596 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			596 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			V
		
	
	
| module obj
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| 
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| /**********************************************************************
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| *
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| * .obj loader
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| *
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| * Copyright (c) 2021 Dario Deledda. All rights reserved.
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| * Use of this source code is governed by an MIT license
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| * that can be found in the LICENSE file.
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| *
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| * TODO:
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| **********************************************************************/
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| import gg.m4
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| import strconv
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| 
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| enum F_state {
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| 	start
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| 	first
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| 	ints
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| 	decimals
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| 	exp_start
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| 	exp_sign
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| 	exp_int
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| }
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| 
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| // read a int from a string
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| fn get_int(s string, start_index int) (int, int) {
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| 	mut i := start_index
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| 	mut res := 0
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| 	mut sgn := 1
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| 
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| 	mut state := F_state.start
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| 	for true {
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| 		if i >= s.len {
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| 			break
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| 		}
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| 		c := s[i]
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| 		if state == .start {
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| 			match c {
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| 				`+` {
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| 					i++
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| 					state = .ints
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| 					continue
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| 				}
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| 				`-` {
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| 					sgn = -1
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| 					i++
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| 					state = .ints
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| 					continue
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| 				}
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| 				`0`...`9` {
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| 					state = .ints
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| 				}
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| 				` `, `\t` {
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| 					i++
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| 					continue
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| 				}
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| 				else { // no number found
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| 					break
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| 				}
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| 			}
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| 		}
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| 
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| 		if state == .ints {
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| 			match c {
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| 				`0`...`9` {
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| 					// println("$res => ${(int(c) - 48)}")
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| 					res = res * 10 + (int(c) - 48)
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| 					i++
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| 					continue
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| 				}
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| 				else {
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| 					break
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| 				}
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| 			}
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| 		}
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| 	}
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| 	// println("---")
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| 	return res * sgn, i
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| }
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| 
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| // reas a float number from a string
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| fn get_float(s string, start_index int) (f64, int) {
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| 	mut i1 := start_index //+ 1
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| 	for i1 < s.len && s[i1] in [` `, `\t`] {
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| 		i1++
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| 	}
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| 	mut i := i1
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| 	for i < s.len {
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| 		if s[i] in [` `, `\t`] {
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| 			break
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| 		}
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| 		i++
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| 	}
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| 	// println(" get_float: ($start_index,$i) [${s[start_index..i]}]")
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| 	// f_res := strconv.atof_quick(s[start_index..i])
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| 	f_res := strconv.atof_quick(s[i1..i])
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| 	return f_res, i
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| }
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| 
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| // read 3 f32 in sequence from a string
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| fn parse_3f(row string, start_index int) m4.Vec4 {
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| 	// println(row)
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| 	mut i := start_index //+ 1
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| 	mut f1 := f64(0)
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| 	mut f2 := f64(0)
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| 	f0, mut p := get_float(row, i)
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| 	// print("Here f0: $f0 $p ")
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| 	f1, p = get_float(row, p + 1)
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| 	// print("Here f1: $f1 $p ")
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| 	f2, p = get_float(row, p + 1)
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| 	// print("Here f2: $f2 $p ")
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| 	return m4.Vec4{
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| 		e: [f32(f0), f32(f1), f32(f2), 1]!
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| 	}
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| }
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| 
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| // reas a sequence of f32 from a string
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| fn (mut m ObjPart) parse_floats(row string, start_index int) m4.Vec4 {
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| 	mut i := start_index //+ 1
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| 	mut res_f := f64(0)
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| 	mut res := m4.Vec4{
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| 		e: [f32(0), 0, 0, 1]!
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| 	}
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| 	mut c := 0
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| 	for true {
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| 		res_f, i = get_float(row, i)
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| 		unsafe {
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| 			res.e[c] = f32(res_f)
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| 		}
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| 		c++
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| 		i++
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| 		if i >= row.len {
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| 			break
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| 		}
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| 	}
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| 	return res
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| }
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| 
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| // read and manage all the faes from an .obj file data
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| fn (mut p Part) parse_faces(row string, start_index int, obj ObjPart) {
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| 	mut i := start_index + 1
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| 	mut res := [][3]int{}
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| 	mut v := 0
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| 	mut t := 0
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| 	mut n := 0
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| 	// println("row: ${row[i..]}")
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| 	for true {
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| 		t = 0
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| 		n = 0
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| 		if i >= row.len {
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| 			break
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| 		}
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| 		mut c := row[i]
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| 		if (c > `9` || c < `0`) && c != `-` {
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| 			i++
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| 			continue
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| 		}
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| 		v, i = get_int(row, i)
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| 		if i < row.len && row[i] == `/` {
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| 			if row[i + 1] != `/` {
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| 				t, i = get_int(row, i + 1)
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| 				if i < row.len && row[i] == `/` {
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| 					n, i = get_int(row, i + 1)
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| 				}
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| 			} else {
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| 				i++
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| 				n, i = get_int(row, i + 1)
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| 			}
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| 		}
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| 		// manage negative indexes
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| 		// NOTE: not well suporeted now
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| 		if v < 0 {
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| 			// println("${obj.v.len} ${obj.v.len-c}")
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| 			v = obj.v.len - v + 1
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| 			// exit(0)
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| 		}
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| 		if n < 0 {
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| 			n = obj.vn.len - n + 1
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| 		}
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| 		if t < 0 {
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| 			t = obj.vt.len - t + 1
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| 		}
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| 		res << [v - 1, n - 1, t - 1]!
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| 	}
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| 	// println("ok res: ${res}")
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| 	// println(p.faces.len)
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| 	p.faces << res
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| }
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| 
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| // parse the obj file, if single_material is true it use only one default material
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| pub fn (mut obj_part ObjPart) parse_obj_buffer(rows []string, single_material bool) {
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| 	mut mat_count := 0
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| 	mut row_count := 0
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| 	default_part := Part{
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| 		name: 'default part'
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| 	}
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| 	obj_part.part << default_part
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| 	// println("OBJ file has ${rows.len} rows")
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| 	for c, row in rows {
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| 		// println("$c $row")
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| 		mut i := 0
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| 		row_count++
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| 		for true {
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| 			if i >= row.len {
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| 				break
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| 			}
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| 			match row[i] {
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| 				`s` {
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| 					break
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| 				}
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| 				`m` {
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| 					if row[i..i + 6] == 'mtllib' {
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| 						obj_part.material_file = row[i + 7..].trim_space()
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| 						obj_part.load_materials()
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| 					}
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| 					break
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| 				}
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| 				`o`, `g` {
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| 					mut part := Part{}
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| 					part.name = row[i + 1..].trim_space()
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| 					obj_part.part << part
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| 					mat_count = 0
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| 					break
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| 				}
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| 				`u` {
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| 					if single_material == false && row[i..i + 6] == 'usemtl' {
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| 						material := row[i + 7..].trim_space()
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| 						// println("material: $material")
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| 						// manage multiple materials in an part
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| 						if obj_part.part[obj_part.part.len - 1].material.len > 0 {
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| 							mat_count++
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| 							mut part := Part{}
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| 							if mat_count > 1 {
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| 								li := obj_part.part[obj_part.part.len - 1].name.last_index('_m') or {
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| 									obj_part.part[obj_part.part.len - 1].name.len - 1
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| 								}
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| 								part.name = obj_part.part[obj_part.part.len - 1].name[..li] +
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| 									'_m${mat_count:02}'
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| 							} else {
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| 								part.name = obj_part.part[obj_part.part.len - 1].name + '_m01'
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| 							}
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| 							obj_part.part << part
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| 						}
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| 						obj_part.part[obj_part.part.len - 1].material = material
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| 					}
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| 					break
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| 				}
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| 				`v` {
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| 					i++
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| 					match row[i] {
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| 						// normals
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| 						`n` {
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| 							obj_part.vn << parse_3f(row, i + 2)
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| 							// println("Vertex line: $c")
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| 							break
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| 						}
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| 						// parameteres uvw
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| 						`p` {
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| 							obj_part.vp << parse_3f(row, i + 2)
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| 							// println("Vertex line: ${obj_part.vp.len}")
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| 							break
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| 						}
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| 						// texture uvw
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| 						`t` {
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| 							obj_part.vt << obj_part.parse_floats(row, i + 2)
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| 							// println("Vertex line: $c")
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| 							break
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| 						}
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| 						else {
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| 							obj_part.v << parse_3f(row, i + 1)
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| 							// println("$row => ${obj_part.v[obj_part.v.len-1]}")
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| 							break
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| 						}
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| 					}
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| 				}
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| 				`f` {
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| 					// println("$c $row")
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| 					obj_part.part[obj_part.part.len - 1].parse_faces(row, i, obj_part)
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| 					// println(obj_part.part[obj_part.part.len - 1].faces.len)
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| 					// println("Faces line: $c")
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| 					break
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| 				}
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| 				// end of the line, comments
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| 				`\n`, `#` {
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| 					break
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| 				}
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| 				else {}
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| 			}
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| 			i++
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| 		}
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| 		// if c == 2 { break }
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| 		if c % 100000 == 0 && c > 0 {
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| 			println('$c rows parsed')
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| 		}
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| 	}
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| 	println('$row_count .obj Rows parsed')
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| 	// remove default part if empty
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| 	if obj_part.part.len > 1 && obj_part.part[0].faces.len == 0 {
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| 		obj_part.part = obj_part.part[1..]
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| 	}
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| }
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| 
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| // load the materials if found the .mtl file
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| fn (mut obj_part ObjPart) load_materials() {
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| 	rows := read_lines_from_file(obj_part.material_file)
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| 	println('Material file [$obj_part.material_file] $rows.len Rows.')
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| 	for row in rows {
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| 		// println("$row")
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| 		mut i := 0
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| 		for true {
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| 			if i >= row.len {
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| 				break
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| 			}
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| 			match row[i] {
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| 				`n` {
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| 					if row[i..i + 6] == 'newmtl' {
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| 						name := row[i + 6..].trim_space()
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| 						mut mat := Material{
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| 							name: name
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| 						}
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| 						obj_part.mat << mat
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| 						break
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| 					}
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| 				}
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| 				`K` {
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| 					if row[i + 1] !in [`a`, `d`, `e`, `s`] {
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| 						break
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| 					}
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| 					k_name := row[i..i + 2]
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| 					i += 3
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| 					value := parse_3f(row, i)
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| 					obj_part.mat[obj_part.mat.len - 1].ks[k_name] = value
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| 					break
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| 				}
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| 				`N` {
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| 					n_name := row[i..i + 2]
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| 					i += 3
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| 					value, _ := get_float(row, i)
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| 					obj_part.mat[obj_part.mat.len - 1].ns[n_name] = f32(value)
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| 					break
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| 				}
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| 				`m` {
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| 					if row[i..i + 4] == 'map_' {
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| 						name := row[i..i + 6]
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| 						if (i + 7) < row.len {
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| 							file_name := row[i + 7..].trim_space()
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| 							obj_part.mat[obj_part.mat.len - 1].maps[name] = file_name
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| 						}
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| 						break
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| 					}
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| 				}
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| 				// trasparency
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| 				`d` {
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| 					if row[i + 1] == ` ` {
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| 						value, _ := get_float(row, i + 2)
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| 						obj_part.mat[obj_part.mat.len - 1].ns['Tr'] = f32(value)
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| 					}
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| 				}
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| 				`T` {
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| 					if row[i + 1] == `r` {
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| 						value, _ := get_float(row, i + 3)
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| 						obj_part.mat[obj_part.mat.len - 1].ns['Tr'] = f32(1.0 - value)
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| 					}
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| 				}
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| 				// end of the line, comments
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| 				`\n`, `#` {
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| 					break
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| 				}
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| 				` `, `\t` {
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| 					i++
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| 					continue
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| 				}
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| 				else {
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| 					break
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| 				}
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| 			}
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| 			i++
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| 		}
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| 	}
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| 
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| 	// create map material name => material index
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| 	for i, m in obj_part.mat {
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| 		if m.name !in obj_part.mat_map {
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| 			obj_part.mat_map[m.name] = i
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| 		}
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| 	}
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| 
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| 	println('Material Loading Done!')
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| }
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| 
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| //==============================================================================
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| // Sokol data
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| //==============================================================================
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| 
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| // vertex data struct
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| pub struct Vertex_pnct {
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| pub mut:
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| 	x  f32 // poistion
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| 	y  f32
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| 	z  f32
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| 	nx f32 // normal
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| 	ny f32
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| 	nz f32
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| 	// color u32 = 0xFFFFFFFF // color
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| 	u f32 // uv
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| 	v f32
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| 	// u u16   // for compatibility with D3D11
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| 	// v u16   // for compatibility with D3D11
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| }
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| 
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| // struct used to pass the data to the sokol calls
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| pub struct Skl_buffer {
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| pub mut:
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| 	vbuf     []Vertex_pnct
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| 	ibuf     []u32
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| 	n_vertex u32
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| }
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| 
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| // transforms data from .obj format to buffer ready to be used in the render
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| pub fn (mut obj_part ObjPart) get_buffer(in_part_list []int) Skl_buffer {
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| 	// in_part           := 0
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| 	mut v_count_index := 0
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| 	mut out_buf := Skl_buffer{}
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| 
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| 	mut cache := map[string]int{}
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| 	mut cache_hit := 0
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| 
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| 	// has_normals := obj_part.vn.len > 0
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| 	// has_uvs     := obj_part.vt.len > 0
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| 
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| 	for in_part in in_part_list {
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| 		part := obj_part.part[in_part]
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| 		for fc, face in part.faces {
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| 			// println("$fc $face")
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| 			// default 3 faces
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| 			mut v_seq := [0, 1, 2]
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| 			if face.len == 4 {
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| 				v_seq = [0, 1, 2, 0, 2, 3]
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| 			}
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| 
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| 			// if big faces => use the fan of triangles as solution
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| 			// Note: this trick doesn't work with concave faces
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| 			if face.len > 4 {
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| 				v_seq = []
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| 				mut i := 1
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| 				for i < (face.len - 1) {
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| 					v_seq << 0
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| 					v_seq << i
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| 					v_seq << (i + 1)
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| 					i++
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| 				}
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| 				// println("BIG FACES! ${fc} ${face.len} v_seq:${v_seq.len}")
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| 			}
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| 
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| 			// no vertex index, generate normals
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| 			if face[0][1] == -1 && face.len >= 3 {
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| 				mut v_count := 0
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| 				v0 := face[v_count + 0][0]
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| 				v1 := face[v_count + 1][0]
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| 				v2 := face[v_count + 2][0]
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| 
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| 				vec0 := obj_part.v[v2] - obj_part.v[v1]
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| 				vec1 := obj_part.v[v0] - obj_part.v[v1]
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| 				tmp_normal := vec0 % vec1
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| 
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| 				for v_count < face.len {
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| 					obj_part.vn << tmp_normal
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| 					obj_part.part[in_part].faces[fc][v_count][1] = obj_part.vn.len - 1
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| 					v_count++
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| 				}
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| 			}
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| 
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| 			for vertex_index in v_seq {
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| 				// position
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| 				if vertex_index >= face.len {
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| 					continue
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| 				}
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| 				v_index := face[vertex_index][0] // vertex index
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| 				n_index := face[vertex_index][1] // normal index
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| 				t_index := face[vertex_index][2] // uv texture index
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| 				key := '${v_index}_${n_index}_$t_index'
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| 				if key !in cache {
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| 					cache[key] = v_count_index
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| 					mut pnct := Vertex_pnct{
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| 						x: obj_part.v[v_index].e[0]
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| 						y: obj_part.v[v_index].e[1]
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| 						z: obj_part.v[v_index].e[2]
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| 					}
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| 					// normal
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| 					if n_index >= 0 {
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| 						pnct.nx = obj_part.vn[n_index].e[0]
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| 						pnct.ny = obj_part.vn[n_index].e[1]
 | |
| 						pnct.nz = obj_part.vn[n_index].e[2]
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| 					}
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| 					// texture uv
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| 					if t_index >= 0 {
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| 						pnct.u = obj_part.vt[t_index].e[0]
 | |
| 						pnct.v = obj_part.vt[t_index].e[1]
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| 					}
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| 
 | |
| 					out_buf.vbuf << pnct
 | |
| 					out_buf.ibuf << u32(v_count_index)
 | |
| 					v_count_index++
 | |
| 				} else {
 | |
| 					// println("Cache used! $key")
 | |
| 					out_buf.ibuf << u32(cache[key])
 | |
| 					cache_hit++
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 	println("------------")
 | |
| 	for c1, x1 in out_buf.vbuf[..10] {
 | |
| 		println("$c1 $x1")
 | |
| 	}
 | |
| 	println(out_buf.ibuf[..10])
 | |
| 	*/
 | |
| 	// println("vbuf size: ${out_buf.vbuf.len} ibuf size: ${out_buf.ibuf.len} Cache hit: $cache_hit")
 | |
| 	out_buf.n_vertex = u32(out_buf.ibuf.len)
 | |
| 	return out_buf
 | |
| }
 | |
| 
 | |
| //==============================================================================
 | |
| // Utility
 | |
| //==============================================================================
 | |
| // print on the console the summary of the .obj model loaded
 | |
| pub fn (obj_part ObjPart) summary() {
 | |
| 	println('---- Stats     ----')
 | |
| 	println('vertices: $obj_part.v.len')
 | |
| 	println('normals : $obj_part.vn.len')
 | |
| 	println('uv      : $obj_part.vt.len')
 | |
| 	println('parts   : $obj_part.part.len')
 | |
| 	// Parts
 | |
| 	println('---- Parts     ----')
 | |
| 	for c, x in obj_part.part {
 | |
| 		println('${c:3} [${x.name:-16}] mat:[${x.material:-10}] ${x.faces.len:7} faces')
 | |
| 	}
 | |
| 	// Materials
 | |
| 	println('---- Materials ----')
 | |
| 	println('Material dict: $obj_part.mat_map.keys()')
 | |
| 	for c, mat in obj_part.mat {
 | |
| 		println('${c:3} [${mat.name:-16}]')
 | |
| 		for k, v in mat.ks {
 | |
| 			print('$k = $v')
 | |
| 		}
 | |
| 		for k, v in mat.ns {
 | |
| 			println('$k = $v')
 | |
| 		}
 | |
| 		for k, v in mat.maps {
 | |
| 			println('$k = $v')
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // debug test function, do not remove.
 | |
| pub fn tst() {
 | |
| 	/*
 | |
| 	//fname := "capsule.obj"
 | |
| 	//fname := "Forklift.obj"
 | |
| 	fname := "cube.obj"
 | |
| 	//fname := "Orange Robot 3D ObjPart.obj"
 | |
| 	
 | |
| 	mut obj := ObjPart{}
 | |
| 	buf := os.read_lines(fname) or { panic(err.msg) }
 | |
| 	obj.parse_obj_buffer(buf)
 | |
| 	obj.summary()
 | |
| 	*/
 | |
| 	/*
 | |
| 	a :="f 7048 7070 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 7003"
 | |
| 	mut f1 := 0
 | |
| 	mut f2 := 0
 | |
| 	f0,mut p := get_int(a,1)
 | |
| 	f1, p = get_int(a,p)
 | |
| 	f2, p = get_int(a,p)
 | |
| 	println("res: ${f0} ${f1} ${f2}")
 | |
| 	*/
 | |
| 	/*
 | |
| 	a :="v -0 0.107769 -0.755914"
 | |
| 	println("${parse_3f(a,1)}")
 | |
| 	*/
 | |
| 	/*
 | |
| 	ort := m4.ortho(0,300,0,200,0,0)
 | |
| 	println(ort)
 | |
| 	a := m4.vec3(0,0,0)
 | |
| 	println("a: $a")
 | |
| 	res := m4.mul_vec(ort, a)
 | |
| 	println("res:\n${res}")
 | |
| 	*/
 | |
| 	s := 'K 1 1 1'
 | |
| 	r := strconv.atof_quick(s[1..s.len - 1])
 | |
| 	println(r)
 | |
| }
 |