pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.action);
 | 
						|
        pass_desc.depthAttachment.clearDepth = action->depth.val;
 | 
						|
        pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.action);
 | 
						|
        pass_desc.stencilAttachment.clearStencil = action->stencil.val;
 | 
						|
    }
 | 
						|
 | 
						|
    /* create a render command encoder, this might return nil if window is minimized */
 | 
						|
    _sg_mtl_cmd_encoder = [_sg_mtl_cmd_buffer renderCommandEncoderWithDescriptor:pass_desc];
 | 
						|
    if (_sg_mtl_cmd_encoder == nil) {
 | 
						|
        _sg.mtl.pass_valid = false;
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    /* bind the global uniform buffer, this only happens once per pass */
 | 
						|
    for (int slot = 0; slot < SG_MAX_SHADERSTAGE_UBS; slot++) {
 | 
						|
        [_sg_mtl_cmd_encoder
 | 
						|
            setVertexBuffer:_sg_mtl_uniform_buffers[_sg.mtl.cur_frame_rotate_index]
 | 
						|
            offset:0
 | 
						|
            atIndex:slot];
 | 
						|
        [_sg_mtl_cmd_encoder
 | 
						|
            setFragmentBuffer:_sg_mtl_uniform_buffers[_sg.mtl.cur_frame_rotate_index]
 | 
						|
            offset:0
 | 
						|
            atIndex:slot];
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_end_pass(void) {
 | 
						|
    SOKOL_ASSERT(_sg.mtl.in_pass);
 | 
						|
    _sg.mtl.in_pass = false;
 | 
						|
    _sg.mtl.pass_valid = false;
 | 
						|
    if (nil != _sg_mtl_cmd_encoder) {
 | 
						|
        [_sg_mtl_cmd_encoder endEncoding];
 | 
						|
        _sg_mtl_cmd_encoder = nil;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_commit(void) {
 | 
						|
    SOKOL_ASSERT(!_sg.mtl.in_pass);
 | 
						|
    SOKOL_ASSERT(!_sg.mtl.pass_valid);
 | 
						|
    SOKOL_ASSERT(_sg.mtl.drawable_cb);
 | 
						|
    SOKOL_ASSERT(nil == _sg_mtl_cmd_encoder);
 | 
						|
    SOKOL_ASSERT(nil != _sg_mtl_cmd_buffer);
 | 
						|
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
    [_sg_mtl_uniform_buffers[_sg.mtl.cur_frame_rotate_index] didModifyRange:NSMakeRange(0, _sg.mtl.cur_ub_offset)];
 | 
						|
    #endif
 | 
						|
 | 
						|
    /* present, commit and signal semaphore when done */
 | 
						|
    id<MTLDrawable> cur_drawable = (__bridge id<MTLDrawable>) _sg.mtl.drawable_cb();
 | 
						|
    [_sg_mtl_cmd_buffer presentDrawable:cur_drawable];
 | 
						|
    [_sg_mtl_cmd_buffer addCompletedHandler:^(id<MTLCommandBuffer> cmd_buffer) {
 | 
						|
        dispatch_semaphore_signal(_sg_mtl_sem);
 | 
						|
    }];
 | 
						|
    [_sg_mtl_cmd_buffer commit];
 | 
						|
 | 
						|
    /* garbage-collect resources pending for release */
 | 
						|
    _sg_mtl_garbage_collect(_sg.mtl.frame_index);
 | 
						|
 | 
						|
    /* rotate uniform buffer slot */
 | 
						|
    if (++_sg.mtl.cur_frame_rotate_index >= SG_NUM_INFLIGHT_FRAMES) {
 | 
						|
        _sg.mtl.cur_frame_rotate_index = 0;
 | 
						|
    }
 | 
						|
    _sg.mtl.frame_index++;
 | 
						|
    _sg.mtl.cur_ub_offset = 0;
 | 
						|
    _sg.mtl.cur_ub_base_ptr = 0;
 | 
						|
    _sg_mtl_cmd_buffer = nil;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
 | 
						|
    SOKOL_ASSERT(_sg.mtl.in_pass);
 | 
						|
    if (!_sg.mtl.pass_valid) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(_sg_mtl_cmd_encoder);
 | 
						|
    MTLViewport vp;
 | 
						|
    vp.originX = (double) x;
 | 
						|
    vp.originY = (double) (origin_top_left ? y : (_sg.mtl.cur_height - (y + h)));
 | 
						|
    vp.width   = (double) w;
 | 
						|
    vp.height  = (double) h;
 | 
						|
    vp.znear   = 0.0;
 | 
						|
    vp.zfar    = 1.0;
 | 
						|
    [_sg_mtl_cmd_encoder setViewport:vp];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
 | 
						|
    SOKOL_ASSERT(_sg.mtl.in_pass);
 | 
						|
    if (!_sg.mtl.pass_valid) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(_sg_mtl_cmd_encoder);
 | 
						|
    /* clip against framebuffer rect */
 | 
						|
    x = _sg_min(_sg_max(0, x), _sg.mtl.cur_width-1);
 | 
						|
    y = _sg_min(_sg_max(0, y), _sg.mtl.cur_height-1);
 | 
						|
    if ((x + w) > _sg.mtl.cur_width) {
 | 
						|
        w = _sg.mtl.cur_width - x;
 | 
						|
    }
 | 
						|
    if ((y + h) > _sg.mtl.cur_height) {
 | 
						|
        h = _sg.mtl.cur_height - y;
 | 
						|
    }
 | 
						|
    w = _sg_max(w, 1);
 | 
						|
    h = _sg_max(h, 1);
 | 
						|
 | 
						|
    MTLScissorRect r;
 | 
						|
    r.x = x;
 | 
						|
    r.y = origin_top_left ? y : (_sg.mtl.cur_height - (y + h));
 | 
						|
    r.width = w;
 | 
						|
    r.height = h;
 | 
						|
    [_sg_mtl_cmd_encoder setScissorRect:r];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_pipeline(_sg_pipeline_t* pip) {
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    SOKOL_ASSERT(pip->shader);
 | 
						|
    SOKOL_ASSERT(_sg.mtl.in_pass);
 | 
						|
    if (!_sg.mtl.pass_valid) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(_sg_mtl_cmd_encoder);
 | 
						|
 | 
						|
    if ((_sg.mtl.state_cache.cur_pipeline != pip) || (_sg.mtl.state_cache.cur_pipeline_id.id != pip->slot.id)) {
 | 
						|
        _sg.mtl.state_cache.cur_pipeline = pip;
 | 
						|
        _sg.mtl.state_cache.cur_pipeline_id.id = pip->slot.id;
 | 
						|
        const float* c = pip->blend_color;
 | 
						|
        [_sg_mtl_cmd_encoder setBlendColorRed:c[0] green:c[1] blue:c[2] alpha:c[3]];
 | 
						|
        [_sg_mtl_cmd_encoder setCullMode:pip->mtl_cull_mode];
 | 
						|
        [_sg_mtl_cmd_encoder setFrontFacingWinding:pip->mtl_winding];
 | 
						|
        [_sg_mtl_cmd_encoder setStencilReferenceValue:pip->mtl_stencil_ref];
 | 
						|
        [_sg_mtl_cmd_encoder setDepthBias:pip->depth_bias slopeScale:pip->depth_bias_slope_scale clamp:pip->depth_bias_clamp];
 | 
						|
        SOKOL_ASSERT(pip->mtl_rps != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
        [_sg_mtl_cmd_encoder setRenderPipelineState:_sg_mtl_idpool[pip->mtl_rps]];
 | 
						|
        SOKOL_ASSERT(pip->mtl_dss != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
        [_sg_mtl_cmd_encoder setDepthStencilState:_sg_mtl_idpool[pip->mtl_dss]];
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_bindings(
 | 
						|
    _sg_pipeline_t* pip,
 | 
						|
    _sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
 | 
						|
    _sg_buffer_t* ib, int ib_offset,
 | 
						|
    _sg_image_t** vs_imgs, int num_vs_imgs,
 | 
						|
    _sg_image_t** fs_imgs, int num_fs_imgs)
 | 
						|
{
 | 
						|
    SOKOL_ASSERT(_sg.mtl.in_pass);
 | 
						|
    if (!_sg.mtl.pass_valid) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(_sg_mtl_cmd_encoder);
 | 
						|
 | 
						|
    /* store index buffer binding, this will be needed later in sg_draw() */
 | 
						|
    _sg.mtl.state_cache.cur_indexbuffer = ib;
 | 
						|
    _sg.mtl.state_cache.cur_indexbuffer_offset = ib_offset;
 | 
						|
    if (ib) {
 | 
						|
        SOKOL_ASSERT(pip->index_type != SG_INDEXTYPE_NONE);
 | 
						|
        _sg.mtl.state_cache.cur_indexbuffer_id.id = ib->slot.id;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        SOKOL_ASSERT(pip->index_type == SG_INDEXTYPE_NONE);
 | 
						|
        _sg.mtl.state_cache.cur_indexbuffer_id.id = SG_INVALID_ID;
 | 
						|
    }
 | 
						|
 | 
						|
    /* apply vertex buffers */
 | 
						|
    int slot;
 | 
						|
    for (slot = 0; slot < num_vbs; slot++) {
 | 
						|
        const _sg_buffer_t* vb = vbs[slot];
 | 
						|
        if ((_sg.mtl.state_cache.cur_vertexbuffers[slot] != vb) ||
 | 
						|
            (_sg.mtl.state_cache.cur_vertexbuffer_offsets[slot] != vb_offsets[slot]) ||
 | 
						|
            (_sg.mtl.state_cache.cur_vertexbuffer_ids[slot].id != vb->slot.id))
 | 
						|
        {
 | 
						|
            _sg.mtl.state_cache.cur_vertexbuffers[slot] = vb;
 | 
						|
            _sg.mtl.state_cache.cur_vertexbuffer_offsets[slot] = vb_offsets[slot];
 | 
						|
            _sg.mtl.state_cache.cur_vertexbuffer_ids[slot].id = vb->slot.id;
 | 
						|
            const NSUInteger mtl_slot = SG_MAX_SHADERSTAGE_UBS + slot;
 | 
						|
            SOKOL_ASSERT(vb->mtl_buf[vb->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
            [_sg_mtl_cmd_encoder setVertexBuffer:_sg_mtl_idpool[vb->mtl_buf[vb->active_slot]]
 | 
						|
                offset:vb_offsets[slot]
 | 
						|
                atIndex:mtl_slot];
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* apply vertex shader images */
 | 
						|
    for (slot = 0; slot < num_vs_imgs; slot++) {
 | 
						|
        const _sg_image_t* img = vs_imgs[slot];
 | 
						|
        if ((_sg.mtl.state_cache.cur_vs_images[slot] != img) || (_sg.mtl.state_cache.cur_vs_image_ids[slot].id != img->slot.id)) {
 | 
						|
            _sg.mtl.state_cache.cur_vs_images[slot] = img;
 | 
						|
            _sg.mtl.state_cache.cur_vs_image_ids[slot].id = img->slot.id;
 | 
						|
            SOKOL_ASSERT(img->mtl_tex[img->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
            [_sg_mtl_cmd_encoder setVertexTexture:_sg_mtl_idpool[img->mtl_tex[img->active_slot]] atIndex:slot];
 | 
						|
            SOKOL_ASSERT(img->mtl_sampler_state != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
            [_sg_mtl_cmd_encoder setVertexSamplerState:_sg_mtl_idpool[img->mtl_sampler_state] atIndex:slot];
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* apply fragment shader images */
 | 
						|
    for (slot = 0; slot < num_fs_imgs; slot++) {
 | 
						|
        const _sg_image_t* img = fs_imgs[slot];
 | 
						|
        if ((_sg.mtl.state_cache.cur_fs_images[slot] != img) || (_sg.mtl.state_cache.cur_fs_image_ids[slot].id != img->slot.id)) {
 | 
						|
            _sg.mtl.state_cache.cur_fs_images[slot] = img;
 | 
						|
            _sg.mtl.state_cache.cur_fs_image_ids[slot].id = img->slot.id;
 | 
						|
            SOKOL_ASSERT(img->mtl_tex[img->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
            [_sg_mtl_cmd_encoder setFragmentTexture:_sg_mtl_idpool[img->mtl_tex[img->active_slot]] atIndex:slot];
 | 
						|
            SOKOL_ASSERT(img->mtl_sampler_state != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
            [_sg_mtl_cmd_encoder setFragmentSamplerState:_sg_mtl_idpool[img->mtl_sampler_state] atIndex:slot];
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#define _sg_mtl_roundup(val, round_to) (((val)+((round_to)-1))&~((round_to)-1))
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
 | 
						|
    SOKOL_ASSERT(_sg.mtl.in_pass);
 | 
						|
    if (!_sg.mtl.pass_valid) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(_sg_mtl_cmd_encoder);
 | 
						|
    SOKOL_ASSERT(data && (num_bytes > 0));
 | 
						|
    SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
 | 
						|
    SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
 | 
						|
    SOKOL_ASSERT((_sg.mtl.cur_ub_offset + num_bytes) <= _sg.mtl.ub_size);
 | 
						|
    SOKOL_ASSERT((_sg.mtl.cur_ub_offset & (_SG_MTL_UB_ALIGN-1)) == 0);
 | 
						|
    SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline && _sg.mtl.state_cache.cur_pipeline->shader);
 | 
						|
    SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline->slot.id == _sg.mtl.state_cache.cur_pipeline_id.id);
 | 
						|
    SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline->shader->slot.id == _sg.mtl.state_cache.cur_pipeline->shader_id.id);
 | 
						|
    SOKOL_ASSERT(ub_index < _sg.mtl.state_cache.cur_pipeline->shader->stage[stage_index].num_uniform_blocks);
 | 
						|
    SOKOL_ASSERT(num_bytes <= _sg.mtl.state_cache.cur_pipeline->shader->stage[stage_index].uniform_blocks[ub_index].size);
 | 
						|
 | 
						|
    /* copy to global uniform buffer, record offset into cmd encoder, and advance offset */
 | 
						|
    uint8_t* dst = &_sg.mtl.cur_ub_base_ptr[_sg.mtl.cur_ub_offset];
 | 
						|
    memcpy(dst, data, num_bytes);
 | 
						|
    if (stage_index == SG_SHADERSTAGE_VS) {
 | 
						|
        [_sg_mtl_cmd_encoder setVertexBufferOffset:_sg.mtl.cur_ub_offset atIndex:ub_index];
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        [_sg_mtl_cmd_encoder setFragmentBufferOffset:_sg.mtl.cur_ub_offset atIndex:ub_index];
 | 
						|
    }
 | 
						|
    _sg.mtl.cur_ub_offset = _sg_mtl_roundup(_sg.mtl.cur_ub_offset + num_bytes, _SG_MTL_UB_ALIGN);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
 | 
						|
    SOKOL_ASSERT(_sg.mtl.in_pass);
 | 
						|
    if (!_sg.mtl.pass_valid) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT(_sg_mtl_cmd_encoder);
 | 
						|
    SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline && (_sg.mtl.state_cache.cur_pipeline->slot.id == _sg.mtl.state_cache.cur_pipeline_id.id));
 | 
						|
    if (SG_INDEXTYPE_NONE != _sg.mtl.state_cache.cur_pipeline->index_type) {
 | 
						|
        /* indexed rendering */
 | 
						|
        SOKOL_ASSERT(_sg.mtl.state_cache.cur_indexbuffer && (_sg.mtl.state_cache.cur_indexbuffer->slot.id == _sg.mtl.state_cache.cur_indexbuffer_id.id));
 | 
						|
        const _sg_buffer_t* ib = _sg.mtl.state_cache.cur_indexbuffer;
 | 
						|
        SOKOL_ASSERT(ib->mtl_buf[ib->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
 | 
						|
        const NSUInteger index_buffer_offset = _sg.mtl.state_cache.cur_indexbuffer_offset +
 | 
						|
            base_element * _sg.mtl.state_cache.cur_pipeline->mtl_index_size;
 | 
						|
        [_sg_mtl_cmd_encoder drawIndexedPrimitives:_sg.mtl.state_cache.cur_pipeline->mtl_prim_type
 | 
						|
            indexCount:num_elements
 | 
						|
            indexType:_sg.mtl.state_cache.cur_pipeline->mtl_index_type
 | 
						|
            indexBuffer:_sg_mtl_idpool[ib->mtl_buf[ib->active_slot]]
 | 
						|
            indexBufferOffset:index_buffer_offset
 | 
						|
            instanceCount:num_instances];
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* non-indexed rendering */
 | 
						|
        [_sg_mtl_cmd_encoder drawPrimitives:_sg.mtl.state_cache.cur_pipeline->mtl_prim_type
 | 
						|
            vertexStart:base_element
 | 
						|
            vertexCount:num_elements
 | 
						|
            instanceCount:num_instances];
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer_t* buf, const void* data, int data_size) {
 | 
						|
    SOKOL_ASSERT(buf && data && (data_size > 0));
 | 
						|
    if (++buf->active_slot >= buf->num_slots) {
 | 
						|
        buf->active_slot = 0;
 | 
						|
    }
 | 
						|
    __unsafe_unretained id<MTLBuffer> mtl_buf = _sg_mtl_idpool[buf->mtl_buf[buf->active_slot]];
 | 
						|
    void* dst_ptr = [mtl_buf contents];
 | 
						|
    memcpy(dst_ptr, data, data_size);
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
    [mtl_buf didModifyRange:NSMakeRange(0, data_size)];
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_append_buffer(_sg_buffer_t* buf, const void* data, int data_size, bool new_frame) {
 | 
						|
    SOKOL_ASSERT(buf && data && (data_size > 0));
 | 
						|
    if (new_frame) {
 | 
						|
        if (++buf->active_slot >= buf->num_slots) {
 | 
						|
            buf->active_slot = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    __unsafe_unretained id<MTLBuffer> mtl_buf = _sg_mtl_idpool[buf->mtl_buf[buf->active_slot]];
 | 
						|
    uint8_t* dst_ptr = (uint8_t*) [mtl_buf contents];
 | 
						|
    dst_ptr += buf->append_pos;
 | 
						|
    memcpy(dst_ptr, data, data_size);
 | 
						|
    #if defined(_SG_TARGET_MACOS)
 | 
						|
    [mtl_buf didModifyRange:NSMakeRange(buf->append_pos, data_size)];
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_update_image(_sg_image_t* img, const sg_image_content* data) {
 | 
						|
    SOKOL_ASSERT(img && data);
 | 
						|
    if (++img->active_slot >= img->num_slots) {
 | 
						|
        img->active_slot = 0;
 | 
						|
    }
 | 
						|
    __unsafe_unretained id<MTLTexture> mtl_tex = _sg_mtl_idpool[img->mtl_tex[img->active_slot]];
 | 
						|
    _sg_mtl_copy_image_content(img, mtl_tex, data);
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
/*== RESOURCE POOLS ==========================================================*/
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_init_pool(_sg_pool_t* pool, int num) {
 | 
						|
    SOKOL_ASSERT(pool && (num >= 1));
 | 
						|
    /* slot 0 is reserved for the 'invalid id', so bump the pool size by 1 */
 | 
						|
    pool->size = num + 1;
 | 
						|
    pool->queue_top = 0;
 | 
						|
    /* generation counters indexable by pool slot index, slot 0 is reserved */
 | 
						|
    size_t gen_ctrs_size = sizeof(uint32_t) * pool->size;
 | 
						|
    pool->gen_ctrs = (uint32_t*) SOKOL_MALLOC(gen_ctrs_size);
 | 
						|
    SOKOL_ASSERT(pool->gen_ctrs);
 | 
						|
    memset(pool->gen_ctrs, 0, gen_ctrs_size);
 | 
						|
    /* it's not a bug to only reserve 'num' here */
 | 
						|
    pool->free_queue = (int*) SOKOL_MALLOC(sizeof(int)*num);
 | 
						|
    SOKOL_ASSERT(pool->free_queue);
 | 
						|
    /* never allocate the zero-th pool item since the invalid id is 0 */
 | 
						|
    for (int i = pool->size-1; i >= 1; i--) {
 | 
						|
        pool->free_queue[pool->queue_top++] = i;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_discard_pool(_sg_pool_t* pool) {
 | 
						|
    SOKOL_ASSERT(pool);
 | 
						|
    SOKOL_ASSERT(pool->free_queue);
 | 
						|
    SOKOL_FREE(pool->free_queue);
 | 
						|
    pool->free_queue = 0;
 | 
						|
    SOKOL_ASSERT(pool->gen_ctrs);
 | 
						|
    SOKOL_FREE(pool->gen_ctrs);
 | 
						|
    pool->gen_ctrs = 0;
 | 
						|
    pool->size = 0;
 | 
						|
    pool->queue_top = 0;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE int _sg_pool_alloc_index(_sg_pool_t* pool) {
 | 
						|
    SOKOL_ASSERT(pool);
 | 
						|
    SOKOL_ASSERT(pool->free_queue);
 | 
						|
    if (pool->queue_top > 0) {
 | 
						|
        int slot_index = pool->free_queue[--pool->queue_top];
 | 
						|
        SOKOL_ASSERT((slot_index > 0) && (slot_index < pool->size));
 | 
						|
        return slot_index;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* pool exhausted */
 | 
						|
        return _SG_INVALID_SLOT_INDEX;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_pool_free_index(_sg_pool_t* pool, int slot_index) {
 | 
						|
    SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < pool->size));
 | 
						|
    SOKOL_ASSERT(pool);
 | 
						|
    SOKOL_ASSERT(pool->free_queue);
 | 
						|
    SOKOL_ASSERT(pool->queue_top < pool->size);
 | 
						|
    #ifdef SOKOL_DEBUG
 | 
						|
    /* debug check against double-free */
 | 
						|
    for (int i = 0; i < pool->queue_top; i++) {
 | 
						|
        SOKOL_ASSERT(pool->free_queue[i] != slot_index);
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
    pool->free_queue[pool->queue_top++] = slot_index;
 | 
						|
    SOKOL_ASSERT(pool->queue_top <= (pool->size-1));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_buffer(_sg_buffer_t* buf) {
 | 
						|
    SOKOL_ASSERT(buf);
 | 
						|
    memset(buf, 0, sizeof(_sg_buffer_t));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_image(_sg_image_t* img) {
 | 
						|
    SOKOL_ASSERT(img);
 | 
						|
    memset(img, 0, sizeof(_sg_image_t));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_shader(_sg_shader_t* shd) {
 | 
						|
    SOKOL_ASSERT(shd);
 | 
						|
    memset(shd, 0, sizeof(_sg_shader_t));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_pipeline(_sg_pipeline_t* pip) {
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    memset(pip, 0, sizeof(_sg_pipeline_t));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_pass(_sg_pass_t* pass) {
 | 
						|
    SOKOL_ASSERT(pass);
 | 
						|
    memset(pass, 0, sizeof(_sg_pass_t));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_reset_context(_sg_context_t* ctx) {
 | 
						|
    SOKOL_ASSERT(ctx);
 | 
						|
    memset(ctx, 0, sizeof(_sg_context_t));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_setup_pools(_sg_pools_t* p, const sg_desc* desc) {
 | 
						|
    SOKOL_ASSERT(p);
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    /* note: the pools here will have an additional item, since slot 0 is reserved */
 | 
						|
    SOKOL_ASSERT((desc->buffer_pool_size > 0) && (desc->buffer_pool_size < _SG_MAX_POOL_SIZE));
 | 
						|
    _sg_init_pool(&p->buffer_pool, desc->buffer_pool_size);
 | 
						|
    size_t buffer_pool_byte_size = sizeof(_sg_buffer_t) * p->buffer_pool.size;
 | 
						|
    p->buffers = (_sg_buffer_t*) SOKOL_MALLOC(buffer_pool_byte_size);
 | 
						|
    SOKOL_ASSERT(p->buffers);
 | 
						|
    memset(p->buffers, 0, buffer_pool_byte_size);
 | 
						|
 | 
						|
    SOKOL_ASSERT((desc->image_pool_size > 0) && (desc->image_pool_size < _SG_MAX_POOL_SIZE));
 | 
						|
    _sg_init_pool(&p->image_pool, desc->image_pool_size);
 | 
						|
    size_t image_pool_byte_size = sizeof(_sg_image_t) * p->image_pool.size;
 | 
						|
    p->images = (_sg_image_t*) SOKOL_MALLOC(image_pool_byte_size);
 | 
						|
    SOKOL_ASSERT(p->images);
 | 
						|
    memset(p->images, 0, image_pool_byte_size);
 | 
						|
 | 
						|
    SOKOL_ASSERT((desc->shader_pool_size > 0) && (desc->shader_pool_size < _SG_MAX_POOL_SIZE));
 | 
						|
    _sg_init_pool(&p->shader_pool, desc->shader_pool_size);
 | 
						|
    size_t shader_pool_byte_size = sizeof(_sg_shader_t) * p->shader_pool.size;
 | 
						|
    p->shaders = (_sg_shader_t*) SOKOL_MALLOC(shader_pool_byte_size);
 | 
						|
    SOKOL_ASSERT(p->shaders);
 | 
						|
    memset(p->shaders, 0, shader_pool_byte_size);
 | 
						|
 | 
						|
    SOKOL_ASSERT((desc->pipeline_pool_size > 0) && (desc->pipeline_pool_size < _SG_MAX_POOL_SIZE));
 | 
						|
    _sg_init_pool(&p->pipeline_pool, desc->pipeline_pool_size);
 | 
						|
    size_t pipeline_pool_byte_size = sizeof(_sg_pipeline_t) * p->pipeline_pool.size;
 | 
						|
    p->pipelines = (_sg_pipeline_t*) SOKOL_MALLOC(pipeline_pool_byte_size);
 | 
						|
    SOKOL_ASSERT(p->pipelines);
 | 
						|
    memset(p->pipelines, 0, pipeline_pool_byte_size);
 | 
						|
 | 
						|
    SOKOL_ASSERT((desc->pass_pool_size > 0) && (desc->pass_pool_size < _SG_MAX_POOL_SIZE));
 | 
						|
    _sg_init_pool(&p->pass_pool, desc->pass_pool_size);
 | 
						|
    size_t pass_pool_byte_size = sizeof(_sg_pass_t) * p->pass_pool.size;
 | 
						|
    p->passes = (_sg_pass_t*) SOKOL_MALLOC(pass_pool_byte_size);
 | 
						|
    SOKOL_ASSERT(p->passes);
 | 
						|
    memset(p->passes, 0, pass_pool_byte_size);
 | 
						|
 | 
						|
    SOKOL_ASSERT((desc->context_pool_size > 0) && (desc->context_pool_size < _SG_MAX_POOL_SIZE));
 | 
						|
    _sg_init_pool(&p->context_pool, desc->context_pool_size);
 | 
						|
    size_t context_pool_byte_size = sizeof(_sg_context_t) * p->context_pool.size;
 | 
						|
    p->contexts = (_sg_context_t*) SOKOL_MALLOC(context_pool_byte_size);
 | 
						|
    SOKOL_ASSERT(p->contexts);
 | 
						|
    memset(p->contexts, 0, context_pool_byte_size);
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_discard_pools(_sg_pools_t* p) {
 | 
						|
    SOKOL_ASSERT(p);
 | 
						|
    SOKOL_FREE(p->contexts);    p->contexts = 0;
 | 
						|
    SOKOL_FREE(p->passes);      p->passes = 0;
 | 
						|
    SOKOL_FREE(p->pipelines);   p->pipelines = 0;
 | 
						|
    SOKOL_FREE(p->shaders);     p->shaders = 0;
 | 
						|
    SOKOL_FREE(p->images);      p->images = 0;
 | 
						|
    SOKOL_FREE(p->buffers);     p->buffers = 0;
 | 
						|
    _sg_discard_pool(&p->context_pool);
 | 
						|
    _sg_discard_pool(&p->pass_pool);
 | 
						|
    _sg_discard_pool(&p->pipeline_pool);
 | 
						|
    _sg_discard_pool(&p->shader_pool);
 | 
						|
    _sg_discard_pool(&p->image_pool);
 | 
						|
    _sg_discard_pool(&p->buffer_pool);
 | 
						|
}
 | 
						|
 | 
						|
/* allocate the slot at slot_index:
 | 
						|
    - bump the slot's generation counter
 | 
						|
    - create a resource id from the generation counter and slot index
 | 
						|
    - set the slot's id to this id
 | 
						|
    - set the slot's state to ALLOC
 | 
						|
    - return the resource id
 | 
						|
*/
 | 
						|
_SOKOL_PRIVATE uint32_t _sg_slot_alloc(_sg_pool_t* pool, _sg_slot_t* slot, int slot_index) {
 | 
						|
    /* FIXME: add handling for an overflowing generation counter,
 | 
						|
       for now, just overflow (another option is to disable
 | 
						|
       the slot)
 | 
						|
    */
 | 
						|
    SOKOL_ASSERT(pool && pool->gen_ctrs);
 | 
						|
    SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < pool->size));
 | 
						|
    SOKOL_ASSERT((slot->state == SG_RESOURCESTATE_INITIAL) && (slot->id == SG_INVALID_ID));
 | 
						|
    uint32_t ctr = ++pool->gen_ctrs[slot_index];
 | 
						|
    slot->id = (ctr<<_SG_SLOT_SHIFT)|(slot_index & _SG_SLOT_MASK);
 | 
						|
    slot->state = SG_RESOURCESTATE_ALLOC;
 | 
						|
    return slot->id;
 | 
						|
}
 | 
						|
 | 
						|
/* extract slot index from id */
 | 
						|
_SOKOL_PRIVATE int _sg_slot_index(uint32_t id) {
 | 
						|
    int slot_index = (int) (id & _SG_SLOT_MASK);
 | 
						|
    SOKOL_ASSERT(_SG_INVALID_SLOT_INDEX != slot_index);
 | 
						|
    return slot_index;
 | 
						|
}
 | 
						|
 | 
						|
/* returns pointer to resource by id without matching id check */
 | 
						|
_SOKOL_PRIVATE _sg_buffer_t* _sg_buffer_at(const _sg_pools_t* p, uint32_t buf_id) {
 | 
						|
    SOKOL_ASSERT(p && (SG_INVALID_ID != buf_id));
 | 
						|
    int slot_index = _sg_slot_index(buf_id);
 | 
						|
    SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->buffer_pool.size));
 | 
						|
    return &p->buffers[slot_index];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_image_t* _sg_image_at(const _sg_pools_t* p, uint32_t img_id) {
 | 
						|
    SOKOL_ASSERT(p && (SG_INVALID_ID != img_id));
 | 
						|
    int slot_index = _sg_slot_index(img_id);
 | 
						|
    SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->image_pool.size));
 | 
						|
    return &p->images[slot_index];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_shader_t* _sg_shader_at(const _sg_pools_t* p, uint32_t shd_id) {
 | 
						|
    SOKOL_ASSERT(p && (SG_INVALID_ID != shd_id));
 | 
						|
    int slot_index = _sg_slot_index(shd_id);
 | 
						|
    SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->shader_pool.size));
 | 
						|
    return &p->shaders[slot_index];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_pipeline_t* _sg_pipeline_at(const _sg_pools_t* p, uint32_t pip_id) {
 | 
						|
    SOKOL_ASSERT(p && (SG_INVALID_ID != pip_id));
 | 
						|
    int slot_index = _sg_slot_index(pip_id);
 | 
						|
    SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->pipeline_pool.size));
 | 
						|
    return &p->pipelines[slot_index];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_pass_t* _sg_pass_at(const _sg_pools_t* p, uint32_t pass_id) {
 | 
						|
    SOKOL_ASSERT(p && (SG_INVALID_ID != pass_id));
 | 
						|
    int slot_index = _sg_slot_index(pass_id);
 | 
						|
    SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->pass_pool.size));
 | 
						|
    return &p->passes[slot_index];
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_context_t* _sg_context_at(const _sg_pools_t* p, uint32_t context_id) {
 | 
						|
    SOKOL_ASSERT(p && (SG_INVALID_ID != context_id));
 | 
						|
    int slot_index = _sg_slot_index(context_id);
 | 
						|
    SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->context_pool.size));
 | 
						|
    return &p->contexts[slot_index];
 | 
						|
}
 | 
						|
 | 
						|
/* returns pointer to resource with matching id check, may return 0 */
 | 
						|
_SOKOL_PRIVATE _sg_buffer_t* _sg_lookup_buffer(const _sg_pools_t* p, uint32_t buf_id) {
 | 
						|
    if (SG_INVALID_ID != buf_id) {
 | 
						|
        _sg_buffer_t* buf = _sg_buffer_at(p, buf_id);
 | 
						|
        if (buf->slot.id == buf_id) {
 | 
						|
            return buf;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_image_t* _sg_lookup_image(const _sg_pools_t* p, uint32_t img_id) {
 | 
						|
    if (SG_INVALID_ID != img_id) {
 | 
						|
        _sg_image_t* img = _sg_image_at(p, img_id);
 | 
						|
        if (img->slot.id == img_id) {
 | 
						|
            return img;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_shader_t* _sg_lookup_shader(const _sg_pools_t* p, uint32_t shd_id) {
 | 
						|
    SOKOL_ASSERT(p);
 | 
						|
    if (SG_INVALID_ID != shd_id) {
 | 
						|
        _sg_shader_t* shd = _sg_shader_at(p, shd_id);
 | 
						|
        if (shd->slot.id == shd_id) {
 | 
						|
            return shd;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_pipeline_t* _sg_lookup_pipeline(const _sg_pools_t* p, uint32_t pip_id) {
 | 
						|
    SOKOL_ASSERT(p);
 | 
						|
    if (SG_INVALID_ID != pip_id) {
 | 
						|
        _sg_pipeline_t* pip = _sg_pipeline_at(p, pip_id);
 | 
						|
        if (pip->slot.id == pip_id) {
 | 
						|
            return pip;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_pass_t* _sg_lookup_pass(const _sg_pools_t* p, uint32_t pass_id) {
 | 
						|
    SOKOL_ASSERT(p);
 | 
						|
    if (SG_INVALID_ID != pass_id) {
 | 
						|
        _sg_pass_t* pass = _sg_pass_at(p, pass_id);
 | 
						|
        if (pass->slot.id == pass_id) {
 | 
						|
            return pass;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE _sg_context_t* _sg_lookup_context(const _sg_pools_t* p, uint32_t ctx_id) {
 | 
						|
    SOKOL_ASSERT(p);
 | 
						|
    if (SG_INVALID_ID != ctx_id) {
 | 
						|
        _sg_context_t* ctx = _sg_context_at(p, ctx_id);
 | 
						|
        if (ctx->slot.id == ctx_id) {
 | 
						|
            return ctx;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_destroy_all_resources(_sg_pools_t* p, uint32_t ctx_id) {
 | 
						|
    /*  this is a bit dumb since it loops over all pool slots to
 | 
						|
        find the occupied slots, on the other hand it is only ever
 | 
						|
        executed at shutdown
 | 
						|
        NOTE: ONLY EXECUTE THIS AT SHUTDOWN
 | 
						|
              ...because the free queues will not be reset
 | 
						|
              and the resource slots not be cleared!
 | 
						|
    */
 | 
						|
    for (int i = 1; i < p->buffer_pool.size; i++) {
 | 
						|
        if (p->buffers[i].slot.ctx_id == ctx_id) {
 | 
						|
            sg_resource_state state = p->buffers[i].slot.state;
 | 
						|
            if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
 | 
						|
                _sg_destroy_buffer(&p->buffers[i]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    for (int i = 1; i < p->image_pool.size; i++) {
 | 
						|
        if (p->images[i].slot.ctx_id == ctx_id) {
 | 
						|
            sg_resource_state state = p->images[i].slot.state;
 | 
						|
            if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
 | 
						|
                _sg_destroy_image(&p->images[i]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    for (int i = 1; i < p->shader_pool.size; i++) {
 | 
						|
        if (p->shaders[i].slot.ctx_id == ctx_id) {
 | 
						|
            sg_resource_state state = p->shaders[i].slot.state;
 | 
						|
            if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
 | 
						|
                _sg_destroy_shader(&p->shaders[i]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    for (int i = 1; i < p->pipeline_pool.size; i++) {
 | 
						|
        if (p->pipelines[i].slot.ctx_id == ctx_id) {
 | 
						|
            sg_resource_state state = p->pipelines[i].slot.state;
 | 
						|
            if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
 | 
						|
                _sg_destroy_pipeline(&p->pipelines[i]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    for (int i = 1; i < p->pass_pool.size; i++) {
 | 
						|
        if (p->passes[i].slot.ctx_id == ctx_id) {
 | 
						|
            sg_resource_state state = p->passes[i].slot.state;
 | 
						|
            if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
 | 
						|
                _sg_destroy_pass(&p->passes[i]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/*== VALIDATION LAYER ========================================================*/
 | 
						|
#if defined(SOKOL_DEBUG)
 | 
						|
/* return a human readable string for an _sg_validate_error */
 | 
						|
_SOKOL_PRIVATE const char* _sg_validate_string(_sg_validate_error_t err) {
 | 
						|
    switch (err) {
 | 
						|
        /* buffer creation validation errors */
 | 
						|
        case _SG_VALIDATE_BUFFERDESC_CANARY:        return "sg_buffer_desc not initialized";
 | 
						|
        case _SG_VALIDATE_BUFFERDESC_SIZE:          return "sg_buffer_desc.size cannot be 0";
 | 
						|
        case _SG_VALIDATE_BUFFERDESC_CONTENT:       return "immutable buffers must be initialized with content (sg_buffer_desc.content)";
 | 
						|
        case _SG_VALIDATE_BUFFERDESC_NO_CONTENT:    return "dynamic/stream usage buffers cannot be initialized with content";
 | 
						|
 | 
						|
        /* image creation validation errros */
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_CANARY:             return "sg_image_desc not initialized";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_WIDTH:              return "sg_image_desc.width must be > 0";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_HEIGHT:             return "sg_image_desc.height must be > 0";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT:     return "invalid pixel format for render-target image";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT:  return "invalid pixel format for non-render-target image";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT:     return "non-render-target images cannot be multisampled";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT: return "MSAA not supported for this pixel format";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE:       return "render target images must be SG_USAGE_IMMUTABLE";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_RT_NO_CONTENT:      return "render target images cannot be initialized with content";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_CONTENT:            return "missing or invalid content for immutable image";
 | 
						|
        case _SG_VALIDATE_IMAGEDESC_NO_CONTENT:         return "dynamic/stream usage images cannot be initialized with content";
 | 
						|
 | 
						|
        /* shader creation */
 | 
						|
        case _SG_VALIDATE_SHADERDESC_CANARY:                return "sg_shader_desc not initialized";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_SOURCE:                return "shader source code required";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_BYTECODE:              return "shader byte code required";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE:    return "shader source or byte code required";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE:      return "shader byte code length (in bytes) required";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_NO_CONT_UBS:           return "shader uniform blocks must occupy continuous slots";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS:    return "uniform block members must occupy continuous slots";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS:         return "GL backend requires uniform block member declarations";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME:        return "uniform block member name missing";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH:      return "size of uniform block members doesn't match uniform block size";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS:          return "shader images must occupy continuous slots";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_IMG_NAME:              return "GL backend requires uniform block member names";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_ATTR_NAMES:            return "GLES2 backend requires vertex attribute names";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_ATTR_SEMANTICS:        return "D3D11 backend requires vertex attribute semantics";
 | 
						|
        case _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG:  return "vertex attribute name/semantic string too long (max len 16)";
 | 
						|
 | 
						|
        /* pipeline creation */
 | 
						|
        case _SG_VALIDATE_PIPELINEDESC_CANARY:          return "sg_pipeline_desc not initialized";
 | 
						|
        case _SG_VALIDATE_PIPELINEDESC_SHADER:          return "sg_pipeline_desc.shader missing or invalid";
 | 
						|
        case _SG_VALIDATE_PIPELINEDESC_NO_ATTRS:        return "sg_pipeline_desc.layout.attrs is empty or not continuous";
 | 
						|
        case _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4:  return "sg_pipeline_desc.layout.buffers[].stride must be multiple of 4";
 | 
						|
        case _SG_VALIDATE_PIPELINEDESC_ATTR_NAME:       return "GLES2/WebGL missing vertex attribute name in shader";
 | 
						|
        case _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS:  return "D3D11 missing vertex attribute semantics in shader";
 | 
						|
 | 
						|
        /* pass creation */
 | 
						|
        case _SG_VALIDATE_PASSDESC_CANARY:                  return "sg_pass_desc not initialized";
 | 
						|
        case _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS:           return "sg_pass_desc.color_attachments[0] must be valid";
 | 
						|
        case _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS:      return "color attachments must occupy continuous slots";
 | 
						|
        case _SG_VALIDATE_PASSDESC_IMAGE:                   return "pass attachment image is not valid";
 | 
						|
        case _SG_VALIDATE_PASSDESC_MIPLEVEL:                return "pass attachment mip level is bigger than image has mipmaps";
 | 
						|
        case _SG_VALIDATE_PASSDESC_FACE:                    return "pass attachment image is cubemap, but face index is too big";
 | 
						|
        case _SG_VALIDATE_PASSDESC_LAYER:                   return "pass attachment image is array texture, but layer index is too big";
 | 
						|
        case _SG_VALIDATE_PASSDESC_SLICE:                   return "pass attachment image is 3d texture, but slice value is too big";
 | 
						|
        case _SG_VALIDATE_PASSDESC_IMAGE_NO_RT:             return "pass attachment image must be render targets";
 | 
						|
        case _SG_VALIDATE_PASSDESC_COLOR_PIXELFORMATS:      return "all pass color attachment images must have the same pixel format";
 | 
						|
        case _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT:   return "pass color-attachment images must have a renderable pixel format";
 | 
						|
        case _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT:   return "pass depth-attachment image must have depth pixel format";
 | 
						|
        case _SG_VALIDATE_PASSDESC_IMAGE_SIZES:             return "all pass attachments must have the same size";
 | 
						|
        case _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS:     return "all pass attachments must have the same sample count";
 | 
						|
 | 
						|
        /* sg_begin_pass */
 | 
						|
        case _SG_VALIDATE_BEGINPASS_PASS:       return "sg_begin_pass: pass must be valid";
 | 
						|
        case _SG_VALIDATE_BEGINPASS_IMAGE:      return "sg_begin_pass: one or more attachment images are not valid";
 | 
						|
 | 
						|
        /* sg_apply_pipeline */
 | 
						|
        case _SG_VALIDATE_APIP_PIPELINE_VALID_ID:   return "sg_apply_pipeline: invalid pipeline id provided";
 | 
						|
        case _SG_VALIDATE_APIP_PIPELINE_EXISTS:     return "sg_apply_pipeline: pipeline object no longer alive";
 | 
						|
        case _SG_VALIDATE_APIP_PIPELINE_VALID:      return "sg_apply_pipeline: pipeline object not in valid state";
 | 
						|
        case _SG_VALIDATE_APIP_SHADER_EXISTS:       return "sg_apply_pipeline: shader object no longer alive";
 | 
						|
        case _SG_VALIDATE_APIP_SHADER_VALID:        return "sg_apply_pipeline: shader object not in valid state";
 | 
						|
        case _SG_VALIDATE_APIP_ATT_COUNT:           return "sg_apply_pipeline: color_attachment_count in pipeline doesn't match number of pass color attachments";
 | 
						|
        case _SG_VALIDATE_APIP_COLOR_FORMAT:        return "sg_apply_pipeline: color_format in pipeline doesn't match pass color attachment pixel format";
 | 
						|
        case _SG_VALIDATE_APIP_DEPTH_FORMAT:        return "sg_apply_pipeline: depth_format in pipeline doesn't match pass depth attachment pixel format";
 | 
						|
        case _SG_VALIDATE_APIP_SAMPLE_COUNT:        return "sg_apply_pipeline: MSAA sample count in pipeline doesn't match render pass attachment sample count";
 | 
						|
 | 
						|
        /* sg_apply_bindings */
 | 
						|
        case _SG_VALIDATE_ABND_PIPELINE:            return "sg_apply_bindings: must be called after sg_apply_pipeline";
 | 
						|
        case _SG_VALIDATE_ABND_PIPELINE_EXISTS:     return "sg_apply_bindings: currently applied pipeline object no longer alive";
 | 
						|
        case _SG_VALIDATE_ABND_PIPELINE_VALID:      return "sg_apply_bindings: currently applied pipeline object not in valid state";
 | 
						|
        case _SG_VALIDATE_ABND_VBS:                 return "sg_apply_bindings: number of vertex buffers doesn't match number of pipeline vertex layouts";
 | 
						|
        case _SG_VALIDATE_ABND_VB_EXISTS:           return "sg_apply_bindings: vertex buffer no longer alive";
 | 
						|
        case _SG_VALIDATE_ABND_VB_TYPE:             return "sg_apply_bindings: buffer in vertex buffer slot is not a SG_BUFFERTYPE_VERTEXBUFFER";
 | 
						|
        case _SG_VALIDATE_ABND_VB_OVERFLOW:         return "sg_apply_bindings: buffer in vertex buffer slot is overflown";
 | 
						|
        case _SG_VALIDATE_ABND_NO_IB:               return "sg_apply_bindings: pipeline object defines indexed rendering, but no index buffer provided";
 | 
						|
        case _SG_VALIDATE_ABND_IB:                  return "sg_apply_bindings: pipeline object defines non-indexed rendering, but index buffer provided";
 | 
						|
        case _SG_VALIDATE_ABND_IB_EXISTS:           return "sg_apply_bindings: index buffer no longer alive";
 | 
						|
        case _SG_VALIDATE_ABND_IB_TYPE:             return "sg_apply_bindings: buffer in index buffer slot is not a SG_BUFFERTYPE_INDEXBUFFER";
 | 
						|
        case _SG_VALIDATE_ABND_IB_OVERFLOW:         return "sg_apply_bindings: buffer in index buffer slot is overflown";
 | 
						|
        case _SG_VALIDATE_ABND_VS_IMGS:             return "sg_apply_bindings: vertex shader image count doesn't match sg_shader_desc";
 | 
						|
        case _SG_VALIDATE_ABND_VS_IMG_EXISTS:       return "sg_apply_bindings: vertex shader image no longer alive";
 | 
						|
        case _SG_VALIDATE_ABND_VS_IMG_TYPES:        return "sg_apply_bindings: one or more vertex shader image types don't match sg_shader_desc";
 | 
						|
        case _SG_VALIDATE_ABND_FS_IMGS:             return "sg_apply_bindings: fragment shader image count doesn't match sg_shader_desc";
 | 
						|
        case _SG_VALIDATE_ABND_FS_IMG_EXISTS:       return "sg_apply_bindings: fragment shader image no longer alive";
 | 
						|
        case _SG_VALIDATE_ABND_FS_IMG_TYPES:        return "sg_apply_bindings: one or more fragment shader image types don't match sg_shader_desc";
 | 
						|
 | 
						|
        /* sg_apply_uniforms */
 | 
						|
        case _SG_VALIDATE_AUB_NO_PIPELINE:      return "sg_apply_uniforms: must be called after sg_apply_pipeline()";
 | 
						|
        case _SG_VALIDATE_AUB_NO_UB_AT_SLOT:    return "sg_apply_uniforms: no uniform block declaration at this shader stage UB slot";
 | 
						|
        case _SG_VALIDATE_AUB_SIZE:             return "sg_apply_uniforms: data size exceeds declared uniform block size";
 | 
						|
 | 
						|
        /* sg_update_buffer */
 | 
						|
        case _SG_VALIDATE_UPDATEBUF_USAGE:      return "sg_update_buffer: cannot update immutable buffer";
 | 
						|
        case _SG_VALIDATE_UPDATEBUF_SIZE:       return "sg_update_buffer: update size is bigger than buffer size";
 | 
						|
        case _SG_VALIDATE_UPDATEBUF_ONCE:       return "sg_update_buffer: only one update allowed per buffer and frame";
 | 
						|
        case _SG_VALIDATE_UPDATEBUF_APPEND:     return "sg_update_buffer: cannot call sg_update_buffer and sg_append_buffer in same frame";
 | 
						|
 | 
						|
        /* sg_append_buffer */
 | 
						|
        case _SG_VALIDATE_APPENDBUF_USAGE:      return "sg_append_buffer: cannot append to immutable buffer";
 | 
						|
        case _SG_VALIDATE_APPENDBUF_SIZE:       return "sg_append_buffer: overall appended size is bigger than buffer size";
 | 
						|
        case _SG_VALIDATE_APPENDBUF_UPDATE:     return "sg_append_buffer: cannot call sg_append_buffer and sg_update_buffer in same frame";
 | 
						|
 | 
						|
        /* sg_update_image */
 | 
						|
        case _SG_VALIDATE_UPDIMG_USAGE:         return "sg_update_image: cannot update immutable image";
 | 
						|
        case _SG_VALIDATE_UPDIMG_NOTENOUGHDATA: return "sg_update_image: not enough subimage data provided";
 | 
						|
        case _SG_VALIDATE_UPDIMG_SIZE:          return "sg_update_image: provided subimage data size too big";
 | 
						|
        case _SG_VALIDATE_UPDIMG_COMPRESSED:    return "sg_update_image: cannot update images with compressed format";
 | 
						|
        case _SG_VALIDATE_UPDIMG_ONCE:          return "sg_update_image: only one update allowed per image and frame";
 | 
						|
 | 
						|
        default: return "unknown validation error";
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif /* defined(SOKOL_DEBUG) */
 | 
						|
 | 
						|
/*-- validation checks -------------------------------------------------------*/
 | 
						|
#if defined(SOKOL_DEBUG)
 | 
						|
_SOKOL_PRIVATE void _sg_validate_begin(void) {
 | 
						|
    _sg.validate_error = _SG_VALIDATE_SUCCESS;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_validate(bool cond, _sg_validate_error_t err) {
 | 
						|
    if (!cond) {
 | 
						|
        _sg.validate_error = err;
 | 
						|
        SOKOL_LOG(_sg_validate_string(err));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_end(void) {
 | 
						|
    if (_sg.validate_error != _SG_VALIDATE_SUCCESS) {
 | 
						|
        #if !defined(SOKOL_VALIDATE_NON_FATAL)
 | 
						|
            SOKOL_LOG("^^^^  VALIDATION FAILED, TERMINATING ^^^^");
 | 
						|
            SOKOL_ASSERT(false);
 | 
						|
        #endif
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_buffer_desc(const sg_buffer_desc* desc) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(desc);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_ASSERT(desc);
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_BUFFERDESC_CANARY);
 | 
						|
        SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_BUFFERDESC_CANARY);
 | 
						|
        SOKOL_VALIDATE(desc->size > 0, _SG_VALIDATE_BUFFERDESC_SIZE);
 | 
						|
        bool ext = (0 != desc->gl_buffers[0]) || (0 != desc->mtl_buffers[0]) || (0 != desc->d3d11_buffer);
 | 
						|
        if (!ext && (desc->usage == SG_USAGE_IMMUTABLE)) {
 | 
						|
            SOKOL_VALIDATE(0 != desc->content, _SG_VALIDATE_BUFFERDESC_CONTENT);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            SOKOL_VALIDATE(0 == desc->content, _SG_VALIDATE_BUFFERDESC_NO_CONTENT);
 | 
						|
        }
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_image_desc(const sg_image_desc* desc) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(desc);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_ASSERT(desc);
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_IMAGEDESC_CANARY);
 | 
						|
        SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_IMAGEDESC_CANARY);
 | 
						|
        SOKOL_VALIDATE(desc->width > 0, _SG_VALIDATE_IMAGEDESC_WIDTH);
 | 
						|
        SOKOL_VALIDATE(desc->height > 0, _SG_VALIDATE_IMAGEDESC_HEIGHT);
 | 
						|
        const sg_pixel_format fmt = desc->pixel_format;
 | 
						|
        const sg_usage usage = desc->usage;
 | 
						|
        const bool ext = (0 != desc->gl_textures[0]) || (0 != desc->mtl_textures[0]) || (0 != desc->d3d11_texture);
 | 
						|
        if (desc->render_target) {
 | 
						|
            SOKOL_ASSERT(((int)fmt >= 0) && ((int)fmt < _SG_PIXELFORMAT_NUM));
 | 
						|
            SOKOL_VALIDATE(_sg.formats[fmt].render, _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT);
 | 
						|
            /* on GLES2, sample count for render targets is completely ignored */
 | 
						|
            #if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
            if (!_sg.gl.gles2) {
 | 
						|
            #endif
 | 
						|
                if (desc->sample_count > 1) {
 | 
						|
                    SOKOL_VALIDATE(_sg.features.msaa_render_targets && _sg.formats[fmt].msaa, _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT);
 | 
						|
                }
 | 
						|
            #if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
            }
 | 
						|
            #endif
 | 
						|
            SOKOL_VALIDATE(usage == SG_USAGE_IMMUTABLE, _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE);
 | 
						|
            SOKOL_VALIDATE(desc->content.subimage[0][0].ptr==0, _SG_VALIDATE_IMAGEDESC_RT_NO_CONTENT);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            SOKOL_VALIDATE(desc->sample_count <= 1, _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT);
 | 
						|
            const bool valid_nonrt_fmt = !_sg_is_valid_rendertarget_depth_format(fmt);
 | 
						|
            SOKOL_VALIDATE(valid_nonrt_fmt, _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT);
 | 
						|
            /* FIXME: should use the same "expected size" computation as in _sg_validate_update_image() here */
 | 
						|
            if (!ext && (usage == SG_USAGE_IMMUTABLE)) {
 | 
						|
                const int num_faces = desc->type == SG_IMAGETYPE_CUBE ? 6:1;
 | 
						|
                const int num_mips = desc->num_mipmaps;
 | 
						|
                for (int face_index = 0; face_index < num_faces; face_index++) {
 | 
						|
                    for (int mip_index = 0; mip_index < num_mips; mip_index++) {
 | 
						|
                        const bool has_data = desc->content.subimage[face_index][mip_index].ptr != 0;
 | 
						|
                        const bool has_size = desc->content.subimage[face_index][mip_index].size > 0;
 | 
						|
                        SOKOL_VALIDATE(has_data && has_size, _SG_VALIDATE_IMAGEDESC_CONTENT);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                for (int face_index = 0; face_index < SG_CUBEFACE_NUM; face_index++) {
 | 
						|
                    for (int mip_index = 0; mip_index < SG_MAX_MIPMAPS; mip_index++) {
 | 
						|
                        const bool no_data = 0 == desc->content.subimage[face_index][mip_index].ptr;
 | 
						|
                        const bool no_size = 0 == desc->content.subimage[face_index][mip_index].size;
 | 
						|
                        SOKOL_VALIDATE(no_data && no_size, _SG_VALIDATE_IMAGEDESC_NO_CONTENT);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_shader_desc(const sg_shader_desc* desc) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(desc);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_ASSERT(desc);
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_SHADERDESC_CANARY);
 | 
						|
        SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_SHADERDESC_CANARY);
 | 
						|
        #if defined(SOKOL_GLES2)
 | 
						|
            SOKOL_VALIDATE(0 != desc->attrs[0].name, _SG_VALIDATE_SHADERDESC_ATTR_NAMES);
 | 
						|
        #elif defined(SOKOL_D3D11)
 | 
						|
            SOKOL_VALIDATE(0 != desc->attrs[0].sem_name, _SG_VALIDATE_SHADERDESC_ATTR_SEMANTICS);
 | 
						|
        #endif
 | 
						|
        #if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
            /* on GL, must provide shader source code */
 | 
						|
            SOKOL_VALIDATE(0 != desc->vs.source, _SG_VALIDATE_SHADERDESC_SOURCE);
 | 
						|
            SOKOL_VALIDATE(0 != desc->fs.source, _SG_VALIDATE_SHADERDESC_SOURCE);
 | 
						|
        #elif defined(SOKOL_METAL) || defined(SOKOL_D3D11)
 | 
						|
            /* on Metal or D3D11, must provide shader source code or byte code */
 | 
						|
            SOKOL_VALIDATE((0 != desc->vs.source)||(0 != desc->vs.byte_code), _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
 | 
						|
            SOKOL_VALIDATE((0 != desc->fs.source)||(0 != desc->fs.byte_code), _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
 | 
						|
        #else
 | 
						|
            /* Dummy Backend, don't require source or bytecode */
 | 
						|
        #endif
 | 
						|
        for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
 | 
						|
            if (desc->attrs[i].name) {
 | 
						|
                SOKOL_VALIDATE(strlen(desc->attrs[i].name) < _SG_STRING_SIZE, _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG);
 | 
						|
            }
 | 
						|
            if (desc->attrs[i].sem_name) {
 | 
						|
                SOKOL_VALIDATE(strlen(desc->attrs[i].sem_name) < _SG_STRING_SIZE, _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        /* if shader byte code, the size must also be provided */
 | 
						|
        if (0 != desc->vs.byte_code) {
 | 
						|
            SOKOL_VALIDATE(desc->vs.byte_code_size > 0, _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
 | 
						|
        }
 | 
						|
        if (0 != desc->fs.byte_code) {
 | 
						|
            SOKOL_VALIDATE(desc->fs.byte_code_size > 0, _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
 | 
						|
        }
 | 
						|
        for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
 | 
						|
            const sg_shader_stage_desc* stage_desc = (stage_index == 0)? &desc->vs : &desc->fs;
 | 
						|
            bool uniform_blocks_continuous = true;
 | 
						|
            for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
 | 
						|
                const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
 | 
						|
                if (ub_desc->size > 0) {
 | 
						|
                    SOKOL_VALIDATE(uniform_blocks_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_UBS);
 | 
						|
                    bool uniforms_continuous = true;
 | 
						|
                    int uniform_offset = 0;
 | 
						|
                    int num_uniforms = 0;
 | 
						|
                    for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
 | 
						|
                        const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
 | 
						|
                        if (u_desc->type != SG_UNIFORMTYPE_INVALID) {
 | 
						|
                            SOKOL_VALIDATE(uniforms_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS);
 | 
						|
                            #if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
                            SOKOL_VALIDATE(u_desc->name, _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME);
 | 
						|
                            #endif
 | 
						|
                            const int array_count = u_desc->array_count;
 | 
						|
                            uniform_offset += _sg_uniform_size(u_desc->type, array_count);
 | 
						|
                            num_uniforms++;
 | 
						|
                        }
 | 
						|
                        else {
 | 
						|
                            uniforms_continuous = false;
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                    #if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
 | 
						|
                    SOKOL_VALIDATE(uniform_offset == ub_desc->size, _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH);
 | 
						|
                    SOKOL_VALIDATE(num_uniforms > 0, _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS);
 | 
						|
                    #endif
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    uniform_blocks_continuous = false;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            bool images_continuous = true;
 | 
						|
            for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
 | 
						|
                const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
 | 
						|
                if (img_desc->type != _SG_IMAGETYPE_DEFAULT) {
 | 
						|
                    SOKOL_VALIDATE(images_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS);
 | 
						|
                    #if defined(SOKOL_GLES2)
 | 
						|
                    SOKOL_VALIDATE(img_desc->name, _SG_VALIDATE_SHADERDESC_IMG_NAME);
 | 
						|
                    #endif
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    images_continuous = false;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_pipeline_desc(const sg_pipeline_desc* desc) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(desc);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_ASSERT(desc);
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_PIPELINEDESC_CANARY);
 | 
						|
        SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_PIPELINEDESC_CANARY);
 | 
						|
        SOKOL_VALIDATE(desc->shader.id != SG_INVALID_ID, _SG_VALIDATE_PIPELINEDESC_SHADER);
 | 
						|
        const _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
 | 
						|
        SOKOL_VALIDATE(shd && shd->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PIPELINEDESC_SHADER);
 | 
						|
        for (int buf_index = 0; buf_index < SG_MAX_SHADERSTAGE_BUFFERS; buf_index++) {
 | 
						|
            const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[buf_index];
 | 
						|
            if (l_desc->stride == 0) {
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
            SOKOL_VALIDATE((l_desc->stride & 3) == 0, _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4);
 | 
						|
        }
 | 
						|
        SOKOL_VALIDATE(desc->layout.attrs[0].format != SG_VERTEXFORMAT_INVALID, _SG_VALIDATE_PIPELINEDESC_NO_ATTRS);
 | 
						|
        bool attrs_cont = true;
 | 
						|
        for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
 | 
						|
            const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
 | 
						|
            if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
 | 
						|
                attrs_cont = false;
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
            SOKOL_VALIDATE(attrs_cont, _SG_VALIDATE_PIPELINEDESC_NO_ATTRS);
 | 
						|
            SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
 | 
						|
            #if defined(SOKOL_GLES2)
 | 
						|
            /* on GLES2, vertex attribute names must be provided */
 | 
						|
            SOKOL_VALIDATE(!_sg_strempty(&shd->attrs[attr_index].name), _SG_VALIDATE_PIPELINEDESC_ATTR_NAME);
 | 
						|
            #elif defined(SOKOL_D3D11)
 | 
						|
            /* on D3D11, semantic names (and semantic indices) must be provided */
 | 
						|
            SOKOL_VALIDATE(!_sg_strempty(&shd->attrs[attr_index].sem_name), _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS);
 | 
						|
            #endif
 | 
						|
        }
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_pass_desc(const sg_pass_desc* desc) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(desc);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_ASSERT(desc);
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_PASSDESC_CANARY);
 | 
						|
        SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_PASSDESC_CANARY);
 | 
						|
        bool atts_cont = true;
 | 
						|
        sg_pixel_format color_fmt = SG_PIXELFORMAT_NONE;
 | 
						|
        int width = -1, height = -1, sample_count = -1;
 | 
						|
        for (int att_index = 0; att_index < SG_MAX_COLOR_ATTACHMENTS; att_index++) {
 | 
						|
            const sg_attachment_desc* att = &desc->color_attachments[att_index];
 | 
						|
            if (att->image.id == SG_INVALID_ID) {
 | 
						|
                SOKOL_VALIDATE(att_index > 0, _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS);
 | 
						|
                atts_cont = false;
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
            SOKOL_VALIDATE(atts_cont, _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS);
 | 
						|
            const _sg_image_t* img = _sg_lookup_image(&_sg.pools, att->image.id);
 | 
						|
            SOKOL_VALIDATE(img && img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PASSDESC_IMAGE);
 | 
						|
            SOKOL_VALIDATE(att->mip_level < img->num_mipmaps, _SG_VALIDATE_PASSDESC_MIPLEVEL);
 | 
						|
            if (img->type == SG_IMAGETYPE_CUBE) {
 | 
						|
                SOKOL_VALIDATE(att->face < 6, _SG_VALIDATE_PASSDESC_FACE);
 | 
						|
            }
 | 
						|
            else if (img->type == SG_IMAGETYPE_ARRAY) {
 | 
						|
                SOKOL_VALIDATE(att->layer < img->depth, _SG_VALIDATE_PASSDESC_LAYER);
 | 
						|
            }
 | 
						|
            else if (img->type == SG_IMAGETYPE_3D) {
 | 
						|
                SOKOL_VALIDATE(att->slice < img->depth, _SG_VALIDATE_PASSDESC_SLICE);
 | 
						|
            }
 | 
						|
            SOKOL_VALIDATE(img->render_target, _SG_VALIDATE_PASSDESC_IMAGE_NO_RT);
 | 
						|
            if (att_index == 0) {
 | 
						|
                color_fmt = img->pixel_format;
 | 
						|
                width = img->width >> att->mip_level;
 | 
						|
                height = img->height >> att->mip_level;
 | 
						|
                sample_count = img->sample_count;
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                SOKOL_VALIDATE(img->pixel_format == color_fmt, _SG_VALIDATE_PASSDESC_COLOR_PIXELFORMATS);
 | 
						|
                SOKOL_VALIDATE(width == img->width >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
 | 
						|
                SOKOL_VALIDATE(height == img->height >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
 | 
						|
                SOKOL_VALIDATE(sample_count == img->sample_count, _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS);
 | 
						|
            }
 | 
						|
            SOKOL_VALIDATE(_sg_is_valid_rendertarget_color_format(img->pixel_format), _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT);
 | 
						|
        }
 | 
						|
        if (desc->depth_stencil_attachment.image.id != SG_INVALID_ID) {
 | 
						|
            const sg_attachment_desc* att = &desc->depth_stencil_attachment;
 | 
						|
            const _sg_image_t* img = _sg_lookup_image(&_sg.pools, att->image.id);
 | 
						|
            SOKOL_VALIDATE(img && img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PASSDESC_IMAGE);
 | 
						|
            SOKOL_VALIDATE(att->mip_level < img->num_mipmaps, _SG_VALIDATE_PASSDESC_MIPLEVEL);
 | 
						|
            if (img->type == SG_IMAGETYPE_CUBE) {
 | 
						|
                SOKOL_VALIDATE(att->face < 6, _SG_VALIDATE_PASSDESC_FACE);
 | 
						|
            }
 | 
						|
            else if (img->type == SG_IMAGETYPE_ARRAY) {
 | 
						|
                SOKOL_VALIDATE(att->layer < img->depth, _SG_VALIDATE_PASSDESC_LAYER);
 | 
						|
            }
 | 
						|
            else if (img->type == SG_IMAGETYPE_3D) {
 | 
						|
                SOKOL_VALIDATE(att->slice < img->depth, _SG_VALIDATE_PASSDESC_SLICE);
 | 
						|
            }
 | 
						|
            SOKOL_VALIDATE(img->render_target, _SG_VALIDATE_PASSDESC_IMAGE_NO_RT);
 | 
						|
            SOKOL_VALIDATE(width == img->width >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
 | 
						|
            SOKOL_VALIDATE(height == img->height >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
 | 
						|
            SOKOL_VALIDATE(sample_count == img->sample_count, _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS);
 | 
						|
            SOKOL_VALIDATE(_sg_is_valid_rendertarget_depth_format(img->pixel_format), _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT);
 | 
						|
        }
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_begin_pass(_sg_pass_t* pass) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(pass);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(pass->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_PASS);
 | 
						|
        for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
            const _sg_attachment_t* att = &pass->color_atts[i];
 | 
						|
            if (att->image) {
 | 
						|
                SOKOL_VALIDATE(att->image->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_IMAGE);
 | 
						|
                SOKOL_VALIDATE(att->image->slot.id == att->image_id.id, _SG_VALIDATE_BEGINPASS_IMAGE);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (pass->ds_att.image) {
 | 
						|
            const _sg_attachment_t* att = &pass->ds_att;
 | 
						|
            SOKOL_VALIDATE(att->image->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_IMAGE);
 | 
						|
            SOKOL_VALIDATE(att->image->slot.id == att->image_id.id, _SG_VALIDATE_BEGINPASS_IMAGE);
 | 
						|
        }
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_apply_pipeline(sg_pipeline pip_id) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(pip_id);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        /* the pipeline object must be alive and valid */
 | 
						|
        SOKOL_VALIDATE(pip_id.id != SG_INVALID_ID, _SG_VALIDATE_APIP_PIPELINE_VALID_ID);
 | 
						|
        const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
 | 
						|
        SOKOL_VALIDATE(pip != 0, _SG_VALIDATE_APIP_PIPELINE_EXISTS);
 | 
						|
        if (!pip) {
 | 
						|
            return SOKOL_VALIDATE_END();
 | 
						|
        }
 | 
						|
        SOKOL_VALIDATE(pip->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_APIP_PIPELINE_VALID);
 | 
						|
        /* the pipeline's shader must be alive and valid */
 | 
						|
        SOKOL_ASSERT(pip->shader);
 | 
						|
        SOKOL_VALIDATE(pip->shader->slot.id == pip->shader_id.id, _SG_VALIDATE_APIP_SHADER_EXISTS);
 | 
						|
        SOKOL_VALIDATE(pip->shader->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_APIP_SHADER_VALID);
 | 
						|
        /* check that pipeline attributes match current pass attributes */
 | 
						|
        const _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, _sg.cur_pass.id);
 | 
						|
        if (pass) {
 | 
						|
            /* an offscreen pass */
 | 
						|
            SOKOL_VALIDATE(pip->color_attachment_count == pass->num_color_atts, _SG_VALIDATE_APIP_ATT_COUNT);
 | 
						|
            SOKOL_VALIDATE(pip->color_format == pass->color_atts[0].image->pixel_format, _SG_VALIDATE_APIP_COLOR_FORMAT);
 | 
						|
            SOKOL_VALIDATE(pip->sample_count == pass->color_atts[0].image->sample_count, _SG_VALIDATE_APIP_SAMPLE_COUNT);
 | 
						|
            if (pass->ds_att.image) {
 | 
						|
                SOKOL_VALIDATE(pip->depth_format == pass->ds_att.image->pixel_format, _SG_VALIDATE_APIP_DEPTH_FORMAT);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                SOKOL_VALIDATE(pip->depth_format == SG_PIXELFORMAT_NONE, _SG_VALIDATE_APIP_DEPTH_FORMAT);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            /* default pass */
 | 
						|
            SOKOL_VALIDATE(pip->color_attachment_count == 1, _SG_VALIDATE_APIP_ATT_COUNT);
 | 
						|
            SOKOL_VALIDATE(pip->color_format == _sg_default_rendertarget_colorformat(), _SG_VALIDATE_APIP_COLOR_FORMAT);
 | 
						|
            SOKOL_VALIDATE(pip->depth_format == _sg_default_rendertarget_depthformat(), _SG_VALIDATE_APIP_DEPTH_FORMAT);
 | 
						|
            /* FIXME: hmm, we don't know if the default framebuffer is multisampled here */
 | 
						|
        }
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_apply_bindings(const sg_bindings* bindings) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(bindings);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
 | 
						|
        /* a pipeline object must have been applied */
 | 
						|
        SOKOL_VALIDATE(_sg.cur_pipeline.id != SG_INVALID_ID, _SG_VALIDATE_ABND_PIPELINE);
 | 
						|
        const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
 | 
						|
        SOKOL_VALIDATE(pip != 0, _SG_VALIDATE_ABND_PIPELINE_EXISTS);
 | 
						|
        if (!pip) {
 | 
						|
            return SOKOL_VALIDATE_END();
 | 
						|
        }
 | 
						|
        SOKOL_VALIDATE(pip->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_ABND_PIPELINE_VALID);
 | 
						|
        SOKOL_ASSERT(pip->shader);
 | 
						|
 | 
						|
        /* has expected vertex buffers, and vertex buffers still exist */
 | 
						|
        for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
 | 
						|
            if (bindings->vertex_buffers[i].id != SG_INVALID_ID) {
 | 
						|
                SOKOL_VALIDATE(pip->vertex_layout_valid[i], _SG_VALIDATE_ABND_VBS);
 | 
						|
                /* buffers in vertex-buffer-slots must be of type SG_BUFFERTYPE_VERTEXBUFFER */
 | 
						|
                const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, bindings->vertex_buffers[i].id);
 | 
						|
                SOKOL_VALIDATE(buf != 0, _SG_VALIDATE_ABND_VB_EXISTS);
 | 
						|
                if (buf && buf->slot.state == SG_RESOURCESTATE_VALID) {
 | 
						|
                    SOKOL_VALIDATE(SG_BUFFERTYPE_VERTEXBUFFER == buf->type, _SG_VALIDATE_ABND_VB_TYPE);
 | 
						|
                    SOKOL_VALIDATE(!buf->append_overflow, _SG_VALIDATE_ABND_VB_OVERFLOW);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                /* vertex buffer provided in a slot which has no vertex layout in pipeline */
 | 
						|
                SOKOL_VALIDATE(!pip->vertex_layout_valid[i], _SG_VALIDATE_ABND_VBS);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /* index buffer expected or not, and index buffer still exists */
 | 
						|
        if (pip->index_type == SG_INDEXTYPE_NONE) {
 | 
						|
            /* pipeline defines non-indexed rendering, but index buffer provided */
 | 
						|
            SOKOL_VALIDATE(bindings->index_buffer.id == SG_INVALID_ID, _SG_VALIDATE_ABND_IB);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            /* pipeline defines indexed rendering, but no index buffer provided */
 | 
						|
            SOKOL_VALIDATE(bindings->index_buffer.id != SG_INVALID_ID, _SG_VALIDATE_ABND_NO_IB);
 | 
						|
        }
 | 
						|
        if (bindings->index_buffer.id != SG_INVALID_ID) {
 | 
						|
            /* buffer in index-buffer-slot must be of type SG_BUFFERTYPE_INDEXBUFFER */
 | 
						|
            const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, bindings->index_buffer.id);
 | 
						|
            SOKOL_VALIDATE(buf != 0, _SG_VALIDATE_ABND_IB_EXISTS);
 | 
						|
            if (buf && buf->slot.state == SG_RESOURCESTATE_VALID) {
 | 
						|
                SOKOL_VALIDATE(SG_BUFFERTYPE_INDEXBUFFER == buf->type, _SG_VALIDATE_ABND_IB_TYPE);
 | 
						|
                SOKOL_VALIDATE(!buf->append_overflow, _SG_VALIDATE_ABND_IB_OVERFLOW);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /* has expected vertex shader images */
 | 
						|
        for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
 | 
						|
            _sg_shader_stage_t* stage = &pip->shader->stage[SG_SHADERSTAGE_VS];
 | 
						|
            if (bindings->vs_images[i].id != SG_INVALID_ID) {
 | 
						|
                SOKOL_VALIDATE(i < stage->num_images, _SG_VALIDATE_ABND_VS_IMGS);
 | 
						|
                const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->vs_images[i].id);
 | 
						|
                SOKOL_VALIDATE(img != 0, _SG_VALIDATE_ABND_VS_IMG_EXISTS);
 | 
						|
                if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
 | 
						|
                    SOKOL_VALIDATE(img->type == stage->images[i].type, _SG_VALIDATE_ABND_VS_IMG_TYPES);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                SOKOL_VALIDATE(i >= stage->num_images, _SG_VALIDATE_ABND_VS_IMGS);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /* has expected fragment shader images */
 | 
						|
        for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
 | 
						|
            _sg_shader_stage_t* stage = &pip->shader->stage[SG_SHADERSTAGE_FS];
 | 
						|
            if (bindings->fs_images[i].id != SG_INVALID_ID) {
 | 
						|
                SOKOL_VALIDATE(i < stage->num_images, _SG_VALIDATE_ABND_FS_IMGS);
 | 
						|
                const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->fs_images[i].id);
 | 
						|
                SOKOL_VALIDATE(img != 0, _SG_VALIDATE_ABND_FS_IMG_EXISTS);
 | 
						|
                if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
 | 
						|
                    SOKOL_VALIDATE(img->type == stage->images[i].type, _SG_VALIDATE_ABND_FS_IMG_TYPES);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                SOKOL_VALIDATE(i >= stage->num_images, _SG_VALIDATE_ABND_FS_IMGS);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
 | 
						|
    _SOKOL_UNUSED(data);
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(stage_index);
 | 
						|
        _SOKOL_UNUSED(ub_index);
 | 
						|
        _SOKOL_UNUSED(num_bytes);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_ASSERT((stage_index == SG_SHADERSTAGE_VS) || (stage_index == SG_SHADERSTAGE_FS));
 | 
						|
        SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(_sg.cur_pipeline.id != SG_INVALID_ID, _SG_VALIDATE_AUB_NO_PIPELINE);
 | 
						|
        const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
 | 
						|
        SOKOL_ASSERT(pip && (pip->slot.id == _sg.cur_pipeline.id));
 | 
						|
        SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->shader_id.id));
 | 
						|
 | 
						|
        /* check that there is a uniform block at 'stage' and 'ub_index' */
 | 
						|
        const _sg_shader_stage_t* stage = &pip->shader->stage[stage_index];
 | 
						|
        SOKOL_VALIDATE(ub_index < stage->num_uniform_blocks, _SG_VALIDATE_AUB_NO_UB_AT_SLOT);
 | 
						|
 | 
						|
        /* check that the provided data size doesn't exceed the uniform block size */
 | 
						|
        SOKOL_VALIDATE(num_bytes <= stage->uniform_blocks[ub_index].size, _SG_VALIDATE_AUB_SIZE);
 | 
						|
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_update_buffer(const _sg_buffer_t* buf, const void* data, int size) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(buf);
 | 
						|
        _SOKOL_UNUSED(data);
 | 
						|
        _SOKOL_UNUSED(size);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_ASSERT(buf && data);
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(buf->usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_UPDATEBUF_USAGE);
 | 
						|
        SOKOL_VALIDATE(buf->size >= size, _SG_VALIDATE_UPDATEBUF_SIZE);
 | 
						|
        SOKOL_VALIDATE(buf->update_frame_index != _sg.frame_index, _SG_VALIDATE_UPDATEBUF_ONCE);
 | 
						|
        SOKOL_VALIDATE(buf->append_frame_index != _sg.frame_index, _SG_VALIDATE_UPDATEBUF_APPEND);
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_append_buffer(const _sg_buffer_t* buf, const void* data, int size) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(buf);
 | 
						|
        _SOKOL_UNUSED(data);
 | 
						|
        _SOKOL_UNUSED(size);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_ASSERT(buf && data);
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(buf->usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_APPENDBUF_USAGE);
 | 
						|
        SOKOL_VALIDATE(buf->size >= (buf->append_pos+size), _SG_VALIDATE_APPENDBUF_SIZE);
 | 
						|
        SOKOL_VALIDATE(buf->update_frame_index != _sg.frame_index, _SG_VALIDATE_APPENDBUF_UPDATE);
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE bool _sg_validate_update_image(const _sg_image_t* img, const sg_image_content* data) {
 | 
						|
    #if !defined(SOKOL_DEBUG)
 | 
						|
        _SOKOL_UNUSED(img);
 | 
						|
        _SOKOL_UNUSED(data);
 | 
						|
        return true;
 | 
						|
    #else
 | 
						|
        SOKOL_ASSERT(img && data);
 | 
						|
        SOKOL_VALIDATE_BEGIN();
 | 
						|
        SOKOL_VALIDATE(img->usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_UPDIMG_USAGE);
 | 
						|
        SOKOL_VALIDATE(img->upd_frame_index != _sg.frame_index, _SG_VALIDATE_UPDIMG_ONCE);
 | 
						|
        SOKOL_VALIDATE(!_sg_is_compressed_pixel_format(img->pixel_format), _SG_VALIDATE_UPDIMG_COMPRESSED);
 | 
						|
        const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6 : 1;
 | 
						|
        const int num_mips = img->num_mipmaps;
 | 
						|
        for (int face_index = 0; face_index < num_faces; face_index++) {
 | 
						|
            for (int mip_index = 0; mip_index < num_mips; mip_index++) {
 | 
						|
                SOKOL_VALIDATE(0 != data->subimage[face_index][mip_index].ptr, _SG_VALIDATE_UPDIMG_NOTENOUGHDATA);
 | 
						|
                const int mip_width = _sg_max(img->width >> mip_index, 1);
 | 
						|
                const int mip_height = _sg_max(img->height >> mip_index, 1);
 | 
						|
                const int bytes_per_slice = _sg_surface_pitch(img->pixel_format, mip_width, mip_height);
 | 
						|
                const int expected_size = bytes_per_slice * img->depth;
 | 
						|
                SOKOL_VALIDATE(data->subimage[face_index][mip_index].size <= expected_size, _SG_VALIDATE_UPDIMG_SIZE);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return SOKOL_VALIDATE_END();
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
/*== fill in desc default values =============================================*/
 | 
						|
_SOKOL_PRIVATE sg_buffer_desc _sg_buffer_desc_defaults(const sg_buffer_desc* desc) {
 | 
						|
    sg_buffer_desc def = *desc;
 | 
						|
    def.type = _sg_def(def.type, SG_BUFFERTYPE_VERTEXBUFFER);
 | 
						|
    def.usage = _sg_def(def.usage, SG_USAGE_IMMUTABLE);
 | 
						|
    return def;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_image_desc _sg_image_desc_defaults(const sg_image_desc* desc) {
 | 
						|
    sg_image_desc def = *desc;
 | 
						|
    def.type = _sg_def(def.type, SG_IMAGETYPE_2D);
 | 
						|
    def.depth = _sg_def(def.depth, 1);
 | 
						|
    def.num_mipmaps = _sg_def(def.num_mipmaps, 1);
 | 
						|
    def.usage = _sg_def(def.usage, SG_USAGE_IMMUTABLE);
 | 
						|
    if (desc->render_target) {
 | 
						|
        def.pixel_format = _sg_def(def.pixel_format, _sg_default_rendertarget_colorformat());
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        def.pixel_format = _sg_def(def.pixel_format, SG_PIXELFORMAT_RGBA8);
 | 
						|
    }
 | 
						|
    def.sample_count = _sg_def(def.sample_count, 1);
 | 
						|
    def.min_filter = _sg_def(def.min_filter, SG_FILTER_NEAREST);
 | 
						|
    def.mag_filter = _sg_def(def.mag_filter, SG_FILTER_NEAREST);
 | 
						|
    def.wrap_u = _sg_def(def.wrap_u, SG_WRAP_REPEAT);
 | 
						|
    def.wrap_v = _sg_def(def.wrap_v, SG_WRAP_REPEAT);
 | 
						|
    def.wrap_w = _sg_def(def.wrap_w, SG_WRAP_REPEAT);
 | 
						|
    def.border_color = _sg_def(def.border_color, SG_BORDERCOLOR_OPAQUE_BLACK);
 | 
						|
    def.max_anisotropy = _sg_def(def.max_anisotropy, 1);
 | 
						|
    def.max_lod = _sg_def_flt(def.max_lod, FLT_MAX);
 | 
						|
    return def;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_shader_desc _sg_shader_desc_defaults(const sg_shader_desc* desc) {
 | 
						|
    sg_shader_desc def = *desc;
 | 
						|
    #if defined(SOKOL_METAL)
 | 
						|
        def.vs.entry = _sg_def(def.vs.entry, "_main");
 | 
						|
        def.fs.entry = _sg_def(def.fs.entry, "_main");
 | 
						|
    #else
 | 
						|
        def.vs.entry = _sg_def(def.vs.entry, "main");
 | 
						|
        def.fs.entry = _sg_def(def.fs.entry, "main");
 | 
						|
    #endif
 | 
						|
    for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
 | 
						|
        sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &def.vs : &def.fs;
 | 
						|
        for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
 | 
						|
            sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
 | 
						|
            if (0 == ub_desc->size) {
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
 | 
						|
                sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
 | 
						|
                if (u_desc->type == SG_UNIFORMTYPE_INVALID) {
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
                u_desc->array_count = _sg_def(u_desc->array_count, 1);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return def;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_pipeline_desc _sg_pipeline_desc_defaults(const sg_pipeline_desc* desc) {
 | 
						|
    sg_pipeline_desc def = *desc;
 | 
						|
 | 
						|
    def.primitive_type = _sg_def(def.primitive_type, SG_PRIMITIVETYPE_TRIANGLES);
 | 
						|
    def.index_type = _sg_def(def.index_type, SG_INDEXTYPE_NONE);
 | 
						|
 | 
						|
    def.depth_stencil.stencil_front.fail_op = _sg_def(def.depth_stencil.stencil_front.fail_op, SG_STENCILOP_KEEP);
 | 
						|
    def.depth_stencil.stencil_front.depth_fail_op = _sg_def(def.depth_stencil.stencil_front.depth_fail_op, SG_STENCILOP_KEEP);
 | 
						|
    def.depth_stencil.stencil_front.pass_op = _sg_def(def.depth_stencil.stencil_front.pass_op, SG_STENCILOP_KEEP);
 | 
						|
    def.depth_stencil.stencil_front.compare_func = _sg_def(def.depth_stencil.stencil_front.compare_func, SG_COMPAREFUNC_ALWAYS);
 | 
						|
    def.depth_stencil.stencil_back.fail_op = _sg_def(def.depth_stencil.stencil_back.fail_op, SG_STENCILOP_KEEP);
 | 
						|
    def.depth_stencil.stencil_back.depth_fail_op = _sg_def(def.depth_stencil.stencil_back.depth_fail_op, SG_STENCILOP_KEEP);
 | 
						|
    def.depth_stencil.stencil_back.pass_op = _sg_def(def.depth_stencil.stencil_back.pass_op, SG_STENCILOP_KEEP);
 | 
						|
    def.depth_stencil.stencil_back.compare_func = _sg_def(def.depth_stencil.stencil_back.compare_func, SG_COMPAREFUNC_ALWAYS);
 | 
						|
    def.depth_stencil.depth_compare_func = _sg_def(def.depth_stencil.depth_compare_func, SG_COMPAREFUNC_ALWAYS);
 | 
						|
 | 
						|
    def.blend.src_factor_rgb = _sg_def(def.blend.src_factor_rgb, SG_BLENDFACTOR_ONE);
 | 
						|
    def.blend.dst_factor_rgb = _sg_def(def.blend.dst_factor_rgb, SG_BLENDFACTOR_ZERO);
 | 
						|
    def.blend.op_rgb = _sg_def(def.blend.op_rgb, SG_BLENDOP_ADD);
 | 
						|
    def.blend.src_factor_alpha = _sg_def(def.blend.src_factor_alpha, SG_BLENDFACTOR_ONE);
 | 
						|
    def.blend.dst_factor_alpha = _sg_def(def.blend.dst_factor_alpha, SG_BLENDFACTOR_ZERO);
 | 
						|
    def.blend.op_alpha = _sg_def(def.blend.op_alpha, SG_BLENDOP_ADD);
 | 
						|
    if (def.blend.color_write_mask == SG_COLORMASK_NONE) {
 | 
						|
        def.blend.color_write_mask = 0;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        def.blend.color_write_mask = (uint8_t) _sg_def((sg_color_mask)def.blend.color_write_mask, SG_COLORMASK_RGBA);
 | 
						|
    }
 | 
						|
    def.blend.color_attachment_count = _sg_def(def.blend.color_attachment_count, 1);
 | 
						|
    def.blend.color_format = _sg_def(def.blend.color_format, _sg_default_rendertarget_colorformat());
 | 
						|
    def.blend.depth_format = _sg_def(def.blend.depth_format, _sg_default_rendertarget_depthformat());
 | 
						|
 | 
						|
    def.rasterizer.cull_mode = _sg_def(def.rasterizer.cull_mode, SG_CULLMODE_NONE);
 | 
						|
    def.rasterizer.face_winding = _sg_def(def.rasterizer.face_winding, SG_FACEWINDING_CW);
 | 
						|
    def.rasterizer.sample_count = _sg_def(def.rasterizer.sample_count, 1);
 | 
						|
 | 
						|
    for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
 | 
						|
        sg_vertex_attr_desc* a_desc = &def.layout.attrs[attr_index];
 | 
						|
        if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
 | 
						|
        sg_buffer_layout_desc* b_desc = &def.layout.buffers[a_desc->buffer_index];
 | 
						|
        b_desc->step_func = _sg_def(b_desc->step_func, SG_VERTEXSTEP_PER_VERTEX);
 | 
						|
        b_desc->step_rate = _sg_def(b_desc->step_rate, 1);
 | 
						|
    }
 | 
						|
 | 
						|
    /* resolve vertex layout strides and offsets */
 | 
						|
    int auto_offset[SG_MAX_SHADERSTAGE_BUFFERS];
 | 
						|
    memset(auto_offset, 0, sizeof(auto_offset));
 | 
						|
    bool use_auto_offset = true;
 | 
						|
    for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
 | 
						|
        /* to use computed offsets, *all* attr offsets must be 0 */
 | 
						|
        if (def.layout.attrs[attr_index].offset != 0) {
 | 
						|
            use_auto_offset = false;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
 | 
						|
        sg_vertex_attr_desc* a_desc = &def.layout.attrs[attr_index];
 | 
						|
        if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
 | 
						|
        if (use_auto_offset) {
 | 
						|
            a_desc->offset = auto_offset[a_desc->buffer_index];
 | 
						|
        }
 | 
						|
        auto_offset[a_desc->buffer_index] += _sg_vertexformat_bytesize(a_desc->format);
 | 
						|
    }
 | 
						|
    /* compute vertex strides if needed */
 | 
						|
    for (int buf_index = 0; buf_index < SG_MAX_SHADERSTAGE_BUFFERS; buf_index++) {
 | 
						|
        sg_buffer_layout_desc* l_desc = &def.layout.buffers[buf_index];
 | 
						|
        if (l_desc->stride == 0) {
 | 
						|
            l_desc->stride = auto_offset[buf_index];
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return def;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_pass_desc _sg_pass_desc_defaults(const sg_pass_desc* desc) {
 | 
						|
    /* FIXME: no values to replace in sg_pass_desc? */
 | 
						|
    sg_pass_desc def = *desc;
 | 
						|
    return def;
 | 
						|
}
 | 
						|
 | 
						|
/*== allocate/initialize resource private functions ==========================*/
 | 
						|
_SOKOL_PRIVATE sg_buffer _sg_alloc_buffer(void) {
 | 
						|
    sg_buffer res;
 | 
						|
    int slot_index = _sg_pool_alloc_index(&_sg.pools.buffer_pool);
 | 
						|
    if (_SG_INVALID_SLOT_INDEX != slot_index) {
 | 
						|
        res.id = _sg_slot_alloc(&_sg.pools.buffer_pool, &_sg.pools.buffers[slot_index].slot, slot_index);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* pool is exhausted */
 | 
						|
        res.id = SG_INVALID_ID;
 | 
						|
    }
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_image _sg_alloc_image(void) {
 | 
						|
    sg_image res;
 | 
						|
    int slot_index = _sg_pool_alloc_index(&_sg.pools.image_pool);
 | 
						|
    if (_SG_INVALID_SLOT_INDEX != slot_index) {
 | 
						|
        res.id = _sg_slot_alloc(&_sg.pools.image_pool, &_sg.pools.images[slot_index].slot, slot_index);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* pool is exhausted */
 | 
						|
        res.id = SG_INVALID_ID;
 | 
						|
    }
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_shader _sg_alloc_shader(void) {
 | 
						|
    sg_shader res;
 | 
						|
    int slot_index = _sg_pool_alloc_index(&_sg.pools.shader_pool);
 | 
						|
    if (_SG_INVALID_SLOT_INDEX != slot_index) {
 | 
						|
        res.id = _sg_slot_alloc(&_sg.pools.shader_pool, &_sg.pools.shaders[slot_index].slot, slot_index);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* pool is exhausted */
 | 
						|
        res.id = SG_INVALID_ID;
 | 
						|
    }
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_pipeline _sg_alloc_pipeline(void) {
 | 
						|
    sg_pipeline res;
 | 
						|
    int slot_index = _sg_pool_alloc_index(&_sg.pools.pipeline_pool);
 | 
						|
    if (_SG_INVALID_SLOT_INDEX != slot_index) {
 | 
						|
        res.id =_sg_slot_alloc(&_sg.pools.pipeline_pool, &_sg.pools.pipelines[slot_index].slot, slot_index);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* pool is exhausted */
 | 
						|
        res.id = SG_INVALID_ID;
 | 
						|
    }
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE sg_pass _sg_alloc_pass(void) {
 | 
						|
    sg_pass res;
 | 
						|
    int slot_index = _sg_pool_alloc_index(&_sg.pools.pass_pool);
 | 
						|
    if (_SG_INVALID_SLOT_INDEX != slot_index) {
 | 
						|
        res.id = _sg_slot_alloc(&_sg.pools.pass_pool, &_sg.pools.passes[slot_index].slot, slot_index);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* pool is exhausted */
 | 
						|
        res.id = SG_INVALID_ID;
 | 
						|
    }
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc) {
 | 
						|
    SOKOL_ASSERT(buf_id.id != SG_INVALID_ID && desc);
 | 
						|
    _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
 | 
						|
    SOKOL_ASSERT(buf && buf->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    buf->slot.ctx_id = _sg.active_context.id;
 | 
						|
    if (_sg_validate_buffer_desc(desc)) {
 | 
						|
        buf->slot.state = _sg_create_buffer(buf, desc);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        buf->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT((buf->slot.state == SG_RESOURCESTATE_VALID)||(buf->slot.state == SG_RESOURCESTATE_FAILED));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_init_image(sg_image img_id, const sg_image_desc* desc) {
 | 
						|
    SOKOL_ASSERT(img_id.id != SG_INVALID_ID && desc);
 | 
						|
    _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
 | 
						|
    SOKOL_ASSERT(img && img->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    img->slot.ctx_id = _sg.active_context.id;
 | 
						|
    if (_sg_validate_image_desc(desc)) {
 | 
						|
        img->slot.state = _sg_create_image(img, desc);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        img->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT((img->slot.state == SG_RESOURCESTATE_VALID)||(img->slot.state == SG_RESOURCESTATE_FAILED));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc) {
 | 
						|
    SOKOL_ASSERT(shd_id.id != SG_INVALID_ID && desc);
 | 
						|
    _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
 | 
						|
    SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    shd->slot.ctx_id = _sg.active_context.id;
 | 
						|
    if (_sg_validate_shader_desc(desc)) {
 | 
						|
        shd->slot.state = _sg_create_shader(shd, desc);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        shd->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT((shd->slot.state == SG_RESOURCESTATE_VALID)||(shd->slot.state == SG_RESOURCESTATE_FAILED));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pip_id.id != SG_INVALID_ID && desc);
 | 
						|
    _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
 | 
						|
    SOKOL_ASSERT(pip && pip->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    pip->slot.ctx_id = _sg.active_context.id;
 | 
						|
    if (_sg_validate_pipeline_desc(desc)) {
 | 
						|
        _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
 | 
						|
        SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_VALID);
 | 
						|
        pip->slot.state = _sg_create_pipeline(pip, shd, desc);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        pip->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT((pip->slot.state == SG_RESOURCESTATE_VALID)||(pip->slot.state == SG_RESOURCESTATE_FAILED));
 | 
						|
}
 | 
						|
 | 
						|
_SOKOL_PRIVATE void _sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc) {
 | 
						|
    SOKOL_ASSERT(pass_id.id != SG_INVALID_ID && desc);
 | 
						|
    _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
 | 
						|
    SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    pass->slot.ctx_id = _sg.active_context.id;
 | 
						|
    if (_sg_validate_pass_desc(desc)) {
 | 
						|
        /* lookup pass attachment image pointers */
 | 
						|
        _sg_image_t* att_imgs[SG_MAX_COLOR_ATTACHMENTS + 1];
 | 
						|
        for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
 | 
						|
            if (desc->color_attachments[i].image.id) {
 | 
						|
                att_imgs[i] = _sg_lookup_image(&_sg.pools, desc->color_attachments[i].image.id);
 | 
						|
                SOKOL_ASSERT(att_imgs[i] && att_imgs[i]->slot.state == SG_RESOURCESTATE_VALID);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                att_imgs[i] = 0;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        const int ds_att_index = SG_MAX_COLOR_ATTACHMENTS;
 | 
						|
        if (desc->depth_stencil_attachment.image.id) {
 | 
						|
            att_imgs[ds_att_index] = _sg_lookup_image(&_sg.pools, desc->depth_stencil_attachment.image.id);
 | 
						|
            SOKOL_ASSERT(att_imgs[ds_att_index] && att_imgs[ds_att_index]->slot.state == SG_RESOURCESTATE_VALID);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            att_imgs[ds_att_index] = 0;
 | 
						|
        }
 | 
						|
        pass->slot.state = _sg_create_pass(pass, att_imgs, desc);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        pass->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    }
 | 
						|
    SOKOL_ASSERT((pass->slot.state == SG_RESOURCESTATE_VALID)||(pass->slot.state == SG_RESOURCESTATE_FAILED));
 | 
						|
}
 | 
						|
 | 
						|
/*== PUBLIC API FUNCTIONS ====================================================*/
 | 
						|
SOKOL_API_IMPL void sg_setup(const sg_desc* desc) {
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    SOKOL_ASSERT((desc->_start_canary == 0) && (desc->_end_canary == 0));
 | 
						|
    memset(&_sg, 0, sizeof(_sg));
 | 
						|
    _sg.desc = *desc;
 | 
						|
 | 
						|
    /* replace zero-init items with their default values */
 | 
						|
    _sg.desc.buffer_pool_size = _sg_def(_sg.desc.buffer_pool_size, _SG_DEFAULT_BUFFER_POOL_SIZE);
 | 
						|
    _sg.desc.image_pool_size = _sg_def(_sg.desc.image_pool_size, _SG_DEFAULT_IMAGE_POOL_SIZE);
 | 
						|
    _sg.desc.shader_pool_size = _sg_def(_sg.desc.shader_pool_size, _SG_DEFAULT_SHADER_POOL_SIZE);
 | 
						|
    _sg.desc.pipeline_pool_size = _sg_def(_sg.desc.pipeline_pool_size, _SG_DEFAULT_PIPELINE_POOL_SIZE);
 | 
						|
    _sg.desc.pass_pool_size = _sg_def(_sg.desc.pass_pool_size, _SG_DEFAULT_PASS_POOL_SIZE);
 | 
						|
    _sg.desc.context_pool_size = _sg_def(_sg.desc.context_pool_size, _SG_DEFAULT_CONTEXT_POOL_SIZE);
 | 
						|
    _sg.desc.mtl_global_uniform_buffer_size = _sg_def(_sg.desc.mtl_global_uniform_buffer_size, _SG_MTL_DEFAULT_UB_SIZE);
 | 
						|
    _sg.desc.mtl_sampler_cache_size = _sg_def(_sg.desc.mtl_sampler_cache_size, _SG_MTL_DEFAULT_SAMPLER_CACHE_CAPACITY);
 | 
						|
 | 
						|
    _sg_setup_pools(&_sg.pools, &_sg.desc);
 | 
						|
    _sg.frame_index = 1;
 | 
						|
    _sg_setup_backend(&_sg.desc);
 | 
						|
    _sg.valid = true;
 | 
						|
    sg_setup_context();
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_shutdown(void) {
 | 
						|
    /* can only delete resources for the currently set context here, if multiple
 | 
						|
    contexts are used, the app code must take care of properly releasing them
 | 
						|
    (since only the app code can switch between 3D-API contexts)
 | 
						|
    */
 | 
						|
    if (_sg.active_context.id != SG_INVALID_ID) {
 | 
						|
        _sg_context_t* ctx = _sg_lookup_context(&_sg.pools, _sg.active_context.id);
 | 
						|
        if (ctx) {
 | 
						|
            _sg_destroy_all_resources(&_sg.pools, _sg.active_context.id);
 | 
						|
            _sg_destroy_context(ctx);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    _sg_discard_backend();
 | 
						|
    _sg_discard_pools(&_sg.pools);
 | 
						|
    _sg.valid = false;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL bool sg_isvalid(void) {
 | 
						|
    return _sg.valid;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_desc sg_query_desc(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    return _sg.desc;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_backend sg_query_backend(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    return _sg.backend;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_features sg_query_features(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    return _sg.features;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_limits sg_query_limits(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    return _sg.limits;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    int fmt_index = (int) fmt;
 | 
						|
    SOKOL_ASSERT((fmt_index > SG_PIXELFORMAT_NONE) && (fmt_index < _SG_PIXELFORMAT_NUM));
 | 
						|
    return _sg.formats[fmt_index];
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_context sg_setup_context(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_context res;
 | 
						|
    int slot_index = _sg_pool_alloc_index(&_sg.pools.context_pool);
 | 
						|
    if (_SG_INVALID_SLOT_INDEX != slot_index) {
 | 
						|
        res.id = _sg_slot_alloc(&_sg.pools.context_pool, &_sg.pools.contexts[slot_index].slot, slot_index);
 | 
						|
        _sg_context_t* ctx = _sg_context_at(&_sg.pools, res.id);
 | 
						|
        ctx->slot.state = _sg_create_context(ctx);
 | 
						|
        SOKOL_ASSERT(ctx->slot.state == SG_RESOURCESTATE_VALID);
 | 
						|
        _sg_activate_context(ctx);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* pool is exhausted */
 | 
						|
        res.id = SG_INVALID_ID;
 | 
						|
    }
 | 
						|
    _sg.active_context = res;
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_discard_context(sg_context ctx_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_destroy_all_resources(&_sg.pools, ctx_id.id);
 | 
						|
    _sg_context_t* ctx = _sg_lookup_context(&_sg.pools, ctx_id.id);
 | 
						|
    if (ctx) {
 | 
						|
        _sg_destroy_context(ctx);
 | 
						|
        _sg_reset_context(ctx);
 | 
						|
        _sg_pool_free_index(&_sg.pools.context_pool, _sg_slot_index(ctx_id.id));
 | 
						|
    }
 | 
						|
    _sg.active_context.id = SG_INVALID_ID;
 | 
						|
    _sg_activate_context(0);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_activate_context(sg_context ctx_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg.active_context = ctx_id;
 | 
						|
    _sg_context_t* ctx = _sg_lookup_context(&_sg.pools, ctx_id.id);
 | 
						|
    /* NOTE: ctx can be 0 here if the context is no longer valid */
 | 
						|
    _sg_activate_context(ctx);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_trace_hooks sg_install_trace_hooks(const sg_trace_hooks* trace_hooks) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(trace_hooks);
 | 
						|
    #if defined(SOKOL_TRACE_HOOKS)
 | 
						|
        sg_trace_hooks old_hooks = _sg.hooks;
 | 
						|
        _sg.hooks = *trace_hooks;
 | 
						|
    #else
 | 
						|
        static sg_trace_hooks old_hooks;
 | 
						|
        SOKOL_LOG("sg_install_trace_hooks() called, but SG_TRACE_HOOKS is not defined!");
 | 
						|
    #endif
 | 
						|
    return old_hooks;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_buffer sg_alloc_buffer(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_buffer res = _sg_alloc_buffer();
 | 
						|
    _SG_TRACE_ARGS(alloc_buffer, res);
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_image sg_alloc_image(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_image res = _sg_alloc_image();
 | 
						|
    _SG_TRACE_ARGS(alloc_image, res);
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_shader sg_alloc_shader(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_shader res = _sg_alloc_shader();
 | 
						|
    _SG_TRACE_ARGS(alloc_shader, res);
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_pipeline sg_alloc_pipeline(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_pipeline res = _sg_alloc_pipeline();
 | 
						|
    _SG_TRACE_ARGS(alloc_pipeline, res);
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_pass sg_alloc_pass(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_pass res = _sg_alloc_pass();
 | 
						|
    _SG_TRACE_ARGS(alloc_pass, res);
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_buffer_desc desc_def = _sg_buffer_desc_defaults(desc);
 | 
						|
    _sg_init_buffer(buf_id, &desc_def);
 | 
						|
    _SG_TRACE_ARGS(init_buffer, buf_id, &desc_def);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_init_image(sg_image img_id, const sg_image_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_image_desc desc_def = _sg_image_desc_defaults(desc);
 | 
						|
    _sg_init_image(img_id, &desc_def);
 | 
						|
    _SG_TRACE_ARGS(init_image, img_id, &desc_def);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_shader_desc desc_def = _sg_shader_desc_defaults(desc);
 | 
						|
    _sg_init_shader(shd_id, &desc_def);
 | 
						|
    _SG_TRACE_ARGS(init_shader, shd_id, &desc_def);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_pipeline_desc desc_def = _sg_pipeline_desc_defaults(desc);
 | 
						|
    _sg_init_pipeline(pip_id, &desc_def);
 | 
						|
    _SG_TRACE_ARGS(init_pipeline, pip_id, &desc_def);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_pass_desc desc_def = _sg_pass_desc_defaults(desc);
 | 
						|
    _sg_init_pass(pass_id, &desc_def);
 | 
						|
    _SG_TRACE_ARGS(init_pass, pass_id, &desc_def);
 | 
						|
}
 | 
						|
 | 
						|
/*-- set allocated resource to failed state ----------------------------------*/
 | 
						|
SOKOL_API_IMPL void sg_fail_buffer(sg_buffer buf_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(buf_id.id != SG_INVALID_ID);
 | 
						|
    _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
 | 
						|
    SOKOL_ASSERT(buf && buf->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    buf->slot.ctx_id = _sg.active_context.id;
 | 
						|
    buf->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    _SG_TRACE_ARGS(fail_buffer, buf_id);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_fail_image(sg_image img_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(img_id.id != SG_INVALID_ID);
 | 
						|
    _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
 | 
						|
    SOKOL_ASSERT(img && img->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    img->slot.ctx_id = _sg.active_context.id;
 | 
						|
    img->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    _SG_TRACE_ARGS(fail_image, img_id);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_fail_shader(sg_shader shd_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(shd_id.id != SG_INVALID_ID);
 | 
						|
    _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
 | 
						|
    SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    shd->slot.ctx_id = _sg.active_context.id;
 | 
						|
    shd->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    _SG_TRACE_ARGS(fail_shader, shd_id);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_fail_pipeline(sg_pipeline pip_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(pip_id.id != SG_INVALID_ID);
 | 
						|
    _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
 | 
						|
    SOKOL_ASSERT(pip && pip->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    pip->slot.ctx_id = _sg.active_context.id;
 | 
						|
    pip->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    _SG_TRACE_ARGS(fail_pipeline, pip_id);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_fail_pass(sg_pass pass_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(pass_id.id != SG_INVALID_ID);
 | 
						|
    _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
 | 
						|
    SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
 | 
						|
    pass->slot.ctx_id = _sg.active_context.id;
 | 
						|
    pass->slot.state = SG_RESOURCESTATE_FAILED;
 | 
						|
    _SG_TRACE_ARGS(fail_pass, pass_id);
 | 
						|
}
 | 
						|
 | 
						|
/*-- get resource state */
 | 
						|
SOKOL_API_IMPL sg_resource_state sg_query_buffer_state(sg_buffer buf_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
 | 
						|
    sg_resource_state res = buf ? buf->slot.state : SG_RESOURCESTATE_INVALID;
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_resource_state sg_query_image_state(sg_image img_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
 | 
						|
    sg_resource_state res = img ? img->slot.state : SG_RESOURCESTATE_INVALID;
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_resource_state sg_query_shader_state(sg_shader shd_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
 | 
						|
    sg_resource_state res = shd ? shd->slot.state : SG_RESOURCESTATE_INVALID;
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_resource_state sg_query_pipeline_state(sg_pipeline pip_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
 | 
						|
    sg_resource_state res = pip ? pip->slot.state : SG_RESOURCESTATE_INVALID;
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_resource_state sg_query_pass_state(sg_pass pass_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
 | 
						|
    sg_resource_state res = pass ? pass->slot.state : SG_RESOURCESTATE_INVALID;
 | 
						|
    return res;
 | 
						|
}
 | 
						|
 | 
						|
/*-- allocate and initialize resource ----------------------------------------*/
 | 
						|
SOKOL_API_IMPL sg_buffer sg_make_buffer(const sg_buffer_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    sg_buffer_desc desc_def = _sg_buffer_desc_defaults(desc);
 | 
						|
    sg_buffer buf_id = _sg_alloc_buffer();
 | 
						|
    if (buf_id.id != SG_INVALID_ID) {
 | 
						|
        _sg_init_buffer(buf_id, &desc_def);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        SOKOL_LOG("buffer pool exhausted!");
 | 
						|
        _SG_TRACE_NOARGS(err_buffer_pool_exhausted);
 | 
						|
    }
 | 
						|
    _SG_TRACE_ARGS(make_buffer, &desc_def, buf_id);
 | 
						|
    return buf_id;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_image sg_make_image(const sg_image_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    sg_image_desc desc_def = _sg_image_desc_defaults(desc);
 | 
						|
    sg_image img_id = _sg_alloc_image();
 | 
						|
    if (img_id.id != SG_INVALID_ID) {
 | 
						|
        _sg_init_image(img_id, &desc_def);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        SOKOL_LOG("image pool exhausted!");
 | 
						|
        _SG_TRACE_NOARGS(err_image_pool_exhausted);
 | 
						|
    }
 | 
						|
    _SG_TRACE_ARGS(make_image, &desc_def, img_id);
 | 
						|
    return img_id;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_shader sg_make_shader(const sg_shader_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    sg_shader_desc desc_def = _sg_shader_desc_defaults(desc);
 | 
						|
    sg_shader shd_id = _sg_alloc_shader();
 | 
						|
    if (shd_id.id != SG_INVALID_ID) {
 | 
						|
        _sg_init_shader(shd_id, &desc_def);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        SOKOL_LOG("shader pool exhausted!");
 | 
						|
        _SG_TRACE_NOARGS(err_shader_pool_exhausted);
 | 
						|
    }
 | 
						|
    _SG_TRACE_ARGS(make_shader, &desc_def, shd_id);
 | 
						|
    return shd_id;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    sg_pipeline_desc desc_def = _sg_pipeline_desc_defaults(desc);
 | 
						|
    sg_pipeline pip_id = _sg_alloc_pipeline();
 | 
						|
    if (pip_id.id != SG_INVALID_ID) {
 | 
						|
        _sg_init_pipeline(pip_id, &desc_def);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        SOKOL_LOG("pipeline pool exhausted!");
 | 
						|
        _SG_TRACE_NOARGS(err_pipeline_pool_exhausted);
 | 
						|
    }
 | 
						|
    _SG_TRACE_ARGS(make_pipeline, &desc_def, pip_id);
 | 
						|
    return pip_id;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_pass sg_make_pass(const sg_pass_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(desc);
 | 
						|
    sg_pass_desc desc_def = _sg_pass_desc_defaults(desc);
 | 
						|
    sg_pass pass_id = _sg_alloc_pass();
 | 
						|
    if (pass_id.id != SG_INVALID_ID) {
 | 
						|
        _sg_init_pass(pass_id, &desc_def);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        SOKOL_LOG("pass pool exhausted!");
 | 
						|
        _SG_TRACE_NOARGS(err_pass_pool_exhausted);
 | 
						|
    }
 | 
						|
    _SG_TRACE_ARGS(make_pass, &desc_def, pass_id);
 | 
						|
    return pass_id;
 | 
						|
}
 | 
						|
 | 
						|
/*-- destroy resource --------------------------------------------------------*/
 | 
						|
SOKOL_API_IMPL void sg_destroy_buffer(sg_buffer buf_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _SG_TRACE_ARGS(destroy_buffer, buf_id);
 | 
						|
    _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
 | 
						|
    if (buf) {
 | 
						|
        if (buf->slot.ctx_id == _sg.active_context.id) {
 | 
						|
            _sg_destroy_buffer(buf);
 | 
						|
            _sg_reset_buffer(buf);
 | 
						|
            _sg_pool_free_index(&_sg.pools.buffer_pool, _sg_slot_index(buf_id.id));
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            SOKOL_LOG("sg_destroy_buffer: active context mismatch (must be same as for creation)");
 | 
						|
            _SG_TRACE_NOARGS(err_context_mismatch);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_destroy_image(sg_image img_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _SG_TRACE_ARGS(destroy_image, img_id);
 | 
						|
    _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
 | 
						|
    if (img) {
 | 
						|
        if (img->slot.ctx_id == _sg.active_context.id) {
 | 
						|
            _sg_destroy_image(img);
 | 
						|
            _sg_reset_image(img);
 | 
						|
            _sg_pool_free_index(&_sg.pools.image_pool, _sg_slot_index(img_id.id));
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            SOKOL_LOG("sg_destroy_image: active context mismatch (must be same as for creation)");
 | 
						|
            _SG_TRACE_NOARGS(err_context_mismatch);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_destroy_shader(sg_shader shd_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _SG_TRACE_ARGS(destroy_shader, shd_id);
 | 
						|
    _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
 | 
						|
    if (shd) {
 | 
						|
        if (shd->slot.ctx_id == _sg.active_context.id) {
 | 
						|
            _sg_destroy_shader(shd);
 | 
						|
            _sg_reset_shader(shd);
 | 
						|
            _sg_pool_free_index(&_sg.pools.shader_pool, _sg_slot_index(shd_id.id));
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            SOKOL_LOG("sg_destroy_shader: active context mismatch (must be same as for creation)");
 | 
						|
            _SG_TRACE_NOARGS(err_context_mismatch);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_destroy_pipeline(sg_pipeline pip_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _SG_TRACE_ARGS(destroy_pipeline, pip_id);
 | 
						|
    _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
 | 
						|
    if (pip) {
 | 
						|
        if (pip->slot.ctx_id == _sg.active_context.id) {
 | 
						|
            _sg_destroy_pipeline(pip);
 | 
						|
            _sg_reset_pipeline(pip);
 | 
						|
            _sg_pool_free_index(&_sg.pools.pipeline_pool, _sg_slot_index(pip_id.id));
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            SOKOL_LOG("sg_destroy_pipeline: active context mismatch (must be same as for creation)");
 | 
						|
            _SG_TRACE_NOARGS(err_context_mismatch);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_destroy_pass(sg_pass pass_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _SG_TRACE_ARGS(destroy_pass, pass_id);
 | 
						|
    _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
 | 
						|
    if (pass) {
 | 
						|
        if (pass->slot.ctx_id == _sg.active_context.id) {
 | 
						|
            _sg_destroy_pass(pass);
 | 
						|
            _sg_reset_pass(pass);
 | 
						|
            _sg_pool_free_index(&_sg.pools.pass_pool, _sg_slot_index(pass_id.id));
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            SOKOL_LOG("sg_destroy_pass: active context mismatch (must be same as for creation)");
 | 
						|
            _SG_TRACE_NOARGS(err_context_mismatch);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(pass_action);
 | 
						|
    SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
 | 
						|
    sg_pass_action pa;
 | 
						|
    _sg_resolve_default_pass_action(pass_action, &pa);
 | 
						|
    _sg.cur_pass.id = SG_INVALID_ID;
 | 
						|
    _sg.pass_valid = true;
 | 
						|
    _sg_begin_pass(0, &pa, width, height);
 | 
						|
    _SG_TRACE_ARGS(begin_default_pass, pass_action, width, height);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_begin_pass(sg_pass pass_id, const sg_pass_action* pass_action) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(pass_action);
 | 
						|
    SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
 | 
						|
    _sg.cur_pass = pass_id;
 | 
						|
    _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
 | 
						|
    if (pass && _sg_validate_begin_pass(pass)) {
 | 
						|
        _sg.pass_valid = true;
 | 
						|
        sg_pass_action pa;
 | 
						|
        _sg_resolve_default_pass_action(pass_action, &pa);
 | 
						|
        const int w = pass->color_atts[0].image->width;
 | 
						|
        const int h = pass->color_atts[0].image->height;
 | 
						|
        _sg_begin_pass(pass, &pa, w, h);
 | 
						|
        _SG_TRACE_ARGS(begin_pass, pass_id, pass_action);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        _sg.pass_valid = false;
 | 
						|
        _SG_TRACE_NOARGS(err_pass_invalid);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    if (!_sg.pass_valid) {
 | 
						|
        _SG_TRACE_NOARGS(err_pass_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    _sg_apply_viewport(x, y, width, height, origin_top_left);
 | 
						|
    _SG_TRACE_ARGS(apply_viewport, x, y, width, height, origin_top_left);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    if (!_sg.pass_valid) {
 | 
						|
        _SG_TRACE_NOARGS(err_pass_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    _sg_apply_scissor_rect(x, y, width, height, origin_top_left);
 | 
						|
    _SG_TRACE_ARGS(apply_scissor_rect, x, y, width, height, origin_top_left);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_apply_pipeline(sg_pipeline pip_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg.bindings_valid = false;
 | 
						|
    if (!_sg_validate_apply_pipeline(pip_id)) {
 | 
						|
        _sg.next_draw_valid = false;
 | 
						|
        _SG_TRACE_NOARGS(err_draw_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (!_sg.pass_valid) {
 | 
						|
        _SG_TRACE_NOARGS(err_pass_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    _sg.cur_pipeline = pip_id;
 | 
						|
    _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
    _sg.next_draw_valid = (SG_RESOURCESTATE_VALID == pip->slot.state);
 | 
						|
    SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->shader_id.id));
 | 
						|
    _sg_apply_pipeline(pip);
 | 
						|
    _SG_TRACE_ARGS(apply_pipeline, pip_id);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_apply_bindings(const sg_bindings* bindings) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(bindings);
 | 
						|
    SOKOL_ASSERT((bindings->_start_canary == 0) && (bindings->_end_canary==0));
 | 
						|
    if (!_sg_validate_apply_bindings(bindings)) {
 | 
						|
        _sg.next_draw_valid = false;
 | 
						|
        _SG_TRACE_NOARGS(err_draw_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    _sg.bindings_valid = true;
 | 
						|
 | 
						|
    _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
 | 
						|
    SOKOL_ASSERT(pip);
 | 
						|
 | 
						|
    _sg_buffer_t* vbs[SG_MAX_SHADERSTAGE_BUFFERS] = { 0 };
 | 
						|
    int num_vbs = 0;
 | 
						|
    for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++, num_vbs++) {
 | 
						|
        if (bindings->vertex_buffers[i].id) {
 | 
						|
            vbs[i] = _sg_lookup_buffer(&_sg.pools, bindings->vertex_buffers[i].id);
 | 
						|
            SOKOL_ASSERT(vbs[i]);
 | 
						|
            _sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vbs[i]->slot.state);
 | 
						|
            _sg.next_draw_valid &= !vbs[i]->append_overflow;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    _sg_buffer_t* ib = 0;
 | 
						|
    if (bindings->index_buffer.id) {
 | 
						|
        ib = _sg_lookup_buffer(&_sg.pools, bindings->index_buffer.id);
 | 
						|
        SOKOL_ASSERT(ib);
 | 
						|
        _sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == ib->slot.state);
 | 
						|
        _sg.next_draw_valid &= !ib->append_overflow;
 | 
						|
    }
 | 
						|
 | 
						|
    _sg_image_t* vs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
 | 
						|
    int num_vs_imgs = 0;
 | 
						|
    for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_vs_imgs++) {
 | 
						|
        if (bindings->vs_images[i].id) {
 | 
						|
            vs_imgs[i] = _sg_lookup_image(&_sg.pools, bindings->vs_images[i].id);
 | 
						|
            SOKOL_ASSERT(vs_imgs[i]);
 | 
						|
            _sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vs_imgs[i]->slot.state);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    _sg_image_t* fs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
 | 
						|
    int num_fs_imgs = 0;
 | 
						|
    for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_fs_imgs++) {
 | 
						|
        if (bindings->fs_images[i].id) {
 | 
						|
            fs_imgs[i] = _sg_lookup_image(&_sg.pools, bindings->fs_images[i].id);
 | 
						|
            SOKOL_ASSERT(fs_imgs[i]);
 | 
						|
            _sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == fs_imgs[i]->slot.state);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (_sg.next_draw_valid) {
 | 
						|
        const int* vb_offsets = bindings->vertex_buffer_offsets;
 | 
						|
        int ib_offset = bindings->index_buffer_offset;
 | 
						|
        _sg_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs);
 | 
						|
        _SG_TRACE_ARGS(apply_bindings, bindings);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        _SG_TRACE_NOARGS(err_draw_invalid);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const void* data, int num_bytes) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT((stage == SG_SHADERSTAGE_VS) || (stage == SG_SHADERSTAGE_FS));
 | 
						|
    SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
 | 
						|
    SOKOL_ASSERT(data && (num_bytes > 0));
 | 
						|
    if (!_sg_validate_apply_uniforms(stage, ub_index, data, num_bytes)) {
 | 
						|
        _sg.next_draw_valid = false;
 | 
						|
        _SG_TRACE_NOARGS(err_draw_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (!_sg.pass_valid) {
 | 
						|
        _SG_TRACE_NOARGS(err_pass_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (!_sg.next_draw_valid) {
 | 
						|
        _SG_TRACE_NOARGS(err_draw_invalid);
 | 
						|
    }
 | 
						|
    _sg_apply_uniforms(stage, ub_index, data, num_bytes);
 | 
						|
    _SG_TRACE_ARGS(apply_uniforms, stage, ub_index, data, num_bytes);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_draw(int base_element, int num_elements, int num_instances) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    #if defined(SOKOL_DEBUG)
 | 
						|
        if (!_sg.bindings_valid) {
 | 
						|
            SOKOL_LOG("attempting to draw without resource bindings");
 | 
						|
        }
 | 
						|
    #endif
 | 
						|
    if (!_sg.pass_valid) {
 | 
						|
        _SG_TRACE_NOARGS(err_pass_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (!_sg.next_draw_valid) {
 | 
						|
        _SG_TRACE_NOARGS(err_draw_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    if (!_sg.bindings_valid) {
 | 
						|
        _SG_TRACE_NOARGS(err_bindings_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    _sg_draw(base_element, num_elements, num_instances);
 | 
						|
    _SG_TRACE_ARGS(draw, base_element, num_elements, num_instances);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_end_pass(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    if (!_sg.pass_valid) {
 | 
						|
        _SG_TRACE_NOARGS(err_pass_invalid);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    _sg_end_pass();
 | 
						|
    _sg.cur_pass.id = SG_INVALID_ID;
 | 
						|
    _sg.cur_pipeline.id = SG_INVALID_ID;
 | 
						|
    _sg.pass_valid = false;
 | 
						|
    _SG_TRACE_NOARGS(end_pass);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_commit(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_commit();
 | 
						|
    _SG_TRACE_NOARGS(commit);
 | 
						|
    _sg.frame_index++;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_reset_state_cache(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_reset_state_cache();
 | 
						|
    _SG_TRACE_NOARGS(reset_state_cache);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_update_buffer(sg_buffer buf_id, const void* data, int num_bytes) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
 | 
						|
    if ((num_bytes > 0) && buf && (buf->slot.state == SG_RESOURCESTATE_VALID)) {
 | 
						|
        if (_sg_validate_update_buffer(buf, data, num_bytes)) {
 | 
						|
            SOKOL_ASSERT(num_bytes <= buf->size);
 | 
						|
            /* only one update allowed per buffer and frame */
 | 
						|
            SOKOL_ASSERT(buf->update_frame_index != _sg.frame_index);
 | 
						|
            /* update and append on same buffer in same frame not allowed */
 | 
						|
            SOKOL_ASSERT(buf->append_frame_index != _sg.frame_index);
 | 
						|
            _sg_update_buffer(buf, data, num_bytes);
 | 
						|
            buf->update_frame_index = _sg.frame_index;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    _SG_TRACE_ARGS(update_buffer, buf_id, data, num_bytes);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL int sg_append_buffer(sg_buffer buf_id, const void* data, int num_bytes) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
 | 
						|
    int result;
 | 
						|
    if (buf) {
 | 
						|
        /* rewind append cursor in a new frame */
 | 
						|
        if (buf->append_frame_index != _sg.frame_index) {
 | 
						|
            buf->append_pos = 0;
 | 
						|
            buf->append_overflow = false;
 | 
						|
        }
 | 
						|
        if ((buf->append_pos + num_bytes) > buf->size) {
 | 
						|
            buf->append_overflow = true;
 | 
						|
        }
 | 
						|
        const int start_pos = buf->append_pos;
 | 
						|
        if (buf->slot.state == SG_RESOURCESTATE_VALID) {
 | 
						|
            if (_sg_validate_append_buffer(buf, data, num_bytes)) {
 | 
						|
                if (!buf->append_overflow && (num_bytes > 0)) {
 | 
						|
                    /* update and append on same buffer in same frame not allowed */
 | 
						|
                    SOKOL_ASSERT(buf->update_frame_index != _sg.frame_index);
 | 
						|
                    _sg_append_buffer(buf, data, num_bytes, buf->append_frame_index != _sg.frame_index);
 | 
						|
                    buf->append_pos += num_bytes;
 | 
						|
                    buf->append_frame_index = _sg.frame_index;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        result = start_pos;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        /* FIXME: should we return -1 here? */
 | 
						|
        result = 0;
 | 
						|
    }
 | 
						|
    _SG_TRACE_ARGS(append_buffer, buf_id, data, num_bytes, result);
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL bool sg_query_buffer_overflow(sg_buffer buf_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
 | 
						|
    bool result = buf ? buf->append_overflow : false;
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_update_image(sg_image img_id, const sg_image_content* data) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
 | 
						|
    if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
 | 
						|
        if (_sg_validate_update_image(img, data)) {
 | 
						|
            SOKOL_ASSERT(img->upd_frame_index != _sg.frame_index);
 | 
						|
            _sg_update_image(img, data);
 | 
						|
            img->upd_frame_index = _sg.frame_index;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    _SG_TRACE_ARGS(update_image, img_id, data);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_push_debug_group(const char* name) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    SOKOL_ASSERT(name);
 | 
						|
    _SG_TRACE_ARGS(push_debug_group, name);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL void sg_pop_debug_group(void) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    _SG_TRACE_NOARGS(pop_debug_group);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_buffer_info sg_query_buffer_info(sg_buffer buf_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_buffer_info info;
 | 
						|
    memset(&info, 0, sizeof(info));
 | 
						|
    const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
 | 
						|
    if (buf) {
 | 
						|
        info.slot.state = buf->slot.state;
 | 
						|
        info.slot.res_id = buf->slot.id;
 | 
						|
        info.slot.ctx_id = buf->slot.ctx_id;
 | 
						|
        info.update_frame_index = buf->update_frame_index;
 | 
						|
        info.append_frame_index = buf->append_frame_index;
 | 
						|
        info.append_pos = buf->append_pos;
 | 
						|
        info.append_overflow = buf->append_overflow;
 | 
						|
        #if defined(SOKOL_D3D11)
 | 
						|
        info.num_slots = 1;
 | 
						|
        info.active_slot = 0;
 | 
						|
        #else
 | 
						|
        info.num_slots = buf->num_slots;
 | 
						|
        info.active_slot = buf->active_slot;
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
    return info;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_image_info sg_query_image_info(sg_image img_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_image_info info;
 | 
						|
    memset(&info, 0, sizeof(info));
 | 
						|
    const _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
 | 
						|
    if (img) {
 | 
						|
        info.slot.state = img->slot.state;
 | 
						|
        info.slot.res_id = img->slot.id;
 | 
						|
        info.slot.ctx_id = img->slot.ctx_id;
 | 
						|
        #if defined(SOKOL_D3D11)
 | 
						|
        info.num_slots = 1;
 | 
						|
        info.active_slot = 0;
 | 
						|
        #else
 | 
						|
        info.num_slots = img->num_slots;
 | 
						|
        info.active_slot = img->active_slot;
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
    return info;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_shader_info sg_query_shader_info(sg_shader shd_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_shader_info info;
 | 
						|
    memset(&info, 0, sizeof(info));
 | 
						|
    const _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
 | 
						|
    if (shd) {
 | 
						|
        info.slot.state = shd->slot.state;
 | 
						|
        info.slot.res_id = shd->slot.id;
 | 
						|
        info.slot.ctx_id = shd->slot.ctx_id;
 | 
						|
    }
 | 
						|
    return info;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_pipeline_info info;
 | 
						|
    memset(&info, 0, sizeof(info));
 | 
						|
    const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
 | 
						|
    if (pip) {
 | 
						|
        info.slot.state = pip->slot.state;
 | 
						|
        info.slot.res_id = pip->slot.id;
 | 
						|
        info.slot.ctx_id = pip->slot.ctx_id;
 | 
						|
    }
 | 
						|
    return info;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_pass_info sg_query_pass_info(sg_pass pass_id) {
 | 
						|
    SOKOL_ASSERT(_sg.valid);
 | 
						|
    sg_pass_info info;
 | 
						|
    memset(&info, 0, sizeof(info));
 | 
						|
    const _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
 | 
						|
    if (pass) {
 | 
						|
        info.slot.state = pass->slot.state;
 | 
						|
        info.slot.res_id = pass->slot.id;
 | 
						|
        info.slot.ctx_id = pass->slot.ctx_id;
 | 
						|
    }
 | 
						|
    return info;
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid && desc);
 | 
						|
    return _sg_buffer_desc_defaults(desc);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_image_desc sg_query_image_defaults(const sg_image_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid && desc);
 | 
						|
    return _sg_image_desc_defaults(desc);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid && desc);
 | 
						|
    return _sg_shader_desc_defaults(desc);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid && desc);
 | 
						|
    return _sg_pipeline_desc_defaults(desc);
 | 
						|
}
 | 
						|
 | 
						|
SOKOL_API_IMPL sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc) {
 | 
						|
    SOKOL_ASSERT(_sg.valid && desc);
 | 
						|
    return _sg_pass_desc_defaults(desc);
 | 
						|
}
 | 
						|
 | 
						|
#ifdef _MSC_VER
 | 
						|
#pragma warning(pop)
 | 
						|
#endif
 | 
						|
 | 
						|
#endif /* SOKOL_IMPL */
 |