11704 lines
470 KiB
Objective-C
Executable File
11704 lines
470 KiB
Objective-C
Executable File
#ifndef SOKOL_GFX_INCLUDED
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/*
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sokol_gfx.h -- simple 3D API wrapper
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Project URL: https://github.com/floooh/sokol
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Do this:
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#define SOKOL_IMPL
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before you include this file in *one* C or C++ file to create the
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implementation.
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In the same place define one of the following to select the rendering
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backend:
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#define SOKOL_GLCORE33
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#define SOKOL_GLES2
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#define SOKOL_GLES3
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#define SOKOL_D3D11
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#define SOKOL_METAL
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#define SOKOL_DUMMY_BACKEND
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I.e. for the GL 3.3 Core Profile it should look like this:
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#include ...
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#include ...
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#define SOKOL_IMPL
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#define SOKOL_GLCORE33
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#include "sokol_gfx.h"
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The dummy backend replaces the platform-specific backend code with empty
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stub functions. This is useful for writing tests that need to run on the
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command line.
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Optionally provide the following defines with your own implementations:
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SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
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SOKOL_MALLOC(s) - your own malloc function (default: malloc(s))
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SOKOL_FREE(p) - your own free function (default: free(p))
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SOKOL_LOG(msg) - your own logging function (default: puts(msg))
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SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false))
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SOKOL_API_DECL - public function declaration prefix (default: extern)
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SOKOL_API_IMPL - public function implementation prefix (default: -)
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SOKOL_TRACE_HOOKS - enable trace hook callbacks (search below for TRACE HOOKS)
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If sokol_gfx.h is compiled as a DLL, define the following before
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including the declaration or implementation:
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SOKOL_DLL
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On Windows, SOKOL_DLL will define SOKOL_API_DECL as __declspec(dllexport)
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or __declspec(dllimport) as needed.
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If you want to compile without deprecated structs and functions,
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define:
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SOKOL_NO_DEPRECATED
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API usage validation macros:
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SOKOL_VALIDATE_BEGIN() - begin a validation block (default:_sg_validate_begin())
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SOKOL_VALIDATE(cond, err) - like assert but for API validation (default: _sg_validate(cond, err))
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SOKOL_VALIDATE_END() - end a validation block, return true if all checks in block passed (default: bool _sg_validate())
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If you don't want validation errors to be fatal, define SOKOL_VALIDATE_NON_FATAL,
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be aware though that this may spam SOKOL_LOG messages.
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Optionally define the following to force debug checks and validations
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even in release mode:
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SOKOL_DEBUG - by default this is defined if _DEBUG is defined
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sokol_gfx DOES NOT:
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===================
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- create a window or the 3D-API context/device, you must do this
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before sokol_gfx is initialized, and pass any required information
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(like 3D device pointers) to the sokol_gfx initialization call
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- present the rendered frame, how this is done exactly usually depends
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on how the window and 3D-API context/device was created
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- provide a unified shader language, instead 3D-API-specific shader
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source-code or shader-bytecode must be provided
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For complete code examples using the various backend 3D-APIs, see:
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https://github.com/floooh/sokol-samples
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For an optional shader-cross-compile solution, see:
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https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md
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STEP BY STEP
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============
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--- to initialize sokol_gfx, after creating a window and a 3D-API
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context/device, call:
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sg_setup(const sg_desc*)
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--- create resource objects (at least buffers, shaders and pipelines,
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and optionally images and passes):
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sg_buffer sg_make_buffer(const sg_buffer_desc*)
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sg_image sg_make_image(const sg_image_desc*)
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sg_shader sg_make_shader(const sg_shader_desc*)
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sg_pipeline sg_make_pipeline(const sg_pipeline_desc*)
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sg_pass sg_make_pass(const sg_pass_desc*)
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--- start rendering to the default frame buffer with:
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sg_begin_default_pass(const sg_pass_action* actions, int width, int height)
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--- or start rendering to an offscreen framebuffer with:
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sg_begin_pass(sg_pass pass, const sg_pass_action* actions)
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--- set the pipeline state for the next draw call with:
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sg_apply_pipeline(sg_pipeline pip)
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--- fill an sg_bindings struct with the resource bindings for the next
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draw call (1..N vertex buffers, 0 or 1 index buffer, 0..N image objects
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to use as textures each on the vertex-shader- and fragment-shader-stage
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and then call
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sg_apply_bindings(const sg_bindings* bindings)
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to update the resource bindings
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--- optionally update shader uniform data with:
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sg_apply_uniforms(sg_shader_stage stage, int ub_index, const void* data, int num_bytes)
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--- kick off a draw call with:
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sg_draw(int base_element, int num_elements, int num_instances)
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--- finish the current rendering pass with:
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sg_end_pass()
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--- when done with the current frame, call
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sg_commit()
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--- at the end of your program, shutdown sokol_gfx with:
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sg_shutdown()
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--- if you need to destroy resources before sg_shutdown(), call:
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sg_destroy_buffer(sg_buffer buf)
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sg_destroy_image(sg_image img)
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sg_destroy_shader(sg_shader shd)
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sg_destroy_pipeline(sg_pipeline pip)
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sg_destroy_pass(sg_pass pass)
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--- to set a new viewport rectangle, call
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sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left)
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--- to set a new scissor rect, call:
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sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left)
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both sg_apply_viewport() and sg_apply_scissor_rect() must be called
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inside a rendering pass
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beginning a pass will reset the viewport to the size of the framebuffer used
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in the new pass,
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--- to update (overwrite) the content of buffer and image resources, call:
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sg_update_buffer(sg_buffer buf, const void* ptr, int num_bytes)
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sg_update_image(sg_image img, const sg_image_content* content)
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Buffers and images to be updated must have been created with
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SG_USAGE_DYNAMIC or SG_USAGE_STREAM
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Only one update per frame is allowed for buffer and image resources.
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The rationale is to have a simple countermeasure to avoid the CPU
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scribbling over data the GPU is currently using, or the CPU having to
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wait for the GPU
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Buffer and image updates can be partial, as long as a rendering
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operation only references the valid (updated) data in the
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buffer or image.
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--- to append a chunk of data to a buffer resource, call:
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int sg_append_buffer(sg_buffer buf, const void* ptr, int num_bytes)
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The difference to sg_update_buffer() is that sg_append_buffer()
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can be called multiple times per frame to append new data to the
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buffer piece by piece, optionally interleaved with draw calls referencing
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the previously written data.
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sg_append_buffer() returns a byte offset to the start of the
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written data, this offset can be assigned to
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sg_bindings.vertex_buffer_offsets[n] or
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sg_bindings.index_buffer_offset
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Code example:
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for (...) {
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const void* data = ...;
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const int num_bytes = ...;
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int offset = sg_append_buffer(buf, data, num_bytes);
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bindings.vertex_buffer_offsets[0] = offset;
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sg_apply_pipeline(pip);
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sg_apply_bindings(&bindings);
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sg_apply_uniforms(...);
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sg_draw(...);
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}
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A buffer to be used with sg_append_buffer() must have been created
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with SG_USAGE_DYNAMIC or SG_USAGE_STREAM.
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If the application appends more data to the buffer then fits into
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the buffer, the buffer will go into the "overflow" state for the
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rest of the frame.
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Any draw calls attempting to render an overflown buffer will be
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silently dropped (in debug mode this will also result in a
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validation error).
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You can also check manually if a buffer is in overflow-state by calling
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bool sg_query_buffer_overflow(sg_buffer buf)
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--- to check at runtime for optional features, limits and pixelformat support,
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call:
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sg_features sg_query_features()
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sg_limits sg_query_limits()
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sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt)
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--- if you need to call into the underlying 3D-API directly, you must call:
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sg_reset_state_cache()
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...before calling sokol_gfx functions again
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--- you can inspect the original sg_desc structure handed to sg_setup()
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by calling sg_query_desc(). This will return an sg_desc struct with
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the default values patched in instead of any zero-initialized values
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--- you can inspect various internal resource attributes via:
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sg_buffer_info sg_query_buffer_info(sg_buffer buf)
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sg_image_info sg_query_image_info(sg_image img)
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sg_shader_info sg_query_shader_info(sg_shader shd)
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sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip)
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sg_pass_info sg_query_pass_info(sg_pass pass)
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...please note that the returned info-structs are tied quite closely
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to sokol_gfx.h internals, and may change more often than other
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public API functions and structs.
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--- you can ask at runtime what backend sokol_gfx.h has been compiled
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for, or whether the GLES3 backend had to fall back to GLES2 with:
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sg_backend sg_query_backend(void)
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--- you can query the default resource creation parameters through the functions
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sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc)
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sg_image_desc sg_query_image_defaults(const sg_image_desc* desc)
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sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc)
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sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc)
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sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc)
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These functions take a pointer to a desc structure which may contain
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zero-initialized items for default values. These zero-init values
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will be replaced with their concrete values in the returned desc
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struct.
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BACKEND-SPECIFIC TOPICS:
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========================
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--- the GL backends need to know about the internal structure of uniform
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blocks, and the texture sampler-name and -type:
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typedef struct {
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float mvp[16]; // model-view-projection matrix
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float offset0[2]; // some 2D vectors
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float offset1[2];
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float offset2[2];
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} params_t;
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// uniform block structure and texture image definition in sg_shader_desc:
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sg_shader_desc desc = {
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// uniform block description (size and internal structure)
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.vs.uniform_blocks[0] = {
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.size = sizeof(params_t),
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.uniforms = {
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[0] = { .name="mvp", .type=SG_UNIFORMTYPE_MAT4 },
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[1] = { .name="offset0", .type=SG_UNIFORMTYPE_VEC2 },
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...
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}
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},
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// one texture on the fragment-shader-stage, GLES2/WebGL needs name and image type
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.fs.images[0] = { .name="tex", .type=SG_IMAGETYPE_ARRAY }
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...
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};
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--- the Metal and D3D11 backends only need to know the size of uniform blocks,
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not their internal member structure, and they only need to know
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the type of a texture sampler, not its name:
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sg_shader_desc desc = {
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.vs.uniform_blocks[0].size = sizeof(params_t),
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.fs.images[0].type = SG_IMAGETYPE_ARRAY,
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...
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};
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--- when creating a shader object, GLES2/WebGL need to know the vertex
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attribute names as used in the vertex shader:
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sg_shader_desc desc = {
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.attrs = {
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[0] = { .name="position" },
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[1] = { .name="color1" }
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}
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};
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The vertex attribute names provided when creating a shader will be
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used later in sg_create_pipeline() for matching the vertex layout
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to vertex shader inputs.
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--- on D3D11 you need to provide a semantic name and semantic index in the
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shader description struct instead (see the D3D11 documentation on
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D3D11_INPUT_ELEMENT_DESC for details):
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sg_shader_desc desc = {
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.attrs = {
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[0] = { .sem_name="POSITION", .sem_index=0 }
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[1] = { .sem_name="COLOR", .sem_index=1 }
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}
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};
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The provided semantic information will be used later in sg_create_pipeline()
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to match the vertex layout to vertex shader inputs.
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--- on Metal, GL 3.3 or GLES3/WebGL2, you don't need to provide an attribute
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name or semantic name, since vertex attributes can be bound by their slot index
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(this is mandatory in Metal, and optional in GL):
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sg_pipeline_desc desc = {
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.layout = {
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.attrs = {
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[0] = { .format=SG_VERTEXFORMAT_FLOAT3 },
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[1] = { .format=SG_VERTEXFORMAT_FLOAT4 }
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}
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}
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};
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WORKING WITH CONTEXTS
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=====================
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sokol-gfx allows to switch between different rendering contexts and
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associate resource objects with contexts. This is useful to
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create GL applications that render into multiple windows.
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A rendering context keeps track of all resources created while
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the context is active. When the context is destroyed, all resources
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"belonging to the context" are destroyed as well.
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A default context will be created and activated implicitly in
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sg_setup(), and destroyed in sg_shutdown(). So for a typical application
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which *doesn't* use multiple contexts, nothing changes, and calling
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the context functions isn't necessary.
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Three functions have been added to work with contexts:
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--- sg_context sg_setup_context():
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This must be called once after a GL context has been created and
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made active.
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--- void sg_activate_context(sg_context ctx)
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This must be called after making a different GL context active.
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Apart from 3D-API-specific actions, the call to sg_activate_context()
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will internally call sg_reset_state_cache().
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--- void sg_discard_context(sg_context ctx)
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This must be called right before a GL context is destroyed and
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will destroy all resources associated with the context (that
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have been created while the context was active) The GL context must be
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active at the time sg_discard_context(sg_context ctx) is called.
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Also note that resources (buffers, images, shaders and pipelines) must
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only be used or destroyed while the same GL context is active that
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was also active while the resource was created (an exception is
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resource sharing on GL, such resources can be used while
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another context is active, but must still be destroyed under
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the same context that was active during creation).
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For more information, check out the multiwindow-glfw sample:
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https://github.com/floooh/sokol-samples/blob/master/glfw/multiwindow-glfw.c
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TRACE HOOKS:
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============
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sokol_gfx.h optionally allows to install "trace hook" callbacks for
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each public API functions. When a public API function is called, and
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a trace hook callback has been installed for this function, the
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callback will be invoked with the parameters and result of the function.
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This is useful for things like debugging- and profiling-tools, or
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keeping track of resource creation and destruction.
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To use the trace hook feature:
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--- Define SOKOL_TRACE_HOOKS before including the implementation.
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--- Setup an sg_trace_hooks structure with your callback function
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pointers (keep all function pointers you're not interested
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in zero-initialized), optionally set the user_data member
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in the sg_trace_hooks struct.
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--- Install the trace hooks by calling sg_install_trace_hooks(),
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the return value of this function is another sg_trace_hooks
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struct which contains the previously set of trace hooks.
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You should keep this struct around, and call those previous
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functions pointers from your own trace callbacks for proper
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chaining.
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As an example of how trace hooks are used, have a look at the
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imgui/sokol_gfx_imgui.h header which implements a realtime
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debugging UI for sokol_gfx.h on top of Dear ImGui.
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A NOTE ON PORTABLE PACKED VERTEX FORMATS:
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=========================================
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There are two things to consider when using packed
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vertex formats like UBYTE4, SHORT2, etc which need to work
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across all backends:
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- D3D11 can only convert *normalized* vertex formats to
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floating point during vertex fetch, normalized formats
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have a trailing 'N', and are "normalized" to a range
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-1.0..+1.0 (for the signed formats) or 0.0..1.0 (for the
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unsigned formats):
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- SG_VERTEXFORMAT_BYTE4N
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- SG_VERTEXFORMAT_UBYTE4N
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- SG_VERTEXFORMAT_SHORT2N
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- SG_VERTEXFORMAT_USHORT2N
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- SG_VERTEXFORMAT_SHORT4N
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- SG_VERTEXFORMAT_USHORT4N
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D3D11 will not convert *non-normalized* vertex formats
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to floating point vertex shader inputs, those can
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only use the ivecn formats when D3D11 is used
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as backend (GL and should Metal can use both formats)
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- SG_VERTEXFORMAT_BYTE4,
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- SG_VERTEXFORMAT_UBYTE4
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- SG_VERTEXFORMAT_SHORT2
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- SG_VERTEXFORMAT_SHORT4
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- WebGL/GLES2 cannot use integer vertex shader inputs (int or ivecn)
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- SG_VERTEXFORMAT_UINT10_N2 is not supported on WebGL/GLES2
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So for a vertex input layout which works on all platforms, only use the following
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vertex formats, and if needed "expand" the normalized vertex shader
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inputs in the vertex shader by multiplying with 127.0, 255.0, 32767.0 or
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65535.0:
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- SG_VERTEXFORMAT_FLOAT,
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- SG_VERTEXFORMAT_FLOAT2,
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- SG_VERTEXFORMAT_FLOAT3,
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- SG_VERTEXFORMAT_FLOAT4,
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- SG_VERTEXFORMAT_BYTE4N,
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- SG_VERTEXFORMAT_UBYTE4N,
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- SG_VERTEXFORMAT_SHORT2N,
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- SG_VERTEXFORMAT_USHORT2N
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- SG_VERTEXFORMAT_SHORT4N,
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- SG_VERTEXFORMAT_USHORT4N
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TODO:
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====
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- talk about asynchronous resource creation
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zlib/libpng license
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Copyright (c) 2018 Andre Weissflog
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the
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use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software in a
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product, an acknowledgment in the product documentation would be
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|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not
|
|
be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
#define SOKOL_GFX_INCLUDED (1)
|
|
#include <stdint.h>
|
|
#include <stdbool.h>
|
|
|
|
#ifndef SOKOL_API_DECL
|
|
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_IMPL)
|
|
#define SOKOL_API_DECL __declspec(dllexport)
|
|
#elif defined(_WIN32) && defined(SOKOL_DLL)
|
|
#define SOKOL_API_DECL __declspec(dllimport)
|
|
#else
|
|
#define SOKOL_API_DECL extern
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(push)
|
|
#pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */
|
|
#endif
|
|
|
|
/*
|
|
Resource id typedefs:
|
|
|
|
sg_buffer: vertex- and index-buffers
|
|
sg_image: textures and render targets
|
|
sg_shader: vertex- and fragment-shaders, uniform blocks
|
|
sg_pipeline: associated shader and vertex-layouts, and render states
|
|
sg_pass: a bundle of render targets and actions on them
|
|
sg_context: a 'context handle' for switching between 3D-API contexts
|
|
|
|
Instead of pointers, resource creation functions return a 32-bit
|
|
number which uniquely identifies the resource object.
|
|
|
|
The 32-bit resource id is split into a 16-bit pool index in the lower bits,
|
|
and a 16-bit 'unique counter' in the upper bits. The index allows fast
|
|
pool lookups, and combined with the unique-mask it allows to detect
|
|
'dangling accesses' (trying to use an object which no longer exists, and
|
|
its pool slot has been reused for a new object)
|
|
|
|
The resource ids are wrapped into a struct so that the compiler
|
|
can complain when the wrong resource type is used.
|
|
*/
|
|
typedef struct sg_buffer { uint32_t id; } sg_buffer;
|
|
typedef struct sg_image { uint32_t id; } sg_image;
|
|
typedef struct sg_shader { uint32_t id; } sg_shader;
|
|
typedef struct sg_pipeline { uint32_t id; } sg_pipeline;
|
|
typedef struct sg_pass { uint32_t id; } sg_pass;
|
|
typedef struct sg_context { uint32_t id; } sg_context;
|
|
|
|
/*
|
|
various compile-time constants
|
|
|
|
FIXME: it may make sense to convert some of those into defines so
|
|
that the user code can override them.
|
|
*/
|
|
enum {
|
|
SG_INVALID_ID = 0,
|
|
SG_NUM_SHADER_STAGES = 2,
|
|
SG_NUM_INFLIGHT_FRAMES = 2,
|
|
SG_MAX_COLOR_ATTACHMENTS = 4,
|
|
SG_MAX_SHADERSTAGE_BUFFERS = 8,
|
|
SG_MAX_SHADERSTAGE_IMAGES = 12,
|
|
SG_MAX_SHADERSTAGE_UBS = 4,
|
|
SG_MAX_UB_MEMBERS = 16,
|
|
SG_MAX_VERTEX_ATTRIBUTES = 16, /* NOTE: actual max vertex attrs can be less on GLES2, see sg_limits! */
|
|
SG_MAX_MIPMAPS = 16,
|
|
SG_MAX_TEXTUREARRAY_LAYERS = 128
|
|
};
|
|
|
|
/*
|
|
sg_backend
|
|
|
|
The active 3D-API backend, use the function sg_query_backend()
|
|
to get the currently active backend.
|
|
|
|
For returned value corresponds with the compile-time define to select
|
|
a backend, with the only exception of SOKOL_GLES3: this may
|
|
return SG_BACKEND_GLES2 if the backend has to fallback to GLES2 mode
|
|
because GLES3 isn't supported.
|
|
*/
|
|
typedef enum sg_backend {
|
|
SG_BACKEND_GLCORE33,
|
|
SG_BACKEND_GLES2,
|
|
SG_BACKEND_GLES3,
|
|
SG_BACKEND_D3D11,
|
|
SG_BACKEND_METAL_IOS,
|
|
SG_BACKEND_METAL_MACOS,
|
|
SG_BACKEND_METAL_SIMULATOR,
|
|
SG_BACKEND_DUMMY,
|
|
} sg_backend;
|
|
|
|
/*
|
|
sg_pixel_format
|
|
|
|
sokol_gfx.h basically uses the same pixel formats as WebGPU, since these
|
|
are supported on most newer GPUs. GLES2 and WebGL has a much smaller
|
|
subset of available pixel formats. Call sg_query_pixelformat() to check
|
|
at runtime if a pixel format supports the desired features.
|
|
|
|
A pixelformat name consist of three parts:
|
|
|
|
- components (R, RG, RGB or RGBA)
|
|
- bit width per component (8, 16 or 32)
|
|
- component data type:
|
|
- unsigned normalized (no postfix)
|
|
- signed normalized (SN postfix)
|
|
- unsigned integer (UI postfix)
|
|
- signed integer (SI postfix)
|
|
- float (F postfix)
|
|
|
|
Not all pixel formats can be used for everything, call sg_query_pixelformat()
|
|
to inspect the capabilities of a given pixelformat. The function returns
|
|
an sg_pixelformat_info struct with the following bool members:
|
|
|
|
- sample: the pixelformat can be sampled as texture at least with
|
|
nearest filtering
|
|
- filter: the pixelformat can be samples as texture with linear
|
|
filtering
|
|
- render: the pixelformat can be used for render targets
|
|
- blend: blending is supported when using the pixelformat for
|
|
render targets
|
|
- msaa: multisample-antiliasing is supported when using the
|
|
pixelformat for render targets
|
|
- depth: the pixelformat can be used for depth-stencil attachments
|
|
|
|
When targeting GLES2/WebGL, the only safe formats to use
|
|
as texture are SG_PIXELFORMAT_R8 and SG_PIXELFORMAT_RGBA8. For rendering
|
|
in GLES2/WebGL, only SG_PIXELFORMAT_RGBA8 is safe. All other formats
|
|
must be checked via sg_query_pixelformats().
|
|
|
|
The default pixel format for texture images is SG_PIXELFORMAT_RGBA8.
|
|
|
|
The default pixel format for render target images is platform-dependent:
|
|
- for Metal and D3D11 it is SG_PIXELFORMAT_BGRA8
|
|
- for GL backends it is SG_PIXELFORMAT_RGBA8
|
|
|
|
This is mainly because of the default framebuffer which is setup outside
|
|
of sokol_gfx.h. On some backends, using BGRA for the default frame buffer
|
|
allows more efficient frame flips. For your own offscreen-render-targets,
|
|
use whatever renderable pixel format is convenient for you.
|
|
*/
|
|
typedef enum sg_pixel_format {
|
|
_SG_PIXELFORMAT_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_PIXELFORMAT_NONE,
|
|
|
|
SG_PIXELFORMAT_R8,
|
|
SG_PIXELFORMAT_R8SN,
|
|
SG_PIXELFORMAT_R8UI,
|
|
SG_PIXELFORMAT_R8SI,
|
|
|
|
SG_PIXELFORMAT_R16,
|
|
SG_PIXELFORMAT_R16SN,
|
|
SG_PIXELFORMAT_R16UI,
|
|
SG_PIXELFORMAT_R16SI,
|
|
SG_PIXELFORMAT_R16F,
|
|
SG_PIXELFORMAT_RG8,
|
|
SG_PIXELFORMAT_RG8SN,
|
|
SG_PIXELFORMAT_RG8UI,
|
|
SG_PIXELFORMAT_RG8SI,
|
|
|
|
SG_PIXELFORMAT_R32UI,
|
|
SG_PIXELFORMAT_R32SI,
|
|
SG_PIXELFORMAT_R32F,
|
|
SG_PIXELFORMAT_RG16,
|
|
SG_PIXELFORMAT_RG16SN,
|
|
SG_PIXELFORMAT_RG16UI,
|
|
SG_PIXELFORMAT_RG16SI,
|
|
SG_PIXELFORMAT_RG16F,
|
|
SG_PIXELFORMAT_RGBA8,
|
|
SG_PIXELFORMAT_RGBA8SN,
|
|
SG_PIXELFORMAT_RGBA8UI,
|
|
SG_PIXELFORMAT_RGBA8SI,
|
|
SG_PIXELFORMAT_BGRA8,
|
|
SG_PIXELFORMAT_RGB10A2,
|
|
SG_PIXELFORMAT_RG11B10F,
|
|
|
|
SG_PIXELFORMAT_RG32UI,
|
|
SG_PIXELFORMAT_RG32SI,
|
|
SG_PIXELFORMAT_RG32F,
|
|
SG_PIXELFORMAT_RGBA16,
|
|
SG_PIXELFORMAT_RGBA16SN,
|
|
SG_PIXELFORMAT_RGBA16UI,
|
|
SG_PIXELFORMAT_RGBA16SI,
|
|
SG_PIXELFORMAT_RGBA16F,
|
|
|
|
SG_PIXELFORMAT_RGBA32UI,
|
|
SG_PIXELFORMAT_RGBA32SI,
|
|
SG_PIXELFORMAT_RGBA32F,
|
|
|
|
SG_PIXELFORMAT_DEPTH,
|
|
SG_PIXELFORMAT_DEPTH_STENCIL,
|
|
|
|
SG_PIXELFORMAT_BC1_RGBA,
|
|
SG_PIXELFORMAT_BC2_RGBA,
|
|
SG_PIXELFORMAT_BC3_RGBA,
|
|
SG_PIXELFORMAT_BC4_R,
|
|
SG_PIXELFORMAT_BC4_RSN,
|
|
SG_PIXELFORMAT_BC5_RG,
|
|
SG_PIXELFORMAT_BC5_RGSN,
|
|
SG_PIXELFORMAT_BC6H_RGBF,
|
|
SG_PIXELFORMAT_BC6H_RGBUF,
|
|
SG_PIXELFORMAT_BC7_RGBA,
|
|
SG_PIXELFORMAT_PVRTC_RGB_2BPP,
|
|
SG_PIXELFORMAT_PVRTC_RGB_4BPP,
|
|
SG_PIXELFORMAT_PVRTC_RGBA_2BPP,
|
|
SG_PIXELFORMAT_PVRTC_RGBA_4BPP,
|
|
SG_PIXELFORMAT_ETC2_RGB8,
|
|
SG_PIXELFORMAT_ETC2_RGB8A1,
|
|
SG_PIXELFORMAT_ETC2_RGBA8,
|
|
SG_PIXELFORMAT_ETC2_RG11,
|
|
SG_PIXELFORMAT_ETC2_RG11SN,
|
|
|
|
_SG_PIXELFORMAT_NUM,
|
|
_SG_PIXELFORMAT_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_pixel_format;
|
|
|
|
/*
|
|
Runtime information about a pixel format, returned
|
|
by sg_query_pixelformat().
|
|
*/
|
|
typedef struct sg_pixelformat_info {
|
|
bool sample; /* pixel format can be sampled in shaders */
|
|
bool filter; /* pixel format can be sampled with filtering */
|
|
bool render; /* pixel format can be used as render target */
|
|
bool blend; /* alpha-blending is supported */
|
|
bool msaa; /* pixel format can be used as MSAA render target */
|
|
bool depth; /* pixel format is a depth format */
|
|
} sg_pixelformat_info;
|
|
|
|
/*
|
|
Runtime information about available optional features,
|
|
returned by sg_query_features()
|
|
*/
|
|
typedef struct sg_features {
|
|
bool instancing;
|
|
bool origin_top_left;
|
|
bool multiple_render_targets;
|
|
bool msaa_render_targets;
|
|
bool imagetype_3d; /* creation of SG_IMAGETYPE_3D images is supported */
|
|
bool imagetype_array; /* creation of SG_IMAGETYPE_ARRAY images is supported */
|
|
bool image_clamp_to_border; /* border color and clamp-to-border UV-wrap mode is supported */
|
|
} sg_features;
|
|
|
|
/*
|
|
Runtime information about resource limits, returned by sg_query_limit()
|
|
*/
|
|
typedef struct sg_limits {
|
|
uint32_t max_image_size_2d; /* max width/height of SG_IMAGETYPE_2D images */
|
|
uint32_t max_image_size_cube; /* max width/height of SG_IMAGETYPE_CUBE images */
|
|
uint32_t max_image_size_3d; /* max width/height/depth of SG_IMAGETYPE_3D images */
|
|
uint32_t max_image_size_array;
|
|
uint32_t max_image_array_layers;
|
|
uint32_t max_vertex_attrs; /* <= SG_MAX_VERTEX_ATTRIBUTES (only on some GLES2 impls) */
|
|
} sg_limits;
|
|
|
|
/*
|
|
sg_resource_state
|
|
|
|
The current state of a resource in its resource pool.
|
|
Resources start in the INITIAL state, which means the
|
|
pool slot is unoccupied and can be allocated. When a resource is
|
|
created, first an id is allocated, and the resource pool slot
|
|
is set to state ALLOC. After allocation, the resource is
|
|
initialized, which may result in the VALID or FAILED state. The
|
|
reason why allocation and initialization are separate is because
|
|
some resource types (e.g. buffers and images) might be asynchronously
|
|
initialized by the user application. If a resource which is not
|
|
in the VALID state is attempted to be used for rendering, rendering
|
|
operations will silently be dropped.
|
|
|
|
The special INVALID state is returned in sg_query_xxx_state() if no
|
|
resource object exists for the provided resource id.
|
|
*/
|
|
typedef enum sg_resource_state {
|
|
SG_RESOURCESTATE_INITIAL,
|
|
SG_RESOURCESTATE_ALLOC,
|
|
SG_RESOURCESTATE_VALID,
|
|
SG_RESOURCESTATE_FAILED,
|
|
SG_RESOURCESTATE_INVALID,
|
|
_SG_RESOURCESTATE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_resource_state;
|
|
|
|
/*
|
|
sg_usage
|
|
|
|
A resource usage hint describing the update strategy of
|
|
buffers and images. This is used in the sg_buffer_desc.usage
|
|
and sg_image_desc.usage members when creating buffers
|
|
and images:
|
|
|
|
SG_USAGE_IMMUTABLE: the resource will never be updated with
|
|
new data, instead the data content of the
|
|
resource must be provided on creation
|
|
SG_USAGE_DYNAMIC: the resource will be updated infrequently
|
|
with new data (this could range from "once
|
|
after creation", to "quite often but not
|
|
every frame")
|
|
SG_USAGE_STREAM: the resource will be updated each frame
|
|
with new content
|
|
|
|
The rendering backends use this hint to prevent that the
|
|
CPU needs to wait for the GPU when attempting to update
|
|
a resource that might be currently accessed by the GPU.
|
|
|
|
Resource content is updated with the function sg_update_buffer() for
|
|
buffer objects, and sg_update_image() for image objects. Only
|
|
one update is allowed per frame and resource object. The
|
|
application must update all data required for rendering (this
|
|
means that the update data can be smaller than the resource size,
|
|
if only a part of the overall resource size is used for rendering,
|
|
you only need to make sure that the data that *is* used is valid.
|
|
|
|
The default usage is SG_USAGE_IMMUTABLE.
|
|
*/
|
|
typedef enum sg_usage {
|
|
_SG_USAGE_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_USAGE_IMMUTABLE,
|
|
SG_USAGE_DYNAMIC,
|
|
SG_USAGE_STREAM,
|
|
_SG_USAGE_NUM,
|
|
_SG_USAGE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_usage;
|
|
|
|
/*
|
|
sg_buffer_type
|
|
|
|
This indicates whether a buffer contains vertex- or index-data,
|
|
used in the sg_buffer_desc.type member when creating a buffer.
|
|
|
|
The default value is SG_BUFFERTYPE_VERTEXBUFFER.
|
|
*/
|
|
typedef enum sg_buffer_type {
|
|
_SG_BUFFERTYPE_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_BUFFERTYPE_VERTEXBUFFER,
|
|
SG_BUFFERTYPE_INDEXBUFFER,
|
|
_SG_BUFFERTYPE_NUM,
|
|
_SG_BUFFERTYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_buffer_type;
|
|
|
|
/*
|
|
sg_index_type
|
|
|
|
Indicates whether indexed rendering (fetching vertex-indices from an
|
|
index buffer) is used, and if yes, the index data type (16- or 32-bits).
|
|
This is used in the sg_pipeline_desc.index_type member when creating a
|
|
pipeline object.
|
|
|
|
The default index type is SG_INDEXTYPE_NONE.
|
|
*/
|
|
typedef enum sg_index_type {
|
|
_SG_INDEXTYPE_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_INDEXTYPE_NONE,
|
|
SG_INDEXTYPE_UINT16,
|
|
SG_INDEXTYPE_UINT32,
|
|
_SG_INDEXTYPE_NUM,
|
|
_SG_INDEXTYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_index_type;
|
|
|
|
/*
|
|
sg_image_type
|
|
|
|
Indicates the basic image type (2D-texture, cubemap, 3D-texture
|
|
or 2D-array-texture). 3D- and array-textures are not supported
|
|
on the GLES2/WebGL backend. The image type is used in the
|
|
sg_image_desc.type member when creating an image.
|
|
|
|
The default image type when creating an image is SG_IMAGETYPE_2D.
|
|
*/
|
|
typedef enum sg_image_type {
|
|
_SG_IMAGETYPE_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_IMAGETYPE_2D,
|
|
SG_IMAGETYPE_CUBE,
|
|
SG_IMAGETYPE_3D,
|
|
SG_IMAGETYPE_ARRAY,
|
|
_SG_IMAGETYPE_NUM,
|
|
_SG_IMAGETYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_image_type;
|
|
|
|
/*
|
|
sg_cube_face
|
|
|
|
The cubemap faces. Use these as indices in the sg_image_desc.content
|
|
array.
|
|
*/
|
|
typedef enum sg_cube_face {
|
|
SG_CUBEFACE_POS_X,
|
|
SG_CUBEFACE_NEG_X,
|
|
SG_CUBEFACE_POS_Y,
|
|
SG_CUBEFACE_NEG_Y,
|
|
SG_CUBEFACE_POS_Z,
|
|
SG_CUBEFACE_NEG_Z,
|
|
SG_CUBEFACE_NUM,
|
|
_SG_CUBEFACE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_cube_face;
|
|
|
|
/*
|
|
sg_shader_stage
|
|
|
|
There are 2 shader stages: vertex- and fragment-shader-stage.
|
|
Each shader stage consists of:
|
|
|
|
- one slot for a shader function (provided as source- or byte-code)
|
|
- SG_MAX_SHADERSTAGE_UBS slots for uniform blocks
|
|
- SG_MAX_SHADERSTAGE_IMAGES slots for images used as textures by
|
|
the shader function
|
|
*/
|
|
typedef enum sg_shader_stage {
|
|
SG_SHADERSTAGE_VS,
|
|
SG_SHADERSTAGE_FS,
|
|
_SG_SHADERSTAGE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_shader_stage;
|
|
|
|
/*
|
|
sg_primitive_type
|
|
|
|
This is the common subset of 3D primitive types supported across all 3D
|
|
APIs. This is used in the sg_pipeline_desc.primitive_type member when
|
|
creating a pipeline object.
|
|
|
|
The default primitive type is SG_PRIMITIVETYPE_TRIANGLES.
|
|
*/
|
|
typedef enum sg_primitive_type {
|
|
_SG_PRIMITIVETYPE_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_PRIMITIVETYPE_POINTS,
|
|
SG_PRIMITIVETYPE_LINES,
|
|
SG_PRIMITIVETYPE_LINE_STRIP,
|
|
SG_PRIMITIVETYPE_TRIANGLES,
|
|
SG_PRIMITIVETYPE_TRIANGLE_STRIP,
|
|
_SG_PRIMITIVETYPE_NUM,
|
|
_SG_PRIMITIVETYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_primitive_type;
|
|
|
|
/*
|
|
sg_filter
|
|
|
|
The filtering mode when sampling a texture image. This is
|
|
used in the sg_image_desc.min_filter and sg_image_desc.mag_filter
|
|
members when creating an image object.
|
|
|
|
The default filter mode is SG_FILTER_NEAREST.
|
|
*/
|
|
typedef enum sg_filter {
|
|
_SG_FILTER_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_FILTER_NEAREST,
|
|
SG_FILTER_LINEAR,
|
|
SG_FILTER_NEAREST_MIPMAP_NEAREST,
|
|
SG_FILTER_NEAREST_MIPMAP_LINEAR,
|
|
SG_FILTER_LINEAR_MIPMAP_NEAREST,
|
|
SG_FILTER_LINEAR_MIPMAP_LINEAR,
|
|
_SG_FILTER_NUM,
|
|
_SG_FILTER_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_filter;
|
|
|
|
/*
|
|
sg_wrap
|
|
|
|
The texture coordinates wrapping mode when sampling a texture
|
|
image. This is used in the sg_image_desc.wrap_u, .wrap_v
|
|
and .wrap_w members when creating an image.
|
|
|
|
The default wrap mode is SG_WRAP_REPEAT.
|
|
|
|
NOTE: SG_WRAP_CLAMP_TO_BORDER is not supported on all backends
|
|
and platforms. To check for support, call sg_query_features()
|
|
and check the "clamp_to_border" boolean in the returned
|
|
sg_features struct.
|
|
|
|
Platforms which don't support SG_WRAP_CLAMP_TO_BORDER will silently fall back
|
|
to SG_WRAP_CLAMP_TO_EDGE without a validation error.
|
|
|
|
Platforms which support clamp-to-border are:
|
|
|
|
- all desktop GL platforms
|
|
- Metal on macOS
|
|
- D3D11
|
|
|
|
Platforms which do not support clamp-to-border:
|
|
|
|
- GLES2/3 and WebGL/WebGL2
|
|
- Metal on iOS
|
|
*/
|
|
typedef enum sg_wrap {
|
|
_SG_WRAP_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_WRAP_REPEAT,
|
|
SG_WRAP_CLAMP_TO_EDGE,
|
|
SG_WRAP_CLAMP_TO_BORDER,
|
|
SG_WRAP_MIRRORED_REPEAT,
|
|
_SG_WRAP_NUM,
|
|
_SG_WRAP_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_wrap;
|
|
|
|
/*
|
|
sg_border_color
|
|
|
|
The border color to use when sampling a texture, and the UV wrap
|
|
mode is SG_WRAP_CLAMP_TO_BORDER.
|
|
|
|
The default border color is SG_BORDERCOLOR_OPAQUE_BLACK
|
|
*/
|
|
typedef enum sg_border_color {
|
|
_SG_BORDERCOLOR_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_BORDERCOLOR_TRANSPARENT_BLACK,
|
|
SG_BORDERCOLOR_OPAQUE_BLACK,
|
|
SG_BORDERCOLOR_OPAQUE_WHITE,
|
|
_SG_BORDERCOLOR_NUM,
|
|
_SG_BORDERCOLOR_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_border_color;
|
|
|
|
/*
|
|
sg_vertex_format
|
|
|
|
The data type of a vertex component. This is used to describe
|
|
the layout of vertex data when creating a pipeline object.
|
|
*/
|
|
typedef enum sg_vertex_format {
|
|
SG_VERTEXFORMAT_INVALID,
|
|
SG_VERTEXFORMAT_FLOAT,
|
|
SG_VERTEXFORMAT_FLOAT2,
|
|
SG_VERTEXFORMAT_FLOAT3,
|
|
SG_VERTEXFORMAT_FLOAT4,
|
|
SG_VERTEXFORMAT_BYTE4,
|
|
SG_VERTEXFORMAT_BYTE4N,
|
|
SG_VERTEXFORMAT_UBYTE4,
|
|
SG_VERTEXFORMAT_UBYTE4N,
|
|
SG_VERTEXFORMAT_SHORT2,
|
|
SG_VERTEXFORMAT_SHORT2N,
|
|
SG_VERTEXFORMAT_USHORT2N,
|
|
SG_VERTEXFORMAT_SHORT4,
|
|
SG_VERTEXFORMAT_SHORT4N,
|
|
SG_VERTEXFORMAT_USHORT4N,
|
|
SG_VERTEXFORMAT_UINT10_N2,
|
|
_SG_VERTEXFORMAT_NUM,
|
|
_SG_VERTEXFORMAT_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_vertex_format;
|
|
|
|
/*
|
|
sg_vertex_step
|
|
|
|
Defines whether the input pointer of a vertex input stream is advanced
|
|
'per vertex' or 'per instance'. The default step-func is
|
|
SG_VERTEXSTEP_PER_VERTEX. SG_VERTEXSTEP_PER_INSTANCE is used with
|
|
instanced-rendering.
|
|
|
|
The vertex-step is part of the vertex-layout definition
|
|
when creating pipeline objects.
|
|
*/
|
|
typedef enum sg_vertex_step {
|
|
_SG_VERTEXSTEP_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_VERTEXSTEP_PER_VERTEX,
|
|
SG_VERTEXSTEP_PER_INSTANCE,
|
|
_SG_VERTEXSTEP_NUM,
|
|
_SG_VERTEXSTEP_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_vertex_step;
|
|
|
|
/*
|
|
sg_uniform_type
|
|
|
|
The data type of a uniform block member. This is used to
|
|
describe the internal layout of uniform blocks when creating
|
|
a shader object.
|
|
*/
|
|
typedef enum sg_uniform_type {
|
|
SG_UNIFORMTYPE_INVALID,
|
|
SG_UNIFORMTYPE_FLOAT,
|
|
SG_UNIFORMTYPE_FLOAT2,
|
|
SG_UNIFORMTYPE_FLOAT3,
|
|
SG_UNIFORMTYPE_FLOAT4,
|
|
SG_UNIFORMTYPE_MAT4,
|
|
_SG_UNIFORMTYPE_NUM,
|
|
_SG_UNIFORMTYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_uniform_type;
|
|
|
|
/*
|
|
sg_cull_mode
|
|
|
|
The face-culling mode, this is used in the
|
|
sg_pipeline_desc.rasterizer.cull_mode member when creating a
|
|
pipeline object.
|
|
|
|
The default cull mode is SG_CULLMODE_NONE
|
|
*/
|
|
typedef enum sg_cull_mode {
|
|
_SG_CULLMODE_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_CULLMODE_NONE,
|
|
SG_CULLMODE_FRONT,
|
|
SG_CULLMODE_BACK,
|
|
_SG_CULLMODE_NUM,
|
|
_SG_CULLMODE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_cull_mode;
|
|
|
|
/*
|
|
sg_face_winding
|
|
|
|
The vertex-winding rule that determines a front-facing primitive. This
|
|
is used in the member sg_pipeline_desc.rasterizer.face_winding
|
|
when creating a pipeline object.
|
|
|
|
The default winding is SG_FACEWINDING_CW (clockwise)
|
|
*/
|
|
typedef enum sg_face_winding {
|
|
_SG_FACEWINDING_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_FACEWINDING_CCW,
|
|
SG_FACEWINDING_CW,
|
|
_SG_FACEWINDING_NUM,
|
|
_SG_FACEWINDING_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_face_winding;
|
|
|
|
/*
|
|
sg_compare_func
|
|
|
|
The compare-function for depth- and stencil-ref tests.
|
|
This is used when creating pipeline objects in the members:
|
|
|
|
sg_pipeline_desc
|
|
.depth_stencil
|
|
.depth_compare_func
|
|
.stencil_front.compare_func
|
|
.stencil_back.compare_func
|
|
|
|
The default compare func for depth- and stencil-tests is
|
|
SG_COMPAREFUNC_ALWAYS.
|
|
*/
|
|
typedef enum sg_compare_func {
|
|
_SG_COMPAREFUNC_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_COMPAREFUNC_NEVER,
|
|
SG_COMPAREFUNC_LESS,
|
|
SG_COMPAREFUNC_EQUAL,
|
|
SG_COMPAREFUNC_LESS_EQUAL,
|
|
SG_COMPAREFUNC_GREATER,
|
|
SG_COMPAREFUNC_NOT_EQUAL,
|
|
SG_COMPAREFUNC_GREATER_EQUAL,
|
|
SG_COMPAREFUNC_ALWAYS,
|
|
_SG_COMPAREFUNC_NUM,
|
|
_SG_COMPAREFUNC_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_compare_func;
|
|
|
|
/*
|
|
sg_stencil_op
|
|
|
|
The operation performed on a currently stored stencil-value when a
|
|
comparison test passes or fails. This is used when creating a pipeline
|
|
object in the members:
|
|
|
|
sg_pipeline_desc
|
|
.depth_stencil
|
|
.stencil_front
|
|
.fail_op
|
|
.depth_fail_op
|
|
.pass_op
|
|
.stencil_back
|
|
.fail_op
|
|
.depth_fail_op
|
|
.pass_op
|
|
|
|
The default value is SG_STENCILOP_KEEP.
|
|
*/
|
|
typedef enum sg_stencil_op {
|
|
_SG_STENCILOP_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_STENCILOP_KEEP,
|
|
SG_STENCILOP_ZERO,
|
|
SG_STENCILOP_REPLACE,
|
|
SG_STENCILOP_INCR_CLAMP,
|
|
SG_STENCILOP_DECR_CLAMP,
|
|
SG_STENCILOP_INVERT,
|
|
SG_STENCILOP_INCR_WRAP,
|
|
SG_STENCILOP_DECR_WRAP,
|
|
_SG_STENCILOP_NUM,
|
|
_SG_STENCILOP_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_stencil_op;
|
|
|
|
/*
|
|
sg_blend_factor
|
|
|
|
The source and destination factors in blending operations.
|
|
This is used in the following members when creating a pipeline object:
|
|
|
|
sg_pipeline_desc
|
|
.blend
|
|
.src_factor_rgb
|
|
.dst_factor_rgb
|
|
.src_factor_alpha
|
|
.dst_factor_alpha
|
|
|
|
The default value is SG_BLENDFACTOR_ONE for source
|
|
factors, and SG_BLENDFACTOR_ZERO for destination factors.
|
|
*/
|
|
typedef enum sg_blend_factor {
|
|
_SG_BLENDFACTOR_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_BLENDFACTOR_ZERO,
|
|
SG_BLENDFACTOR_ONE,
|
|
SG_BLENDFACTOR_SRC_COLOR,
|
|
SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
|
|
SG_BLENDFACTOR_SRC_ALPHA,
|
|
SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
|
|
SG_BLENDFACTOR_DST_COLOR,
|
|
SG_BLENDFACTOR_ONE_MINUS_DST_COLOR,
|
|
SG_BLENDFACTOR_DST_ALPHA,
|
|
SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
|
|
SG_BLENDFACTOR_SRC_ALPHA_SATURATED,
|
|
SG_BLENDFACTOR_BLEND_COLOR,
|
|
SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR,
|
|
SG_BLENDFACTOR_BLEND_ALPHA,
|
|
SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA,
|
|
_SG_BLENDFACTOR_NUM,
|
|
_SG_BLENDFACTOR_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_blend_factor;
|
|
|
|
/*
|
|
sg_blend_op
|
|
|
|
Describes how the source and destination values are combined in the
|
|
fragment blending operation. It is used in the following members when
|
|
creating a pipeline object:
|
|
|
|
sg_pipeline_desc
|
|
.blend
|
|
.op_rgb
|
|
.op_alpha
|
|
|
|
The default value is SG_BLENDOP_ADD.
|
|
*/
|
|
typedef enum sg_blend_op {
|
|
_SG_BLENDOP_DEFAULT, /* value 0 reserved for default-init */
|
|
SG_BLENDOP_ADD,
|
|
SG_BLENDOP_SUBTRACT,
|
|
SG_BLENDOP_REVERSE_SUBTRACT,
|
|
_SG_BLENDOP_NUM,
|
|
_SG_BLENDOP_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_blend_op;
|
|
|
|
/*
|
|
sg_color_mask
|
|
|
|
Selects the color channels when writing a fragment color to the
|
|
framebuffer. This is used in the members
|
|
sg_pipeline_desc.blend.color_write_mask when creating a pipeline object.
|
|
|
|
The default colormask is SG_COLORMASK_RGBA (write all colors channels)
|
|
*/
|
|
typedef enum sg_color_mask {
|
|
_SG_COLORMASK_DEFAULT = 0, /* value 0 reserved for default-init */
|
|
SG_COLORMASK_NONE = (0x10), /* special value for 'all channels disabled */
|
|
SG_COLORMASK_R = (1<<0),
|
|
SG_COLORMASK_G = (1<<1),
|
|
SG_COLORMASK_B = (1<<2),
|
|
SG_COLORMASK_A = (1<<3),
|
|
SG_COLORMASK_RGB = 0x7,
|
|
SG_COLORMASK_RGBA = 0xF,
|
|
_SG_COLORMASK_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_color_mask;
|
|
|
|
/*
|
|
sg_action
|
|
|
|
Defines what action should be performed at the start of a render pass:
|
|
|
|
SG_ACTION_CLEAR: clear the render target image
|
|
SG_ACTION_LOAD: load the previous content of the render target image
|
|
SG_ACTION_DONTCARE: leave the render target image content undefined
|
|
|
|
This is used in the sg_pass_action structure.
|
|
|
|
The default action for all pass attachments is SG_ACTION_CLEAR, with the
|
|
clear color rgba = {0.5f, 0.5f, 0.5f, 1.0f], depth=1.0 and stencil=0.
|
|
|
|
If you want to override the default behaviour, it is important to not
|
|
only set the clear color, but the 'action' field as well (as long as this
|
|
is in its _SG_ACTION_DEFAULT, the value fields will be ignored).
|
|
*/
|
|
typedef enum sg_action {
|
|
_SG_ACTION_DEFAULT,
|
|
SG_ACTION_CLEAR,
|
|
SG_ACTION_LOAD,
|
|
SG_ACTION_DONTCARE,
|
|
_SG_ACTION_NUM,
|
|
_SG_ACTION_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_action;
|
|
|
|
/*
|
|
sg_pass_action
|
|
|
|
The sg_pass_action struct defines the actions to be performed
|
|
at the start of a rendering pass in the functions sg_begin_pass()
|
|
and sg_begin_default_pass().
|
|
|
|
A separate action and clear values can be defined for each
|
|
color attachment, and for the depth-stencil attachment.
|
|
|
|
The default clear values are defined by the macros:
|
|
|
|
- SG_DEFAULT_CLEAR_RED: 0.5f
|
|
- SG_DEFAULT_CLEAR_GREEN: 0.5f
|
|
- SG_DEFAULT_CLEAR_BLUE: 0.5f
|
|
- SG_DEFAULT_CLEAR_ALPHA: 1.0f
|
|
- SG_DEFAULT_CLEAR_DEPTH: 1.0f
|
|
- SG_DEFAULT_CLEAR_STENCIL: 0
|
|
*/
|
|
typedef struct sg_color_attachment_action {
|
|
sg_action action;
|
|
float val[4];
|
|
} sg_color_attachment_action;
|
|
|
|
typedef struct sg_depth_attachment_action {
|
|
sg_action action;
|
|
float val;
|
|
} sg_depth_attachment_action;
|
|
|
|
typedef struct sg_stencil_attachment_action {
|
|
sg_action action;
|
|
uint8_t val;
|
|
} sg_stencil_attachment_action;
|
|
|
|
typedef struct sg_pass_action {
|
|
uint32_t _start_canary;
|
|
sg_color_attachment_action colors[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_depth_attachment_action depth;
|
|
sg_stencil_attachment_action stencil;
|
|
uint32_t _end_canary;
|
|
} sg_pass_action;
|
|
|
|
/*
|
|
sg_bindings
|
|
|
|
The sg_bindings structure defines the resource binding slots
|
|
of the sokol_gfx render pipeline, used as argument to the
|
|
sg_apply_bindings() function.
|
|
|
|
A resource binding struct contains:
|
|
|
|
- 1..N vertex buffers
|
|
- 0..N vertex buffer offsets
|
|
- 0..1 index buffers
|
|
- 0..1 index buffer offsets
|
|
- 0..N vertex shader stage images
|
|
- 0..N fragment shader stage images
|
|
|
|
The max number of vertex buffer and shader stage images
|
|
are defined by the SG_MAX_SHADERSTAGE_BUFFERS and
|
|
SG_MAX_SHADERSTAGE_IMAGES configuration constants.
|
|
|
|
The optional buffer offsets can be used to group different chunks
|
|
of vertex- and/or index-data into the same buffer objects.
|
|
*/
|
|
typedef struct sg_bindings {
|
|
uint32_t _start_canary;
|
|
sg_buffer vertex_buffers[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
int vertex_buffer_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
sg_buffer index_buffer;
|
|
int index_buffer_offset;
|
|
sg_image vs_images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
sg_image fs_images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
uint32_t _end_canary;
|
|
} sg_bindings;
|
|
|
|
/*
|
|
sg_buffer_desc
|
|
|
|
Creation parameters for sg_buffer objects, used in the
|
|
sg_make_buffer() call.
|
|
|
|
The default configuration is:
|
|
|
|
.size: 0 (this *must* be set to a valid size in bytes)
|
|
.type: SG_BUFFERTYPE_VERTEXBUFFER
|
|
.usage: SG_USAGE_IMMUTABLE
|
|
.content 0
|
|
.label 0 (optional string label for trace hooks)
|
|
|
|
The dbg_label will be ignored by sokol_gfx.h, it is only useful
|
|
when hooking into sg_make_buffer() or sg_init_buffer() via
|
|
the sg_install_trace_hook
|
|
|
|
ADVANCED TOPIC: Injecting native 3D-API buffers:
|
|
|
|
The following struct members allow to inject your own GL, Metal
|
|
or D3D11 buffers into sokol_gfx:
|
|
|
|
.gl_buffers[SG_NUM_INFLIGHT_FRAMES]
|
|
.mtl_buffers[SG_NUM_INFLIGHT_FRAMES]
|
|
.d3d11_buffer
|
|
|
|
You must still provide all other members except the .content member, and
|
|
these must match the creation parameters of the native buffers you
|
|
provide. For SG_USAGE_IMMUTABLE, only provide a single native 3D-API
|
|
buffer, otherwise you need to provide SG_NUM_INFLIGHT_FRAMES buffers
|
|
(only for GL and Metal, not D3D11). Providing multiple buffers for GL and
|
|
Metal is necessary because sokol_gfx will rotate through them when
|
|
calling sg_update_buffer() to prevent lock-stalls.
|
|
|
|
Note that it is expected that immutable injected buffer have already been
|
|
initialized with content, and the .content member must be 0!
|
|
|
|
Also you need to call sg_reset_state_cache() after calling native 3D-API
|
|
functions, and before calling any sokol_gfx function.
|
|
*/
|
|
typedef struct sg_buffer_desc {
|
|
uint32_t _start_canary;
|
|
int size;
|
|
sg_buffer_type type;
|
|
sg_usage usage;
|
|
const void* content;
|
|
const char* label;
|
|
/* GL specific */
|
|
uint32_t gl_buffers[SG_NUM_INFLIGHT_FRAMES];
|
|
/* Metal specific */
|
|
const void* mtl_buffers[SG_NUM_INFLIGHT_FRAMES];
|
|
/* D3D11 specific */
|
|
const void* d3d11_buffer;
|
|
uint32_t _end_canary;
|
|
} sg_buffer_desc;
|
|
|
|
/*
|
|
sg_subimage_content
|
|
|
|
Pointer to and size of a subimage-surface data, this is
|
|
used to describe the initial content of immutable-usage images,
|
|
or for updating a dynamic- or stream-usage images.
|
|
|
|
For 3D- or array-textures, one sg_subimage_content item
|
|
describes an entire mipmap level consisting of all array- or
|
|
3D-slices of the mipmap level. It is only possible to update
|
|
an entire mipmap level, not parts of it.
|
|
*/
|
|
typedef struct sg_subimage_content {
|
|
const void* ptr; /* pointer to subimage data */
|
|
int size; /* size in bytes of pointed-to subimage data */
|
|
} sg_subimage_content;
|
|
|
|
/*
|
|
sg_image_content
|
|
|
|
Defines the content of an image through a 2D array
|
|
of sg_subimage_content structs. The first array dimension
|
|
is the cubemap face, and the second array dimension the
|
|
mipmap level.
|
|
*/
|
|
typedef struct sg_image_content {
|
|
sg_subimage_content subimage[SG_CUBEFACE_NUM][SG_MAX_MIPMAPS];
|
|
} sg_image_content;
|
|
|
|
/*
|
|
sg_image_desc
|
|
|
|
Creation parameters for sg_image objects, used in the
|
|
sg_make_image() call.
|
|
|
|
The default configuration is:
|
|
|
|
.type: SG_IMAGETYPE_2D
|
|
.render_target: false
|
|
.width 0 (must be set to >0)
|
|
.height 0 (must be set to >0)
|
|
.depth/.layers: 1
|
|
.num_mipmaps: 1
|
|
.usage: SG_USAGE_IMMUTABLE
|
|
.pixel_format: SG_PIXELFORMAT_RGBA8 for textures, backend-dependent
|
|
for render targets (RGBA8 or BGRA8)
|
|
.sample_count: 1 (only used in render_targets)
|
|
.min_filter: SG_FILTER_NEAREST
|
|
.mag_filter: SG_FILTER_NEAREST
|
|
.wrap_u: SG_WRAP_REPEAT
|
|
.wrap_v: SG_WRAP_REPEAT
|
|
.wrap_w: SG_WRAP_REPEAT (only SG_IMAGETYPE_3D)
|
|
.border_color SG_BORDERCOLOR_OPAQUE_BLACK
|
|
.max_anisotropy 1 (must be 1..16)
|
|
.min_lod 0.0f
|
|
.max_lod FLT_MAX
|
|
.content an sg_image_content struct to define the initial content
|
|
.label 0 (optional string label for trace hooks)
|
|
|
|
SG_IMAGETYPE_ARRAY and SG_IMAGETYPE_3D are not supported on
|
|
WebGL/GLES2, use sg_query_features().imagetype_array and
|
|
sg_query_features().imagetype_3d at runtime to check
|
|
if array- and 3D-textures are supported.
|
|
|
|
Images with usage SG_USAGE_IMMUTABLE must be fully initialized by
|
|
providing a valid .content member which points to
|
|
initialization data.
|
|
|
|
ADVANCED TOPIC: Injecting native 3D-API textures:
|
|
|
|
The following struct members allow to inject your own GL, Metal
|
|
or D3D11 textures into sokol_gfx:
|
|
|
|
.gl_textures[SG_NUM_INFLIGHT_FRAMES]
|
|
.mtl_textures[SG_NUM_INFLIGHT_FRAMES]
|
|
.d3d11_texture
|
|
|
|
The same rules apply as for injecting native buffers
|
|
(see sg_buffer_desc documentation for more details).
|
|
*/
|
|
typedef struct sg_image_desc {
|
|
uint32_t _start_canary;
|
|
sg_image_type type;
|
|
bool render_target;
|
|
int width;
|
|
int height;
|
|
union {
|
|
int depth;
|
|
int layers;
|
|
};
|
|
int num_mipmaps;
|
|
sg_usage usage;
|
|
sg_pixel_format pixel_format;
|
|
int sample_count;
|
|
sg_filter min_filter;
|
|
sg_filter mag_filter;
|
|
sg_wrap wrap_u;
|
|
sg_wrap wrap_v;
|
|
sg_wrap wrap_w;
|
|
sg_border_color border_color;
|
|
uint32_t max_anisotropy;
|
|
float min_lod;
|
|
float max_lod;
|
|
sg_image_content content;
|
|
const char* label;
|
|
/* GL specific */
|
|
uint32_t gl_textures[SG_NUM_INFLIGHT_FRAMES];
|
|
/* Metal specific */
|
|
const void* mtl_textures[SG_NUM_INFLIGHT_FRAMES];
|
|
/* D3D11 specific */
|
|
const void* d3d11_texture;
|
|
uint32_t _end_canary;
|
|
} sg_image_desc;
|
|
|
|
/*
|
|
sg_shader_desc
|
|
|
|
The structure sg_shader_desc defines all creation parameters
|
|
for shader programs, used as input to the sg_make_shader() function:
|
|
|
|
- reflection information for vertex attributes (vertex shader inputs):
|
|
- vertex attribute name (required for GLES2, optional for GLES3 and GL)
|
|
- a semantic name and index (required for D3D11)
|
|
- for each vertex- and fragment-shader-stage:
|
|
- the shader source or bytecode
|
|
- an optional entry function name
|
|
- reflection info for each uniform block used by the shader stage:
|
|
- the size of the uniform block in bytes
|
|
- reflection info for each uniform block member (only required for GL backends):
|
|
- member name
|
|
- member type (SG_UNIFORMTYPE_xxx)
|
|
- if the member is an array, the number of array items
|
|
- reflection info for the texture images used by the shader stage:
|
|
- the image type (SG_IMAGETYPE_xxx)
|
|
- the name of the texture sampler (required for GLES2, optional everywhere else)
|
|
|
|
For all GL backends, shader source-code must be provided. For D3D11 and Metal,
|
|
either shader source-code or byte-code can be provided.
|
|
|
|
For D3D11, if source code is provided, the d3dcompiler_47.dll will be loaded
|
|
on demand. If this fails, shader creation will fail.
|
|
*/
|
|
typedef struct sg_shader_attr_desc {
|
|
const char* name; /* GLSL vertex attribute name (only required for GLES2) */
|
|
const char* sem_name; /* HLSL semantic name */
|
|
int sem_index; /* HLSL semantic index */
|
|
} sg_shader_attr_desc;
|
|
|
|
typedef struct sg_shader_uniform_desc {
|
|
const char* name;
|
|
sg_uniform_type type;
|
|
int array_count;
|
|
} sg_shader_uniform_desc;
|
|
|
|
typedef struct sg_shader_uniform_block_desc {
|
|
int size;
|
|
sg_shader_uniform_desc uniforms[SG_MAX_UB_MEMBERS];
|
|
} sg_shader_uniform_block_desc;
|
|
|
|
typedef struct sg_shader_image_desc {
|
|
const char* name;
|
|
sg_image_type type;
|
|
} sg_shader_image_desc;
|
|
|
|
typedef struct sg_shader_stage_desc {
|
|
const char* source;
|
|
const uint8_t* byte_code;
|
|
int byte_code_size;
|
|
const char* entry;
|
|
sg_shader_uniform_block_desc uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
|
|
sg_shader_image_desc images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
} sg_shader_stage_desc;
|
|
|
|
typedef struct sg_shader_desc {
|
|
uint32_t _start_canary;
|
|
sg_shader_attr_desc attrs[SG_MAX_VERTEX_ATTRIBUTES];
|
|
sg_shader_stage_desc vs;
|
|
sg_shader_stage_desc fs;
|
|
const char* label;
|
|
uint32_t _end_canary;
|
|
} sg_shader_desc;
|
|
|
|
/*
|
|
sg_pipeline_desc
|
|
|
|
The sg_pipeline_desc struct defines all creation parameters
|
|
for an sg_pipeline object, used as argument to the
|
|
sg_make_pipeline() function:
|
|
|
|
- the vertex layout for all input vertex buffers
|
|
- a shader object
|
|
- the 3D primitive type (points, lines, triangles, ...)
|
|
- the index type (none, 16- or 32-bit)
|
|
- depth-stencil state
|
|
- alpha-blending state
|
|
- rasterizer state
|
|
|
|
If the vertex data has no gaps between vertex components, you can omit
|
|
the .layout.buffers[].stride and layout.attrs[].offset items (leave them
|
|
default-initialized to 0), sokol will then compute the offsets and strides
|
|
from the vertex component formats (.layout.attrs[].offset). Please note
|
|
that ALL vertex attribute offsets must be 0 in order for the the
|
|
automatic offset computation to kick in.
|
|
|
|
The default configuration is as follows:
|
|
|
|
.layout:
|
|
.buffers[]: vertex buffer layouts
|
|
.stride: 0 (if no stride is given it will be computed)
|
|
.step_func SG_VERTEXSTEP_PER_VERTEX
|
|
.step_rate 1
|
|
.attrs[]: vertex attribute declarations
|
|
.buffer_index 0 the vertex buffer bind slot
|
|
.offset 0 (offsets can be omitted if the vertex layout has no gaps)
|
|
.format SG_VERTEXFORMAT_INVALID (must be initialized!)
|
|
.shader: 0 (must be intilized with a valid sg_shader id!)
|
|
.primitive_type: SG_PRIMITIVETYPE_TRIANGLES
|
|
.index_type: SG_INDEXTYPE_NONE
|
|
.depth_stencil:
|
|
.stencil_front, .stencil_back:
|
|
.fail_op: SG_STENCILOP_KEEP
|
|
.depth_fail_op: SG_STENCILOP_KEEP
|
|
.pass_op: SG_STENCILOP_KEEP
|
|
.compare_func SG_COMPAREFUNC_ALWAYS
|
|
.depth_compare_func: SG_COMPAREFUNC_ALWAYS
|
|
.depth_write_enabled: false
|
|
.stencil_enabled: false
|
|
.stencil_read_mask: 0
|
|
.stencil_write_mask: 0
|
|
.stencil_ref: 0
|
|
.blend:
|
|
.enabled: false
|
|
.src_factor_rgb: SG_BLENDFACTOR_ONE
|
|
.dst_factor_rgb: SG_BLENDFACTOR_ZERO
|
|
.op_rgb: SG_BLENDOP_ADD
|
|
.src_factor_alpha: SG_BLENDFACTOR_ONE
|
|
.dst_factor_alpha: SG_BLENDFACTOR_ZERO
|
|
.op_alpha: SG_BLENDOP_ADD
|
|
.color_write_mask: SG_COLORMASK_RGBA
|
|
.color_attachment_count 1
|
|
.color_format SG_PIXELFORMAT_RGBA8
|
|
.depth_format SG_PIXELFORMAT_DEPTHSTENCIL
|
|
.blend_color: { 0.0f, 0.0f, 0.0f, 0.0f }
|
|
.rasterizer:
|
|
.alpha_to_coverage_enabled: false
|
|
.cull_mode: SG_CULLMODE_NONE
|
|
.face_winding: SG_FACEWINDING_CW
|
|
.sample_count: 1
|
|
.depth_bias: 0.0f
|
|
.depth_bias_slope_scale: 0.0f
|
|
.depth_bias_clamp: 0.0f
|
|
.label 0 (optional string label for trace hooks)
|
|
*/
|
|
typedef struct sg_buffer_layout_desc {
|
|
int stride;
|
|
sg_vertex_step step_func;
|
|
int step_rate;
|
|
} sg_buffer_layout_desc;
|
|
|
|
typedef struct sg_vertex_attr_desc {
|
|
int buffer_index;
|
|
int offset;
|
|
sg_vertex_format format;
|
|
} sg_vertex_attr_desc;
|
|
|
|
typedef struct sg_layout_desc {
|
|
sg_buffer_layout_desc buffers[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
sg_vertex_attr_desc attrs[SG_MAX_VERTEX_ATTRIBUTES];
|
|
} sg_layout_desc;
|
|
|
|
typedef struct sg_stencil_state {
|
|
sg_stencil_op fail_op;
|
|
sg_stencil_op depth_fail_op;
|
|
sg_stencil_op pass_op;
|
|
sg_compare_func compare_func;
|
|
} sg_stencil_state;
|
|
|
|
typedef struct sg_depth_stencil_state {
|
|
sg_stencil_state stencil_front;
|
|
sg_stencil_state stencil_back;
|
|
sg_compare_func depth_compare_func;
|
|
bool depth_write_enabled;
|
|
bool stencil_enabled;
|
|
uint8_t stencil_read_mask;
|
|
uint8_t stencil_write_mask;
|
|
uint8_t stencil_ref;
|
|
} sg_depth_stencil_state;
|
|
|
|
typedef struct sg_blend_state {
|
|
bool enabled;
|
|
sg_blend_factor src_factor_rgb;
|
|
sg_blend_factor dst_factor_rgb;
|
|
sg_blend_op op_rgb;
|
|
sg_blend_factor src_factor_alpha;
|
|
sg_blend_factor dst_factor_alpha;
|
|
sg_blend_op op_alpha;
|
|
uint8_t color_write_mask;
|
|
int color_attachment_count;
|
|
sg_pixel_format color_format;
|
|
sg_pixel_format depth_format;
|
|
float blend_color[4];
|
|
} sg_blend_state;
|
|
|
|
typedef struct sg_rasterizer_state {
|
|
bool alpha_to_coverage_enabled;
|
|
sg_cull_mode cull_mode;
|
|
sg_face_winding face_winding;
|
|
int sample_count;
|
|
float depth_bias;
|
|
float depth_bias_slope_scale;
|
|
float depth_bias_clamp;
|
|
} sg_rasterizer_state;
|
|
|
|
typedef struct sg_pipeline_desc {
|
|
uint32_t _start_canary;
|
|
sg_layout_desc layout;
|
|
sg_shader shader;
|
|
sg_primitive_type primitive_type;
|
|
sg_index_type index_type;
|
|
sg_depth_stencil_state depth_stencil;
|
|
sg_blend_state blend;
|
|
sg_rasterizer_state rasterizer;
|
|
const char* label;
|
|
uint32_t _end_canary;
|
|
} sg_pipeline_desc;
|
|
|
|
/*
|
|
sg_pass_desc
|
|
|
|
Creation parameters for an sg_pass object, used as argument
|
|
to the sg_make_pass() function.
|
|
|
|
A pass object contains 1..4 color-attachments and none, or one,
|
|
depth-stencil-attachment. Each attachment consists of
|
|
an image, and two additional indices describing
|
|
which subimage the pass will render: one mipmap index, and
|
|
if the image is a cubemap, array-texture or 3D-texture, the
|
|
face-index, array-layer or depth-slice.
|
|
|
|
Pass images must fulfill the following requirements:
|
|
|
|
All images must have:
|
|
- been created as render target (sg_image_desc.render_target = true)
|
|
- the same size
|
|
- the same sample count
|
|
|
|
In addition, all color-attachment images must have the same
|
|
pixel format.
|
|
*/
|
|
typedef struct sg_attachment_desc {
|
|
sg_image image;
|
|
int mip_level;
|
|
union {
|
|
int face;
|
|
int layer;
|
|
int slice;
|
|
};
|
|
} sg_attachment_desc;
|
|
|
|
typedef struct sg_pass_desc {
|
|
uint32_t _start_canary;
|
|
sg_attachment_desc color_attachments[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_attachment_desc depth_stencil_attachment;
|
|
const char* label;
|
|
uint32_t _end_canary;
|
|
} sg_pass_desc;
|
|
|
|
/*
|
|
sg_trace_hooks
|
|
|
|
Installable callback functions to keep track of the sokol_gfx calls,
|
|
this is useful for debugging, or keeping track of resource creation
|
|
and destruction.
|
|
|
|
Trace hooks are installed with sg_install_trace_hooks(), this returns
|
|
another sg_trace_hooks struct with the previous set of
|
|
trace hook function pointers. These should be invoked by the
|
|
new trace hooks to form a proper call chain.
|
|
*/
|
|
typedef struct sg_trace_hooks {
|
|
void* user_data;
|
|
void (*reset_state_cache)(void* user_data);
|
|
void (*make_buffer)(const sg_buffer_desc* desc, sg_buffer result, void* user_data);
|
|
void (*make_image)(const sg_image_desc* desc, sg_image result, void* user_data);
|
|
void (*make_shader)(const sg_shader_desc* desc, sg_shader result, void* user_data);
|
|
void (*make_pipeline)(const sg_pipeline_desc* desc, sg_pipeline result, void* user_data);
|
|
void (*make_pass)(const sg_pass_desc* desc, sg_pass result, void* user_data);
|
|
void (*destroy_buffer)(sg_buffer buf, void* user_data);
|
|
void (*destroy_image)(sg_image img, void* user_data);
|
|
void (*destroy_shader)(sg_shader shd, void* user_data);
|
|
void (*destroy_pipeline)(sg_pipeline pip, void* user_data);
|
|
void (*destroy_pass)(sg_pass pass, void* user_data);
|
|
void (*update_buffer)(sg_buffer buf, const void* data_ptr, int data_size, void* user_data);
|
|
void (*update_image)(sg_image img, const sg_image_content* data, void* user_data);
|
|
void (*append_buffer)(sg_buffer buf, const void* data_ptr, int data_size, int result, void* user_data);
|
|
void (*begin_default_pass)(const sg_pass_action* pass_action, int width, int height, void* user_data);
|
|
void (*begin_pass)(sg_pass pass, const sg_pass_action* pass_action, void* user_data);
|
|
void (*apply_viewport)(int x, int y, int width, int height, bool origin_top_left, void* user_data);
|
|
void (*apply_scissor_rect)(int x, int y, int width, int height, bool origin_top_left, void* user_data);
|
|
void (*apply_pipeline)(sg_pipeline pip, void* user_data);
|
|
void (*apply_bindings)(const sg_bindings* bindings, void* user_data);
|
|
void (*apply_uniforms)(sg_shader_stage stage, int ub_index, const void* data, int num_bytes, void* user_data);
|
|
void (*draw)(int base_element, int num_elements, int num_instances, void* user_data);
|
|
void (*end_pass)(void* user_data);
|
|
void (*commit)(void* user_data);
|
|
void (*alloc_buffer)(sg_buffer result, void* user_data);
|
|
void (*alloc_image)(sg_image result, void* user_data);
|
|
void (*alloc_shader)(sg_shader result, void* user_data);
|
|
void (*alloc_pipeline)(sg_pipeline result, void* user_data);
|
|
void (*alloc_pass)(sg_pass result, void* user_data);
|
|
void (*init_buffer)(sg_buffer buf_id, const sg_buffer_desc* desc, void* user_data);
|
|
void (*init_image)(sg_image img_id, const sg_image_desc* desc, void* user_data);
|
|
void (*init_shader)(sg_shader shd_id, const sg_shader_desc* desc, void* user_data);
|
|
void (*init_pipeline)(sg_pipeline pip_id, const sg_pipeline_desc* desc, void* user_data);
|
|
void (*init_pass)(sg_pass pass_id, const sg_pass_desc* desc, void* user_data);
|
|
void (*fail_buffer)(sg_buffer buf_id, void* user_data);
|
|
void (*fail_image)(sg_image img_id, void* user_data);
|
|
void (*fail_shader)(sg_shader shd_id, void* user_data);
|
|
void (*fail_pipeline)(sg_pipeline pip_id, void* user_data);
|
|
void (*fail_pass)(sg_pass pass_id, void* user_data);
|
|
void (*push_debug_group)(const char* name, void* user_data);
|
|
void (*pop_debug_group)(void* user_data);
|
|
void (*err_buffer_pool_exhausted)(void* user_data);
|
|
void (*err_image_pool_exhausted)(void* user_data);
|
|
void (*err_shader_pool_exhausted)(void* user_data);
|
|
void (*err_pipeline_pool_exhausted)(void* user_data);
|
|
void (*err_pass_pool_exhausted)(void* user_data);
|
|
void (*err_context_mismatch)(void* user_data);
|
|
void (*err_pass_invalid)(void* user_data);
|
|
void (*err_draw_invalid)(void* user_data);
|
|
void (*err_bindings_invalid)(void* user_data);
|
|
} sg_trace_hooks;
|
|
|
|
/*
|
|
sg_buffer_info
|
|
sg_image_info
|
|
sg_shader_info
|
|
sg_pipeline_info
|
|
sg_pass_info
|
|
|
|
These structs contain various internal resource attributes which
|
|
might be useful for debug-inspection. Please don't rely on the
|
|
actual content of those structs too much, as they are quite closely
|
|
tied to sokol_gfx.h internals and may change more frequently than
|
|
the other public API elements.
|
|
|
|
The *_info structs are used as the return values of the following functions:
|
|
|
|
sg_query_buffer_info()
|
|
sg_query_image_info()
|
|
sg_query_shader_info()
|
|
sg_query_pipeline_info()
|
|
sg_query_pass_info()
|
|
*/
|
|
typedef struct sg_slot_info {
|
|
sg_resource_state state; /* the current state of this resource slot */
|
|
uint32_t res_id; /* type-neutral resource if (e.g. sg_buffer.id) */
|
|
uint32_t ctx_id; /* the context this resource belongs to */
|
|
} sg_slot_info;
|
|
|
|
typedef struct sg_buffer_info {
|
|
sg_slot_info slot; /* resource pool slot info */
|
|
uint32_t update_frame_index; /* frame index of last sg_update_buffer() */
|
|
uint32_t append_frame_index; /* frame index of last sg_append_buffer() */
|
|
int append_pos; /* current position in buffer for sg_append_buffer() */
|
|
bool append_overflow; /* is buffer in overflow state (due to sg_append_buffer) */
|
|
int num_slots; /* number of renaming-slots for dynamically updated buffers */
|
|
int active_slot; /* currently active write-slot for dynamically updated buffers */
|
|
} sg_buffer_info;
|
|
|
|
typedef struct sg_image_info {
|
|
sg_slot_info slot; /* resource pool slot info */
|
|
uint32_t upd_frame_index; /* frame index of last sg_update_image() */
|
|
int num_slots; /* number of renaming-slots for dynamically updated images */
|
|
int active_slot; /* currently active write-slot for dynamically updated images */
|
|
} sg_image_info;
|
|
|
|
typedef struct sg_shader_info {
|
|
sg_slot_info slot; /* resoure pool slot info */
|
|
} sg_shader_info;
|
|
|
|
typedef struct sg_pipeline_info {
|
|
sg_slot_info slot; /* resource pool slot info */
|
|
} sg_pipeline_info;
|
|
|
|
typedef struct sg_pass_info {
|
|
sg_slot_info slot; /* resource pool slot info */
|
|
} sg_pass_info;
|
|
|
|
/*
|
|
sg_desc
|
|
|
|
The sg_desc struct contains configuration values for sokol_gfx,
|
|
it is used as parameter to the sg_setup() call.
|
|
|
|
The default configuration is:
|
|
|
|
.buffer_pool_size: 128
|
|
.image_pool_size: 128
|
|
.shader_pool_size: 32
|
|
.pipeline_pool_size: 64
|
|
.pass_pool_size: 16
|
|
.context_pool_size: 16
|
|
|
|
GL specific:
|
|
.gl_force_gles2
|
|
if this is true the GL backend will act in "GLES2 fallback mode" even
|
|
when compiled with SOKOL_GLES3, this is useful to fall back
|
|
to traditional WebGL if a browser doesn't support a WebGL2 context
|
|
|
|
Metal specific:
|
|
(NOTE: All Objective-C object references are transferred through
|
|
a bridged (const void*) to sokol_gfx, which will use a unretained
|
|
bridged cast (__bridged id<xxx>) to retrieve the Objective-C
|
|
references back. Since the bridge cast is unretained, the caller
|
|
must hold a strong reference to the Objective-C object for the
|
|
duration of the sokol_gfx call!
|
|
|
|
.mtl_device
|
|
a pointer to the MTLDevice object
|
|
.mtl_renderpass_descriptor_cb
|
|
a C callback function to obtain the MTLRenderPassDescriptor for the
|
|
current frame when rendering to the default framebuffer, will be called
|
|
in sg_begin_default_pass()
|
|
.mtl_drawable_cb
|
|
a C callback function to obtain a MTLDrawable for the current
|
|
frame when rendering to the default framebuffer, will be called in
|
|
sg_end_pass() of the default pass
|
|
.mtl_global_uniform_buffer_size
|
|
the size of the global uniform buffer in bytes, this must be big
|
|
enough to hold all uniform block updates for a single frame,
|
|
the default value is 4 MByte (4 * 1024 * 1024)
|
|
.mtl_sampler_cache_size
|
|
the number of slots in the sampler cache, the Metal backend
|
|
will share texture samplers with the same state in this
|
|
cache, the default value is 64
|
|
|
|
D3D11 specific:
|
|
.d3d11_device
|
|
a pointer to the ID3D11Device object, this must have been created
|
|
before sg_setup() is called
|
|
.d3d11_device_context
|
|
a pointer to the ID3D11DeviceContext object
|
|
.d3d11_render_target_view_cb
|
|
a C callback function to obtain a pointer to the current
|
|
ID3D11RenderTargetView object of the default framebuffer,
|
|
this function will be called in sg_begin_pass() when rendering
|
|
to the default framebuffer
|
|
.d3d11_depth_stencil_view_cb
|
|
a C callback function to obtain a pointer to the current
|
|
ID3D11DepthStencilView object of the default framebuffer,
|
|
this function will be called in sg_begin_pass() when rendering
|
|
to the default framebuffer
|
|
*/
|
|
typedef struct sg_desc {
|
|
uint32_t _start_canary;
|
|
int buffer_pool_size;
|
|
int image_pool_size;
|
|
int shader_pool_size;
|
|
int pipeline_pool_size;
|
|
int pass_pool_size;
|
|
int context_pool_size;
|
|
/* GL specific */
|
|
bool gl_force_gles2;
|
|
/* Metal-specific */
|
|
const void* mtl_device;
|
|
const void* (*mtl_renderpass_descriptor_cb)(void);
|
|
const void* (*mtl_drawable_cb)(void);
|
|
int mtl_global_uniform_buffer_size;
|
|
int mtl_sampler_cache_size;
|
|
/* D3D11-specific */
|
|
const void* d3d11_device;
|
|
const void* d3d11_device_context;
|
|
const void* (*d3d11_render_target_view_cb)(void);
|
|
const void* (*d3d11_depth_stencil_view_cb)(void);
|
|
uint32_t _end_canary;
|
|
} sg_desc;
|
|
|
|
/* setup and misc functions */
|
|
SOKOL_API_DECL void sg_setup(const sg_desc* desc);
|
|
SOKOL_API_DECL void sg_shutdown(void);
|
|
SOKOL_API_DECL bool sg_isvalid(void);
|
|
SOKOL_API_DECL void sg_reset_state_cache(void);
|
|
SOKOL_API_DECL sg_trace_hooks sg_install_trace_hooks(const sg_trace_hooks* trace_hooks);
|
|
SOKOL_API_DECL void sg_push_debug_group(const char* name);
|
|
SOKOL_API_DECL void sg_pop_debug_group(void);
|
|
|
|
/* resource creation, destruction and updating */
|
|
SOKOL_API_DECL sg_buffer sg_make_buffer(const sg_buffer_desc* desc);
|
|
SOKOL_API_DECL sg_image sg_make_image(const sg_image_desc* desc);
|
|
SOKOL_API_DECL sg_shader sg_make_shader(const sg_shader_desc* desc);
|
|
SOKOL_API_DECL sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc);
|
|
SOKOL_API_DECL sg_pass sg_make_pass(const sg_pass_desc* desc);
|
|
SOKOL_API_DECL void sg_destroy_buffer(sg_buffer buf);
|
|
SOKOL_API_DECL void sg_destroy_image(sg_image img);
|
|
SOKOL_API_DECL void sg_destroy_shader(sg_shader shd);
|
|
SOKOL_API_DECL void sg_destroy_pipeline(sg_pipeline pip);
|
|
SOKOL_API_DECL void sg_destroy_pass(sg_pass pass);
|
|
SOKOL_API_DECL void sg_update_buffer(sg_buffer buf, const void* data_ptr, int data_size);
|
|
SOKOL_API_DECL void sg_update_image(sg_image img, const sg_image_content* data);
|
|
SOKOL_API_DECL int sg_append_buffer(sg_buffer buf, const void* data_ptr, int data_size);
|
|
SOKOL_API_DECL bool sg_query_buffer_overflow(sg_buffer buf);
|
|
|
|
/* rendering functions */
|
|
SOKOL_API_DECL void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height);
|
|
SOKOL_API_DECL void sg_begin_pass(sg_pass pass, const sg_pass_action* pass_action);
|
|
SOKOL_API_DECL void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left);
|
|
SOKOL_API_DECL void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left);
|
|
SOKOL_API_DECL void sg_apply_pipeline(sg_pipeline pip);
|
|
SOKOL_API_DECL void sg_apply_bindings(const sg_bindings* bindings);
|
|
SOKOL_API_DECL void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const void* data, int num_bytes);
|
|
SOKOL_API_DECL void sg_draw(int base_element, int num_elements, int num_instances);
|
|
SOKOL_API_DECL void sg_end_pass(void);
|
|
SOKOL_API_DECL void sg_commit(void);
|
|
|
|
/* getting information */
|
|
SOKOL_API_DECL sg_desc sg_query_desc(void);
|
|
SOKOL_API_DECL sg_backend sg_query_backend(void);
|
|
SOKOL_API_DECL sg_features sg_query_features(void);
|
|
SOKOL_API_DECL sg_limits sg_query_limits(void);
|
|
SOKOL_API_DECL sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt);
|
|
/* get current state of a resource (INITIAL, ALLOC, VALID, FAILED, INVALID) */
|
|
SOKOL_API_DECL sg_resource_state sg_query_buffer_state(sg_buffer buf);
|
|
SOKOL_API_DECL sg_resource_state sg_query_image_state(sg_image img);
|
|
SOKOL_API_DECL sg_resource_state sg_query_shader_state(sg_shader shd);
|
|
SOKOL_API_DECL sg_resource_state sg_query_pipeline_state(sg_pipeline pip);
|
|
SOKOL_API_DECL sg_resource_state sg_query_pass_state(sg_pass pass);
|
|
/* get runtime information about a resource */
|
|
SOKOL_API_DECL sg_buffer_info sg_query_buffer_info(sg_buffer buf);
|
|
SOKOL_API_DECL sg_image_info sg_query_image_info(sg_image img);
|
|
SOKOL_API_DECL sg_shader_info sg_query_shader_info(sg_shader shd);
|
|
SOKOL_API_DECL sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip);
|
|
SOKOL_API_DECL sg_pass_info sg_query_pass_info(sg_pass pass);
|
|
/* get resource creation desc struct with their default values replaced */
|
|
SOKOL_API_DECL sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc);
|
|
SOKOL_API_DECL sg_image_desc sg_query_image_defaults(const sg_image_desc* desc);
|
|
SOKOL_API_DECL sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc);
|
|
SOKOL_API_DECL sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc);
|
|
SOKOL_API_DECL sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc);
|
|
|
|
/* separate resource allocation and initialization (for async setup) */
|
|
SOKOL_API_DECL sg_buffer sg_alloc_buffer(void);
|
|
SOKOL_API_DECL sg_image sg_alloc_image(void);
|
|
SOKOL_API_DECL sg_shader sg_alloc_shader(void);
|
|
SOKOL_API_DECL sg_pipeline sg_alloc_pipeline(void);
|
|
SOKOL_API_DECL sg_pass sg_alloc_pass(void);
|
|
SOKOL_API_DECL void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc);
|
|
SOKOL_API_DECL void sg_init_image(sg_image img_id, const sg_image_desc* desc);
|
|
SOKOL_API_DECL void sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc);
|
|
SOKOL_API_DECL void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc);
|
|
SOKOL_API_DECL void sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc);
|
|
SOKOL_API_DECL void sg_fail_buffer(sg_buffer buf_id);
|
|
SOKOL_API_DECL void sg_fail_image(sg_image img_id);
|
|
SOKOL_API_DECL void sg_fail_shader(sg_shader shd_id);
|
|
SOKOL_API_DECL void sg_fail_pipeline(sg_pipeline pip_id);
|
|
SOKOL_API_DECL void sg_fail_pass(sg_pass pass_id);
|
|
|
|
/* rendering contexts (optional) */
|
|
SOKOL_API_DECL sg_context sg_setup_context(void);
|
|
SOKOL_API_DECL void sg_activate_context(sg_context ctx_id);
|
|
SOKOL_API_DECL void sg_discard_context(sg_context ctx_id);
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(pop)
|
|
#endif
|
|
#ifdef __cplusplus
|
|
} /* extern "C" */
|
|
#endif
|
|
#endif // SOKOL_GFX_INCLUDED
|
|
|
|
/*--- IMPLEMENTATION ---------------------------------------------------------*/
|
|
#ifdef SOKOL_IMPL
|
|
#define SOKOL_GFX_IMPL_INCLUDED (1)
|
|
|
|
#if !(defined(SOKOL_GLCORE33)||defined(SOKOL_GLES2)||defined(SOKOL_GLES3)||defined(SOKOL_D3D11)||defined(SOKOL_METAL)||defined(SOKOL_DUMMY_BACKEND))
|
|
#error "Please select a backend with SOKOL_GLCORE33, SOKOL_GLES2, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL or SOKOL_DUMMY_BACKEND"
|
|
#endif
|
|
#include <string.h> /* memset */
|
|
#include <float.h> /* FLT_MAX */
|
|
|
|
#ifndef SOKOL_API_IMPL
|
|
#define SOKOL_API_IMPL
|
|
#endif
|
|
#ifndef SOKOL_DEBUG
|
|
#ifndef NDEBUG
|
|
#define SOKOL_DEBUG (1)
|
|
#endif
|
|
#endif
|
|
#ifndef SOKOL_ASSERT
|
|
#include <assert.h>
|
|
#define SOKOL_ASSERT(c) assert(c)
|
|
#endif
|
|
#ifndef SOKOL_VALIDATE_BEGIN
|
|
#define SOKOL_VALIDATE_BEGIN() _sg_validate_begin()
|
|
#endif
|
|
#ifndef SOKOL_VALIDATE
|
|
#define SOKOL_VALIDATE(cond, err) _sg_validate((cond), err)
|
|
#endif
|
|
#ifndef SOKOL_VALIDATE_END
|
|
#define SOKOL_VALIDATE_END() _sg_validate_end()
|
|
#endif
|
|
#ifndef SOKOL_UNREACHABLE
|
|
#define SOKOL_UNREACHABLE SOKOL_ASSERT(false)
|
|
#endif
|
|
#ifndef SOKOL_MALLOC
|
|
#include <stdlib.h>
|
|
#define SOKOL_MALLOC(s) malloc(s)
|
|
#define SOKOL_FREE(p) free(p)
|
|
#endif
|
|
#ifndef SOKOL_LOG
|
|
#ifdef SOKOL_DEBUG
|
|
#include <stdio.h>
|
|
#define SOKOL_LOG(s) { SOKOL_ASSERT(s); puts(s); }
|
|
#else
|
|
#define SOKOL_LOG(s)
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef _SOKOL_PRIVATE
|
|
#if defined(__GNUC__)
|
|
#define _SOKOL_PRIVATE __attribute__((unused)) static
|
|
#else
|
|
#define _SOKOL_PRIVATE static
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef _SOKOL_UNUSED
|
|
#define _SOKOL_UNUSED(x) (void)(x)
|
|
#endif
|
|
|
|
#if defined(SOKOL_TRACE_HOOKS)
|
|
#define _SG_TRACE_ARGS(fn, ...) if (_sg.hooks.fn) { _sg.hooks.fn(__VA_ARGS__, _sg.hooks.user_data); }
|
|
#define _SG_TRACE_NOARGS(fn) if (_sg.hooks.fn) { _sg.hooks.fn(_sg.hooks.user_data); }
|
|
#else
|
|
#define _SG_TRACE_ARGS(fn, ...)
|
|
#define _SG_TRACE_NOARGS(fn)
|
|
#endif
|
|
|
|
/* default clear values */
|
|
#ifndef SG_DEFAULT_CLEAR_RED
|
|
#define SG_DEFAULT_CLEAR_RED (0.5f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_GREEN
|
|
#define SG_DEFAULT_CLEAR_GREEN (0.5f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_BLUE
|
|
#define SG_DEFAULT_CLEAR_BLUE (0.5f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_ALPHA
|
|
#define SG_DEFAULT_CLEAR_ALPHA (1.0f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_DEPTH
|
|
#define SG_DEFAULT_CLEAR_DEPTH (1.0f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_STENCIL
|
|
#define SG_DEFAULT_CLEAR_STENCIL (0)
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(push)
|
|
#pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */
|
|
#pragma warning(disable:4115) /* named type definition in parentheses */
|
|
#pragma warning(disable:4505) /* unreferenced local function has been removed */
|
|
#endif
|
|
|
|
#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
|
|
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#endif
|
|
#ifndef GL_UNSIGNED_INT_24_8
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#endif
|
|
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#endif
|
|
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RED_RGTC1
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#endif
|
|
#ifndef GL_COMPRESSED_SIGNED_RED_RGTC1
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RED_GREEN_RGTC2
|
|
#define GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD
|
|
#endif
|
|
#ifndef GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2
|
|
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
|
#endif
|
|
#ifndef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
|
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
|
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
|
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGB8_ETC2
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RG11_EAC
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
#endif
|
|
#ifndef GL_COMPRESSED_SIGNED_RG11_EAC
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
#endif
|
|
#ifndef GL_DEPTH24_STENCIL8
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#endif
|
|
#ifndef GL_HALF_FLOAT
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#endif
|
|
#ifndef GL_DEPTH_STENCIL
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#endif
|
|
#ifndef GL_LUMINANCE
|
|
#define GL_LUMINANCE 0x1909
|
|
#endif
|
|
|
|
#ifdef SOKOL_GLES2
|
|
# ifdef GL_ANGLE_instanced_arrays
|
|
# define SOKOL_INSTANCING_ENABLED
|
|
# define glDrawArraysInstanced(mode, first, count, instancecount) glDrawArraysInstancedANGLE(mode, first, count, instancecount)
|
|
# define glDrawElementsInstanced(mode, count, type, indices, instancecount) glDrawElementsInstancedANGLE(mode, count, type, indices, instancecount)
|
|
# define glVertexAttribDivisor(index, divisor) glVertexAttribDivisorANGLE(index, divisor)
|
|
# elif defined(GL_EXT_draw_instanced) && defined(GL_EXT_instanced_arrays)
|
|
# define SOKOL_INSTANCING_ENABLED
|
|
# define glDrawArraysInstanced(mode, first, count, instancecount) glDrawArraysInstancedEXT(mode, first, count, instancecount)
|
|
# define glDrawElementsInstanced(mode, count, type, indices, instancecount) glDrawElementsInstancedEXT(mode, count, type, indices, instancecount)
|
|
# define glVertexAttribDivisor(index, divisor) glVertexAttribDivisorEXT(index, divisor)
|
|
# else
|
|
# define SOKOL_GLES2_INSTANCING_ERROR "Select GL_ANGLE_instanced_arrays or (GL_EXT_draw_instanced & GL_EXT_instanced_arrays) to enable instancing in GLES2"
|
|
# define glDrawArraysInstanced(mode, first, count, instancecount) SOKOL_ASSERT(0 && SOKOL_GLES2_INSTANCING_ERROR)
|
|
# define glDrawElementsInstanced(mode, count, type, indices, instancecount) SOKOL_ASSERT(0 && SOKOL_GLES2_INSTANCING_ERROR)
|
|
# define glVertexAttribDivisor(index, divisor) SOKOL_ASSERT(0 && SOKOL_GLES2_INSTANCING_ERROR)
|
|
# endif
|
|
#else
|
|
# define SOKOL_INSTANCING_ENABLED
|
|
#endif
|
|
#define _SG_GL_CHECK_ERROR() { SOKOL_ASSERT(glGetError() == GL_NO_ERROR); }
|
|
|
|
#elif defined(SOKOL_D3D11)
|
|
#ifndef D3D11_NO_HELPERS
|
|
#define D3D11_NO_HELPERS
|
|
#endif
|
|
#ifndef CINTERFACE
|
|
#define CINTERFACE
|
|
#endif
|
|
#ifndef COBJMACROS
|
|
#define COBJMACROS
|
|
#endif
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#endif
|
|
#include <windows.h>
|
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
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#pragma comment (lib, "WindowsApp.lib")
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#else
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#pragma comment (lib, "user32.lib")
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#pragma comment (lib, "dxgi.lib")
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#pragma comment (lib, "d3d11.lib")
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#pragma comment (lib, "dxguid.lib")
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#endif
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#elif defined(SOKOL_METAL)
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#if !__has_feature(objc_arc)
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#error "Please enable ARC when using the Metal backend"
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#endif
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#include <TargetConditionals.h>
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#import <Metal/Metal.h>
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#if defined(TARGET_OS_IPHONE) && !TARGET_OS_IPHONE
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#define _SG_TARGET_MACOS (1)
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#else
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#define _SG_TARGET_IOS (1)
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#if defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR
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#define _SG_TARGET_IOS_SIMULATOR (1)
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#endif
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#endif
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#endif
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/*=== PRIVATE DECLS ==========================================================*/
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/* resource pool slots */
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typedef struct {
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uint32_t id;
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uint32_t ctx_id;
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sg_resource_state state;
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} _sg_slot_t;
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/* constants */
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enum {
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_SG_STRING_SIZE = 16,
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_SG_SLOT_SHIFT = 16,
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_SG_SLOT_MASK = (1<<_SG_SLOT_SHIFT)-1,
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_SG_MAX_POOL_SIZE = (1<<_SG_SLOT_SHIFT),
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_SG_DEFAULT_BUFFER_POOL_SIZE = 128,
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_SG_DEFAULT_IMAGE_POOL_SIZE = 128,
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_SG_DEFAULT_SHADER_POOL_SIZE = 32,
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_SG_DEFAULT_PIPELINE_POOL_SIZE = 64,
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_SG_DEFAULT_PASS_POOL_SIZE = 16,
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_SG_DEFAULT_CONTEXT_POOL_SIZE = 16,
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_SG_MTL_DEFAULT_UB_SIZE = 4 * 1024 * 1024,
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_SG_MTL_DEFAULT_SAMPLER_CACHE_CAPACITY = 64,
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};
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/* fixed-size string */
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typedef struct {
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char buf[_SG_STRING_SIZE];
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} _sg_str_t;
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/* helper macros */
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#define _sg_def(val, def) (((val) == 0) ? (def) : (val))
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#define _sg_def_flt(val, def) (((val) == 0.0f) ? (def) : (val))
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#define _sg_min(a,b) ((a<b)?a:b)
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#define _sg_max(a,b) ((a>b)?a:b)
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#define _sg_clamp(v,v0,v1) ((v<v0)?(v0):((v>v1)?(v1):(v)))
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#define _sg_fequal(val,cmp,delta) (((val-cmp)> -delta)&&((val-cmp)<delta))
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/*=== DUMMY BACKEND DECLARATIONS =============================================*/
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#if defined(SOKOL_DUMMY_BACKEND)
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typedef struct {
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_sg_slot_t slot;
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int size;
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int append_pos;
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bool append_overflow;
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sg_buffer_type type;
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sg_usage usage;
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uint32_t update_frame_index;
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uint32_t append_frame_index;
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int num_slots;
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int active_slot;
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} _sg_buffer_t;
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typedef struct {
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_sg_slot_t slot;
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sg_image_type type;
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bool render_target;
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int width;
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int height;
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int depth;
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int num_mipmaps;
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sg_usage usage;
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sg_pixel_format pixel_format;
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int sample_count;
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sg_filter min_filter;
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sg_filter mag_filter;
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sg_wrap wrap_u;
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sg_wrap wrap_v;
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sg_wrap wrap_w;
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uint32_t max_anisotropy;
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uint32_t upd_frame_index;
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int num_slots;
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int active_slot;
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} _sg_image_t;
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typedef struct {
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int size;
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} _sg_uniform_block_t;
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typedef struct {
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sg_image_type type;
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} _sg_shader_image_t;
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typedef struct {
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int num_uniform_blocks;
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int num_images;
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_sg_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
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_sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
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} _sg_shader_stage_t;
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typedef struct {
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_sg_slot_t slot;
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_sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
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} _sg_shader_t;
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typedef struct {
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_sg_slot_t slot;
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_sg_shader_t* shader;
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sg_shader shader_id;
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bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
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int color_attachment_count;
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sg_pixel_format color_format;
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sg_pixel_format depth_format;
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int sample_count;
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float depth_bias;
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float depth_bias_slope_scale;
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float depth_bias_clamp;
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sg_index_type index_type;
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float blend_color[4];
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} _sg_pipeline_t;
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typedef struct {
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_sg_image_t* image;
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sg_image image_id;
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int mip_level;
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int slice;
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} _sg_attachment_t;
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typedef struct {
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_sg_slot_t slot;
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int num_color_atts;
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_sg_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
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_sg_attachment_t ds_att;
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} _sg_pass_t;
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typedef struct {
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_sg_slot_t slot;
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} _sg_context_t;
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/*== GL BACKEND DECLARATIONS =================================================*/
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#elif defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
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typedef struct {
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_sg_slot_t slot;
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int size;
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int append_pos;
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bool append_overflow;
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sg_buffer_type type;
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sg_usage usage;
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uint32_t update_frame_index;
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uint32_t append_frame_index;
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int num_slots;
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int active_slot;
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GLuint gl_buf[SG_NUM_INFLIGHT_FRAMES];
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bool ext_buffers; /* if true, external buffers were injected with sg_buffer_desc.gl_buffers */
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} _sg_buffer_t;
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typedef struct {
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_sg_slot_t slot;
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sg_image_type type;
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bool render_target;
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int width;
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int height;
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int depth;
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int num_mipmaps;
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sg_usage usage;
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sg_pixel_format pixel_format;
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int sample_count;
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sg_filter min_filter;
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sg_filter mag_filter;
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sg_wrap wrap_u;
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sg_wrap wrap_v;
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sg_wrap wrap_w;
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sg_border_color border_color;
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uint32_t max_anisotropy;
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GLenum gl_target;
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GLuint gl_depth_render_buffer;
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GLuint gl_msaa_render_buffer;
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uint32_t upd_frame_index;
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int num_slots;
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int active_slot;
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GLuint gl_tex[SG_NUM_INFLIGHT_FRAMES];
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bool ext_textures; /* if true, external textures were injected with sg_image_desc.gl_textures */
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} _sg_image_t;
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typedef struct {
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GLint gl_loc;
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sg_uniform_type type;
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uint8_t count;
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uint16_t offset;
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} _sg_uniform_t;
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typedef struct {
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int size;
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int num_uniforms;
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_sg_uniform_t uniforms[SG_MAX_UB_MEMBERS];
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} _sg_uniform_block_t;
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typedef struct {
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sg_image_type type;
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GLint gl_loc;
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int gl_tex_slot;
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} _sg_shader_image_t;
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typedef struct {
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_sg_str_t name;
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} _sg_shader_attr_t;
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typedef struct {
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int num_uniform_blocks;
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int num_images;
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_sg_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
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_sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
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} _sg_shader_stage_t;
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typedef struct {
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_sg_slot_t slot;
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GLuint gl_prog;
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_sg_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
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_sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
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} _sg_shader_t;
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typedef struct {
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int8_t vb_index; /* -1 if attr is not enabled */
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int8_t divisor; /* -1 if not initialized */
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uint8_t stride;
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uint8_t size;
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uint8_t normalized;
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int offset;
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GLenum type;
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} _sg_gl_attr_t;
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typedef struct {
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_sg_slot_t slot;
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_sg_shader_t* shader;
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sg_shader shader_id;
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sg_primitive_type primitive_type;
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sg_index_type index_type;
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bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
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int color_attachment_count;
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sg_pixel_format color_format;
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sg_pixel_format depth_format;
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int sample_count;
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_sg_gl_attr_t gl_attrs[SG_MAX_VERTEX_ATTRIBUTES];
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sg_depth_stencil_state depth_stencil;
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sg_blend_state blend;
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sg_rasterizer_state rast;
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} _sg_pipeline_t;
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typedef struct {
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_sg_image_t* image;
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sg_image image_id;
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int mip_level;
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int slice;
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GLuint gl_msaa_resolve_buffer;
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} _sg_attachment_t;
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typedef struct {
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_sg_slot_t slot;
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GLuint gl_fb;
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int num_color_atts;
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_sg_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
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_sg_attachment_t ds_att;
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} _sg_pass_t;
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typedef struct {
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_sg_slot_t slot;
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#if !defined(SOKOL_GLES2)
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GLuint vao;
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#endif
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GLuint default_framebuffer;
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} _sg_context_t;
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typedef struct {
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_sg_gl_attr_t gl_attr;
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GLuint gl_vbuf;
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} _sg_gl_cache_attr_t;
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typedef struct {
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GLenum target;
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GLuint texture;
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} _sg_gl_texture_bind_slot;
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typedef struct {
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sg_depth_stencil_state ds;
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sg_blend_state blend;
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sg_rasterizer_state rast;
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bool polygon_offset_enabled;
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_sg_gl_cache_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
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GLuint vertex_buffer;
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GLuint index_buffer;
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GLuint stored_vertex_buffer;
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GLuint stored_index_buffer;
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_sg_gl_texture_bind_slot textures[SG_MAX_SHADERSTAGE_IMAGES];
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_sg_gl_texture_bind_slot stored_texture;
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int cur_ib_offset;
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GLenum cur_primitive_type;
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GLenum cur_index_type;
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_sg_pipeline_t* cur_pipeline;
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sg_pipeline cur_pipeline_id;
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} _sg_gl_state_cache_t;
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typedef struct {
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bool valid;
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bool gles2;
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bool in_pass;
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int cur_pass_width;
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int cur_pass_height;
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_sg_context_t* cur_context;
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_sg_pass_t* cur_pass;
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sg_pass cur_pass_id;
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_sg_gl_state_cache_t cache;
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bool ext_anisotropic;
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GLint max_anisotropy;
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GLint max_combined_texture_image_units;
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} _sg_gl_backend_t;
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/*== D3D11 BACKEND DECLARATIONS ==============================================*/
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#elif defined(SOKOL_D3D11)
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typedef struct {
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_sg_slot_t slot;
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int size;
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int append_pos;
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bool append_overflow;
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sg_buffer_type type;
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sg_usage usage;
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uint32_t update_frame_index;
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uint32_t append_frame_index;
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ID3D11Buffer* d3d11_buf;
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} _sg_buffer_t;
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typedef struct {
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_sg_slot_t slot;
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sg_image_type type;
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bool render_target;
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int width;
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int height;
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int depth;
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int num_mipmaps;
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sg_usage usage;
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sg_pixel_format pixel_format;
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int sample_count;
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sg_filter min_filter;
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sg_filter mag_filter;
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sg_wrap wrap_u;
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sg_wrap wrap_v;
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sg_wrap wrap_w;
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sg_border_color border_color;
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uint32_t max_anisotropy;
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uint32_t upd_frame_index;
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DXGI_FORMAT d3d11_format;
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ID3D11Texture2D* d3d11_tex2d;
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ID3D11Texture3D* d3d11_tex3d;
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ID3D11Texture2D* d3d11_texds;
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ID3D11Texture2D* d3d11_texmsaa;
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ID3D11ShaderResourceView* d3d11_srv;
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ID3D11SamplerState* d3d11_smp;
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} _sg_image_t;
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typedef struct {
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int size;
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} _sg_uniform_block_t;
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typedef struct {
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sg_image_type type;
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} _sg_shader_image_t;
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typedef struct {
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_sg_str_t sem_name;
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int sem_index;
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} _sg_shader_attr_t;
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typedef struct {
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int num_uniform_blocks;
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int num_images;
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_sg_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
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_sg_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
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_sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
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ID3D11Buffer* d3d11_cbs[SG_MAX_SHADERSTAGE_UBS];
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} _sg_shader_stage_t;
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typedef struct {
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_sg_slot_t slot;
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_sg_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
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_sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
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ID3D11VertexShader* d3d11_vs;
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ID3D11PixelShader* d3d11_fs;
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void* d3d11_vs_blob;
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int d3d11_vs_blob_length;
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} _sg_shader_t;
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typedef struct {
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_sg_slot_t slot;
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_sg_shader_t* shader;
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sg_shader shader_id;
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sg_index_type index_type;
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bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
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int color_attachment_count;
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sg_pixel_format color_format;
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sg_pixel_format depth_format;
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int sample_count;
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float blend_color[4];
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UINT d3d11_stencil_ref;
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UINT d3d11_vb_strides[SG_MAX_SHADERSTAGE_BUFFERS];
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D3D_PRIMITIVE_TOPOLOGY d3d11_topology;
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DXGI_FORMAT d3d11_index_format;
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ID3D11InputLayout* d3d11_il;
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ID3D11RasterizerState* d3d11_rs;
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ID3D11DepthStencilState* d3d11_dss;
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ID3D11BlendState* d3d11_bs;
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} _sg_pipeline_t;
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typedef struct {
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_sg_image_t* image;
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sg_image image_id;
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int mip_level;
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int slice;
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} _sg_attachment_t;
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|
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typedef struct {
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_sg_slot_t slot;
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int num_color_atts;
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_sg_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
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_sg_attachment_t ds_att;
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ID3D11RenderTargetView* d3d11_rtvs[SG_MAX_COLOR_ATTACHMENTS];
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ID3D11DepthStencilView* d3d11_dsv;
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} _sg_pass_t;
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|
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typedef struct {
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_sg_slot_t slot;
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} _sg_context_t;
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|
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typedef struct {
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bool valid;
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ID3D11Device* dev;
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ID3D11DeviceContext* ctx;
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const void* (*rtv_cb)(void);
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const void* (*dsv_cb)(void);
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bool in_pass;
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bool use_indexed_draw;
|
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int cur_width;
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int cur_height;
|
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int num_rtvs;
|
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_sg_pass_t* cur_pass;
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sg_pass cur_pass_id;
|
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_sg_pipeline_t* cur_pipeline;
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sg_pipeline cur_pipeline_id;
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ID3D11RenderTargetView* cur_rtvs[SG_MAX_COLOR_ATTACHMENTS];
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ID3D11DepthStencilView* cur_dsv;
|
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/* on-demand loaded d3dcompiler_47.dll handles */
|
|
HINSTANCE d3dcompiler_dll;
|
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bool d3dcompiler_dll_load_failed;
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pD3DCompile D3DCompile_func;
|
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/* the following arrays are used for unbinding resources, they will always contain zeroes */
|
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ID3D11RenderTargetView* zero_rtvs[SG_MAX_COLOR_ATTACHMENTS];
|
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ID3D11Buffer* zero_vbs[SG_MAX_SHADERSTAGE_BUFFERS];
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UINT zero_vb_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
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UINT zero_vb_strides[SG_MAX_SHADERSTAGE_BUFFERS];
|
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ID3D11Buffer* zero_cbs[SG_MAX_SHADERSTAGE_UBS];
|
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ID3D11ShaderResourceView* zero_srvs[SG_MAX_SHADERSTAGE_IMAGES];
|
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ID3D11SamplerState* zero_smps[SG_MAX_SHADERSTAGE_IMAGES];
|
|
/* global subresourcedata array for texture updates */
|
|
D3D11_SUBRESOURCE_DATA subres_data[SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS];
|
|
} _sg_d3d11_backend_t;
|
|
|
|
/*=== METAL BACKEND DECLARATIONS =============================================*/
|
|
#elif defined(SOKOL_METAL)
|
|
|
|
enum {
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_SG_MTL_UB_ALIGN = 256,
|
|
#else
|
|
_SG_MTL_UB_ALIGN = 16,
|
|
#endif
|
|
_SG_MTL_INVALID_SLOT_INDEX = 0
|
|
};
|
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|
|
/* note that there's a free-standing _sg_mtl_idpool NSMutableArray,
|
|
this can't be part of a C struct before Xcode10.x
|
|
*/
|
|
typedef struct {
|
|
uint32_t frame_index; /* frame index at which it is safe to release this resource */
|
|
uint32_t slot_index;
|
|
} _sg_mtl_release_item_t;
|
|
|
|
typedef struct {
|
|
uint32_t num_slots;
|
|
uint32_t free_queue_top;
|
|
uint32_t* free_queue;
|
|
uint32_t release_queue_front;
|
|
uint32_t release_queue_back;
|
|
_sg_mtl_release_item_t* release_queue;
|
|
} _sg_mtl_idpool_t;
|
|
|
|
/* Metal sampler cache */
|
|
typedef struct {
|
|
sg_filter min_filter;
|
|
sg_filter mag_filter;
|
|
sg_wrap wrap_u;
|
|
sg_wrap wrap_v;
|
|
sg_wrap wrap_w;
|
|
sg_border_color border_color;
|
|
uint32_t max_anisotropy;
|
|
int min_lod; /* orig min/max_lod is float, this is int(min/max_lod*1000.0) */
|
|
int max_lod;
|
|
uint32_t mtl_sampler_state;
|
|
} _sg_mtl_sampler_cache_item_t;
|
|
|
|
typedef struct {
|
|
int capacity;
|
|
int num_items;
|
|
_sg_mtl_sampler_cache_item_t* items;
|
|
} _sg_mtl_sampler_cache_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
int size;
|
|
int append_pos;
|
|
bool append_overflow;
|
|
sg_buffer_type type;
|
|
sg_usage usage;
|
|
uint32_t update_frame_index;
|
|
uint32_t append_frame_index;
|
|
int num_slots;
|
|
int active_slot;
|
|
uint32_t mtl_buf[SG_NUM_INFLIGHT_FRAMES]; /* index intp _sg_mtl_pool */
|
|
} _sg_buffer_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
sg_image_type type;
|
|
bool render_target;
|
|
int width;
|
|
int height;
|
|
int depth;
|
|
int num_mipmaps;
|
|
sg_usage usage;
|
|
sg_pixel_format pixel_format;
|
|
int sample_count;
|
|
sg_filter min_filter;
|
|
sg_filter mag_filter;
|
|
sg_wrap wrap_u;
|
|
sg_wrap wrap_v;
|
|
sg_wrap wrap_w;
|
|
uint32_t max_anisotropy;
|
|
uint32_t upd_frame_index;
|
|
int num_slots;
|
|
int active_slot;
|
|
uint32_t mtl_tex[SG_NUM_INFLIGHT_FRAMES];
|
|
uint32_t mtl_depth_tex;
|
|
uint32_t mtl_msaa_tex;
|
|
uint32_t mtl_sampler_state;
|
|
} _sg_image_t;
|
|
|
|
typedef struct {
|
|
int size;
|
|
} _sg_uniform_block_t;
|
|
|
|
typedef struct {
|
|
sg_image_type type;
|
|
} _sg_shader_image_t;
|
|
|
|
typedef struct {
|
|
int num_uniform_blocks;
|
|
int num_images;
|
|
_sg_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
|
|
_sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
uint32_t mtl_lib;
|
|
uint32_t mtl_func;
|
|
} _sg_shader_stage_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
|
|
} _sg_shader_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_shader_t* shader;
|
|
sg_shader shader_id;
|
|
bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
int color_attachment_count;
|
|
sg_pixel_format color_format;
|
|
sg_pixel_format depth_format;
|
|
int sample_count;
|
|
float depth_bias;
|
|
float depth_bias_slope_scale;
|
|
float depth_bias_clamp;
|
|
MTLPrimitiveType mtl_prim_type;
|
|
sg_index_type index_type;
|
|
NSUInteger mtl_index_size;
|
|
MTLIndexType mtl_index_type;
|
|
MTLCullMode mtl_cull_mode;
|
|
MTLWinding mtl_winding;
|
|
float blend_color[4];
|
|
uint32_t mtl_stencil_ref;
|
|
uint32_t mtl_rps;
|
|
uint32_t mtl_dss;
|
|
} _sg_pipeline_t;
|
|
|
|
typedef struct {
|
|
_sg_image_t* image;
|
|
sg_image image_id;
|
|
int mip_level;
|
|
int slice;
|
|
} _sg_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
int num_color_atts;
|
|
_sg_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_attachment_t ds_att;
|
|
} _sg_pass_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
} _sg_context_t;
|
|
|
|
/* resouce binding state cache */
|
|
typedef struct {
|
|
const _sg_pipeline_t* cur_pipeline;
|
|
sg_pipeline cur_pipeline_id;
|
|
const _sg_buffer_t* cur_indexbuffer;
|
|
int cur_indexbuffer_offset;
|
|
sg_buffer cur_indexbuffer_id;
|
|
const _sg_buffer_t* cur_vertexbuffers[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
int cur_vertexbuffer_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
sg_buffer cur_vertexbuffer_ids[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
const _sg_image_t* cur_vs_images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
sg_image cur_vs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
|
|
const _sg_image_t* cur_fs_images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
sg_image cur_fs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
|
|
} _sg_mtl_state_cache_t;
|
|
|
|
typedef struct {
|
|
bool valid;
|
|
const void*(*renderpass_descriptor_cb)(void);
|
|
const void*(*drawable_cb)(void);
|
|
uint32_t frame_index;
|
|
uint32_t cur_frame_rotate_index;
|
|
uint32_t ub_size;
|
|
uint32_t cur_ub_offset;
|
|
uint8_t* cur_ub_base_ptr;
|
|
bool in_pass;
|
|
bool pass_valid;
|
|
int cur_width;
|
|
int cur_height;
|
|
_sg_mtl_state_cache_t state_cache;
|
|
_sg_mtl_sampler_cache_t sampler_cache;
|
|
_sg_mtl_idpool_t idpool;
|
|
} _sg_mtl_backend_t;
|
|
|
|
/* keep Objective-C 'smart data' in a separate static objects, these can't be in a C struct until Xcode10 or so */
|
|
static NSMutableArray* _sg_mtl_idpool;
|
|
static id<MTLDevice> _sg_mtl_device;
|
|
static id<MTLCommandQueue> _sg_mtl_cmd_queue;
|
|
static id<MTLCommandBuffer> _sg_mtl_cmd_buffer;
|
|
static id<MTLBuffer> _sg_mtl_uniform_buffers[SG_NUM_INFLIGHT_FRAMES];
|
|
static id<MTLRenderCommandEncoder> _sg_mtl_cmd_encoder;
|
|
static dispatch_semaphore_t _sg_mtl_sem;
|
|
|
|
#endif /* SOKOL_METAL */
|
|
|
|
/*=== RESOURCE POOL DECLARATIONS =============================================*/
|
|
|
|
/* this *MUST* remain 0 */
|
|
#define _SG_INVALID_SLOT_INDEX (0)
|
|
|
|
typedef struct {
|
|
int size;
|
|
int queue_top;
|
|
uint32_t* gen_ctrs;
|
|
int* free_queue;
|
|
} _sg_pool_t;
|
|
|
|
typedef struct {
|
|
_sg_pool_t buffer_pool;
|
|
_sg_pool_t image_pool;
|
|
_sg_pool_t shader_pool;
|
|
_sg_pool_t pipeline_pool;
|
|
_sg_pool_t pass_pool;
|
|
_sg_pool_t context_pool;
|
|
_sg_buffer_t* buffers;
|
|
_sg_image_t* images;
|
|
_sg_shader_t* shaders;
|
|
_sg_pipeline_t* pipelines;
|
|
_sg_pass_t* passes;
|
|
_sg_context_t* contexts;
|
|
} _sg_pools_t;
|
|
|
|
/*=== VALIDATION LAYER DECLARATIONS ==========================================*/
|
|
typedef enum {
|
|
/* special case 'validation was successful' */
|
|
_SG_VALIDATE_SUCCESS,
|
|
|
|
/* buffer creation */
|
|
_SG_VALIDATE_BUFFERDESC_CANARY,
|
|
_SG_VALIDATE_BUFFERDESC_SIZE,
|
|
_SG_VALIDATE_BUFFERDESC_CONTENT,
|
|
_SG_VALIDATE_BUFFERDESC_NO_CONTENT,
|
|
|
|
/* image creation */
|
|
_SG_VALIDATE_IMAGEDESC_CANARY,
|
|
_SG_VALIDATE_IMAGEDESC_WIDTH,
|
|
_SG_VALIDATE_IMAGEDESC_HEIGHT,
|
|
_SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT,
|
|
_SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT,
|
|
_SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT,
|
|
_SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT,
|
|
_SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE,
|
|
_SG_VALIDATE_IMAGEDESC_RT_NO_CONTENT,
|
|
_SG_VALIDATE_IMAGEDESC_CONTENT,
|
|
_SG_VALIDATE_IMAGEDESC_NO_CONTENT,
|
|
|
|
/* shader creation */
|
|
_SG_VALIDATE_SHADERDESC_CANARY,
|
|
_SG_VALIDATE_SHADERDESC_SOURCE,
|
|
_SG_VALIDATE_SHADERDESC_BYTECODE,
|
|
_SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE,
|
|
_SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE,
|
|
_SG_VALIDATE_SHADERDESC_NO_CONT_UBS,
|
|
_SG_VALIDATE_SHADERDESC_NO_CONT_IMGS,
|
|
_SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS,
|
|
_SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS,
|
|
_SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME,
|
|
_SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH,
|
|
_SG_VALIDATE_SHADERDESC_IMG_NAME,
|
|
_SG_VALIDATE_SHADERDESC_ATTR_NAMES,
|
|
_SG_VALIDATE_SHADERDESC_ATTR_SEMANTICS,
|
|
_SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG,
|
|
|
|
/* pipeline creation */
|
|
_SG_VALIDATE_PIPELINEDESC_CANARY,
|
|
_SG_VALIDATE_PIPELINEDESC_SHADER,
|
|
_SG_VALIDATE_PIPELINEDESC_NO_ATTRS,
|
|
_SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4,
|
|
_SG_VALIDATE_PIPELINEDESC_ATTR_NAME,
|
|
_SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS,
|
|
|
|
/* pass creation */
|
|
_SG_VALIDATE_PASSDESC_CANARY,
|
|
_SG_VALIDATE_PASSDESC_NO_COLOR_ATTS,
|
|
_SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS,
|
|
_SG_VALIDATE_PASSDESC_IMAGE,
|
|
_SG_VALIDATE_PASSDESC_MIPLEVEL,
|
|
_SG_VALIDATE_PASSDESC_FACE,
|
|
_SG_VALIDATE_PASSDESC_LAYER,
|
|
_SG_VALIDATE_PASSDESC_SLICE,
|
|
_SG_VALIDATE_PASSDESC_IMAGE_NO_RT,
|
|
_SG_VALIDATE_PASSDESC_COLOR_PIXELFORMATS,
|
|
_SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT,
|
|
_SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT,
|
|
_SG_VALIDATE_PASSDESC_IMAGE_SIZES,
|
|
_SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS,
|
|
|
|
/* sg_begin_pass validation */
|
|
_SG_VALIDATE_BEGINPASS_PASS,
|
|
_SG_VALIDATE_BEGINPASS_IMAGE,
|
|
|
|
/* sg_apply_pipeline validation */
|
|
_SG_VALIDATE_APIP_PIPELINE_VALID_ID,
|
|
_SG_VALIDATE_APIP_PIPELINE_EXISTS,
|
|
_SG_VALIDATE_APIP_PIPELINE_VALID,
|
|
_SG_VALIDATE_APIP_SHADER_EXISTS,
|
|
_SG_VALIDATE_APIP_SHADER_VALID,
|
|
_SG_VALIDATE_APIP_ATT_COUNT,
|
|
_SG_VALIDATE_APIP_COLOR_FORMAT,
|
|
_SG_VALIDATE_APIP_DEPTH_FORMAT,
|
|
_SG_VALIDATE_APIP_SAMPLE_COUNT,
|
|
|
|
/* sg_apply_bindings validation */
|
|
_SG_VALIDATE_ABND_PIPELINE,
|
|
_SG_VALIDATE_ABND_PIPELINE_EXISTS,
|
|
_SG_VALIDATE_ABND_PIPELINE_VALID,
|
|
_SG_VALIDATE_ABND_VBS,
|
|
_SG_VALIDATE_ABND_VB_EXISTS,
|
|
_SG_VALIDATE_ABND_VB_TYPE,
|
|
_SG_VALIDATE_ABND_VB_OVERFLOW,
|
|
_SG_VALIDATE_ABND_NO_IB,
|
|
_SG_VALIDATE_ABND_IB,
|
|
_SG_VALIDATE_ABND_IB_EXISTS,
|
|
_SG_VALIDATE_ABND_IB_TYPE,
|
|
_SG_VALIDATE_ABND_IB_OVERFLOW,
|
|
_SG_VALIDATE_ABND_VS_IMGS,
|
|
_SG_VALIDATE_ABND_VS_IMG_EXISTS,
|
|
_SG_VALIDATE_ABND_VS_IMG_TYPES,
|
|
_SG_VALIDATE_ABND_FS_IMGS,
|
|
_SG_VALIDATE_ABND_FS_IMG_EXISTS,
|
|
_SG_VALIDATE_ABND_FS_IMG_TYPES,
|
|
|
|
/* sg_apply_uniforms validation */
|
|
_SG_VALIDATE_AUB_NO_PIPELINE,
|
|
_SG_VALIDATE_AUB_NO_UB_AT_SLOT,
|
|
_SG_VALIDATE_AUB_SIZE,
|
|
|
|
/* sg_update_buffer validation */
|
|
_SG_VALIDATE_UPDATEBUF_USAGE,
|
|
_SG_VALIDATE_UPDATEBUF_SIZE,
|
|
_SG_VALIDATE_UPDATEBUF_ONCE,
|
|
_SG_VALIDATE_UPDATEBUF_APPEND,
|
|
|
|
/* sg_append_buffer validation */
|
|
_SG_VALIDATE_APPENDBUF_USAGE,
|
|
_SG_VALIDATE_APPENDBUF_SIZE,
|
|
_SG_VALIDATE_APPENDBUF_UPDATE,
|
|
|
|
/* sg_update_image validation */
|
|
_SG_VALIDATE_UPDIMG_USAGE,
|
|
_SG_VALIDATE_UPDIMG_NOTENOUGHDATA,
|
|
_SG_VALIDATE_UPDIMG_SIZE,
|
|
_SG_VALIDATE_UPDIMG_COMPRESSED,
|
|
_SG_VALIDATE_UPDIMG_ONCE
|
|
} _sg_validate_error_t;
|
|
|
|
/*=== GENERIC BACKEND STATE ==================================================*/
|
|
|
|
typedef struct {
|
|
bool valid;
|
|
sg_desc desc; /* original desc with default values patched in */
|
|
uint32_t frame_index;
|
|
sg_context active_context;
|
|
sg_pass cur_pass;
|
|
sg_pipeline cur_pipeline;
|
|
bool pass_valid;
|
|
bool bindings_valid;
|
|
bool next_draw_valid;
|
|
#if defined(SOKOL_DEBUG)
|
|
_sg_validate_error_t validate_error;
|
|
#endif
|
|
_sg_pools_t pools;
|
|
sg_backend backend;
|
|
sg_features features;
|
|
sg_limits limits;
|
|
sg_pixelformat_info formats[_SG_PIXELFORMAT_NUM];
|
|
#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
|
|
_sg_gl_backend_t gl;
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_backend_t mtl;
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_backend_t d3d11;
|
|
#endif
|
|
#if defined(SOKOL_TRACE_HOOKS)
|
|
sg_trace_hooks hooks;
|
|
#endif
|
|
} _sg_state_t;
|
|
static _sg_state_t _sg;
|
|
|
|
/*-- helper functions --------------------------------------------------------*/
|
|
|
|
_SOKOL_PRIVATE bool _sg_strempty(const _sg_str_t* str) {
|
|
return 0 == str->buf[0];
|
|
}
|
|
|
|
_SOKOL_PRIVATE const char* _sg_strptr(const _sg_str_t* str) {
|
|
return &str->buf[0];
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_strcpy(_sg_str_t* dst, const char* src) {
|
|
SOKOL_ASSERT(dst);
|
|
if (src) {
|
|
#if defined(_MSC_VER)
|
|
strncpy_s(dst->buf, _SG_STRING_SIZE, src, (_SG_STRING_SIZE-1));
|
|
#else
|
|
strncpy(dst->buf, src, _SG_STRING_SIZE);
|
|
#endif
|
|
dst->buf[_SG_STRING_SIZE-1] = 0;
|
|
}
|
|
else {
|
|
memset(dst->buf, 0, _SG_STRING_SIZE);
|
|
}
|
|
}
|
|
|
|
/* return byte size of a vertex format */
|
|
_SOKOL_PRIVATE int _sg_vertexformat_bytesize(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT: return 4;
|
|
case SG_VERTEXFORMAT_FLOAT2: return 8;
|
|
case SG_VERTEXFORMAT_FLOAT3: return 12;
|
|
case SG_VERTEXFORMAT_FLOAT4: return 16;
|
|
case SG_VERTEXFORMAT_BYTE4: return 4;
|
|
case SG_VERTEXFORMAT_BYTE4N: return 4;
|
|
case SG_VERTEXFORMAT_UBYTE4: return 4;
|
|
case SG_VERTEXFORMAT_UBYTE4N: return 4;
|
|
case SG_VERTEXFORMAT_SHORT2: return 4;
|
|
case SG_VERTEXFORMAT_SHORT2N: return 4;
|
|
case SG_VERTEXFORMAT_USHORT2N: return 4;
|
|
case SG_VERTEXFORMAT_SHORT4: return 8;
|
|
case SG_VERTEXFORMAT_SHORT4N: return 8;
|
|
case SG_VERTEXFORMAT_USHORT4N: return 8;
|
|
case SG_VERTEXFORMAT_UINT10_N2: return 4;
|
|
case SG_VERTEXFORMAT_INVALID: return 0;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/* return the byte size of a shader uniform */
|
|
_SOKOL_PRIVATE int _sg_uniform_size(sg_uniform_type type, int count) {
|
|
switch (type) {
|
|
case SG_UNIFORMTYPE_INVALID: return 0;
|
|
case SG_UNIFORMTYPE_FLOAT: return 4 * count;
|
|
case SG_UNIFORMTYPE_FLOAT2: return 8 * count;
|
|
case SG_UNIFORMTYPE_FLOAT3: return 12 * count; /* FIXME: std140??? */
|
|
case SG_UNIFORMTYPE_FLOAT4: return 16 * count;
|
|
case SG_UNIFORMTYPE_MAT4: return 64 * count;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/* the default color pixelformat for render targets */
|
|
_SOKOL_PRIVATE sg_pixel_format _sg_default_rendertarget_colorformat(void) {
|
|
#if defined(SOKOL_METAL) || defined(SOKOL_D3D11)
|
|
return SG_PIXELFORMAT_BGRA8;
|
|
#else
|
|
return SG_PIXELFORMAT_RGBA8;
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_pixel_format _sg_default_rendertarget_depthformat(void) {
|
|
return SG_PIXELFORMAT_DEPTH_STENCIL;
|
|
}
|
|
|
|
/* return true if pixel format is a compressed format */
|
|
_SOKOL_PRIVATE bool _sg_is_compressed_pixel_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_BC1_RGBA:
|
|
case SG_PIXELFORMAT_BC2_RGBA:
|
|
case SG_PIXELFORMAT_BC3_RGBA:
|
|
case SG_PIXELFORMAT_BC4_R:
|
|
case SG_PIXELFORMAT_BC4_RSN:
|
|
case SG_PIXELFORMAT_BC5_RG:
|
|
case SG_PIXELFORMAT_BC5_RGSN:
|
|
case SG_PIXELFORMAT_BC6H_RGBF:
|
|
case SG_PIXELFORMAT_BC6H_RGBUF:
|
|
case SG_PIXELFORMAT_BC7_RGBA:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
case SG_PIXELFORMAT_ETC2_RGB8:
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1:
|
|
case SG_PIXELFORMAT_ETC2_RGBA8:
|
|
case SG_PIXELFORMAT_ETC2_RG11:
|
|
case SG_PIXELFORMAT_ETC2_RG11SN:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* return true if pixel format is a valid render target format */
|
|
_SOKOL_PRIVATE bool _sg_is_valid_rendertarget_color_format(sg_pixel_format fmt) {
|
|
const int fmt_index = (int) fmt;
|
|
SOKOL_ASSERT((fmt_index >= 0) && (fmt_index < _SG_PIXELFORMAT_NUM));
|
|
return _sg.formats[fmt_index].render && !_sg.formats[fmt_index].depth;
|
|
}
|
|
|
|
/* return true if pixel format is a valid depth format */
|
|
_SOKOL_PRIVATE bool _sg_is_valid_rendertarget_depth_format(sg_pixel_format fmt) {
|
|
const int fmt_index = (int) fmt;
|
|
SOKOL_ASSERT((fmt_index >= 0) && (fmt_index < _SG_PIXELFORMAT_NUM));
|
|
return _sg.formats[fmt_index].render && _sg.formats[fmt_index].depth;
|
|
}
|
|
|
|
/* return true if pixel format is a depth-stencil format */
|
|
_SOKOL_PRIVATE bool _sg_is_depth_stencil_format(sg_pixel_format fmt) {
|
|
return (SG_PIXELFORMAT_DEPTH_STENCIL == fmt);
|
|
}
|
|
|
|
/* return the bytes-per-pixel for a pixel format */
|
|
_SOKOL_PRIVATE int _sg_pixelformat_bytesize(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8:
|
|
case SG_PIXELFORMAT_R8SN:
|
|
case SG_PIXELFORMAT_R8UI:
|
|
case SG_PIXELFORMAT_R8SI:
|
|
return 1;
|
|
|
|
case SG_PIXELFORMAT_R16:
|
|
case SG_PIXELFORMAT_R16SN:
|
|
case SG_PIXELFORMAT_R16UI:
|
|
case SG_PIXELFORMAT_R16SI:
|
|
case SG_PIXELFORMAT_R16F:
|
|
case SG_PIXELFORMAT_RG8:
|
|
case SG_PIXELFORMAT_RG8SN:
|
|
case SG_PIXELFORMAT_RG8UI:
|
|
case SG_PIXELFORMAT_RG8SI:
|
|
return 2;
|
|
|
|
case SG_PIXELFORMAT_R32UI:
|
|
case SG_PIXELFORMAT_R32SI:
|
|
case SG_PIXELFORMAT_R32F:
|
|
case SG_PIXELFORMAT_RG16:
|
|
case SG_PIXELFORMAT_RG16SN:
|
|
case SG_PIXELFORMAT_RG16UI:
|
|
case SG_PIXELFORMAT_RG16SI:
|
|
case SG_PIXELFORMAT_RG16F:
|
|
case SG_PIXELFORMAT_RGBA8:
|
|
case SG_PIXELFORMAT_RGBA8SN:
|
|
case SG_PIXELFORMAT_RGBA8UI:
|
|
case SG_PIXELFORMAT_RGBA8SI:
|
|
case SG_PIXELFORMAT_BGRA8:
|
|
case SG_PIXELFORMAT_RGB10A2:
|
|
case SG_PIXELFORMAT_RG11B10F:
|
|
return 4;
|
|
|
|
case SG_PIXELFORMAT_RG32UI:
|
|
case SG_PIXELFORMAT_RG32SI:
|
|
case SG_PIXELFORMAT_RG32F:
|
|
case SG_PIXELFORMAT_RGBA16:
|
|
case SG_PIXELFORMAT_RGBA16SN:
|
|
case SG_PIXELFORMAT_RGBA16UI:
|
|
case SG_PIXELFORMAT_RGBA16SI:
|
|
case SG_PIXELFORMAT_RGBA16F:
|
|
return 8;
|
|
|
|
case SG_PIXELFORMAT_RGBA32UI:
|
|
case SG_PIXELFORMAT_RGBA32SI:
|
|
case SG_PIXELFORMAT_RGBA32F:
|
|
return 16;
|
|
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* return row pitch for an image
|
|
see ComputePitch in https://github.com/microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexUtil.cpp
|
|
*/
|
|
_SOKOL_PRIVATE int _sg_row_pitch(sg_pixel_format fmt, int width) {
|
|
int pitch;
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_BC1_RGBA:
|
|
case SG_PIXELFORMAT_BC4_R:
|
|
case SG_PIXELFORMAT_BC4_RSN:
|
|
case SG_PIXELFORMAT_ETC2_RGB8:
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1:
|
|
pitch = ((width + 3) / 4) * 8;
|
|
pitch = pitch < 8 ? 8 : pitch;
|
|
break;
|
|
case SG_PIXELFORMAT_BC2_RGBA:
|
|
case SG_PIXELFORMAT_BC3_RGBA:
|
|
case SG_PIXELFORMAT_BC5_RG:
|
|
case SG_PIXELFORMAT_BC5_RGSN:
|
|
case SG_PIXELFORMAT_BC6H_RGBF:
|
|
case SG_PIXELFORMAT_BC6H_RGBUF:
|
|
case SG_PIXELFORMAT_BC7_RGBA:
|
|
case SG_PIXELFORMAT_ETC2_RGBA8:
|
|
case SG_PIXELFORMAT_ETC2_RG11:
|
|
case SG_PIXELFORMAT_ETC2_RG11SN:
|
|
pitch = ((width + 3) / 4) * 16;
|
|
pitch = pitch < 16 ? 16 : pitch;
|
|
break;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
{
|
|
const int block_size = 4*4;
|
|
const int bpp = 4;
|
|
int width_blocks = width / 4;
|
|
width_blocks = width_blocks < 2 ? 2 : width_blocks;
|
|
pitch = width_blocks * ((block_size * bpp) / 8);
|
|
}
|
|
break;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
{
|
|
const int block_size = 8*4;
|
|
const int bpp = 2;
|
|
int width_blocks = width / 4;
|
|
width_blocks = width_blocks < 2 ? 2 : width_blocks;
|
|
pitch = width_blocks * ((block_size * bpp) / 8);
|
|
}
|
|
break;
|
|
default:
|
|
pitch = width * _sg_pixelformat_bytesize(fmt);
|
|
break;
|
|
}
|
|
return pitch;
|
|
}
|
|
|
|
/* return pitch of a 2D subimage / texture slice
|
|
see ComputePitch in https://github.com/microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexUtil.cpp
|
|
*/
|
|
_SOKOL_PRIVATE int _sg_surface_pitch(sg_pixel_format fmt, int width, int height) {
|
|
int num_rows = 0;
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_BC1_RGBA:
|
|
case SG_PIXELFORMAT_BC4_R:
|
|
case SG_PIXELFORMAT_BC4_RSN:
|
|
case SG_PIXELFORMAT_ETC2_RGB8:
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1:
|
|
case SG_PIXELFORMAT_ETC2_RGBA8:
|
|
case SG_PIXELFORMAT_ETC2_RG11:
|
|
case SG_PIXELFORMAT_ETC2_RG11SN:
|
|
case SG_PIXELFORMAT_BC2_RGBA:
|
|
case SG_PIXELFORMAT_BC3_RGBA:
|
|
case SG_PIXELFORMAT_BC5_RG:
|
|
case SG_PIXELFORMAT_BC5_RGSN:
|
|
case SG_PIXELFORMAT_BC6H_RGBF:
|
|
case SG_PIXELFORMAT_BC6H_RGBUF:
|
|
case SG_PIXELFORMAT_BC7_RGBA:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
num_rows = ((height + 3) / 4);
|
|
break;
|
|
default:
|
|
num_rows = height;
|
|
break;
|
|
}
|
|
if (num_rows < 1) {
|
|
num_rows = 1;
|
|
}
|
|
return num_rows * _sg_row_pitch(fmt, width);
|
|
}
|
|
|
|
/* capability table pixel format helper functions */
|
|
_SOKOL_PRIVATE void _sg_pixelformat_all(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->filter = true;
|
|
pfi->blend = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_s(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sf(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->filter = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sr(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->render = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_srmd(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
pfi->depth = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_srm(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sfrm(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->filter = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
}
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sbrm(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->blend = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sbr(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->blend = true;
|
|
pfi->render = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sfbr(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->filter = true;
|
|
pfi->blend = true;
|
|
pfi->render = true;
|
|
}
|
|
|
|
/* resolve pass action defaults into a new pass action struct */
|
|
_SOKOL_PRIVATE void _sg_resolve_default_pass_action(const sg_pass_action* from, sg_pass_action* to) {
|
|
SOKOL_ASSERT(from && to);
|
|
*to = *from;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (to->colors[i].action == _SG_ACTION_DEFAULT) {
|
|
to->colors[i].action = SG_ACTION_CLEAR;
|
|
to->colors[i].val[0] = SG_DEFAULT_CLEAR_RED;
|
|
to->colors[i].val[1] = SG_DEFAULT_CLEAR_GREEN;
|
|
to->colors[i].val[2] = SG_DEFAULT_CLEAR_BLUE;
|
|
to->colors[i].val[3] = SG_DEFAULT_CLEAR_ALPHA;
|
|
}
|
|
}
|
|
if (to->depth.action == _SG_ACTION_DEFAULT) {
|
|
to->depth.action = SG_ACTION_CLEAR;
|
|
to->depth.val = SG_DEFAULT_CLEAR_DEPTH;
|
|
}
|
|
if (to->stencil.action == _SG_ACTION_DEFAULT) {
|
|
to->stencil.action = SG_ACTION_CLEAR;
|
|
to->stencil.val = SG_DEFAULT_CLEAR_STENCIL;
|
|
}
|
|
}
|
|
|
|
/*== DUMMY BACKEND IMPL ======================================================*/
|
|
#if defined(SOKOL_DUMMY_BACKEND)
|
|
|
|
_SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
|
|
SOKOL_ASSERT(desc);
|
|
_SOKOL_UNUSED(desc);
|
|
_sg.backend = SG_BACKEND_DUMMY;
|
|
for (int i = SG_PIXELFORMAT_R8; i < SG_PIXELFORMAT_BC1_RGBA; i++) {
|
|
_sg.formats[i].sample = true;
|
|
_sg.formats[i].filter = true;
|
|
_sg.formats[i].render = true;
|
|
_sg.formats[i].blend = true;
|
|
_sg.formats[i].msaa = true;
|
|
}
|
|
_sg.formats[SG_PIXELFORMAT_DEPTH].depth = true;
|
|
_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL].depth = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_backend(void) {
|
|
/* empty */
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_state_cache(void) {
|
|
/* empty*/
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_activate_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && desc);
|
|
buf->size = desc->size;
|
|
buf->append_pos = 0;
|
|
buf->append_overflow = false;
|
|
buf->type = desc->type;
|
|
buf->usage = desc->usage;
|
|
buf->update_frame_index = 0;
|
|
buf->append_frame_index = 0;
|
|
buf->num_slots = (buf->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
|
|
buf->active_slot = 0;
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
_SOKOL_UNUSED(buf);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && desc);
|
|
img->type = desc->type;
|
|
img->render_target = desc->render_target;
|
|
img->width = desc->width;
|
|
img->height = desc->height;
|
|
img->depth = desc->depth;
|
|
img->num_mipmaps = desc->num_mipmaps;
|
|
img->usage = desc->usage;
|
|
img->pixel_format = desc->pixel_format;
|
|
img->sample_count = desc->sample_count;
|
|
img->min_filter = desc->min_filter;
|
|
img->mag_filter = desc->mag_filter;
|
|
img->wrap_u = desc->wrap_u;
|
|
img->wrap_v = desc->wrap_v;
|
|
img->wrap_w = desc->wrap_w;
|
|
img->max_anisotropy = desc->max_anisotropy;
|
|
img->upd_frame_index = 0;
|
|
img->num_slots = (img->usage == SG_USAGE_IMMUTABLE) ? 1 :SG_NUM_INFLIGHT_FRAMES;
|
|
img->active_slot = 0;
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
_SOKOL_UNUSED(img);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd && desc);
|
|
/* uniform block sizes and image types */
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
|
|
_sg_shader_stage_t* stage = &shd->stage[stage_index];
|
|
SOKOL_ASSERT(stage->num_uniform_blocks == 0);
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
|
|
if (0 == ub_desc->size) {
|
|
break;
|
|
}
|
|
_sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
|
|
ub->size = ub_desc->size;
|
|
stage->num_uniform_blocks++;
|
|
}
|
|
SOKOL_ASSERT(stage->num_images == 0);
|
|
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
|
|
const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
|
|
if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
|
|
break;
|
|
}
|
|
stage->images[img_index].type = img_desc->type;
|
|
stage->num_images++;
|
|
}
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
_SOKOL_UNUSED(shd);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && desc);
|
|
pip->shader = shd;
|
|
pip->shader_id = desc->shader;
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
|
|
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
|
|
pip->vertex_layout_valid[a_desc->buffer_index] = true;
|
|
}
|
|
pip->color_attachment_count = desc->blend.color_attachment_count;
|
|
pip->color_format = desc->blend.color_format;
|
|
pip->depth_format = desc->blend.depth_format;
|
|
pip->sample_count = desc->rasterizer.sample_count;
|
|
pip->depth_bias = desc->rasterizer.depth_bias;
|
|
pip->depth_bias_slope_scale = desc->rasterizer.depth_bias_slope_scale;
|
|
pip->depth_bias_clamp = desc->rasterizer.depth_bias_clamp;
|
|
pip->index_type = desc->index_type;
|
|
for (int i = 0; i < 4; i++) {
|
|
pip->blend_color[i] = desc->blend.blend_color[i];
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
_SOKOL_UNUSED(pip);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && desc);
|
|
SOKOL_ASSERT(att_images && att_images[0]);
|
|
/* copy image pointers and desc attributes */
|
|
const sg_attachment_desc* att_desc;
|
|
_sg_attachment_t* att;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
SOKOL_ASSERT(0 == pass->color_atts[i].image);
|
|
att_desc = &desc->color_attachments[i];
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
pass->num_color_atts++;
|
|
SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
|
|
att = &pass->color_atts[i];
|
|
SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
|
|
att->image = att_images[i];
|
|
att->image_id = att_desc->image;
|
|
att->mip_level = att_desc->mip_level;
|
|
att->slice = att_desc->slice;
|
|
}
|
|
}
|
|
SOKOL_ASSERT(0 == pass->ds_att.image);
|
|
att_desc = &desc->depth_stencil_attachment;
|
|
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
|
|
att = &pass->ds_att;
|
|
SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
|
|
att->image = att_images[ds_img_index];
|
|
att->image_id = att_desc->image;
|
|
att->mip_level = att_desc->mip_level;
|
|
att->slice = att_desc->slice;
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
_SOKOL_UNUSED(pass);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
SOKOL_ASSERT(action);
|
|
_SOKOL_UNUSED(pass);
|
|
_SOKOL_UNUSED(action);
|
|
_SOKOL_UNUSED(w);
|
|
_SOKOL_UNUSED(h);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_end_pass(void) {
|
|
/* empty */
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_commit(void) {
|
|
/* empty */
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
_SOKOL_UNUSED(x);
|
|
_SOKOL_UNUSED(y);
|
|
_SOKOL_UNUSED(w);
|
|
_SOKOL_UNUSED(h);
|
|
_SOKOL_UNUSED(origin_top_left);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
_SOKOL_UNUSED(x);
|
|
_SOKOL_UNUSED(y);
|
|
_SOKOL_UNUSED(w);
|
|
_SOKOL_UNUSED(h);
|
|
_SOKOL_UNUSED(origin_top_left);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
_SOKOL_UNUSED(pip);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs)
|
|
{
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(vbs && vb_offsets);
|
|
SOKOL_ASSERT(vs_imgs);
|
|
SOKOL_ASSERT(fs_imgs);
|
|
_SOKOL_UNUSED(pip);
|
|
_SOKOL_UNUSED(vbs); _SOKOL_UNUSED(vb_offsets); _SOKOL_UNUSED(num_vbs);
|
|
_SOKOL_UNUSED(ib); _SOKOL_UNUSED(ib_offset);
|
|
_SOKOL_UNUSED(vs_imgs); _SOKOL_UNUSED(num_vs_imgs);
|
|
_SOKOL_UNUSED(fs_imgs); _SOKOL_UNUSED(num_fs_imgs);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
|
|
SOKOL_ASSERT(data && (num_bytes > 0));
|
|
SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
|
|
SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
|
|
_SOKOL_UNUSED(stage_index);
|
|
_SOKOL_UNUSED(ub_index);
|
|
_SOKOL_UNUSED(data);
|
|
_SOKOL_UNUSED(num_bytes);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
|
|
_SOKOL_UNUSED(base_element);
|
|
_SOKOL_UNUSED(num_elements);
|
|
_SOKOL_UNUSED(num_instances);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer_t* buf, const void* data, int data_size) {
|
|
SOKOL_ASSERT(buf && data && (data_size > 0));
|
|
_SOKOL_UNUSED(data);
|
|
_SOKOL_UNUSED(data_size);
|
|
if (++buf->active_slot >= buf->num_slots) {
|
|
buf->active_slot = 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_append_buffer(_sg_buffer_t* buf, const void* data, int data_size, bool new_frame) {
|
|
SOKOL_ASSERT(buf && data && (data_size > 0));
|
|
_SOKOL_UNUSED(data);
|
|
_SOKOL_UNUSED(data_size);
|
|
if (new_frame) {
|
|
if (++buf->active_slot >= buf->num_slots) {
|
|
buf->active_slot = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_update_image(_sg_image_t* img, const sg_image_content* data) {
|
|
SOKOL_ASSERT(img && data);
|
|
_SOKOL_UNUSED(data);
|
|
if (++img->active_slot >= img->num_slots) {
|
|
img->active_slot = 0;
|
|
}
|
|
}
|
|
|
|
/*== GL BACKEND ==============================================================*/
|
|
#elif defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
|
|
|
|
/*-- type translation --------------------------------------------------------*/
|
|
_SOKOL_PRIVATE GLenum _sg_gl_buffer_target(sg_buffer_type t) {
|
|
switch (t) {
|
|
case SG_BUFFERTYPE_VERTEXBUFFER: return GL_ARRAY_BUFFER;
|
|
case SG_BUFFERTYPE_INDEXBUFFER: return GL_ELEMENT_ARRAY_BUFFER;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_texture_target(sg_image_type t) {
|
|
switch (t) {
|
|
case SG_IMAGETYPE_2D: return GL_TEXTURE_2D;
|
|
case SG_IMAGETYPE_CUBE: return GL_TEXTURE_CUBE_MAP;
|
|
#if !defined(SOKOL_GLES2)
|
|
case SG_IMAGETYPE_3D: return GL_TEXTURE_3D;
|
|
case SG_IMAGETYPE_ARRAY: return GL_TEXTURE_2D_ARRAY;
|
|
#endif
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_usage(sg_usage u) {
|
|
switch (u) {
|
|
case SG_USAGE_IMMUTABLE: return GL_STATIC_DRAW;
|
|
case SG_USAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
|
|
case SG_USAGE_STREAM: return GL_STREAM_DRAW;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_shader_stage(sg_shader_stage stage) {
|
|
switch (stage) {
|
|
case SG_SHADERSTAGE_VS: return GL_VERTEX_SHADER;
|
|
case SG_SHADERSTAGE_FS: return GL_FRAGMENT_SHADER;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLint _sg_gl_vertexformat_size(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT: return 1;
|
|
case SG_VERTEXFORMAT_FLOAT2: return 2;
|
|
case SG_VERTEXFORMAT_FLOAT3: return 3;
|
|
case SG_VERTEXFORMAT_FLOAT4: return 4;
|
|
case SG_VERTEXFORMAT_BYTE4: return 4;
|
|
case SG_VERTEXFORMAT_BYTE4N: return 4;
|
|
case SG_VERTEXFORMAT_UBYTE4: return 4;
|
|
case SG_VERTEXFORMAT_UBYTE4N: return 4;
|
|
case SG_VERTEXFORMAT_SHORT2: return 2;
|
|
case SG_VERTEXFORMAT_SHORT2N: return 2;
|
|
case SG_VERTEXFORMAT_USHORT2N: return 2;
|
|
case SG_VERTEXFORMAT_SHORT4: return 4;
|
|
case SG_VERTEXFORMAT_SHORT4N: return 4;
|
|
case SG_VERTEXFORMAT_USHORT4N: return 4;
|
|
case SG_VERTEXFORMAT_UINT10_N2: return 4;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_vertexformat_type(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT:
|
|
case SG_VERTEXFORMAT_FLOAT2:
|
|
case SG_VERTEXFORMAT_FLOAT3:
|
|
case SG_VERTEXFORMAT_FLOAT4:
|
|
return GL_FLOAT;
|
|
case SG_VERTEXFORMAT_BYTE4:
|
|
case SG_VERTEXFORMAT_BYTE4N:
|
|
return GL_BYTE;
|
|
case SG_VERTEXFORMAT_UBYTE4:
|
|
case SG_VERTEXFORMAT_UBYTE4N:
|
|
return GL_UNSIGNED_BYTE;
|
|
case SG_VERTEXFORMAT_SHORT2:
|
|
case SG_VERTEXFORMAT_SHORT2N:
|
|
case SG_VERTEXFORMAT_SHORT4:
|
|
case SG_VERTEXFORMAT_SHORT4N:
|
|
return GL_SHORT;
|
|
case SG_VERTEXFORMAT_USHORT2N:
|
|
case SG_VERTEXFORMAT_USHORT4N:
|
|
return GL_UNSIGNED_SHORT;
|
|
case SG_VERTEXFORMAT_UINT10_N2:
|
|
return GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
default:
|
|
SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLboolean _sg_gl_vertexformat_normalized(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_BYTE4N:
|
|
case SG_VERTEXFORMAT_UBYTE4N:
|
|
case SG_VERTEXFORMAT_SHORT2N:
|
|
case SG_VERTEXFORMAT_USHORT2N:
|
|
case SG_VERTEXFORMAT_SHORT4N:
|
|
case SG_VERTEXFORMAT_USHORT4N:
|
|
case SG_VERTEXFORMAT_UINT10_N2:
|
|
return GL_TRUE;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_primitive_type(sg_primitive_type t) {
|
|
switch (t) {
|
|
case SG_PRIMITIVETYPE_POINTS: return GL_POINTS;
|
|
case SG_PRIMITIVETYPE_LINES: return GL_LINES;
|
|
case SG_PRIMITIVETYPE_LINE_STRIP: return GL_LINE_STRIP;
|
|
case SG_PRIMITIVETYPE_TRIANGLES: return GL_TRIANGLES;
|
|
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_index_type(sg_index_type t) {
|
|
switch (t) {
|
|
case SG_INDEXTYPE_NONE: return 0;
|
|
case SG_INDEXTYPE_UINT16: return GL_UNSIGNED_SHORT;
|
|
case SG_INDEXTYPE_UINT32: return GL_UNSIGNED_INT;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_compare_func(sg_compare_func cmp) {
|
|
switch (cmp) {
|
|
case SG_COMPAREFUNC_NEVER: return GL_NEVER;
|
|
case SG_COMPAREFUNC_LESS: return GL_LESS;
|
|
case SG_COMPAREFUNC_EQUAL: return GL_EQUAL;
|
|
case SG_COMPAREFUNC_LESS_EQUAL: return GL_LEQUAL;
|
|
case SG_COMPAREFUNC_GREATER: return GL_GREATER;
|
|
case SG_COMPAREFUNC_NOT_EQUAL: return GL_NOTEQUAL;
|
|
case SG_COMPAREFUNC_GREATER_EQUAL: return GL_GEQUAL;
|
|
case SG_COMPAREFUNC_ALWAYS: return GL_ALWAYS;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_stencil_op(sg_stencil_op op) {
|
|
switch (op) {
|
|
case SG_STENCILOP_KEEP: return GL_KEEP;
|
|
case SG_STENCILOP_ZERO: return GL_ZERO;
|
|
case SG_STENCILOP_REPLACE: return GL_REPLACE;
|
|
case SG_STENCILOP_INCR_CLAMP: return GL_INCR;
|
|
case SG_STENCILOP_DECR_CLAMP: return GL_DECR;
|
|
case SG_STENCILOP_INVERT: return GL_INVERT;
|
|
case SG_STENCILOP_INCR_WRAP: return GL_INCR_WRAP;
|
|
case SG_STENCILOP_DECR_WRAP: return GL_DECR_WRAP;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_blend_factor(sg_blend_factor f) {
|
|
switch (f) {
|
|
case SG_BLENDFACTOR_ZERO: return GL_ZERO;
|
|
case SG_BLENDFACTOR_ONE: return GL_ONE;
|
|
case SG_BLENDFACTOR_SRC_COLOR: return GL_SRC_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
|
|
case SG_BLENDFACTOR_SRC_ALPHA: return GL_SRC_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
|
|
case SG_BLENDFACTOR_DST_COLOR: return GL_DST_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
|
|
case SG_BLENDFACTOR_DST_ALPHA: return GL_DST_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
|
|
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return GL_SRC_ALPHA_SATURATE;
|
|
case SG_BLENDFACTOR_BLEND_COLOR: return GL_CONSTANT_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return GL_ONE_MINUS_CONSTANT_COLOR;
|
|
case SG_BLENDFACTOR_BLEND_ALPHA: return GL_CONSTANT_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return GL_ONE_MINUS_CONSTANT_ALPHA;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_blend_op(sg_blend_op op) {
|
|
switch (op) {
|
|
case SG_BLENDOP_ADD: return GL_FUNC_ADD;
|
|
case SG_BLENDOP_SUBTRACT: return GL_FUNC_SUBTRACT;
|
|
case SG_BLENDOP_REVERSE_SUBTRACT: return GL_FUNC_REVERSE_SUBTRACT;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_filter(sg_filter f) {
|
|
switch (f) {
|
|
case SG_FILTER_NEAREST: return GL_NEAREST;
|
|
case SG_FILTER_LINEAR: return GL_LINEAR;
|
|
case SG_FILTER_NEAREST_MIPMAP_NEAREST: return GL_NEAREST_MIPMAP_NEAREST;
|
|
case SG_FILTER_NEAREST_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_LINEAR;
|
|
case SG_FILTER_LINEAR_MIPMAP_NEAREST: return GL_LINEAR_MIPMAP_NEAREST;
|
|
case SG_FILTER_LINEAR_MIPMAP_LINEAR: return GL_LINEAR_MIPMAP_LINEAR;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_wrap(sg_wrap w) {
|
|
switch (w) {
|
|
case SG_WRAP_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
|
|
#if defined(SOKOL_GLCORE33)
|
|
case SG_WRAP_CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
|
|
#else
|
|
case SG_WRAP_CLAMP_TO_BORDER: return GL_CLAMP_TO_EDGE;
|
|
#endif
|
|
case SG_WRAP_REPEAT: return GL_REPEAT;
|
|
case SG_WRAP_MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_teximage_type(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8:
|
|
case SG_PIXELFORMAT_R8UI:
|
|
case SG_PIXELFORMAT_RG8:
|
|
case SG_PIXELFORMAT_RG8UI:
|
|
case SG_PIXELFORMAT_RGBA8:
|
|
case SG_PIXELFORMAT_RGBA8UI:
|
|
case SG_PIXELFORMAT_BGRA8:
|
|
return GL_UNSIGNED_BYTE;
|
|
case SG_PIXELFORMAT_R8SN:
|
|
case SG_PIXELFORMAT_R8SI:
|
|
case SG_PIXELFORMAT_RG8SN:
|
|
case SG_PIXELFORMAT_RG8SI:
|
|
case SG_PIXELFORMAT_RGBA8SN:
|
|
case SG_PIXELFORMAT_RGBA8SI:
|
|
return GL_BYTE;
|
|
case SG_PIXELFORMAT_R16:
|
|
case SG_PIXELFORMAT_R16UI:
|
|
case SG_PIXELFORMAT_RG16:
|
|
case SG_PIXELFORMAT_RG16UI:
|
|
case SG_PIXELFORMAT_RGBA16:
|
|
case SG_PIXELFORMAT_RGBA16UI:
|
|
return GL_UNSIGNED_SHORT;
|
|
case SG_PIXELFORMAT_R16SN:
|
|
case SG_PIXELFORMAT_R16SI:
|
|
case SG_PIXELFORMAT_RG16SN:
|
|
case SG_PIXELFORMAT_RG16SI:
|
|
case SG_PIXELFORMAT_RGBA16SN:
|
|
case SG_PIXELFORMAT_RGBA16SI:
|
|
return GL_SHORT;
|
|
case SG_PIXELFORMAT_R16F:
|
|
case SG_PIXELFORMAT_RG16F:
|
|
case SG_PIXELFORMAT_RGBA16F:
|
|
return GL_HALF_FLOAT;
|
|
case SG_PIXELFORMAT_R32UI:
|
|
case SG_PIXELFORMAT_RG32UI:
|
|
case SG_PIXELFORMAT_RGBA32UI:
|
|
return GL_UNSIGNED_INT;
|
|
case SG_PIXELFORMAT_R32SI:
|
|
case SG_PIXELFORMAT_RG32SI:
|
|
case SG_PIXELFORMAT_RGBA32SI:
|
|
return GL_INT;
|
|
case SG_PIXELFORMAT_R32F:
|
|
case SG_PIXELFORMAT_RG32F:
|
|
case SG_PIXELFORMAT_RGBA32F:
|
|
return GL_FLOAT;
|
|
#if !defined(SOKOL_GLES2)
|
|
case SG_PIXELFORMAT_RGB10A2:
|
|
return GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
case SG_PIXELFORMAT_RG11B10F:
|
|
return GL_UNSIGNED_INT_10F_11F_11F_REV;
|
|
#endif
|
|
case SG_PIXELFORMAT_DEPTH:
|
|
return GL_UNSIGNED_SHORT;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL:
|
|
return GL_UNSIGNED_INT_24_8;
|
|
default:
|
|
SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_teximage_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8:
|
|
case SG_PIXELFORMAT_R8SN:
|
|
case SG_PIXELFORMAT_R16:
|
|
case SG_PIXELFORMAT_R16SN:
|
|
case SG_PIXELFORMAT_R16F:
|
|
case SG_PIXELFORMAT_R32F:
|
|
#if defined(SOKOL_GLES2)
|
|
return GL_LUMINANCE;
|
|
#else
|
|
if (_sg.gl.gles2) {
|
|
return GL_LUMINANCE;
|
|
}
|
|
else {
|
|
return GL_RED;
|
|
}
|
|
#endif
|
|
#if !defined(SOKOL_GLES2)
|
|
case SG_PIXELFORMAT_R8UI:
|
|
case SG_PIXELFORMAT_R8SI:
|
|
case SG_PIXELFORMAT_R16UI:
|
|
case SG_PIXELFORMAT_R16SI:
|
|
case SG_PIXELFORMAT_R32UI:
|
|
case SG_PIXELFORMAT_R32SI:
|
|
return GL_RED_INTEGER;
|
|
case SG_PIXELFORMAT_RG8:
|
|
case SG_PIXELFORMAT_RG8SN:
|
|
case SG_PIXELFORMAT_RG16:
|
|
case SG_PIXELFORMAT_RG16SN:
|
|
case SG_PIXELFORMAT_RG16F:
|
|
case SG_PIXELFORMAT_RG32F:
|
|
return GL_RG;
|
|
case SG_PIXELFORMAT_RG8UI:
|
|
case SG_PIXELFORMAT_RG8SI:
|
|
case SG_PIXELFORMAT_RG16UI:
|
|
case SG_PIXELFORMAT_RG16SI:
|
|
case SG_PIXELFORMAT_RG32UI:
|
|
case SG_PIXELFORMAT_RG32SI:
|
|
return GL_RG_INTEGER;
|
|
#endif
|
|
case SG_PIXELFORMAT_RGBA8:
|
|
case SG_PIXELFORMAT_RGBA8SN:
|
|
case SG_PIXELFORMAT_RGBA16:
|
|
case SG_PIXELFORMAT_RGBA16SN:
|
|
case SG_PIXELFORMAT_RGBA16F:
|
|
case SG_PIXELFORMAT_RGBA32F:
|
|
case SG_PIXELFORMAT_RGB10A2:
|
|
return GL_RGBA;
|
|
#if !defined(SOKOL_GLES2)
|
|
case SG_PIXELFORMAT_RGBA8UI:
|
|
case SG_PIXELFORMAT_RGBA8SI:
|
|
case SG_PIXELFORMAT_RGBA16UI:
|
|
case SG_PIXELFORMAT_RGBA16SI:
|
|
case SG_PIXELFORMAT_RGBA32UI:
|
|
case SG_PIXELFORMAT_RGBA32SI:
|
|
return GL_RGBA_INTEGER;
|
|
#endif
|
|
case SG_PIXELFORMAT_RG11B10F:
|
|
return GL_RGB;
|
|
case SG_PIXELFORMAT_DEPTH:
|
|
return GL_DEPTH_COMPONENT;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL:
|
|
return GL_DEPTH_STENCIL;
|
|
case SG_PIXELFORMAT_BC1_RGBA:
|
|
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
case SG_PIXELFORMAT_BC2_RGBA:
|
|
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
case SG_PIXELFORMAT_BC3_RGBA:
|
|
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
case SG_PIXELFORMAT_BC4_R:
|
|
return GL_COMPRESSED_RED_RGTC1;
|
|
case SG_PIXELFORMAT_BC4_RSN:
|
|
return GL_COMPRESSED_SIGNED_RED_RGTC1;
|
|
case SG_PIXELFORMAT_BC5_RG:
|
|
return GL_COMPRESSED_RED_GREEN_RGTC2;
|
|
case SG_PIXELFORMAT_BC5_RGSN:
|
|
return GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2;
|
|
case SG_PIXELFORMAT_BC6H_RGBF:
|
|
return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB;
|
|
case SG_PIXELFORMAT_BC6H_RGBUF:
|
|
return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB;
|
|
case SG_PIXELFORMAT_BC7_RGBA:
|
|
return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
case SG_PIXELFORMAT_ETC2_RGB8:
|
|
return GL_COMPRESSED_RGB8_ETC2;
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1:
|
|
return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
|
|
case SG_PIXELFORMAT_ETC2_RGBA8:
|
|
return GL_COMPRESSED_RGBA8_ETC2_EAC;
|
|
case SG_PIXELFORMAT_ETC2_RG11:
|
|
return GL_COMPRESSED_RG11_EAC;
|
|
case SG_PIXELFORMAT_ETC2_RG11SN:
|
|
return GL_COMPRESSED_SIGNED_RG11_EAC;
|
|
default:
|
|
SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_teximage_internal_format(sg_pixel_format fmt) {
|
|
#if defined(SOKOL_GLES2)
|
|
return _sg_gl_teximage_format(fmt);
|
|
#else
|
|
if (_sg.gl.gles2) {
|
|
return _sg_gl_teximage_format(fmt);
|
|
}
|
|
else {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8: return GL_R8;
|
|
case SG_PIXELFORMAT_R8SN: return GL_R8_SNORM;
|
|
case SG_PIXELFORMAT_R8UI: return GL_R8UI;
|
|
case SG_PIXELFORMAT_R8SI: return GL_R8I;
|
|
#if !defined(SOKOL_GLES3)
|
|
case SG_PIXELFORMAT_R16: return GL_R16;
|
|
case SG_PIXELFORMAT_R16SN: return GL_R16_SNORM;
|
|
#endif
|
|
case SG_PIXELFORMAT_R16UI: return GL_R16UI;
|
|
case SG_PIXELFORMAT_R16SI: return GL_R16I;
|
|
case SG_PIXELFORMAT_R16F: return GL_R16F;
|
|
case SG_PIXELFORMAT_RG8: return GL_RG8;
|
|
case SG_PIXELFORMAT_RG8SN: return GL_RG8_SNORM;
|
|
case SG_PIXELFORMAT_RG8UI: return GL_RG8UI;
|
|
case SG_PIXELFORMAT_RG8SI: return GL_RG8I;
|
|
case SG_PIXELFORMAT_R32UI: return GL_R32UI;
|
|
case SG_PIXELFORMAT_R32SI: return GL_R32I;
|
|
case SG_PIXELFORMAT_R32F: return GL_R32F;
|
|
#if !defined(SOKOL_GLES3)
|
|
case SG_PIXELFORMAT_RG16: return GL_RG16;
|
|
case SG_PIXELFORMAT_RG16SN: return GL_RG16_SNORM;
|
|
#endif
|
|
case SG_PIXELFORMAT_RG16UI: return GL_RG16UI;
|
|
case SG_PIXELFORMAT_RG16SI: return GL_RG16I;
|
|
case SG_PIXELFORMAT_RG16F: return GL_RG16F;
|
|
case SG_PIXELFORMAT_RGBA8: return GL_RGBA8;
|
|
case SG_PIXELFORMAT_RGBA8SN: return GL_RGBA8_SNORM;
|
|
case SG_PIXELFORMAT_RGBA8UI: return GL_RGBA8UI;
|
|
case SG_PIXELFORMAT_RGBA8SI: return GL_RGBA8I;
|
|
case SG_PIXELFORMAT_RGB10A2: return GL_RGB10_A2;
|
|
case SG_PIXELFORMAT_RG11B10F: return GL_R11F_G11F_B10F;
|
|
case SG_PIXELFORMAT_RG32UI: return GL_RG32UI;
|
|
case SG_PIXELFORMAT_RG32SI: return GL_RG32I;
|
|
case SG_PIXELFORMAT_RG32F: return GL_RG32F;
|
|
#if !defined(SOKOL_GLES3)
|
|
case SG_PIXELFORMAT_RGBA16: return GL_RGBA16;
|
|
case SG_PIXELFORMAT_RGBA16SN: return GL_RGBA16_SNORM;
|
|
#endif
|
|
case SG_PIXELFORMAT_RGBA16UI: return GL_RGBA16UI;
|
|
case SG_PIXELFORMAT_RGBA16SI: return GL_RGBA16I;
|
|
case SG_PIXELFORMAT_RGBA16F: return GL_RGBA16F;
|
|
case SG_PIXELFORMAT_RGBA32UI: return GL_RGBA32UI;
|
|
case SG_PIXELFORMAT_RGBA32SI: return GL_RGBA32I;
|
|
case SG_PIXELFORMAT_RGBA32F: return GL_RGBA32F;
|
|
case SG_PIXELFORMAT_DEPTH: return GL_DEPTH_COMPONENT16;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL: return GL_DEPTH24_STENCIL8;
|
|
case SG_PIXELFORMAT_BC1_RGBA: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
case SG_PIXELFORMAT_BC2_RGBA: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
case SG_PIXELFORMAT_BC3_RGBA: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
case SG_PIXELFORMAT_BC4_R: return GL_COMPRESSED_RED_RGTC1;
|
|
case SG_PIXELFORMAT_BC4_RSN: return GL_COMPRESSED_SIGNED_RED_RGTC1;
|
|
case SG_PIXELFORMAT_BC5_RG: return GL_COMPRESSED_RED_GREEN_RGTC2;
|
|
case SG_PIXELFORMAT_BC5_RGSN: return GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2;
|
|
case SG_PIXELFORMAT_BC6H_RGBF: return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB;
|
|
case SG_PIXELFORMAT_BC6H_RGBUF: return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB;
|
|
case SG_PIXELFORMAT_BC7_RGBA: return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP: return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP: return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP: return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP: return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
case SG_PIXELFORMAT_ETC2_RGB8: return GL_COMPRESSED_RGB8_ETC2;
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
|
|
case SG_PIXELFORMAT_ETC2_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC;
|
|
case SG_PIXELFORMAT_ETC2_RG11: return GL_COMPRESSED_RG11_EAC;
|
|
case SG_PIXELFORMAT_ETC2_RG11SN: return GL_COMPRESSED_SIGNED_RG11_EAC;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_cubeface_target(int face_index) {
|
|
switch (face_index) {
|
|
case 0: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
case 1: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
|
|
case 2: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
|
|
case 3: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
|
|
case 4: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
|
|
case 5: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_depth_attachment_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_DEPTH: return GL_DEPTH_COMPONENT16;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL: return GL_DEPTH24_STENCIL8;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_attr(_sg_gl_attr_t* attr) {
|
|
attr->vb_index = -1;
|
|
attr->divisor = -1;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_stencil_state(sg_stencil_state* s) {
|
|
SOKOL_ASSERT(s);
|
|
s->fail_op = SG_STENCILOP_KEEP;
|
|
s->depth_fail_op = SG_STENCILOP_KEEP;
|
|
s->pass_op = SG_STENCILOP_KEEP;
|
|
s->compare_func = SG_COMPAREFUNC_ALWAYS;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_depth_stencil_state(sg_depth_stencil_state* s) {
|
|
SOKOL_ASSERT(s);
|
|
_sg_gl_init_stencil_state(&s->stencil_front);
|
|
_sg_gl_init_stencil_state(&s->stencil_back);
|
|
s->depth_compare_func = SG_COMPAREFUNC_ALWAYS;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_blend_state(sg_blend_state* s) {
|
|
SOKOL_ASSERT(s);
|
|
s->src_factor_rgb = SG_BLENDFACTOR_ONE;
|
|
s->dst_factor_rgb = SG_BLENDFACTOR_ZERO;
|
|
s->op_rgb = SG_BLENDOP_ADD;
|
|
s->src_factor_alpha = SG_BLENDFACTOR_ONE;
|
|
s->dst_factor_alpha = SG_BLENDFACTOR_ZERO;
|
|
s->op_alpha = SG_BLENDOP_ADD;
|
|
s->color_write_mask = SG_COLORMASK_RGBA;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_rasterizer_state(sg_rasterizer_state* s) {
|
|
SOKOL_ASSERT(s);
|
|
s->cull_mode = SG_CULLMODE_NONE;
|
|
s->face_winding = SG_FACEWINDING_CW;
|
|
s->sample_count = 1;
|
|
}
|
|
|
|
/* see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml */
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats(bool has_bgra) {
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
|
|
}
|
|
else {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8]);
|
|
}
|
|
#else
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8]);
|
|
#endif
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
|
|
#if !defined(SOKOL_GLES3)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
|
|
#if !defined(SOKOL_GLES3)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
|
|
}
|
|
#endif
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
|
|
}
|
|
#endif
|
|
if (has_bgra) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
|
|
}
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG11B10F]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
|
|
#if !defined(SOKOL_GLES3)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
|
|
}
|
|
#endif
|
|
// FIXME: WEBGL_depth_texture extension?
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
|
|
}
|
|
|
|
/* FIXME: OES_half_float_blend */
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_half_float(bool has_colorbuffer_half_float, bool has_texture_half_float_linear) {
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
if (has_texture_half_float_linear) {
|
|
if (has_colorbuffer_half_float) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
}
|
|
else {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG16F]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
}
|
|
}
|
|
else {
|
|
if (has_colorbuffer_half_float) {
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RG16F]);
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
}
|
|
else {
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RG16F]);
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
#endif
|
|
/* GLES2 can only render to RGBA, and there's no RG format */
|
|
if (has_texture_half_float_linear) {
|
|
if (has_colorbuffer_half_float) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
}
|
|
else {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
}
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
}
|
|
else {
|
|
if (has_colorbuffer_half_float) {
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
}
|
|
else {
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
}
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
}
|
|
#if !defined(SOKOL_GLES2)
|
|
}
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_float(bool has_colorbuffer_float, bool has_texture_float_linear, bool has_float_blend) {
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
if (has_texture_float_linear) {
|
|
if (has_colorbuffer_float) {
|
|
if (has_float_blend) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
else {
|
|
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
}
|
|
else {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
}
|
|
else {
|
|
if (has_colorbuffer_float) {
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
else {
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
#endif
|
|
/* GLES2 can only render to RGBA, and there's no RG format */
|
|
if (has_texture_float_linear) {
|
|
if (has_colorbuffer_float) {
|
|
if (has_float_blend) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
else {
|
|
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
}
|
|
else {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
}
|
|
else {
|
|
if (has_colorbuffer_float) {
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
else {
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
}
|
|
#if !defined(SOKOL_GLES2)
|
|
}
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_s3tc(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_rgtc(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_bptc(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_pvrtc(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_2BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_4BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_2BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_4BPP]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_etc2(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_limits(void) {
|
|
_SG_GL_CHECK_ERROR();
|
|
GLint gl_int;
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.max_image_size_2d = gl_int;
|
|
_sg.limits.max_image_size_array = gl_int;
|
|
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.max_image_size_cube = gl_int;
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
if (gl_int > SG_MAX_VERTEX_ATTRIBUTES) {
|
|
gl_int = SG_MAX_VERTEX_ATTRIBUTES;
|
|
}
|
|
_sg.limits.max_vertex_attrs = gl_int;
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.max_image_size_3d = gl_int;
|
|
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.max_image_array_layers = gl_int;
|
|
}
|
|
#endif
|
|
if (_sg.gl.ext_anisotropic) {
|
|
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.gl.max_anisotropy = gl_int;
|
|
}
|
|
else {
|
|
_sg.gl.max_anisotropy = 1;
|
|
}
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.gl.max_combined_texture_image_units = gl_int;
|
|
}
|
|
|
|
#if defined(SOKOL_GLCORE33)
|
|
_SOKOL_PRIVATE void _sg_gl_init_caps_glcore33(void) {
|
|
_sg.backend = SG_BACKEND_GLCORE33;
|
|
|
|
_sg.features.origin_top_left = false;
|
|
_sg.features.instancing = true;
|
|
_sg.features.multiple_render_targets = true;
|
|
_sg.features.msaa_render_targets = true;
|
|
_sg.features.imagetype_3d = true;
|
|
_sg.features.imagetype_array = true;
|
|
_sg.features.image_clamp_to_border = true;
|
|
|
|
/* scan extensions */
|
|
bool has_s3tc = false; /* BC1..BC3 */
|
|
bool has_rgtc = false; /* BC4 and BC5 */
|
|
bool has_bptc = false; /* BC6H and BC7 */
|
|
bool has_pvrtc = false;
|
|
bool has_etc2 = false;
|
|
GLint num_ext = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &num_ext);
|
|
for (int i = 0; i < num_ext; i++) {
|
|
const char* ext = (const char*) glGetStringi(GL_EXTENSIONS, i);
|
|
if (ext) {
|
|
if (strstr(ext, "_texture_compression_s3tc")) {
|
|
has_s3tc = true;
|
|
}
|
|
else if (strstr(ext, "_texture_compression_rgtc")) {
|
|
has_rgtc = true;
|
|
}
|
|
else if (strstr(ext, "_texture_compression_bptc")) {
|
|
has_bptc = true;
|
|
}
|
|
else if (strstr(ext, "_texture_compression_pvrtc")) {
|
|
has_pvrtc = true;
|
|
}
|
|
else if (strstr(ext, "_ES3_compatibility")) {
|
|
has_etc2 = true;
|
|
}
|
|
else if (strstr(ext, "_texture_filter_anisotropic")) {
|
|
_sg.gl.ext_anisotropic = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* limits */
|
|
_sg_gl_init_limits();
|
|
|
|
/* pixel formats */
|
|
const bool has_bgra = false; /* not a bug */
|
|
const bool has_colorbuffer_float = true;
|
|
const bool has_colorbuffer_half_float = true;
|
|
const bool has_texture_float_linear = true; /* FIXME??? */
|
|
const bool has_texture_half_float_linear = true;
|
|
const bool has_float_blend = true;
|
|
_sg_gl_init_pixelformats(has_bgra);
|
|
_sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
|
|
_sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float, has_texture_half_float_linear);
|
|
if (has_s3tc) {
|
|
_sg_gl_init_pixelformats_s3tc();
|
|
}
|
|
if (has_rgtc) {
|
|
_sg_gl_init_pixelformats_rgtc();
|
|
}
|
|
if (has_bptc) {
|
|
_sg_gl_init_pixelformats_bptc();
|
|
}
|
|
if (has_pvrtc) {
|
|
_sg_gl_init_pixelformats_pvrtc();
|
|
}
|
|
if (has_etc2) {
|
|
_sg_gl_init_pixelformats_etc2();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(SOKOL_GLES3)
|
|
_SOKOL_PRIVATE void _sg_gl_init_caps_gles3(void) {
|
|
_sg.backend = SG_BACKEND_GLES3;
|
|
|
|
_sg.features.origin_top_left = false;
|
|
_sg.features.instancing = true;
|
|
_sg.features.multiple_render_targets = true;
|
|
_sg.features.msaa_render_targets = true;
|
|
_sg.features.imagetype_3d = true;
|
|
_sg.features.imagetype_array = true;
|
|
_sg.features.image_clamp_to_border = false;
|
|
|
|
bool has_s3tc = false; /* BC1..BC3 */
|
|
bool has_rgtc = false; /* BC4 and BC5 */
|
|
bool has_bptc = false; /* BC6H and BC7 */
|
|
bool has_pvrtc = false;
|
|
#if defined(__EMSCRIPTEN__)
|
|
bool has_etc2 = false;
|
|
#else
|
|
bool has_etc2 = true;
|
|
#endif
|
|
bool has_colorbuffer_float = false;
|
|
bool has_colorbuffer_half_float = false;
|
|
bool has_texture_float_linear = false;
|
|
bool has_float_blend = false;
|
|
GLint num_ext = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &num_ext);
|
|
for (int i = 0; i < num_ext; i++) {
|
|
const char* ext = (const char*) glGetStringi(GL_EXTENSIONS, i);
|
|
if (ext) {
|
|
if (strstr(ext, "_texture_compression_s3tc")) {
|
|
has_s3tc = true;
|
|
}
|
|
else if (strstr(ext, "_compressed_texture_s3tc")) {
|
|
has_s3tc = true;
|
|
}
|
|
else if (strstr(ext, "_texture_compression_rgtc")) {
|
|
has_rgtc = true;
|
|
}
|
|
else if (strstr(ext, "_texture_compression_bptc")) {
|
|
has_bptc = true;
|
|
}
|
|
else if (strstr(ext, "_texture_compression_pvrtc")) {
|
|
has_pvrtc = true;
|
|
}
|
|
else if (strstr(ext, "_compressed_texture_etc")) {
|
|
has_etc2 = true;
|
|
}
|
|
else if (strstr(ext, "_color_buffer_float")) {
|
|
has_colorbuffer_float = true;
|
|
}
|
|
else if (strstr(ext, "_color_buffer_half_float")) {
|
|
has_colorbuffer_half_float = true;
|
|
}
|
|
else if (strstr(ext, "_texture_float_linear")) {
|
|
has_texture_float_linear = true;
|
|
}
|
|
else if (strstr(ext, "_float_blend")) {
|
|
has_float_blend = true;
|
|
}
|
|
else if (strstr(ext, "_texture_filter_anisotropic")) {
|
|
_sg.gl.ext_anisotropic = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* limits */
|
|
_sg_gl_init_limits();
|
|
|
|
/* pixel formats */
|
|
const bool has_texture_half_float_linear = true;
|
|
const bool has_bgra = false; /* not a bug */
|
|
_sg_gl_init_pixelformats(has_bgra);
|
|
_sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
|
|
_sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float, has_texture_half_float_linear);
|
|
if (has_s3tc) {
|
|
_sg_gl_init_pixelformats_s3tc();
|
|
}
|
|
if (has_rgtc) {
|
|
_sg_gl_init_pixelformats_rgtc();
|
|
}
|
|
if (has_bptc) {
|
|
_sg_gl_init_pixelformats_bptc();
|
|
}
|
|
if (has_pvrtc) {
|
|
_sg_gl_init_pixelformats_pvrtc();
|
|
}
|
|
if (has_etc2) {
|
|
_sg_gl_init_pixelformats_etc2();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(SOKOL_GLES3) || defined(SOKOL_GLES2)
|
|
_SOKOL_PRIVATE void _sg_gl_init_caps_gles2(void) {
|
|
_sg.backend = SG_BACKEND_GLES2;
|
|
|
|
bool has_s3tc = false; /* BC1..BC3 */
|
|
bool has_rgtc = false; /* BC4 and BC5 */
|
|
bool has_bptc = false; /* BC6H and BC7 */
|
|
bool has_pvrtc = false;
|
|
bool has_etc2 = false;
|
|
bool has_texture_float = false;
|
|
bool has_texture_float_linear = false;
|
|
bool has_colorbuffer_float = false;
|
|
bool has_float_blend = false;
|
|
bool has_instancing = false;
|
|
const char* ext = (const char*) glGetString(GL_EXTENSIONS);
|
|
if (ext) {
|
|
has_s3tc = strstr(ext, "_texture_compression_s3tc") || strstr(ext, "_compressed_texture_s3tc");
|
|
has_rgtc = strstr(ext, "_texture_compression_rgtc");
|
|
has_bptc = strstr(ext, "_texture_compression_bptc");
|
|
has_pvrtc = strstr(ext, "_texture_compression_pvrtc");
|
|
has_etc2 = strstr(ext, "_compressed_texture_etc");
|
|
has_texture_float = strstr(ext, "_texture_float");
|
|
has_texture_float_linear = strstr(ext, "_texture_float_linear");
|
|
has_colorbuffer_float = strstr(ext, "_color_buffer_float");
|
|
has_float_blend = strstr(ext, "_float_blend");
|
|
/* don't bother with half_float support on WebGL1
|
|
has_texture_half_float = strstr(ext, "_texture_half_float");
|
|
has_texture_half_float_linear = strstr(ext, "_texture_half_float_linear");
|
|
has_colorbuffer_half_float = strstr(ext, "_color_buffer_half_float");
|
|
*/
|
|
has_instancing = strstr(ext, "_instanced_arrays");
|
|
_sg.gl.ext_anisotropic = strstr(ext, "ext_anisotropic");
|
|
}
|
|
|
|
_sg.features.origin_top_left = false;
|
|
#if defined(SOKOL_INSTANCING_ENABLED)
|
|
_sg.features.instancing = has_instancing;
|
|
#endif
|
|
_sg.features.multiple_render_targets = false;
|
|
_sg.features.msaa_render_targets = false;
|
|
_sg.features.imagetype_3d = false;
|
|
_sg.features.imagetype_array = false;
|
|
_sg.features.image_clamp_to_border = false;
|
|
|
|
/* limits */
|
|
_sg_gl_init_limits();
|
|
|
|
/* pixel formats */
|
|
const bool has_bgra = false; /* not a bug */
|
|
const bool has_texture_half_float = false;
|
|
const bool has_texture_half_float_linear = false;
|
|
const bool has_colorbuffer_half_float = false;
|
|
_sg_gl_init_pixelformats(has_bgra);
|
|
if (has_texture_float) {
|
|
_sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
|
|
}
|
|
if (has_texture_half_float) {
|
|
_sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float, has_texture_half_float_linear);
|
|
}
|
|
if (has_s3tc) {
|
|
_sg_gl_init_pixelformats_s3tc();
|
|
}
|
|
if (has_rgtc) {
|
|
_sg_gl_init_pixelformats_rgtc();
|
|
}
|
|
if (has_bptc) {
|
|
_sg_gl_init_pixelformats_bptc();
|
|
}
|
|
if (has_pvrtc) {
|
|
_sg_gl_init_pixelformats_pvrtc();
|
|
}
|
|
if (has_etc2) {
|
|
_sg_gl_init_pixelformats_etc2();
|
|
}
|
|
/* GLES2 doesn't allow multi-sampled render targets at all */
|
|
for (int i = 0; i < _SG_PIXELFORMAT_NUM; i++) {
|
|
_sg.formats[i].msaa = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*-- state cache implementation ----------------------------------------------*/
|
|
_SOKOL_PRIVATE void _sg_gl_clear_buffer_bindings(bool force) {
|
|
if (force || (_sg.gl.cache.vertex_buffer != 0)) {
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
_sg.gl.cache.vertex_buffer = 0;
|
|
}
|
|
if (force || (_sg.gl.cache.index_buffer != 0)) {
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
_sg.gl.cache.index_buffer = 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_bind_buffer(GLenum target, GLuint buffer) {
|
|
SOKOL_ASSERT((GL_ARRAY_BUFFER == target) || (GL_ELEMENT_ARRAY_BUFFER == target));
|
|
if (target == GL_ARRAY_BUFFER) {
|
|
if (_sg.gl.cache.vertex_buffer != buffer) {
|
|
_sg.gl.cache.vertex_buffer = buffer;
|
|
glBindBuffer(target, buffer);
|
|
}
|
|
}
|
|
else {
|
|
if (_sg.gl.cache.index_buffer != buffer) {
|
|
_sg.gl.cache.index_buffer = buffer;
|
|
glBindBuffer(target, buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_store_buffer_binding(GLenum target) {
|
|
if (target == GL_ARRAY_BUFFER) {
|
|
_sg.gl.cache.stored_vertex_buffer = _sg.gl.cache.vertex_buffer;
|
|
}
|
|
else {
|
|
_sg.gl.cache.stored_index_buffer = _sg.gl.cache.index_buffer;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_restore_buffer_binding(GLenum target) {
|
|
if (target == GL_ARRAY_BUFFER) {
|
|
_sg_gl_bind_buffer(target, _sg.gl.cache.stored_vertex_buffer);
|
|
}
|
|
else {
|
|
_sg_gl_bind_buffer(target, _sg.gl.cache.stored_index_buffer);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_clear_texture_bindings(bool force) {
|
|
for (int i = 0; (i < SG_MAX_SHADERSTAGE_IMAGES) && (i < _sg.gl.max_combined_texture_image_units); i++) {
|
|
if (force || (_sg.gl.cache.textures[i].texture != 0)) {
|
|
glActiveTexture(GL_TEXTURE0 + i);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
glBindTexture(GL_TEXTURE_3D, 0);
|
|
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
|
}
|
|
#endif
|
|
_sg.gl.cache.textures[i].target = 0;
|
|
_sg.gl.cache.textures[i].texture = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_bind_texture(int slot_index, GLenum target, GLuint texture) {
|
|
/* it's valid to call this function with target=0 and/or texture=0
|
|
target=0 will unbind the previous binding, texture=0 will clear
|
|
the new binding
|
|
*/
|
|
SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
|
|
if (slot_index >= _sg.gl.max_combined_texture_image_units) {
|
|
return;
|
|
}
|
|
_sg_gl_texture_bind_slot* slot = &_sg.gl.cache.textures[slot_index];
|
|
if ((slot->target != target) || (slot->texture != texture)) {
|
|
glActiveTexture(GL_TEXTURE0 + slot_index);
|
|
/* if the target has changed, clear the previous binding on that target */
|
|
if ((target != slot->target) && (slot->target != 0)) {
|
|
glBindTexture(slot->target, 0);
|
|
}
|
|
/* apply new binding (texture can be 0 to unbind) */
|
|
if (target != 0) {
|
|
glBindTexture(target, texture);
|
|
}
|
|
slot->target = target;
|
|
slot->texture = texture;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_store_texture_binding(int slot_index) {
|
|
SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
|
|
_sg.gl.cache.stored_texture = _sg.gl.cache.textures[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_restore_texture_binding(int slot_index) {
|
|
SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
|
|
const _sg_gl_texture_bind_slot* slot = &_sg.gl.cache.stored_texture;
|
|
_sg_gl_bind_texture(slot_index, slot->target, slot->texture);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_reset_state_cache(void) {
|
|
_SG_GL_CHECK_ERROR();
|
|
memset(&_sg.gl.cache, 0, sizeof(_sg.gl.cache));
|
|
_sg_gl_clear_buffer_bindings(true);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg_gl_clear_texture_bindings(true);
|
|
_SG_GL_CHECK_ERROR();
|
|
for (uint32_t i = 0; i < _sg.limits.max_vertex_attrs; i++) {
|
|
_sg_gl_init_attr(&_sg.gl.cache.attrs[i].gl_attr);
|
|
glDisableVertexAttribArray(i);
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
_sg.gl.cache.cur_primitive_type = GL_TRIANGLES;
|
|
|
|
/* depth-stencil state */
|
|
_sg_gl_init_depth_stencil_state(&_sg.gl.cache.ds);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
glDepthMask(GL_FALSE);
|
|
glDisable(GL_STENCIL_TEST);
|
|
glStencilFunc(GL_ALWAYS, 0, 0);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
glStencilMask(0);
|
|
|
|
/* blend state */
|
|
_sg_gl_init_blend_state(&_sg.gl.cache.blend);
|
|
glDisable(GL_BLEND);
|
|
glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
|
|
glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
glBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
/* rasterizer state */
|
|
_sg_gl_init_rasterizer_state(&_sg.gl.cache.rast);
|
|
glPolygonOffset(0.0f, 0.0f);
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
glDisable(GL_CULL_FACE);
|
|
glFrontFace(GL_CW);
|
|
glCullFace(GL_BACK);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
glEnable(GL_DITHER);
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
#if defined(SOKOL_GLCORE33)
|
|
glEnable(GL_MULTISAMPLE);
|
|
glEnable(GL_PROGRAM_POINT_SIZE);
|
|
#endif
|
|
}
|
|
|
|
/*-- main GL backend state and functions -------------------------------------*/
|
|
|
|
_SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
|
|
/* assumes that _sg.gl is already zero-initialized */
|
|
_sg.gl.valid = true;
|
|
#if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
|
|
_sg.gl.gles2 = desc->gl_force_gles2;
|
|
#else
|
|
_SOKOL_UNUSED(desc);
|
|
_sg.gl.gles2 = false;
|
|
#endif
|
|
|
|
/* clear initial GL error state */
|
|
#if defined(SOKOL_DEBUG)
|
|
while (glGetError() != GL_NO_ERROR);
|
|
#endif
|
|
#if defined(SOKOL_GLCORE33)
|
|
_sg_gl_init_caps_glcore33();
|
|
#elif defined(SOKOL_GLES3)
|
|
if (_sg.gl.gles2) {
|
|
_sg_gl_init_caps_gles2();
|
|
}
|
|
else {
|
|
_sg_gl_init_caps_gles3();
|
|
}
|
|
#else
|
|
_sg_gl_init_caps_gles2();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_backend(void) {
|
|
SOKOL_ASSERT(_sg.gl.valid);
|
|
_sg.gl.valid = false;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_state_cache(void) {
|
|
if (_sg.gl.cur_context) {
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
_SG_GL_CHECK_ERROR();
|
|
glBindVertexArray(_sg.gl.cur_context->vao);
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
#endif
|
|
_sg_gl_reset_state_cache();
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_activate_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(_sg.gl.valid);
|
|
/* NOTE: ctx can be 0 to unset the current context */
|
|
_sg.gl.cur_context = ctx;
|
|
_sg_reset_state_cache();
|
|
}
|
|
|
|
/*-- GL backend resource creation and destruction ----------------------------*/
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
SOKOL_ASSERT(0 == ctx->default_framebuffer);
|
|
_SG_GL_CHECK_ERROR();
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&ctx->default_framebuffer);
|
|
_SG_GL_CHECK_ERROR();
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
SOKOL_ASSERT(0 == ctx->vao);
|
|
glGenVertexArrays(1, &ctx->vao);
|
|
glBindVertexArray(ctx->vao);
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
#endif
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
if (ctx->vao) {
|
|
glDeleteVertexArrays(1, &ctx->vao);
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && desc);
|
|
_SG_GL_CHECK_ERROR();
|
|
buf->size = desc->size;
|
|
buf->append_pos = 0;
|
|
buf->append_overflow = false;
|
|
buf->type = desc->type;
|
|
buf->usage = desc->usage;
|
|
buf->update_frame_index = 0;
|
|
buf->append_frame_index = 0;
|
|
buf->num_slots = (buf->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
|
|
buf->active_slot = 0;
|
|
buf->ext_buffers = (0 != desc->gl_buffers[0]);
|
|
GLenum gl_target = _sg_gl_buffer_target(buf->type);
|
|
GLenum gl_usage = _sg_gl_usage(buf->usage);
|
|
for (int slot = 0; slot < buf->num_slots; slot++) {
|
|
GLuint gl_buf = 0;
|
|
if (buf->ext_buffers) {
|
|
SOKOL_ASSERT(desc->gl_buffers[slot]);
|
|
gl_buf = desc->gl_buffers[slot];
|
|
}
|
|
else {
|
|
glGenBuffers(1, &gl_buf);
|
|
_sg_gl_store_buffer_binding(gl_target);
|
|
_sg_gl_bind_buffer(gl_target, gl_buf);
|
|
glBufferData(gl_target, buf->size, 0, gl_usage);
|
|
if (buf->usage == SG_USAGE_IMMUTABLE) {
|
|
SOKOL_ASSERT(desc->content);
|
|
glBufferSubData(gl_target, 0, buf->size, desc->content);
|
|
}
|
|
_sg_gl_restore_buffer_binding(gl_target);
|
|
}
|
|
buf->gl_buf[slot] = gl_buf;
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
_SG_GL_CHECK_ERROR();
|
|
if (!buf->ext_buffers) {
|
|
for (int slot = 0; slot < buf->num_slots; slot++) {
|
|
if (buf->gl_buf[slot]) {
|
|
glDeleteBuffers(1, &buf->gl_buf[slot]);
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_gl_supported_texture_format(sg_pixel_format fmt) {
|
|
const int fmt_index = (int) fmt;
|
|
SOKOL_ASSERT((fmt_index > SG_PIXELFORMAT_NONE) && (fmt_index < _SG_PIXELFORMAT_NUM));
|
|
return _sg.formats[fmt_index].sample;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && desc);
|
|
_SG_GL_CHECK_ERROR();
|
|
img->type = desc->type;
|
|
img->render_target = desc->render_target;
|
|
img->width = desc->width;
|
|
img->height = desc->height;
|
|
img->depth = desc->depth;
|
|
img->num_mipmaps = desc->num_mipmaps;
|
|
img->usage = desc->usage;
|
|
img->pixel_format = desc->pixel_format;
|
|
img->sample_count = desc->sample_count;
|
|
img->min_filter = desc->min_filter;
|
|
img->mag_filter = desc->mag_filter;
|
|
img->wrap_u = desc->wrap_u;
|
|
img->wrap_v = desc->wrap_v;
|
|
img->wrap_w = desc->wrap_w;
|
|
img->border_color = desc->border_color;
|
|
img->max_anisotropy = desc->max_anisotropy;
|
|
img->upd_frame_index = 0;
|
|
|
|
/* check if texture format is support */
|
|
if (!_sg_gl_supported_texture_format(img->pixel_format)) {
|
|
SOKOL_LOG("texture format not supported by GL context\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
/* check for optional texture types */
|
|
if ((img->type == SG_IMAGETYPE_3D) && !_sg.features.imagetype_3d) {
|
|
SOKOL_LOG("3D textures not supported by GL context\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
if ((img->type == SG_IMAGETYPE_ARRAY) && !_sg.features.imagetype_array) {
|
|
SOKOL_LOG("array textures not supported by GL context\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
/* create 1 or 2 GL textures, depending on requested update strategy */
|
|
img->num_slots = (img->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
|
|
img->active_slot = 0;
|
|
img->ext_textures = (0 != desc->gl_textures[0]);
|
|
|
|
#if !defined(SOKOL_GLES2)
|
|
bool msaa = false;
|
|
if (!_sg.gl.gles2) {
|
|
msaa = (img->sample_count > 1) && (_sg.features.msaa_render_targets);
|
|
}
|
|
#endif
|
|
|
|
if (_sg_is_valid_rendertarget_depth_format(img->pixel_format)) {
|
|
/* special case depth-stencil-buffer? */
|
|
SOKOL_ASSERT((img->usage == SG_USAGE_IMMUTABLE) && (img->num_slots == 1));
|
|
SOKOL_ASSERT(!img->ext_textures); /* cannot provide external texture for depth images */
|
|
glGenRenderbuffers(1, &img->gl_depth_render_buffer);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, img->gl_depth_render_buffer);
|
|
GLenum gl_depth_format = _sg_gl_depth_attachment_format(img->pixel_format);
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2 && msaa) {
|
|
glRenderbufferStorageMultisample(GL_RENDERBUFFER, img->sample_count, gl_depth_format, img->width, img->height);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
glRenderbufferStorage(GL_RENDERBUFFER, gl_depth_format, img->width, img->height);
|
|
}
|
|
}
|
|
else {
|
|
/* regular color texture */
|
|
img->gl_target = _sg_gl_texture_target(img->type);
|
|
const GLenum gl_internal_format = _sg_gl_teximage_internal_format(img->pixel_format);
|
|
|
|
/* if this is a MSAA render target, need to create a separate render buffer */
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2 && img->render_target && msaa) {
|
|
glGenRenderbuffers(1, &img->gl_msaa_render_buffer);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, img->gl_msaa_render_buffer);
|
|
glRenderbufferStorageMultisample(GL_RENDERBUFFER, img->sample_count, gl_internal_format, img->width, img->height);
|
|
}
|
|
#endif
|
|
|
|
if (img->ext_textures) {
|
|
/* inject externally GL textures */
|
|
for (int slot = 0; slot < img->num_slots; slot++) {
|
|
SOKOL_ASSERT(desc->gl_textures[slot]);
|
|
img->gl_tex[slot] = desc->gl_textures[slot];
|
|
}
|
|
}
|
|
else {
|
|
/* create our own GL texture(s) */
|
|
const GLenum gl_format = _sg_gl_teximage_format(img->pixel_format);
|
|
const bool is_compressed = _sg_is_compressed_pixel_format(img->pixel_format);
|
|
for (int slot = 0; slot < img->num_slots; slot++) {
|
|
glGenTextures(1, &img->gl_tex[slot]);
|
|
_sg_gl_store_texture_binding(0);
|
|
_sg_gl_bind_texture(0, img->gl_target, img->gl_tex[slot]);
|
|
GLenum gl_min_filter = _sg_gl_filter(img->min_filter);
|
|
GLenum gl_mag_filter = _sg_gl_filter(img->mag_filter);
|
|
glTexParameteri(img->gl_target, GL_TEXTURE_MIN_FILTER, gl_min_filter);
|
|
glTexParameteri(img->gl_target, GL_TEXTURE_MAG_FILTER, gl_mag_filter);
|
|
if (_sg.gl.ext_anisotropic && (img->max_anisotropy > 1)) {
|
|
GLint max_aniso = (GLint) img->max_anisotropy;
|
|
if (max_aniso > _sg.gl.max_anisotropy) {
|
|
max_aniso = _sg.gl.max_anisotropy;
|
|
}
|
|
glTexParameteri(img->gl_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso);
|
|
}
|
|
if (img->type == SG_IMAGETYPE_CUBE) {
|
|
glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
else {
|
|
glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_S, _sg_gl_wrap(img->wrap_u));
|
|
glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_T, _sg_gl_wrap(img->wrap_v));
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2 && (img->type == SG_IMAGETYPE_3D)) {
|
|
glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_R, _sg_gl_wrap(img->wrap_w));
|
|
}
|
|
#endif
|
|
#if defined(SOKOL_GLCORE33)
|
|
float border[4];
|
|
switch (img->border_color) {
|
|
case SG_BORDERCOLOR_TRANSPARENT_BLACK:
|
|
border[0] = 0.0f; border[1] = 0.0f; border[2] = 0.0f; border[3] = 0.0f;
|
|
break;
|
|
case SG_BORDERCOLOR_OPAQUE_WHITE:
|
|
border[0] = 1.0f; border[1] = 1.0f; border[2] = 1.0f; border[3] = 1.0f;
|
|
break;
|
|
default:
|
|
border[0] = 0.0f; border[1] = 0.0f; border[2] = 0.0f; border[3] = 1.0f;
|
|
break;
|
|
}
|
|
glTexParameterfv(img->gl_target, GL_TEXTURE_BORDER_COLOR, border);
|
|
#endif
|
|
}
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
/* GL spec has strange defaults for mipmap min/max lod: -1000 to +1000 */
|
|
const float min_lod = _sg_clamp(desc->min_lod, 0.0f, 1000.0f);
|
|
const float max_lod = _sg_clamp(desc->max_lod, 0.0f, 1000.0f);
|
|
glTexParameterf(img->gl_target, GL_TEXTURE_MIN_LOD, min_lod);
|
|
glTexParameterf(img->gl_target, GL_TEXTURE_MAX_LOD, max_lod);
|
|
}
|
|
#endif
|
|
const int num_faces = img->type == SG_IMAGETYPE_CUBE ? 6 : 1;
|
|
int data_index = 0;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++, data_index++) {
|
|
GLenum gl_img_target = img->gl_target;
|
|
if (SG_IMAGETYPE_CUBE == img->type) {
|
|
gl_img_target = _sg_gl_cubeface_target(face_index);
|
|
}
|
|
const GLvoid* data_ptr = desc->content.subimage[face_index][mip_index].ptr;
|
|
const int data_size = desc->content.subimage[face_index][mip_index].size;
|
|
int mip_width = img->width >> mip_index;
|
|
if (mip_width == 0) {
|
|
mip_width = 1;
|
|
}
|
|
int mip_height = img->height >> mip_index;
|
|
if (mip_height == 0) {
|
|
mip_height = 1;
|
|
}
|
|
if ((SG_IMAGETYPE_2D == img->type) || (SG_IMAGETYPE_CUBE == img->type)) {
|
|
if (is_compressed) {
|
|
glCompressedTexImage2D(gl_img_target, mip_index, gl_internal_format,
|
|
mip_width, mip_height, 0, data_size, data_ptr);
|
|
}
|
|
else {
|
|
const GLenum gl_type = _sg_gl_teximage_type(img->pixel_format);
|
|
glTexImage2D(gl_img_target, mip_index, gl_internal_format,
|
|
mip_width, mip_height, 0, gl_format, gl_type, data_ptr);
|
|
}
|
|
}
|
|
#if !defined(SOKOL_GLES2)
|
|
else if (!_sg.gl.gles2 && ((SG_IMAGETYPE_3D == img->type) || (SG_IMAGETYPE_ARRAY == img->type))) {
|
|
int mip_depth = img->depth;
|
|
if (SG_IMAGETYPE_3D == img->type) {
|
|
mip_depth >>= mip_index;
|
|
}
|
|
if (mip_depth == 0) {
|
|
mip_depth = 1;
|
|
}
|
|
if (is_compressed) {
|
|
glCompressedTexImage3D(gl_img_target, mip_index, gl_internal_format,
|
|
mip_width, mip_height, mip_depth, 0, data_size, data_ptr);
|
|
}
|
|
else {
|
|
const GLenum gl_type = _sg_gl_teximage_type(img->pixel_format);
|
|
glTexImage3D(gl_img_target, mip_index, gl_internal_format,
|
|
mip_width, mip_height, mip_depth, 0, gl_format, gl_type, data_ptr);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
_sg_gl_restore_texture_binding(0);
|
|
}
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
_SG_GL_CHECK_ERROR();
|
|
if (!img->ext_textures) {
|
|
for (int slot = 0; slot < img->num_slots; slot++) {
|
|
if (img->gl_tex[slot]) {
|
|
glDeleteTextures(1, &img->gl_tex[slot]);
|
|
}
|
|
}
|
|
}
|
|
if (img->gl_depth_render_buffer) {
|
|
glDeleteRenderbuffers(1, &img->gl_depth_render_buffer);
|
|
}
|
|
if (img->gl_msaa_render_buffer) {
|
|
glDeleteRenderbuffers(1, &img->gl_msaa_render_buffer);
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLuint _sg_gl_compile_shader(sg_shader_stage stage, const char* src) {
|
|
SOKOL_ASSERT(src);
|
|
_SG_GL_CHECK_ERROR();
|
|
GLuint gl_shd = glCreateShader(_sg_gl_shader_stage(stage));
|
|
glShaderSource(gl_shd, 1, &src, 0);
|
|
glCompileShader(gl_shd);
|
|
GLint compile_status = 0;
|
|
glGetShaderiv(gl_shd, GL_COMPILE_STATUS, &compile_status);
|
|
if (!compile_status) {
|
|
/* compilation failed, log error and delete shader */
|
|
GLint log_len = 0;
|
|
glGetShaderiv(gl_shd, GL_INFO_LOG_LENGTH, &log_len);
|
|
if (log_len > 0) {
|
|
GLchar* log_buf = (GLchar*) SOKOL_MALLOC(log_len);
|
|
glGetShaderInfoLog(gl_shd, log_len, &log_len, log_buf);
|
|
SOKOL_LOG(log_buf);
|
|
SOKOL_FREE(log_buf);
|
|
}
|
|
glDeleteShader(gl_shd);
|
|
gl_shd = 0;
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
return gl_shd;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd && desc);
|
|
SOKOL_ASSERT(!shd->gl_prog);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
/* copy vertex attribute names over, these are required for GLES2, and optional for GLES3 and GL3.x */
|
|
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
|
|
_sg_strcpy(&shd->attrs[i].name, desc->attrs[i].name);
|
|
}
|
|
|
|
GLuint gl_vs = _sg_gl_compile_shader(SG_SHADERSTAGE_VS, desc->vs.source);
|
|
GLuint gl_fs = _sg_gl_compile_shader(SG_SHADERSTAGE_FS, desc->fs.source);
|
|
if (!(gl_vs && gl_fs)) {
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
GLuint gl_prog = glCreateProgram();
|
|
glAttachShader(gl_prog, gl_vs);
|
|
glAttachShader(gl_prog, gl_fs);
|
|
glLinkProgram(gl_prog);
|
|
glDeleteShader(gl_vs);
|
|
glDeleteShader(gl_fs);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
GLint link_status;
|
|
glGetProgramiv(gl_prog, GL_LINK_STATUS, &link_status);
|
|
if (!link_status) {
|
|
GLint log_len = 0;
|
|
glGetProgramiv(gl_prog, GL_INFO_LOG_LENGTH, &log_len);
|
|
if (log_len > 0) {
|
|
GLchar* log_buf = (GLchar*) SOKOL_MALLOC(log_len);
|
|
glGetProgramInfoLog(gl_prog, log_len, &log_len, log_buf);
|
|
SOKOL_LOG(log_buf);
|
|
SOKOL_FREE(log_buf);
|
|
}
|
|
glDeleteProgram(gl_prog);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
shd->gl_prog = gl_prog;
|
|
|
|
/* resolve uniforms */
|
|
_SG_GL_CHECK_ERROR();
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
|
|
_sg_shader_stage_t* stage = &shd->stage[stage_index];
|
|
SOKOL_ASSERT(stage->num_uniform_blocks == 0);
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
|
|
if (0 == ub_desc->size) {
|
|
break;
|
|
}
|
|
_sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
|
|
ub->size = ub_desc->size;
|
|
SOKOL_ASSERT(ub->num_uniforms == 0);
|
|
int cur_uniform_offset = 0;
|
|
for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
|
|
const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
|
|
if (u_desc->type == SG_UNIFORMTYPE_INVALID) {
|
|
break;
|
|
}
|
|
_sg_uniform_t* u = &ub->uniforms[u_index];
|
|
u->type = u_desc->type;
|
|
u->count = (uint8_t) u_desc->array_count;
|
|
u->offset = (uint16_t) cur_uniform_offset;
|
|
cur_uniform_offset += _sg_uniform_size(u->type, u->count);
|
|
if (u_desc->name) {
|
|
u->gl_loc = glGetUniformLocation(gl_prog, u_desc->name);
|
|
}
|
|
else {
|
|
u->gl_loc = u_index;
|
|
}
|
|
ub->num_uniforms++;
|
|
}
|
|
SOKOL_ASSERT(ub_desc->size == cur_uniform_offset);
|
|
stage->num_uniform_blocks++;
|
|
}
|
|
}
|
|
|
|
/* resolve image locations */
|
|
_SG_GL_CHECK_ERROR();
|
|
int gl_tex_slot = 0;
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
|
|
_sg_shader_stage_t* stage = &shd->stage[stage_index];
|
|
SOKOL_ASSERT(stage->num_images == 0);
|
|
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
|
|
const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
|
|
if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
|
|
break;
|
|
}
|
|
_sg_shader_image_t* img = &stage->images[img_index];
|
|
img->type = img_desc->type;
|
|
img->gl_loc = img_index;
|
|
if (img_desc->name) {
|
|
img->gl_loc = glGetUniformLocation(gl_prog, img_desc->name);
|
|
}
|
|
if (img->gl_loc != -1) {
|
|
img->gl_tex_slot = gl_tex_slot++;
|
|
}
|
|
else {
|
|
img->gl_tex_slot = -1;
|
|
}
|
|
stage->num_images++;
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
_SG_GL_CHECK_ERROR();
|
|
if (shd->gl_prog) {
|
|
glDeleteProgram(shd->gl_prog);
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && shd && desc);
|
|
SOKOL_ASSERT(!pip->shader && pip->shader_id.id == SG_INVALID_ID);
|
|
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
|
|
SOKOL_ASSERT(shd->gl_prog);
|
|
pip->shader = shd;
|
|
pip->shader_id = desc->shader;
|
|
pip->primitive_type = desc->primitive_type;
|
|
pip->index_type = desc->index_type;
|
|
pip->color_attachment_count = desc->blend.color_attachment_count;
|
|
pip->color_format = desc->blend.color_format;
|
|
pip->depth_format = desc->blend.depth_format;
|
|
pip->sample_count = desc->rasterizer.sample_count;
|
|
pip->depth_stencil = desc->depth_stencil;
|
|
pip->blend = desc->blend;
|
|
pip->rast = desc->rasterizer;
|
|
|
|
/* resolve vertex attributes */
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
pip->gl_attrs[attr_index].vb_index = -1;
|
|
}
|
|
for (uint32_t attr_index = 0; attr_index < _sg.limits.max_vertex_attrs; attr_index++) {
|
|
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
|
|
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
|
|
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[a_desc->buffer_index];
|
|
const sg_vertex_step step_func = l_desc->step_func;
|
|
const int step_rate = l_desc->step_rate;
|
|
GLint attr_loc = attr_index;
|
|
if (!_sg_strempty(&shd->attrs[attr_index].name)) {
|
|
attr_loc = glGetAttribLocation(pip->shader->gl_prog, _sg_strptr(&shd->attrs[attr_index].name));
|
|
}
|
|
SOKOL_ASSERT(attr_loc < (GLint)_sg.limits.max_vertex_attrs);
|
|
if (attr_loc != -1) {
|
|
_sg_gl_attr_t* gl_attr = &pip->gl_attrs[attr_loc];
|
|
SOKOL_ASSERT(gl_attr->vb_index == -1);
|
|
gl_attr->vb_index = (int8_t) a_desc->buffer_index;
|
|
if (step_func == SG_VERTEXSTEP_PER_VERTEX) {
|
|
gl_attr->divisor = 0;
|
|
}
|
|
else {
|
|
gl_attr->divisor = (int8_t) step_rate;
|
|
}
|
|
SOKOL_ASSERT(l_desc->stride > 0);
|
|
gl_attr->stride = (uint8_t) l_desc->stride;
|
|
gl_attr->offset = a_desc->offset;
|
|
gl_attr->size = (uint8_t) _sg_gl_vertexformat_size(a_desc->format);
|
|
gl_attr->type = _sg_gl_vertexformat_type(a_desc->format);
|
|
gl_attr->normalized = _sg_gl_vertexformat_normalized(a_desc->format);
|
|
pip->vertex_layout_valid[a_desc->buffer_index] = true;
|
|
}
|
|
else {
|
|
SOKOL_LOG("Vertex attribute not found in shader: ");
|
|
SOKOL_LOG(_sg_strptr(&shd->attrs[attr_index].name));
|
|
}
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
/* empty */
|
|
}
|
|
|
|
/*
|
|
_sg_create_pass
|
|
|
|
att_imgs must point to a _sg_image* att_imgs[SG_MAX_COLOR_ATTACHMENTS+1] array,
|
|
first entries are the color attachment images (or nullptr), last entry
|
|
is the depth-stencil image (or nullptr).
|
|
*/
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && att_images && desc);
|
|
SOKOL_ASSERT(att_images && att_images[0]);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
/* copy image pointers and desc attributes */
|
|
const sg_attachment_desc* att_desc;
|
|
_sg_attachment_t* att;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
SOKOL_ASSERT(0 == pass->color_atts[i].image);
|
|
att_desc = &desc->color_attachments[i];
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
pass->num_color_atts++;
|
|
SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
|
|
att = &pass->color_atts[i];
|
|
SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
|
|
att->image = att_images[i];
|
|
att->image_id = att_desc->image;
|
|
att->mip_level = att_desc->mip_level;
|
|
att->slice = att_desc->slice;
|
|
}
|
|
}
|
|
SOKOL_ASSERT(0 == pass->ds_att.image);
|
|
att_desc = &desc->depth_stencil_attachment;
|
|
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
|
|
att = &pass->ds_att;
|
|
SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
|
|
att->image = att_images[ds_img_index];
|
|
att->image_id = att_desc->image;
|
|
att->mip_level = att_desc->mip_level;
|
|
att->slice = att_desc->slice;
|
|
}
|
|
|
|
/* store current framebuffer binding (restored at end of function) */
|
|
GLuint gl_orig_fb;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&gl_orig_fb);
|
|
|
|
/* create a framebuffer object */
|
|
glGenFramebuffers(1, &pass->gl_fb);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, pass->gl_fb);
|
|
|
|
/* attach msaa render buffer or textures */
|
|
const bool is_msaa = (0 != att_images[0]->gl_msaa_render_buffer);
|
|
if (is_msaa) {
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
const _sg_image_t* att_img = pass->color_atts[i].image;
|
|
if (att_img) {
|
|
const GLuint gl_render_buffer = att_img->gl_msaa_render_buffer;
|
|
SOKOL_ASSERT(gl_render_buffer);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, gl_render_buffer);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
const _sg_image_t* att_img = pass->color_atts[i].image;
|
|
const int mip_level = pass->color_atts[i].mip_level;
|
|
const int slice = pass->color_atts[i].slice;
|
|
if (att_img) {
|
|
const GLuint gl_tex = att_img->gl_tex[0];
|
|
SOKOL_ASSERT(gl_tex);
|
|
const GLenum gl_att = GL_COLOR_ATTACHMENT0 + i;
|
|
switch (att_img->type) {
|
|
case SG_IMAGETYPE_2D:
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att, GL_TEXTURE_2D, gl_tex, mip_level);
|
|
break;
|
|
case SG_IMAGETYPE_CUBE:
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att, _sg_gl_cubeface_target(slice), gl_tex, mip_level);
|
|
break;
|
|
default:
|
|
/* 3D- or array-texture */
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_att, gl_tex, mip_level, slice);
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* attach depth-stencil buffer to framebuffer */
|
|
if (pass->ds_att.image) {
|
|
const GLuint gl_render_buffer = pass->ds_att.image->gl_depth_render_buffer;
|
|
SOKOL_ASSERT(gl_render_buffer);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, gl_render_buffer);
|
|
if (_sg_is_depth_stencil_format(pass->ds_att.image->pixel_format)) {
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, gl_render_buffer);
|
|
}
|
|
}
|
|
|
|
/* check if framebuffer is complete */
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
SOKOL_LOG("Framebuffer completeness check failed!\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
/* create MSAA resolve framebuffers if necessary */
|
|
if (is_msaa) {
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
att = &pass->color_atts[i];
|
|
if (att->image) {
|
|
SOKOL_ASSERT(0 == att->gl_msaa_resolve_buffer);
|
|
glGenFramebuffers(1, &att->gl_msaa_resolve_buffer);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, att->gl_msaa_resolve_buffer);
|
|
const GLuint gl_tex = att->image->gl_tex[0];
|
|
SOKOL_ASSERT(gl_tex);
|
|
switch (att->image->type) {
|
|
case SG_IMAGETYPE_2D:
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, gl_tex, att->mip_level);
|
|
break;
|
|
case SG_IMAGETYPE_CUBE:
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
_sg_gl_cubeface_target(att->slice), gl_tex, att->mip_level);
|
|
break;
|
|
default:
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, gl_tex, att->mip_level, att->slice);
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
/* check if framebuffer is complete */
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
SOKOL_LOG("Framebuffer completeness check failed (msaa resolve buffer)!\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* restore original framebuffer binding */
|
|
glBindFramebuffer(GL_FRAMEBUFFER, gl_orig_fb);
|
|
_SG_GL_CHECK_ERROR();
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
_SG_GL_CHECK_ERROR();
|
|
if (0 != pass->gl_fb) {
|
|
glDeleteFramebuffers(1, &pass->gl_fb);
|
|
}
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (pass->color_atts[i].gl_msaa_resolve_buffer) {
|
|
glDeleteFramebuffers(1, &pass->color_atts[i].gl_msaa_resolve_buffer);
|
|
}
|
|
}
|
|
if (pass->ds_att.gl_msaa_resolve_buffer) {
|
|
glDeleteFramebuffers(1, &pass->ds_att.gl_msaa_resolve_buffer);
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
/*-- GL backend rendering functions ------------------------------------------*/
|
|
_SOKOL_PRIVATE void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
/* FIXME: what if a texture used as render target is still bound, should we
|
|
unbind all currently bound textures in begin pass? */
|
|
SOKOL_ASSERT(action);
|
|
SOKOL_ASSERT(!_sg.gl.in_pass);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.gl.in_pass = true;
|
|
_sg.gl.cur_pass = pass; /* can be 0 */
|
|
if (pass) {
|
|
_sg.gl.cur_pass_id.id = pass->slot.id;
|
|
}
|
|
else {
|
|
_sg.gl.cur_pass_id.id = SG_INVALID_ID;
|
|
}
|
|
_sg.gl.cur_pass_width = w;
|
|
_sg.gl.cur_pass_height = h;
|
|
if (pass) {
|
|
/* offscreen pass */
|
|
SOKOL_ASSERT(pass->gl_fb);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, pass->gl_fb);
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2) {
|
|
GLenum att[SG_MAX_COLOR_ATTACHMENTS] = {
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_COLOR_ATTACHMENT1,
|
|
GL_COLOR_ATTACHMENT2,
|
|
GL_COLOR_ATTACHMENT3
|
|
};
|
|
int num_attrs = 0;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (pass->color_atts[num_attrs].image) {
|
|
num_attrs++;
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
glDrawBuffers(num_attrs, att);
|
|
}
|
|
#endif
|
|
}
|
|
else {
|
|
/* default pass */
|
|
SOKOL_ASSERT(_sg.gl.cur_context);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _sg.gl.cur_context->default_framebuffer);
|
|
}
|
|
glViewport(0, 0, w, h);
|
|
glScissor(0, 0, w, h);
|
|
bool need_pip_cache_flush = false;
|
|
if (_sg.gl.cache.blend.color_write_mask != SG_COLORMASK_RGBA) {
|
|
need_pip_cache_flush = true;
|
|
_sg.gl.cache.blend.color_write_mask = SG_COLORMASK_RGBA;
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
}
|
|
if (!_sg.gl.cache.ds.depth_write_enabled) {
|
|
need_pip_cache_flush = true;
|
|
_sg.gl.cache.ds.depth_write_enabled = true;
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
if (_sg.gl.cache.ds.depth_compare_func != SG_COMPAREFUNC_ALWAYS) {
|
|
need_pip_cache_flush = true;
|
|
_sg.gl.cache.ds.depth_compare_func = SG_COMPAREFUNC_ALWAYS;
|
|
glDepthFunc(GL_ALWAYS);
|
|
}
|
|
if (_sg.gl.cache.ds.stencil_write_mask != 0xFF) {
|
|
need_pip_cache_flush = true;
|
|
_sg.gl.cache.ds.stencil_write_mask = 0xFF;
|
|
glStencilMask(0xFF);
|
|
}
|
|
if (need_pip_cache_flush) {
|
|
/* we messed with the state cache directly, need to clear cached
|
|
pipeline to force re-evaluation in next sg_apply_pipeline() */
|
|
_sg.gl.cache.cur_pipeline = 0;
|
|
_sg.gl.cache.cur_pipeline_id.id = SG_INVALID_ID;
|
|
}
|
|
bool use_mrt_clear = (0 != pass);
|
|
#if defined(SOKOL_GLES2)
|
|
use_mrt_clear = false;
|
|
#else
|
|
if (_sg.gl.gles2) {
|
|
use_mrt_clear = false;
|
|
}
|
|
#endif
|
|
if (!use_mrt_clear) {
|
|
GLbitfield clear_mask = 0;
|
|
if (action->colors[0].action == SG_ACTION_CLEAR) {
|
|
clear_mask |= GL_COLOR_BUFFER_BIT;
|
|
const float* c = action->colors[0].val;
|
|
glClearColor(c[0], c[1], c[2], c[3]);
|
|
}
|
|
if (action->depth.action == SG_ACTION_CLEAR) {
|
|
clear_mask |= GL_DEPTH_BUFFER_BIT;
|
|
#ifdef SOKOL_GLCORE33
|
|
glClearDepth(action->depth.val);
|
|
#else
|
|
glClearDepthf(action->depth.val);
|
|
#endif
|
|
}
|
|
if (action->stencil.action == SG_ACTION_CLEAR) {
|
|
clear_mask |= GL_STENCIL_BUFFER_BIT;
|
|
glClearStencil(action->stencil.val);
|
|
}
|
|
if (0 != clear_mask) {
|
|
glClear(clear_mask);
|
|
}
|
|
}
|
|
#if !defined SOKOL_GLES2
|
|
else {
|
|
SOKOL_ASSERT(pass);
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (pass->color_atts[i].image) {
|
|
if (action->colors[i].action == SG_ACTION_CLEAR) {
|
|
glClearBufferfv(GL_COLOR, i, action->colors[i].val);
|
|
}
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
if (pass->ds_att.image) {
|
|
if ((action->depth.action == SG_ACTION_CLEAR) && (action->stencil.action == SG_ACTION_CLEAR)) {
|
|
glClearBufferfi(GL_DEPTH_STENCIL, 0, action->depth.val, action->stencil.val);
|
|
}
|
|
else if (action->depth.action == SG_ACTION_CLEAR) {
|
|
glClearBufferfv(GL_DEPTH, 0, &action->depth.val);
|
|
}
|
|
else if (action->stencil.action == SG_ACTION_CLEAR) {
|
|
GLuint val = action->stencil.val;
|
|
glClearBufferuiv(GL_STENCIL, 0, &val);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_end_pass(void) {
|
|
SOKOL_ASSERT(_sg.gl.in_pass);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
/* if this was an offscreen pass, and MSAA rendering was used, need
|
|
to resolve into the pass images */
|
|
#if !defined(SOKOL_GLES2)
|
|
if (!_sg.gl.gles2 && _sg.gl.cur_pass) {
|
|
/* check if the pass object is still valid */
|
|
const _sg_pass_t* pass = _sg.gl.cur_pass;
|
|
SOKOL_ASSERT(pass->slot.id == _sg.gl.cur_pass_id.id);
|
|
bool is_msaa = (0 != _sg.gl.cur_pass->color_atts[0].gl_msaa_resolve_buffer);
|
|
if (is_msaa) {
|
|
SOKOL_ASSERT(pass->gl_fb);
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, pass->gl_fb);
|
|
SOKOL_ASSERT(pass->color_atts[0].image);
|
|
const int w = pass->color_atts[0].image->width;
|
|
const int h = pass->color_atts[0].image->height;
|
|
for (int att_index = 0; att_index < SG_MAX_COLOR_ATTACHMENTS; att_index++) {
|
|
const _sg_attachment_t* att = &pass->color_atts[att_index];
|
|
if (att->image) {
|
|
SOKOL_ASSERT(att->gl_msaa_resolve_buffer);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, att->gl_msaa_resolve_buffer);
|
|
glReadBuffer(GL_COLOR_ATTACHMENT0 + att_index);
|
|
const GLenum gl_att = GL_COLOR_ATTACHMENT0;
|
|
glDrawBuffers(1, &gl_att);
|
|
glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
_sg.gl.cur_pass = 0;
|
|
_sg.gl.cur_pass_id.id = SG_INVALID_ID;
|
|
_sg.gl.cur_pass_width = 0;
|
|
_sg.gl.cur_pass_height = 0;
|
|
|
|
SOKOL_ASSERT(_sg.gl.cur_context);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _sg.gl.cur_context->default_framebuffer);
|
|
_sg.gl.in_pass = false;
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.gl.in_pass);
|
|
y = origin_top_left ? (_sg.gl.cur_pass_height - (y+h)) : y;
|
|
glViewport(x, y, w, h);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.gl.in_pass);
|
|
y = origin_top_left ? (_sg.gl.cur_pass_height - (y+h)) : y;
|
|
glScissor(x, y, w, h);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(pip->shader);
|
|
_SG_GL_CHECK_ERROR();
|
|
if ((_sg.gl.cache.cur_pipeline != pip) || (_sg.gl.cache.cur_pipeline_id.id != pip->slot.id)) {
|
|
_sg.gl.cache.cur_pipeline = pip;
|
|
_sg.gl.cache.cur_pipeline_id.id = pip->slot.id;
|
|
_sg.gl.cache.cur_primitive_type = _sg_gl_primitive_type(pip->primitive_type);
|
|
_sg.gl.cache.cur_index_type = _sg_gl_index_type(pip->index_type);
|
|
|
|
/* update depth-stencil state */
|
|
const sg_depth_stencil_state* new_ds = &pip->depth_stencil;
|
|
sg_depth_stencil_state* cache_ds = &_sg.gl.cache.ds;
|
|
if (new_ds->depth_compare_func != cache_ds->depth_compare_func) {
|
|
cache_ds->depth_compare_func = new_ds->depth_compare_func;
|
|
glDepthFunc(_sg_gl_compare_func(new_ds->depth_compare_func));
|
|
}
|
|
if (new_ds->depth_write_enabled != cache_ds->depth_write_enabled) {
|
|
cache_ds->depth_write_enabled = new_ds->depth_write_enabled;
|
|
glDepthMask(new_ds->depth_write_enabled);
|
|
}
|
|
if (new_ds->stencil_enabled != cache_ds->stencil_enabled) {
|
|
cache_ds->stencil_enabled = new_ds->stencil_enabled;
|
|
if (new_ds->stencil_enabled) glEnable(GL_STENCIL_TEST);
|
|
else glDisable(GL_STENCIL_TEST);
|
|
}
|
|
if (new_ds->stencil_write_mask != cache_ds->stencil_write_mask) {
|
|
cache_ds->stencil_write_mask = new_ds->stencil_write_mask;
|
|
glStencilMask(new_ds->stencil_write_mask);
|
|
}
|
|
for (int i = 0; i < 2; i++) {
|
|
const sg_stencil_state* new_ss = (i==0)? &new_ds->stencil_front : &new_ds->stencil_back;
|
|
sg_stencil_state* cache_ss = (i==0)? &cache_ds->stencil_front : &cache_ds->stencil_back;
|
|
GLenum gl_face = (i==0)? GL_FRONT : GL_BACK;
|
|
if ((new_ss->compare_func != cache_ss->compare_func) ||
|
|
(new_ds->stencil_read_mask != cache_ds->stencil_read_mask) ||
|
|
(new_ds->stencil_ref != cache_ds->stencil_ref))
|
|
{
|
|
cache_ss->compare_func = new_ss->compare_func;
|
|
glStencilFuncSeparate(gl_face,
|
|
_sg_gl_compare_func(new_ss->compare_func),
|
|
new_ds->stencil_ref,
|
|
new_ds->stencil_read_mask);
|
|
}
|
|
if ((new_ss->fail_op != cache_ss->fail_op) ||
|
|
(new_ss->depth_fail_op != cache_ss->depth_fail_op) ||
|
|
(new_ss->pass_op != cache_ss->pass_op))
|
|
{
|
|
cache_ss->fail_op = new_ss->fail_op;
|
|
cache_ss->depth_fail_op = new_ss->depth_fail_op;
|
|
cache_ss->pass_op = new_ss->pass_op;
|
|
glStencilOpSeparate(gl_face,
|
|
_sg_gl_stencil_op(new_ss->fail_op),
|
|
_sg_gl_stencil_op(new_ss->depth_fail_op),
|
|
_sg_gl_stencil_op(new_ss->pass_op));
|
|
}
|
|
}
|
|
cache_ds->stencil_read_mask = new_ds->stencil_read_mask;
|
|
cache_ds->stencil_ref = new_ds->stencil_ref;
|
|
|
|
/* update blend state */
|
|
const sg_blend_state* new_b = &pip->blend;
|
|
sg_blend_state* cache_b = &_sg.gl.cache.blend;
|
|
if (new_b->enabled != cache_b->enabled) {
|
|
cache_b->enabled = new_b->enabled;
|
|
if (new_b->enabled) glEnable(GL_BLEND);
|
|
else glDisable(GL_BLEND);
|
|
}
|
|
if ((new_b->src_factor_rgb != cache_b->src_factor_rgb) ||
|
|
(new_b->dst_factor_rgb != cache_b->dst_factor_rgb) ||
|
|
(new_b->src_factor_alpha != cache_b->src_factor_alpha) ||
|
|
(new_b->dst_factor_alpha != cache_b->dst_factor_alpha))
|
|
{
|
|
cache_b->src_factor_rgb = new_b->src_factor_rgb;
|
|
cache_b->dst_factor_rgb = new_b->dst_factor_rgb;
|
|
cache_b->src_factor_alpha = new_b->src_factor_alpha;
|
|
cache_b->dst_factor_alpha = new_b->dst_factor_alpha;
|
|
glBlendFuncSeparate(_sg_gl_blend_factor(new_b->src_factor_rgb),
|
|
_sg_gl_blend_factor(new_b->dst_factor_rgb),
|
|
_sg_gl_blend_factor(new_b->src_factor_alpha),
|
|
_sg_gl_blend_factor(new_b->dst_factor_alpha));
|
|
}
|
|
if ((new_b->op_rgb != cache_b->op_rgb) || (new_b->op_alpha != cache_b->op_alpha)) {
|
|
cache_b->op_rgb = new_b->op_rgb;
|
|
cache_b->op_alpha = new_b->op_alpha;
|
|
glBlendEquationSeparate(_sg_gl_blend_op(new_b->op_rgb), _sg_gl_blend_op(new_b->op_alpha));
|
|
}
|
|
if (new_b->color_write_mask != cache_b->color_write_mask) {
|
|
cache_b->color_write_mask = new_b->color_write_mask;
|
|
glColorMask((new_b->color_write_mask & SG_COLORMASK_R) != 0,
|
|
(new_b->color_write_mask & SG_COLORMASK_G) != 0,
|
|
(new_b->color_write_mask & SG_COLORMASK_B) != 0,
|
|
(new_b->color_write_mask & SG_COLORMASK_A) != 0);
|
|
}
|
|
if (!_sg_fequal(new_b->blend_color[0], cache_b->blend_color[0], 0.0001f) ||
|
|
!_sg_fequal(new_b->blend_color[1], cache_b->blend_color[1], 0.0001f) ||
|
|
!_sg_fequal(new_b->blend_color[2], cache_b->blend_color[2], 0.0001f) ||
|
|
!_sg_fequal(new_b->blend_color[3], cache_b->blend_color[3], 0.0001f))
|
|
{
|
|
const float* bc = new_b->blend_color;
|
|
for (int i=0; i<4; i++) {
|
|
cache_b->blend_color[i] = bc[i];
|
|
}
|
|
glBlendColor(bc[0], bc[1], bc[2], bc[3]);
|
|
}
|
|
|
|
/* update rasterizer state */
|
|
const sg_rasterizer_state* new_r = &pip->rast;
|
|
sg_rasterizer_state* cache_r = &_sg.gl.cache.rast;
|
|
if (new_r->cull_mode != cache_r->cull_mode) {
|
|
cache_r->cull_mode = new_r->cull_mode;
|
|
if (SG_CULLMODE_NONE == new_r->cull_mode) {
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
else {
|
|
glEnable(GL_CULL_FACE);
|
|
GLenum gl_mode = (SG_CULLMODE_FRONT == new_r->cull_mode) ? GL_FRONT : GL_BACK;
|
|
glCullFace(gl_mode);
|
|
}
|
|
}
|
|
if (new_r->face_winding != cache_r->face_winding) {
|
|
cache_r->face_winding = new_r->face_winding;
|
|
GLenum gl_winding = (SG_FACEWINDING_CW == new_r->face_winding) ? GL_CW : GL_CCW;
|
|
glFrontFace(gl_winding);
|
|
}
|
|
if (new_r->alpha_to_coverage_enabled != cache_r->alpha_to_coverage_enabled) {
|
|
cache_r->alpha_to_coverage_enabled = new_r->alpha_to_coverage_enabled;
|
|
if (new_r->alpha_to_coverage_enabled) glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
else glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
}
|
|
#ifdef SOKOL_GLCORE33
|
|
if (new_r->sample_count != cache_r->sample_count) {
|
|
cache_r->sample_count = new_r->sample_count;
|
|
if (new_r->sample_count > 1) glEnable(GL_MULTISAMPLE);
|
|
else glDisable(GL_MULTISAMPLE);
|
|
}
|
|
#endif
|
|
if (!_sg_fequal(new_r->depth_bias, cache_r->depth_bias, 0.000001f) ||
|
|
!_sg_fequal(new_r->depth_bias_slope_scale, cache_r->depth_bias_slope_scale, 0.000001f))
|
|
{
|
|
/* according to ANGLE's D3D11 backend:
|
|
D3D11 SlopeScaledDepthBias ==> GL polygonOffsetFactor
|
|
D3D11 DepthBias ==> GL polygonOffsetUnits
|
|
DepthBiasClamp has no meaning on GL
|
|
*/
|
|
cache_r->depth_bias = new_r->depth_bias;
|
|
cache_r->depth_bias_slope_scale = new_r->depth_bias_slope_scale;
|
|
glPolygonOffset(new_r->depth_bias_slope_scale, new_r->depth_bias);
|
|
bool po_enabled = true;
|
|
if (_sg_fequal(new_r->depth_bias, 0.0f, 0.000001f) &&
|
|
_sg_fequal(new_r->depth_bias_slope_scale, 0.0f, 0.000001f))
|
|
{
|
|
po_enabled = false;
|
|
}
|
|
if (po_enabled != _sg.gl.cache.polygon_offset_enabled) {
|
|
_sg.gl.cache.polygon_offset_enabled = po_enabled;
|
|
if (po_enabled) glEnable(GL_POLYGON_OFFSET_FILL);
|
|
else glDisable(GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
}
|
|
|
|
/* bind shader program */
|
|
glUseProgram(pip->shader->gl_prog);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs)
|
|
{
|
|
SOKOL_ASSERT(pip);
|
|
_SOKOL_UNUSED(num_fs_imgs);
|
|
_SOKOL_UNUSED(num_vs_imgs);
|
|
_SOKOL_UNUSED(num_vbs);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
/* bind textures */
|
|
_SG_GL_CHECK_ERROR();
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const _sg_shader_stage_t* stage = &pip->shader->stage[stage_index];
|
|
_sg_image_t** imgs = (stage_index == SG_SHADERSTAGE_VS)? vs_imgs : fs_imgs;
|
|
SOKOL_ASSERT(((stage_index == SG_SHADERSTAGE_VS)? num_vs_imgs : num_fs_imgs) == stage->num_images);
|
|
for (int img_index = 0; img_index < stage->num_images; img_index++) {
|
|
const _sg_shader_image_t* shd_img = &stage->images[img_index];
|
|
if (shd_img->gl_loc != -1) {
|
|
_sg_image_t* img = imgs[img_index];
|
|
const GLuint gl_tex = img->gl_tex[img->active_slot];
|
|
SOKOL_ASSERT(img && img->gl_target);
|
|
SOKOL_ASSERT((shd_img->gl_tex_slot != -1) && gl_tex);
|
|
glUniform1i(shd_img->gl_loc, shd_img->gl_tex_slot);
|
|
_sg_gl_bind_texture(shd_img->gl_tex_slot, img->gl_target, gl_tex);
|
|
}
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
/* index buffer (can be 0) */
|
|
const GLuint gl_ib = ib ? ib->gl_buf[ib->active_slot] : 0;
|
|
_sg_gl_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, gl_ib);
|
|
_sg.gl.cache.cur_ib_offset = ib_offset;
|
|
|
|
/* vertex attributes */
|
|
for (uint32_t attr_index = 0; attr_index < _sg.limits.max_vertex_attrs; attr_index++) {
|
|
_sg_gl_attr_t* attr = &pip->gl_attrs[attr_index];
|
|
_sg_gl_cache_attr_t* cache_attr = &_sg.gl.cache.attrs[attr_index];
|
|
bool cache_attr_dirty = false;
|
|
int vb_offset = 0;
|
|
GLuint gl_vb = 0;
|
|
if (attr->vb_index >= 0) {
|
|
/* attribute is enabled */
|
|
SOKOL_ASSERT(attr->vb_index < num_vbs);
|
|
_sg_buffer_t* vb = vbs[attr->vb_index];
|
|
SOKOL_ASSERT(vb);
|
|
gl_vb = vb->gl_buf[vb->active_slot];
|
|
vb_offset = vb_offsets[attr->vb_index] + attr->offset;
|
|
if ((gl_vb != cache_attr->gl_vbuf) ||
|
|
(attr->size != cache_attr->gl_attr.size) ||
|
|
(attr->type != cache_attr->gl_attr.type) ||
|
|
(attr->normalized != cache_attr->gl_attr.normalized) ||
|
|
(attr->stride != cache_attr->gl_attr.stride) ||
|
|
(vb_offset != cache_attr->gl_attr.offset) ||
|
|
(cache_attr->gl_attr.divisor != attr->divisor))
|
|
{
|
|
_sg_gl_bind_buffer(GL_ARRAY_BUFFER, gl_vb);
|
|
glVertexAttribPointer(attr_index, attr->size, attr->type,
|
|
attr->normalized, attr->stride,
|
|
(const GLvoid*)(GLintptr)vb_offset);
|
|
#ifdef SOKOL_INSTANCING_ENABLED
|
|
if (_sg.features.instancing) {
|
|
glVertexAttribDivisor(attr_index, attr->divisor);
|
|
}
|
|
#endif
|
|
cache_attr_dirty = true;
|
|
}
|
|
if (cache_attr->gl_attr.vb_index == -1) {
|
|
glEnableVertexAttribArray(attr_index);
|
|
cache_attr_dirty = true;
|
|
}
|
|
}
|
|
else {
|
|
/* attribute is disabled */
|
|
if (cache_attr->gl_attr.vb_index != -1) {
|
|
glDisableVertexAttribArray(attr_index);
|
|
cache_attr_dirty = true;
|
|
}
|
|
}
|
|
if (cache_attr_dirty) {
|
|
cache_attr->gl_attr = *attr;
|
|
cache_attr->gl_attr.offset = vb_offset;
|
|
cache_attr->gl_vbuf = gl_vb;
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
|
|
_SOKOL_UNUSED(num_bytes);
|
|
SOKOL_ASSERT(data && (num_bytes > 0));
|
|
SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
|
|
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline);
|
|
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->slot.id == _sg.gl.cache.cur_pipeline_id.id);
|
|
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->shader->slot.id == _sg.gl.cache.cur_pipeline->shader_id.id);
|
|
_sg_shader_stage_t* stage = &_sg.gl.cache.cur_pipeline->shader->stage[stage_index];
|
|
SOKOL_ASSERT(ub_index < stage->num_uniform_blocks);
|
|
_sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
|
|
SOKOL_ASSERT(ub->size == num_bytes);
|
|
for (int u_index = 0; u_index < ub->num_uniforms; u_index++) {
|
|
_sg_uniform_t* u = &ub->uniforms[u_index];
|
|
SOKOL_ASSERT(u->type != SG_UNIFORMTYPE_INVALID);
|
|
if (u->gl_loc == -1) {
|
|
continue;
|
|
}
|
|
GLfloat* ptr = (GLfloat*) (((uint8_t*)data) + u->offset);
|
|
switch (u->type) {
|
|
case SG_UNIFORMTYPE_INVALID:
|
|
break;
|
|
case SG_UNIFORMTYPE_FLOAT:
|
|
glUniform1fv(u->gl_loc, u->count, ptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_FLOAT2:
|
|
glUniform2fv(u->gl_loc, u->count, ptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_FLOAT3:
|
|
glUniform3fv(u->gl_loc, u->count, ptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_FLOAT4:
|
|
glUniform4fv(u->gl_loc, u->count, ptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_MAT4:
|
|
glUniformMatrix4fv(u->gl_loc, u->count, GL_FALSE, ptr);
|
|
break;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
|
|
const GLenum i_type = _sg.gl.cache.cur_index_type;
|
|
const GLenum p_type = _sg.gl.cache.cur_primitive_type;
|
|
if (0 != i_type) {
|
|
/* indexed rendering */
|
|
const int i_size = (i_type == GL_UNSIGNED_SHORT) ? 2 : 4;
|
|
const int ib_offset = _sg.gl.cache.cur_ib_offset;
|
|
const GLvoid* indices = (const GLvoid*)(GLintptr)(base_element*i_size+ib_offset);
|
|
if (num_instances == 1) {
|
|
glDrawElements(p_type, num_elements, i_type, indices);
|
|
}
|
|
else {
|
|
if (_sg.features.instancing) {
|
|
glDrawElementsInstanced(p_type, num_elements, i_type, indices, num_instances);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* non-indexed rendering */
|
|
if (num_instances == 1) {
|
|
glDrawArrays(p_type, base_element, num_elements);
|
|
}
|
|
else {
|
|
if (_sg.features.instancing) {
|
|
glDrawArraysInstanced(p_type, base_element, num_elements, num_instances);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_commit(void) {
|
|
SOKOL_ASSERT(!_sg.gl.in_pass);
|
|
/* "soft" clear bindings (only those that are actually bound) */
|
|
_sg_gl_clear_buffer_bindings(false);
|
|
_sg_gl_clear_texture_bindings(false);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer_t* buf, const void* data_ptr, int data_size) {
|
|
SOKOL_ASSERT(buf && data_ptr && (data_size > 0));
|
|
/* only one update per buffer per frame allowed */
|
|
if (++buf->active_slot >= buf->num_slots) {
|
|
buf->active_slot = 0;
|
|
}
|
|
GLenum gl_tgt = _sg_gl_buffer_target(buf->type);
|
|
SOKOL_ASSERT(buf->active_slot < SG_NUM_INFLIGHT_FRAMES);
|
|
GLuint gl_buf = buf->gl_buf[buf->active_slot];
|
|
SOKOL_ASSERT(gl_buf);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg_gl_store_buffer_binding(gl_tgt);
|
|
_sg_gl_bind_buffer(gl_tgt, gl_buf);
|
|
glBufferSubData(gl_tgt, 0, data_size, data_ptr);
|
|
_sg_gl_restore_buffer_binding(gl_tgt);
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_append_buffer(_sg_buffer_t* buf, const void* data_ptr, int data_size, bool new_frame) {
|
|
SOKOL_ASSERT(buf && data_ptr && (data_size > 0));
|
|
if (new_frame) {
|
|
if (++buf->active_slot >= buf->num_slots) {
|
|
buf->active_slot = 0;
|
|
}
|
|
}
|
|
GLenum gl_tgt = _sg_gl_buffer_target(buf->type);
|
|
SOKOL_ASSERT(buf->active_slot < SG_NUM_INFLIGHT_FRAMES);
|
|
GLuint gl_buf = buf->gl_buf[buf->active_slot];
|
|
SOKOL_ASSERT(gl_buf);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg_gl_store_buffer_binding(gl_tgt);
|
|
_sg_gl_bind_buffer(gl_tgt, gl_buf);
|
|
glBufferSubData(gl_tgt, buf->append_pos, data_size, data_ptr);
|
|
_sg_gl_restore_buffer_binding(gl_tgt);
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_update_image(_sg_image_t* img, const sg_image_content* data) {
|
|
SOKOL_ASSERT(img && data);
|
|
/* only one update per image per frame allowed */
|
|
if (++img->active_slot >= img->num_slots) {
|
|
img->active_slot = 0;
|
|
}
|
|
SOKOL_ASSERT(img->active_slot < SG_NUM_INFLIGHT_FRAMES);
|
|
SOKOL_ASSERT(0 != img->gl_tex[img->active_slot]);
|
|
_sg_gl_store_texture_binding(0);
|
|
_sg_gl_bind_texture(0, img->gl_target, img->gl_tex[img->active_slot]);
|
|
const GLenum gl_img_format = _sg_gl_teximage_format(img->pixel_format);
|
|
const GLenum gl_img_type = _sg_gl_teximage_type(img->pixel_format);
|
|
const int num_faces = img->type == SG_IMAGETYPE_CUBE ? 6 : 1;
|
|
const int num_mips = img->num_mipmaps;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int mip_index = 0; mip_index < num_mips; mip_index++) {
|
|
GLenum gl_img_target = img->gl_target;
|
|
if (SG_IMAGETYPE_CUBE == img->type) {
|
|
gl_img_target = _sg_gl_cubeface_target(face_index);
|
|
}
|
|
const GLvoid* data_ptr = data->subimage[face_index][mip_index].ptr;
|
|
int mip_width = img->width >> mip_index;
|
|
if (mip_width == 0) {
|
|
mip_width = 1;
|
|
}
|
|
int mip_height = img->height >> mip_index;
|
|
if (mip_height == 0) {
|
|
mip_height = 1;
|
|
}
|
|
if ((SG_IMAGETYPE_2D == img->type) || (SG_IMAGETYPE_CUBE == img->type)) {
|
|
glTexSubImage2D(gl_img_target, mip_index,
|
|
0, 0,
|
|
mip_width, mip_height,
|
|
gl_img_format, gl_img_type,
|
|
data_ptr);
|
|
}
|
|
#if !defined(SOKOL_GLES2)
|
|
else if (!_sg.gl.gles2 && ((SG_IMAGETYPE_3D == img->type) || (SG_IMAGETYPE_ARRAY == img->type))) {
|
|
int mip_depth = img->depth >> mip_index;
|
|
if (mip_depth == 0) {
|
|
mip_depth = 1;
|
|
}
|
|
glTexSubImage3D(gl_img_target, mip_index,
|
|
0, 0, 0,
|
|
mip_width, mip_height, mip_depth,
|
|
gl_img_format, gl_img_type,
|
|
data_ptr);
|
|
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
_sg_gl_restore_texture_binding(0);
|
|
}
|
|
|
|
/*== D3D11 BACKEND IMPLEMENTATION ============================================*/
|
|
#elif defined(SOKOL_D3D11)
|
|
|
|
/*-- enum translation functions ----------------------------------------------*/
|
|
_SOKOL_PRIVATE D3D11_USAGE _sg_d3d11_usage(sg_usage usg) {
|
|
switch (usg) {
|
|
case SG_USAGE_IMMUTABLE:
|
|
return D3D11_USAGE_IMMUTABLE;
|
|
case SG_USAGE_DYNAMIC:
|
|
case SG_USAGE_STREAM:
|
|
return D3D11_USAGE_DYNAMIC;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return (D3D11_USAGE) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE UINT _sg_d3d11_cpu_access_flags(sg_usage usg) {
|
|
switch (usg) {
|
|
case SG_USAGE_IMMUTABLE:
|
|
return 0;
|
|
case SG_USAGE_DYNAMIC:
|
|
case SG_USAGE_STREAM:
|
|
return D3D11_CPU_ACCESS_WRITE;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_pixel_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8: return DXGI_FORMAT_R8_UNORM;
|
|
case SG_PIXELFORMAT_R8SN: return DXGI_FORMAT_R8_SNORM;
|
|
case SG_PIXELFORMAT_R8UI: return DXGI_FORMAT_R8_UINT;
|
|
case SG_PIXELFORMAT_R8SI: return DXGI_FORMAT_R8_SINT;
|
|
case SG_PIXELFORMAT_R16: return DXGI_FORMAT_R16_UNORM;
|
|
case SG_PIXELFORMAT_R16SN: return DXGI_FORMAT_R16_SNORM;
|
|
case SG_PIXELFORMAT_R16UI: return DXGI_FORMAT_R16_UINT;
|
|
case SG_PIXELFORMAT_R16SI: return DXGI_FORMAT_R16_SINT;
|
|
case SG_PIXELFORMAT_R16F: return DXGI_FORMAT_R16_FLOAT;
|
|
case SG_PIXELFORMAT_RG8: return DXGI_FORMAT_R8G8_UNORM;
|
|
case SG_PIXELFORMAT_RG8SN: return DXGI_FORMAT_R8G8_SNORM;
|
|
case SG_PIXELFORMAT_RG8UI: return DXGI_FORMAT_R8G8_UINT;
|
|
case SG_PIXELFORMAT_RG8SI: return DXGI_FORMAT_R8G8_SINT;
|
|
case SG_PIXELFORMAT_R32UI: return DXGI_FORMAT_R32_UINT;
|
|
case SG_PIXELFORMAT_R32SI: return DXGI_FORMAT_R32_SINT;
|
|
case SG_PIXELFORMAT_R32F: return DXGI_FORMAT_R32_FLOAT;
|
|
case SG_PIXELFORMAT_RG16: return DXGI_FORMAT_R16G16_UNORM;
|
|
case SG_PIXELFORMAT_RG16SN: return DXGI_FORMAT_R16G16_SNORM;
|
|
case SG_PIXELFORMAT_RG16UI: return DXGI_FORMAT_R16G16_UINT;
|
|
case SG_PIXELFORMAT_RG16SI: return DXGI_FORMAT_R16G16_SINT;
|
|
case SG_PIXELFORMAT_RG16F: return DXGI_FORMAT_R16G16_FLOAT;
|
|
case SG_PIXELFORMAT_RGBA8: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
case SG_PIXELFORMAT_RGBA8SN: return DXGI_FORMAT_R8G8B8A8_SNORM;
|
|
case SG_PIXELFORMAT_RGBA8UI: return DXGI_FORMAT_R8G8B8A8_UINT;
|
|
case SG_PIXELFORMAT_RGBA8SI: return DXGI_FORMAT_R8G8B8A8_SINT;
|
|
case SG_PIXELFORMAT_BGRA8: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
case SG_PIXELFORMAT_RGB10A2: return DXGI_FORMAT_R10G10B10A2_UNORM;
|
|
case SG_PIXELFORMAT_RG11B10F: return DXGI_FORMAT_R11G11B10_FLOAT;
|
|
case SG_PIXELFORMAT_RG32UI: return DXGI_FORMAT_R32G32_UINT;
|
|
case SG_PIXELFORMAT_RG32SI: return DXGI_FORMAT_R32G32_SINT;
|
|
case SG_PIXELFORMAT_RG32F: return DXGI_FORMAT_R32G32_FLOAT;
|
|
case SG_PIXELFORMAT_RGBA16: return DXGI_FORMAT_R16G16B16A16_UNORM;
|
|
case SG_PIXELFORMAT_RGBA16SN: return DXGI_FORMAT_R16G16B16A16_SNORM;
|
|
case SG_PIXELFORMAT_RGBA16UI: return DXGI_FORMAT_R16G16B16A16_UINT;
|
|
case SG_PIXELFORMAT_RGBA16SI: return DXGI_FORMAT_R16G16B16A16_SINT;
|
|
case SG_PIXELFORMAT_RGBA16F: return DXGI_FORMAT_R16G16B16A16_FLOAT;
|
|
case SG_PIXELFORMAT_RGBA32UI: return DXGI_FORMAT_R32G32B32A32_UINT;
|
|
case SG_PIXELFORMAT_RGBA32SI: return DXGI_FORMAT_R32G32B32A32_SINT;
|
|
case SG_PIXELFORMAT_RGBA32F: return DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
case SG_PIXELFORMAT_DEPTH: return DXGI_FORMAT_D32_FLOAT;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL: return DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
case SG_PIXELFORMAT_BC1_RGBA: return DXGI_FORMAT_BC1_UNORM;
|
|
case SG_PIXELFORMAT_BC2_RGBA: return DXGI_FORMAT_BC2_UNORM;
|
|
case SG_PIXELFORMAT_BC3_RGBA: return DXGI_FORMAT_BC3_UNORM;
|
|
case SG_PIXELFORMAT_BC4_R: return DXGI_FORMAT_BC4_UNORM;
|
|
case SG_PIXELFORMAT_BC4_RSN: return DXGI_FORMAT_BC4_SNORM;
|
|
case SG_PIXELFORMAT_BC5_RG: return DXGI_FORMAT_BC5_UNORM;
|
|
case SG_PIXELFORMAT_BC5_RGSN: return DXGI_FORMAT_BC5_SNORM;
|
|
case SG_PIXELFORMAT_BC6H_RGBF: return DXGI_FORMAT_BC6H_SF16;
|
|
case SG_PIXELFORMAT_BC6H_RGBUF: return DXGI_FORMAT_BC6H_UF16;
|
|
case SG_PIXELFORMAT_BC7_RGBA: return DXGI_FORMAT_BC7_UNORM;
|
|
default: return DXGI_FORMAT_UNKNOWN;
|
|
};
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_PRIMITIVE_TOPOLOGY _sg_d3d11_primitive_topology(sg_primitive_type prim_type) {
|
|
switch (prim_type) {
|
|
case SG_PRIMITIVETYPE_POINTS: return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
|
|
case SG_PRIMITIVETYPE_LINES: return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
|
|
case SG_PRIMITIVETYPE_LINE_STRIP: return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
|
|
case SG_PRIMITIVETYPE_TRIANGLES: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
|
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_PRIMITIVE_TOPOLOGY) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_index_format(sg_index_type index_type) {
|
|
switch (index_type) {
|
|
case SG_INDEXTYPE_NONE: return DXGI_FORMAT_UNKNOWN;
|
|
case SG_INDEXTYPE_UINT16: return DXGI_FORMAT_R16_UINT;
|
|
case SG_INDEXTYPE_UINT32: return DXGI_FORMAT_R32_UINT;
|
|
default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_FILTER _sg_d3d11_filter(sg_filter min_f, sg_filter mag_f, uint32_t max_anisotropy) {
|
|
if (max_anisotropy > 1) {
|
|
return D3D11_FILTER_ANISOTROPIC;
|
|
}
|
|
else if (mag_f == SG_FILTER_NEAREST) {
|
|
switch (min_f) {
|
|
case SG_FILTER_NEAREST:
|
|
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
|
|
return D3D11_FILTER_MIN_MAG_MIP_POINT;
|
|
case SG_FILTER_LINEAR:
|
|
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
|
|
return D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
|
|
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
|
|
return D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
|
|
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
|
|
return D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
|
|
default:
|
|
SOKOL_UNREACHABLE; break;
|
|
}
|
|
}
|
|
else if (mag_f == SG_FILTER_LINEAR) {
|
|
switch (min_f) {
|
|
case SG_FILTER_NEAREST:
|
|
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
|
|
return D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
|
|
case SG_FILTER_LINEAR:
|
|
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
|
|
return D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
|
|
return D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
|
|
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
|
|
return D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
|
default:
|
|
SOKOL_UNREACHABLE; break;
|
|
}
|
|
}
|
|
/* invalid value for mag filter */
|
|
SOKOL_UNREACHABLE;
|
|
return D3D11_FILTER_MIN_MAG_MIP_POINT;
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_TEXTURE_ADDRESS_MODE _sg_d3d11_address_mode(sg_wrap m) {
|
|
switch (m) {
|
|
case SG_WRAP_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
|
|
case SG_WRAP_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
case SG_WRAP_CLAMP_TO_BORDER: return D3D11_TEXTURE_ADDRESS_BORDER;
|
|
case SG_WRAP_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_TEXTURE_ADDRESS_MODE) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_vertex_format(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT: return DXGI_FORMAT_R32_FLOAT;
|
|
case SG_VERTEXFORMAT_FLOAT2: return DXGI_FORMAT_R32G32_FLOAT;
|
|
case SG_VERTEXFORMAT_FLOAT3: return DXGI_FORMAT_R32G32B32_FLOAT;
|
|
case SG_VERTEXFORMAT_FLOAT4: return DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
case SG_VERTEXFORMAT_BYTE4: return DXGI_FORMAT_R8G8B8A8_SINT;
|
|
case SG_VERTEXFORMAT_BYTE4N: return DXGI_FORMAT_R8G8B8A8_SNORM;
|
|
case SG_VERTEXFORMAT_UBYTE4: return DXGI_FORMAT_R8G8B8A8_UINT;
|
|
case SG_VERTEXFORMAT_UBYTE4N: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
case SG_VERTEXFORMAT_SHORT2: return DXGI_FORMAT_R16G16_SINT;
|
|
case SG_VERTEXFORMAT_SHORT2N: return DXGI_FORMAT_R16G16_SNORM;
|
|
case SG_VERTEXFORMAT_USHORT2N: return DXGI_FORMAT_R16G16_UNORM;
|
|
case SG_VERTEXFORMAT_SHORT4: return DXGI_FORMAT_R16G16B16A16_SINT;
|
|
case SG_VERTEXFORMAT_SHORT4N: return DXGI_FORMAT_R16G16B16A16_SNORM;
|
|
case SG_VERTEXFORMAT_USHORT4N: return DXGI_FORMAT_R16G16B16A16_UNORM;
|
|
case SG_VERTEXFORMAT_UINT10_N2: return DXGI_FORMAT_R10G10B10A2_UNORM;
|
|
default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_INPUT_CLASSIFICATION _sg_d3d11_input_classification(sg_vertex_step step) {
|
|
switch (step) {
|
|
case SG_VERTEXSTEP_PER_VERTEX: return D3D11_INPUT_PER_VERTEX_DATA;
|
|
case SG_VERTEXSTEP_PER_INSTANCE: return D3D11_INPUT_PER_INSTANCE_DATA;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_INPUT_CLASSIFICATION) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_CULL_MODE _sg_d3d11_cull_mode(sg_cull_mode m) {
|
|
switch (m) {
|
|
case SG_CULLMODE_NONE: return D3D11_CULL_NONE;
|
|
case SG_CULLMODE_FRONT: return D3D11_CULL_FRONT;
|
|
case SG_CULLMODE_BACK: return D3D11_CULL_BACK;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_CULL_MODE) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_COMPARISON_FUNC _sg_d3d11_compare_func(sg_compare_func f) {
|
|
switch (f) {
|
|
case SG_COMPAREFUNC_NEVER: return D3D11_COMPARISON_NEVER;
|
|
case SG_COMPAREFUNC_LESS: return D3D11_COMPARISON_LESS;
|
|
case SG_COMPAREFUNC_EQUAL: return D3D11_COMPARISON_EQUAL;
|
|
case SG_COMPAREFUNC_LESS_EQUAL: return D3D11_COMPARISON_LESS_EQUAL;
|
|
case SG_COMPAREFUNC_GREATER: return D3D11_COMPARISON_GREATER;
|
|
case SG_COMPAREFUNC_NOT_EQUAL: return D3D11_COMPARISON_NOT_EQUAL;
|
|
case SG_COMPAREFUNC_GREATER_EQUAL: return D3D11_COMPARISON_GREATER_EQUAL;
|
|
case SG_COMPAREFUNC_ALWAYS: return D3D11_COMPARISON_ALWAYS;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_COMPARISON_FUNC) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_STENCIL_OP _sg_d3d11_stencil_op(sg_stencil_op op) {
|
|
switch (op) {
|
|
case SG_STENCILOP_KEEP: return D3D11_STENCIL_OP_KEEP;
|
|
case SG_STENCILOP_ZERO: return D3D11_STENCIL_OP_ZERO;
|
|
case SG_STENCILOP_REPLACE: return D3D11_STENCIL_OP_REPLACE;
|
|
case SG_STENCILOP_INCR_CLAMP: return D3D11_STENCIL_OP_INCR_SAT;
|
|
case SG_STENCILOP_DECR_CLAMP: return D3D11_STENCIL_OP_DECR_SAT;
|
|
case SG_STENCILOP_INVERT: return D3D11_STENCIL_OP_INVERT;
|
|
case SG_STENCILOP_INCR_WRAP: return D3D11_STENCIL_OP_INCR;
|
|
case SG_STENCILOP_DECR_WRAP: return D3D11_STENCIL_OP_DECR;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_STENCIL_OP) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_BLEND _sg_d3d11_blend_factor(sg_blend_factor f) {
|
|
switch (f) {
|
|
case SG_BLENDFACTOR_ZERO: return D3D11_BLEND_ZERO;
|
|
case SG_BLENDFACTOR_ONE: return D3D11_BLEND_ONE;
|
|
case SG_BLENDFACTOR_SRC_COLOR: return D3D11_BLEND_SRC_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return D3D11_BLEND_INV_SRC_COLOR;
|
|
case SG_BLENDFACTOR_SRC_ALPHA: return D3D11_BLEND_SRC_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return D3D11_BLEND_INV_SRC_ALPHA;
|
|
case SG_BLENDFACTOR_DST_COLOR: return D3D11_BLEND_DEST_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return D3D11_BLEND_INV_DEST_COLOR;
|
|
case SG_BLENDFACTOR_DST_ALPHA: return D3D11_BLEND_DEST_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return D3D11_BLEND_INV_DEST_ALPHA;
|
|
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return D3D11_BLEND_SRC_ALPHA_SAT;
|
|
case SG_BLENDFACTOR_BLEND_COLOR: return D3D11_BLEND_BLEND_FACTOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return D3D11_BLEND_INV_BLEND_FACTOR;
|
|
case SG_BLENDFACTOR_BLEND_ALPHA: return D3D11_BLEND_BLEND_FACTOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return D3D11_BLEND_INV_BLEND_FACTOR;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_BLEND) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_BLEND_OP _sg_d3d11_blend_op(sg_blend_op op) {
|
|
switch (op) {
|
|
case SG_BLENDOP_ADD: return D3D11_BLEND_OP_ADD;
|
|
case SG_BLENDOP_SUBTRACT: return D3D11_BLEND_OP_SUBTRACT;
|
|
case SG_BLENDOP_REVERSE_SUBTRACT: return D3D11_BLEND_OP_REV_SUBTRACT;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_BLEND_OP) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE UINT8 _sg_d3d11_color_write_mask(sg_color_mask m) {
|
|
UINT8 res = 0;
|
|
if (m & SG_COLORMASK_R) {
|
|
res |= D3D11_COLOR_WRITE_ENABLE_RED;
|
|
}
|
|
if (m & SG_COLORMASK_G) {
|
|
res |= D3D11_COLOR_WRITE_ENABLE_GREEN;
|
|
}
|
|
if (m & SG_COLORMASK_B) {
|
|
res |= D3D11_COLOR_WRITE_ENABLE_BLUE;
|
|
}
|
|
if (m & SG_COLORMASK_A) {
|
|
res |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
/* see: https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-limits#resource-limits-for-feature-level-11-hardware */
|
|
_SOKOL_PRIVATE void _sg_d3d11_init_caps(void) {
|
|
_sg.backend = SG_BACKEND_D3D11;
|
|
|
|
_sg.features.instancing = true;
|
|
_sg.features.origin_top_left = true;
|
|
_sg.features.multiple_render_targets = true;
|
|
_sg.features.msaa_render_targets = true;
|
|
_sg.features.imagetype_3d = true;
|
|
_sg.features.imagetype_array = true;
|
|
_sg.features.image_clamp_to_border = true;
|
|
|
|
_sg.limits.max_image_size_2d = 16 * 1024;
|
|
_sg.limits.max_image_size_cube = 16 * 1024;
|
|
_sg.limits.max_image_size_3d = 2 * 1024;
|
|
_sg.limits.max_image_size_array = 16 * 1024;
|
|
_sg.limits.max_image_array_layers = 2 * 1024;
|
|
_sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
|
|
|
|
/* see: https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_format_support */
|
|
UINT dxgi_fmt_caps = 0;
|
|
for (int fmt = (SG_PIXELFORMAT_NONE+1); fmt < _SG_PIXELFORMAT_NUM; fmt++) {
|
|
DXGI_FORMAT dxgi_fmt = _sg_d3d11_pixel_format((sg_pixel_format)fmt);
|
|
HRESULT hr = ID3D11Device_CheckFormatSupport(_sg.d3d11.dev, dxgi_fmt, &dxgi_fmt_caps);
|
|
SOKOL_ASSERT(SUCCEEDED(hr));
|
|
sg_pixelformat_info* info = &_sg.formats[fmt];
|
|
info->sample = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_TEXTURE2D);
|
|
info->filter = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
|
|
info->render = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_RENDER_TARGET);
|
|
info->blend = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_BLENDABLE);
|
|
info->msaa = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET);
|
|
info->depth = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
|
|
if (info->depth) {
|
|
info->render = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
|
|
/* assume _sg.d3d11 already is zero-initialized */
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_ASSERT(desc->d3d11_device);
|
|
SOKOL_ASSERT(desc->d3d11_device_context);
|
|
SOKOL_ASSERT(desc->d3d11_render_target_view_cb);
|
|
SOKOL_ASSERT(desc->d3d11_depth_stencil_view_cb);
|
|
SOKOL_ASSERT(desc->d3d11_render_target_view_cb != desc->d3d11_depth_stencil_view_cb);
|
|
_sg.d3d11.valid = true;
|
|
_sg.d3d11.dev = (ID3D11Device*) desc->d3d11_device;
|
|
_sg.d3d11.ctx = (ID3D11DeviceContext*) desc->d3d11_device_context;
|
|
_sg.d3d11.rtv_cb = desc->d3d11_render_target_view_cb;
|
|
_sg.d3d11.dsv_cb = desc->d3d11_depth_stencil_view_cb;
|
|
_sg_d3d11_init_caps();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_backend(void) {
|
|
SOKOL_ASSERT(_sg.d3d11.valid);
|
|
_sg.d3d11.valid = false;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_clear_state(void) {
|
|
/* clear all the device context state, so that resource refs don't keep stuck in the d3d device context */
|
|
ID3D11DeviceContext_OMSetRenderTargets(_sg.d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg.d3d11.zero_rtvs, NULL);
|
|
ID3D11DeviceContext_RSSetState(_sg.d3d11.ctx, NULL);
|
|
ID3D11DeviceContext_OMSetDepthStencilState(_sg.d3d11.ctx, NULL, 0);
|
|
ID3D11DeviceContext_OMSetBlendState(_sg.d3d11.ctx, NULL, NULL, 0xFFFFFFFF);
|
|
ID3D11DeviceContext_IASetVertexBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_BUFFERS, _sg.d3d11.zero_vbs, _sg.d3d11.zero_vb_strides, _sg.d3d11.zero_vb_offsets);
|
|
ID3D11DeviceContext_IASetIndexBuffer(_sg.d3d11.ctx, NULL, DXGI_FORMAT_UNKNOWN, 0);
|
|
ID3D11DeviceContext_IASetInputLayout(_sg.d3d11.ctx, NULL);
|
|
ID3D11DeviceContext_VSSetShader(_sg.d3d11.ctx, NULL, NULL, 0);
|
|
ID3D11DeviceContext_PSSetShader(_sg.d3d11.ctx, NULL, NULL, 0);
|
|
ID3D11DeviceContext_VSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg.d3d11.zero_cbs);
|
|
ID3D11DeviceContext_PSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg.d3d11.zero_cbs);
|
|
ID3D11DeviceContext_VSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_srvs);
|
|
ID3D11DeviceContext_PSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_srvs);
|
|
ID3D11DeviceContext_VSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_smps);
|
|
ID3D11DeviceContext_PSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_smps);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_state_cache(void) {
|
|
/* just clear the d3d11 device context state */
|
|
_sg_d3d11_clear_state();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_activate_context(_sg_context_t* ctx) {
|
|
_SOKOL_UNUSED(ctx);
|
|
_sg_reset_state_cache();
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
/* empty */
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && desc);
|
|
SOKOL_ASSERT(!buf->d3d11_buf);
|
|
buf->size = desc->size;
|
|
buf->append_pos = 0;
|
|
buf->append_overflow = false;
|
|
buf->type = desc->type;
|
|
buf->usage = desc->usage;
|
|
buf->update_frame_index = 0;
|
|
buf->append_frame_index = 0;
|
|
const bool injected = (0 != desc->d3d11_buffer);
|
|
if (injected) {
|
|
buf->d3d11_buf = (ID3D11Buffer*) desc->d3d11_buffer;
|
|
ID3D11Buffer_AddRef(buf->d3d11_buf);
|
|
}
|
|
else {
|
|
D3D11_BUFFER_DESC d3d11_desc;
|
|
memset(&d3d11_desc, 0, sizeof(d3d11_desc));
|
|
d3d11_desc.ByteWidth = buf->size;
|
|
d3d11_desc.Usage = _sg_d3d11_usage(buf->usage);
|
|
d3d11_desc.BindFlags = buf->type == SG_BUFFERTYPE_VERTEXBUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
|
|
d3d11_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(buf->usage);
|
|
D3D11_SUBRESOURCE_DATA* init_data_ptr = 0;
|
|
D3D11_SUBRESOURCE_DATA init_data;
|
|
memset(&init_data, 0, sizeof(init_data));
|
|
if (buf->usage == SG_USAGE_IMMUTABLE) {
|
|
SOKOL_ASSERT(desc->content);
|
|
init_data.pSysMem = desc->content;
|
|
init_data_ptr = &init_data;
|
|
}
|
|
HRESULT hr = ID3D11Device_CreateBuffer(_sg.d3d11.dev, &d3d11_desc, init_data_ptr, &buf->d3d11_buf);
|
|
_SOKOL_UNUSED(hr);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && buf->d3d11_buf);
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
if (buf->d3d11_buf) {
|
|
ID3D11Buffer_Release(buf->d3d11_buf);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_fill_subres_data(const _sg_image_t* img, const sg_image_content* content) {
|
|
const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6:1;
|
|
const int num_slices = (img->type == SG_IMAGETYPE_ARRAY) ? img->depth:1;
|
|
int subres_index = 0;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int slice_index = 0; slice_index < num_slices; slice_index++) {
|
|
for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++, subres_index++) {
|
|
SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
|
|
D3D11_SUBRESOURCE_DATA* subres_data = &_sg.d3d11.subres_data[subres_index];
|
|
const int mip_width = ((img->width>>mip_index)>0) ? img->width>>mip_index : 1;
|
|
const int mip_height = ((img->height>>mip_index)>0) ? img->height>>mip_index : 1;
|
|
const sg_subimage_content* subimg_content = &(content->subimage[face_index][mip_index]);
|
|
const int slice_size = subimg_content->size / num_slices;
|
|
const int slice_offset = slice_size * slice_index;
|
|
const uint8_t* ptr = (const uint8_t*) subimg_content->ptr;
|
|
subres_data->pSysMem = ptr + slice_offset;
|
|
subres_data->SysMemPitch = _sg_row_pitch(img->pixel_format, mip_width);
|
|
if (img->type == SG_IMAGETYPE_3D) {
|
|
/* FIXME? const int mip_depth = ((img->depth>>mip_index)>0) ? img->depth>>mip_index : 1; */
|
|
subres_data->SysMemSlicePitch = _sg_surface_pitch(img->pixel_format, mip_width, mip_height);
|
|
}
|
|
else {
|
|
subres_data->SysMemSlicePitch = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && desc);
|
|
SOKOL_ASSERT(!img->d3d11_tex2d && !img->d3d11_tex3d && !img->d3d11_texds && !img->d3d11_texmsaa);
|
|
SOKOL_ASSERT(!img->d3d11_srv && !img->d3d11_smp);
|
|
HRESULT hr;
|
|
|
|
img->type = desc->type;
|
|
img->render_target = desc->render_target;
|
|
img->width = desc->width;
|
|
img->height = desc->height;
|
|
img->depth = desc->depth;
|
|
img->num_mipmaps = desc->num_mipmaps;
|
|
img->usage = desc->usage;
|
|
img->pixel_format = desc->pixel_format;
|
|
img->sample_count = desc->sample_count;
|
|
img->min_filter = desc->min_filter;
|
|
img->mag_filter = desc->mag_filter;
|
|
img->wrap_u = desc->wrap_u;
|
|
img->wrap_v = desc->wrap_v;
|
|
img->wrap_w = desc->wrap_w;
|
|
img->border_color = desc->border_color;
|
|
img->max_anisotropy = desc->max_anisotropy;
|
|
img->upd_frame_index = 0;
|
|
const bool injected = (0 != desc->d3d11_texture);
|
|
const bool msaa = (img->sample_count > 1);
|
|
|
|
/* special case depth-stencil buffer? */
|
|
if (_sg_is_valid_rendertarget_depth_format(img->pixel_format)) {
|
|
/* create only a depth-texture */
|
|
SOKOL_ASSERT(!injected);
|
|
img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
|
|
if (img->d3d11_format == DXGI_FORMAT_UNKNOWN) {
|
|
SOKOL_LOG("trying to create a D3D11 depth-texture with unsupported pixel format\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
D3D11_TEXTURE2D_DESC d3d11_desc;
|
|
memset(&d3d11_desc, 0, sizeof(d3d11_desc));
|
|
d3d11_desc.Width = img->width;
|
|
d3d11_desc.Height = img->height;
|
|
d3d11_desc.MipLevels = 1;
|
|
d3d11_desc.ArraySize = 1;
|
|
d3d11_desc.Format = img->d3d11_format;
|
|
d3d11_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
d3d11_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
d3d11_desc.SampleDesc.Count = img->sample_count;
|
|
d3d11_desc.SampleDesc.Quality = msaa ? D3D11_STANDARD_MULTISAMPLE_PATTERN : 0;
|
|
hr = ID3D11Device_CreateTexture2D(_sg.d3d11.dev, &d3d11_desc, NULL, &img->d3d11_texds);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_texds);
|
|
}
|
|
else {
|
|
/* create (or inject) color texture */
|
|
|
|
/* prepare initial content pointers */
|
|
D3D11_SUBRESOURCE_DATA* init_data = 0;
|
|
if (!injected && (img->usage == SG_USAGE_IMMUTABLE) && !img->render_target) {
|
|
_sg_d3d11_fill_subres_data(img, &desc->content);
|
|
init_data = _sg.d3d11.subres_data;
|
|
}
|
|
if (img->type != SG_IMAGETYPE_3D) {
|
|
/* 2D-, cube- or array-texture */
|
|
/* if this is an MSAA render target, the following texture will be the 'resolve-texture' */
|
|
D3D11_TEXTURE2D_DESC d3d11_tex_desc;
|
|
memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
|
|
d3d11_tex_desc.Width = img->width;
|
|
d3d11_tex_desc.Height = img->height;
|
|
d3d11_tex_desc.MipLevels = img->num_mipmaps;
|
|
switch (img->type) {
|
|
case SG_IMAGETYPE_ARRAY: d3d11_tex_desc.ArraySize = img->depth; break;
|
|
case SG_IMAGETYPE_CUBE: d3d11_tex_desc.ArraySize = 6; break;
|
|
default: d3d11_tex_desc.ArraySize = 1; break;
|
|
}
|
|
d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
if (img->render_target) {
|
|
img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
|
|
d3d11_tex_desc.Format = img->d3d11_format;
|
|
d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
if (!msaa) {
|
|
d3d11_tex_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
}
|
|
d3d11_tex_desc.CPUAccessFlags = 0;
|
|
}
|
|
else {
|
|
img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
|
|
d3d11_tex_desc.Format = img->d3d11_format;
|
|
d3d11_tex_desc.Usage = _sg_d3d11_usage(img->usage);
|
|
d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->usage);
|
|
}
|
|
if (img->d3d11_format == DXGI_FORMAT_UNKNOWN) {
|
|
/* trying to create a texture format that's not supported by D3D */
|
|
SOKOL_LOG("trying to create a D3D11 texture with unsupported pixel format\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
d3d11_tex_desc.SampleDesc.Count = 1;
|
|
d3d11_tex_desc.SampleDesc.Quality = 0;
|
|
d3d11_tex_desc.MiscFlags = (img->type == SG_IMAGETYPE_CUBE) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
|
|
if (injected) {
|
|
img->d3d11_tex2d = (ID3D11Texture2D*) desc->d3d11_texture;
|
|
ID3D11Texture2D_AddRef(img->d3d11_tex2d);
|
|
}
|
|
else {
|
|
hr = ID3D11Device_CreateTexture2D(_sg.d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11_tex2d);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_tex2d);
|
|
}
|
|
|
|
/* shader-resource-view */
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
|
|
memset(&d3d11_srv_desc, 0, sizeof(d3d11_srv_desc));
|
|
d3d11_srv_desc.Format = d3d11_tex_desc.Format;
|
|
switch (img->type) {
|
|
case SG_IMAGETYPE_2D:
|
|
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
d3d11_srv_desc.Texture2D.MipLevels = img->num_mipmaps;
|
|
break;
|
|
case SG_IMAGETYPE_CUBE:
|
|
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
d3d11_srv_desc.TextureCube.MipLevels = img->num_mipmaps;
|
|
break;
|
|
case SG_IMAGETYPE_ARRAY:
|
|
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
|
d3d11_srv_desc.Texture2DArray.MipLevels = img->num_mipmaps;
|
|
d3d11_srv_desc.Texture2DArray.ArraySize = img->depth;
|
|
break;
|
|
default:
|
|
SOKOL_UNREACHABLE; break;
|
|
}
|
|
hr = ID3D11Device_CreateShaderResourceView(_sg.d3d11.dev, (ID3D11Resource*)img->d3d11_tex2d, &d3d11_srv_desc, &img->d3d11_srv);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_srv);
|
|
}
|
|
else {
|
|
/* 3D texture */
|
|
D3D11_TEXTURE3D_DESC d3d11_tex_desc;
|
|
memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
|
|
d3d11_tex_desc.Width = img->width;
|
|
d3d11_tex_desc.Height = img->height;
|
|
d3d11_tex_desc.Depth = img->depth;
|
|
d3d11_tex_desc.MipLevels = img->num_mipmaps;
|
|
d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
if (img->render_target) {
|
|
img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
|
|
d3d11_tex_desc.Format = img->d3d11_format;
|
|
d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
if (!msaa) {
|
|
d3d11_tex_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
}
|
|
d3d11_tex_desc.CPUAccessFlags = 0;
|
|
}
|
|
else {
|
|
img->d3d11_format = _sg_d3d11_pixel_format(img->pixel_format);
|
|
d3d11_tex_desc.Format = img->d3d11_format;
|
|
d3d11_tex_desc.Usage = _sg_d3d11_usage(img->usage);
|
|
d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->usage);
|
|
}
|
|
if (img->d3d11_format == DXGI_FORMAT_UNKNOWN) {
|
|
/* trying to create a texture format that's not supported by D3D */
|
|
SOKOL_LOG("trying to create a D3D11 texture with unsupported pixel format\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
if (injected) {
|
|
img->d3d11_tex3d = (ID3D11Texture3D*) desc->d3d11_texture;
|
|
ID3D11Texture3D_AddRef(img->d3d11_tex3d);
|
|
}
|
|
else {
|
|
hr = ID3D11Device_CreateTexture3D(_sg.d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11_tex3d);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_tex3d);
|
|
}
|
|
|
|
/* shader resource view for 3d texture */
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
|
|
memset(&d3d11_srv_desc, 0, sizeof(d3d11_srv_desc));
|
|
d3d11_srv_desc.Format = d3d11_tex_desc.Format;
|
|
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
|
d3d11_srv_desc.Texture3D.MipLevels = img->num_mipmaps;
|
|
hr = ID3D11Device_CreateShaderResourceView(_sg.d3d11.dev, (ID3D11Resource*)img->d3d11_tex3d, &d3d11_srv_desc, &img->d3d11_srv);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_srv);
|
|
}
|
|
|
|
/* also need to create a separate MSAA render target texture? */
|
|
if (msaa) {
|
|
D3D11_TEXTURE2D_DESC d3d11_tex_desc;
|
|
memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
|
|
d3d11_tex_desc.Width = img->width;
|
|
d3d11_tex_desc.Height = img->height;
|
|
d3d11_tex_desc.MipLevels = 1;
|
|
d3d11_tex_desc.ArraySize = 1;
|
|
d3d11_tex_desc.Format = img->d3d11_format;
|
|
d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
d3d11_tex_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
d3d11_tex_desc.CPUAccessFlags = 0;
|
|
d3d11_tex_desc.SampleDesc.Count = img->sample_count;
|
|
d3d11_tex_desc.SampleDesc.Quality = (UINT)D3D11_STANDARD_MULTISAMPLE_PATTERN;
|
|
hr = ID3D11Device_CreateTexture2D(_sg.d3d11.dev, &d3d11_tex_desc, NULL, &img->d3d11_texmsaa);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_texmsaa);
|
|
}
|
|
|
|
/* sampler state object, note D3D11 implements an internal shared-pool for sampler objects */
|
|
D3D11_SAMPLER_DESC d3d11_smp_desc;
|
|
memset(&d3d11_smp_desc, 0, sizeof(d3d11_smp_desc));
|
|
d3d11_smp_desc.Filter = _sg_d3d11_filter(img->min_filter, img->mag_filter, img->max_anisotropy);
|
|
d3d11_smp_desc.AddressU = _sg_d3d11_address_mode(img->wrap_u);
|
|
d3d11_smp_desc.AddressV = _sg_d3d11_address_mode(img->wrap_v);
|
|
d3d11_smp_desc.AddressW = _sg_d3d11_address_mode(img->wrap_w);
|
|
switch (img->border_color) {
|
|
case SG_BORDERCOLOR_TRANSPARENT_BLACK:
|
|
/* all 0.0f */
|
|
break;
|
|
case SG_BORDERCOLOR_OPAQUE_WHITE:
|
|
for (int i = 0; i < 4; i++) {
|
|
d3d11_smp_desc.BorderColor[i] = 1.0f;
|
|
}
|
|
break;
|
|
default:
|
|
/* opaque black */
|
|
d3d11_smp_desc.BorderColor[3] = 1.0f;
|
|
break;
|
|
}
|
|
d3d11_smp_desc.MaxAnisotropy = img->max_anisotropy;
|
|
d3d11_smp_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
|
d3d11_smp_desc.MinLOD = desc->min_lod;
|
|
d3d11_smp_desc.MaxLOD = desc->max_lod;
|
|
hr = ID3D11Device_CreateSamplerState(_sg.d3d11.dev, &d3d11_smp_desc, &img->d3d11_smp);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_smp);
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
if (img->d3d11_tex2d) {
|
|
ID3D11Texture2D_Release(img->d3d11_tex2d);
|
|
}
|
|
if (img->d3d11_tex3d) {
|
|
ID3D11Texture3D_Release(img->d3d11_tex3d);
|
|
}
|
|
if (img->d3d11_texds) {
|
|
ID3D11Texture2D_Release(img->d3d11_texds);
|
|
}
|
|
if (img->d3d11_texmsaa) {
|
|
ID3D11Texture2D_Release(img->d3d11_texmsaa);
|
|
}
|
|
if (img->d3d11_srv) {
|
|
ID3D11ShaderResourceView_Release(img->d3d11_srv);
|
|
}
|
|
if (img->d3d11_smp) {
|
|
ID3D11SamplerState_Release(img->d3d11_smp);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_d3d11_load_d3dcompiler_dll(void) {
|
|
/* on UWP, don't do anything (not tested) */
|
|
#if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
|
|
return true;
|
|
#else
|
|
/* load DLL on demand */
|
|
if ((0 == _sg.d3d11.d3dcompiler_dll) && !_sg.d3d11.d3dcompiler_dll_load_failed) {
|
|
_sg.d3d11.d3dcompiler_dll = LoadLibraryA("d3dcompiler_47.dll");
|
|
if (0 == _sg.d3d11.d3dcompiler_dll) {
|
|
/* don't attempt to load missing DLL in the future */
|
|
SOKOL_LOG("failed to load d3dcompiler_47.dll!\n");
|
|
_sg.d3d11.d3dcompiler_dll_load_failed = true;
|
|
return false;
|
|
}
|
|
/* look up function pointers */
|
|
_sg.d3d11.D3DCompile_func = (pD3DCompile) GetProcAddress(_sg.d3d11.d3dcompiler_dll, "D3DCompile");
|
|
SOKOL_ASSERT(_sg.d3d11.D3DCompile_func);
|
|
}
|
|
return 0 != _sg.d3d11.d3dcompiler_dll;
|
|
#endif
|
|
}
|
|
|
|
#if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
|
|
#define _sg_d3d11_D3DCompile D3DCompile
|
|
#else
|
|
#define _sg_d3d11_D3DCompile _sg.d3d11.D3DCompile_func
|
|
#endif
|
|
|
|
_SOKOL_PRIVATE ID3DBlob* _sg_d3d11_compile_shader(const sg_shader_stage_desc* stage_desc, const char* target) {
|
|
if (!_sg_d3d11_load_d3dcompiler_dll()) {
|
|
return NULL;
|
|
}
|
|
ID3DBlob* output = NULL;
|
|
ID3DBlob* errors = NULL;
|
|
_sg_d3d11_D3DCompile(
|
|
stage_desc->source, /* pSrcData */
|
|
strlen(stage_desc->source), /* SrcDataSize */
|
|
NULL, /* pSourceName */
|
|
NULL, /* pDefines */
|
|
NULL, /* pInclude */
|
|
stage_desc->entry ? stage_desc->entry : "main", /* pEntryPoint */
|
|
target, /* pTarget (vs_5_0 or ps_5_0) */
|
|
D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR | D3DCOMPILE_OPTIMIZATION_LEVEL3, /* Flags1 */
|
|
0, /* Flags2 */
|
|
&output, /* ppCode */
|
|
&errors); /* ppErrorMsgs */
|
|
if (errors) {
|
|
SOKOL_LOG((LPCSTR)ID3D10Blob_GetBufferPointer(errors));
|
|
ID3D10Blob_Release(errors); errors = NULL;
|
|
return NULL;
|
|
}
|
|
return output;
|
|
}
|
|
|
|
#define _sg_d3d11_roundup(val, round_to) (((val)+((round_to)-1))&~((round_to)-1))
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd && desc);
|
|
SOKOL_ASSERT(!shd->d3d11_vs && !shd->d3d11_fs && !shd->d3d11_vs_blob);
|
|
HRESULT hr;
|
|
sg_resource_state result = SG_RESOURCESTATE_FAILED;
|
|
|
|
/* copy vertex attribute semantic names and indices */
|
|
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
|
|
_sg_strcpy(&shd->attrs[i].sem_name, desc->attrs[i].sem_name);
|
|
shd->attrs[i].sem_index = desc->attrs[i].sem_index;
|
|
}
|
|
|
|
/* shader stage uniform blocks and image slots */
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
|
|
_sg_shader_stage_t* stage = &shd->stage[stage_index];
|
|
SOKOL_ASSERT(stage->num_uniform_blocks == 0);
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
|
|
if (0 == ub_desc->size) {
|
|
break;
|
|
}
|
|
_sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
|
|
ub->size = ub_desc->size;
|
|
|
|
/* create a D3D constant buffer */
|
|
SOKOL_ASSERT(!stage->d3d11_cbs[ub_index]);
|
|
D3D11_BUFFER_DESC cb_desc;
|
|
memset(&cb_desc, 0, sizeof(cb_desc));
|
|
cb_desc.ByteWidth = _sg_d3d11_roundup(ub->size, 16);
|
|
cb_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
cb_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
hr = ID3D11Device_CreateBuffer(_sg.d3d11.dev, &cb_desc, NULL, &stage->d3d11_cbs[ub_index]);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && stage->d3d11_cbs[ub_index]);
|
|
|
|
stage->num_uniform_blocks++;
|
|
}
|
|
SOKOL_ASSERT(stage->num_images == 0);
|
|
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
|
|
const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
|
|
if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
|
|
break;
|
|
}
|
|
stage->images[img_index].type = img_desc->type;
|
|
stage->num_images++;
|
|
}
|
|
}
|
|
|
|
const void* vs_ptr = 0, *fs_ptr = 0;
|
|
SIZE_T vs_length = 0, fs_length = 0;
|
|
ID3DBlob* vs_blob = 0, *fs_blob = 0;
|
|
if (desc->vs.byte_code && desc->fs.byte_code) {
|
|
/* create from byte code */
|
|
vs_ptr = desc->vs.byte_code;
|
|
fs_ptr = desc->fs.byte_code;
|
|
vs_length = desc->vs.byte_code_size;
|
|
fs_length = desc->fs.byte_code_size;
|
|
}
|
|
else {
|
|
/* compile shader code */
|
|
vs_blob = _sg_d3d11_compile_shader(&desc->vs, "vs_5_0");
|
|
fs_blob = _sg_d3d11_compile_shader(&desc->fs, "ps_5_0");
|
|
if (vs_blob && fs_blob) {
|
|
vs_ptr = ID3D10Blob_GetBufferPointer(vs_blob);
|
|
vs_length = ID3D10Blob_GetBufferSize(vs_blob);
|
|
fs_ptr = ID3D10Blob_GetBufferPointer(fs_blob);
|
|
fs_length = ID3D10Blob_GetBufferSize(fs_blob);
|
|
}
|
|
}
|
|
if (vs_ptr && fs_ptr && (vs_length > 0) && (fs_length > 0)) {
|
|
/* create the D3D vertex- and pixel-shader objects */
|
|
hr = ID3D11Device_CreateVertexShader(_sg.d3d11.dev, vs_ptr, vs_length, NULL, &shd->d3d11_vs);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && shd->d3d11_vs);
|
|
hr = ID3D11Device_CreatePixelShader(_sg.d3d11.dev, fs_ptr, fs_length, NULL, &shd->d3d11_fs);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && shd->d3d11_fs);
|
|
|
|
/* need to store the vertex shader byte code, this is needed later in sg_create_pipeline */
|
|
shd->d3d11_vs_blob_length = (int)vs_length;
|
|
shd->d3d11_vs_blob = SOKOL_MALLOC((int)vs_length);
|
|
SOKOL_ASSERT(shd->d3d11_vs_blob);
|
|
memcpy(shd->d3d11_vs_blob, vs_ptr, vs_length);
|
|
|
|
result = SG_RESOURCESTATE_VALID;
|
|
}
|
|
if (vs_blob) {
|
|
ID3D10Blob_Release(vs_blob); vs_blob = 0;
|
|
}
|
|
if (fs_blob) {
|
|
ID3D10Blob_Release(fs_blob); fs_blob = 0;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
if (shd->d3d11_vs) {
|
|
ID3D11VertexShader_Release(shd->d3d11_vs);
|
|
}
|
|
if (shd->d3d11_fs) {
|
|
ID3D11PixelShader_Release(shd->d3d11_fs);
|
|
}
|
|
if (shd->d3d11_vs_blob) {
|
|
SOKOL_FREE(shd->d3d11_vs_blob);
|
|
}
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
_sg_shader_stage_t* stage = &shd->stage[stage_index];
|
|
for (int ub_index = 0; ub_index < stage->num_uniform_blocks; ub_index++) {
|
|
if (stage->d3d11_cbs[ub_index]) {
|
|
ID3D11Buffer_Release(stage->d3d11_cbs[ub_index]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && shd && desc);
|
|
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
|
|
SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_VALID);
|
|
SOKOL_ASSERT(shd->d3d11_vs_blob && shd->d3d11_vs_blob_length > 0);
|
|
SOKOL_ASSERT(!pip->d3d11_il && !pip->d3d11_rs && !pip->d3d11_dss && !pip->d3d11_bs);
|
|
HRESULT hr;
|
|
|
|
pip->shader = shd;
|
|
pip->shader_id = desc->shader;
|
|
pip->index_type = desc->index_type;
|
|
pip->color_attachment_count = desc->blend.color_attachment_count;
|
|
pip->color_format = desc->blend.color_format;
|
|
pip->depth_format = desc->blend.depth_format;
|
|
pip->sample_count = desc->rasterizer.sample_count;
|
|
pip->d3d11_index_format = _sg_d3d11_index_format(pip->index_type);
|
|
pip->d3d11_topology = _sg_d3d11_primitive_topology(desc->primitive_type);
|
|
for (int i = 0; i < 4; i++) {
|
|
pip->blend_color[i] = desc->blend.blend_color[i];
|
|
}
|
|
pip->d3d11_stencil_ref = desc->depth_stencil.stencil_ref;
|
|
|
|
/* create input layout object */
|
|
D3D11_INPUT_ELEMENT_DESC d3d11_comps[SG_MAX_VERTEX_ATTRIBUTES];
|
|
memset(d3d11_comps, 0, sizeof(d3d11_comps));
|
|
int attr_index = 0;
|
|
for (; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
|
|
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
|
|
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[a_desc->buffer_index];
|
|
const sg_vertex_step step_func = l_desc->step_func;
|
|
const int step_rate = l_desc->step_rate;
|
|
D3D11_INPUT_ELEMENT_DESC* d3d11_comp = &d3d11_comps[attr_index];
|
|
d3d11_comp->SemanticName = _sg_strptr(&shd->attrs[attr_index].sem_name);
|
|
d3d11_comp->SemanticIndex = shd->attrs[attr_index].sem_index;
|
|
d3d11_comp->Format = _sg_d3d11_vertex_format(a_desc->format);
|
|
d3d11_comp->InputSlot = a_desc->buffer_index;
|
|
d3d11_comp->AlignedByteOffset = a_desc->offset;
|
|
d3d11_comp->InputSlotClass = _sg_d3d11_input_classification(step_func);
|
|
if (SG_VERTEXSTEP_PER_INSTANCE == step_func) {
|
|
d3d11_comp->InstanceDataStepRate = step_rate;
|
|
}
|
|
pip->vertex_layout_valid[a_desc->buffer_index] = true;
|
|
}
|
|
for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
|
|
if (pip->vertex_layout_valid[layout_index]) {
|
|
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[layout_index];
|
|
SOKOL_ASSERT(l_desc->stride > 0);
|
|
pip->d3d11_vb_strides[layout_index] = l_desc->stride;
|
|
}
|
|
else {
|
|
pip->d3d11_vb_strides[layout_index] = 0;
|
|
}
|
|
}
|
|
hr = ID3D11Device_CreateInputLayout(_sg.d3d11.dev,
|
|
d3d11_comps, /* pInputElementDesc */
|
|
attr_index, /* NumElements */
|
|
shd->d3d11_vs_blob, /* pShaderByteCodeWithInputSignature */
|
|
shd->d3d11_vs_blob_length, /* BytecodeLength */
|
|
&pip->d3d11_il);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_il);
|
|
|
|
/* create rasterizer state */
|
|
D3D11_RASTERIZER_DESC rs_desc;
|
|
memset(&rs_desc, 0, sizeof(rs_desc));
|
|
rs_desc.FillMode = D3D11_FILL_SOLID;
|
|
rs_desc.CullMode = _sg_d3d11_cull_mode(desc->rasterizer.cull_mode);
|
|
rs_desc.FrontCounterClockwise = desc->rasterizer.face_winding == SG_FACEWINDING_CCW;
|
|
rs_desc.DepthBias = (INT) desc->rasterizer.depth_bias;
|
|
rs_desc.DepthBiasClamp = desc->rasterizer.depth_bias_clamp;
|
|
rs_desc.SlopeScaledDepthBias = desc->rasterizer.depth_bias_slope_scale;
|
|
rs_desc.DepthClipEnable = TRUE;
|
|
rs_desc.ScissorEnable = TRUE;
|
|
rs_desc.MultisampleEnable = desc->rasterizer.sample_count > 1;
|
|
rs_desc.AntialiasedLineEnable = FALSE;
|
|
hr = ID3D11Device_CreateRasterizerState(_sg.d3d11.dev, &rs_desc, &pip->d3d11_rs);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_rs);
|
|
|
|
/* create depth-stencil state */
|
|
D3D11_DEPTH_STENCIL_DESC dss_desc;
|
|
memset(&dss_desc, 0, sizeof(dss_desc));
|
|
dss_desc.DepthEnable = TRUE;
|
|
dss_desc.DepthWriteMask = desc->depth_stencil.depth_write_enabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
|
|
dss_desc.DepthFunc = _sg_d3d11_compare_func(desc->depth_stencil.depth_compare_func);
|
|
dss_desc.StencilEnable = desc->depth_stencil.stencil_enabled;
|
|
dss_desc.StencilReadMask = desc->depth_stencil.stencil_read_mask;
|
|
dss_desc.StencilWriteMask = desc->depth_stencil.stencil_write_mask;
|
|
const sg_stencil_state* sf = &desc->depth_stencil.stencil_front;
|
|
dss_desc.FrontFace.StencilFailOp = _sg_d3d11_stencil_op(sf->fail_op);
|
|
dss_desc.FrontFace.StencilDepthFailOp = _sg_d3d11_stencil_op(sf->depth_fail_op);
|
|
dss_desc.FrontFace.StencilPassOp = _sg_d3d11_stencil_op(sf->pass_op);
|
|
dss_desc.FrontFace.StencilFunc = _sg_d3d11_compare_func(sf->compare_func);
|
|
const sg_stencil_state* sb = &desc->depth_stencil.stencil_back;
|
|
dss_desc.BackFace.StencilFailOp = _sg_d3d11_stencil_op(sb->fail_op);
|
|
dss_desc.BackFace.StencilDepthFailOp = _sg_d3d11_stencil_op(sb->depth_fail_op);
|
|
dss_desc.BackFace.StencilPassOp = _sg_d3d11_stencil_op(sb->pass_op);
|
|
dss_desc.BackFace.StencilFunc = _sg_d3d11_compare_func(sb->compare_func);
|
|
hr = ID3D11Device_CreateDepthStencilState(_sg.d3d11.dev, &dss_desc, &pip->d3d11_dss);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_dss);
|
|
|
|
/* create blend state */
|
|
D3D11_BLEND_DESC bs_desc;
|
|
memset(&bs_desc, 0, sizeof(bs_desc));
|
|
bs_desc.AlphaToCoverageEnable = desc->rasterizer.alpha_to_coverage_enabled;
|
|
bs_desc.IndependentBlendEnable = FALSE;
|
|
bs_desc.RenderTarget[0].BlendEnable = desc->blend.enabled;
|
|
bs_desc.RenderTarget[0].SrcBlend = _sg_d3d11_blend_factor(desc->blend.src_factor_rgb);
|
|
bs_desc.RenderTarget[0].DestBlend = _sg_d3d11_blend_factor(desc->blend.dst_factor_rgb);
|
|
bs_desc.RenderTarget[0].BlendOp = _sg_d3d11_blend_op(desc->blend.op_rgb);
|
|
bs_desc.RenderTarget[0].SrcBlendAlpha = _sg_d3d11_blend_factor(desc->blend.src_factor_alpha);
|
|
bs_desc.RenderTarget[0].DestBlendAlpha = _sg_d3d11_blend_factor(desc->blend.dst_factor_alpha);
|
|
bs_desc.RenderTarget[0].BlendOpAlpha = _sg_d3d11_blend_op(desc->blend.op_alpha);
|
|
bs_desc.RenderTarget[0].RenderTargetWriteMask = _sg_d3d11_color_write_mask((sg_color_mask)desc->blend.color_write_mask);
|
|
hr = ID3D11Device_CreateBlendState(_sg.d3d11.dev, &bs_desc, &pip->d3d11_bs);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_bs);
|
|
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
if (pip->d3d11_il) {
|
|
ID3D11InputLayout_Release(pip->d3d11_il);
|
|
}
|
|
if (pip->d3d11_rs) {
|
|
ID3D11RasterizerState_Release(pip->d3d11_rs);
|
|
}
|
|
if (pip->d3d11_dss) {
|
|
ID3D11DepthStencilState_Release(pip->d3d11_dss);
|
|
}
|
|
if (pip->d3d11_bs) {
|
|
ID3D11BlendState_Release(pip->d3d11_bs);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && desc);
|
|
SOKOL_ASSERT(att_images && att_images[0]);
|
|
SOKOL_ASSERT(_sg.d3d11.dev);
|
|
|
|
const sg_attachment_desc* att_desc;
|
|
_sg_attachment_t* att;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
SOKOL_ASSERT(0 == pass->color_atts[i].image);
|
|
SOKOL_ASSERT(pass->d3d11_rtvs[i] == 0);
|
|
att_desc = &desc->color_attachments[i];
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
pass->num_color_atts++;
|
|
SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
|
|
att = &pass->color_atts[i];
|
|
SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
|
|
att->image = att_images[i];
|
|
att->image_id = att_desc->image;
|
|
att->mip_level = att_desc->mip_level;
|
|
att->slice = att_desc->slice;
|
|
|
|
/* create D3D11 render-target-view */
|
|
ID3D11Resource* d3d11_res = 0;
|
|
const bool is_msaa = att->image->sample_count > 1;
|
|
D3D11_RENDER_TARGET_VIEW_DESC d3d11_rtv_desc;
|
|
memset(&d3d11_rtv_desc, 0, sizeof(d3d11_rtv_desc));
|
|
d3d11_rtv_desc.Format = att->image->d3d11_format;
|
|
if ((att->image->type == SG_IMAGETYPE_2D) || is_msaa) {
|
|
if (is_msaa) {
|
|
d3d11_res = (ID3D11Resource*) att->image->d3d11_texmsaa;
|
|
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
|
|
}
|
|
else {
|
|
d3d11_res = (ID3D11Resource*) att->image->d3d11_tex2d;
|
|
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
d3d11_rtv_desc.Texture2D.MipSlice = att->mip_level;
|
|
}
|
|
}
|
|
else if ((att->image->type == SG_IMAGETYPE_CUBE) || (att->image->type == SG_IMAGETYPE_ARRAY)) {
|
|
d3d11_res = (ID3D11Resource*) att->image->d3d11_tex2d;
|
|
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
|
d3d11_rtv_desc.Texture2DArray.MipSlice = att->mip_level;
|
|
d3d11_rtv_desc.Texture2DArray.FirstArraySlice = att->slice;
|
|
d3d11_rtv_desc.Texture2DArray.ArraySize = 1;
|
|
}
|
|
else {
|
|
SOKOL_ASSERT(att->image->type == SG_IMAGETYPE_3D);
|
|
d3d11_res = (ID3D11Resource*) att->image->d3d11_tex3d;
|
|
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
|
|
d3d11_rtv_desc.Texture3D.MipSlice = att->mip_level;
|
|
d3d11_rtv_desc.Texture3D.FirstWSlice = att->slice;
|
|
d3d11_rtv_desc.Texture3D.WSize = 1;
|
|
}
|
|
SOKOL_ASSERT(d3d11_res);
|
|
HRESULT hr = ID3D11Device_CreateRenderTargetView(_sg.d3d11.dev, d3d11_res, &d3d11_rtv_desc, &pass->d3d11_rtvs[i]);
|
|
_SOKOL_UNUSED(hr);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && pass->d3d11_rtvs[i]);
|
|
}
|
|
}
|
|
|
|
/* optional depth-stencil image */
|
|
SOKOL_ASSERT(0 == pass->ds_att.image);
|
|
SOKOL_ASSERT(pass->d3d11_dsv == 0);
|
|
att_desc = &desc->depth_stencil_attachment;
|
|
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
|
|
att = &pass->ds_att;
|
|
SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
|
|
att->image = att_images[ds_img_index];
|
|
att->image_id = att_desc->image;
|
|
att->mip_level = att_desc->mip_level;
|
|
att->slice = att_desc->slice;
|
|
|
|
/* create D3D11 depth-stencil-view */
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_dsv_desc;
|
|
memset(&d3d11_dsv_desc, 0, sizeof(d3d11_dsv_desc));
|
|
d3d11_dsv_desc.Format = att->image->d3d11_format;
|
|
const bool is_msaa = att->image->sample_count > 1;
|
|
if (is_msaa) {
|
|
d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
|
|
}
|
|
else {
|
|
d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
}
|
|
ID3D11Resource* d3d11_res = (ID3D11Resource*) att->image->d3d11_texds;
|
|
SOKOL_ASSERT(d3d11_res);
|
|
HRESULT hr = ID3D11Device_CreateDepthStencilView(_sg.d3d11.dev, d3d11_res, &d3d11_dsv_desc, &pass->d3d11_dsv);
|
|
_SOKOL_UNUSED(hr);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) && pass->d3d11_dsv);
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (pass->d3d11_rtvs[i]) {
|
|
ID3D11RenderTargetView_Release(pass->d3d11_rtvs[i]);
|
|
}
|
|
}
|
|
if (pass->d3d11_dsv) {
|
|
ID3D11DepthStencilView_Release(pass->d3d11_dsv);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
SOKOL_ASSERT(action);
|
|
SOKOL_ASSERT(!_sg.d3d11.in_pass);
|
|
_sg.d3d11.in_pass = true;
|
|
_sg.d3d11.cur_width = w;
|
|
_sg.d3d11.cur_height = h;
|
|
if (pass) {
|
|
_sg.d3d11.cur_pass = pass;
|
|
_sg.d3d11.cur_pass_id.id = pass->slot.id;
|
|
_sg.d3d11.num_rtvs = 0;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
_sg.d3d11.cur_rtvs[i] = pass->d3d11_rtvs[i];
|
|
if (_sg.d3d11.cur_rtvs[i]) {
|
|
_sg.d3d11.num_rtvs++;
|
|
}
|
|
}
|
|
_sg.d3d11.cur_dsv = pass->d3d11_dsv;
|
|
}
|
|
else {
|
|
/* render to default frame buffer */
|
|
_sg.d3d11.cur_pass = 0;
|
|
_sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
|
|
_sg.d3d11.num_rtvs = 1;
|
|
_sg.d3d11.cur_rtvs[0] = (ID3D11RenderTargetView*) _sg.d3d11.rtv_cb();
|
|
for (int i = 1; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
_sg.d3d11.cur_rtvs[i] = 0;
|
|
}
|
|
_sg.d3d11.cur_dsv = (ID3D11DepthStencilView*) _sg.d3d11.dsv_cb();
|
|
SOKOL_ASSERT(_sg.d3d11.cur_rtvs[0] && _sg.d3d11.cur_dsv);
|
|
}
|
|
/* apply the render-target- and depth-stencil-views */
|
|
ID3D11DeviceContext_OMSetRenderTargets(_sg.d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg.d3d11.cur_rtvs, _sg.d3d11.cur_dsv);
|
|
|
|
/* set viewport and scissor rect to cover whole screen */
|
|
D3D11_VIEWPORT vp;
|
|
memset(&vp, 0, sizeof(vp));
|
|
vp.Width = (FLOAT) w;
|
|
vp.Height = (FLOAT) h;
|
|
vp.MaxDepth = 1.0f;
|
|
ID3D11DeviceContext_RSSetViewports(_sg.d3d11.ctx, 1, &vp);
|
|
D3D11_RECT rect;
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = w;
|
|
rect.bottom = h;
|
|
ID3D11DeviceContext_RSSetScissorRects(_sg.d3d11.ctx, 1, &rect);
|
|
|
|
/* perform clear action */
|
|
for (int i = 0; i < _sg.d3d11.num_rtvs; i++) {
|
|
if (action->colors[i].action == SG_ACTION_CLEAR) {
|
|
ID3D11DeviceContext_ClearRenderTargetView(_sg.d3d11.ctx, _sg.d3d11.cur_rtvs[i], action->colors[i].val);
|
|
}
|
|
}
|
|
UINT ds_flags = 0;
|
|
if (action->depth.action == SG_ACTION_CLEAR) {
|
|
ds_flags |= D3D11_CLEAR_DEPTH;
|
|
}
|
|
if (action->stencil.action == SG_ACTION_CLEAR) {
|
|
ds_flags |= D3D11_CLEAR_STENCIL;
|
|
}
|
|
if ((0 != ds_flags) && _sg.d3d11.cur_dsv) {
|
|
ID3D11DeviceContext_ClearDepthStencilView(_sg.d3d11.ctx, _sg.d3d11.cur_dsv, ds_flags, action->depth.val, action->stencil.val);
|
|
}
|
|
}
|
|
|
|
/* D3D11CalcSubresource only exists for C++ */
|
|
_SOKOL_PRIVATE UINT _sg_d3d11_calcsubresource(UINT mip_slice, UINT array_slice, UINT mip_levels) {
|
|
return mip_slice + array_slice * mip_levels;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_end_pass(void) {
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass && _sg.d3d11.ctx);
|
|
_sg.d3d11.in_pass = false;
|
|
|
|
/* need to resolve MSAA render target into texture? */
|
|
if (_sg.d3d11.cur_pass) {
|
|
SOKOL_ASSERT(_sg.d3d11.cur_pass->slot.id == _sg.d3d11.cur_pass_id.id);
|
|
for (int i = 0; i < _sg.d3d11.num_rtvs; i++) {
|
|
_sg_attachment_t* att = &_sg.d3d11.cur_pass->color_atts[i];
|
|
SOKOL_ASSERT(att->image && (att->image->slot.id == att->image_id.id));
|
|
if (att->image->sample_count > 1) {
|
|
/* FIXME: support MSAA resolve into 3D texture */
|
|
SOKOL_ASSERT(att->image->d3d11_tex2d && att->image->d3d11_texmsaa && !att->image->d3d11_tex3d);
|
|
SOKOL_ASSERT(DXGI_FORMAT_UNKNOWN != att->image->d3d11_format);
|
|
const _sg_image_t* img = att->image;
|
|
UINT dst_subres = _sg_d3d11_calcsubresource(att->mip_level, att->slice, img->num_mipmaps);
|
|
ID3D11DeviceContext_ResolveSubresource(_sg.d3d11.ctx,
|
|
(ID3D11Resource*) img->d3d11_tex2d, /* pDstResource */
|
|
dst_subres, /* DstSubresource */
|
|
(ID3D11Resource*) img->d3d11_texmsaa, /* pSrcResource */
|
|
0, /* SrcSubresource */
|
|
img->d3d11_format);
|
|
}
|
|
}
|
|
}
|
|
_sg.d3d11.cur_pass = 0;
|
|
_sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
|
|
_sg.d3d11.cur_pipeline = 0;
|
|
_sg.d3d11.cur_pipeline_id.id = SG_INVALID_ID;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
_sg.d3d11.cur_rtvs[i] = 0;
|
|
}
|
|
_sg.d3d11.cur_dsv = 0;
|
|
_sg_d3d11_clear_state();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
D3D11_VIEWPORT vp;
|
|
vp.TopLeftX = (FLOAT) x;
|
|
vp.TopLeftY = (FLOAT) (origin_top_left ? y : (_sg.d3d11.cur_height - (y + h)));
|
|
vp.Width = (FLOAT) w;
|
|
vp.Height = (FLOAT) h;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
ID3D11DeviceContext_RSSetViewports(_sg.d3d11.ctx, 1, &vp);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
D3D11_RECT rect;
|
|
rect.left = x;
|
|
rect.top = (origin_top_left ? y : (_sg.d3d11.cur_height - (y + h)));
|
|
rect.right = x + w;
|
|
rect.bottom = origin_top_left ? (y + h) : (_sg.d3d11.cur_height - y);
|
|
ID3D11DeviceContext_RSSetScissorRects(_sg.d3d11.ctx, 1, &rect);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(pip->shader);
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
SOKOL_ASSERT(pip->d3d11_rs && pip->d3d11_bs && pip->d3d11_dss && pip->d3d11_il);
|
|
|
|
_sg.d3d11.cur_pipeline = pip;
|
|
_sg.d3d11.cur_pipeline_id.id = pip->slot.id;
|
|
_sg.d3d11.use_indexed_draw = (pip->d3d11_index_format != DXGI_FORMAT_UNKNOWN);
|
|
|
|
ID3D11DeviceContext_RSSetState(_sg.d3d11.ctx, pip->d3d11_rs);
|
|
ID3D11DeviceContext_OMSetDepthStencilState(_sg.d3d11.ctx, pip->d3d11_dss, pip->d3d11_stencil_ref);
|
|
ID3D11DeviceContext_OMSetBlendState(_sg.d3d11.ctx, pip->d3d11_bs, pip->blend_color, 0xFFFFFFFF);
|
|
ID3D11DeviceContext_IASetPrimitiveTopology(_sg.d3d11.ctx, pip->d3d11_topology);
|
|
ID3D11DeviceContext_IASetInputLayout(_sg.d3d11.ctx, pip->d3d11_il);
|
|
ID3D11DeviceContext_VSSetShader(_sg.d3d11.ctx, pip->shader->d3d11_vs, NULL, 0);
|
|
ID3D11DeviceContext_VSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->stage[SG_SHADERSTAGE_VS].d3d11_cbs);
|
|
ID3D11DeviceContext_PSSetShader(_sg.d3d11.ctx, pip->shader->d3d11_fs, NULL, 0);
|
|
ID3D11DeviceContext_PSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->stage[SG_SHADERSTAGE_FS].d3d11_cbs);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs)
|
|
{
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
|
|
/* gather all the D3D11 resources into arrays */
|
|
ID3D11Buffer* d3d11_ib = ib ? ib->d3d11_buf : 0;
|
|
ID3D11Buffer* d3d11_vbs[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
UINT d3d11_vb_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
ID3D11ShaderResourceView* d3d11_vs_srvs[SG_MAX_SHADERSTAGE_IMAGES];
|
|
ID3D11SamplerState* d3d11_vs_smps[SG_MAX_SHADERSTAGE_IMAGES];
|
|
ID3D11ShaderResourceView* d3d11_fs_srvs[SG_MAX_SHADERSTAGE_IMAGES];
|
|
ID3D11SamplerState* d3d11_fs_smps[SG_MAX_SHADERSTAGE_IMAGES];
|
|
int i;
|
|
for (i = 0; i < num_vbs; i++) {
|
|
SOKOL_ASSERT(vbs[i]->d3d11_buf);
|
|
d3d11_vbs[i] = vbs[i]->d3d11_buf;
|
|
d3d11_vb_offsets[i] = vb_offsets[i];
|
|
}
|
|
for (; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
|
|
d3d11_vbs[i] = 0;
|
|
d3d11_vb_offsets[i] = 0;
|
|
}
|
|
for (i = 0; i < num_vs_imgs; i++) {
|
|
SOKOL_ASSERT(vs_imgs[i]->d3d11_srv);
|
|
SOKOL_ASSERT(vs_imgs[i]->d3d11_smp);
|
|
d3d11_vs_srvs[i] = vs_imgs[i]->d3d11_srv;
|
|
d3d11_vs_smps[i] = vs_imgs[i]->d3d11_smp;
|
|
}
|
|
for (; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
|
|
d3d11_vs_srvs[i] = 0;
|
|
d3d11_vs_smps[i] = 0;
|
|
}
|
|
for (i = 0; i < num_fs_imgs; i++) {
|
|
SOKOL_ASSERT(fs_imgs[i]->d3d11_srv);
|
|
SOKOL_ASSERT(fs_imgs[i]->d3d11_smp);
|
|
d3d11_fs_srvs[i] = fs_imgs[i]->d3d11_srv;
|
|
d3d11_fs_smps[i] = fs_imgs[i]->d3d11_smp;
|
|
}
|
|
for (; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
|
|
d3d11_fs_srvs[i] = 0;
|
|
d3d11_fs_smps[i] = 0;
|
|
}
|
|
|
|
ID3D11DeviceContext_IASetVertexBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_BUFFERS, d3d11_vbs, pip->d3d11_vb_strides, d3d11_vb_offsets);
|
|
ID3D11DeviceContext_IASetIndexBuffer(_sg.d3d11.ctx, d3d11_ib, pip->d3d11_index_format, ib_offset);
|
|
ID3D11DeviceContext_VSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_vs_srvs);
|
|
ID3D11DeviceContext_VSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_vs_smps);
|
|
ID3D11DeviceContext_PSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_fs_srvs);
|
|
ID3D11DeviceContext_PSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_fs_smps);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
|
|
_SOKOL_UNUSED(num_bytes);
|
|
SOKOL_ASSERT(_sg.d3d11.ctx && _sg.d3d11.in_pass);
|
|
SOKOL_ASSERT(data && (num_bytes > 0));
|
|
SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
|
|
SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
|
|
SOKOL_ASSERT(_sg.d3d11.cur_pipeline && _sg.d3d11.cur_pipeline->slot.id == _sg.d3d11.cur_pipeline_id.id);
|
|
SOKOL_ASSERT(_sg.d3d11.cur_pipeline->shader && _sg.d3d11.cur_pipeline->shader->slot.id == _sg.d3d11.cur_pipeline->shader_id.id);
|
|
SOKOL_ASSERT(ub_index < _sg.d3d11.cur_pipeline->shader->stage[stage_index].num_uniform_blocks);
|
|
SOKOL_ASSERT(num_bytes == _sg.d3d11.cur_pipeline->shader->stage[stage_index].uniform_blocks[ub_index].size);
|
|
ID3D11Buffer* cb = _sg.d3d11.cur_pipeline->shader->stage[stage_index].d3d11_cbs[ub_index];
|
|
SOKOL_ASSERT(cb);
|
|
ID3D11DeviceContext_UpdateSubresource(_sg.d3d11.ctx, (ID3D11Resource*)cb, 0, NULL, data, 0, 0);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
if (_sg.d3d11.use_indexed_draw) {
|
|
if (1 == num_instances) {
|
|
ID3D11DeviceContext_DrawIndexed(_sg.d3d11.ctx, num_elements, base_element, 0);
|
|
}
|
|
else {
|
|
ID3D11DeviceContext_DrawIndexedInstanced(_sg.d3d11.ctx, num_elements, num_instances, base_element, 0, 0);
|
|
}
|
|
}
|
|
else {
|
|
if (1 == num_instances) {
|
|
ID3D11DeviceContext_Draw(_sg.d3d11.ctx, num_elements, base_element);
|
|
}
|
|
else {
|
|
ID3D11DeviceContext_DrawInstanced(_sg.d3d11.ctx, num_elements, num_instances, base_element, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_commit(void) {
|
|
SOKOL_ASSERT(!_sg.d3d11.in_pass);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer_t* buf, const void* data_ptr, int data_size) {
|
|
SOKOL_ASSERT(buf && data_ptr && (data_size > 0));
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(buf->d3d11_buf);
|
|
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
|
|
HRESULT hr = ID3D11DeviceContext_Map(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
|
|
_SOKOL_UNUSED(hr);
|
|
SOKOL_ASSERT(SUCCEEDED(hr));
|
|
memcpy(d3d11_msr.pData, data_ptr, data_size);
|
|
ID3D11DeviceContext_Unmap(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_append_buffer(_sg_buffer_t* buf, const void* data_ptr, int data_size, bool new_frame) {
|
|
SOKOL_ASSERT(buf && data_ptr && (data_size > 0));
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(buf->d3d11_buf);
|
|
D3D11_MAP map_type = new_frame ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
|
|
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
|
|
HRESULT hr = ID3D11DeviceContext_Map(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0, map_type, 0, &d3d11_msr);
|
|
_SOKOL_UNUSED(hr);
|
|
SOKOL_ASSERT(SUCCEEDED(hr));
|
|
uint8_t* dst_ptr = (uint8_t*)d3d11_msr.pData + buf->append_pos;
|
|
memcpy(dst_ptr, data_ptr, data_size);
|
|
ID3D11DeviceContext_Unmap(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_update_image(_sg_image_t* img, const sg_image_content* data) {
|
|
SOKOL_ASSERT(img && data);
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(img->d3d11_tex2d || img->d3d11_tex3d);
|
|
ID3D11Resource* d3d11_res = 0;
|
|
if (img->d3d11_tex3d) {
|
|
d3d11_res = (ID3D11Resource*) img->d3d11_tex3d;
|
|
}
|
|
else {
|
|
d3d11_res = (ID3D11Resource*) img->d3d11_tex2d;
|
|
}
|
|
SOKOL_ASSERT(d3d11_res);
|
|
const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6:1;
|
|
const int num_slices = (img->type == SG_IMAGETYPE_ARRAY) ? img->depth:1;
|
|
int subres_index = 0;
|
|
HRESULT hr;
|
|
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int slice_index = 0; slice_index < num_slices; slice_index++) {
|
|
for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++, subres_index++) {
|
|
SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
|
|
const int mip_width = ((img->width>>mip_index)>0) ? img->width>>mip_index : 1;
|
|
const int mip_height = ((img->height>>mip_index)>0) ? img->height>>mip_index : 1;
|
|
const int src_pitch = _sg_row_pitch(img->pixel_format, mip_width);
|
|
const sg_subimage_content* subimg_content = &(data->subimage[face_index][mip_index]);
|
|
const int slice_size = subimg_content->size / num_slices;
|
|
const int slice_offset = slice_size * slice_index;
|
|
const uint8_t* slice_ptr = ((const uint8_t*)subimg_content->ptr) + slice_offset;
|
|
hr = ID3D11DeviceContext_Map(_sg.d3d11.ctx, d3d11_res, subres_index, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
|
|
SOKOL_ASSERT(SUCCEEDED(hr));
|
|
/* FIXME: need to handle difference in depth-pitch for 3D textures as well! */
|
|
if (src_pitch == (int)d3d11_msr.RowPitch) {
|
|
memcpy(d3d11_msr.pData, slice_ptr, slice_size);
|
|
}
|
|
else {
|
|
SOKOL_ASSERT(src_pitch < (int)d3d11_msr.RowPitch);
|
|
const uint8_t* src_ptr = slice_ptr;
|
|
uint8_t* dst_ptr = (uint8_t*) d3d11_msr.pData;
|
|
for (int row_index = 0; row_index < mip_height; row_index++) {
|
|
memcpy(dst_ptr, src_ptr, src_pitch);
|
|
src_ptr += src_pitch;
|
|
dst_ptr += d3d11_msr.RowPitch;
|
|
}
|
|
}
|
|
ID3D11DeviceContext_Unmap(_sg.d3d11.ctx, d3d11_res, subres_index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*== METAL BACKEND IMPLEMENTATION ============================================*/
|
|
#elif defined(SOKOL_METAL)
|
|
|
|
/*-- enum translation functions ----------------------------------------------*/
|
|
_SOKOL_PRIVATE MTLLoadAction _sg_mtl_load_action(sg_action a) {
|
|
switch (a) {
|
|
case SG_ACTION_CLEAR: return MTLLoadActionClear;
|
|
case SG_ACTION_LOAD: return MTLLoadActionLoad;
|
|
case SG_ACTION_DONTCARE: return MTLLoadActionDontCare;
|
|
default: SOKOL_UNREACHABLE; return (MTLLoadAction)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLResourceOptions _sg_mtl_buffer_resource_options(sg_usage usg) {
|
|
switch (usg) {
|
|
case SG_USAGE_IMMUTABLE:
|
|
return MTLResourceStorageModeShared;
|
|
case SG_USAGE_DYNAMIC:
|
|
case SG_USAGE_STREAM:
|
|
#if defined(_SG_TARGET_MACOS)
|
|
return MTLCPUCacheModeWriteCombined|MTLResourceStorageModeManaged;
|
|
#else
|
|
return MTLCPUCacheModeWriteCombined;
|
|
#endif
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLVertexStepFunction _sg_mtl_step_function(sg_vertex_step step) {
|
|
switch (step) {
|
|
case SG_VERTEXSTEP_PER_VERTEX: return MTLVertexStepFunctionPerVertex;
|
|
case SG_VERTEXSTEP_PER_INSTANCE: return MTLVertexStepFunctionPerInstance;
|
|
default: SOKOL_UNREACHABLE; return (MTLVertexStepFunction)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLVertexFormat _sg_mtl_vertex_format(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT: return MTLVertexFormatFloat;
|
|
case SG_VERTEXFORMAT_FLOAT2: return MTLVertexFormatFloat2;
|
|
case SG_VERTEXFORMAT_FLOAT3: return MTLVertexFormatFloat3;
|
|
case SG_VERTEXFORMAT_FLOAT4: return MTLVertexFormatFloat4;
|
|
case SG_VERTEXFORMAT_BYTE4: return MTLVertexFormatChar4;
|
|
case SG_VERTEXFORMAT_BYTE4N: return MTLVertexFormatChar4Normalized;
|
|
case SG_VERTEXFORMAT_UBYTE4: return MTLVertexFormatUChar4;
|
|
case SG_VERTEXFORMAT_UBYTE4N: return MTLVertexFormatUChar4Normalized;
|
|
case SG_VERTEXFORMAT_SHORT2: return MTLVertexFormatShort2;
|
|
case SG_VERTEXFORMAT_SHORT2N: return MTLVertexFormatShort2Normalized;
|
|
case SG_VERTEXFORMAT_USHORT2N: return MTLVertexFormatUShort2Normalized;
|
|
case SG_VERTEXFORMAT_SHORT4: return MTLVertexFormatShort4;
|
|
case SG_VERTEXFORMAT_SHORT4N: return MTLVertexFormatShort4Normalized;
|
|
case SG_VERTEXFORMAT_USHORT4N: return MTLVertexFormatUShort4Normalized;
|
|
case SG_VERTEXFORMAT_UINT10_N2: return MTLVertexFormatUInt1010102Normalized;
|
|
default: SOKOL_UNREACHABLE; return (MTLVertexFormat)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLPrimitiveType _sg_mtl_primitive_type(sg_primitive_type t) {
|
|
switch (t) {
|
|
case SG_PRIMITIVETYPE_POINTS: return MTLPrimitiveTypePoint;
|
|
case SG_PRIMITIVETYPE_LINES: return MTLPrimitiveTypeLine;
|
|
case SG_PRIMITIVETYPE_LINE_STRIP: return MTLPrimitiveTypeLineStrip;
|
|
case SG_PRIMITIVETYPE_TRIANGLES: return MTLPrimitiveTypeTriangle;
|
|
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return MTLPrimitiveTypeTriangleStrip;
|
|
default: SOKOL_UNREACHABLE; return (MTLPrimitiveType)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLPixelFormat _sg_mtl_pixel_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8: return MTLPixelFormatR8Unorm;
|
|
case SG_PIXELFORMAT_R8SN: return MTLPixelFormatR8Snorm;
|
|
case SG_PIXELFORMAT_R8UI: return MTLPixelFormatR8Uint;
|
|
case SG_PIXELFORMAT_R8SI: return MTLPixelFormatR8Sint;
|
|
case SG_PIXELFORMAT_R16: return MTLPixelFormatR16Unorm;
|
|
case SG_PIXELFORMAT_R16SN: return MTLPixelFormatR16Snorm;
|
|
case SG_PIXELFORMAT_R16UI: return MTLPixelFormatR16Uint;
|
|
case SG_PIXELFORMAT_R16SI: return MTLPixelFormatR16Sint;
|
|
case SG_PIXELFORMAT_R16F: return MTLPixelFormatR16Float;
|
|
case SG_PIXELFORMAT_RG8: return MTLPixelFormatRG8Unorm;
|
|
case SG_PIXELFORMAT_RG8SN: return MTLPixelFormatRG8Snorm;
|
|
case SG_PIXELFORMAT_RG8UI: return MTLPixelFormatRG8Uint;
|
|
case SG_PIXELFORMAT_RG8SI: return MTLPixelFormatRG8Sint;
|
|
case SG_PIXELFORMAT_R32UI: return MTLPixelFormatR32Uint;
|
|
case SG_PIXELFORMAT_R32SI: return MTLPixelFormatR32Sint;
|
|
case SG_PIXELFORMAT_R32F: return MTLPixelFormatR32Float;
|
|
case SG_PIXELFORMAT_RG16: return MTLPixelFormatRG16Unorm;
|
|
case SG_PIXELFORMAT_RG16SN: return MTLPixelFormatRG16Snorm;
|
|
case SG_PIXELFORMAT_RG16UI: return MTLPixelFormatRG16Uint;
|
|
case SG_PIXELFORMAT_RG16SI: return MTLPixelFormatRG16Sint;
|
|
case SG_PIXELFORMAT_RG16F: return MTLPixelFormatRG16Float;
|
|
case SG_PIXELFORMAT_RGBA8: return MTLPixelFormatRGBA8Unorm;
|
|
case SG_PIXELFORMAT_RGBA8SN: return MTLPixelFormatRGBA8Snorm;
|
|
case SG_PIXELFORMAT_RGBA8UI: return MTLPixelFormatRGBA8Uint;
|
|
case SG_PIXELFORMAT_RGBA8SI: return MTLPixelFormatRGBA8Sint;
|
|
case SG_PIXELFORMAT_BGRA8: return MTLPixelFormatBGRA8Unorm;
|
|
case SG_PIXELFORMAT_RGB10A2: return MTLPixelFormatRGB10A2Unorm;
|
|
case SG_PIXELFORMAT_RG11B10F: return MTLPixelFormatRG11B10Float;
|
|
case SG_PIXELFORMAT_RG32UI: return MTLPixelFormatRG32Uint;
|
|
case SG_PIXELFORMAT_RG32SI: return MTLPixelFormatRG32Sint;
|
|
case SG_PIXELFORMAT_RG32F: return MTLPixelFormatRG32Float;
|
|
case SG_PIXELFORMAT_RGBA16: return MTLPixelFormatRGBA16Unorm;
|
|
case SG_PIXELFORMAT_RGBA16SN: return MTLPixelFormatRGBA16Snorm;
|
|
case SG_PIXELFORMAT_RGBA16UI: return MTLPixelFormatRGBA16Uint;
|
|
case SG_PIXELFORMAT_RGBA16SI: return MTLPixelFormatRGBA16Sint;
|
|
case SG_PIXELFORMAT_RGBA16F: return MTLPixelFormatRGBA16Float;
|
|
case SG_PIXELFORMAT_RGBA32UI: return MTLPixelFormatRGBA32Uint;
|
|
case SG_PIXELFORMAT_RGBA32SI: return MTLPixelFormatRGBA32Sint;
|
|
case SG_PIXELFORMAT_RGBA32F: return MTLPixelFormatRGBA32Float;
|
|
case SG_PIXELFORMAT_DEPTH: return MTLPixelFormatDepth32Float;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL: return MTLPixelFormatDepth32Float_Stencil8;
|
|
#if defined(_SG_TARGET_MACOS)
|
|
case SG_PIXELFORMAT_BC1_RGBA: return MTLPixelFormatBC1_RGBA;
|
|
case SG_PIXELFORMAT_BC2_RGBA: return MTLPixelFormatBC2_RGBA;
|
|
case SG_PIXELFORMAT_BC3_RGBA: return MTLPixelFormatBC3_RGBA;
|
|
case SG_PIXELFORMAT_BC4_R: return MTLPixelFormatBC4_RUnorm;
|
|
case SG_PIXELFORMAT_BC4_RSN: return MTLPixelFormatBC4_RSnorm;
|
|
case SG_PIXELFORMAT_BC5_RG: return MTLPixelFormatBC5_RGUnorm;
|
|
case SG_PIXELFORMAT_BC5_RGSN: return MTLPixelFormatBC5_RGSnorm;
|
|
case SG_PIXELFORMAT_BC6H_RGBF: return MTLPixelFormatBC6H_RGBFloat;
|
|
case SG_PIXELFORMAT_BC6H_RGBUF: return MTLPixelFormatBC6H_RGBUfloat;
|
|
case SG_PIXELFORMAT_BC7_RGBA: return MTLPixelFormatBC7_RGBAUnorm;
|
|
#else
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP: return MTLPixelFormatPVRTC_RGB_2BPP;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP: return MTLPixelFormatPVRTC_RGB_4BPP;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP: return MTLPixelFormatPVRTC_RGBA_2BPP;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP: return MTLPixelFormatPVRTC_RGBA_4BPP;
|
|
case SG_PIXELFORMAT_ETC2_RGB8: return MTLPixelFormatETC2_RGB8;
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1: return MTLPixelFormatETC2_RGB8A1;
|
|
case SG_PIXELFORMAT_ETC2_RGBA8: return MTLPixelFormatEAC_RGBA8;
|
|
case SG_PIXELFORMAT_ETC2_RG11: return MTLPixelFormatEAC_RG11Unorm;
|
|
case SG_PIXELFORMAT_ETC2_RG11SN: return MTLPixelFormatEAC_RG11Snorm;
|
|
#endif
|
|
default: return MTLPixelFormatInvalid;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLColorWriteMask _sg_mtl_color_write_mask(sg_color_mask m) {
|
|
MTLColorWriteMask mtl_mask = MTLColorWriteMaskNone;
|
|
if (m & SG_COLORMASK_R) {
|
|
mtl_mask |= MTLColorWriteMaskRed;
|
|
}
|
|
if (m & SG_COLORMASK_G) {
|
|
mtl_mask |= MTLColorWriteMaskGreen;
|
|
}
|
|
if (m & SG_COLORMASK_B) {
|
|
mtl_mask |= MTLColorWriteMaskBlue;
|
|
}
|
|
if (m & SG_COLORMASK_A) {
|
|
mtl_mask |= MTLColorWriteMaskAlpha;
|
|
}
|
|
return mtl_mask;
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLBlendOperation _sg_mtl_blend_op(sg_blend_op op) {
|
|
switch (op) {
|
|
case SG_BLENDOP_ADD: return MTLBlendOperationAdd;
|
|
case SG_BLENDOP_SUBTRACT: return MTLBlendOperationSubtract;
|
|
case SG_BLENDOP_REVERSE_SUBTRACT: return MTLBlendOperationReverseSubtract;
|
|
default: SOKOL_UNREACHABLE; return (MTLBlendOperation)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLBlendFactor _sg_mtl_blend_factor(sg_blend_factor f) {
|
|
switch (f) {
|
|
case SG_BLENDFACTOR_ZERO: return MTLBlendFactorZero;
|
|
case SG_BLENDFACTOR_ONE: return MTLBlendFactorOne;
|
|
case SG_BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
|
|
case SG_BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
|
|
case SG_BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
|
|
case SG_BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
|
|
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return MTLBlendFactorSourceAlphaSaturated;
|
|
case SG_BLENDFACTOR_BLEND_COLOR: return MTLBlendFactorBlendColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return MTLBlendFactorOneMinusBlendColor;
|
|
case SG_BLENDFACTOR_BLEND_ALPHA: return MTLBlendFactorBlendAlpha;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return MTLBlendFactorOneMinusBlendAlpha;
|
|
default: SOKOL_UNREACHABLE; return (MTLBlendFactor)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLCompareFunction _sg_mtl_compare_func(sg_compare_func f) {
|
|
switch (f) {
|
|
case SG_COMPAREFUNC_NEVER: return MTLCompareFunctionNever;
|
|
case SG_COMPAREFUNC_LESS: return MTLCompareFunctionLess;
|
|
case SG_COMPAREFUNC_EQUAL: return MTLCompareFunctionEqual;
|
|
case SG_COMPAREFUNC_LESS_EQUAL: return MTLCompareFunctionLessEqual;
|
|
case SG_COMPAREFUNC_GREATER: return MTLCompareFunctionGreater;
|
|
case SG_COMPAREFUNC_NOT_EQUAL: return MTLCompareFunctionNotEqual;
|
|
case SG_COMPAREFUNC_GREATER_EQUAL: return MTLCompareFunctionGreaterEqual;
|
|
case SG_COMPAREFUNC_ALWAYS: return MTLCompareFunctionAlways;
|
|
default: SOKOL_UNREACHABLE; return (MTLCompareFunction)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLStencilOperation _sg_mtl_stencil_op(sg_stencil_op op) {
|
|
switch (op) {
|
|
case SG_STENCILOP_KEEP: return MTLStencilOperationKeep;
|
|
case SG_STENCILOP_ZERO: return MTLStencilOperationZero;
|
|
case SG_STENCILOP_REPLACE: return MTLStencilOperationReplace;
|
|
case SG_STENCILOP_INCR_CLAMP: return MTLStencilOperationIncrementClamp;
|
|
case SG_STENCILOP_DECR_CLAMP: return MTLStencilOperationDecrementClamp;
|
|
case SG_STENCILOP_INVERT: return MTLStencilOperationInvert;
|
|
case SG_STENCILOP_INCR_WRAP: return MTLStencilOperationIncrementWrap;
|
|
case SG_STENCILOP_DECR_WRAP: return MTLStencilOperationDecrementWrap;
|
|
default: SOKOL_UNREACHABLE; return (MTLStencilOperation)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLCullMode _sg_mtl_cull_mode(sg_cull_mode m) {
|
|
switch (m) {
|
|
case SG_CULLMODE_NONE: return MTLCullModeNone;
|
|
case SG_CULLMODE_FRONT: return MTLCullModeFront;
|
|
case SG_CULLMODE_BACK: return MTLCullModeBack;
|
|
default: SOKOL_UNREACHABLE; return (MTLCullMode)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLWinding _sg_mtl_winding(sg_face_winding w) {
|
|
switch (w) {
|
|
case SG_FACEWINDING_CW: return MTLWindingClockwise;
|
|
case SG_FACEWINDING_CCW: return MTLWindingCounterClockwise;
|
|
default: SOKOL_UNREACHABLE; return (MTLWinding)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLIndexType _sg_mtl_index_type(sg_index_type t) {
|
|
switch (t) {
|
|
case SG_INDEXTYPE_UINT16: return MTLIndexTypeUInt16;
|
|
case SG_INDEXTYPE_UINT32: return MTLIndexTypeUInt32;
|
|
default: SOKOL_UNREACHABLE; return (MTLIndexType)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE NSUInteger _sg_mtl_index_size(sg_index_type t) {
|
|
switch (t) {
|
|
case SG_INDEXTYPE_NONE: return 0;
|
|
case SG_INDEXTYPE_UINT16: return 2;
|
|
case SG_INDEXTYPE_UINT32: return 4;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLTextureType _sg_mtl_texture_type(sg_image_type t) {
|
|
switch (t) {
|
|
case SG_IMAGETYPE_2D: return MTLTextureType2D;
|
|
case SG_IMAGETYPE_CUBE: return MTLTextureTypeCube;
|
|
case SG_IMAGETYPE_3D: return MTLTextureType3D;
|
|
case SG_IMAGETYPE_ARRAY: return MTLTextureType2DArray;
|
|
default: SOKOL_UNREACHABLE; return (MTLTextureType)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_mtl_is_pvrtc(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLSamplerAddressMode _sg_mtl_address_mode(sg_wrap w) {
|
|
switch (w) {
|
|
case SG_WRAP_REPEAT: return MTLSamplerAddressModeRepeat;
|
|
case SG_WRAP_CLAMP_TO_EDGE: return MTLSamplerAddressModeClampToEdge;
|
|
#if defined(_SG_TARGET_MACOS)
|
|
case SG_WRAP_CLAMP_TO_BORDER: return MTLSamplerAddressModeClampToBorderColor;
|
|
#else
|
|
/* clamp-to-border not supported on iOS, fall back to clamp-to-edge */
|
|
case SG_WRAP_CLAMP_TO_BORDER: return MTLSamplerAddressModeClampToEdge;
|
|
#endif
|
|
case SG_WRAP_MIRRORED_REPEAT: return MTLSamplerAddressModeMirrorRepeat;
|
|
default: SOKOL_UNREACHABLE; return (MTLSamplerAddressMode)0;
|
|
}
|
|
}
|
|
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_SOKOL_PRIVATE MTLSamplerBorderColor _sg_mtl_border_color(sg_border_color c) {
|
|
switch (c) {
|
|
case SG_BORDERCOLOR_TRANSPARENT_BLACK: return MTLSamplerBorderColorTransparentBlack;
|
|
case SG_BORDERCOLOR_OPAQUE_BLACK: return MTLSamplerBorderColorOpaqueBlack;
|
|
case SG_BORDERCOLOR_OPAQUE_WHITE: return MTLSamplerBorderColorOpaqueWhite;
|
|
default: SOKOL_UNREACHABLE; return (MTLSamplerBorderColor)0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
_SOKOL_PRIVATE MTLSamplerMinMagFilter _sg_mtl_minmag_filter(sg_filter f) {
|
|
switch (f) {
|
|
case SG_FILTER_NEAREST:
|
|
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
|
|
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
|
|
return MTLSamplerMinMagFilterNearest;
|
|
case SG_FILTER_LINEAR:
|
|
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
|
|
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
|
|
return MTLSamplerMinMagFilterLinear;
|
|
default:
|
|
SOKOL_UNREACHABLE; return (MTLSamplerMinMagFilter)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLSamplerMipFilter _sg_mtl_mip_filter(sg_filter f) {
|
|
switch (f) {
|
|
case SG_FILTER_NEAREST:
|
|
case SG_FILTER_LINEAR:
|
|
return MTLSamplerMipFilterNotMipmapped;
|
|
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
|
|
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
|
|
return MTLSamplerMipFilterNearest;
|
|
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
|
|
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
|
|
return MTLSamplerMipFilterLinear;
|
|
default:
|
|
SOKOL_UNREACHABLE; return (MTLSamplerMipFilter)0;
|
|
}
|
|
}
|
|
|
|
/*-- a pool for all Metal resource objects, with deferred release queue -------*/
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_init_pool(const sg_desc* desc) {
|
|
_sg.mtl.idpool.num_slots = 2 *
|
|
(
|
|
2 * desc->buffer_pool_size +
|
|
5 * desc->image_pool_size +
|
|
4 * desc->shader_pool_size +
|
|
2 * desc->pipeline_pool_size +
|
|
desc->pass_pool_size
|
|
);
|
|
_sg_mtl_idpool = [NSMutableArray arrayWithCapacity:_sg.mtl.idpool.num_slots];
|
|
NSNull* null = [NSNull null];
|
|
for (uint32_t i = 0; i < _sg.mtl.idpool.num_slots; i++) {
|
|
[_sg_mtl_idpool addObject:null];
|
|
}
|
|
SOKOL_ASSERT([_sg_mtl_idpool count] == _sg.mtl.idpool.num_slots);
|
|
/* a queue of currently free slot indices */
|
|
_sg.mtl.idpool.free_queue_top = 0;
|
|
_sg.mtl.idpool.free_queue = (uint32_t*)SOKOL_MALLOC(_sg.mtl.idpool.num_slots * sizeof(uint32_t));
|
|
/* pool slot 0 is reserved! */
|
|
for (int i = _sg.mtl.idpool.num_slots-1; i >= 1; i--) {
|
|
_sg.mtl.idpool.free_queue[_sg.mtl.idpool.free_queue_top++] = (uint32_t)i;
|
|
}
|
|
/* a circular queue which holds release items (frame index
|
|
when a resource is to be released, and the resource's
|
|
pool index
|
|
*/
|
|
_sg.mtl.idpool.release_queue_front = 0;
|
|
_sg.mtl.idpool.release_queue_back = 0;
|
|
_sg.mtl.idpool.release_queue = (_sg_mtl_release_item_t*)SOKOL_MALLOC(_sg.mtl.idpool.num_slots * sizeof(_sg_mtl_release_item_t));
|
|
for (uint32_t i = 0; i < _sg.mtl.idpool.num_slots; i++) {
|
|
_sg.mtl.idpool.release_queue[i].frame_index = 0;
|
|
_sg.mtl.idpool.release_queue[i].slot_index = _SG_MTL_INVALID_SLOT_INDEX;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_destroy_pool(void) {
|
|
SOKOL_FREE(_sg.mtl.idpool.release_queue); _sg.mtl.idpool.release_queue = 0;
|
|
SOKOL_FREE(_sg.mtl.idpool.free_queue); _sg.mtl.idpool.free_queue = 0;
|
|
_sg_mtl_idpool = nil;
|
|
}
|
|
|
|
/* get a new free resource pool slot */
|
|
_SOKOL_PRIVATE uint32_t _sg_mtl_alloc_pool_slot(void) {
|
|
SOKOL_ASSERT(_sg.mtl.idpool.free_queue_top > 0);
|
|
const uint32_t slot_index = _sg.mtl.idpool.free_queue[--_sg.mtl.idpool.free_queue_top];
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
|
|
return slot_index;
|
|
}
|
|
|
|
/* put a free resource pool slot back into the free-queue */
|
|
_SOKOL_PRIVATE void _sg_mtl_free_pool_slot(uint32_t slot_index) {
|
|
SOKOL_ASSERT(_sg.mtl.idpool.free_queue_top < _sg.mtl.idpool.num_slots);
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
|
|
_sg.mtl.idpool.free_queue[_sg.mtl.idpool.free_queue_top++] = slot_index;
|
|
}
|
|
|
|
/* add an MTLResource to the pool, return pool index or 0 if input was 'nil' */
|
|
_SOKOL_PRIVATE uint32_t _sg_mtl_add_resource(id res) {
|
|
if (nil == res) {
|
|
return _SG_MTL_INVALID_SLOT_INDEX;
|
|
}
|
|
const uint32_t slot_index = _sg_mtl_alloc_pool_slot();
|
|
SOKOL_ASSERT([NSNull null] == _sg_mtl_idpool[slot_index]);
|
|
_sg_mtl_idpool[slot_index] = res;
|
|
return slot_index;
|
|
}
|
|
|
|
/* mark an MTLResource for release, this will put the resource into the
|
|
deferred-release queue, and the resource will then be released N frames later,
|
|
the special pool index 0 will be ignored (this means that a nil
|
|
value was provided to _sg_mtl_add_resource()
|
|
*/
|
|
_SOKOL_PRIVATE void _sg_mtl_release_resource(uint32_t frame_index, uint32_t slot_index) {
|
|
if (slot_index == _SG_MTL_INVALID_SLOT_INDEX) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
|
|
SOKOL_ASSERT([NSNull null] != _sg_mtl_idpool[slot_index]);
|
|
int release_index = _sg.mtl.idpool.release_queue_front++;
|
|
if (_sg.mtl.idpool.release_queue_front >= _sg.mtl.idpool.num_slots) {
|
|
/* wrap-around */
|
|
_sg.mtl.idpool.release_queue_front = 0;
|
|
}
|
|
/* release queue full? */
|
|
SOKOL_ASSERT(_sg.mtl.idpool.release_queue_front != _sg.mtl.idpool.release_queue_back);
|
|
SOKOL_ASSERT(0 == _sg.mtl.idpool.release_queue[release_index].frame_index);
|
|
const uint32_t safe_to_release_frame_index = frame_index + SG_NUM_INFLIGHT_FRAMES + 1;
|
|
_sg.mtl.idpool.release_queue[release_index].frame_index = safe_to_release_frame_index;
|
|
_sg.mtl.idpool.release_queue[release_index].slot_index = slot_index;
|
|
}
|
|
|
|
/* run garbage-collection pass on all resources in the release-queue */
|
|
_SOKOL_PRIVATE void _sg_mtl_garbage_collect(uint32_t frame_index) {
|
|
while (_sg.mtl.idpool.release_queue_back != _sg.mtl.idpool.release_queue_front) {
|
|
if (frame_index < _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].frame_index) {
|
|
/* don't need to check further, release-items past this are too young */
|
|
break;
|
|
}
|
|
/* safe to release this resource */
|
|
const uint32_t slot_index = _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].slot_index;
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
|
|
SOKOL_ASSERT(_sg_mtl_idpool[slot_index] != [NSNull null]);
|
|
_sg_mtl_idpool[slot_index] = [NSNull null];
|
|
/* put the now free pool index back on the free queue */
|
|
_sg_mtl_free_pool_slot(slot_index);
|
|
/* reset the release queue slot and advance the back index */
|
|
_sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].frame_index = 0;
|
|
_sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].slot_index = _SG_MTL_INVALID_SLOT_INDEX;
|
|
_sg.mtl.idpool.release_queue_back++;
|
|
if (_sg.mtl.idpool.release_queue_back >= _sg.mtl.idpool.num_slots) {
|
|
/* wrap-around */
|
|
_sg.mtl.idpool.release_queue_back = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*-- a very simple sampler cache -----------------------------------------------
|
|
|
|
since there's only a small number of different samplers, sampler objects
|
|
will never be deleted (except on shutdown), and searching an identical
|
|
sampler is a simple linear search
|
|
*/
|
|
/* initialize the sampler cache */
|
|
_SOKOL_PRIVATE void _sg_mtl_init_sampler_cache(const sg_desc* desc) {
|
|
SOKOL_ASSERT(desc->mtl_sampler_cache_size > 0);
|
|
_sg.mtl.sampler_cache.capacity = desc->mtl_sampler_cache_size;
|
|
_sg.mtl.sampler_cache.num_items = 0;
|
|
const int size = _sg.mtl.sampler_cache.capacity * sizeof(_sg_mtl_sampler_cache_item_t);
|
|
_sg.mtl.sampler_cache.items = (_sg_mtl_sampler_cache_item_t*)SOKOL_MALLOC(size);
|
|
memset(_sg.mtl.sampler_cache.items, 0, size);
|
|
}
|
|
|
|
/* destroy the sampler cache, and release all sampler objects */
|
|
_SOKOL_PRIVATE void _sg_mtl_destroy_sampler_cache(uint32_t frame_index) {
|
|
SOKOL_ASSERT(_sg.mtl.sampler_cache.items);
|
|
SOKOL_ASSERT(_sg.mtl.sampler_cache.num_items <= _sg.mtl.sampler_cache.capacity);
|
|
for (int i = 0; i < _sg.mtl.sampler_cache.num_items; i++) {
|
|
_sg_mtl_release_resource(frame_index, _sg.mtl.sampler_cache.items[i].mtl_sampler_state);
|
|
}
|
|
SOKOL_FREE(_sg.mtl.sampler_cache.items); _sg.mtl.sampler_cache.items = 0;
|
|
_sg.mtl.sampler_cache.num_items = 0;
|
|
_sg.mtl.sampler_cache.capacity = 0;
|
|
}
|
|
|
|
/*
|
|
create and add an MTLSamplerStateObject and return its resource pool index,
|
|
reuse identical sampler state if one exists
|
|
*/
|
|
_SOKOL_PRIVATE uint32_t _sg_mtl_create_sampler(id<MTLDevice> mtl_device, const sg_image_desc* img_desc) {
|
|
SOKOL_ASSERT(img_desc);
|
|
SOKOL_ASSERT(_sg.mtl.sampler_cache.items);
|
|
/* sampler state cache is full */
|
|
const sg_filter min_filter = img_desc->min_filter;
|
|
const sg_filter mag_filter = img_desc->mag_filter;
|
|
const sg_wrap wrap_u = img_desc->wrap_u;
|
|
const sg_wrap wrap_v = img_desc->wrap_v;
|
|
const sg_wrap wrap_w = img_desc->wrap_w;
|
|
const sg_border_color border_color = img_desc->border_color;
|
|
const uint32_t max_anisotropy = img_desc->max_anisotropy;
|
|
/* convert floats to valid int for proper comparison */
|
|
const int min_lod = (int)(img_desc->min_lod * 1000.0f);
|
|
const int max_lod = (int)(_sg_clamp(img_desc->max_lod, 0.0f, 1000.0f) * 1000.0f);
|
|
/* first try to find identical sampler, number of samplers will be small, so linear search is ok */
|
|
for (int i = 0; i < _sg.mtl.sampler_cache.num_items; i++) {
|
|
_sg_mtl_sampler_cache_item_t* item = &_sg.mtl.sampler_cache.items[i];
|
|
if ((min_filter == item->min_filter) &&
|
|
(mag_filter == item->mag_filter) &&
|
|
(wrap_u == item->wrap_u) &&
|
|
(wrap_v == item->wrap_v) &&
|
|
(wrap_w == item->wrap_w) &&
|
|
(max_anisotropy == item->max_anisotropy) &&
|
|
(border_color == item->border_color) &&
|
|
(min_lod == item->min_lod) &&
|
|
(max_lod == item->max_lod))
|
|
{
|
|
return item->mtl_sampler_state;
|
|
}
|
|
}
|
|
/* fallthrough: need to create a new MTLSamplerState object */
|
|
SOKOL_ASSERT(_sg.mtl.sampler_cache.num_items < _sg.mtl.sampler_cache.capacity);
|
|
_sg_mtl_sampler_cache_item_t* new_item = &_sg.mtl.sampler_cache.items[_sg.mtl.sampler_cache.num_items++];
|
|
new_item->min_filter = min_filter;
|
|
new_item->mag_filter = mag_filter;
|
|
new_item->wrap_u = wrap_u;
|
|
new_item->wrap_v = wrap_v;
|
|
new_item->wrap_w = wrap_w;
|
|
new_item->min_lod = min_lod;
|
|
new_item->max_lod = max_lod;
|
|
new_item->max_anisotropy = max_anisotropy;
|
|
new_item->border_color = border_color;
|
|
MTLSamplerDescriptor* mtl_desc = [[MTLSamplerDescriptor alloc] init];
|
|
mtl_desc.sAddressMode = _sg_mtl_address_mode(wrap_u);
|
|
mtl_desc.tAddressMode = _sg_mtl_address_mode(wrap_v);
|
|
if (SG_IMAGETYPE_3D == img_desc->type) {
|
|
mtl_desc.rAddressMode = _sg_mtl_address_mode(wrap_w);
|
|
}
|
|
#if defined(_SG_TARGET_MACOS)
|
|
mtl_desc.borderColor = _sg_mtl_border_color(border_color);
|
|
#endif
|
|
mtl_desc.minFilter = _sg_mtl_minmag_filter(min_filter);
|
|
mtl_desc.magFilter = _sg_mtl_minmag_filter(mag_filter);
|
|
mtl_desc.mipFilter = _sg_mtl_mip_filter(min_filter);
|
|
mtl_desc.lodMinClamp = img_desc->min_lod;
|
|
mtl_desc.lodMaxClamp = img_desc->max_lod;
|
|
mtl_desc.maxAnisotropy = max_anisotropy;
|
|
mtl_desc.normalizedCoordinates = YES;
|
|
id<MTLSamplerState> mtl_sampler = [mtl_device newSamplerStateWithDescriptor:mtl_desc];
|
|
new_item->mtl_sampler_state = _sg_mtl_add_resource(mtl_sampler);
|
|
return new_item->mtl_sampler_state;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_clear_state_cache(void) {
|
|
memset(&_sg.mtl.state_cache, 0, sizeof(_sg.mtl.state_cache));
|
|
}
|
|
|
|
/* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
|
|
_SOKOL_PRIVATE void _sg_mtl_init_caps(void) {
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg.backend = SG_BACKEND_METAL_MACOS;
|
|
#elif defined(_SG_TARGET_IOS)
|
|
#if defined(_SG_TARGET_IOS_SIMULATOR)
|
|
_sg.backend = SG_BACKEND_METAL_SIMULATOR;
|
|
#else
|
|
_sg.backend = SG_BACKEND_METAL_IOS;
|
|
#endif
|
|
#endif
|
|
_sg.features.instancing = true;
|
|
_sg.features.origin_top_left = true;
|
|
_sg.features.multiple_render_targets = true;
|
|
_sg.features.msaa_render_targets = true;
|
|
_sg.features.imagetype_3d = true;
|
|
_sg.features.imagetype_array = true;
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg.features.image_clamp_to_border = true;
|
|
#else
|
|
_sg.features.image_clamp_to_border = false;
|
|
#endif
|
|
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg.limits.max_image_size_2d = 16 * 1024;
|
|
_sg.limits.max_image_size_cube = 16 * 1024;
|
|
_sg.limits.max_image_size_3d = 2 * 1024;
|
|
_sg.limits.max_image_size_array = 16 * 1024;
|
|
_sg.limits.max_image_array_layers = 2 * 1024;
|
|
#else
|
|
/* newer iOS devices support 16k textures */
|
|
_sg.limits.max_image_size_2d = 8 * 1024;
|
|
_sg.limits.max_image_size_cube = 8 * 1024;
|
|
_sg.limits.max_image_size_3d = 2 * 1024;
|
|
_sg.limits.max_image_size_array = 8 * 1024;
|
|
_sg.limits.max_image_array_layers = 2 * 1024;
|
|
#endif
|
|
_sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
|
|
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16SN]);
|
|
#else
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_R16]);
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_R16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
#else
|
|
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
#endif
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
|
|
#else
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RG16]);
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG11B10F]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
|
|
#else
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
|
|
#endif
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
#else
|
|
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
#endif
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
|
|
#else
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
#else
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
#endif
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
|
|
#else
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_2BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_4BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_2BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_4BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]);
|
|
#endif
|
|
}
|
|
|
|
/*-- main Metal backend state and functions ----------------------------------*/
|
|
_SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
|
|
puts("METAL");
|
|
/* assume already zero-initialized */
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_ASSERT(desc->mtl_device);
|
|
SOKOL_ASSERT(desc->mtl_renderpass_descriptor_cb);
|
|
SOKOL_ASSERT(desc->mtl_drawable_cb);
|
|
SOKOL_ASSERT(desc->mtl_global_uniform_buffer_size > 0);
|
|
_sg_mtl_init_pool(desc);
|
|
_sg_mtl_init_sampler_cache(desc);
|
|
_sg_mtl_clear_state_cache();
|
|
_sg.mtl.valid = true;
|
|
_sg.mtl.renderpass_descriptor_cb = desc->mtl_renderpass_descriptor_cb;
|
|
_sg.mtl.drawable_cb = desc->mtl_drawable_cb;
|
|
_sg.mtl.frame_index = 1;
|
|
_sg.mtl.ub_size = desc->mtl_global_uniform_buffer_size;
|
|
_sg_mtl_sem = dispatch_semaphore_create(SG_NUM_INFLIGHT_FRAMES);
|
|
_sg_mtl_device = (__bridge id<MTLDevice>) desc->mtl_device;
|
|
_sg_mtl_cmd_queue = [_sg_mtl_device newCommandQueue];
|
|
MTLResourceOptions res_opts = MTLResourceCPUCacheModeWriteCombined;
|
|
#if defined(_SG_TARGET_MACOS)
|
|
res_opts |= MTLResourceStorageModeManaged;
|
|
#endif
|
|
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
|
|
_sg_mtl_uniform_buffers[i] = [_sg_mtl_device
|
|
newBufferWithLength:_sg.mtl.ub_size
|
|
options:res_opts
|
|
];
|
|
}
|
|
_sg_mtl_init_caps();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_backend(void) {
|
|
SOKOL_ASSERT(_sg.mtl.valid);
|
|
/* wait for the last frame to finish */
|
|
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
|
|
dispatch_semaphore_wait(_sg_mtl_sem, DISPATCH_TIME_FOREVER);
|
|
}
|
|
_sg_mtl_destroy_sampler_cache(_sg.mtl.frame_index);
|
|
_sg_mtl_garbage_collect(_sg.mtl.frame_index + SG_NUM_INFLIGHT_FRAMES + 2);
|
|
_sg_mtl_destroy_pool();
|
|
_sg.mtl.valid = false;
|
|
_sg_mtl_cmd_encoder = nil;
|
|
_sg_mtl_cmd_buffer = nil;
|
|
_sg_mtl_cmd_queue = nil;
|
|
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
|
|
_sg_mtl_uniform_buffers[i] = nil;
|
|
}
|
|
_sg_mtl_device = nil;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_state_cache(void) {
|
|
_sg_mtl_clear_state_cache();
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
/* empty */
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_activate_context(_sg_context_t* ctx) {
|
|
_sg_reset_state_cache();
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && desc);
|
|
buf->size = desc->size;
|
|
buf->append_pos = 0;
|
|
buf->append_overflow = false;
|
|
buf->type = desc->type;
|
|
buf->usage = desc->usage;
|
|
buf->update_frame_index = 0;
|
|
buf->append_frame_index = 0;
|
|
buf->num_slots = (buf->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
|
|
buf->active_slot = 0;
|
|
const bool injected = (0 != desc->mtl_buffers[0]);
|
|
MTLResourceOptions mtl_options = _sg_mtl_buffer_resource_options(buf->usage);
|
|
for (int slot = 0; slot < buf->num_slots; slot++) {
|
|
id<MTLBuffer> mtl_buf;
|
|
if (injected) {
|
|
SOKOL_ASSERT(desc->mtl_buffers[slot]);
|
|
mtl_buf = (__bridge id<MTLBuffer>) desc->mtl_buffers[slot];
|
|
}
|
|
else {
|
|
if (buf->usage == SG_USAGE_IMMUTABLE) {
|
|
SOKOL_ASSERT(desc->content);
|
|
mtl_buf = [_sg_mtl_device newBufferWithBytes:desc->content length:buf->size options:mtl_options];
|
|
}
|
|
else {
|
|
mtl_buf = [_sg_mtl_device newBufferWithLength:buf->size options:mtl_options];
|
|
}
|
|
}
|
|
buf->mtl_buf[slot] = _sg_mtl_add_resource(mtl_buf);
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
for (int slot = 0; slot < buf->num_slots; slot++) {
|
|
/* it's valid to call release resource with '0' */
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, buf->mtl_buf[slot]);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_copy_image_content(const _sg_image_t* img, __unsafe_unretained id<MTLTexture> mtl_tex, const sg_image_content* content) {
|
|
const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6:1;
|
|
const int num_slices = (img->type == SG_IMAGETYPE_ARRAY) ? img->depth : 1;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++) {
|
|
SOKOL_ASSERT(content->subimage[face_index][mip_index].ptr);
|
|
SOKOL_ASSERT(content->subimage[face_index][mip_index].size > 0);
|
|
const uint8_t* data_ptr = (const uint8_t*)content->subimage[face_index][mip_index].ptr;
|
|
const int mip_width = _sg_max(img->width >> mip_index, 1);
|
|
const int mip_height = _sg_max(img->height >> mip_index, 1);
|
|
/* special case PVRTC formats: bytePerRow must be 0 */
|
|
int bytes_per_row = 0;
|
|
int bytes_per_slice = _sg_surface_pitch(img->pixel_format, mip_width, mip_height);
|
|
if (!_sg_mtl_is_pvrtc(img->pixel_format)) {
|
|
bytes_per_row = _sg_row_pitch(img->pixel_format, mip_width);
|
|
}
|
|
MTLRegion region;
|
|
if (img->type == SG_IMAGETYPE_3D) {
|
|
const int mip_depth = _sg_max(img->depth >> mip_index, 1);
|
|
region = MTLRegionMake3D(0, 0, 0, mip_width, mip_height, mip_depth);
|
|
/* FIXME: apparently the minimal bytes_per_image size for 3D texture
|
|
is 4 KByte... somehow need to handle this */
|
|
}
|
|
else {
|
|
region = MTLRegionMake2D(0, 0, mip_width, mip_height);
|
|
}
|
|
for (int slice_index = 0; slice_index < num_slices; slice_index++) {
|
|
const int mtl_slice_index = (img->type == SG_IMAGETYPE_CUBE) ? face_index : slice_index;
|
|
const int slice_offset = slice_index * bytes_per_slice;
|
|
SOKOL_ASSERT((slice_offset + bytes_per_slice) <= (int)content->subimage[face_index][mip_index].size);
|
|
[mtl_tex replaceRegion:region
|
|
mipmapLevel:mip_index
|
|
slice:mtl_slice_index
|
|
withBytes:data_ptr + slice_offset
|
|
bytesPerRow:bytes_per_row
|
|
bytesPerImage:bytes_per_slice];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
FIXME: METAL RESOURCE STORAGE MODE FOR macOS AND iOS
|
|
|
|
For immutable textures on macOS, the recommended procedure is to create
|
|
a MTLStorageModeManaged texture with the immutable content first,
|
|
and then use the GPU to blit the content into a MTLStorageModePrivate
|
|
texture before the first use.
|
|
|
|
On iOS use the same one-time-blit procedure, but from a
|
|
MTLStorageModeShared to a MTLStorageModePrivate texture.
|
|
|
|
It probably makes sense to handle this in a separate 'resource manager'
|
|
with a recycable pool of blit-source-textures?
|
|
*/
|
|
|
|
/* initialize MTLTextureDescritor with common attributes */
|
|
_SOKOL_PRIVATE bool _sg_mtl_init_texdesc_common(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
|
mtl_desc.textureType = _sg_mtl_texture_type(img->type);
|
|
mtl_desc.pixelFormat = _sg_mtl_pixel_format(img->pixel_format);
|
|
if (MTLPixelFormatInvalid == mtl_desc.pixelFormat) {
|
|
SOKOL_LOG("Unsupported texture pixel format!\n");
|
|
return false;
|
|
}
|
|
mtl_desc.width = img->width;
|
|
mtl_desc.height = img->height;
|
|
if (SG_IMAGETYPE_3D == img->type) {
|
|
mtl_desc.depth = img->depth;
|
|
}
|
|
else {
|
|
mtl_desc.depth = 1;
|
|
}
|
|
mtl_desc.mipmapLevelCount = img->num_mipmaps;
|
|
if (SG_IMAGETYPE_ARRAY == img->type) {
|
|
mtl_desc.arrayLength = img->depth;
|
|
}
|
|
else {
|
|
mtl_desc.arrayLength = 1;
|
|
}
|
|
mtl_desc.usage = MTLTextureUsageShaderRead;
|
|
if (img->usage != SG_USAGE_IMMUTABLE) {
|
|
mtl_desc.cpuCacheMode = MTLCPUCacheModeWriteCombined;
|
|
}
|
|
#if defined(_SG_TARGET_MACOS)
|
|
/* macOS: use managed textures */
|
|
mtl_desc.resourceOptions = MTLResourceStorageModeManaged;
|
|
mtl_desc.storageMode = MTLStorageModeManaged;
|
|
#else
|
|
/* iOS: use CPU/GPU shared memory */
|
|
mtl_desc.resourceOptions = MTLResourceStorageModeShared;
|
|
mtl_desc.storageMode = MTLStorageModeShared;
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
/* initialize MTLTextureDescritor with rendertarget attributes */
|
|
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
|
SOKOL_ASSERT(img->render_target);
|
|
/* reset the cpuCacheMode to 'default' */
|
|
mtl_desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
|
|
/* render targets are only visible to the GPU */
|
|
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
|
|
mtl_desc.storageMode = MTLStorageModePrivate;
|
|
/* non-MSAA render targets are shader-readable */
|
|
mtl_desc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
|
|
}
|
|
|
|
/* initialize MTLTextureDescritor with MSAA attributes */
|
|
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt_msaa(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
|
SOKOL_ASSERT(img->sample_count > 1);
|
|
/* reset the cpuCacheMode to 'default' */
|
|
mtl_desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
|
|
/* render targets are only visible to the GPU */
|
|
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
|
|
mtl_desc.storageMode = MTLStorageModePrivate;
|
|
/* MSAA render targets are not shader-readable (instead they are resolved) */
|
|
mtl_desc.usage = MTLTextureUsageRenderTarget;
|
|
mtl_desc.textureType = MTLTextureType2DMultisample;
|
|
mtl_desc.depth = 1;
|
|
mtl_desc.arrayLength = 1;
|
|
mtl_desc.mipmapLevelCount = 1;
|
|
mtl_desc.sampleCount = img->sample_count;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && desc);
|
|
img->type = desc->type;
|
|
img->render_target = desc->render_target;
|
|
img->width = desc->width;
|
|
img->height = desc->height;
|
|
img->depth = desc->depth;
|
|
img->num_mipmaps = desc->num_mipmaps;
|
|
img->usage = desc->usage;
|
|
img->pixel_format = desc->pixel_format;
|
|
img->sample_count = desc->sample_count;
|
|
img->min_filter = desc->min_filter;
|
|
img->mag_filter = desc->mag_filter;
|
|
img->wrap_u = desc->wrap_u;
|
|
img->wrap_v = desc->wrap_v;
|
|
img->wrap_w = desc->wrap_w;
|
|
img->max_anisotropy = desc->max_anisotropy;
|
|
img->upd_frame_index = 0;
|
|
img->num_slots = (img->usage == SG_USAGE_IMMUTABLE) ? 1 :SG_NUM_INFLIGHT_FRAMES;
|
|
img->active_slot = 0;
|
|
const bool injected = (0 != desc->mtl_textures[0]);
|
|
const bool msaa = (img->sample_count > 1);
|
|
|
|
/* first initialize all Metal resource pool slots to 'empty' */
|
|
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
|
|
img->mtl_tex[i] = _sg_mtl_add_resource(nil);
|
|
}
|
|
img->mtl_sampler_state = _sg_mtl_add_resource(nil);
|
|
img->mtl_depth_tex = _sg_mtl_add_resource(nil);
|
|
img->mtl_msaa_tex = _sg_mtl_add_resource(nil);
|
|
|
|
/* initialize a Metal texture descriptor with common attributes */
|
|
MTLTextureDescriptor* mtl_desc = [[MTLTextureDescriptor alloc] init];
|
|
if (!_sg_mtl_init_texdesc_common(mtl_desc, img)) {
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
/* special case depth-stencil-buffer? */
|
|
if (_sg_is_valid_rendertarget_depth_format(img->pixel_format)) {
|
|
/* depth-stencil buffer texture must always be a render target */
|
|
SOKOL_ASSERT(img->render_target);
|
|
SOKOL_ASSERT(img->type == SG_IMAGETYPE_2D);
|
|
SOKOL_ASSERT(img->num_mipmaps == 1);
|
|
SOKOL_ASSERT(!injected);
|
|
if (msaa) {
|
|
_sg_mtl_init_texdesc_rt_msaa(mtl_desc, img);
|
|
}
|
|
else {
|
|
_sg_mtl_init_texdesc_rt(mtl_desc, img);
|
|
}
|
|
id<MTLTexture> tex = [_sg_mtl_device newTextureWithDescriptor:mtl_desc];
|
|
SOKOL_ASSERT(nil != tex);
|
|
img->mtl_depth_tex = _sg_mtl_add_resource(tex);
|
|
}
|
|
else {
|
|
/* create the color texture
|
|
In case this is a render target without MSAA, add the relevant
|
|
render-target descriptor attributes.
|
|
In case this is a render target *with* MSAA, the color texture
|
|
will serve as MSAA-resolve target (not as render target), and rendering
|
|
will go into a separate render target texture of type
|
|
MTLTextureType2DMultisample.
|
|
*/
|
|
if (img->render_target && !msaa) {
|
|
_sg_mtl_init_texdesc_rt(mtl_desc, img);
|
|
}
|
|
for (int slot = 0; slot < img->num_slots; slot++) {
|
|
id<MTLTexture> tex;
|
|
if (injected) {
|
|
SOKOL_ASSERT(desc->mtl_textures[slot]);
|
|
tex = (__bridge id<MTLTexture>) desc->mtl_textures[slot];
|
|
}
|
|
else {
|
|
tex = [_sg_mtl_device newTextureWithDescriptor:mtl_desc];
|
|
if ((img->usage == SG_USAGE_IMMUTABLE) && !img->render_target) {
|
|
_sg_mtl_copy_image_content(img, tex, &desc->content);
|
|
}
|
|
}
|
|
img->mtl_tex[slot] = _sg_mtl_add_resource(tex);
|
|
}
|
|
|
|
/* if MSAA color render target, create an additional MSAA render-surface texture */
|
|
if (img->render_target && msaa) {
|
|
_sg_mtl_init_texdesc_rt_msaa(mtl_desc, img);
|
|
id<MTLTexture> tex = [_sg_mtl_device newTextureWithDescriptor:mtl_desc];
|
|
img->mtl_msaa_tex = _sg_mtl_add_resource(tex);
|
|
}
|
|
|
|
/* create (possibly shared) sampler state */
|
|
img->mtl_sampler_state = _sg_mtl_create_sampler(_sg_mtl_device, desc);
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
/* it's valid to call release resource with a 'null resource' */
|
|
for (int slot = 0; slot < img->num_slots; slot++) {
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl_tex[slot]);
|
|
}
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl_depth_tex);
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl_msaa_tex);
|
|
/* NOTE: sampler state objects are shared and not released until shutdown */
|
|
}
|
|
|
|
_SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_compile_library(const char* src) {
|
|
NSError* err = NULL;
|
|
id<MTLLibrary> lib = [_sg_mtl_device
|
|
newLibraryWithSource:[NSString stringWithUTF8String:src]
|
|
options:nil
|
|
error:&err
|
|
];
|
|
if (err) {
|
|
SOKOL_LOG([err.localizedDescription UTF8String]);
|
|
}
|
|
return lib;
|
|
}
|
|
|
|
_SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_library_from_bytecode(const uint8_t* ptr, int num_bytes) {
|
|
NSError* err = NULL;
|
|
dispatch_data_t lib_data = dispatch_data_create(ptr, num_bytes, NULL, DISPATCH_DATA_DESTRUCTOR_DEFAULT);
|
|
id<MTLLibrary> lib = [_sg_mtl_device newLibraryWithData:lib_data error:&err];
|
|
if (err) {
|
|
SOKOL_LOG([err.localizedDescription UTF8String]);
|
|
}
|
|
return lib;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
puts("CREATE SHAER");
|
|
SOKOL_ASSERT(shd && desc);
|
|
|
|
/* uniform block sizes and image types */
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
|
|
_sg_shader_stage_t* stage = &shd->stage[stage_index];
|
|
SOKOL_ASSERT(stage->num_uniform_blocks == 0);
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
|
|
if (0 == ub_desc->size) {
|
|
break;
|
|
}
|
|
_sg_uniform_block_t* ub = &stage->uniform_blocks[ub_index];
|
|
ub->size = ub_desc->size;
|
|
stage->num_uniform_blocks++;
|
|
}
|
|
SOKOL_ASSERT(stage->num_images == 0);
|
|
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
|
|
const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
|
|
if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
|
|
break;
|
|
}
|
|
stage->images[img_index].type = img_desc->type;
|
|
stage->num_images++;
|
|
}
|
|
}
|
|
|
|
/* create metal libray objects and lookup entry functions */
|
|
id<MTLLibrary> vs_lib;
|
|
id<MTLLibrary> fs_lib;
|
|
id<MTLFunction> vs_func;
|
|
id<MTLFunction> fs_func;
|
|
const char* vs_entry = desc->vs.entry;
|
|
const char* fs_entry = desc->fs.entry;
|
|
if (desc->vs.byte_code && desc->fs.byte_code) {
|
|
/* separate byte code provided */
|
|
vs_lib = _sg_mtl_library_from_bytecode(desc->vs.byte_code, desc->vs.byte_code_size);
|
|
fs_lib = _sg_mtl_library_from_bytecode(desc->fs.byte_code, desc->fs.byte_code_size);
|
|
if (nil == vs_lib || nil == fs_lib) {
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
|
|
fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
|
|
}
|
|
else if (desc->vs.source && desc->fs.source) {
|
|
/* separate sources provided */
|
|
vs_lib = _sg_mtl_compile_library(desc->vs.source);
|
|
fs_lib = _sg_mtl_compile_library(desc->fs.source);
|
|
if (nil == vs_lib || nil == fs_lib) {
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
|
|
fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
|
|
}
|
|
else {
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
if (nil == vs_func) {
|
|
SOKOL_LOG("vertex shader entry function not found\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
if (nil == fs_func) {
|
|
SOKOL_LOG("fragment shader entry function not found\n");
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
/* it is legal to call _sg_mtl_add_resource with a nil value, this will return a special 0xFFFFFFFF index */
|
|
shd->stage[SG_SHADERSTAGE_VS].mtl_lib = _sg_mtl_add_resource(vs_lib);
|
|
shd->stage[SG_SHADERSTAGE_FS].mtl_lib = _sg_mtl_add_resource(fs_lib);
|
|
shd->stage[SG_SHADERSTAGE_VS].mtl_func = _sg_mtl_add_resource(vs_func);
|
|
shd->stage[SG_SHADERSTAGE_FS].mtl_func = _sg_mtl_add_resource(fs_func);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
/* it is valid to call _sg_mtl_release_resource with a 'null resource' */
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->stage[SG_SHADERSTAGE_VS].mtl_func);
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->stage[SG_SHADERSTAGE_VS].mtl_lib);
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->stage[SG_SHADERSTAGE_FS].mtl_func);
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->stage[SG_SHADERSTAGE_FS].mtl_lib);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && shd && desc);
|
|
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
|
|
|
|
pip->shader = shd;
|
|
pip->shader_id = desc->shader;
|
|
pip->color_attachment_count = desc->blend.color_attachment_count;
|
|
pip->color_format = desc->blend.color_format;
|
|
pip->depth_format = desc->blend.depth_format;
|
|
pip->sample_count = desc->rasterizer.sample_count;
|
|
pip->depth_bias = desc->rasterizer.depth_bias;
|
|
pip->depth_bias_slope_scale = desc->rasterizer.depth_bias_slope_scale;
|
|
pip->depth_bias_clamp = desc->rasterizer.depth_bias_clamp;
|
|
sg_primitive_type prim_type = desc->primitive_type;
|
|
pip->mtl_prim_type = _sg_mtl_primitive_type(prim_type);
|
|
pip->index_type = desc->index_type;
|
|
pip->mtl_index_size = _sg_mtl_index_size(pip->index_type);
|
|
if (SG_INDEXTYPE_NONE != pip->index_type) {
|
|
pip->mtl_index_type = _sg_mtl_index_type(pip->index_type);
|
|
}
|
|
pip->mtl_cull_mode = _sg_mtl_cull_mode(desc->rasterizer.cull_mode);
|
|
pip->mtl_winding = _sg_mtl_winding(desc->rasterizer.face_winding);
|
|
pip->mtl_stencil_ref = desc->depth_stencil.stencil_ref;
|
|
for (int i = 0; i < 4; i++) {
|
|
pip->blend_color[i] = desc->blend.blend_color[i];
|
|
}
|
|
|
|
/* create vertex-descriptor */
|
|
MTLVertexDescriptor* vtx_desc = [MTLVertexDescriptor vertexDescriptor];
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
|
|
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
|
|
vtx_desc.attributes[attr_index].format = _sg_mtl_vertex_format(a_desc->format);
|
|
vtx_desc.attributes[attr_index].offset = a_desc->offset;
|
|
vtx_desc.attributes[attr_index].bufferIndex = a_desc->buffer_index + SG_MAX_SHADERSTAGE_UBS;
|
|
pip->vertex_layout_valid[a_desc->buffer_index] = true;
|
|
}
|
|
for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
|
|
if (pip->vertex_layout_valid[layout_index]) {
|
|
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[layout_index];
|
|
const int mtl_vb_slot = layout_index + SG_MAX_SHADERSTAGE_UBS;
|
|
SOKOL_ASSERT(l_desc->stride > 0);
|
|
vtx_desc.layouts[mtl_vb_slot].stride = l_desc->stride;
|
|
vtx_desc.layouts[mtl_vb_slot].stepFunction = _sg_mtl_step_function(l_desc->step_func);
|
|
vtx_desc.layouts[mtl_vb_slot].stepRate = l_desc->step_rate;
|
|
}
|
|
}
|
|
|
|
/* render-pipeline descriptor */
|
|
MTLRenderPipelineDescriptor* rp_desc = [[MTLRenderPipelineDescriptor alloc] init];
|
|
rp_desc.vertexDescriptor = vtx_desc;
|
|
SOKOL_ASSERT(shd->stage[SG_SHADERSTAGE_VS].mtl_func != _SG_MTL_INVALID_SLOT_INDEX);
|
|
rp_desc.vertexFunction = _sg_mtl_idpool[shd->stage[SG_SHADERSTAGE_VS].mtl_func];
|
|
SOKOL_ASSERT(shd->stage[SG_SHADERSTAGE_FS].mtl_func != _SG_MTL_INVALID_SLOT_INDEX);
|
|
rp_desc.fragmentFunction = _sg_mtl_idpool[shd->stage[SG_SHADERSTAGE_FS].mtl_func];
|
|
rp_desc.sampleCount = desc->rasterizer.sample_count;
|
|
rp_desc.alphaToCoverageEnabled = desc->rasterizer.alpha_to_coverage_enabled;
|
|
rp_desc.alphaToOneEnabled = NO;
|
|
rp_desc.rasterizationEnabled = YES;
|
|
rp_desc.depthAttachmentPixelFormat = _sg_mtl_pixel_format(desc->blend.depth_format);
|
|
if (desc->blend.depth_format == SG_PIXELFORMAT_DEPTH_STENCIL) {
|
|
rp_desc.stencilAttachmentPixelFormat = _sg_mtl_pixel_format(desc->blend.depth_format);
|
|
}
|
|
/* FIXME: this only works on macOS 10.13!
|
|
for (int i = 0; i < (SG_MAX_SHADERSTAGE_UBS+SG_MAX_SHADERSTAGE_BUFFERS); i++) {
|
|
rp_desc.vertexBuffers[i].mutability = MTLMutabilityImmutable;
|
|
}
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_UBS; i++) {
|
|
rp_desc.fragmentBuffers[i].mutability = MTLMutabilityImmutable;
|
|
}
|
|
*/
|
|
const int att_count = desc->blend.color_attachment_count;
|
|
for (int i = 0; i < att_count; i++) {
|
|
rp_desc.colorAttachments[i].pixelFormat = _sg_mtl_pixel_format(desc->blend.color_format);
|
|
rp_desc.colorAttachments[i].writeMask = _sg_mtl_color_write_mask((sg_color_mask)desc->blend.color_write_mask);
|
|
rp_desc.colorAttachments[i].blendingEnabled = desc->blend.enabled;
|
|
rp_desc.colorAttachments[i].alphaBlendOperation = _sg_mtl_blend_op(desc->blend.op_alpha);
|
|
rp_desc.colorAttachments[i].rgbBlendOperation = _sg_mtl_blend_op(desc->blend.op_rgb);
|
|
rp_desc.colorAttachments[i].destinationAlphaBlendFactor = _sg_mtl_blend_factor(desc->blend.dst_factor_alpha);
|
|
rp_desc.colorAttachments[i].destinationRGBBlendFactor = _sg_mtl_blend_factor(desc->blend.dst_factor_rgb);
|
|
rp_desc.colorAttachments[i].sourceAlphaBlendFactor = _sg_mtl_blend_factor(desc->blend.src_factor_alpha);
|
|
rp_desc.colorAttachments[i].sourceRGBBlendFactor = _sg_mtl_blend_factor(desc->blend.src_factor_rgb);
|
|
}
|
|
NSError* err = NULL;
|
|
id<MTLRenderPipelineState> mtl_rps = [_sg_mtl_device newRenderPipelineStateWithDescriptor:rp_desc error:&err];
|
|
if (nil == mtl_rps) {
|
|
SOKOL_ASSERT(err);
|
|
SOKOL_LOG([err.localizedDescription UTF8String]);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
/* depth-stencil-state */
|
|
MTLDepthStencilDescriptor* ds_desc = [[MTLDepthStencilDescriptor alloc] init];
|
|
ds_desc.depthCompareFunction = _sg_mtl_compare_func(desc->depth_stencil.depth_compare_func);
|
|
ds_desc.depthWriteEnabled = desc->depth_stencil.depth_write_enabled;
|
|
if (desc->depth_stencil.stencil_enabled) {
|
|
const sg_stencil_state* sb = &desc->depth_stencil.stencil_back;
|
|
ds_desc.backFaceStencil = [[MTLStencilDescriptor alloc] init];
|
|
ds_desc.backFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(sb->fail_op);
|
|
ds_desc.backFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(sb->depth_fail_op);
|
|
ds_desc.backFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(sb->pass_op);
|
|
ds_desc.backFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(sb->compare_func);
|
|
ds_desc.backFaceStencil.readMask = desc->depth_stencil.stencil_read_mask;
|
|
ds_desc.backFaceStencil.writeMask = desc->depth_stencil.stencil_write_mask;
|
|
const sg_stencil_state* sf = &desc->depth_stencil.stencil_front;
|
|
ds_desc.frontFaceStencil = [[MTLStencilDescriptor alloc] init];
|
|
ds_desc.frontFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(sf->fail_op);
|
|
ds_desc.frontFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(sf->depth_fail_op);
|
|
ds_desc.frontFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(sf->pass_op);
|
|
ds_desc.frontFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(sf->compare_func);
|
|
ds_desc.frontFaceStencil.readMask = desc->depth_stencil.stencil_read_mask;
|
|
ds_desc.frontFaceStencil.writeMask = desc->depth_stencil.stencil_write_mask;
|
|
}
|
|
id<MTLDepthStencilState> mtl_dss = [_sg_mtl_device newDepthStencilStateWithDescriptor:ds_desc];
|
|
|
|
pip->mtl_rps = _sg_mtl_add_resource(mtl_rps);
|
|
pip->mtl_dss = _sg_mtl_add_resource(mtl_dss);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
/* it's valid to call release resource with a 'null resource' */
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, pip->mtl_rps);
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, pip->mtl_dss);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && desc);
|
|
SOKOL_ASSERT(att_images && att_images[0]);
|
|
|
|
/* copy image pointers and desc attributes */
|
|
const sg_attachment_desc* att_desc;
|
|
_sg_attachment_t* att;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
SOKOL_ASSERT(0 == pass->color_atts[i].image);
|
|
att_desc = &desc->color_attachments[i];
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
pass->num_color_atts++;
|
|
SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
|
|
att = &pass->color_atts[i];
|
|
SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
|
|
att->image = att_images[i];
|
|
att->image_id = att_desc->image;
|
|
att->mip_level = att_desc->mip_level;
|
|
att->slice = att_desc->slice;
|
|
}
|
|
}
|
|
SOKOL_ASSERT(0 == pass->ds_att.image);
|
|
att_desc = &desc->depth_stencil_attachment;
|
|
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
|
|
att = &pass->ds_att;
|
|
SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
|
|
att->image = att_images[ds_img_index];
|
|
att->image_id = att_desc->image;
|
|
att->mip_level = att_desc->mip_level;
|
|
att->slice = att_desc->slice;
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
_SOKOL_UNUSED(pass);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
SOKOL_ASSERT(action);
|
|
SOKOL_ASSERT(!_sg.mtl.in_pass);
|
|
SOKOL_ASSERT(_sg_mtl_cmd_queue);
|
|
SOKOL_ASSERT(!_sg_mtl_cmd_encoder);
|
|
SOKOL_ASSERT(_sg.mtl.renderpass_descriptor_cb);
|
|
_sg.mtl.in_pass = true;
|
|
_sg.mtl.cur_width = w;
|
|
_sg.mtl.cur_height = h;
|
|
_sg_mtl_clear_state_cache();
|
|
|
|
/* if this is the first pass in the frame, create a command buffer */
|
|
if (nil == _sg_mtl_cmd_buffer) {
|
|
/* block until the oldest frame in flight has finished */
|
|
dispatch_semaphore_wait(_sg_mtl_sem, DISPATCH_TIME_FOREVER);
|
|
_sg_mtl_cmd_buffer = [_sg_mtl_cmd_queue commandBufferWithUnretainedReferences];
|
|
}
|
|
|
|
/* if this is first pass in frame, get uniform buffer base pointer */
|
|
if (0 == _sg.mtl.cur_ub_base_ptr) {
|
|
_sg.mtl.cur_ub_base_ptr = (uint8_t*)[_sg_mtl_uniform_buffers[_sg.mtl.cur_frame_rotate_index] contents];
|
|
}
|
|
|
|
/* initialize a render pass descriptor */
|
|
MTLRenderPassDescriptor* pass_desc = nil;
|
|
if (pass) {
|
|
/* offscreen render pass */
|
|
pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
|
|
}
|
|
else {
|
|
/* default render pass, call user-provided callback to provide render pass descriptor */
|
|
pass_desc = (__bridge MTLRenderPassDescriptor*) _sg.mtl.renderpass_descriptor_cb();
|
|
|
|
}
|
|
if (pass_desc) {
|
|
_sg.mtl.pass_valid = true;
|
|
}
|
|
else {
|
|
/* default pass descriptor will not be valid if window is minimized,
|
|
don't do any rendering in this case */
|
|
_sg.mtl.pass_valid = false;
|
|
return;
|
|
}
|
|
if (pass) {
|
|
/* setup pass descriptor for offscreen rendering */
|
|
SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_VALID);
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
const _sg_attachment_t* att = &pass->color_atts[i];
|
|
if (0 == att->image) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT(att->image->slot.state == SG_RESOURCESTATE_VALID);
|
|
SOKOL_ASSERT(att->image->slot.id == att->image_id.id);
|
|
const bool is_msaa = (att->image->sample_count > 1);
|
|
pass_desc.colorAttachments[i].loadAction = _sg_mtl_load_action(action->colors[i].action);
|
|
pass_desc.colorAttachments[i].storeAction = is_msaa ? MTLStoreActionMultisampleResolve : MTLStoreActionStore;
|
|
const float* c = &(action->colors[i].val[0]);
|
|
pass_desc.colorAttachments[i].clearColor = MTLClearColorMake(c[0], c[1], c[2], c[3]);
|
|
if (is_msaa) {
|
|
SOKOL_ASSERT(att->image->mtl_msaa_tex != _SG_MTL_INVALID_SLOT_INDEX);
|
|
SOKOL_ASSERT(att->image->mtl_tex[att->image->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
pass_desc.colorAttachments[i].texture = _sg_mtl_idpool[att->image->mtl_msaa_tex];
|
|
pass_desc.colorAttachments[i].resolveTexture = _sg_mtl_idpool[att->image->mtl_tex[att->image->active_slot]];
|
|
pass_desc.colorAttachments[i].resolveLevel = att->mip_level;
|
|
switch (att->image->type) {
|
|
case SG_IMAGETYPE_CUBE:
|
|
case SG_IMAGETYPE_ARRAY:
|
|
pass_desc.colorAttachments[i].resolveSlice = att->slice;
|
|
break;
|
|
case SG_IMAGETYPE_3D:
|
|
pass_desc.colorAttachments[i].resolveDepthPlane = att->slice;
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
else {
|
|
SOKOL_ASSERT(att->image->mtl_tex[att->image->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
pass_desc.colorAttachments[i].texture = _sg_mtl_idpool[att->image->mtl_tex[att->image->active_slot]];
|
|
pass_desc.colorAttachments[i].level = att->mip_level;
|
|
switch (att->image->type) {
|
|
case SG_IMAGETYPE_CUBE:
|
|
case SG_IMAGETYPE_ARRAY:
|
|
pass_desc.colorAttachments[i].slice = att->slice;
|
|
break;
|
|
case SG_IMAGETYPE_3D:
|
|
pass_desc.colorAttachments[i].depthPlane = att->slice;
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
if (0 != pass->ds_att.image) {
|
|
const _sg_attachment_t* att = &pass->ds_att;
|
|
SOKOL_ASSERT(att->image->slot.state == SG_RESOURCESTATE_VALID);
|
|
SOKOL_ASSERT(att->image->slot.id == att->image_id.id);
|
|
SOKOL_ASSERT(att->image->mtl_depth_tex != _SG_MTL_INVALID_SLOT_INDEX);
|
|
pass_desc.depthAttachment.texture = _sg_mtl_idpool[att->image->mtl_depth_tex];
|
|
pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.action);
|
|
pass_desc.depthAttachment.clearDepth = action->depth.val;
|
|
if (_sg_is_depth_stencil_format(att->image->pixel_format)) {
|
|
pass_desc.stencilAttachment.texture = _sg_mtl_idpool[att->image->mtl_depth_tex];
|
|
pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.action);
|
|
pass_desc.stencilAttachment.clearStencil = action->stencil.val;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* setup pass descriptor for default rendering */
|
|
pass_desc.colorAttachments[0].loadAction = _sg_mtl_load_action(action->colors[0].action);
|
|
const float* c = &(action->colors[0].val[0]);
|
|
pass_desc.colorAttachments[0].clearColor = MTLClearColorMake(c[0], c[1], c[2], c[3]);
|
|
pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.action);
|
|
pass_desc.depthAttachment.clearDepth = action->depth.val;
|
|
pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.action);
|
|
pass_desc.stencilAttachment.clearStencil = action->stencil.val;
|
|
}
|
|
|
|
/* create a render command encoder, this might return nil if window is minimized */
|
|
_sg_mtl_cmd_encoder = [_sg_mtl_cmd_buffer renderCommandEncoderWithDescriptor:pass_desc];
|
|
if (_sg_mtl_cmd_encoder == nil) {
|
|
_sg.mtl.pass_valid = false;
|
|
return;
|
|
}
|
|
|
|
/* bind the global uniform buffer, this only happens once per pass */
|
|
for (int slot = 0; slot < SG_MAX_SHADERSTAGE_UBS; slot++) {
|
|
[_sg_mtl_cmd_encoder
|
|
setVertexBuffer:_sg_mtl_uniform_buffers[_sg.mtl.cur_frame_rotate_index]
|
|
offset:0
|
|
atIndex:slot];
|
|
[_sg_mtl_cmd_encoder
|
|
setFragmentBuffer:_sg_mtl_uniform_buffers[_sg.mtl.cur_frame_rotate_index]
|
|
offset:0
|
|
atIndex:slot];
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_end_pass(void) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
_sg.mtl.in_pass = false;
|
|
_sg.mtl.pass_valid = false;
|
|
if (nil != _sg_mtl_cmd_encoder) {
|
|
[_sg_mtl_cmd_encoder endEncoding];
|
|
_sg_mtl_cmd_encoder = nil;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_commit(void) {
|
|
SOKOL_ASSERT(!_sg.mtl.in_pass);
|
|
SOKOL_ASSERT(!_sg.mtl.pass_valid);
|
|
SOKOL_ASSERT(_sg.mtl.drawable_cb);
|
|
SOKOL_ASSERT(nil == _sg_mtl_cmd_encoder);
|
|
SOKOL_ASSERT(nil != _sg_mtl_cmd_buffer);
|
|
|
|
#if defined(_SG_TARGET_MACOS)
|
|
[_sg_mtl_uniform_buffers[_sg.mtl.cur_frame_rotate_index] didModifyRange:NSMakeRange(0, _sg.mtl.cur_ub_offset)];
|
|
#endif
|
|
|
|
/* present, commit and signal semaphore when done */
|
|
id<MTLDrawable> cur_drawable = (__bridge id<MTLDrawable>) _sg.mtl.drawable_cb();
|
|
[_sg_mtl_cmd_buffer presentDrawable:cur_drawable];
|
|
[_sg_mtl_cmd_buffer addCompletedHandler:^(id<MTLCommandBuffer> cmd_buffer) {
|
|
dispatch_semaphore_signal(_sg_mtl_sem);
|
|
}];
|
|
[_sg_mtl_cmd_buffer commit];
|
|
|
|
/* garbage-collect resources pending for release */
|
|
_sg_mtl_garbage_collect(_sg.mtl.frame_index);
|
|
|
|
/* rotate uniform buffer slot */
|
|
if (++_sg.mtl.cur_frame_rotate_index >= SG_NUM_INFLIGHT_FRAMES) {
|
|
_sg.mtl.cur_frame_rotate_index = 0;
|
|
}
|
|
_sg.mtl.frame_index++;
|
|
_sg.mtl.cur_ub_offset = 0;
|
|
_sg.mtl.cur_ub_base_ptr = 0;
|
|
_sg_mtl_cmd_buffer = nil;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(_sg_mtl_cmd_encoder);
|
|
MTLViewport vp;
|
|
vp.originX = (double) x;
|
|
vp.originY = (double) (origin_top_left ? y : (_sg.mtl.cur_height - (y + h)));
|
|
vp.width = (double) w;
|
|
vp.height = (double) h;
|
|
vp.znear = 0.0;
|
|
vp.zfar = 1.0;
|
|
[_sg_mtl_cmd_encoder setViewport:vp];
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(_sg_mtl_cmd_encoder);
|
|
/* clip against framebuffer rect */
|
|
x = _sg_min(_sg_max(0, x), _sg.mtl.cur_width-1);
|
|
y = _sg_min(_sg_max(0, y), _sg.mtl.cur_height-1);
|
|
if ((x + w) > _sg.mtl.cur_width) {
|
|
w = _sg.mtl.cur_width - x;
|
|
}
|
|
if ((y + h) > _sg.mtl.cur_height) {
|
|
h = _sg.mtl.cur_height - y;
|
|
}
|
|
w = _sg_max(w, 1);
|
|
h = _sg_max(h, 1);
|
|
|
|
MTLScissorRect r;
|
|
r.x = x;
|
|
r.y = origin_top_left ? y : (_sg.mtl.cur_height - (y + h));
|
|
r.width = w;
|
|
r.height = h;
|
|
[_sg_mtl_cmd_encoder setScissorRect:r];
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(pip->shader);
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(_sg_mtl_cmd_encoder);
|
|
|
|
if ((_sg.mtl.state_cache.cur_pipeline != pip) || (_sg.mtl.state_cache.cur_pipeline_id.id != pip->slot.id)) {
|
|
_sg.mtl.state_cache.cur_pipeline = pip;
|
|
_sg.mtl.state_cache.cur_pipeline_id.id = pip->slot.id;
|
|
const float* c = pip->blend_color;
|
|
[_sg_mtl_cmd_encoder setBlendColorRed:c[0] green:c[1] blue:c[2] alpha:c[3]];
|
|
[_sg_mtl_cmd_encoder setCullMode:pip->mtl_cull_mode];
|
|
[_sg_mtl_cmd_encoder setFrontFacingWinding:pip->mtl_winding];
|
|
[_sg_mtl_cmd_encoder setStencilReferenceValue:pip->mtl_stencil_ref];
|
|
[_sg_mtl_cmd_encoder setDepthBias:pip->depth_bias slopeScale:pip->depth_bias_slope_scale clamp:pip->depth_bias_clamp];
|
|
SOKOL_ASSERT(pip->mtl_rps != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg_mtl_cmd_encoder setRenderPipelineState:_sg_mtl_idpool[pip->mtl_rps]];
|
|
SOKOL_ASSERT(pip->mtl_dss != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg_mtl_cmd_encoder setDepthStencilState:_sg_mtl_idpool[pip->mtl_dss]];
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs)
|
|
{
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(_sg_mtl_cmd_encoder);
|
|
|
|
/* store index buffer binding, this will be needed later in sg_draw() */
|
|
_sg.mtl.state_cache.cur_indexbuffer = ib;
|
|
_sg.mtl.state_cache.cur_indexbuffer_offset = ib_offset;
|
|
if (ib) {
|
|
SOKOL_ASSERT(pip->index_type != SG_INDEXTYPE_NONE);
|
|
_sg.mtl.state_cache.cur_indexbuffer_id.id = ib->slot.id;
|
|
}
|
|
else {
|
|
SOKOL_ASSERT(pip->index_type == SG_INDEXTYPE_NONE);
|
|
_sg.mtl.state_cache.cur_indexbuffer_id.id = SG_INVALID_ID;
|
|
}
|
|
|
|
/* apply vertex buffers */
|
|
int slot;
|
|
for (slot = 0; slot < num_vbs; slot++) {
|
|
const _sg_buffer_t* vb = vbs[slot];
|
|
if ((_sg.mtl.state_cache.cur_vertexbuffers[slot] != vb) ||
|
|
(_sg.mtl.state_cache.cur_vertexbuffer_offsets[slot] != vb_offsets[slot]) ||
|
|
(_sg.mtl.state_cache.cur_vertexbuffer_ids[slot].id != vb->slot.id))
|
|
{
|
|
_sg.mtl.state_cache.cur_vertexbuffers[slot] = vb;
|
|
_sg.mtl.state_cache.cur_vertexbuffer_offsets[slot] = vb_offsets[slot];
|
|
_sg.mtl.state_cache.cur_vertexbuffer_ids[slot].id = vb->slot.id;
|
|
const NSUInteger mtl_slot = SG_MAX_SHADERSTAGE_UBS + slot;
|
|
SOKOL_ASSERT(vb->mtl_buf[vb->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg_mtl_cmd_encoder setVertexBuffer:_sg_mtl_idpool[vb->mtl_buf[vb->active_slot]]
|
|
offset:vb_offsets[slot]
|
|
atIndex:mtl_slot];
|
|
}
|
|
}
|
|
|
|
/* apply vertex shader images */
|
|
for (slot = 0; slot < num_vs_imgs; slot++) {
|
|
const _sg_image_t* img = vs_imgs[slot];
|
|
if ((_sg.mtl.state_cache.cur_vs_images[slot] != img) || (_sg.mtl.state_cache.cur_vs_image_ids[slot].id != img->slot.id)) {
|
|
_sg.mtl.state_cache.cur_vs_images[slot] = img;
|
|
_sg.mtl.state_cache.cur_vs_image_ids[slot].id = img->slot.id;
|
|
SOKOL_ASSERT(img->mtl_tex[img->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg_mtl_cmd_encoder setVertexTexture:_sg_mtl_idpool[img->mtl_tex[img->active_slot]] atIndex:slot];
|
|
SOKOL_ASSERT(img->mtl_sampler_state != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg_mtl_cmd_encoder setVertexSamplerState:_sg_mtl_idpool[img->mtl_sampler_state] atIndex:slot];
|
|
}
|
|
}
|
|
|
|
/* apply fragment shader images */
|
|
for (slot = 0; slot < num_fs_imgs; slot++) {
|
|
const _sg_image_t* img = fs_imgs[slot];
|
|
if ((_sg.mtl.state_cache.cur_fs_images[slot] != img) || (_sg.mtl.state_cache.cur_fs_image_ids[slot].id != img->slot.id)) {
|
|
_sg.mtl.state_cache.cur_fs_images[slot] = img;
|
|
_sg.mtl.state_cache.cur_fs_image_ids[slot].id = img->slot.id;
|
|
SOKOL_ASSERT(img->mtl_tex[img->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg_mtl_cmd_encoder setFragmentTexture:_sg_mtl_idpool[img->mtl_tex[img->active_slot]] atIndex:slot];
|
|
SOKOL_ASSERT(img->mtl_sampler_state != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg_mtl_cmd_encoder setFragmentSamplerState:_sg_mtl_idpool[img->mtl_sampler_state] atIndex:slot];
|
|
}
|
|
}
|
|
}
|
|
|
|
#define _sg_mtl_roundup(val, round_to) (((val)+((round_to)-1))&~((round_to)-1))
|
|
|
|
_SOKOL_PRIVATE void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(_sg_mtl_cmd_encoder);
|
|
SOKOL_ASSERT(data && (num_bytes > 0));
|
|
SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
|
|
SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
|
|
SOKOL_ASSERT((_sg.mtl.cur_ub_offset + num_bytes) <= _sg.mtl.ub_size);
|
|
SOKOL_ASSERT((_sg.mtl.cur_ub_offset & (_SG_MTL_UB_ALIGN-1)) == 0);
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline && _sg.mtl.state_cache.cur_pipeline->shader);
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline->slot.id == _sg.mtl.state_cache.cur_pipeline_id.id);
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline->shader->slot.id == _sg.mtl.state_cache.cur_pipeline->shader_id.id);
|
|
SOKOL_ASSERT(ub_index < _sg.mtl.state_cache.cur_pipeline->shader->stage[stage_index].num_uniform_blocks);
|
|
SOKOL_ASSERT(num_bytes <= _sg.mtl.state_cache.cur_pipeline->shader->stage[stage_index].uniform_blocks[ub_index].size);
|
|
|
|
/* copy to global uniform buffer, record offset into cmd encoder, and advance offset */
|
|
uint8_t* dst = &_sg.mtl.cur_ub_base_ptr[_sg.mtl.cur_ub_offset];
|
|
memcpy(dst, data, num_bytes);
|
|
if (stage_index == SG_SHADERSTAGE_VS) {
|
|
[_sg_mtl_cmd_encoder setVertexBufferOffset:_sg.mtl.cur_ub_offset atIndex:ub_index];
|
|
}
|
|
else {
|
|
[_sg_mtl_cmd_encoder setFragmentBufferOffset:_sg.mtl.cur_ub_offset atIndex:ub_index];
|
|
}
|
|
_sg.mtl.cur_ub_offset = _sg_mtl_roundup(_sg.mtl.cur_ub_offset + num_bytes, _SG_MTL_UB_ALIGN);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(_sg_mtl_cmd_encoder);
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline && (_sg.mtl.state_cache.cur_pipeline->slot.id == _sg.mtl.state_cache.cur_pipeline_id.id));
|
|
if (SG_INDEXTYPE_NONE != _sg.mtl.state_cache.cur_pipeline->index_type) {
|
|
/* indexed rendering */
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_indexbuffer && (_sg.mtl.state_cache.cur_indexbuffer->slot.id == _sg.mtl.state_cache.cur_indexbuffer_id.id));
|
|
const _sg_buffer_t* ib = _sg.mtl.state_cache.cur_indexbuffer;
|
|
SOKOL_ASSERT(ib->mtl_buf[ib->active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
const NSUInteger index_buffer_offset = _sg.mtl.state_cache.cur_indexbuffer_offset +
|
|
base_element * _sg.mtl.state_cache.cur_pipeline->mtl_index_size;
|
|
[_sg_mtl_cmd_encoder drawIndexedPrimitives:_sg.mtl.state_cache.cur_pipeline->mtl_prim_type
|
|
indexCount:num_elements
|
|
indexType:_sg.mtl.state_cache.cur_pipeline->mtl_index_type
|
|
indexBuffer:_sg_mtl_idpool[ib->mtl_buf[ib->active_slot]]
|
|
indexBufferOffset:index_buffer_offset
|
|
instanceCount:num_instances];
|
|
}
|
|
else {
|
|
/* non-indexed rendering */
|
|
[_sg_mtl_cmd_encoder drawPrimitives:_sg.mtl.state_cache.cur_pipeline->mtl_prim_type
|
|
vertexStart:base_element
|
|
vertexCount:num_elements
|
|
instanceCount:num_instances];
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer_t* buf, const void* data, int data_size) {
|
|
SOKOL_ASSERT(buf && data && (data_size > 0));
|
|
if (++buf->active_slot >= buf->num_slots) {
|
|
buf->active_slot = 0;
|
|
}
|
|
__unsafe_unretained id<MTLBuffer> mtl_buf = _sg_mtl_idpool[buf->mtl_buf[buf->active_slot]];
|
|
void* dst_ptr = [mtl_buf contents];
|
|
memcpy(dst_ptr, data, data_size);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
[mtl_buf didModifyRange:NSMakeRange(0, data_size)];
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_append_buffer(_sg_buffer_t* buf, const void* data, int data_size, bool new_frame) {
|
|
SOKOL_ASSERT(buf && data && (data_size > 0));
|
|
if (new_frame) {
|
|
if (++buf->active_slot >= buf->num_slots) {
|
|
buf->active_slot = 0;
|
|
}
|
|
}
|
|
__unsafe_unretained id<MTLBuffer> mtl_buf = _sg_mtl_idpool[buf->mtl_buf[buf->active_slot]];
|
|
uint8_t* dst_ptr = (uint8_t*) [mtl_buf contents];
|
|
dst_ptr += buf->append_pos;
|
|
memcpy(dst_ptr, data, data_size);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
[mtl_buf didModifyRange:NSMakeRange(buf->append_pos, data_size)];
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_update_image(_sg_image_t* img, const sg_image_content* data) {
|
|
SOKOL_ASSERT(img && data);
|
|
if (++img->active_slot >= img->num_slots) {
|
|
img->active_slot = 0;
|
|
}
|
|
__unsafe_unretained id<MTLTexture> mtl_tex = _sg_mtl_idpool[img->mtl_tex[img->active_slot]];
|
|
_sg_mtl_copy_image_content(img, mtl_tex, data);
|
|
}
|
|
|
|
#endif
|
|
|
|
/*== RESOURCE POOLS ==========================================================*/
|
|
|
|
_SOKOL_PRIVATE void _sg_init_pool(_sg_pool_t* pool, int num) {
|
|
SOKOL_ASSERT(pool && (num >= 1));
|
|
/* slot 0 is reserved for the 'invalid id', so bump the pool size by 1 */
|
|
pool->size = num + 1;
|
|
pool->queue_top = 0;
|
|
/* generation counters indexable by pool slot index, slot 0 is reserved */
|
|
size_t gen_ctrs_size = sizeof(uint32_t) * pool->size;
|
|
pool->gen_ctrs = (uint32_t*) SOKOL_MALLOC(gen_ctrs_size);
|
|
SOKOL_ASSERT(pool->gen_ctrs);
|
|
memset(pool->gen_ctrs, 0, gen_ctrs_size);
|
|
/* it's not a bug to only reserve 'num' here */
|
|
pool->free_queue = (int*) SOKOL_MALLOC(sizeof(int)*num);
|
|
SOKOL_ASSERT(pool->free_queue);
|
|
/* never allocate the zero-th pool item since the invalid id is 0 */
|
|
for (int i = pool->size-1; i >= 1; i--) {
|
|
pool->free_queue[pool->queue_top++] = i;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_pool(_sg_pool_t* pool) {
|
|
SOKOL_ASSERT(pool);
|
|
SOKOL_ASSERT(pool->free_queue);
|
|
SOKOL_FREE(pool->free_queue);
|
|
pool->free_queue = 0;
|
|
SOKOL_ASSERT(pool->gen_ctrs);
|
|
SOKOL_FREE(pool->gen_ctrs);
|
|
pool->gen_ctrs = 0;
|
|
pool->size = 0;
|
|
pool->queue_top = 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_pool_alloc_index(_sg_pool_t* pool) {
|
|
SOKOL_ASSERT(pool);
|
|
SOKOL_ASSERT(pool->free_queue);
|
|
if (pool->queue_top > 0) {
|
|
int slot_index = pool->free_queue[--pool->queue_top];
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < pool->size));
|
|
return slot_index;
|
|
}
|
|
else {
|
|
/* pool exhausted */
|
|
return _SG_INVALID_SLOT_INDEX;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pool_free_index(_sg_pool_t* pool, int slot_index) {
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < pool->size));
|
|
SOKOL_ASSERT(pool);
|
|
SOKOL_ASSERT(pool->free_queue);
|
|
SOKOL_ASSERT(pool->queue_top < pool->size);
|
|
#ifdef SOKOL_DEBUG
|
|
/* debug check against double-free */
|
|
for (int i = 0; i < pool->queue_top; i++) {
|
|
SOKOL_ASSERT(pool->free_queue[i] != slot_index);
|
|
}
|
|
#endif
|
|
pool->free_queue[pool->queue_top++] = slot_index;
|
|
SOKOL_ASSERT(pool->queue_top <= (pool->size-1));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
memset(buf, 0, sizeof(_sg_buffer_t));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
memset(img, 0, sizeof(_sg_image_t));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
memset(shd, 0, sizeof(_sg_shader_t));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
memset(pip, 0, sizeof(_sg_pipeline_t));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
memset(pass, 0, sizeof(_sg_pass_t));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
memset(ctx, 0, sizeof(_sg_context_t));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_setup_pools(_sg_pools_t* p, const sg_desc* desc) {
|
|
SOKOL_ASSERT(p);
|
|
SOKOL_ASSERT(desc);
|
|
/* note: the pools here will have an additional item, since slot 0 is reserved */
|
|
SOKOL_ASSERT((desc->buffer_pool_size > 0) && (desc->buffer_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->buffer_pool, desc->buffer_pool_size);
|
|
size_t buffer_pool_byte_size = sizeof(_sg_buffer_t) * p->buffer_pool.size;
|
|
p->buffers = (_sg_buffer_t*) SOKOL_MALLOC(buffer_pool_byte_size);
|
|
SOKOL_ASSERT(p->buffers);
|
|
memset(p->buffers, 0, buffer_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->image_pool_size > 0) && (desc->image_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->image_pool, desc->image_pool_size);
|
|
size_t image_pool_byte_size = sizeof(_sg_image_t) * p->image_pool.size;
|
|
p->images = (_sg_image_t*) SOKOL_MALLOC(image_pool_byte_size);
|
|
SOKOL_ASSERT(p->images);
|
|
memset(p->images, 0, image_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->shader_pool_size > 0) && (desc->shader_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->shader_pool, desc->shader_pool_size);
|
|
size_t shader_pool_byte_size = sizeof(_sg_shader_t) * p->shader_pool.size;
|
|
p->shaders = (_sg_shader_t*) SOKOL_MALLOC(shader_pool_byte_size);
|
|
SOKOL_ASSERT(p->shaders);
|
|
memset(p->shaders, 0, shader_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->pipeline_pool_size > 0) && (desc->pipeline_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->pipeline_pool, desc->pipeline_pool_size);
|
|
size_t pipeline_pool_byte_size = sizeof(_sg_pipeline_t) * p->pipeline_pool.size;
|
|
p->pipelines = (_sg_pipeline_t*) SOKOL_MALLOC(pipeline_pool_byte_size);
|
|
SOKOL_ASSERT(p->pipelines);
|
|
memset(p->pipelines, 0, pipeline_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->pass_pool_size > 0) && (desc->pass_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->pass_pool, desc->pass_pool_size);
|
|
size_t pass_pool_byte_size = sizeof(_sg_pass_t) * p->pass_pool.size;
|
|
p->passes = (_sg_pass_t*) SOKOL_MALLOC(pass_pool_byte_size);
|
|
SOKOL_ASSERT(p->passes);
|
|
memset(p->passes, 0, pass_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->context_pool_size > 0) && (desc->context_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->context_pool, desc->context_pool_size);
|
|
size_t context_pool_byte_size = sizeof(_sg_context_t) * p->context_pool.size;
|
|
p->contexts = (_sg_context_t*) SOKOL_MALLOC(context_pool_byte_size);
|
|
SOKOL_ASSERT(p->contexts);
|
|
memset(p->contexts, 0, context_pool_byte_size);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_pools(_sg_pools_t* p) {
|
|
SOKOL_ASSERT(p);
|
|
SOKOL_FREE(p->contexts); p->contexts = 0;
|
|
SOKOL_FREE(p->passes); p->passes = 0;
|
|
SOKOL_FREE(p->pipelines); p->pipelines = 0;
|
|
SOKOL_FREE(p->shaders); p->shaders = 0;
|
|
SOKOL_FREE(p->images); p->images = 0;
|
|
SOKOL_FREE(p->buffers); p->buffers = 0;
|
|
_sg_discard_pool(&p->context_pool);
|
|
_sg_discard_pool(&p->pass_pool);
|
|
_sg_discard_pool(&p->pipeline_pool);
|
|
_sg_discard_pool(&p->shader_pool);
|
|
_sg_discard_pool(&p->image_pool);
|
|
_sg_discard_pool(&p->buffer_pool);
|
|
}
|
|
|
|
/* allocate the slot at slot_index:
|
|
- bump the slot's generation counter
|
|
- create a resource id from the generation counter and slot index
|
|
- set the slot's id to this id
|
|
- set the slot's state to ALLOC
|
|
- return the resource id
|
|
*/
|
|
_SOKOL_PRIVATE uint32_t _sg_slot_alloc(_sg_pool_t* pool, _sg_slot_t* slot, int slot_index) {
|
|
/* FIXME: add handling for an overflowing generation counter,
|
|
for now, just overflow (another option is to disable
|
|
the slot)
|
|
*/
|
|
SOKOL_ASSERT(pool && pool->gen_ctrs);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < pool->size));
|
|
SOKOL_ASSERT((slot->state == SG_RESOURCESTATE_INITIAL) && (slot->id == SG_INVALID_ID));
|
|
uint32_t ctr = ++pool->gen_ctrs[slot_index];
|
|
slot->id = (ctr<<_SG_SLOT_SHIFT)|(slot_index & _SG_SLOT_MASK);
|
|
slot->state = SG_RESOURCESTATE_ALLOC;
|
|
return slot->id;
|
|
}
|
|
|
|
/* extract slot index from id */
|
|
_SOKOL_PRIVATE int _sg_slot_index(uint32_t id) {
|
|
int slot_index = (int) (id & _SG_SLOT_MASK);
|
|
SOKOL_ASSERT(_SG_INVALID_SLOT_INDEX != slot_index);
|
|
return slot_index;
|
|
}
|
|
|
|
/* returns pointer to resource by id without matching id check */
|
|
_SOKOL_PRIVATE _sg_buffer_t* _sg_buffer_at(const _sg_pools_t* p, uint32_t buf_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != buf_id));
|
|
int slot_index = _sg_slot_index(buf_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->buffer_pool.size));
|
|
return &p->buffers[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_image_at(const _sg_pools_t* p, uint32_t img_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != img_id));
|
|
int slot_index = _sg_slot_index(img_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->image_pool.size));
|
|
return &p->images[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_shader_t* _sg_shader_at(const _sg_pools_t* p, uint32_t shd_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != shd_id));
|
|
int slot_index = _sg_slot_index(shd_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->shader_pool.size));
|
|
return &p->shaders[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_pipeline_t* _sg_pipeline_at(const _sg_pools_t* p, uint32_t pip_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != pip_id));
|
|
int slot_index = _sg_slot_index(pip_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->pipeline_pool.size));
|
|
return &p->pipelines[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_pass_t* _sg_pass_at(const _sg_pools_t* p, uint32_t pass_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != pass_id));
|
|
int slot_index = _sg_slot_index(pass_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->pass_pool.size));
|
|
return &p->passes[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_context_t* _sg_context_at(const _sg_pools_t* p, uint32_t context_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != context_id));
|
|
int slot_index = _sg_slot_index(context_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->context_pool.size));
|
|
return &p->contexts[slot_index];
|
|
}
|
|
|
|
/* returns pointer to resource with matching id check, may return 0 */
|
|
_SOKOL_PRIVATE _sg_buffer_t* _sg_lookup_buffer(const _sg_pools_t* p, uint32_t buf_id) {
|
|
if (SG_INVALID_ID != buf_id) {
|
|
_sg_buffer_t* buf = _sg_buffer_at(p, buf_id);
|
|
if (buf->slot.id == buf_id) {
|
|
return buf;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_lookup_image(const _sg_pools_t* p, uint32_t img_id) {
|
|
if (SG_INVALID_ID != img_id) {
|
|
_sg_image_t* img = _sg_image_at(p, img_id);
|
|
if (img->slot.id == img_id) {
|
|
return img;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_shader_t* _sg_lookup_shader(const _sg_pools_t* p, uint32_t shd_id) {
|
|
SOKOL_ASSERT(p);
|
|
if (SG_INVALID_ID != shd_id) {
|
|
_sg_shader_t* shd = _sg_shader_at(p, shd_id);
|
|
if (shd->slot.id == shd_id) {
|
|
return shd;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_pipeline_t* _sg_lookup_pipeline(const _sg_pools_t* p, uint32_t pip_id) {
|
|
SOKOL_ASSERT(p);
|
|
if (SG_INVALID_ID != pip_id) {
|
|
_sg_pipeline_t* pip = _sg_pipeline_at(p, pip_id);
|
|
if (pip->slot.id == pip_id) {
|
|
return pip;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_pass_t* _sg_lookup_pass(const _sg_pools_t* p, uint32_t pass_id) {
|
|
SOKOL_ASSERT(p);
|
|
if (SG_INVALID_ID != pass_id) {
|
|
_sg_pass_t* pass = _sg_pass_at(p, pass_id);
|
|
if (pass->slot.id == pass_id) {
|
|
return pass;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_context_t* _sg_lookup_context(const _sg_pools_t* p, uint32_t ctx_id) {
|
|
SOKOL_ASSERT(p);
|
|
if (SG_INVALID_ID != ctx_id) {
|
|
_sg_context_t* ctx = _sg_context_at(p, ctx_id);
|
|
if (ctx->slot.id == ctx_id) {
|
|
return ctx;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_destroy_all_resources(_sg_pools_t* p, uint32_t ctx_id) {
|
|
/* this is a bit dumb since it loops over all pool slots to
|
|
find the occupied slots, on the other hand it is only ever
|
|
executed at shutdown
|
|
NOTE: ONLY EXECUTE THIS AT SHUTDOWN
|
|
...because the free queues will not be reset
|
|
and the resource slots not be cleared!
|
|
*/
|
|
for (int i = 1; i < p->buffer_pool.size; i++) {
|
|
if (p->buffers[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->buffers[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_destroy_buffer(&p->buffers[i]);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < p->image_pool.size; i++) {
|
|
if (p->images[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->images[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_destroy_image(&p->images[i]);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < p->shader_pool.size; i++) {
|
|
if (p->shaders[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->shaders[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_destroy_shader(&p->shaders[i]);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < p->pipeline_pool.size; i++) {
|
|
if (p->pipelines[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->pipelines[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_destroy_pipeline(&p->pipelines[i]);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < p->pass_pool.size; i++) {
|
|
if (p->passes[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->passes[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_destroy_pass(&p->passes[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*== VALIDATION LAYER ========================================================*/
|
|
#if defined(SOKOL_DEBUG)
|
|
/* return a human readable string for an _sg_validate_error */
|
|
_SOKOL_PRIVATE const char* _sg_validate_string(_sg_validate_error_t err) {
|
|
switch (err) {
|
|
/* buffer creation validation errors */
|
|
case _SG_VALIDATE_BUFFERDESC_CANARY: return "sg_buffer_desc not initialized";
|
|
case _SG_VALIDATE_BUFFERDESC_SIZE: return "sg_buffer_desc.size cannot be 0";
|
|
case _SG_VALIDATE_BUFFERDESC_CONTENT: return "immutable buffers must be initialized with content (sg_buffer_desc.content)";
|
|
case _SG_VALIDATE_BUFFERDESC_NO_CONTENT: return "dynamic/stream usage buffers cannot be initialized with content";
|
|
|
|
/* image creation validation errros */
|
|
case _SG_VALIDATE_IMAGEDESC_CANARY: return "sg_image_desc not initialized";
|
|
case _SG_VALIDATE_IMAGEDESC_WIDTH: return "sg_image_desc.width must be > 0";
|
|
case _SG_VALIDATE_IMAGEDESC_HEIGHT: return "sg_image_desc.height must be > 0";
|
|
case _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT: return "invalid pixel format for render-target image";
|
|
case _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT: return "invalid pixel format for non-render-target image";
|
|
case _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT: return "non-render-target images cannot be multisampled";
|
|
case _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT: return "MSAA not supported for this pixel format";
|
|
case _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE: return "render target images must be SG_USAGE_IMMUTABLE";
|
|
case _SG_VALIDATE_IMAGEDESC_RT_NO_CONTENT: return "render target images cannot be initialized with content";
|
|
case _SG_VALIDATE_IMAGEDESC_CONTENT: return "missing or invalid content for immutable image";
|
|
case _SG_VALIDATE_IMAGEDESC_NO_CONTENT: return "dynamic/stream usage images cannot be initialized with content";
|
|
|
|
/* shader creation */
|
|
case _SG_VALIDATE_SHADERDESC_CANARY: return "sg_shader_desc not initialized";
|
|
case _SG_VALIDATE_SHADERDESC_SOURCE: return "shader source code required";
|
|
case _SG_VALIDATE_SHADERDESC_BYTECODE: return "shader byte code required";
|
|
case _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE: return "shader source or byte code required";
|
|
case _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE: return "shader byte code length (in bytes) required";
|
|
case _SG_VALIDATE_SHADERDESC_NO_CONT_UBS: return "shader uniform blocks must occupy continuous slots";
|
|
case _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS: return "uniform block members must occupy continuous slots";
|
|
case _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS: return "GL backend requires uniform block member declarations";
|
|
case _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME: return "uniform block member name missing";
|
|
case _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH: return "size of uniform block members doesn't match uniform block size";
|
|
case _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS: return "shader images must occupy continuous slots";
|
|
case _SG_VALIDATE_SHADERDESC_IMG_NAME: return "GL backend requires uniform block member names";
|
|
case _SG_VALIDATE_SHADERDESC_ATTR_NAMES: return "GLES2 backend requires vertex attribute names";
|
|
case _SG_VALIDATE_SHADERDESC_ATTR_SEMANTICS: return "D3D11 backend requires vertex attribute semantics";
|
|
case _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG: return "vertex attribute name/semantic string too long (max len 16)";
|
|
|
|
/* pipeline creation */
|
|
case _SG_VALIDATE_PIPELINEDESC_CANARY: return "sg_pipeline_desc not initialized";
|
|
case _SG_VALIDATE_PIPELINEDESC_SHADER: return "sg_pipeline_desc.shader missing or invalid";
|
|
case _SG_VALIDATE_PIPELINEDESC_NO_ATTRS: return "sg_pipeline_desc.layout.attrs is empty or not continuous";
|
|
case _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4: return "sg_pipeline_desc.layout.buffers[].stride must be multiple of 4";
|
|
case _SG_VALIDATE_PIPELINEDESC_ATTR_NAME: return "GLES2/WebGL missing vertex attribute name in shader";
|
|
case _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS: return "D3D11 missing vertex attribute semantics in shader";
|
|
|
|
/* pass creation */
|
|
case _SG_VALIDATE_PASSDESC_CANARY: return "sg_pass_desc not initialized";
|
|
case _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS: return "sg_pass_desc.color_attachments[0] must be valid";
|
|
case _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS: return "color attachments must occupy continuous slots";
|
|
case _SG_VALIDATE_PASSDESC_IMAGE: return "pass attachment image is not valid";
|
|
case _SG_VALIDATE_PASSDESC_MIPLEVEL: return "pass attachment mip level is bigger than image has mipmaps";
|
|
case _SG_VALIDATE_PASSDESC_FACE: return "pass attachment image is cubemap, but face index is too big";
|
|
case _SG_VALIDATE_PASSDESC_LAYER: return "pass attachment image is array texture, but layer index is too big";
|
|
case _SG_VALIDATE_PASSDESC_SLICE: return "pass attachment image is 3d texture, but slice value is too big";
|
|
case _SG_VALIDATE_PASSDESC_IMAGE_NO_RT: return "pass attachment image must be render targets";
|
|
case _SG_VALIDATE_PASSDESC_COLOR_PIXELFORMATS: return "all pass color attachment images must have the same pixel format";
|
|
case _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT: return "pass color-attachment images must have a renderable pixel format";
|
|
case _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT: return "pass depth-attachment image must have depth pixel format";
|
|
case _SG_VALIDATE_PASSDESC_IMAGE_SIZES: return "all pass attachments must have the same size";
|
|
case _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS: return "all pass attachments must have the same sample count";
|
|
|
|
/* sg_begin_pass */
|
|
case _SG_VALIDATE_BEGINPASS_PASS: return "sg_begin_pass: pass must be valid";
|
|
case _SG_VALIDATE_BEGINPASS_IMAGE: return "sg_begin_pass: one or more attachment images are not valid";
|
|
|
|
/* sg_apply_pipeline */
|
|
case _SG_VALIDATE_APIP_PIPELINE_VALID_ID: return "sg_apply_pipeline: invalid pipeline id provided";
|
|
case _SG_VALIDATE_APIP_PIPELINE_EXISTS: return "sg_apply_pipeline: pipeline object no longer alive";
|
|
case _SG_VALIDATE_APIP_PIPELINE_VALID: return "sg_apply_pipeline: pipeline object not in valid state";
|
|
case _SG_VALIDATE_APIP_SHADER_EXISTS: return "sg_apply_pipeline: shader object no longer alive";
|
|
case _SG_VALIDATE_APIP_SHADER_VALID: return "sg_apply_pipeline: shader object not in valid state";
|
|
case _SG_VALIDATE_APIP_ATT_COUNT: return "sg_apply_pipeline: color_attachment_count in pipeline doesn't match number of pass color attachments";
|
|
case _SG_VALIDATE_APIP_COLOR_FORMAT: return "sg_apply_pipeline: color_format in pipeline doesn't match pass color attachment pixel format";
|
|
case _SG_VALIDATE_APIP_DEPTH_FORMAT: return "sg_apply_pipeline: depth_format in pipeline doesn't match pass depth attachment pixel format";
|
|
case _SG_VALIDATE_APIP_SAMPLE_COUNT: return "sg_apply_pipeline: MSAA sample count in pipeline doesn't match render pass attachment sample count";
|
|
|
|
/* sg_apply_bindings */
|
|
case _SG_VALIDATE_ABND_PIPELINE: return "sg_apply_bindings: must be called after sg_apply_pipeline";
|
|
case _SG_VALIDATE_ABND_PIPELINE_EXISTS: return "sg_apply_bindings: currently applied pipeline object no longer alive";
|
|
case _SG_VALIDATE_ABND_PIPELINE_VALID: return "sg_apply_bindings: currently applied pipeline object not in valid state";
|
|
case _SG_VALIDATE_ABND_VBS: return "sg_apply_bindings: number of vertex buffers doesn't match number of pipeline vertex layouts";
|
|
case _SG_VALIDATE_ABND_VB_EXISTS: return "sg_apply_bindings: vertex buffer no longer alive";
|
|
case _SG_VALIDATE_ABND_VB_TYPE: return "sg_apply_bindings: buffer in vertex buffer slot is not a SG_BUFFERTYPE_VERTEXBUFFER";
|
|
case _SG_VALIDATE_ABND_VB_OVERFLOW: return "sg_apply_bindings: buffer in vertex buffer slot is overflown";
|
|
case _SG_VALIDATE_ABND_NO_IB: return "sg_apply_bindings: pipeline object defines indexed rendering, but no index buffer provided";
|
|
case _SG_VALIDATE_ABND_IB: return "sg_apply_bindings: pipeline object defines non-indexed rendering, but index buffer provided";
|
|
case _SG_VALIDATE_ABND_IB_EXISTS: return "sg_apply_bindings: index buffer no longer alive";
|
|
case _SG_VALIDATE_ABND_IB_TYPE: return "sg_apply_bindings: buffer in index buffer slot is not a SG_BUFFERTYPE_INDEXBUFFER";
|
|
case _SG_VALIDATE_ABND_IB_OVERFLOW: return "sg_apply_bindings: buffer in index buffer slot is overflown";
|
|
case _SG_VALIDATE_ABND_VS_IMGS: return "sg_apply_bindings: vertex shader image count doesn't match sg_shader_desc";
|
|
case _SG_VALIDATE_ABND_VS_IMG_EXISTS: return "sg_apply_bindings: vertex shader image no longer alive";
|
|
case _SG_VALIDATE_ABND_VS_IMG_TYPES: return "sg_apply_bindings: one or more vertex shader image types don't match sg_shader_desc";
|
|
case _SG_VALIDATE_ABND_FS_IMGS: return "sg_apply_bindings: fragment shader image count doesn't match sg_shader_desc";
|
|
case _SG_VALIDATE_ABND_FS_IMG_EXISTS: return "sg_apply_bindings: fragment shader image no longer alive";
|
|
case _SG_VALIDATE_ABND_FS_IMG_TYPES: return "sg_apply_bindings: one or more fragment shader image types don't match sg_shader_desc";
|
|
|
|
/* sg_apply_uniforms */
|
|
case _SG_VALIDATE_AUB_NO_PIPELINE: return "sg_apply_uniforms: must be called after sg_apply_pipeline()";
|
|
case _SG_VALIDATE_AUB_NO_UB_AT_SLOT: return "sg_apply_uniforms: no uniform block declaration at this shader stage UB slot";
|
|
case _SG_VALIDATE_AUB_SIZE: return "sg_apply_uniforms: data size exceeds declared uniform block size";
|
|
|
|
/* sg_update_buffer */
|
|
case _SG_VALIDATE_UPDATEBUF_USAGE: return "sg_update_buffer: cannot update immutable buffer";
|
|
case _SG_VALIDATE_UPDATEBUF_SIZE: return "sg_update_buffer: update size is bigger than buffer size";
|
|
case _SG_VALIDATE_UPDATEBUF_ONCE: return "sg_update_buffer: only one update allowed per buffer and frame";
|
|
case _SG_VALIDATE_UPDATEBUF_APPEND: return "sg_update_buffer: cannot call sg_update_buffer and sg_append_buffer in same frame";
|
|
|
|
/* sg_append_buffer */
|
|
case _SG_VALIDATE_APPENDBUF_USAGE: return "sg_append_buffer: cannot append to immutable buffer";
|
|
case _SG_VALIDATE_APPENDBUF_SIZE: return "sg_append_buffer: overall appended size is bigger than buffer size";
|
|
case _SG_VALIDATE_APPENDBUF_UPDATE: return "sg_append_buffer: cannot call sg_append_buffer and sg_update_buffer in same frame";
|
|
|
|
/* sg_update_image */
|
|
case _SG_VALIDATE_UPDIMG_USAGE: return "sg_update_image: cannot update immutable image";
|
|
case _SG_VALIDATE_UPDIMG_NOTENOUGHDATA: return "sg_update_image: not enough subimage data provided";
|
|
case _SG_VALIDATE_UPDIMG_SIZE: return "sg_update_image: provided subimage data size too big";
|
|
case _SG_VALIDATE_UPDIMG_COMPRESSED: return "sg_update_image: cannot update images with compressed format";
|
|
case _SG_VALIDATE_UPDIMG_ONCE: return "sg_update_image: only one update allowed per image and frame";
|
|
|
|
default: return "unknown validation error";
|
|
}
|
|
}
|
|
#endif /* defined(SOKOL_DEBUG) */
|
|
|
|
/*-- validation checks -------------------------------------------------------*/
|
|
#if defined(SOKOL_DEBUG)
|
|
_SOKOL_PRIVATE void _sg_validate_begin(void) {
|
|
_sg.validate_error = _SG_VALIDATE_SUCCESS;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_validate(bool cond, _sg_validate_error_t err) {
|
|
if (!cond) {
|
|
_sg.validate_error = err;
|
|
SOKOL_LOG(_sg_validate_string(err));
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_end(void) {
|
|
if (_sg.validate_error != _SG_VALIDATE_SUCCESS) {
|
|
#if !defined(SOKOL_VALIDATE_NON_FATAL)
|
|
SOKOL_LOG("^^^^ VALIDATION FAILED, TERMINATING ^^^^");
|
|
SOKOL_ASSERT(false);
|
|
#endif
|
|
return false;
|
|
}
|
|
else {
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_buffer_desc(const sg_buffer_desc* desc) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(desc);
|
|
return true;
|
|
#else
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_BUFFERDESC_CANARY);
|
|
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_BUFFERDESC_CANARY);
|
|
SOKOL_VALIDATE(desc->size > 0, _SG_VALIDATE_BUFFERDESC_SIZE);
|
|
bool ext = (0 != desc->gl_buffers[0]) || (0 != desc->mtl_buffers[0]) || (0 != desc->d3d11_buffer);
|
|
if (!ext && (desc->usage == SG_USAGE_IMMUTABLE)) {
|
|
SOKOL_VALIDATE(0 != desc->content, _SG_VALIDATE_BUFFERDESC_CONTENT);
|
|
}
|
|
else {
|
|
SOKOL_VALIDATE(0 == desc->content, _SG_VALIDATE_BUFFERDESC_NO_CONTENT);
|
|
}
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_image_desc(const sg_image_desc* desc) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(desc);
|
|
return true;
|
|
#else
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_IMAGEDESC_CANARY);
|
|
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_IMAGEDESC_CANARY);
|
|
SOKOL_VALIDATE(desc->width > 0, _SG_VALIDATE_IMAGEDESC_WIDTH);
|
|
SOKOL_VALIDATE(desc->height > 0, _SG_VALIDATE_IMAGEDESC_HEIGHT);
|
|
const sg_pixel_format fmt = desc->pixel_format;
|
|
const sg_usage usage = desc->usage;
|
|
const bool ext = (0 != desc->gl_textures[0]) || (0 != desc->mtl_textures[0]) || (0 != desc->d3d11_texture);
|
|
if (desc->render_target) {
|
|
SOKOL_ASSERT(((int)fmt >= 0) && ((int)fmt < _SG_PIXELFORMAT_NUM));
|
|
SOKOL_VALIDATE(_sg.formats[fmt].render, _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT);
|
|
/* on GLES2, sample count for render targets is completely ignored */
|
|
#if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
|
|
if (!_sg.gl.gles2) {
|
|
#endif
|
|
if (desc->sample_count > 1) {
|
|
SOKOL_VALIDATE(_sg.features.msaa_render_targets && _sg.formats[fmt].msaa, _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT);
|
|
}
|
|
#if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
|
|
}
|
|
#endif
|
|
SOKOL_VALIDATE(usage == SG_USAGE_IMMUTABLE, _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE);
|
|
SOKOL_VALIDATE(desc->content.subimage[0][0].ptr==0, _SG_VALIDATE_IMAGEDESC_RT_NO_CONTENT);
|
|
}
|
|
else {
|
|
SOKOL_VALIDATE(desc->sample_count <= 1, _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT);
|
|
const bool valid_nonrt_fmt = !_sg_is_valid_rendertarget_depth_format(fmt);
|
|
SOKOL_VALIDATE(valid_nonrt_fmt, _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT);
|
|
/* FIXME: should use the same "expected size" computation as in _sg_validate_update_image() here */
|
|
if (!ext && (usage == SG_USAGE_IMMUTABLE)) {
|
|
const int num_faces = desc->type == SG_IMAGETYPE_CUBE ? 6:1;
|
|
const int num_mips = desc->num_mipmaps;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int mip_index = 0; mip_index < num_mips; mip_index++) {
|
|
const bool has_data = desc->content.subimage[face_index][mip_index].ptr != 0;
|
|
const bool has_size = desc->content.subimage[face_index][mip_index].size > 0;
|
|
SOKOL_VALIDATE(has_data && has_size, _SG_VALIDATE_IMAGEDESC_CONTENT);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (int face_index = 0; face_index < SG_CUBEFACE_NUM; face_index++) {
|
|
for (int mip_index = 0; mip_index < SG_MAX_MIPMAPS; mip_index++) {
|
|
const bool no_data = 0 == desc->content.subimage[face_index][mip_index].ptr;
|
|
const bool no_size = 0 == desc->content.subimage[face_index][mip_index].size;
|
|
SOKOL_VALIDATE(no_data && no_size, _SG_VALIDATE_IMAGEDESC_NO_CONTENT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_shader_desc(const sg_shader_desc* desc) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(desc);
|
|
return true;
|
|
#else
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_SHADERDESC_CANARY);
|
|
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_SHADERDESC_CANARY);
|
|
#if defined(SOKOL_GLES2)
|
|
SOKOL_VALIDATE(0 != desc->attrs[0].name, _SG_VALIDATE_SHADERDESC_ATTR_NAMES);
|
|
#elif defined(SOKOL_D3D11)
|
|
SOKOL_VALIDATE(0 != desc->attrs[0].sem_name, _SG_VALIDATE_SHADERDESC_ATTR_SEMANTICS);
|
|
#endif
|
|
#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
|
|
/* on GL, must provide shader source code */
|
|
SOKOL_VALIDATE(0 != desc->vs.source, _SG_VALIDATE_SHADERDESC_SOURCE);
|
|
SOKOL_VALIDATE(0 != desc->fs.source, _SG_VALIDATE_SHADERDESC_SOURCE);
|
|
#elif defined(SOKOL_METAL) || defined(SOKOL_D3D11)
|
|
/* on Metal or D3D11, must provide shader source code or byte code */
|
|
SOKOL_VALIDATE((0 != desc->vs.source)||(0 != desc->vs.byte_code), _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
|
|
SOKOL_VALIDATE((0 != desc->fs.source)||(0 != desc->fs.byte_code), _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
|
|
#else
|
|
/* Dummy Backend, don't require source or bytecode */
|
|
#endif
|
|
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
|
|
if (desc->attrs[i].name) {
|
|
SOKOL_VALIDATE(strlen(desc->attrs[i].name) < _SG_STRING_SIZE, _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG);
|
|
}
|
|
if (desc->attrs[i].sem_name) {
|
|
SOKOL_VALIDATE(strlen(desc->attrs[i].sem_name) < _SG_STRING_SIZE, _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG);
|
|
}
|
|
}
|
|
/* if shader byte code, the size must also be provided */
|
|
if (0 != desc->vs.byte_code) {
|
|
SOKOL_VALIDATE(desc->vs.byte_code_size > 0, _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
|
|
}
|
|
if (0 != desc->fs.byte_code) {
|
|
SOKOL_VALIDATE(desc->fs.byte_code_size > 0, _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
|
|
}
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == 0)? &desc->vs : &desc->fs;
|
|
bool uniform_blocks_continuous = true;
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
|
|
if (ub_desc->size > 0) {
|
|
SOKOL_VALIDATE(uniform_blocks_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_UBS);
|
|
bool uniforms_continuous = true;
|
|
int uniform_offset = 0;
|
|
int num_uniforms = 0;
|
|
for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
|
|
const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
|
|
if (u_desc->type != SG_UNIFORMTYPE_INVALID) {
|
|
SOKOL_VALIDATE(uniforms_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS);
|
|
#if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
|
|
SOKOL_VALIDATE(u_desc->name, _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME);
|
|
#endif
|
|
const int array_count = u_desc->array_count;
|
|
uniform_offset += _sg_uniform_size(u_desc->type, array_count);
|
|
num_uniforms++;
|
|
}
|
|
else {
|
|
uniforms_continuous = false;
|
|
}
|
|
}
|
|
#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
|
|
SOKOL_VALIDATE(uniform_offset == ub_desc->size, _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH);
|
|
SOKOL_VALIDATE(num_uniforms > 0, _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS);
|
|
#endif
|
|
}
|
|
else {
|
|
uniform_blocks_continuous = false;
|
|
}
|
|
}
|
|
bool images_continuous = true;
|
|
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
|
|
const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
|
|
if (img_desc->type != _SG_IMAGETYPE_DEFAULT) {
|
|
SOKOL_VALIDATE(images_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS);
|
|
#if defined(SOKOL_GLES2)
|
|
SOKOL_VALIDATE(img_desc->name, _SG_VALIDATE_SHADERDESC_IMG_NAME);
|
|
#endif
|
|
}
|
|
else {
|
|
images_continuous = false;
|
|
}
|
|
}
|
|
}
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_pipeline_desc(const sg_pipeline_desc* desc) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(desc);
|
|
return true;
|
|
#else
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_PIPELINEDESC_CANARY);
|
|
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_PIPELINEDESC_CANARY);
|
|
SOKOL_VALIDATE(desc->shader.id != SG_INVALID_ID, _SG_VALIDATE_PIPELINEDESC_SHADER);
|
|
const _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
|
|
SOKOL_VALIDATE(shd && shd->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PIPELINEDESC_SHADER);
|
|
for (int buf_index = 0; buf_index < SG_MAX_SHADERSTAGE_BUFFERS; buf_index++) {
|
|
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[buf_index];
|
|
if (l_desc->stride == 0) {
|
|
continue;
|
|
}
|
|
SOKOL_VALIDATE((l_desc->stride & 3) == 0, _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4);
|
|
}
|
|
SOKOL_VALIDATE(desc->layout.attrs[0].format != SG_VERTEXFORMAT_INVALID, _SG_VALIDATE_PIPELINEDESC_NO_ATTRS);
|
|
bool attrs_cont = true;
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
|
|
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
|
|
attrs_cont = false;
|
|
continue;
|
|
}
|
|
SOKOL_VALIDATE(attrs_cont, _SG_VALIDATE_PIPELINEDESC_NO_ATTRS);
|
|
SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
|
|
#if defined(SOKOL_GLES2)
|
|
/* on GLES2, vertex attribute names must be provided */
|
|
SOKOL_VALIDATE(!_sg_strempty(&shd->attrs[attr_index].name), _SG_VALIDATE_PIPELINEDESC_ATTR_NAME);
|
|
#elif defined(SOKOL_D3D11)
|
|
/* on D3D11, semantic names (and semantic indices) must be provided */
|
|
SOKOL_VALIDATE(!_sg_strempty(&shd->attrs[attr_index].sem_name), _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS);
|
|
#endif
|
|
}
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_pass_desc(const sg_pass_desc* desc) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(desc);
|
|
return true;
|
|
#else
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_PASSDESC_CANARY);
|
|
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_PASSDESC_CANARY);
|
|
bool atts_cont = true;
|
|
sg_pixel_format color_fmt = SG_PIXELFORMAT_NONE;
|
|
int width = -1, height = -1, sample_count = -1;
|
|
for (int att_index = 0; att_index < SG_MAX_COLOR_ATTACHMENTS; att_index++) {
|
|
const sg_attachment_desc* att = &desc->color_attachments[att_index];
|
|
if (att->image.id == SG_INVALID_ID) {
|
|
SOKOL_VALIDATE(att_index > 0, _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS);
|
|
atts_cont = false;
|
|
continue;
|
|
}
|
|
SOKOL_VALIDATE(atts_cont, _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS);
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, att->image.id);
|
|
SOKOL_VALIDATE(img && img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PASSDESC_IMAGE);
|
|
SOKOL_VALIDATE(att->mip_level < img->num_mipmaps, _SG_VALIDATE_PASSDESC_MIPLEVEL);
|
|
if (img->type == SG_IMAGETYPE_CUBE) {
|
|
SOKOL_VALIDATE(att->face < 6, _SG_VALIDATE_PASSDESC_FACE);
|
|
}
|
|
else if (img->type == SG_IMAGETYPE_ARRAY) {
|
|
SOKOL_VALIDATE(att->layer < img->depth, _SG_VALIDATE_PASSDESC_LAYER);
|
|
}
|
|
else if (img->type == SG_IMAGETYPE_3D) {
|
|
SOKOL_VALIDATE(att->slice < img->depth, _SG_VALIDATE_PASSDESC_SLICE);
|
|
}
|
|
SOKOL_VALIDATE(img->render_target, _SG_VALIDATE_PASSDESC_IMAGE_NO_RT);
|
|
if (att_index == 0) {
|
|
color_fmt = img->pixel_format;
|
|
width = img->width >> att->mip_level;
|
|
height = img->height >> att->mip_level;
|
|
sample_count = img->sample_count;
|
|
}
|
|
else {
|
|
SOKOL_VALIDATE(img->pixel_format == color_fmt, _SG_VALIDATE_PASSDESC_COLOR_PIXELFORMATS);
|
|
SOKOL_VALIDATE(width == img->width >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
|
|
SOKOL_VALIDATE(height == img->height >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
|
|
SOKOL_VALIDATE(sample_count == img->sample_count, _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS);
|
|
}
|
|
SOKOL_VALIDATE(_sg_is_valid_rendertarget_color_format(img->pixel_format), _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT);
|
|
}
|
|
if (desc->depth_stencil_attachment.image.id != SG_INVALID_ID) {
|
|
const sg_attachment_desc* att = &desc->depth_stencil_attachment;
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, att->image.id);
|
|
SOKOL_VALIDATE(img && img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PASSDESC_IMAGE);
|
|
SOKOL_VALIDATE(att->mip_level < img->num_mipmaps, _SG_VALIDATE_PASSDESC_MIPLEVEL);
|
|
if (img->type == SG_IMAGETYPE_CUBE) {
|
|
SOKOL_VALIDATE(att->face < 6, _SG_VALIDATE_PASSDESC_FACE);
|
|
}
|
|
else if (img->type == SG_IMAGETYPE_ARRAY) {
|
|
SOKOL_VALIDATE(att->layer < img->depth, _SG_VALIDATE_PASSDESC_LAYER);
|
|
}
|
|
else if (img->type == SG_IMAGETYPE_3D) {
|
|
SOKOL_VALIDATE(att->slice < img->depth, _SG_VALIDATE_PASSDESC_SLICE);
|
|
}
|
|
SOKOL_VALIDATE(img->render_target, _SG_VALIDATE_PASSDESC_IMAGE_NO_RT);
|
|
SOKOL_VALIDATE(width == img->width >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
|
|
SOKOL_VALIDATE(height == img->height >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
|
|
SOKOL_VALIDATE(sample_count == img->sample_count, _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS);
|
|
SOKOL_VALIDATE(_sg_is_valid_rendertarget_depth_format(img->pixel_format), _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT);
|
|
}
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_begin_pass(_sg_pass_t* pass) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(pass);
|
|
return true;
|
|
#else
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(pass->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_PASS);
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
const _sg_attachment_t* att = &pass->color_atts[i];
|
|
if (att->image) {
|
|
SOKOL_VALIDATE(att->image->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_IMAGE);
|
|
SOKOL_VALIDATE(att->image->slot.id == att->image_id.id, _SG_VALIDATE_BEGINPASS_IMAGE);
|
|
}
|
|
}
|
|
if (pass->ds_att.image) {
|
|
const _sg_attachment_t* att = &pass->ds_att;
|
|
SOKOL_VALIDATE(att->image->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_IMAGE);
|
|
SOKOL_VALIDATE(att->image->slot.id == att->image_id.id, _SG_VALIDATE_BEGINPASS_IMAGE);
|
|
}
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_apply_pipeline(sg_pipeline pip_id) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(pip_id);
|
|
return true;
|
|
#else
|
|
SOKOL_VALIDATE_BEGIN();
|
|
/* the pipeline object must be alive and valid */
|
|
SOKOL_VALIDATE(pip_id.id != SG_INVALID_ID, _SG_VALIDATE_APIP_PIPELINE_VALID_ID);
|
|
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
SOKOL_VALIDATE(pip != 0, _SG_VALIDATE_APIP_PIPELINE_EXISTS);
|
|
if (!pip) {
|
|
return SOKOL_VALIDATE_END();
|
|
}
|
|
SOKOL_VALIDATE(pip->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_APIP_PIPELINE_VALID);
|
|
/* the pipeline's shader must be alive and valid */
|
|
SOKOL_ASSERT(pip->shader);
|
|
SOKOL_VALIDATE(pip->shader->slot.id == pip->shader_id.id, _SG_VALIDATE_APIP_SHADER_EXISTS);
|
|
SOKOL_VALIDATE(pip->shader->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_APIP_SHADER_VALID);
|
|
/* check that pipeline attributes match current pass attributes */
|
|
const _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, _sg.cur_pass.id);
|
|
if (pass) {
|
|
/* an offscreen pass */
|
|
SOKOL_VALIDATE(pip->color_attachment_count == pass->num_color_atts, _SG_VALIDATE_APIP_ATT_COUNT);
|
|
SOKOL_VALIDATE(pip->color_format == pass->color_atts[0].image->pixel_format, _SG_VALIDATE_APIP_COLOR_FORMAT);
|
|
SOKOL_VALIDATE(pip->sample_count == pass->color_atts[0].image->sample_count, _SG_VALIDATE_APIP_SAMPLE_COUNT);
|
|
if (pass->ds_att.image) {
|
|
SOKOL_VALIDATE(pip->depth_format == pass->ds_att.image->pixel_format, _SG_VALIDATE_APIP_DEPTH_FORMAT);
|
|
}
|
|
else {
|
|
SOKOL_VALIDATE(pip->depth_format == SG_PIXELFORMAT_NONE, _SG_VALIDATE_APIP_DEPTH_FORMAT);
|
|
}
|
|
}
|
|
else {
|
|
/* default pass */
|
|
SOKOL_VALIDATE(pip->color_attachment_count == 1, _SG_VALIDATE_APIP_ATT_COUNT);
|
|
SOKOL_VALIDATE(pip->color_format == _sg_default_rendertarget_colorformat(), _SG_VALIDATE_APIP_COLOR_FORMAT);
|
|
SOKOL_VALIDATE(pip->depth_format == _sg_default_rendertarget_depthformat(), _SG_VALIDATE_APIP_DEPTH_FORMAT);
|
|
/* FIXME: hmm, we don't know if the default framebuffer is multisampled here */
|
|
}
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_apply_bindings(const sg_bindings* bindings) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(bindings);
|
|
return true;
|
|
#else
|
|
SOKOL_VALIDATE_BEGIN();
|
|
|
|
/* a pipeline object must have been applied */
|
|
SOKOL_VALIDATE(_sg.cur_pipeline.id != SG_INVALID_ID, _SG_VALIDATE_ABND_PIPELINE);
|
|
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
|
|
SOKOL_VALIDATE(pip != 0, _SG_VALIDATE_ABND_PIPELINE_EXISTS);
|
|
if (!pip) {
|
|
return SOKOL_VALIDATE_END();
|
|
}
|
|
SOKOL_VALIDATE(pip->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_ABND_PIPELINE_VALID);
|
|
SOKOL_ASSERT(pip->shader);
|
|
|
|
/* has expected vertex buffers, and vertex buffers still exist */
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
|
|
if (bindings->vertex_buffers[i].id != SG_INVALID_ID) {
|
|
SOKOL_VALIDATE(pip->vertex_layout_valid[i], _SG_VALIDATE_ABND_VBS);
|
|
/* buffers in vertex-buffer-slots must be of type SG_BUFFERTYPE_VERTEXBUFFER */
|
|
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, bindings->vertex_buffers[i].id);
|
|
SOKOL_VALIDATE(buf != 0, _SG_VALIDATE_ABND_VB_EXISTS);
|
|
if (buf && buf->slot.state == SG_RESOURCESTATE_VALID) {
|
|
SOKOL_VALIDATE(SG_BUFFERTYPE_VERTEXBUFFER == buf->type, _SG_VALIDATE_ABND_VB_TYPE);
|
|
SOKOL_VALIDATE(!buf->append_overflow, _SG_VALIDATE_ABND_VB_OVERFLOW);
|
|
}
|
|
}
|
|
else {
|
|
/* vertex buffer provided in a slot which has no vertex layout in pipeline */
|
|
SOKOL_VALIDATE(!pip->vertex_layout_valid[i], _SG_VALIDATE_ABND_VBS);
|
|
}
|
|
}
|
|
|
|
/* index buffer expected or not, and index buffer still exists */
|
|
if (pip->index_type == SG_INDEXTYPE_NONE) {
|
|
/* pipeline defines non-indexed rendering, but index buffer provided */
|
|
SOKOL_VALIDATE(bindings->index_buffer.id == SG_INVALID_ID, _SG_VALIDATE_ABND_IB);
|
|
}
|
|
else {
|
|
/* pipeline defines indexed rendering, but no index buffer provided */
|
|
SOKOL_VALIDATE(bindings->index_buffer.id != SG_INVALID_ID, _SG_VALIDATE_ABND_NO_IB);
|
|
}
|
|
if (bindings->index_buffer.id != SG_INVALID_ID) {
|
|
/* buffer in index-buffer-slot must be of type SG_BUFFERTYPE_INDEXBUFFER */
|
|
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, bindings->index_buffer.id);
|
|
SOKOL_VALIDATE(buf != 0, _SG_VALIDATE_ABND_IB_EXISTS);
|
|
if (buf && buf->slot.state == SG_RESOURCESTATE_VALID) {
|
|
SOKOL_VALIDATE(SG_BUFFERTYPE_INDEXBUFFER == buf->type, _SG_VALIDATE_ABND_IB_TYPE);
|
|
SOKOL_VALIDATE(!buf->append_overflow, _SG_VALIDATE_ABND_IB_OVERFLOW);
|
|
}
|
|
}
|
|
|
|
/* has expected vertex shader images */
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
|
|
_sg_shader_stage_t* stage = &pip->shader->stage[SG_SHADERSTAGE_VS];
|
|
if (bindings->vs_images[i].id != SG_INVALID_ID) {
|
|
SOKOL_VALIDATE(i < stage->num_images, _SG_VALIDATE_ABND_VS_IMGS);
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->vs_images[i].id);
|
|
SOKOL_VALIDATE(img != 0, _SG_VALIDATE_ABND_VS_IMG_EXISTS);
|
|
if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
|
|
SOKOL_VALIDATE(img->type == stage->images[i].type, _SG_VALIDATE_ABND_VS_IMG_TYPES);
|
|
}
|
|
}
|
|
else {
|
|
SOKOL_VALIDATE(i >= stage->num_images, _SG_VALIDATE_ABND_VS_IMGS);
|
|
}
|
|
}
|
|
|
|
/* has expected fragment shader images */
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
|
|
_sg_shader_stage_t* stage = &pip->shader->stage[SG_SHADERSTAGE_FS];
|
|
if (bindings->fs_images[i].id != SG_INVALID_ID) {
|
|
SOKOL_VALIDATE(i < stage->num_images, _SG_VALIDATE_ABND_FS_IMGS);
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->fs_images[i].id);
|
|
SOKOL_VALIDATE(img != 0, _SG_VALIDATE_ABND_FS_IMG_EXISTS);
|
|
if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
|
|
SOKOL_VALIDATE(img->type == stage->images[i].type, _SG_VALIDATE_ABND_FS_IMG_TYPES);
|
|
}
|
|
}
|
|
else {
|
|
SOKOL_VALIDATE(i >= stage->num_images, _SG_VALIDATE_ABND_FS_IMGS);
|
|
}
|
|
}
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_apply_uniforms(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
|
|
_SOKOL_UNUSED(data);
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(stage_index);
|
|
_SOKOL_UNUSED(ub_index);
|
|
_SOKOL_UNUSED(num_bytes);
|
|
return true;
|
|
#else
|
|
SOKOL_ASSERT((stage_index == SG_SHADERSTAGE_VS) || (stage_index == SG_SHADERSTAGE_FS));
|
|
SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(_sg.cur_pipeline.id != SG_INVALID_ID, _SG_VALIDATE_AUB_NO_PIPELINE);
|
|
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
|
|
SOKOL_ASSERT(pip && (pip->slot.id == _sg.cur_pipeline.id));
|
|
SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->shader_id.id));
|
|
|
|
/* check that there is a uniform block at 'stage' and 'ub_index' */
|
|
const _sg_shader_stage_t* stage = &pip->shader->stage[stage_index];
|
|
SOKOL_VALIDATE(ub_index < stage->num_uniform_blocks, _SG_VALIDATE_AUB_NO_UB_AT_SLOT);
|
|
|
|
/* check that the provided data size doesn't exceed the uniform block size */
|
|
SOKOL_VALIDATE(num_bytes <= stage->uniform_blocks[ub_index].size, _SG_VALIDATE_AUB_SIZE);
|
|
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_update_buffer(const _sg_buffer_t* buf, const void* data, int size) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(buf);
|
|
_SOKOL_UNUSED(data);
|
|
_SOKOL_UNUSED(size);
|
|
return true;
|
|
#else
|
|
SOKOL_ASSERT(buf && data);
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(buf->usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_UPDATEBUF_USAGE);
|
|
SOKOL_VALIDATE(buf->size >= size, _SG_VALIDATE_UPDATEBUF_SIZE);
|
|
SOKOL_VALIDATE(buf->update_frame_index != _sg.frame_index, _SG_VALIDATE_UPDATEBUF_ONCE);
|
|
SOKOL_VALIDATE(buf->append_frame_index != _sg.frame_index, _SG_VALIDATE_UPDATEBUF_APPEND);
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_append_buffer(const _sg_buffer_t* buf, const void* data, int size) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(buf);
|
|
_SOKOL_UNUSED(data);
|
|
_SOKOL_UNUSED(size);
|
|
return true;
|
|
#else
|
|
SOKOL_ASSERT(buf && data);
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(buf->usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_APPENDBUF_USAGE);
|
|
SOKOL_VALIDATE(buf->size >= (buf->append_pos+size), _SG_VALIDATE_APPENDBUF_SIZE);
|
|
SOKOL_VALIDATE(buf->update_frame_index != _sg.frame_index, _SG_VALIDATE_APPENDBUF_UPDATE);
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_update_image(const _sg_image_t* img, const sg_image_content* data) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(img);
|
|
_SOKOL_UNUSED(data);
|
|
return true;
|
|
#else
|
|
SOKOL_ASSERT(img && data);
|
|
SOKOL_VALIDATE_BEGIN();
|
|
SOKOL_VALIDATE(img->usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_UPDIMG_USAGE);
|
|
SOKOL_VALIDATE(img->upd_frame_index != _sg.frame_index, _SG_VALIDATE_UPDIMG_ONCE);
|
|
SOKOL_VALIDATE(!_sg_is_compressed_pixel_format(img->pixel_format), _SG_VALIDATE_UPDIMG_COMPRESSED);
|
|
const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6 : 1;
|
|
const int num_mips = img->num_mipmaps;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int mip_index = 0; mip_index < num_mips; mip_index++) {
|
|
SOKOL_VALIDATE(0 != data->subimage[face_index][mip_index].ptr, _SG_VALIDATE_UPDIMG_NOTENOUGHDATA);
|
|
const int mip_width = _sg_max(img->width >> mip_index, 1);
|
|
const int mip_height = _sg_max(img->height >> mip_index, 1);
|
|
const int bytes_per_slice = _sg_surface_pitch(img->pixel_format, mip_width, mip_height);
|
|
const int expected_size = bytes_per_slice * img->depth;
|
|
SOKOL_VALIDATE(data->subimage[face_index][mip_index].size <= expected_size, _SG_VALIDATE_UPDIMG_SIZE);
|
|
}
|
|
}
|
|
return SOKOL_VALIDATE_END();
|
|
#endif
|
|
}
|
|
|
|
/*== fill in desc default values =============================================*/
|
|
_SOKOL_PRIVATE sg_buffer_desc _sg_buffer_desc_defaults(const sg_buffer_desc* desc) {
|
|
sg_buffer_desc def = *desc;
|
|
def.type = _sg_def(def.type, SG_BUFFERTYPE_VERTEXBUFFER);
|
|
def.usage = _sg_def(def.usage, SG_USAGE_IMMUTABLE);
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_image_desc _sg_image_desc_defaults(const sg_image_desc* desc) {
|
|
sg_image_desc def = *desc;
|
|
def.type = _sg_def(def.type, SG_IMAGETYPE_2D);
|
|
def.depth = _sg_def(def.depth, 1);
|
|
def.num_mipmaps = _sg_def(def.num_mipmaps, 1);
|
|
def.usage = _sg_def(def.usage, SG_USAGE_IMMUTABLE);
|
|
if (desc->render_target) {
|
|
def.pixel_format = _sg_def(def.pixel_format, _sg_default_rendertarget_colorformat());
|
|
}
|
|
else {
|
|
def.pixel_format = _sg_def(def.pixel_format, SG_PIXELFORMAT_RGBA8);
|
|
}
|
|
def.sample_count = _sg_def(def.sample_count, 1);
|
|
def.min_filter = _sg_def(def.min_filter, SG_FILTER_NEAREST);
|
|
def.mag_filter = _sg_def(def.mag_filter, SG_FILTER_NEAREST);
|
|
def.wrap_u = _sg_def(def.wrap_u, SG_WRAP_REPEAT);
|
|
def.wrap_v = _sg_def(def.wrap_v, SG_WRAP_REPEAT);
|
|
def.wrap_w = _sg_def(def.wrap_w, SG_WRAP_REPEAT);
|
|
def.border_color = _sg_def(def.border_color, SG_BORDERCOLOR_OPAQUE_BLACK);
|
|
def.max_anisotropy = _sg_def(def.max_anisotropy, 1);
|
|
def.max_lod = _sg_def_flt(def.max_lod, FLT_MAX);
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_shader_desc _sg_shader_desc_defaults(const sg_shader_desc* desc) {
|
|
sg_shader_desc def = *desc;
|
|
#if defined(SOKOL_METAL)
|
|
def.vs.entry = _sg_def(def.vs.entry, "_main");
|
|
def.fs.entry = _sg_def(def.fs.entry, "_main");
|
|
#else
|
|
def.vs.entry = _sg_def(def.vs.entry, "main");
|
|
def.fs.entry = _sg_def(def.fs.entry, "main");
|
|
#endif
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &def.vs : &def.fs;
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
|
|
if (0 == ub_desc->size) {
|
|
break;
|
|
}
|
|
for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
|
|
sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
|
|
if (u_desc->type == SG_UNIFORMTYPE_INVALID) {
|
|
break;
|
|
}
|
|
u_desc->array_count = _sg_def(u_desc->array_count, 1);
|
|
}
|
|
}
|
|
}
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_pipeline_desc _sg_pipeline_desc_defaults(const sg_pipeline_desc* desc) {
|
|
sg_pipeline_desc def = *desc;
|
|
|
|
def.primitive_type = _sg_def(def.primitive_type, SG_PRIMITIVETYPE_TRIANGLES);
|
|
def.index_type = _sg_def(def.index_type, SG_INDEXTYPE_NONE);
|
|
|
|
def.depth_stencil.stencil_front.fail_op = _sg_def(def.depth_stencil.stencil_front.fail_op, SG_STENCILOP_KEEP);
|
|
def.depth_stencil.stencil_front.depth_fail_op = _sg_def(def.depth_stencil.stencil_front.depth_fail_op, SG_STENCILOP_KEEP);
|
|
def.depth_stencil.stencil_front.pass_op = _sg_def(def.depth_stencil.stencil_front.pass_op, SG_STENCILOP_KEEP);
|
|
def.depth_stencil.stencil_front.compare_func = _sg_def(def.depth_stencil.stencil_front.compare_func, SG_COMPAREFUNC_ALWAYS);
|
|
def.depth_stencil.stencil_back.fail_op = _sg_def(def.depth_stencil.stencil_back.fail_op, SG_STENCILOP_KEEP);
|
|
def.depth_stencil.stencil_back.depth_fail_op = _sg_def(def.depth_stencil.stencil_back.depth_fail_op, SG_STENCILOP_KEEP);
|
|
def.depth_stencil.stencil_back.pass_op = _sg_def(def.depth_stencil.stencil_back.pass_op, SG_STENCILOP_KEEP);
|
|
def.depth_stencil.stencil_back.compare_func = _sg_def(def.depth_stencil.stencil_back.compare_func, SG_COMPAREFUNC_ALWAYS);
|
|
def.depth_stencil.depth_compare_func = _sg_def(def.depth_stencil.depth_compare_func, SG_COMPAREFUNC_ALWAYS);
|
|
|
|
def.blend.src_factor_rgb = _sg_def(def.blend.src_factor_rgb, SG_BLENDFACTOR_ONE);
|
|
def.blend.dst_factor_rgb = _sg_def(def.blend.dst_factor_rgb, SG_BLENDFACTOR_ZERO);
|
|
def.blend.op_rgb = _sg_def(def.blend.op_rgb, SG_BLENDOP_ADD);
|
|
def.blend.src_factor_alpha = _sg_def(def.blend.src_factor_alpha, SG_BLENDFACTOR_ONE);
|
|
def.blend.dst_factor_alpha = _sg_def(def.blend.dst_factor_alpha, SG_BLENDFACTOR_ZERO);
|
|
def.blend.op_alpha = _sg_def(def.blend.op_alpha, SG_BLENDOP_ADD);
|
|
if (def.blend.color_write_mask == SG_COLORMASK_NONE) {
|
|
def.blend.color_write_mask = 0;
|
|
}
|
|
else {
|
|
def.blend.color_write_mask = (uint8_t) _sg_def((sg_color_mask)def.blend.color_write_mask, SG_COLORMASK_RGBA);
|
|
}
|
|
def.blend.color_attachment_count = _sg_def(def.blend.color_attachment_count, 1);
|
|
def.blend.color_format = _sg_def(def.blend.color_format, _sg_default_rendertarget_colorformat());
|
|
def.blend.depth_format = _sg_def(def.blend.depth_format, _sg_default_rendertarget_depthformat());
|
|
|
|
def.rasterizer.cull_mode = _sg_def(def.rasterizer.cull_mode, SG_CULLMODE_NONE);
|
|
def.rasterizer.face_winding = _sg_def(def.rasterizer.face_winding, SG_FACEWINDING_CW);
|
|
def.rasterizer.sample_count = _sg_def(def.rasterizer.sample_count, 1);
|
|
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
sg_vertex_attr_desc* a_desc = &def.layout.attrs[attr_index];
|
|
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
|
|
sg_buffer_layout_desc* b_desc = &def.layout.buffers[a_desc->buffer_index];
|
|
b_desc->step_func = _sg_def(b_desc->step_func, SG_VERTEXSTEP_PER_VERTEX);
|
|
b_desc->step_rate = _sg_def(b_desc->step_rate, 1);
|
|
}
|
|
|
|
/* resolve vertex layout strides and offsets */
|
|
int auto_offset[SG_MAX_SHADERSTAGE_BUFFERS];
|
|
memset(auto_offset, 0, sizeof(auto_offset));
|
|
bool use_auto_offset = true;
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
/* to use computed offsets, *all* attr offsets must be 0 */
|
|
if (def.layout.attrs[attr_index].offset != 0) {
|
|
use_auto_offset = false;
|
|
}
|
|
}
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
sg_vertex_attr_desc* a_desc = &def.layout.attrs[attr_index];
|
|
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
|
|
if (use_auto_offset) {
|
|
a_desc->offset = auto_offset[a_desc->buffer_index];
|
|
}
|
|
auto_offset[a_desc->buffer_index] += _sg_vertexformat_bytesize(a_desc->format);
|
|
}
|
|
/* compute vertex strides if needed */
|
|
for (int buf_index = 0; buf_index < SG_MAX_SHADERSTAGE_BUFFERS; buf_index++) {
|
|
sg_buffer_layout_desc* l_desc = &def.layout.buffers[buf_index];
|
|
if (l_desc->stride == 0) {
|
|
l_desc->stride = auto_offset[buf_index];
|
|
}
|
|
}
|
|
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_pass_desc _sg_pass_desc_defaults(const sg_pass_desc* desc) {
|
|
/* FIXME: no values to replace in sg_pass_desc? */
|
|
sg_pass_desc def = *desc;
|
|
return def;
|
|
}
|
|
|
|
/*== allocate/initialize resource private functions ==========================*/
|
|
_SOKOL_PRIVATE sg_buffer _sg_alloc_buffer(void) {
|
|
sg_buffer res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.buffer_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.buffer_pool, &_sg.pools.buffers[slot_index].slot, slot_index);
|
|
}
|
|
else {
|
|
/* pool is exhausted */
|
|
res.id = SG_INVALID_ID;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_image _sg_alloc_image(void) {
|
|
sg_image res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.image_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.image_pool, &_sg.pools.images[slot_index].slot, slot_index);
|
|
}
|
|
else {
|
|
/* pool is exhausted */
|
|
res.id = SG_INVALID_ID;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_shader _sg_alloc_shader(void) {
|
|
sg_shader res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.shader_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.shader_pool, &_sg.pools.shaders[slot_index].slot, slot_index);
|
|
}
|
|
else {
|
|
/* pool is exhausted */
|
|
res.id = SG_INVALID_ID;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_pipeline _sg_alloc_pipeline(void) {
|
|
sg_pipeline res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.pipeline_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id =_sg_slot_alloc(&_sg.pools.pipeline_pool, &_sg.pools.pipelines[slot_index].slot, slot_index);
|
|
}
|
|
else {
|
|
/* pool is exhausted */
|
|
res.id = SG_INVALID_ID;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_pass _sg_alloc_pass(void) {
|
|
sg_pass res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.pass_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.pass_pool, &_sg.pools.passes[slot_index].slot, slot_index);
|
|
}
|
|
else {
|
|
/* pool is exhausted */
|
|
res.id = SG_INVALID_ID;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf_id.id != SG_INVALID_ID && desc);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
SOKOL_ASSERT(buf && buf->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
buf->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_buffer_desc(desc)) {
|
|
buf->slot.state = _sg_create_buffer(buf, desc);
|
|
}
|
|
else {
|
|
buf->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((buf->slot.state == SG_RESOURCESTATE_VALID)||(buf->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_image(sg_image img_id, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img_id.id != SG_INVALID_ID && desc);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
SOKOL_ASSERT(img && img->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
img->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_image_desc(desc)) {
|
|
img->slot.state = _sg_create_image(img, desc);
|
|
}
|
|
else {
|
|
img->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((img->slot.state == SG_RESOURCESTATE_VALID)||(img->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd_id.id != SG_INVALID_ID && desc);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
shd->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_shader_desc(desc)) {
|
|
shd->slot.state = _sg_create_shader(shd, desc);
|
|
}
|
|
else {
|
|
shd->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((shd->slot.state == SG_RESOURCESTATE_VALID)||(shd->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip_id.id != SG_INVALID_ID && desc);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
SOKOL_ASSERT(pip && pip->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
pip->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_pipeline_desc(desc)) {
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
|
|
SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_VALID);
|
|
pip->slot.state = _sg_create_pipeline(pip, shd, desc);
|
|
}
|
|
else {
|
|
pip->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((pip->slot.state == SG_RESOURCESTATE_VALID)||(pip->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass_id.id != SG_INVALID_ID && desc);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
pass->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_pass_desc(desc)) {
|
|
/* lookup pass attachment image pointers */
|
|
_sg_image_t* att_imgs[SG_MAX_COLOR_ATTACHMENTS + 1];
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (desc->color_attachments[i].image.id) {
|
|
att_imgs[i] = _sg_lookup_image(&_sg.pools, desc->color_attachments[i].image.id);
|
|
SOKOL_ASSERT(att_imgs[i] && att_imgs[i]->slot.state == SG_RESOURCESTATE_VALID);
|
|
}
|
|
else {
|
|
att_imgs[i] = 0;
|
|
}
|
|
}
|
|
const int ds_att_index = SG_MAX_COLOR_ATTACHMENTS;
|
|
if (desc->depth_stencil_attachment.image.id) {
|
|
att_imgs[ds_att_index] = _sg_lookup_image(&_sg.pools, desc->depth_stencil_attachment.image.id);
|
|
SOKOL_ASSERT(att_imgs[ds_att_index] && att_imgs[ds_att_index]->slot.state == SG_RESOURCESTATE_VALID);
|
|
}
|
|
else {
|
|
att_imgs[ds_att_index] = 0;
|
|
}
|
|
pass->slot.state = _sg_create_pass(pass, att_imgs, desc);
|
|
}
|
|
else {
|
|
pass->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((pass->slot.state == SG_RESOURCESTATE_VALID)||(pass->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
/*== PUBLIC API FUNCTIONS ====================================================*/
|
|
SOKOL_API_IMPL void sg_setup(const sg_desc* desc) {
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_ASSERT((desc->_start_canary == 0) && (desc->_end_canary == 0));
|
|
memset(&_sg, 0, sizeof(_sg));
|
|
_sg.desc = *desc;
|
|
|
|
/* replace zero-init items with their default values */
|
|
_sg.desc.buffer_pool_size = _sg_def(_sg.desc.buffer_pool_size, _SG_DEFAULT_BUFFER_POOL_SIZE);
|
|
_sg.desc.image_pool_size = _sg_def(_sg.desc.image_pool_size, _SG_DEFAULT_IMAGE_POOL_SIZE);
|
|
_sg.desc.shader_pool_size = _sg_def(_sg.desc.shader_pool_size, _SG_DEFAULT_SHADER_POOL_SIZE);
|
|
_sg.desc.pipeline_pool_size = _sg_def(_sg.desc.pipeline_pool_size, _SG_DEFAULT_PIPELINE_POOL_SIZE);
|
|
_sg.desc.pass_pool_size = _sg_def(_sg.desc.pass_pool_size, _SG_DEFAULT_PASS_POOL_SIZE);
|
|
_sg.desc.context_pool_size = _sg_def(_sg.desc.context_pool_size, _SG_DEFAULT_CONTEXT_POOL_SIZE);
|
|
_sg.desc.mtl_global_uniform_buffer_size = _sg_def(_sg.desc.mtl_global_uniform_buffer_size, _SG_MTL_DEFAULT_UB_SIZE);
|
|
_sg.desc.mtl_sampler_cache_size = _sg_def(_sg.desc.mtl_sampler_cache_size, _SG_MTL_DEFAULT_SAMPLER_CACHE_CAPACITY);
|
|
|
|
_sg_setup_pools(&_sg.pools, &_sg.desc);
|
|
_sg.frame_index = 1;
|
|
_sg_setup_backend(&_sg.desc);
|
|
_sg.valid = true;
|
|
sg_setup_context();
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_shutdown(void) {
|
|
/* can only delete resources for the currently set context here, if multiple
|
|
contexts are used, the app code must take care of properly releasing them
|
|
(since only the app code can switch between 3D-API contexts)
|
|
*/
|
|
if (_sg.active_context.id != SG_INVALID_ID) {
|
|
_sg_context_t* ctx = _sg_lookup_context(&_sg.pools, _sg.active_context.id);
|
|
if (ctx) {
|
|
_sg_destroy_all_resources(&_sg.pools, _sg.active_context.id);
|
|
_sg_destroy_context(ctx);
|
|
}
|
|
}
|
|
_sg_discard_backend();
|
|
_sg_discard_pools(&_sg.pools);
|
|
_sg.valid = false;
|
|
}
|
|
|
|
SOKOL_API_IMPL bool sg_isvalid(void) {
|
|
return _sg.valid;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_desc sg_query_desc(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg.desc;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_backend sg_query_backend(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg.backend;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_features sg_query_features(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg.features;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_limits sg_query_limits(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg.limits;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
int fmt_index = (int) fmt;
|
|
SOKOL_ASSERT((fmt_index > SG_PIXELFORMAT_NONE) && (fmt_index < _SG_PIXELFORMAT_NUM));
|
|
return _sg.formats[fmt_index];
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_context sg_setup_context(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_context res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.context_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.context_pool, &_sg.pools.contexts[slot_index].slot, slot_index);
|
|
_sg_context_t* ctx = _sg_context_at(&_sg.pools, res.id);
|
|
ctx->slot.state = _sg_create_context(ctx);
|
|
SOKOL_ASSERT(ctx->slot.state == SG_RESOURCESTATE_VALID);
|
|
_sg_activate_context(ctx);
|
|
}
|
|
else {
|
|
/* pool is exhausted */
|
|
res.id = SG_INVALID_ID;
|
|
}
|
|
_sg.active_context = res;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_discard_context(sg_context ctx_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_destroy_all_resources(&_sg.pools, ctx_id.id);
|
|
_sg_context_t* ctx = _sg_lookup_context(&_sg.pools, ctx_id.id);
|
|
if (ctx) {
|
|
_sg_destroy_context(ctx);
|
|
_sg_reset_context(ctx);
|
|
_sg_pool_free_index(&_sg.pools.context_pool, _sg_slot_index(ctx_id.id));
|
|
}
|
|
_sg.active_context.id = SG_INVALID_ID;
|
|
_sg_activate_context(0);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_activate_context(sg_context ctx_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg.active_context = ctx_id;
|
|
_sg_context_t* ctx = _sg_lookup_context(&_sg.pools, ctx_id.id);
|
|
/* NOTE: ctx can be 0 here if the context is no longer valid */
|
|
_sg_activate_context(ctx);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_trace_hooks sg_install_trace_hooks(const sg_trace_hooks* trace_hooks) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(trace_hooks);
|
|
#if defined(SOKOL_TRACE_HOOKS)
|
|
sg_trace_hooks old_hooks = _sg.hooks;
|
|
_sg.hooks = *trace_hooks;
|
|
#else
|
|
static sg_trace_hooks old_hooks;
|
|
SOKOL_LOG("sg_install_trace_hooks() called, but SG_TRACE_HOOKS is not defined!");
|
|
#endif
|
|
return old_hooks;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_buffer sg_alloc_buffer(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_buffer res = _sg_alloc_buffer();
|
|
_SG_TRACE_ARGS(alloc_buffer, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_image sg_alloc_image(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_image res = _sg_alloc_image();
|
|
_SG_TRACE_ARGS(alloc_image, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_shader sg_alloc_shader(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_shader res = _sg_alloc_shader();
|
|
_SG_TRACE_ARGS(alloc_shader, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pipeline sg_alloc_pipeline(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pipeline res = _sg_alloc_pipeline();
|
|
_SG_TRACE_ARGS(alloc_pipeline, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pass sg_alloc_pass(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pass res = _sg_alloc_pass();
|
|
_SG_TRACE_ARGS(alloc_pass, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_buffer_desc desc_def = _sg_buffer_desc_defaults(desc);
|
|
_sg_init_buffer(buf_id, &desc_def);
|
|
_SG_TRACE_ARGS(init_buffer, buf_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_image(sg_image img_id, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_image_desc desc_def = _sg_image_desc_defaults(desc);
|
|
_sg_init_image(img_id, &desc_def);
|
|
_SG_TRACE_ARGS(init_image, img_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_shader_desc desc_def = _sg_shader_desc_defaults(desc);
|
|
_sg_init_shader(shd_id, &desc_def);
|
|
_SG_TRACE_ARGS(init_shader, shd_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pipeline_desc desc_def = _sg_pipeline_desc_defaults(desc);
|
|
_sg_init_pipeline(pip_id, &desc_def);
|
|
_SG_TRACE_ARGS(init_pipeline, pip_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pass_desc desc_def = _sg_pass_desc_defaults(desc);
|
|
_sg_init_pass(pass_id, &desc_def);
|
|
_SG_TRACE_ARGS(init_pass, pass_id, &desc_def);
|
|
}
|
|
|
|
/*-- set allocated resource to failed state ----------------------------------*/
|
|
SOKOL_API_IMPL void sg_fail_buffer(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(buf_id.id != SG_INVALID_ID);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
SOKOL_ASSERT(buf && buf->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
buf->slot.ctx_id = _sg.active_context.id;
|
|
buf->slot.state = SG_RESOURCESTATE_FAILED;
|
|
_SG_TRACE_ARGS(fail_buffer, buf_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_image(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(img_id.id != SG_INVALID_ID);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
SOKOL_ASSERT(img && img->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
img->slot.ctx_id = _sg.active_context.id;
|
|
img->slot.state = SG_RESOURCESTATE_FAILED;
|
|
_SG_TRACE_ARGS(fail_image, img_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_shader(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(shd_id.id != SG_INVALID_ID);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
shd->slot.ctx_id = _sg.active_context.id;
|
|
shd->slot.state = SG_RESOURCESTATE_FAILED;
|
|
_SG_TRACE_ARGS(fail_shader, shd_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_pipeline(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(pip_id.id != SG_INVALID_ID);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
SOKOL_ASSERT(pip && pip->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
pip->slot.ctx_id = _sg.active_context.id;
|
|
pip->slot.state = SG_RESOURCESTATE_FAILED;
|
|
_SG_TRACE_ARGS(fail_pipeline, pip_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_pass(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(pass_id.id != SG_INVALID_ID);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
pass->slot.ctx_id = _sg.active_context.id;
|
|
pass->slot.state = SG_RESOURCESTATE_FAILED;
|
|
_SG_TRACE_ARGS(fail_pass, pass_id);
|
|
}
|
|
|
|
/*-- get resource state */
|
|
SOKOL_API_IMPL sg_resource_state sg_query_buffer_state(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
sg_resource_state res = buf ? buf->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_image_state(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
sg_resource_state res = img ? img->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_shader_state(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
sg_resource_state res = shd ? shd->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_pipeline_state(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
sg_resource_state res = pip ? pip->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_pass_state(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
sg_resource_state res = pass ? pass->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
/*-- allocate and initialize resource ----------------------------------------*/
|
|
SOKOL_API_IMPL sg_buffer sg_make_buffer(const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_buffer_desc desc_def = _sg_buffer_desc_defaults(desc);
|
|
sg_buffer buf_id = _sg_alloc_buffer();
|
|
if (buf_id.id != SG_INVALID_ID) {
|
|
_sg_init_buffer(buf_id, &desc_def);
|
|
}
|
|
else {
|
|
SOKOL_LOG("buffer pool exhausted!");
|
|
_SG_TRACE_NOARGS(err_buffer_pool_exhausted);
|
|
}
|
|
_SG_TRACE_ARGS(make_buffer, &desc_def, buf_id);
|
|
return buf_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_image sg_make_image(const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_image_desc desc_def = _sg_image_desc_defaults(desc);
|
|
sg_image img_id = _sg_alloc_image();
|
|
if (img_id.id != SG_INVALID_ID) {
|
|
_sg_init_image(img_id, &desc_def);
|
|
}
|
|
else {
|
|
SOKOL_LOG("image pool exhausted!");
|
|
_SG_TRACE_NOARGS(err_image_pool_exhausted);
|
|
}
|
|
_SG_TRACE_ARGS(make_image, &desc_def, img_id);
|
|
return img_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_shader sg_make_shader(const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_shader_desc desc_def = _sg_shader_desc_defaults(desc);
|
|
sg_shader shd_id = _sg_alloc_shader();
|
|
if (shd_id.id != SG_INVALID_ID) {
|
|
_sg_init_shader(shd_id, &desc_def);
|
|
}
|
|
else {
|
|
SOKOL_LOG("shader pool exhausted!");
|
|
_SG_TRACE_NOARGS(err_shader_pool_exhausted);
|
|
}
|
|
_SG_TRACE_ARGS(make_shader, &desc_def, shd_id);
|
|
return shd_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_pipeline_desc desc_def = _sg_pipeline_desc_defaults(desc);
|
|
sg_pipeline pip_id = _sg_alloc_pipeline();
|
|
if (pip_id.id != SG_INVALID_ID) {
|
|
_sg_init_pipeline(pip_id, &desc_def);
|
|
}
|
|
else {
|
|
SOKOL_LOG("pipeline pool exhausted!");
|
|
_SG_TRACE_NOARGS(err_pipeline_pool_exhausted);
|
|
}
|
|
_SG_TRACE_ARGS(make_pipeline, &desc_def, pip_id);
|
|
return pip_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pass sg_make_pass(const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_pass_desc desc_def = _sg_pass_desc_defaults(desc);
|
|
sg_pass pass_id = _sg_alloc_pass();
|
|
if (pass_id.id != SG_INVALID_ID) {
|
|
_sg_init_pass(pass_id, &desc_def);
|
|
}
|
|
else {
|
|
SOKOL_LOG("pass pool exhausted!");
|
|
_SG_TRACE_NOARGS(err_pass_pool_exhausted);
|
|
}
|
|
_SG_TRACE_ARGS(make_pass, &desc_def, pass_id);
|
|
return pass_id;
|
|
}
|
|
|
|
/*-- destroy resource --------------------------------------------------------*/
|
|
SOKOL_API_IMPL void sg_destroy_buffer(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_buffer, buf_id);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if (buf) {
|
|
if (buf->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_destroy_buffer(buf);
|
|
_sg_reset_buffer(buf);
|
|
_sg_pool_free_index(&_sg.pools.buffer_pool, _sg_slot_index(buf_id.id));
|
|
}
|
|
else {
|
|
SOKOL_LOG("sg_destroy_buffer: active context mismatch (must be same as for creation)");
|
|
_SG_TRACE_NOARGS(err_context_mismatch);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_image(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_image, img_id);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img) {
|
|
if (img->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_destroy_image(img);
|
|
_sg_reset_image(img);
|
|
_sg_pool_free_index(&_sg.pools.image_pool, _sg_slot_index(img_id.id));
|
|
}
|
|
else {
|
|
SOKOL_LOG("sg_destroy_image: active context mismatch (must be same as for creation)");
|
|
_SG_TRACE_NOARGS(err_context_mismatch);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_shader(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_shader, shd_id);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
if (shd) {
|
|
if (shd->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_destroy_shader(shd);
|
|
_sg_reset_shader(shd);
|
|
_sg_pool_free_index(&_sg.pools.shader_pool, _sg_slot_index(shd_id.id));
|
|
}
|
|
else {
|
|
SOKOL_LOG("sg_destroy_shader: active context mismatch (must be same as for creation)");
|
|
_SG_TRACE_NOARGS(err_context_mismatch);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_pipeline(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_pipeline, pip_id);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
if (pip) {
|
|
if (pip->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_destroy_pipeline(pip);
|
|
_sg_reset_pipeline(pip);
|
|
_sg_pool_free_index(&_sg.pools.pipeline_pool, _sg_slot_index(pip_id.id));
|
|
}
|
|
else {
|
|
SOKOL_LOG("sg_destroy_pipeline: active context mismatch (must be same as for creation)");
|
|
_SG_TRACE_NOARGS(err_context_mismatch);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_pass(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_pass, pass_id);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass) {
|
|
if (pass->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_destroy_pass(pass);
|
|
_sg_reset_pass(pass);
|
|
_sg_pool_free_index(&_sg.pools.pass_pool, _sg_slot_index(pass_id.id));
|
|
}
|
|
else {
|
|
SOKOL_LOG("sg_destroy_pass: active context mismatch (must be same as for creation)");
|
|
_SG_TRACE_NOARGS(err_context_mismatch);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(pass_action);
|
|
SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
|
|
sg_pass_action pa;
|
|
_sg_resolve_default_pass_action(pass_action, &pa);
|
|
_sg.cur_pass.id = SG_INVALID_ID;
|
|
_sg.pass_valid = true;
|
|
_sg_begin_pass(0, &pa, width, height);
|
|
_SG_TRACE_ARGS(begin_default_pass, pass_action, width, height);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_begin_pass(sg_pass pass_id, const sg_pass_action* pass_action) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(pass_action);
|
|
SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
|
|
_sg.cur_pass = pass_id;
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass && _sg_validate_begin_pass(pass)) {
|
|
_sg.pass_valid = true;
|
|
sg_pass_action pa;
|
|
_sg_resolve_default_pass_action(pass_action, &pa);
|
|
const int w = pass->color_atts[0].image->width;
|
|
const int h = pass->color_atts[0].image->height;
|
|
_sg_begin_pass(pass, &pa, w, h);
|
|
_SG_TRACE_ARGS(begin_pass, pass_id, pass_action);
|
|
}
|
|
else {
|
|
_sg.pass_valid = false;
|
|
_SG_TRACE_NOARGS(err_pass_invalid);
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
if (!_sg.pass_valid) {
|
|
_SG_TRACE_NOARGS(err_pass_invalid);
|
|
return;
|
|
}
|
|
_sg_apply_viewport(x, y, width, height, origin_top_left);
|
|
_SG_TRACE_ARGS(apply_viewport, x, y, width, height, origin_top_left);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
if (!_sg.pass_valid) {
|
|
_SG_TRACE_NOARGS(err_pass_invalid);
|
|
return;
|
|
}
|
|
_sg_apply_scissor_rect(x, y, width, height, origin_top_left);
|
|
_SG_TRACE_ARGS(apply_scissor_rect, x, y, width, height, origin_top_left);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_pipeline(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg.bindings_valid = false;
|
|
if (!_sg_validate_apply_pipeline(pip_id)) {
|
|
_sg.next_draw_valid = false;
|
|
_SG_TRACE_NOARGS(err_draw_invalid);
|
|
return;
|
|
}
|
|
if (!_sg.pass_valid) {
|
|
_SG_TRACE_NOARGS(err_pass_invalid);
|
|
return;
|
|
}
|
|
_sg.cur_pipeline = pip_id;
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
SOKOL_ASSERT(pip);
|
|
_sg.next_draw_valid = (SG_RESOURCESTATE_VALID == pip->slot.state);
|
|
SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->shader_id.id));
|
|
_sg_apply_pipeline(pip);
|
|
_SG_TRACE_ARGS(apply_pipeline, pip_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_bindings(const sg_bindings* bindings) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(bindings);
|
|
SOKOL_ASSERT((bindings->_start_canary == 0) && (bindings->_end_canary==0));
|
|
if (!_sg_validate_apply_bindings(bindings)) {
|
|
_sg.next_draw_valid = false;
|
|
_SG_TRACE_NOARGS(err_draw_invalid);
|
|
return;
|
|
}
|
|
_sg.bindings_valid = true;
|
|
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
|
|
SOKOL_ASSERT(pip);
|
|
|
|
_sg_buffer_t* vbs[SG_MAX_SHADERSTAGE_BUFFERS] = { 0 };
|
|
int num_vbs = 0;
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++, num_vbs++) {
|
|
if (bindings->vertex_buffers[i].id) {
|
|
vbs[i] = _sg_lookup_buffer(&_sg.pools, bindings->vertex_buffers[i].id);
|
|
SOKOL_ASSERT(vbs[i]);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vbs[i]->slot.state);
|
|
_sg.next_draw_valid &= !vbs[i]->append_overflow;
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
_sg_buffer_t* ib = 0;
|
|
if (bindings->index_buffer.id) {
|
|
ib = _sg_lookup_buffer(&_sg.pools, bindings->index_buffer.id);
|
|
SOKOL_ASSERT(ib);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == ib->slot.state);
|
|
_sg.next_draw_valid &= !ib->append_overflow;
|
|
}
|
|
|
|
_sg_image_t* vs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
|
|
int num_vs_imgs = 0;
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_vs_imgs++) {
|
|
if (bindings->vs_images[i].id) {
|
|
vs_imgs[i] = _sg_lookup_image(&_sg.pools, bindings->vs_images[i].id);
|
|
SOKOL_ASSERT(vs_imgs[i]);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vs_imgs[i]->slot.state);
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
_sg_image_t* fs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
|
|
int num_fs_imgs = 0;
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_fs_imgs++) {
|
|
if (bindings->fs_images[i].id) {
|
|
fs_imgs[i] = _sg_lookup_image(&_sg.pools, bindings->fs_images[i].id);
|
|
SOKOL_ASSERT(fs_imgs[i]);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == fs_imgs[i]->slot.state);
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
if (_sg.next_draw_valid) {
|
|
const int* vb_offsets = bindings->vertex_buffer_offsets;
|
|
int ib_offset = bindings->index_buffer_offset;
|
|
_sg_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs);
|
|
_SG_TRACE_ARGS(apply_bindings, bindings);
|
|
}
|
|
else {
|
|
_SG_TRACE_NOARGS(err_draw_invalid);
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const void* data, int num_bytes) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT((stage == SG_SHADERSTAGE_VS) || (stage == SG_SHADERSTAGE_FS));
|
|
SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
|
|
SOKOL_ASSERT(data && (num_bytes > 0));
|
|
if (!_sg_validate_apply_uniforms(stage, ub_index, data, num_bytes)) {
|
|
_sg.next_draw_valid = false;
|
|
_SG_TRACE_NOARGS(err_draw_invalid);
|
|
return;
|
|
}
|
|
if (!_sg.pass_valid) {
|
|
_SG_TRACE_NOARGS(err_pass_invalid);
|
|
return;
|
|
}
|
|
if (!_sg.next_draw_valid) {
|
|
_SG_TRACE_NOARGS(err_draw_invalid);
|
|
}
|
|
_sg_apply_uniforms(stage, ub_index, data, num_bytes);
|
|
_SG_TRACE_ARGS(apply_uniforms, stage, ub_index, data, num_bytes);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_draw(int base_element, int num_elements, int num_instances) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
#if defined(SOKOL_DEBUG)
|
|
if (!_sg.bindings_valid) {
|
|
SOKOL_LOG("attempting to draw without resource bindings");
|
|
}
|
|
#endif
|
|
if (!_sg.pass_valid) {
|
|
_SG_TRACE_NOARGS(err_pass_invalid);
|
|
return;
|
|
}
|
|
if (!_sg.next_draw_valid) {
|
|
_SG_TRACE_NOARGS(err_draw_invalid);
|
|
return;
|
|
}
|
|
if (!_sg.bindings_valid) {
|
|
_SG_TRACE_NOARGS(err_bindings_invalid);
|
|
return;
|
|
}
|
|
_sg_draw(base_element, num_elements, num_instances);
|
|
_SG_TRACE_ARGS(draw, base_element, num_elements, num_instances);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_end_pass(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
if (!_sg.pass_valid) {
|
|
_SG_TRACE_NOARGS(err_pass_invalid);
|
|
return;
|
|
}
|
|
_sg_end_pass();
|
|
_sg.cur_pass.id = SG_INVALID_ID;
|
|
_sg.cur_pipeline.id = SG_INVALID_ID;
|
|
_sg.pass_valid = false;
|
|
_SG_TRACE_NOARGS(end_pass);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_commit(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_commit();
|
|
_SG_TRACE_NOARGS(commit);
|
|
_sg.frame_index++;
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_reset_state_cache(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_reset_state_cache();
|
|
_SG_TRACE_NOARGS(reset_state_cache);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_update_buffer(sg_buffer buf_id, const void* data, int num_bytes) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if ((num_bytes > 0) && buf && (buf->slot.state == SG_RESOURCESTATE_VALID)) {
|
|
if (_sg_validate_update_buffer(buf, data, num_bytes)) {
|
|
SOKOL_ASSERT(num_bytes <= buf->size);
|
|
/* only one update allowed per buffer and frame */
|
|
SOKOL_ASSERT(buf->update_frame_index != _sg.frame_index);
|
|
/* update and append on same buffer in same frame not allowed */
|
|
SOKOL_ASSERT(buf->append_frame_index != _sg.frame_index);
|
|
_sg_update_buffer(buf, data, num_bytes);
|
|
buf->update_frame_index = _sg.frame_index;
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(update_buffer, buf_id, data, num_bytes);
|
|
}
|
|
|
|
SOKOL_API_IMPL int sg_append_buffer(sg_buffer buf_id, const void* data, int num_bytes) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
int result;
|
|
if (buf) {
|
|
/* rewind append cursor in a new frame */
|
|
if (buf->append_frame_index != _sg.frame_index) {
|
|
buf->append_pos = 0;
|
|
buf->append_overflow = false;
|
|
}
|
|
if ((buf->append_pos + num_bytes) > buf->size) {
|
|
buf->append_overflow = true;
|
|
}
|
|
const int start_pos = buf->append_pos;
|
|
if (buf->slot.state == SG_RESOURCESTATE_VALID) {
|
|
if (_sg_validate_append_buffer(buf, data, num_bytes)) {
|
|
if (!buf->append_overflow && (num_bytes > 0)) {
|
|
/* update and append on same buffer in same frame not allowed */
|
|
SOKOL_ASSERT(buf->update_frame_index != _sg.frame_index);
|
|
_sg_append_buffer(buf, data, num_bytes, buf->append_frame_index != _sg.frame_index);
|
|
buf->append_pos += num_bytes;
|
|
buf->append_frame_index = _sg.frame_index;
|
|
}
|
|
}
|
|
}
|
|
result = start_pos;
|
|
}
|
|
else {
|
|
/* FIXME: should we return -1 here? */
|
|
result = 0;
|
|
}
|
|
_SG_TRACE_ARGS(append_buffer, buf_id, data, num_bytes, result);
|
|
return result;
|
|
}
|
|
|
|
SOKOL_API_IMPL bool sg_query_buffer_overflow(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
bool result = buf ? buf->append_overflow : false;
|
|
return result;
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_update_image(sg_image img_id, const sg_image_content* data) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
|
|
if (_sg_validate_update_image(img, data)) {
|
|
SOKOL_ASSERT(img->upd_frame_index != _sg.frame_index);
|
|
_sg_update_image(img, data);
|
|
img->upd_frame_index = _sg.frame_index;
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(update_image, img_id, data);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_push_debug_group(const char* name) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(name);
|
|
_SG_TRACE_ARGS(push_debug_group, name);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_pop_debug_group(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_NOARGS(pop_debug_group);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_buffer_info sg_query_buffer_info(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_buffer_info info;
|
|
memset(&info, 0, sizeof(info));
|
|
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if (buf) {
|
|
info.slot.state = buf->slot.state;
|
|
info.slot.res_id = buf->slot.id;
|
|
info.slot.ctx_id = buf->slot.ctx_id;
|
|
info.update_frame_index = buf->update_frame_index;
|
|
info.append_frame_index = buf->append_frame_index;
|
|
info.append_pos = buf->append_pos;
|
|
info.append_overflow = buf->append_overflow;
|
|
#if defined(SOKOL_D3D11)
|
|
info.num_slots = 1;
|
|
info.active_slot = 0;
|
|
#else
|
|
info.num_slots = buf->num_slots;
|
|
info.active_slot = buf->active_slot;
|
|
#endif
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_image_info sg_query_image_info(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_image_info info;
|
|
memset(&info, 0, sizeof(info));
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img) {
|
|
info.slot.state = img->slot.state;
|
|
info.slot.res_id = img->slot.id;
|
|
info.slot.ctx_id = img->slot.ctx_id;
|
|
#if defined(SOKOL_D3D11)
|
|
info.num_slots = 1;
|
|
info.active_slot = 0;
|
|
#else
|
|
info.num_slots = img->num_slots;
|
|
info.active_slot = img->active_slot;
|
|
#endif
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_shader_info sg_query_shader_info(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_shader_info info;
|
|
memset(&info, 0, sizeof(info));
|
|
const _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
if (shd) {
|
|
info.slot.state = shd->slot.state;
|
|
info.slot.res_id = shd->slot.id;
|
|
info.slot.ctx_id = shd->slot.ctx_id;
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pipeline_info info;
|
|
memset(&info, 0, sizeof(info));
|
|
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
if (pip) {
|
|
info.slot.state = pip->slot.state;
|
|
info.slot.res_id = pip->slot.id;
|
|
info.slot.ctx_id = pip->slot.ctx_id;
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pass_info sg_query_pass_info(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pass_info info;
|
|
memset(&info, 0, sizeof(info));
|
|
const _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass) {
|
|
info.slot.state = pass->slot.state;
|
|
info.slot.res_id = pass->slot.id;
|
|
info.slot.ctx_id = pass->slot.ctx_id;
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_buffer_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_image_desc sg_query_image_defaults(const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_image_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_shader_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_pipeline_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_pass_desc_defaults(desc);
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(pop)
|
|
#endif
|
|
|
|
#endif /* SOKOL_IMPL */
|