179 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			179 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			V
		
	
	
// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license
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// that can be found in the LICENSE file.
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module builtin
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import strconv.ftoa
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#include <float.h>
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// ----- f64 to string functions -----
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// str return a f64 as string in scientific notation, auto display digits limit
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[inline]
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pub fn (d f64) str() string {
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	return ftoa.ftoa_64(d)
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}
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// return a string of the input f64 in scientific notation with digit_num deciamals displayed, max 17 digits
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[inline]
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pub fn (x f64) strsci(digit_num int) string {
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	mut n_digit := digit_num
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	if n_digit < 1 {
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		n_digit = 1
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	} else if n_digit > 17 {
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		n_digit = 17
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	}
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	return ftoa.f64_to_str(x,n_digit)
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}
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// return a decimal notation of the input f64
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[inline]
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pub fn (x f64) strlong() string {
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	return ftoa.f64_to_str_l(x)
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}
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// ----- f32 to string functions -----
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// str return a f32 as string in scientific notation, auto display digits limit
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[inline]
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pub fn (d f32) str() string {
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	return ftoa.ftoa_32(d)
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}
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// return a string of the input f32 in scientific notation with digit_num deciamals displayed, max 8 digits
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[inline]
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pub fn (x f32) strsci(digit_num int) string {
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	mut n_digit := digit_num
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	if n_digit < 1 {
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		n_digit = 1
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	} else if n_digit > 8 {
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		n_digit = 8
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	}
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	return ftoa.f32_to_str(x,n_digit)
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}
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// return a decimal notation of the input f32
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[inline]
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pub fn (x f32) strlong() string {
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	return ftoa.f32_to_str_l(x)
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}
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// ----- C functions -----
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[inline]
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fn f32_abs(a f32) f32 {
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	return if a < 0 { -a } else { a }
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}
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[inline]
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fn f64_abs(a f64) f64 {
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	return if a < 0 { -a } else { a }
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}
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// compare floats using C epsilon
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// ==
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[inline]
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pub fn (a f64) eq(b f64) bool {
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	return f64_abs(a - b) <= C.DBL_EPSILON
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}
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[inline]
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pub fn (a f32) eq(b f32) bool {
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	return f32_abs(a - b) <= C.FLT_EPSILON
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}
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pub fn (a f64) eqbit(b f64) bool {
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	return C.DEFAULT_EQUAL(a, b)
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}
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pub fn (a f32) eqbit(b f32) bool {
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	return C.DEFAULT_EQUAL(a, b)
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}
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// !=
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fn (a f64) ne(b f64) bool {
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	return !a.eq(b)
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}
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fn (a f32) ne(b f32) bool {
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	return !a.eq(b)
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}
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pub fn (a f64) nebit(b f64) bool {
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	return C.DEFAULT_NOT_EQUAL(a, b)
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}
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pub fn (a f32) nebit(b f32) bool {
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	return C.DEFAULT_NOT_EQUAL(a, b)
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}
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// a < b
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fn (a f64) lt(b f64) bool {
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	return a.ne(b) && a.ltbit(b)
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}
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fn (a f32) lt(b f32) bool {
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	return a.ne(b) && a.ltbit(b)
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}
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fn (a f64) ltbit(b f64) bool {
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	return C.DEFAULT_LT(a, b)
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}
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fn (a f32) ltbit(b f32) bool {
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	return C.DEFAULT_LT(a, b)
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}
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// a <= b
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fn (a f64) le(b f64) bool {
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	return !a.gt(b)
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}
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fn (a f32) le(b f32) bool {
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	return !a.gt(b)
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}
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fn (a f64) lebit(b f64) bool {
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	return C.DEFAULT_LE(a, b)
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}
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fn (a f32) lebit(b f32) bool {
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	return C.DEFAULT_LE(a, b)
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}
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// a > b
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fn (a f64) gt(b f64) bool {
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	return a.ne(b) && a.gtbit(b)
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}
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fn (a f32) gt(b f32) bool {
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	return a.ne(b) && a.gtbit(b)
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}
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fn (a f64) gtbit(b f64) bool {
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	return C.DEFAULT_GT(a, b)
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}
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fn (a f32) gtbit(b f32) bool {
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	return C.DEFAULT_GT(a, b)
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}
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// a >= b
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fn (a f64) ge(b f64) bool {
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	return !a.lt(b)
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}
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fn (a f32) ge(b f32) bool {
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	return !a.lt(b)
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}
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fn (a f64) gebit(b f64) bool {
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	return C.DEFAULT_GE(a, b)
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}
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fn (a f32) gebit(b f32) bool {
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	return C.DEFAULT_GE(a, b)
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}
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