v/vlib/fontstash/fontstash_structs.v

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V

module fontstash
pub enum FonsFlags {
top_left = 1
bottom_left = 2
}
pub enum FonsAlign {
// Horizontal align
left = 1 // Default
center = 2
right = 4
// Vertical align
top = 8
middle = 16
bottom = 32
baseline = 64 // Default
}
pub enum FonsErrorCode {
// Font atlas is full.
atlas_full = 1
// Scratch memory used to render glyphs is full, requested size reported in 'val', you may need to bump up FONS_SCRATCH_BUF_SIZE.
scratch_full = 2
// Calls to fonsPushState has created too large stack, if you need deep state stack bump up FONS_MAX_STATES.
states_overflow = 3
// Trying to pop too many states fonsPopState().
states_underflow = 4
}
pub struct C.FONSparams {
width int
height int
flags char
userPtr voidptr
// int (*renderCreate)(void* uptr, int width, int height)
renderCreate fn(uptr voidptr, width int, height int) int
// int (*renderResize)(void* uptr, int width, int height)
renderResize fn(uptr voidptr, width int, height int) int
// void (*renderUpdate)(void* uptr, int* rect, const unsigned char* data)
renderUpdate fn(uptr voidptr, rect &int, data byteptr)
// void (*renderDraw)(void* uptr, const float* verts, const float* tcoords, const unsigned int* colors, int nverts)
renderDraw fn(uptr voidptr, verts &f32, tcoords &f32, colors &u32, nverts int)
// void (*renderDelete)(void* uptr)
renderDelete fn(uptr voidptr)
}
pub struct C.FONSquad
{
x0 f32
y0 f32
s0 f32
t0 f32
x1 f32
y1 f32
s1 f32
t1 f32
}
pub struct C.FONStextIter {
x f32
y f32
nextx f32
nexty f32
scale f32
spacing f32
codepoint u32
isize i16
iblur i16
font &FONSfont
prevGlyphIndex int
str byteptr
next byteptr
end byteptr
utf8state u32
}
pub struct C.FONSfont {}
pub struct C.FONScontext {}