160 lines
3.5 KiB
V
160 lines
3.5 KiB
V
module fontstash
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#flag -I @VROOT/thirdparty/fontstash
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#define FONTSTASH_IMPLEMENTATION
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#include "fontstash.h"
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pub const (
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// TODO: fontstash.used_import is used to keep v from warning about unused imports
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used_import = 1
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)
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// Contructor and destructor.
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[inline]
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pub fn create_internal(params &C.FONSparams) &C.FONScontext {
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return C.fonsCreateInternal(params)
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}
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[inline]
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pub fn delete_internal(s &C.FONScontext) {
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C.fonsDeleteInternal(s)
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}
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[inline]
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pub fn (s &C.FONScontext) set_error_callback(callback fn(uptr voidptr, error int, val int), uptr voidptr) {
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C.fonsSetErrorCallback(s, callback, uptr)
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}
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// Returns current atlas size.
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[inline]
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pub fn (s &C.FONScontext) get_atlas_size(width &int, height &int) {
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C.fonsGetAtlasSize(s, width, height)
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}
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// Expands the atlas size.
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[inline]
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pub fn (s &C.FONScontext) expand_atlas(width int, height int) int {
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return C.fonsExpandAtlas(s, width, height)
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}
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// Resets the whole stash.
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[inline]
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pub fn (s &C.FONScontext) reset_atlas(width int, height int) int {
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return C.fonsResetAtlas(s, width, height)
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}
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// Add fonts
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[inline]
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pub fn (s &C.FONScontext) get_font_by_name(name byteptr) int {
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return C.fonsGetFontByName(s, name)
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}
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[inline]
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pub fn (s &C.FONScontext) add_fallback_font(base int, fallback int) int {
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return C.fonsAddFallbackFont(s, base, fallback)
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}
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[inline]
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pub fn (s &C.FONScontext) add_font_mem(name byteptr, data byteptr, data_size int, free_data int) int {
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return C.fonsAddFontMem(s, name, data, data_size, free_data)
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}
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// State handling
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[inline]
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pub fn (s &C.FONScontext) push_state() {
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C.fonsPushState(s)
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}
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[inline]
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pub fn (s &C.FONScontext) pop_state() {
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C.fonsPopState(s)
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}
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[inline]
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pub fn (s &C.FONScontext) clear_state() {
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C.fonsClearState(s)
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}
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// State setting
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[inline]
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pub fn (s &C.FONScontext) set_size(size f32) {
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C.fonsSetSize(s, size)
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}
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[inline]
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pub fn (s &C.FONScontext) set_color(color u32) {
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C.fonsSetColor(s, color)
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}
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[inline]
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pub fn (s &C.FONScontext) set_spacing(spacing f32) {
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C.fonsSetSpacing(s, spacing)
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}
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[inline]
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pub fn (s &C.FONScontext) set_blur(blur f32) {
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C.fonsSetBlur(s, blur)
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}
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[inline]
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pub fn (s &C.FONScontext) set_align(align int) {
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C.fonsSetAlign(s, align)
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}
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[inline]
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pub fn (s &C.FONScontext) set_font(font int) {
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C.fonsSetFont(s, font)
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}
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// Draw text
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[inline]
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pub fn (s &C.FONScontext) draw_text(x f32, y f32, str byteptr, end byteptr) f32 {
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return C.fonsDrawText(s, x, y, str, end)
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}
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// Measure text
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[inline]
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pub fn (s &C.FONScontext) text_bounds(x f32, y f32, str byteptr, end byteptr, bounds &f32) f32 {
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return C.fonsTextBounds(s, x, y, str, end, bounds)
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}
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[inline]
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pub fn (s &C.FONScontext) line_bounds(y f32, miny &f32, maxy &f32) {
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C.fonsLineBounds(s, y, miny, maxy)
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}
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[inline]
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pub fn (s &C.FONScontext) vert_metrics(ascender &f32, descender &f32, lineh &f32) {
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C.fonsVertMetrics(s, ascender, descender, lineh)
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}
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// Text iterator
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[inline]
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pub fn (s &C.FONScontext) text_iter_init(iter &C.FONStextIter, x f32, y f32, str byteptr, end byteptr) int {
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return C.fonsTextIterInit(s, iter, x, y, str, end)
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}
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[inline]
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pub fn (s &C.FONScontext) text_iter_next(iter &C.FONStextIter, quad &C.FONSquad) int {
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return C.fonsTextIterNext(s, iter, quad)
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}
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// Pull texture changes
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[inline]
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pub fn (s &C.FONScontext) get_texture_data(width &int, height &int) byteptr {
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return C.fonsGetTextureData(s, width, height)
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}
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[inline]
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pub fn (s &C.FONScontext) validate_texture(dirty &int) int {
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return C.fonsValidateTexture(s, dirty)
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}
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// Draws the stash texture for debugging
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[inline]
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pub fn (s &C.FONScontext) draw_debug(x f32, y f32) {
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C.fonsDrawDebug(s, x, y)
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}
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