68 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
// Copyright (c) 2019 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license
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// that can be found in the LICENSE file.
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module stbi
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import gl
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#flag   -I @VROOT/thirdparty/stb_image
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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struct Image {
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mut:
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	width       int
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	height      int
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	nr_channels int
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	ok          bool
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	data        voidptr
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	ext         string
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}
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import const (
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	GL_RGBA
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	GL_RGB
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	GL_UNSIGNED_BYTE
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	GL_TEXTURE_2D
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	STBI_rgb_alpha
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)
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pub fn load(path string) Image {
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	ext := path.all_after('.')
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	mut res := Image {
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		ok: true
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		ext: ext
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		data: 0
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	}
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	if ext == 'png' {
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		res.data = C.stbi_load(path.str, &res.width, &res.height, &res.nr_channels, STBI_rgb_alpha)
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	}
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	else {
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		res.data = C.stbi_load(path.str, &res.width, &res.height, &res.nr_channels, 0)
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	}
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	if isnil(res.data) {
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		println('stbi cant load')
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		exit(1)
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	}
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	return res
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}
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pub fn (img Image) free() {
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	C.stbi_image_free(img.data)
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}
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pub fn (img Image) tex_image_2d() {
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	mut rgb_flag := GL_RGB
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	if img.ext == 'png' {
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		rgb_flag = GL_RGBA
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	}
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	C.glTexImage2D(GL_TEXTURE_2D, 0, rgb_flag, img.width, img.height, 0, rgb_flag, GL_UNSIGNED_BYTE,
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	img.data)
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}
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pub fn set_flip_vertically_on_load(val bool) {
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	C.stbi_set_flip_vertically_on_load(val)
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}
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